Dayz Explorer CPP 1.28.160049
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servicehangar_details.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3specular[]={1,1,1,1};
4specularPower=80;
5PixelShaderID="Super";
6VertexShaderID="Super";
7class Stage1
8{
9 texture="dz\structures\military\airfield\data\servicehangar_details_nohq.paa";
10 uvSource="tex";
11 class uvTransform
12 {
13 aside[]={1,0,0};
14 up[]={0,1,0};
15 dir[]={0,0,0};
16 pos[]={0,0,0};
17 };
18};
19class Stage2
20{
21 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
22 uvSource="tex";
23 class uvTransform
24 {
25 aside[]={1,0,0};
26 up[]={0,1,0};
27 dir[]={0,0,0};
28 pos[]={0,0,0};
29 };
30};
31class Stage3
32{
33 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
34 uvSource="tex";
35 class uvTransform
36 {
37 aside[]={1,0,0};
38 up[]={0,1,0};
39 dir[]={0,0,0};
40 pos[]={0,0,0};
41 };
42};
43class Stage4
44{
45 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
46 uvSource="tex";
47 class uvTransform
48 {
49 aside[]={1,0,0};
50 up[]={0,1,0};
51 dir[]={0,0,0};
52 pos[]={0,0,0};
53 };
54};
55class Stage5
56{
57 texture="dz\structures\military\airfield\data\servicehangar_details_smdi.paa";
58 uvSource="tex";
59 class uvTransform
60 {
61 aside[]={1,0,0};
62 up[]={0,1,0};
63 dir[]={0,0,0};
64 pos[]={0,0,0};
65 };
66};
67class Stage6
68{
69 texture="#(ai,32,128,1)fresnel(0.85,0.57)";
70 uvSource="tex";
71 class uvTransform
72 {
73 aside[]={1,0,0};
74 up[]={0,1,0};
75 dir[]={0,0,0};
76 pos[]={0,0,0};
77 };
78};
79class Stage7
80{
81 texture="dz\data\data\env_land_co.paa";
82 uvSource="tex";
83 class uvTransform
84 {
85 aside[]={1,0,0};
86 up[]={0,1,0};
87 dir[]={0,0,0};
88 pos[]={0,0,0};
89 };
90};