Dayz Explorer CPP 1.28.160049
Loading...
Searching...
No Matches
config.cpp
Go to the documentation of this file.
1class CfgPatches
2{
3 class DZ_Structures_Industrial
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class CfgVehicles
15{
16 class HouseNoDestruct;
17 class Land_Cementworks_Conveyorhall: HouseNoDestruct
18 {
19 scope=1;
20 model="\dz\structures\industrial\cementworks\cementworks_conveyorhall.p3d";
21 };
22 class Land_CementWorks_SiloBig1A: HouseNoDestruct
23 {
24 scope=1;
25 model="\dz\structures\Industrial\CementWorks\CementWorks_SiloBig1A.p3d";
26 featureSize=40;
27 class Doors
28 {
29 class Doors1
30 {
31 displayName="door 1";
32 component="Doors1";
33 soundPos="doors1_action";
34 animPeriod=1;
35 initPhase=0;
36 initOpened=0.69999999;
37 soundOpen="doorMetalSmallOpen";
38 soundClose="doorMetalSmallClose";
39 soundLocked="doorMetalSmallRattle";
40 soundOpenABit="doorMetalSmallOpenABit";
41 };
42 class Doors2
43 {
44 displayName="door 2";
45 component="Doors2";
46 soundPos="doors2_action";
47 animPeriod=1;
48 initPhase=0;
49 initOpened=0.69999999;
50 soundOpen="doorMetalSmallOpen";
51 soundClose="doorMetalSmallClose";
52 soundLocked="doorMetalSmallRattle";
53 soundOpenABit="doorMetalSmallOpenABit";
54 };
55 class Doors3
56 {
57 displayName="door 3";
58 component="Doors3";
59 soundPos="doors3_action";
60 animPeriod=1;
61 initPhase=0;
62 initOpened=0.69999999;
63 soundOpen="doorMetalSmallOpen";
64 soundClose="doorMetalSmallClose";
65 soundLocked="doorMetalSmallRattle";
66 soundOpenABit="doorMetalSmallOpenABit";
67 };
68 };
69 class DamageSystem
70 {
71 class GlobalHealth
72 {
73 class Health
74 {
75 hitpoints=1000;
76 };
77 };
78 class GlobalArmor
79 {
80 class Projectile
81 {
82 class Health
83 {
84 damage=0;
85 };
86 class Blood
87 {
88 damage=0;
89 };
90 class Shock
91 {
92 damage=0;
93 };
94 };
95 class Melee
96 {
97 class Health
98 {
99 damage=0;
100 };
101 class Blood
102 {
103 damage=0;
104 };
105 class Shock
106 {
107 damage=0;
108 };
109 };
110 class FragGrenade
111 {
112 class Health
113 {
114 damage=0;
115 };
116 class Blood
117 {
118 damage=0;
119 };
120 class Shock
121 {
122 damage=0;
123 };
124 };
125 };
126 class DamageZones
127 {
128 class door1
129 {
130 class Health
131 {
132 hitpoints=1000;
133 transferToGlobalCoef=0;
134 };
135 componentNames[]=
136 {
137 "doors1"
138 };
139 fatalInjuryCoef=-1;
140 class ArmorType
141 {
142 class Projectile
143 {
144 class Health
145 {
146 damage=2;
147 };
148 class Blood
149 {
150 damage=0;
151 };
152 class Shock
153 {
154 damage=0;
155 };
156 };
157 class Melee
158 {
159 class Health
160 {
161 damage=2.5;
162 };
163 class Blood
164 {
165 damage=0;
166 };
167 class Shock
168 {
169 damage=0;
170 };
171 };
172 class FragGrenade
173 {
174 class Health
175 {
176 damage=3;
177 };
178 class Blood
179 {
180 damage=0;
181 };
182 class Shock
183 {
184 damage=0;
185 };
186 };
187 };
188 };
189 class door2
190 {
191 class Health
192 {
193 hitpoints=1000;
194 transferToGlobalCoef=0;
195 };
196 componentNames[]=
197 {
198 "doors2"
199 };
200 fatalInjuryCoef=-1;
201 class ArmorType
202 {
203 class Projectile
204 {
205 class Health
206 {
207 damage=2;
208 };
209 class Blood
210 {
211 damage=0;
212 };
213 class Shock
214 {
215 damage=0;
216 };
217 };
218 class Melee
219 {
220 class Health
221 {
222 damage=2.5;
223 };
224 class Blood
225 {
226 damage=0;
227 };
228 class Shock
229 {
230 damage=0;
231 };
232 };
233 class FragGrenade
234 {
235 class Health
236 {
237 damage=3;
238 };
239 class Blood
240 {
241 damage=0;
242 };
243 class Shock
244 {
245 damage=0;
246 };
247 };
248 };
249 };
250 class door3
251 {
252 class Health
253 {
254 hitpoints=1000;
255 transferToGlobalCoef=0;
256 };
257 componentNames[]=
258 {
259 "doors3"
260 };
261 fatalInjuryCoef=-1;
262 class ArmorType
263 {
264 class Projectile
265 {
266 class Health
267 {
268 damage=2;
269 };
270 class Blood
271 {
272 damage=0;
273 };
274 class Shock
275 {
276 damage=0;
277 };
278 };
279 class Melee
280 {
281 class Health
282 {
283 damage=2.5;
284 };
285 class Blood
286 {
287 damage=0;
288 };
289 class Shock
290 {
291 damage=0;
292 };
293 };
294 class FragGrenade
295 {
296 class Health
297 {
298 damage=3;
299 };
300 class Blood
301 {
302 damage=0;
303 };
304 class Shock
305 {
306 damage=0;
307 };
308 };
309 };
310 };
311 };
312 };
313 };
314 class Land_CementWorks_SiloBig1B: HouseNoDestruct
315 {
316 scope=1;
317 model="\dz\structures\Industrial\CementWorks\CementWorks_SiloBig1B.p3d";
318 featureSize=40;
319 };
320 class Land_CementWorks_ExpeditionA: HouseNoDestruct
321 {
322 scope=1;
323 model="\dz\structures\industrial\cementworks\cementworks_expeditiona.p3d";
324 class Doors
325 {
326 class DoorsTwin1
327 {
328 displayName="door Twin1";
329 component="DoorsTwin1";
330 soundPos="doorsTwin1_action";
331 animPeriod=1;
332 initPhase=0;
333 initOpened=0.30000001;
334 soundOpen="doorMetalTwinBigOpen";
335 soundClose="doorMetalTwinBigClose";
336 soundLocked="doorMetalTwinBigRattle";
337 soundOpenABit="doorMetalTwinBigOpenABit";
338 };
339 class Doors3
340 {
341 displayName="door 3";
342 component="Doors3";
343 soundPos="doors3_action";
344 animPeriod=1;
345 initPhase=0;
346 initOpened=0.30000001;
347 soundOpen="doorMetalSmallOpen";
348 soundClose="doorMetalSmallClose";
349 soundLocked="doorMetalSmallRattle";
350 soundOpenABit="doorMetalSmallOpenABit";
351 };
352 class Doors4
