Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Sounds_Weapons
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]={};
9 };
10};
12{
13 class craft_rounds
14 {
15 sounds[]=
16 {
17 "craft_rounds_0"
18 };
19 distance=30;
20 };
21 class craft_loadMag
22 {
23 sounds[]=
24 {
25 "craft_loadMag_0"
26 };
27 distance=30;
28 };
29 class action_punch
30 {
31 sounds[]=
32 {
33 "punch_swipes_0",
34 "punch_swipes_1",
35 "punch_swipes_2",
36 "punch_swipes_3",
37 "punch_swipes_4"
38 };
39 distance=30;
40 };
41 class impact_flesh
42 {
43 sounds[]=
44 {
45 "impacts_flesh_0",
46 "impacts_flesh_1",
47 "impacts_flesh_2",
48 "impacts_flesh_3",
49 "impacts_flesh_4"
50 };
51 distance=30;
52 };
53 class empty_arrows
54 {
55 sounds[]=
56 {
57 "Arrow_empty_0"
58 };
59 distance=20;
60 };
61 class ammopops_1
62 {
63 sounds[]=
64 {
65 "ammopops_1"
66 };
67 distance=30;
68 };
69 class ammopops_2
70 {
71 sounds[]=
72 {
73 "ammopops_2"
74 };
75 distance=30;
76 };
77 class ammopops_3
78 {
79 sounds[]=
80 {
81 "ammopops_3"
82 };
83 distance=30;
84 };
85 class ammopops_4
86 {
87 sounds[]=
88 {
89 "ammopops_4"
90 };
91 distance=30;
92 };
93 class ammopops_5
94 {
95 sounds[]=
96 {
97 "ammopops_5"
98 };
99 distance=30;
100 };
101 class ammopops_6
102 {
103 sounds[]=
104 {
105 "ammopops_6"
106 };
107 distance=30;
108 };
109};
110class CfgSounds
111{
112 class default
113 {
114 name="";
115 titles[]={};
116 };
117 class craft_rounds_0: default
118 {
119 sound[]=
120 {
121 "\dz\sounds\effects\crafting\rounds_0",
122 0.1,
123 1,
124 30
125 };
126 };
127 class craft_loadMag_0: default
128 {
129 sound[]=
130 {
131 "\dz\sounds\arma2\weapons\rifles\reload-m16-1",
132 0.1,
133 1,
134 30
135 };
136 };
137 class punch_swipes_0: default
138 {
139 sound[]=
140 {
141 "\dz\sounds\effects\actions\punch_swipes_0",
142 0.1,
143 1,
144 30
145 };
146 };
147 class punch_swipes_1: default
148 {
149 sound[]=
150 {
151 "\dz\sounds\effects\actions\punch_swipes_1",
152 0.1,
153 1,
154 30
155 };
156 };
157 class punch_swipes_2: default
158 {
159 sound[]=
160 {
161 "\dz\sounds\effects\actions\punch_swipes_2",
162 0.1,
163 1,
164 30
165 };
166 };
167 class punch_swipes_3: default
168 {
169 sound[]=
170 {
171 "\dz\sounds\effects\actions\punch_swipes_3",
172 0.1,
173 1,
174 30
175 };
176 };
177 class punch_swipes_4: default
178 {
179 sound[]=
180 {
181 "\dz\sounds\effects\actions\punch_swipes_4",
182 0.1,
183 1,
184 30
185 };
186 };
187 class impacts_flesh_0: default
188 {
189 sound[]=
190 {
191 "\dz\sounds\effects\impacts\flesh_0",
192 0.1,
193 1,
194 30
195 };
196 };
197 class impacts_flesh_1: default
198 {
199 sound[]=
200 {
201 "\dz\sounds\effects\impacts\flesh_1",
202 0.1,
203 1,
204 30
205 };
206 };
207 class impacts_flesh_2: default
208 {
209 sound[]=
210 {
211 "\dz\sounds\effects\impacts\flesh_2",
212 0.1,
213 1,
214 30
215 };
216 };
217 class impacts_flesh_3: default
218 {
219 sound[]=
220 {
221 "\dz\sounds\effects\impacts\flesh_3",
222 0.1,
223 1,
224 30
225 };
226 };
227 class impacts_flesh_4: default
228 {
229 sound[]=
230 {
231 "\dz\sounds\effects\impacts\flesh_4",
232 0.1,
233 1,
234 30
235 };
236 };
237 class Arrow_empty_0: default
238 {
239 sound[]=
240 {
241 "\dz\sounds\weapons\bows\Arrow_eject",
242 0.56234133,
243 1,
244 20
245 };
246 };
247 class ammopops
248 {
249 name="";
250 titles[]=
251 {
252 0,
253 ""
254 };
255 };
256 class ammopops_1: ammopops
257 {
258 sound[]=
259 {
260 "\dz\sounds\weapons\ammo\Ammopops_1",
261 0.1,
262 1,
263 30
264 };
265 };
266 class ammopops_2: ammopops
267 {
268 sound[]=
269 {
270 "\dz\sounds\weapons\ammo\Ammopops_2",
271 0.1,
272 1,
273 30
274 };
275 };
276 class ammopops_3: ammopops
277 {
278 sound[]=
279 {
280 "\dz\sounds\weapons\ammo\Ammopops_3",
281 0.1,
282 1,
283 30
284 };
285 };
286 class ammopops_4: ammopops
287 {
288 sound[]=
289 {
290 "\dz\sounds\weapons\ammo\Ammopops_4",
291 0.1,
292 1,
293 30
294 };
295 };
296 class ammopops_5: ammopops
297 {
298 sound[]=
299 {
300 "\dz\sounds\weapons\ammo\Ammopops_5",
301 0.1,
302 1,
303 30
304 };
305 };
306 class ammopops_6: ammopops
307 {
308 sound[]=
309 {
310 "\dz\sounds\weapons\ammo\Ammopops_6",
311 0.1,
312 1,
313 30
314 };
315 };
316};