Dayz Explorer CPP 1.28.160049
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snowroad_damage_long_02.rvmat
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1ambient[]={1,1,0.99999928,1};
2diffuse[]={1,1,0.99999928,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.058999997,0.058999997,0.058999997,0.0099999998};
6specularPower=100;
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
9class Stage1
10{
11 texture="dz\structures_sakhal\roads\decals\data\snowroad_damage_long_02_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(1,0.1,1,1,SMDI)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};