1superAllowProjectionLayer=1;
2degAngleTopProjectionStart=50;
3degAngleTopProjectionEnd=60;
6forcedDiffuse[]={0,0,0,1};
11VertexShaderID="Super";
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48 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
60 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
72 texture="dz\rocks\data\stone3\stone3_as.paa";
84 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
96 texture="#(ai,32,128,1)fresnel(2.24,0.01)";
108 texture="dz\data\data\env_land_co.paa";
120 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_co.paa";
125 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_nohq.paa";
130 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";