1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.5,0.5,0.5,1};
99 texture="dz\structures\data\floor\concrete\concrete_floor_broken_co.paa";
104 texture="dz\structures\data\wood\health_cc_ext_2_co.paa";
109 texture="dz\structures\data\wood\woodboard_02_co.paa";
114 texture="dz\structures\residential\sheds\data\housev_1t_tin_roof_co.paa";
119 texture="dz\structures\residential\sheds\data\shed_w4_int_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="dz\structures\data\wood\health_cc_ext_2_dtsmdi.paa";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="dz\data\data\destruct\metal_02_broken_full_dtsmdi.paa";
144 texture="dz\structures\residential\sheds\data\shed_w4_int_mc.paa";
149 texture="dz\structures\residential\sheds\data\shed_w4_int_ads.paa";
154 texture="dz\structures\data\floor\concrete\concrete_floor_broken_nohq.paa";
159 texture="dz\structures\data\wood\health_cc_ext_1_nohq.paa";
164 texture="dz\structures\data\wood\woodboard_02_nohq.paa";
169 texture="dz\structures\residential\sheds\data\housev_1t_horizontal_planks_nohq.paa";