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2diffuse[]={0.80000001,0.80000001,0.80000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.80000001,0.80000001,0.80000001,1};
11 texture="dz\structures_bliss\signs\misc\data\signs_mil_back_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\structures_bliss\signs\misc\data\signs_mil_back_as.paa";
59 texture="dz\structures_bliss\signs\misc\data\signs_mil_back_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.85,0.57)";
83 texture="dz\data\data\env_land_co.paa";