3forcedDiffuse[]={0,0,0,0};
6specularPower=80.300003;
99 texture="dz\structures\data\plaster\plaster_hospital1_co.paa";
104 texture="dz\structures\data\plaster\prison_maincastle_plaster_1_co.paa";
109 texture="dz\structures\data\plaster\housebt_plaster2_co.paa";
114 texture="dz\structures\data\plaster\housebt_plaster2_co.paa";
119 texture="dz\structures\specific\prison\data\sidebuilding_int_m2_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="dz\structures\specific\prison\data\sidebuilding_int_m2_ads.paa";
154 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
159 texture="dz\structures\data\plaster\prison_maincastle_plaster_1_nohq.paa";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="dz\structures\data\plaster\housebt_plaster2_nohq.paa";