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config.cpp
Go to the documentation of this file.
1
class
CfgPatches
2
{
3
class
DZ_Sounds_Weapons
4
{
5
units[]={};
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weapons[]={};
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requiredVersion=0.1;
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requiredAddons[]={};
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};
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};
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class
CfgActionSounds
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{
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class
craft_rounds
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{
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sounds[]=
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{
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"craft_rounds_0"
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};
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distance=30;
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};
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class
craft_loadMag
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{
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sounds[]=
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{
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"craft_loadMag_0"
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};
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distance=30;
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};
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class
action_punch
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{
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sounds[]=
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{
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"punch_swipes_0"
,
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"punch_swipes_1"
,
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"punch_swipes_2"
,
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"punch_swipes_3"
,
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"punch_swipes_4"
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};
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distance=30;
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};
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class
impact_flesh
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{
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sounds[]=
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{
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"impacts_flesh_0"
,
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"impacts_flesh_1"
,
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"impacts_flesh_2"
,
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"impacts_flesh_3"
,
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"impacts_flesh_4"
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};
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distance=30;
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};
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class
empty_arrows
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{
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sounds[]=
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{
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"Arrow_empty_0"
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};
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distance=20;
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};
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class
ammopops_1
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{
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sounds[]=
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{
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"ammopops_1"
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};
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distance=30;
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};
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class
ammopops_2
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{
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sounds[]=
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{
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"ammopops_2"
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};
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distance=30;
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};
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class
ammopops_3
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{
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sounds[]=
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{
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"ammopops_3"
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};
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distance=30;
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};
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class
ammopops_4
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{
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sounds[]=
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{
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"ammopops_4"
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};
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distance=30;
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};
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class
ammopops_5
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{
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sounds[]=
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{
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"ammopops_5"
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};
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distance=30;
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};
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class
ammopops_6
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{
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sounds[]=
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{
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"ammopops_6"
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};
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distance=30;
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};
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};
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class
CfgSounds
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{
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class
default
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{
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name=
""
;
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titles[]={};
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};
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class
craft_rounds_0: default
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{
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sound[]=
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{
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"\dz\sounds\effects\crafting\rounds_0"
,
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0.1,
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1,
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30
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};
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};
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class
craft_loadMag_0: default
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{
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sound[]=
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{
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"\dz\sounds\arma2\weapons\rifles\reload-m16-1"
,
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0.1,
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1,
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30
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};
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};
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class
punch_swipes_0: default
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{
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sound[]=
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{
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"\dz\sounds\effects\actions\punch_swipes_0"
,
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0.1,
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1,
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30
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};
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};
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class
punch_swipes_1: default
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{
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sound[]=
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{
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"\dz\sounds\effects\actions\punch_swipes_1"
,
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0.1,
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1,
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30
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};
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};
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class
punch_swipes_2: default
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{
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sound[]=
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{
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"\dz\sounds\effects\actions\punch_swipes_2"
,
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0.1,
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1,
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30
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};
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};
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class
punch_swipes_3: default
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{
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sound[]=
170
{
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"\dz\sounds\effects\actions\punch_swipes_3"
,
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0.1,
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1,
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30
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};
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};
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class
punch_swipes_4: default
178
{
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sound[]=
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{
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"\dz\sounds\effects\actions\punch_swipes_4"
,
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0.1,
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1,
184
30
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};
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};
187
class
impacts_flesh_0: default
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{
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sound[]=
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{
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"\dz\sounds\effects\impacts\flesh_0"
,
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0.1,
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1,
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30
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};
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};
197
class
impacts_flesh_1: default
198
{
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sound[]=
200
{
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"\dz\sounds\effects\impacts\flesh_1"
,
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0.1,
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1,
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30
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};
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};
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class
impacts_flesh_2: default
208
{
209
sound[]=
210
{
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"\dz\sounds\effects\impacts\flesh_2"
,
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0.1,
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1,
214
30
215
};
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};
217
class
impacts_flesh_3: default
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{
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sound[]=
220
{
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"\dz\sounds\effects\impacts\flesh_3"
,
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0.1,
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1,
224
30
225
};
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};
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class
impacts_flesh_4: default
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{
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sound[]=
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{
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"\dz\sounds\effects\impacts\flesh_4"
,
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0.1,
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1,
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30
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};
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};
237
class
Arrow_empty_0: default
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{
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sound[]=
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{
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"\dz\sounds\weapons\bows\Arrow_eject"
,
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0.56234133,
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1,
244
20
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};
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};
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class
ammopops
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{
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name=
""
;
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titles[]=
251
{
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0,
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""
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};
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};
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class
ammopops_1: ammopops
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{
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sound[]=
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{
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"\dz\sounds\weapons\ammo\Ammopops_1"
,
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0.1,
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1,
263
30
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};
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};
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class
ammopops_2: ammopops
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{
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sound[]=
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{
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"\dz\sounds\weapons\ammo\Ammopops_2"
,
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0.1,
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1,
273
30
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};
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};
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class
ammopops_3: ammopops
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{
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sound[]=
279
{
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"\dz\sounds\weapons\ammo\Ammopops_3"
,
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0.1,
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1,
283
30
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};
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};
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class
ammopops_4: ammopops
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{
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sound[]=
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{
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"\dz\sounds\weapons\ammo\Ammopops_4"
,
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0.1,
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1,
293
30
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};
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};
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class
ammopops_5: ammopops
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{
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sound[]=
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{
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"\dz\sounds\weapons\ammo\Ammopops_5"
,
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0.1,
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1,
303
30
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};
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};
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class
ammopops_6: ammopops
307
{
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sound[]=
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{
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"\dz\sounds\weapons\ammo\Ammopops_6"
,
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0.1,
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1,
313
30
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};
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};
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};
CfgActionSounds
Definition
config.cpp:444433
CfgPatches
Definition
config.cpp:2
CfgSounds
Definition
config.cpp:445696
P:
DZ
sounds
weapons
config.cpp
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