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2diffuse[]={1,0.99999988,1,1};
3forcedDiffuse[]={0,0,0,0};
11 texture="dz\structures_sakhal\wrecks\data\sed02_police_beacon_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
27 aside[]={-2.4478379e-07,5.5999999,0};
28 up[]={-7,-3.0597971e-07,0};
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures_sakhal\wrecks\data\sed02_police_beacon_smdi.paa";
71 texture="#(ai,128,1,1)fresnel(0.6,0.22)";
83 texture="dz\data\data\env_co.paa";