1ambient[]={0.60000002,0.69999999,1,1};
2diffuse[]={0.60000002,0.69999999,1,0};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={1,0.87,0.60000002,1};
15 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="#(argb,8,8,3)color(0,0,0,0,SMDI)";
75 texture="#(ai,32,128,1)fresnel(0.01,0.01)";
87 texture="#(argb,8,8,3)color(0,0,0,1,CO)";