353 {
354 displayName="door 4";
355 component="Doors4";
356 soundPos="doors4_action";
357 animPeriod=1;
358 initPhase=0;
359 initOpened=0.30000001;
360 soundOpen="doorMetalSmallOpen";
361 soundClose="doorMetalSmallClose";
362 soundLocked="doorMetalSmallRattle";
363 soundOpenABit="doorMetalSmallOpenABit";
364 };
365 };
366 class DamageSystem
367 {
368 class GlobalHealth
369 {
370 class Health
371 {
372 hitpoints=1000;
373 };
374 };
375 class GlobalArmor
376 {
377 class Projectile
378 {
379 class Health
380 {
381 damage=0;
382 };
383 class Blood
384 {
385 damage=0;
386 };
387 class Shock
388 {
389 damage=0;
390 };
391 };
392 class Melee
393 {
394 class Health
395 {
396 damage=0;
397 };
398 class Blood
399 {
400 damage=0;
401 };
402 class Shock
403 {
404 damage=0;
405 };
406 };
407 class FragGrenade
408 {
409 class Health
410 {
411 damage=0;
412 };
413 class Blood
414 {
415 damage=0;
416 };
417 class Shock
418 {
419 damage=0;
420 };
421 };
422 };
423 class DamageZones
424 {
425 class twin1
426 {
427 class Health
428 {
429 hitpoints=2000;
430 transferToGlobalCoef=0;
431 };
432 componentNames[]=
433 {
434 "doorsTwin1"
435 };
436 fatalInjuryCoef=-1;
437 class ArmorType
438 {
439 class Projectile
440 {
441 class Health
442 {
443 damage=2;
444 };
445 class Blood
446 {
447 damage=0;
448 };
449 class Shock
450 {
451 damage=0;
452 };
453 };
454 class Melee
455 {
456 class Health
457 {
458 damage=2.5;
459 };
460 class Blood
461 {
462 damage=0;
463 };
464 class Shock
465 {
466 damage=0;
467 };
468 };
469 class FragGrenade
470 {
471 class Health
472 {
473 damage=3;
474 };
475 class Blood
476 {
477 damage=0;
478 };
479 class Shock
480 {
481 damage=0;
482 };
483 };
484 };
485 };
486 class door3
487 {
488 class Health
489 {
490 hitpoints=1000;
491 transferToGlobalCoef=0;
492 };
493 componentNames[]=
494 {
495 "doors3"
496 };
497 fatalInjuryCoef=-1;
498 class ArmorType
499 {
500 class Projectile
501 {
502 class Health
503 {
504 damage=2;
505 };
506 class Blood
507 {
508 damage=0;
509 };
510 class Shock
511 {
512 damage=0;
513 };
514 };
515 class Melee
516 {
517 class Health
518 {
519 damage=2.5;
520 };
521 class Blood
522 {
523 damage=0;
524 };
525 class Shock
526 {
527 damage=0;
528 };
529 };
530 class FragGrenade
531 {
532 class Health
533 {
534 damage=3;
535 };
536 class Blood
537 {
538 damage=0;
539 };
540 class Shock
541 {
542 damage=0;
543 };
544 };
545 };
546 };
547 class door4
548 {
549 class Health
550 {
551 hitpoints=1000;
552 transferToGlobalCoef=0;
553 };
554 componentNames[]=
555 {
556 "doors4"
557 };
558 fatalInjuryCoef=-1;
559 class ArmorType
560 {
561 class Projectile
562 {
563 class Health
564 {
565 damage=2;
566 };
567 class Blood
568 {
569 damage=0;
570 };
571 class Shock
572 {
573 damage=0;
574 };
575 };
576 class Melee
577 {
578 class Health
579 {
580 damage=2.5;
581 };
582 class Blood
583 {
584 damage=0;
585 };
586 class Shock
587 {
588 damage=0;
589 };
590 };
591 class FragGrenade
592 {
593 class Health
594 {
595 damage=3;
596 };
597 class Blood
598 {
599 damage=0;
600 };
601 class Shock
602 {
603 damage=0;
604 };
605 };
606 };
607 };
608 };
609 };
610 };
611 class Land_CementWorks_Hall1: HouseNoDestruct
612 {
613 scope=1;
614 model="\dz\structures\industrial\cementworks\cementworks_hall1.p3d";
615 class Doors
616 {
617 class DoorsTwin1
618 {
619 displayName="door Twin1";
620 component="DoorsTwin1";
621 soundPos="doorsTwin1_action";
622 animPeriod=1;
623 initPhase=0;
624 initOpened=0.30000001;
625 soundOpen="doorMetalSlideHeavyOpen";
626 soundClose="doorMetalSlideHeavyClose";
627 soundLocked="doorMetalSlideHeavyRattle";
628 soundOpenABit="doorMetalSlideHeavyOpenABit";
629 };
630 class Doors5
631 {
632 displayName="door 5";
633 component="Doors5";
634 soundPos="doors5_action";
635 animPeriod=1;
636 initPhase=0;
637 initOpened=0.69999999;
638 soundOpen="doorMetalSmallOpen";
639 soundClose="doorMetalSmallClose";
640 soundLocked="doorMetalSmallRattle";
641 soundOpenABit="doorMetalSmallOpenABit";
642 };
643 class Doors6
644 {
645 displayName="door 6";
646 component="Doors6";
647 soundPos="doors6_action";
648 animPeriod=1;
649 initPhase=0;
650 initOpened=0.69999999;
651 soundOpen="doorMetalSmallOpen";
652 soundClose="doorMetalSmallClose";
653 soundLocked="doorMetalSmallRattle";
654 soundOpenABit="doorMetalSmallOpenABit";
655 };
656 };
657 class DamageSystem
658 {
659 class GlobalHealth
660 {
661 class Health
662 {
663 hitpoints=1000;
664 };
665 };
666 class GlobalArmor
667 {
668 class Projectile
669 {
670 class Health
671 {
672 damage=0;
673 };
674 class Blood
675 {
676 damage=0;
677 };
678 class Shock
679 {
680 damage=0;
681 };
682 };
683 class Melee
684 {
685 class Health
686 {
687 damage=0;
688 };
689 class Blood
690 {
691 damage=0;
692 };
693 class Shock
694 {
695 damage=0;
696 };
697 };
698 class FragGrenade
699 {
700 class Health
701 {
702 damage=0;
703 };
704 class Blood
705 {
706 damage=0;
707 };
708 class Shock
709 {
710 damage=0;
711 };
712 };
713 };
714 class DamageZones
715 {
716 class twin1
717 {
718 class Health
719 {
720 hitpoints=3000;
721 transferToGlobalCoef=0;
722 };
723 componentNames[]=
724 {
725 "doorsTwin1"
726 };
727 fatalInjuryCoef=-1;
728 class ArmorType
729 {
730 class Projectile
731 {
732 class Health
733 {
734 damage=2;
735 };
736 class Blood
737 {
738 damage=0;
739 };
740 class Shock
741 {
742 damage=0;
743 };
744 };
745 class Melee
746 {
