1ambient[]={1.2,1.2,1.2,1};
3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures_bliss\wrecks\ships\data\shipwreck_wood1_co.paa";
104 texture="dz\structures_bliss\wrecks\ships\data\shipwreck_wood4_co.paa";
109 texture="dz\structures_bliss\wrecks\ships\data\shipwreck_wood3_co.paa";
114 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
119 texture="dz\structures_bliss\wrecks\ships\data\shipwreck_wooden_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="dz\structures_bliss\wrecks\ships\data\shipwreck_wooden_mc.paa";
149 texture="dz\structures_bliss\wrecks\ships\data\shipwreck_wooden_as.paa";
154 texture="dz\structures_bliss\wrecks\ships\data\shipwreck_wood1_nohq.paa";
159 texture="dz\structures_bliss\wrecks\ships\data\shipwreck_wood4_nohq.paa";
164 texture="dz\structures_bliss\wrecks\ships\data\shipwreck_wood3_nohq.paa";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";