3forcedDiffuse[]={0,0,0,0};
5specular[]={0.69999999,0.69999999,0.69999999,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\weapons\projectiles\data\speargun_spear_co.paa";
59 texture="dz\weapons\projectiles\data\speargun_spear_smdi.paa";
71 texture="#(ai,128,1,1)fresnel(0.29,0.01)";
83 texture="dz\data\data\env_co.paa";