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2diffuse[]={0.55000001,0.55000001,0.55000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.18000001,0.18000001,0.18000001,1};
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109 texture="#(argb,8,8,3)color(1,1,1,0,CO)";
114 texture="dz\structures\data\concrete\basecooler_concrete_co.paa";
119 texture="dz\structures\residential\sheds\data\shed_w01_mask.paa";
124 texture="dz\structures\residential\sheds\data\shed_w01_wall_smdi.paa";
129 texture="dz\structures\residential\sheds\data\shed_w01_roof_smdi.paa";
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169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";