Dayz Explorer CPP 1.28.160049
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shells.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={4,4,4,1};
6specularPower=100;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="dz\structures_bliss\underground\storage\proxy\data\shells_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={30,0,0};
28 up[]={0,40,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};
33class Stage3
34{
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
36 uvSource="tex1";
37 class uvTransform
38 {
39 aside[]={1,0,0};
40 up[]={0,1,0};
41 dir[]={0,0,0};
42 pos[]={0,0,0};
43 };
44 Filter="Point";
45};
46class Stage4
47{
48 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
49 uvSource="tex1";
50 class uvTransform
51 {
52 aside[]={1,0,0};
53 up[]={0,1,0};
54 dir[]={0,0,0};
55 pos[]={0,0,0};
56 };
57};
58class Stage5
59{
60 texture="dz\structures_bliss\underground\storage\proxy\data\shells_smdi.paa";
61 uvSource="tex";
62 class uvTransform
63 {
64 aside[]={1,0,0};
65 up[]={0,1,0};
66 dir[]={0,0,0};
67 pos[]={0,0,0};
68 };
69};
70class Stage6
71{
72 texture="#(ai,32,128,1)fresnel(0.85,0.29)";
73 uvSource="tex";
74 class uvTransform
75 {
76 aside[]={1,0,0};
77 up[]={0,1,0};
78 dir[]={0,0,0};
79 pos[]={0,0,0};
80 };
81};
82class Stage7
83{
84 texture="dz\data\data\env_roughness_co.paa";
85 uvSource="tex";
86 class uvTransform
87 {
88 aside[]={1,0,0};
89 up[]={0,1,0};
90 dir[]={0,0,0};
91 pos[]={0,0,0};
92 };
93};