3forcedDiffuse[]={0,0,0,0};
22 texture="dz\structures_bliss\walls\data\concrete_wall_silage_co.paa";
27 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
32 texture="dz\structures_bliss\walls\data\concrete_wall_silage_nohq.paa";
48 texture="dz\structures_bliss\data\metal\basecooler_rust_co.paa";
53 texture="dz\structures_bliss\data\detailmaps\metal3_weapons_vehicles_int_512_dtsmdi.paa";
58 texture="dz\structures_bliss\data\metal\basecooler_rust_nohq.paa";
74 texture="dz\structures_bliss\data\concrete\radar_ruin_concrete2_co.paa";
79 texture="dz\structures_bliss\data\detailmaps\concrete1_512_dtsmdi.paa";
84 texture="dz\structures_bliss\data\concrete\radar_ruin_concrete2_nohq.paa";
100 texture="dz\structures_bliss\data\metal\metal_white_lightrust_co.paa";
105 texture="dz\structures_bliss\data\metal\basecooler_rust_dtsmdi.paa";
110 texture="dz\structures_bliss\data\metal\metal_white_lightrust_nohq.paa";
126 texture="dz\structures_bliss\walls\data\silage_wall_mask.paa";
131 texture="dz\structures_bliss\walls\data\silage_wall_mc.paa";
136 texture="dz\structures_bliss\walls\data\silage_wall_ads.paa";