3forcedDiffuse[]={0,0,0,0};
5specular[]={0.9999997,0.99999946,0.99999928,1};
11 texture="dz\structures_bliss\data\dirt\tisybase_dirt_1_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\structures_bliss\ruins\data\smokestack_metal_ground_adshq.paa";
59 texture="#(argb,8,8,3)color(0.5,0,1,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(1.51,1.44)";
83 texture="dz\data\data\env_land_co.paa";