1ambient[]={0.75,0.75,0.75,1};
2diffuse[]={0.75,0.75,0.75,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.999686,0.999686,0.999686,1};
11 texture="dz\structures_bliss\ruins\data\slum_house_nohq.paa";
23 texture="dz\structures_bliss\data\destruct\destruct_plech_half_dt.paa";
35 texture="dz\structures_bliss\ruins\data\slum_house02_ruins_mc.paa";
47 texture="dz\structures_bliss\ruins\data\slum_house02_ruins_ads.paa";
59 texture="dz\structures_bliss\ruins\data\slum_house_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.45,0.35)";
83 texture="dz\data\data\env_land_co.paa";