Dayz Explorer CPP 1.28.160049
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stone1.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,1};
4emmisive[]={0,0,0,1};
5specular[]={1,1,1,1};
6specularPower=30;
7superAllowProjectionLayer=1;
8degAngleTopProjectionStart=50;
9degAngleTopProjectionEnd=60;
10PixelShaderID="Super";
11VertexShaderID="Super";
12class Stage1
13{
14 texture="dz\rocks\data\stone1\stone1_nohq.paa";
15 uvSource="tex";
16 class uvTransform
17 {
18 aside[]={1,0,0};
19 up[]={0,1,0};
20 dir[]={0,0,0};
21 pos[]={0,0,0};
22 };
23};
24class Stage2
25{
26 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
27 uvSource="tex";
28 class uvTransform
29 {
30 aside[]={12,0,0};
31 up[]={0,8,0};
32 dir[]={0,0,0};
33 pos[]={0,0,0};
34 };
35};
36class Stage3
37{
38 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
39 uvSource="tex";
40 class uvTransform
41 {
42 aside[]={1,0,0};
43 up[]={0,1,0};
44 dir[]={0,0,0};
45 pos[]={0,0,0};
46 };
47};
48class Stage4
49{
50 texture="dz\rocks\data\stone1\stone1_as.paa";
51 uvSource="tex";
52 class uvTransform
53 {
54 aside[]={1,0,0};
55 up[]={0,1,0};
56 dir[]={0,0,0};
57 pos[]={0,0,0};
58 };
59};
60class Stage5
61{
62 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
63 uvSource="tex";
64 class uvTransform
65 {
66 aside[]={1,0,0};
67 up[]={0,1,0};
68 dir[]={0,0,0};
69 pos[]={0,0,0};
70 };
71};
72class Stage6
73{
74 texture="#(ai,32,128,1)fresnel(2.24,0.01)";
75 uvSource="tex";
76 class uvTransform
77 {
78 aside[]={1,0,0};
79 up[]={0,1,0};
80 dir[]={0,0,0};
81 pos[]={0,0,0};
82 };
83};
84class Stage7
85{
86 texture="dz\data\data\env_land_co.paa";
87 uvSource="tex";
88 class uvTransform
89 {
90 aside[]={1,0,0};
91 up[]={0,1,0};
92 dir[]={0,0,0};
93 pos[]={0,0,0};
94 };
95};
96class Stage10
97{
98 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_co.paa";
99 texGen="1";
100};
101class Stage11
102{
103 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_nohq.paa";
104 texGen="1";
105};
106class Stage12
107{
108 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
109 texGen="1";
110};