Dayz Explorer CPP 1.28.160049
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smokestack_medium_base01.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.32549021,0.32549021,0.32549021,1};
6specularPower=50;
7PixelShaderID="Multi";
8VertexShaderID="Multi";
9class TexGen0
10{
11 uvSource="tex";
12 class uvTransform
13 {
14 aside[]={1,0,0};
15 up[]={0,1,0};
16 dir[]={0,0,1};
17 pos[]={0,0,0};
18 };
19};
20class TexGen1
21{
22 uvSource="tex";
23 class uvTransform
24 {
25 aside[]={1,0,0};
26 up[]={0,1,0};
27 dir[]={0,0,1};
28 pos[]={0,0,0};
29 };
30};
31class TexGen2
32{
33 uvSource="tex";
34 class uvTransform
35 {
36 aside[]={1,0,0};
37 up[]={0,1,0};
38 dir[]={0,0,1};
39 pos[]={0,0,0};
40 };
41};
42class TexGen3
43{
44 uvSource="tex";
45 class uvTransform
46 {
47 aside[]={1,0,0};
48 up[]={0,1,0};
49 dir[]={0,0,1};
50 pos[]={0,0,0};
51 };
52};
53class TexGen4
54{
55 uvSource="tex1";
56 class uvTransform
57 {
58 aside[]={1,0,0};
59 up[]={0,1,0};
60 dir[]={0,0,1};
61 pos[]={0,0,0};
62 };
63};
64class TexGen5
65{
66 uvSource="tex";
67 class uvTransform
68 {
69 aside[]={1,0,0};
70 up[]={0,1,0};
71 dir[]={0,0,1};
72 pos[]={0,0,0};
73 };
74};
75class TexGen6
76{
77 uvSource="tex";
78 class uvTransform
79 {
80 aside[]={1,0,0};
81 up[]={0,1,0};
82 dir[]={0,0,1};
83 pos[]={0,0,0};
84 };
85};
86class TexGen7
87{
88 uvSource="tex";
89 class uvTransform
90 {
91 aside[]={1,0,0};
92 up[]={0,1,0};
93 dir[]={0,0,1};
94 pos[]={0,0,0};
95 };
96};
97class Stage0
98{
99 texture="dz\structures\data\concrete\concrete_dirty_co.paa";
100 texGen="0";
101};
102class Stage1
103{
104 texture="dz\structures\data\concrete\basecooler_concrete_co.paa";
105 texGen="1";
106 Filter="Point";
107};
108class Stage2
109{
110 texture="dz\structures\data\concrete\concrete_bare_co.paa";
111 texGen="2";
112};
113class Stage3
114{
115 texture="dz\structures\data\metal\rusty_metal_co.paa";
116 texGen="3";
117};
118class Stage4
119{
120 texture="dz\structures\industrial\smokestacks\data\smokestack_medium_maska_co.paa";
121 texGen="4";
122};
123class Stage5
124{
125 texture="dz\structures\data\concrete\concrete_dirty_dtsmdi.paa";
126 texGen="0";
127};
128class Stage6
129{
130 texture="dz\structures\data\concrete\basecooler_concrete_dtsmdi.paa";
131 texGen="1";
132};
133class Stage7
134{
135 texture="dz\structures\data\concrete\basecooler_concrete_dtsmdi.paa";
136 texGen="2";
137};
138class Stage8
139{
140 texture="dz\structures\data\concrete\basecooler_concrete_dtsmdi.paa";
141 texGen="3";
142};
143class Stage9
144{
145 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
146 texGen="4";
147};
148class Stage10
149{
150 texture="dz\structures\industrial\smokestacks\data\smokestack_medium_maska_as.paa";
151 texGen="4";
152};
153class Stage11
154{
155 texture="dz\structures\data\concrete\concrete_dirty_nohq.paa";
156 texGen="0";
157};
158class Stage12
159{
160 texture="dz\structures\data\concrete\basecooler_concrete_nohq.paa";
161 texGen="1";
162};
163class Stage13
164{
165 texture="dz\structures\data\concrete\basecooler_concrete_nohq.paa";
166 texGen="2";
167};
168class Stage14
169{
170 texture="dz\structures\data\concrete\concrete_dirty_nohq.paa";
171 texGen="3";
172};