747 class Health
748 {
749 damage=2.5;
750 };
751 class Blood
752 {
753 damage=0;
754 };
755 class Shock
756 {
757 damage=0;
758 };
759 };
760 class FragGrenade
761 {
762 class Health
763 {
764 damage=3;
765 };
766 class Blood
767 {
768 damage=0;
769 };
770 class Shock
771 {
772 damage=0;
773 };
774 };
775 };
776 };
777 class door5
778 {
779 class Health
780 {
781 hitpoints=1000;
782 transferToGlobalCoef=0;
783 };
784 componentNames[]=
785 {
786 "doors5"
787 };
788 fatalInjuryCoef=-1;
789 class ArmorType
790 {
791 class Projectile
792 {
793 class Health
794 {
795 damage=2;
796 };
797 class Blood
798 {
799 damage=0;
800 };
801 class Shock
802 {
803 damage=0;
804 };
805 };
806 class Melee
807 {
808 class Health
809 {
810 damage=2.5;
811 };
812 class Blood
813 {
814 damage=0;
815 };
816 class Shock
817 {
818 damage=0;
819 };
820 };
821 class FragGrenade
822 {
823 class Health
824 {
825 damage=3;
826 };
827 class Blood
828 {
829 damage=0;
830 };
831 class Shock
832 {
833 damage=0;
834 };
835 };
836 };
837 };
838 class door6
839 {
840 class Health
841 {
842 hitpoints=1000;
843 transferToGlobalCoef=0;
844 };
845 componentNames[]=
846 {
847 "doors6"
848 };
849 fatalInjuryCoef=-1;
850 class ArmorType
851 {
852 class Projectile
853 {
854 class Health
855 {
856 damage=2;
857 };
858 class Blood
859 {
860 damage=0;
861 };
862 class Shock
863 {
864 damage=0;
865 };
866 };
867 class Melee
868 {
869 class Health
870 {
871 damage=2.5;
872 };
873 class Blood
874 {
875 damage=0;
876 };
877 class Shock
878 {
879 damage=0;
880 };
881 };
882 class FragGrenade
883 {
884 class Health
885 {
886 damage=3;
887 };
888 class Blood
889 {
890 damage=0;
891 };
892 class Shock
893 {
894 damage=0;
895 };
896 };
897 };
898 };
899 };
900 };
901 };
902 class Land_CementWorks_Hall2_Brick: HouseNoDestruct
903 {
904 scope=1;
905 model="\dz\structures\industrial\cementworks\cementworks_hall2_brick.p3d";
906 class Doors
907 {
908 class DoorsTwin1
909 {
910 displayName="door Twin1";
911 component="DoorsTwin1";
912 soundPos="doorsTwin1_action";
913 animPeriod=1;
914 initPhase=0;
915 initOpened=0.30000001;
916 soundOpen="doorMetalTwinHeavyOpen";
917 soundClose="doorMetalTwinHeavyClose";
918 soundLocked="doorMetalTwinHeavyRattle";
919 soundOpenABit="doorMetalTwinHeavyOpenABit";
920 };
921 class Doors3
922 {
923 displayName="door 3";
924 component="Doors3";
925 soundPos="doors3_action";
926 animPeriod=1;
927 initPhase=0;
928 initOpened=0.30000001;
929 soundOpen="doorMetalSmallOpen";
930 soundClose="doorMetalSmallClose";
931 soundLocked="doorMetalSmallRattle";
932 soundOpenABit="doorMetalSmallOpenABit";
933 };
934 class Doors5
935 {
936 displayName="door 5";
937 component="Doors5";
938 soundPos="doors5_action";
939 animPeriod=1;
940 initPhase=0;
941 initOpened=0.69999999;
942 soundOpen="doorMetalSmallOpen";
943 soundClose="doorMetalSmallClose";
944 soundLocked="doorMetalSmallRattle";
945 soundOpenABit="doorMetalSmallOpenABit";
946 };
947 class Doors7
948 {
949 displayName="door 7";
950 component="Doors7";
951 soundPos="doors7_action";
952 animPeriod=1;
953 initPhase=0;
954 initOpened=0.69999999;
955 soundOpen="doorMetalSmallOpen";
956 soundClose="doorMetalSmallClose";
957 soundLocked="doorMetalSmallRattle";
958 soundOpenABit="doorMetalSmallOpenABit";
959 };
960 class Doors8
961 {
962 displayName="door 8";
963 component="Doors8";
964 soundPos="doors8_action";
965 animPeriod=1;
966 initPhase=0;
967 initOpened=0.69999999;
968 soundOpen="doorMetalSmallOpen";
969 soundClose="doorMetalSmallClose";
970 soundLocked="doorMetalSmallRattle";
971 soundOpenABit="doorMetalSmallOpenABit";
972 };
973 };
974 class DamageSystem
975 {
976 class GlobalHealth
977 {
978 class Health
979 {
980 hitpoints=1000;
981 };
982 };
983 class GlobalArmor
984 {
985 class Projectile
986 {
987 class Health
988 {
989 damage=0;
990 };
991 class Blood
992 {
993 damage=0;
994 };
995 class Shock
996 {
997 damage=0;
998 };
999 };
1000 class Melee
1001 {
1002 class Health
1003 {
1004 damage=0;
1005 };
1006 class Blood
1007 {
1008 damage=0;
1009 };
1010 class Shock
1011 {
1012 damage=0;
1013 };
1014 };
1015 class FragGrenade
1016 {
1017 class Health
1018 {
1019 damage=0;
1020 };
1021 class Blood
1022 {
1023 damage=0;
1024 };
1025 class Shock
1026 {
1027 damage=0;
1028 };
1029 };
1030 };
1031 class DamageZones
1032 {
1033 class twin1
1034 {
1035 class Health
1036 {
1037 hitpoints=3000;
1038 transferToGlobalCoef=0;
1039 };
1040 componentNames[]=
1041 {
1042 "doorsTwin1"
1043 };
1044 fatalInjuryCoef=-1;
1045 class ArmorType
1046 {
1047 class Projectile
1048 {
1049 class Health
1050 {
1051 damage=2;
1052 };
1053 class Blood
1054 {
1055 damage=0;
1056 };
1057 class Shock
1058 {
1059 damage=0;
1060 };
1061 };
1062 class Melee
1063 {
1064 class Health
1065 {
1066 damage=2.5;
1067 };
1068 class Blood
1069 {
1070 damage=0;
1071 };
1072 class Shock
1073 {
1074 damage=0;
1075 };
1076 };
1077 class FragGrenade
1078 {
1079 class Health
1080 {
1081 damage=3;
1082 };
1083 class Blood
1084 {
1085 damage=0;
1086 };
1087 class Shock
1088 {
1089 damage=0;
1090 };
1091 };
1092 };
1093 };
1094 class door3
1095 {
1096 class Health
1097 {
1098 hitpoints=1000;
1099 transferToGlobalCoef=0;
1100 };
1101 componentNames[]=
1102 {
1103 "doors3"
1104 };
1105 fatalInjuryCoef=-1;
1106 class ArmorType
1107 {
1108 class Projectile
1109 {
1110 class Health
1111 {
1112 damage=2;
1113 };
1114 class Blood
