2diffuse[]={0.15000001,0.15000001,0.15000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.75,0.75,0.75,1};
99 texture="dz\structures\furniture\tables\lobby_table\data\lobby_table_co.paa";
104 texture="#(argb,8,8,3)color(0.4,0.3,0.1,1,co)";
109 texture="#(argb,8,8,3)color(0.12,0.12,0.12,1,co)";
114 texture="dz\structures_bliss\ruins\data\burnedhouse_plaster_02_co.paa";
119 texture="#(argb,8,8,3)color(0.1,0.005,0.75,1,DTSMDI)";
124 texture="dz\structures_bliss\ruins\proxy\data\wood_furniture_dtsmdi.paa";
129 texture="#(argb,8,8,3)color(0.5,0.0,0.03,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.0,0.0,0.03,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.0,0.0,0.0,0,MC)";
144 texture="dz\structures_bliss\ruins\proxy\data\shelfs_small_mask.paa";
149 texture="dz\structures_bliss\ruins\proxy\data\shelfs_small_as.paa";
154 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
159 texture="dz\structures_bliss\ruins\proxy\data\wood_furniture_nohq.paa";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";