3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures\residential\sheds\data\woodebuildings_door_co.paa";
104 texture="dz\structures\residential\sheds\data\woodebuildings_floor150x150_co.paa";
109 texture="dz\structures\data\metal\metal_plates5_dirty_co.paa";
114 texture="dz\structures\data\metal_plate_wave_co.paa";
119 texture="dz\structures\data\universal_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
154 texture="dz\structures\residential\sheds\data\woodebuildings_door_nohq.paa";
159 texture="dz\structures\residential\sheds\data\woodebuildings_floor150x150_nohq.paa";
164 texture="dz\structures\data\metal\metal_plates5_dirty_nohq.paa";
169 texture="dz\structures\data\metal_plate_wave_nohq.paa";