1115 {
1116 damage=0;
1117 };
1118 class Shock
1119 {
1120 damage=0;
1121 };
1122 };
1123 class Melee
1124 {
1125 class Health
1126 {
1127 damage=2.5;
1128 };
1129 class Blood
1130 {
1131 damage=0;
1132 };
1133 class Shock
1134 {
1135 damage=0;
1136 };
1137 };
1138 class FragGrenade
1139 {
1140 class Health
1141 {
1142 damage=3;
1143 };
1144 class Blood
1145 {
1146 damage=0;
1147 };
1148 class Shock
1149 {
1150 damage=0;
1151 };
1152 };
1153 };
1154 };
1155 class door5
1156 {
1157 class Health
1158 {
1159 hitpoints=1000;
1160 transferToGlobalCoef=0;
1161 };
1162 componentNames[]=
1163 {
1164 "doors5"
1165 };
1166 fatalInjuryCoef=-1;
1167 class ArmorType
1168 {
1169 class Projectile
1170 {
1171 class Health
1172 {
1173 damage=2;
1174 };
1175 class Blood
1176 {
1177 damage=0;
1178 };
1179 class Shock
1180 {
1181 damage=0;
1182 };
1183 };
1184 class Melee
1185 {
1186 class Health
1187 {
1188 damage=2.5;
1189 };
1190 class Blood
1191 {
1192 damage=0;
1193 };
1194 class Shock
1195 {
1196 damage=0;
1197 };
1198 };
1199 class FragGrenade
1200 {
1201 class Health
1202 {
1203 damage=3;
1204 };
1205 class Blood
1206 {
1207 damage=0;
1208 };
1209 class Shock
1210 {
1211 damage=0;
1212 };
1213 };
1214 };
1215 };
1216 class door7
1217 {
1218 class Health
1219 {
1220 hitpoints=1000;
1221 transferToGlobalCoef=0;
1222 };
1223 componentNames[]=
1224 {
1225 "doors7"
1226 };
1227 fatalInjuryCoef=-1;
1228 class ArmorType
1229 {
1230 class Projectile
1231 {
1232 class Health
1233 {
1234 damage=2;
1235 };
1236 class Blood
1237 {
1238 damage=0;
1239 };
1240 class Shock
1241 {
1242 damage=0;
1243 };
1244 };
1245 class Melee
1246 {
1247 class Health
1248 {
1249 damage=2.5;
1250 };
1251 class Blood
1252 {
1253 damage=0;
1254 };
1255 class Shock
1256 {
1257 damage=0;
1258 };
1259 };
1260 class FragGrenade
1261 {
1262 class Health
1263 {
1264 damage=3;
1265 };
1266 class Blood
1267 {
1268 damage=0;
1269 };
1270 class Shock
1271 {
1272 damage=0;
1273 };
1274 };
1275 };
1276 };
1277 class door8
1278 {
1279 class Health
1280 {
1281 hitpoints=1000;
1282 transferToGlobalCoef=0;
1283 };
1284 componentNames[]=
1285 {
1286 "doors8"
1287 };
1288 fatalInjuryCoef=-1;
1289 class ArmorType
1290 {
1291 class Projectile
1292 {
1293 class Health
1294 {
1295 damage=2;
1296 };
1297 class Blood
1298 {
1299 damage=0;
1300 };
1301 class Shock
1302 {
1303 damage=0;
1304 };
1305 };
1306 class Melee
1307 {
1308 class Health
1309 {
1310 damage=2.5;
1311 };
1312 class Blood
1313 {
1314 damage=0;
1315 };
1316 class Shock
1317 {
1318 damage=0;
1319 };
1320 };
1321 class FragGrenade
1322 {
1323 class Health
1324 {
1325 damage=3;
1326 };
1327 class Blood
1328 {
1329 damage=0;
1330 };
1331 class Shock
1332 {
1333 damage=0;
1334 };
1335 };
1336 };
1337 };
1338 };
1339 };
1340 };
1341 class Land_CementWorks_Hall2_Grey: HouseNoDestruct
1342 {
1343 scope=1;
1344 model="\dz\structures\industrial\cementworks\cementworks_hall2_grey.p3d";
1345 class Doors
1346 {
1347 class DoorsTwin1
1348 {
1349 displayName="door Twin1";
1350 component="DoorsTwin1";
1351 soundPos="doorsTwin1_action";
1352 animPeriod=1;
1353 initPhase=0;
1354 initOpened=0.30000001;
1355 soundOpen="doorMetalTwinHeavyOpen";
1356 soundClose="doorMetalTwinHeavyClose";
1357 soundLocked="doorMetalTwinHeavyRattle";
1358 soundOpenABit="doorMetalTwinHeavyOpenABit";
1359 };
1360 class Doors3
1361 {
1362 displayName="door 3";
1363 component="Doors3";
1364 soundPos="doors3_action";
1365 animPeriod=1;
1366 initPhase=0;
1367 initOpened=0.30000001;
1368 soundOpen="doorMetalSmallOpen";
1369 soundClose="doorMetalSmallClose";
1370 soundLocked="doorMetalSmallRattle";
1371 soundOpenABit="doorMetalSmallOpenABit";
1372 };
1373 class Doors4
1374 {
1375 displayName="door 4";
1376 component="Doors4";
1377 soundPos="doors4_action";
1378 animPeriod=1;
1379 initPhase=0;
1380 initOpened=0.69999999;
1381 soundOpen="doorMetalSmallOpen";
1382 soundClose="doorMetalSmallClose";
1383 soundLocked="doorMetalSmallRattle";
1384 soundOpenABit="doorMetalSmallOpenABit";
1385 };
1386 class Doors5
1387 {
1388 displayName="door 5";
1389 component="Doors5";
1390 soundPos="doors5_action";
1391 animPeriod=1;
1392 initPhase=0;
1393 initOpened=0.69999999;
1394 soundOpen="doorMetalSmallOpen";
1395 soundClose="doorMetalSmallClose";
1396 soundLocked="doorMetalSmallRattle";
1397 soundOpenABit="doorMetalSmallOpenABit";
1398 };
1399 class Doors6
1400 {
1401 displayName="door 6";
1402 component="Doors6";
1403 soundPos="doors6_action";
1404 animPeriod=1;
1405 initPhase=0;
1406 initOpened=0.69999999;
1407 soundOpen="doorMetalSmallOpen";
1408 soundClose="doorMetalSmallClose";
1409 soundLocked="doorMetalSmallRattle";
1410 soundOpenABit="doorMetalSmallOpenABit";
1411 };
1412 };
1413 class DamageSystem
1414 {
1415 class GlobalHealth
1416 {
1417 class Health
1418 {
1419 hitpoints=1000;
1420 };
1421 };
1422 class GlobalArmor
1423 {
1424 class Projectile
1425 {
1426 class Health
1427 {
1428 damage=0;
1429 };
1430 class Blood
1431 {
1432 damage=0;
1433 };
1434 class Shock
1435 {
1436 damage=0;
1437 };
1438 };
1439 class Melee
1440 {
1441 class Health
1442 {
1443 damage=0;
1444 };
1445 class Blood
1446 {
1447 damage=0;
1448 };
1449 class Shock
1450 {
1451 damage=0;
1452 };
1453 };
1454 class FragGrenade
1455 {
1456 class Health
1457 {
1458 damage=0;
1459 };
1460 class Blood
1461 {
1462 damage=0;
1463 };
1464 class Shock
1465 {
1466 damage=0;
