Dayz Explorer CPP 1.28.160049
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sign_warhead_storage_doors_decal.rvmat
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1ambient[]={0.6129998,0.61299998,0.61299974,1};
2diffuse[]={0.56500059,0.56500059,0.56500059,0.83299983};
3forcedDiffuse[]={0.67700058,0.67700058,0.67699987,1};
4emmisive[]={0.7529999,0.7529999,0.7529999,0.47};
5specular[]={0.070000716,0.07000006,0.07000006,0};
6specularPower=20;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9class Stage1
10{
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NO)";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.65,0.65,0.65,1,CO)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};
33class Stage4
34{
35 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
36 uvSource="tex";
37 class uvTransform
38 {
39 aside[]={1,0,0};
40 up[]={0,1,0};
41 dir[]={0,0,0};
42 pos[]={0,0,0};
43 };
44};