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2diffuse[]={0.56500059,0.56500059,0.56500059,0.83299983};
3forcedDiffuse[]={0.67700058,0.67700058,0.67699987,1};
4emmisive[]={0.7529999,0.7529999,0.7529999,0.47};
5specular[]={0.070000716,0.07000006,0.07000006,0};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
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23 texture="#(argb,8,8,3)color(0.65,0.65,0.65,1,CO)";
35 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";