1467 };
1468 };
1469 };
1470 class DamageZones
1471 {
1472 class twin1
1473 {
1474 class Health
1475 {
1476 hitpoints=2000;
1477 transferToGlobalCoef=0;
1478 };
1479 componentNames[]=
1480 {
1481 "doorsTwin1"
1482 };
1483 fatalInjuryCoef=-1;
1484 class ArmorType
1485 {
1486 class Projectile
1487 {
1488 class Health
1489 {
1490 damage=2;
1491 };
1492 class Blood
1493 {
1494 damage=0;
1495 };
1496 class Shock
1497 {
1498 damage=0;
1499 };
1500 };
1501 class Melee
1502 {
1503 class Health
1504 {
1505 damage=2.5;
1506 };
1507 class Blood
1508 {
1509 damage=0;
1510 };
1511 class Shock
1512 {
1513 damage=0;
1514 };
1515 };
1516 class FragGrenade
1517 {
1518 class Health
1519 {
1520 damage=3;
1521 };
1522 class Blood
1523 {
1524 damage=0;
1525 };
1526 class Shock
1527 {
1528 damage=0;
1529 };
1530 };
1531 };
1532 };
1533 class door3
1534 {
1535 class Health
1536 {
1537 hitpoints=1000;
1538 transferToGlobalCoef=0;
1539 };
1540 componentNames[]=
1541 {
1542 "doors3"
1543 };
1544 fatalInjuryCoef=-1;
1545 class ArmorType
1546 {
1547 class Projectile
1548 {
1549 class Health
1550 {
1551 damage=2;
1552 };
1553 class Blood
1554 {
1555 damage=0;
1556 };
1557 class Shock
1558 {
1559 damage=0;
1560 };
1561 };
1562 class Melee
1563 {
1564 class Health
1565 {
1566 damage=2.5;
1567 };
1568 class Blood
1569 {
1570 damage=0;
1571 };
1572 class Shock
1573 {
1574 damage=0;
1575 };
1576 };
1577 class FragGrenade
1578 {
1579 class Health
1580 {
1581 damage=3;
1582 };
1583 class Blood
1584 {
1585 damage=0;
1586 };
1587 class Shock
1588 {
1589 damage=0;
1590 };
1591 };
1592 };
1593 };
1594 class door4
1595 {
1596 class Health
1597 {
1598 hitpoints=1000;
1599 transferToGlobalCoef=0;
1600 };
1601 componentNames[]=
1602 {
1603 "doors4"
1604 };
1605 fatalInjuryCoef=-1;
1606 class ArmorType
1607 {
1608 class Projectile
1609 {
1610 class Health
1611 {
1612 damage=2;
1613 };
1614 class Blood
1615 {
1616 damage=0;
1617 };
1618 class Shock
1619 {
1620 damage=0;
1621 };
1622 };
1623 class Melee
1624 {
1625 class Health
1626 {
1627 damage=2.5;
1628 };
1629 class Blood
1630 {
1631 damage=0;
1632 };
1633 class Shock
1634 {
1635 damage=0;
1636 };
1637 };
1638 class FragGrenade
1639 {
1640 class Health
1641 {
1642 damage=3;
1643 };
1644 class Blood
1645 {
1646 damage=0;
1647 };
1648 class Shock
1649 {
1650 damage=0;
1651 };
1652 };
1653 };
1654 };
1655 class door5
1656 {
1657 class Health
1658 {
1659 hitpoints=1000;
1660 transferToGlobalCoef=0;
1661 };
1662 componentNames[]=
1663 {
1664 "doors5"
1665 };
1666 fatalInjuryCoef=-1;
1667 class ArmorType
1668 {
1669 class Projectile
1670 {
1671 class Health
1672 {
1673 damage=2;
1674 };
1675 class Blood
1676 {
1677 damage=0;
1678 };
1679 class Shock
1680 {
1681 damage=0;
1682 };
1683 };
1684 class Melee
1685 {
1686 class Health
1687 {
1688 damage=2.5;
1689 };
1690 class Blood
1691 {
1692 damage=0;
1693 };
1694 class Shock
1695 {
1696 damage=0;
1697 };
1698 };
1699 class FragGrenade
1700 {
1701 class Health
1702 {
1703 damage=3;
1704 };
1705 class Blood
1706 {
1707 damage=0;
1708 };
1709 class Shock
1710 {
1711 damage=0;
1712 };
1713 };
1714 };
1715 };
1716 class door6
1717 {
1718 class Health
1719 {
1720 hitpoints=1000;
1721 transferToGlobalCoef=0;
1722 };
1723 componentNames[]=
1724 {
1725 "doors6"
1726 };
1727 fatalInjuryCoef=-1;
1728 class ArmorType
1729 {
1730 class Projectile
1731 {
1732 class Health
1733 {
1734 damage=2;
1735 };
1736 class Blood
1737 {
1738 damage=0;
1739 };
1740 class Shock
1741 {
1742 damage=0;
1743 };
1744 };
1745 class Melee
1746 {
1747 class Health
1748 {
1749 damage=2.5;
1750 };
1751 class Blood
1752 {
1753 damage=0;
1754 };
1755 class Shock
1756 {
1757 damage=0;
1758 };
1759 };
1760 class FragGrenade
1761 {
1762 class Health
1763 {
1764 damage=3;
1765 };
1766 class Blood
1767 {
1768 damage=0;
1769 };
1770 class Shock
1771 {
1772 damage=0;
1773 };
1774 };
1775 };
1776 };
1777 };
1778 };
1779 };
1780 class Land_CementWorks_MillA: HouseNoDestruct
1781 {
1782 scope=1;
1783 model="\dz\structures\industrial\cementworks\CementWorks_MillA.p3d";
1784 };
1785 class Land_CementWorks_MillB: HouseNoDestruct
1786 {
1787 scope=1;
1788 model="\dz\structures\industrial\cementworks\cementworks_millb.p3d";
1789 class Doors
1790 {
1791 class Doors1
1792 {
1793 displayName="door 1";
1794 component="Doors1";
1795 soundPos="doors1_action";
1796 animPeriod=4.5;
1797 initPhase=0;
1798 initOpened=0.30000001;
1799 soundOpen="doorMetalTwinLargeOpen";
1800 soundClose="doorMetalTwinLargeClose";
1801 soundLocked="doorMetalTwinLargeRattle";
1802 soundOpenABit="doorMetalTwinLargeOpenABit";
1803 };
1804 class Doors2
1805 {
1806 displayName="door 2";
1807 component="Doors2";
1808 soundPos="doors2_action";
1809 animPeriod=4.5;
1810 initPhase=0;
1811 initOpened=0.30000001;
1812 soundOpen="doorMetalTwinLargeOpen";
1813 soundClose="doorMetalTwinLargeClose";
1814 soundLocked="doorMetalTwinLargeRattle";
1815 soundOpenABit="doorMetalTwinLargeOpenABit";
1816 };
1817 };
1818 class DamageSystem
1819 {
1820 class GlobalHealth
1821 {
1822 class Health
1823 {
1824 hitpoints=1000;
1825 };
1826 };
1827 class GlobalArmor
1828 {
1829 class Projectile
1830 {
1831 class Health
1832 {
1833 damage=0;
1834 };
1835 class Blood
1836 {
1837 damage=0;
1838 };
1839 class Shock
1840 {
1841 damage=0;
1842 };
1843 };
1844 class Melee
1845 {
1846 class Health
1847 {
1848 damage=0;
1849 };
1850 class Blood
1851 {
