1ambient[]={0.40000001,0.40000001,0.40000001,1};
2diffuse[]={0.75,0.75,0.75,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.40392157,0.40392157,0.40392157,1};
99 texture="dz\structures_bliss\ruins\data\smokestack_metal_white_co.paa";
104 texture="dz\structures_bliss\ruins\data\smokestack_metal_co.paa";
109 texture="dz\structures_bliss\data\metal\rusty_metal_co.paa";
114 texture="dz\structures_bliss\ruins\data\smokestack_metal_color_co.paa";
119 texture="dz\structures_bliss\ruins\data\smokestack_metal_ruin_mask.paa";
124 texture="dz\structures_bliss\ruins\data\smokestack_metal_white_dtsmdi.paa";
129 texture="dz\structures_bliss\ruins\data\smokestack_metal_dtsmdi.paa";
134 texture="dz\structures\data\metal\rusty_metal_dtsmdi.paa";
139 texture="dz\structures_bliss\ruins\data\smokestack_metal_color_dtsmdi.paa";
144 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
149 texture="dz\structures_bliss\ruins\data\smokestack_metal_multi_adshq.paa";
154 texture="dz\structures\industrial\smokestacks\data\smokestack_metal_color_nohq.paa";
159 texture="dz\structures\industrial\smokestacks\data\smokestack_metal_nohq.paa";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="dz\structures\industrial\smokestacks\data\smokestack_metal_color_nohq.paa";