3forcedDiffuse[]={0,0,0,0};
11PixelShaderID="NormalMapDetailSpecularDIMap";
12VertexShaderID="NormalMap";
15 texture="dz\structures\specific\castles\data\housev_2l_alpha_faces_nohq.paa";
27 texture="dz\structures\data\detailmaps\concrete_rough_small_dt.paa";
39 texture="#(rgb,8,8,3)color(1,0,0,1,SMDI)";