1852 damage=0;
1853 };
1854 class Shock
1855 {
1856 damage=0;
1857 };
1858 };
1859 class FragGrenade
1860 {
1861 class Health
1862 {
1863 damage=0;
1864 };
1865 class Blood
1866 {
1867 damage=0;
1868 };
1869 class Shock
1870 {
1871 damage=0;
1872 };
1873 };
1874 };
1875 class DamageZones
1876 {
1877 class door1
1878 {
1879 class Health
1880 {
1881 hitpoints=2000;
1882 transferToGlobalCoef=0;
1883 };
1884 componentNames[]=
1885 {
1886 "doors1"
1887 };
1888 fatalInjuryCoef=-1;
1889 class ArmorType
1890 {
1891 class Projectile
1892 {
1893 class Health
1894 {
1895 damage=2;
1896 };
1897 class Blood
1898 {
1899 damage=0;
1900 };
1901 class Shock
1902 {
1903 damage=0;
1904 };
1905 };
1906 class Melee
1907 {
1908 class Health
1909 {
1910 damage=2.5;
1911 };
1912 class Blood
1913 {
1914 damage=0;
1915 };
1916 class Shock
1917 {
1918 damage=0;
1919 };
1920 };
1921 class FragGrenade
1922 {
1923 class Health
1924 {
1925 damage=3;
1926 };
1927 class Blood
1928 {
1929 damage=0;
1930 };
1931 class Shock
1932 {
1933 damage=0;
1934 };
1935 };
1936 };
1937 };
1938 class door2
1939 {
1940 class Health
1941 {
1942 hitpoints=2000;
1943 transferToGlobalCoef=0;
1944 };
1945 componentNames[]=
1946 {
1947 "doors2"
1948 };
1949 fatalInjuryCoef=-1;
1950 class ArmorType
1951 {
1952 class Projectile
1953 {
1954 class Health
1955 {
1956 damage=2;
1957 };
1958 class Blood
1959 {
1960 damage=0;
1961 };
1962 class Shock
1963 {
1964 damage=0;
1965 };
1966 };
1967 class Melee
1968 {
1969 class Health
1970 {
1971 damage=2.5;
1972 };
1973 class Blood
1974 {
1975 damage=0;
1976 };
1977 class Shock
1978 {
1979 damage=0;
1980 };
1981 };
1982 class FragGrenade
1983 {
1984 class Health
1985 {
1986 damage=3;
1987 };
1988 class Blood
1989 {
1990 damage=0;
1991 };
1992 class Shock
1993 {
1994 damage=0;
1995 };
1996 };
1997 };
1998 };
1999 };
2000 };
2001 };
2002 class Land_CementWorks_MillC: HouseNoDestruct
2003 {
2004 scope=1;
2005 model="\dz\structures\industrial\cementworks\cementworks_millc.p3d";
2006 class Doors
2007 {
2008 class Doors3
2009 {
2010 displayName="door 3";
2011 component="Doors3";
2012 soundPos="doors3_action";
2013 animPeriod=1;
2014 initPhase=0;
2015 initOpened=0.30000001;
2016 soundOpen="doorMetalSmallOpen";
2017 soundClose="doorMetalSmallClose";
2018 soundLocked="doorMetalSmallRattle";
2019 soundOpenABit="doorMetalSmallOpenABit";
2020 };
2021 class DoorsTwin1
2022 {
2023 displayName="door Twin1";
2024 component="DoorsTwin1";
2025 soundPos="doorsTwin1_action";
2026 animPeriod=1;
2027 initPhase=0;
2028 initOpened=0.30000001;
2029 soundOpen="doorMetalTwinBigOpen";
2030 soundClose="doorMetalTwinBigClose";
2031 soundLocked="doorMetalTwinBigRattle";
2032 soundOpenABit="doorMetalTwinBigOpenABit";
2033 };
2034 };
2035 class DamageSystem
2036 {
2037 class GlobalHealth
2038 {
2039 class Health
2040 {
2041 hitpoints=1000;
2042 };
2043 };
2044 class GlobalArmor
2045 {
2046 class Projectile
2047 {
2048 class Health
2049 {
2050 damage=0;
2051 };
2052 class Blood
2053 {
2054 damage=0;
2055 };
2056 class Shock
2057 {
2058 damage=0;
2059 };
2060 };
2061 class Melee
2062 {
2063 class Health
2064 {
2065 damage=0;
2066 };
2067 class Blood
2068 {
2069 damage=0;
2070 };
2071 class Shock
2072 {
2073 damage=0;
2074 };
2075 };
2076 class FragGrenade
2077 {
2078 class Health
2079 {
2080 damage=0;
2081 };
2082 class Blood
2083 {
2084 damage=0;
2085 };
2086 class Shock
2087 {
2088 damage=0;
2089 };
2090 };
2091 };
2092 class DamageZones
2093 {
2094 class door3
2095 {
2096 class Health
2097 {
2098 hitpoints=1000;
2099 transferToGlobalCoef=0;
2100 };
2101 componentNames[]=
2102 {
2103 "doors3"
2104 };
2105 fatalInjuryCoef=-1;
2106 class ArmorType
2107 {
2108 class Projectile
2109 {
2110 class Health
2111 {
2112 damage=2;
2113 };
2114 class Blood
2115 {
2116 damage=0;
2117 };
2118 class Shock
2119 {
2120 damage=0;
2121 };
2122 };
2123 class Melee
2124 {
2125 class Health
2126 {
2127 damage=2.5;
2128 };
2129 class Blood
2130 {
2131 damage=0;
2132 };
2133 class Shock
2134 {
2135 damage=0;
2136 };
2137 };
2138 class FragGrenade
2139 {
2140 class Health
2141 {
2142 damage=3;
2143 };
2144 class Blood
2145 {
2146 damage=0;
2147 };
2148 class Shock
2149 {
2150 damage=0;
2151 };
2152 };
2153 };
2154 };
2155 class twin1
2156 {
2157 class Health
2158 {
2159 hitpoints=2000;
2160 transferToGlobalCoef=0;
2161 };
2162 componentNames[]=
2163 {
2164 "doorsTwin1"
2165 };
2166 fatalInjuryCoef=-1;
2167 class ArmorType
2168 {
2169 class Projectile
2170 {
2171 class Health
2172 {
2173 damage=2;
2174 };
2175 class Blood
2176 {
2177 damage=0;
2178 };
2179 class Shock
2180 {
2181 damage=0;
2182 };
2183 };
2184 class Melee
2185 {
2186 class Health
2187 {
2188 damage=2.5;
2189 };
2190 class Blood
2191 {
2192 damage=0;
2193 };
2194 class Shock
2195 {
2196 damage=0;
2197 };
2198 };
2199 class FragGrenade
2200 {
2201 class Health
2202 {
2203 damage=3;
2204 };
2205 class Blood
2206 {
2207 damage=0;
2208 };
2209 class Shock
2210 {
2211 damage=0;
2212 };
2213 };
2214 };
2215 };
2216 };
2217 };
2218 };
2219 class Land_CementWorks_RotFurnace: HouseNoDestruct
2220 {
2221 scope=1;
2222 model="\dz\structures\industrial\cementworks\cementworks_rotfurnace.p3d";
2223 featureSize=40;
2224 };
2225 class Land_CementWorks_ExpeditionB: HouseNoDestruct
2226 {
2227 scope=1;
2228 displayName="";
2229 model="\dz\structures\industrial\cementworks\CementWorks_ExpeditionB";
