2diffuse[]={0.70999998,0.70999998,0.70999998,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.5,0.5,0.5,1};
11 texture="dz\structures_bliss\walls\data\small_pipe_wall_nohq.paa";
23 texture="dz\structures_bliss\walls\data\metal_plate_03_512_dt.paa";
35 texture="dz\structures_bliss\walls\data\small_pipe_wall_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures_bliss\walls\data\small_pipe_wall_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(1.89,2.13)";
83 texture="dz\data\data\env_land_co.paa";