Dayz Explorer CPP 1.28.160049
Loading...
Searching...
No Matches
shelter_door_left.rvmat
Go to the documentation of this file.
1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3specular[]={1,1,1,1};
4specularPower=60;
5PixelShaderID="Multi";
6VertexShaderID="Multi";
7class TexGen0
8{
9 uvSource="tex";
10 class uvTransform
11 {
12 aside[]={1,0,0};
13 up[]={0,1,0};
14 dir[]={0,0,1};
15 pos[]={0,0,0};
16 };
17};
18class TexGen1
19{
20 uvSource="tex";
21 class uvTransform
22 {
23 aside[]={1,0,0};
24 up[]={0,1,0};
25 dir[]={0,0,1};
26 pos[]={0,0,0};
27 };
28};
29class TexGen2
30{
31 uvSource="tex";
32 class uvTransform
33 {
34 aside[]={3,0,0};
35 up[]={0,3,0};
36 dir[]={0,0,1};
37 pos[]={0,0,0};
38 };
39};
40class TexGen3
41{
42 uvSource="tex";
43 class uvTransform
44 {
45 aside[]={2,0,0};
46 up[]={0,2,0};
47 dir[]={0,0,1};
48 pos[]={0,0,0};
49 };
50};
51class TexGen4
52{
53 uvSource="tex1";
54 class uvTransform
55 {
56 aside[]={1,0,0};
57 up[]={0,1,0};
58 dir[]={0,0,1};
59 pos[]={0,0,0};
60 };
61};
62class TexGen5
63{
64 uvSource="tex";
65 class uvTransform
66 {
67 aside[]={1,0,0};
68 up[]={0,1,0};
69 dir[]={0,0,1};
70 pos[]={0,0,0};
71 };
72};
73class TexGen6
74{
75 uvSource="tex";
76 class uvTransform
77 {
78 aside[]={1,0,0};
79 up[]={0,1,0};
80 dir[]={0,0,1};
81 pos[]={0,0,0};
82 };
83};
84class TexGen7
85{
86 uvSource="tex";
87 class uvTransform
88 {
89 aside[]={1,0,0};
90 up[]={0,1,0};
91 dir[]={0,0,1};
92 pos[]={0,0,0};
93 };
94};
95class Stage0
96{
97 texture="dz\structures\data\metal\metal_rust_green_co.paa";
98 texGen="0";
99};
100class Stage1
101{
102 texture="dz\structures\data\dirt\green_dirt_co.paa";
103 texGen="1";
104};
105class Stage2
106{
107 texture="dz\structures\data\concrete\concrete_bare2_co.paa";
108 texGen="2";
109};
110class Stage3
111{
112 texture="dz\structures\data\concrete\concrete_bare5_co.paa";
113 texGen="3";
114};
115class Stage4
116{
117 texture="dz\structures\military\airfield\data\shelter_door_left_mask.paa";
118 texGen="4";
119};
120class Stage5
121{
122 texture="dz\structures\data\metal\metal_rust_green_dtsmdi.paa";
123 texGen="5";
124};
125class Stage6
126{
127 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
128 texGen="6";
129};
130class Stage7
131{
132 texture="#(argb,8,8,3)color(0.5,0.01,1,1,DTSMDI)";
133 texGen="7";
134};
135class Stage8
136{
137 texture="#(argb,8,8,3)color(0.5,0.01,1,1,DTSMDI)";
138 texGen="3";
139};
140class Stage9
141{
142 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
143 texGen="4";
144};
145class Stage10
146{
147 texture="dz\structures\military\airfield\data\shelter_doors_ads.paa";
148 texGen="4";
149};
150class Stage11
151{
152 texture="dz\structures\data\metal\metal_rust_green_nohq.paa";
153 texGen="0";
154};
155class Stage12
156{
157 texture="dz\structures\data\metal\metal_rust_green_nohq.paa";
158 texGen="1";
159};
160class Stage13
161{
162 texture="dz\structures\data\concrete\concrete_bare2_nohq.paa";
163 texGen="2";
164};
165class Stage14
166{
167 texture="dz\structures\data\concrete\concrete_bare5_nohq.paa";
168 texGen="3";
169};