2230 };
2231 class Land_CementWorks_ExpeditionC: HouseNoDestruct
2232 {
2233 scope=1;
2234 displayName="";
2235 model="\dz\structures\industrial\cementworks\CementWorks_ExpeditionC";
2236 };
2237 class Land_Construction_Building: HouseNoDestruct
2238 {
2239 scope=1;
2240 model="\dz\structures\industrial\construction\construction_building.p3d";
2241 };
2242 class Land_Construction_Crane: HouseNoDestruct
2243 {
2244 scope=1;
2245 model="\dz\structures\industrial\construction\construction_crane.p3d";
2246 featureSize=40;
2247 };
2248 class Land_Construction_House1: HouseNoDestruct
2249 {
2250 scope=1;
2251 model="\dz\structures\industrial\construction\Construction_House1.p3d";
2252 };
2253 class Land_Construction_House2: HouseNoDestruct
2254 {
2255 scope=1;
2256 model="\dz\structures\industrial\construction\Construction_House2.p3d";
2257 };
2258 class Land_Container_1Aoh: HouseNoDestruct
2259 {
2260 scope=1;
2261 model="\dz\structures\industrial\containers\container_1aoh.p3d";
2262 bounding="BSphere";
2263 class Doors
2264 {
2265 class DoorsTwin1
2266 {
2267 displayName="door Twin1";
2268 component="DoorsTwin1";
2269 soundPos="doorsTwin1_action";
2270 animPeriod=1;
2271 initPhase=0;
2272 initOpened=0.30000001;
2273 soundOpen="doorMetalContainerOpen";
2274 soundClose="doorMetalContainerClose";
2275 soundLocked="doorMetalContainerRattle";
2276 soundOpenABit="doorMetalContainerOpenABit";
2277 };
2278 };
2279 class DamageSystem
2280 {
2281 class GlobalHealth
2282 {
2283 class Health
2284 {
2285 hitpoints=1000;
2286 };
2287 };
2288 class GlobalArmor
2289 {
2290 class Projectile
2291 {
2292 class Health
2293 {
2294 damage=0;
2295 };
2296 class Blood
2297 {
2298 damage=0;
2299 };
2300 class Shock
2301 {
2302 damage=0;
2303 };
2304 };
2305 class Melee
2306 {
2307 class Health
2308 {
2309 damage=0;
2310 };
2311 class Blood
2312 {
2313 damage=0;
2314 };
2315 class Shock
2316 {
2317 damage=0;
2318 };
2319 };
2320 class FragGrenade
2321 {
2322 class Health
2323 {
2324 damage=0;
2325 };
2326 class Blood
2327 {
2328 damage=0;
2329 };
2330 class Shock
2331 {
2332 damage=0;
2333 };
2334 };
2335 };
2336 class DamageZones
2337 {
2338 class twin1
2339 {
2340 class Health
2341 {
2342 hitpoints=1500;
2343 transferToGlobalCoef=0;
2344 };
2345 componentNames[]=
2346 {
2347 "doorsTwin1"
2348 };
2349 fatalInjuryCoef=-1;
2350 class ArmorType
2351 {
2352 class Projectile
2353 {
2354 class Health
2355 {
2356 damage=2;
2357 };
2358 class Blood
2359 {
2360 damage=0;
2361 };
2362 class Shock
2363 {
2364 damage=0;
2365 };
2366 };
2367 class Melee
2368 {
2369 class Health
2370 {
2371 damage=2.5;
2372 };
2373 class Blood
2374 {
2375 damage=0;
2376 };
2377 class Shock
2378 {
2379 damage=0;
2380 };
2381 };
2382 class FragGrenade
2383 {
2384 class Health
2385 {
2386 damage=3;
2387 };
2388 class Blood
2389 {
2390 damage=0;
2391 };
2392 class Shock
2393 {
2394 damage=0;
2395 };
2396 };
2397 };
2398 };
2399 };
2400 };
2401 };
2402 class Land_Container_1Aoh_DE: Land_Container_1Aoh
2403 {
2404 scope=2;
2405 storageCategory=4;
2406 };
2407 class Land_Container_1Bo: HouseNoDestruct
2408 {
2409 scope=1;
2410 model="\dz\structures\Industrial\Containers\Container_1Bo";
2411 bounding="BSphere";
2412 class Doors
2413 {
2414 class DoorsTwin1
2415 {
2416 displayName="door Twin1";
2417 component="DoorsTwin1";
2418 soundPos="doorsTwin1_action";
2419 animPeriod=1;
2420 initPhase=0;
2421 initOpened=0.30000001;
2422 soundOpen="doorMetalContainerOpen";
2423 soundClose="doorMetalContainerClose";
2424 soundLocked="doorMetalContainerRattle";
2425 soundOpenABit="doorMetalContainerOpenABit";
2426 };
2427 class DoorsTwin2
2428 {
2429 displayName="door Twin2";
2430 component="DoorsTwin2";
2431 soundPos="doorsTwin2_action";
2432 animPeriod=1;
2433 initPhase=0;
2434 initOpened=0.30000001;
2435 soundOpen="doorMetalContainerOpen";
2436 soundClose="doorMetalContainerClose";
2437 soundLocked="doorMetalContainerRattle";
2438 soundOpenABit="doorMetalContainerOpenABit";
2439 };
2440 };
2441 class DamageSystem
2442 {
2443 class GlobalHealth
2444 {
2445 class Health
2446 {
2447 hitpoints=1000;
2448 };
2449 };
2450 class GlobalArmor
2451 {
2452 class Projectile
2453 {
2454 class Health
2455 {
2456 damage=0;
2457 };
2458 class Blood
2459 {
2460 damage=0;
2461 };
2462 class Shock
2463 {
2464 damage=0;
2465 };
2466 };
2467 class Melee
2468 {
2469 class Health
2470 {
2471 damage=0;
2472 };
2473 class Blood
2474 {
2475 damage=0;
2476 };
2477 class Shock
2478 {
2479 damage=0;
2480 };
2481 };
2482 class FragGrenade
2483 {
2484 class Health
2485 {
2486 damage=0;
2487 };
2488 class Blood
2489 {
2490 damage=0;
2491 };
2492 class Shock
2493 {
2494 damage=0;
2495 };
2496 };
2497 };
2498 class DamageZones
2499 {
2500 class twin1
2501 {
2502 class Health
2503 {
2504 hitpoints=1500;
2505 transferToGlobalCoef=0;
2506 };
2507 componentNames[]=
2508 {
2509 "doorsTwin1"
2510 };
2511 fatalInjuryCoef=-1;
2512 class ArmorType
2513 {
2514 class Projectile
2515 {
2516 class Health
2517 {
2518 damage=2;
2519 };
2520 class Blood
2521 {
2522 damage=0;
2523 };
2524 class Shock
2525 {
2526 damage=0;
2527 };
2528 };
2529 class Melee
2530 {
2531 class Health
2532 {
2533 damage=2.5;
2534 };
2535 class Blood
2536 {
2537 damage=0;
2538 };
2539 class Shock
2540 {
2541 damage=0;
2542 };
2543 };
2544 class FragGrenade
2545 {
2546 class Health
2547 {
2548 damage=3;
2549 };
2550 class Blood
2551 {
