Dayz Explorer CPP 1.28.160049
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stone5.rvmat
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1superAllowProjectionLayer=1;
2degAngleTopProjectionStart=50;
3degAngleTopProjectionEnd=60;
4ambient[]={1,1,1,1};
5diffuse[]={1,1,1,1};
6forcedDiffuse[]={0,0,0,1};
7emmisive[]={0,0,0,1};
8specular[]={1,1,1,1};
9specularPower=30;
10PixelShaderID="Super";
11VertexShaderID="Super";
12class TexGen0
13{
14 uvSource="tex";
15 class uvTransform
16 {
17 aside[]={1,0,0};
18 up[]={0,1,0};
19 dir[]={0,0,1};
20 pos[]={0,0,0};
21 };
22};
23class TexGen1
24{
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,1};
31 pos[]={0,0,0};
32 };
33};
34class Stage1
35{
36 texture="dz\rocks\data\stone5\stone5_nohq.paa";
37 texGen="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};
46class Stage2
47{
48 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
49 texGen="tex";
50 class uvTransform
51 {
52 aside[]={12,0,0};
53 up[]={0,8,0};
54 dir[]={0,0,0};
55 pos[]={0,0,0};
56 };
57};
58class Stage3
59{
60 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
61 texGen="tex";
62 class uvTransform
63 {
64 aside[]={1,0,0};
65 up[]={0,1,0};
66 dir[]={0,0,0};
67 pos[]={0,0,0};
68 };
69};
70class Stage4
71{
72 texture="dz\rocks\data\stone5\stone5_as.paa";
73 texGen="tex";
74 class uvTransform
75 {
76 aside[]={1,0,0};
77 up[]={0,1,0};
78 dir[]={0,0,0};
79 pos[]={0,0,0};
80 };
81};
82class Stage5
83{
84 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
85 texGen="tex";
86 class uvTransform
87 {
88 aside[]={1,0,0};
89 up[]={0,1,0};
90 dir[]={0,0,0};
91 pos[]={0,0,0};
92 };
93};
94class Stage6
95{
96 texture="#(ai,32,128,1)fresnel(2.24,0.01)";
97 texGen="tex";
98 class uvTransform
99 {
100 aside[]={1,0,0};
101 up[]={0,1,0};
102 dir[]={0,0,0};
103 pos[]={0,0,0};
104 };
105};
106class Stage7
107{
108 texture="dz\data\data\env_land_co.paa";
109 texGen="tex";
110 class uvTransform
111 {
112 aside[]={1,0,0};
113 up[]={0,1,0};
114 dir[]={0,0,0};
115 pos[]={0,0,0};
116 };
117};
118class Stage10
119{
120 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_co.paa";
121 texGen="1";
122};
123class Stage11
124{
125 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_nohq.paa";
126 texGen="1";
127};
128class Stage12
129{
130 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
131 texGen="1";
132};