3forcedDiffuse[]={0,0,0,1};
7PixelShaderID="NormalMapDetailSpecularDIMap";
8VertexShaderID="NormalMap";
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="dz\structures\wrecks\ships\data\shipwreck_shipcastle_dt.paa";
35 texture="#(rgb,8,8,3)color(1,0,0,1,SMDI)";