3forcedDiffuse[]={0,0,0,0};
11 texture="dz\weapons\firearms\speargun\data\speargun_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0.0,0.0,0.0,0,MC)";
59 texture="dz\weapons\firearms\speargun\data\speargun_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.81,1.44)";
83 texture="dz\data\data\env_land_co.paa";