2552 damage=0;
2553 };
2554 class Shock
2555 {
2556 damage=0;
2557 };
2558 };
2559 };
2560 };
2561 class twin2
2562 {
2563 class Health
2564 {
2565 hitpoints=1500;
2566 transferToGlobalCoef=0;
2567 };
2568 componentNames[]=
2569 {
2570 "doorsTwin2"
2571 };
2572 fatalInjuryCoef=-1;
2573 class ArmorType
2574 {
2575 class Projectile
2576 {
2577 class Health
2578 {
2579 damage=2;
2580 };
2581 class Blood
2582 {
2583 damage=0;
2584 };
2585 class Shock
2586 {
2587 damage=0;
2588 };
2589 };
2590 class Melee
2591 {
2592 class Health
2593 {
2594 damage=2.5;
2595 };
2596 class Blood
2597 {
2598 damage=0;
2599 };
2600 class Shock
2601 {
2602 damage=0;
2603 };
2604 };
2605 class FragGrenade
2606 {
2607 class Health
2608 {
2609 damage=3;
2610 };
2611 class Blood
2612 {
2613 damage=0;
2614 };
2615 class Shock
2616 {
2617 damage=0;
2618 };
2619 };
2620 };
2621 };
2622 };
2623 };
2624 };
2625 class Land_Container_1Bo_DE: Land_Container_1Bo
2626 {
2627 scope=2;
2628 storageCategory=4;
2629 };
2630 class Land_Container_1Mo: HouseNoDestruct
2631 {
2632 scope=1;
2633 model="\dz\structures\industrial\containers\container_1mo.p3d";
2634 bounding="BSphere";
2635 class Doors
2636 {
2637 class DoorsTwin1
2638 {
2639 displayName="door Twin1";
2640 component="DoorsTwin1";
2641 soundPos="doorsTwin1_action";
2642 animPeriod=1;
2643 initPhase=0;
2644 initOpened=0.30000001;
2645 soundOpen="doorMetalContainerOpen";
2646 soundClose="doorMetalContainerClose";
2647 soundLocked="doorMetalContainerRattle";
2648 soundOpenABit="doorMetalContainerOpenABit";
2649 };
2650 class DoorsTwin2
2651 {
2652 displayName="door Twin2";
2653 component="DoorsTwin2";
2654 soundPos="doorsTwin2_action";
2655 animPeriod=1;
2656 initPhase=0;
2657 initOpened=0.30000001;
2658 soundOpen="doorMetalContainerOpen";
2659 soundClose="doorMetalContainerClose";
2660 soundLocked="doorMetalContainerRattle";
2661 soundOpenABit="doorMetalContainerOpenABit";
2662 };
2663 };
2664 class DamageSystem
2665 {
2666 class GlobalHealth
2667 {
2668 class Health
2669 {
2670 hitpoints=1000;
2671 };
2672 };
2673 class GlobalArmor
2674 {
2675 class Projectile
2676 {
2677 class Health
2678 {
2679 damage=0;
2680 };
2681 class Blood
2682 {
2683 damage=0;
2684 };
2685 class Shock
2686 {
2687 damage=0;
2688 };
2689 };
2690 class Melee
2691 {
2692 class Health
2693 {
2694 damage=0;
2695 };
2696 class Blood
2697 {
2698 damage=0;
2699 };
2700 class Shock
2701 {
2702 damage=0;
2703 };
2704 };
2705 class FragGrenade
2706 {
2707 class Health
2708 {
2709 damage=0;
2710 };
2711 class Blood
2712 {
2713 damage=0;
2714 };
2715 class Shock
2716 {
2717 damage=0;
2718 };
2719 };
2720 };
2721 class DamageZones
2722 {
2723 class twin1
2724 {
2725 class Health
2726 {
2727 hitpoints=1500;
2728 transferToGlobalCoef=0;
2729 };
2730 componentNames[]=
2731 {
2732 "doorsTwin1"
2733 };
2734 fatalInjuryCoef=-1;
2735 class ArmorType
2736 {
2737 class Projectile
2738 {
2739 class Health
2740 {
2741 damage=2;
2742 };
2743 class Blood
2744 {
2745 damage=0;
2746 };
2747 class Shock
2748 {
2749 damage=0;
2750 };
2751 };
2752 class Melee
2753 {
2754 class Health
2755 {
2756 damage=2.5;
2757 };
2758 class Blood
2759 {
2760 damage=0;
2761 };
2762 class Shock
2763 {
2764 damage=0;
2765 };
2766 };
2767 class FragGrenade
2768 {
2769 class Health
2770 {
2771 damage=3;
2772 };
2773 class Blood
2774 {
2775 damage=0;
2776 };
2777 class Shock
2778 {
2779 damage=0;
2780 };
2781 };
2782 };
2783 };
2784 class twin2
2785 {
2786 class Health
2787 {
2788 hitpoints=1500;
2789 transferToGlobalCoef=0;
2790 };
2791 componentNames[]=
2792 {
2793 "doorsTwin2"
2794 };
2795 fatalInjuryCoef=-1;
2796 class ArmorType
2797 {
2798 class Projectile
2799 {
2800 class Health
2801 {
2802 damage=2;
2803 };
2804 class Blood
2805 {
2806 damage=0;
2807 };
2808 class Shock
2809 {
2810 damage=0;
2811 };
2812 };
2813 class Melee
2814 {
2815 class Health
2816 {
2817 damage=2.5;
2818 };
2819 class Blood
2820 {
2821 damage=0;
2822 };
2823 class Shock
2824 {
2825 damage=0;
2826 };
2827 };
2828 class FragGrenade
2829 {
2830 class Health
2831 {
2832 damage=3;
2833 };
2834 class Blood
2835 {
2836 damage=0;
2837 };
2838 class Shock
2839 {
2840 damage=0;
2841 };
2842 };
2843 };
2844 };
2845 };
2846 };
2847 };
2848 class Land_Container_1Mo_DE: Land_Container_1Mo
2849 {
2850 scope=2;
2851 storageCategory=4;
2852 };
2853 class Land_Container_1Moh: HouseNoDestruct
2854 {
2855 scope=1;
2856 model="\dz\structures\industrial\containers\container_1moh.p3d";
2857 bounding="BSphere";
2858 class Doors
2859 {
2860 class DoorsTwin1
2861 {
2862 displayName="door Twin1";
2863 component="DoorsTwin1";
2864 soundPos="doorsTwin1_action";
2865 animPeriod=1;
2866 initPhase=0;
2867 initOpened=0.30000001;
2868 soundOpen="doorMetalContainerOpen";
2869 soundClose="doorMetalContainerClose";
2870 soundLocked="doorMetalContainerRattle";
2871 soundOpenABit="doorMetalContainerOpenABit";
2872 };
2873 };
2874 class DamageSystem
2875 {
2876 class GlobalHealth
2877 {
2878 class Health
2879 {
2880 hitpoints=1000;
2881 };
2882 };
2883 class GlobalArmor
2884 {
2885 class Projectile
2886 {
2887 class Health
2888 {
2889 damage=0;
2890 };
2891 class Blood
2892 {
2893 damage=0;
2894 };
2895 class Shock
2896 {
2897 damage=0;
2898 };
2899 };
2900 class Melee
2901 {
2902 class Health
2903 {
2904 damage=0;
2905 };
2906 class Blood
2907 {
2908 damage=0;
2909 };
2910 class Shock
2911 {
2912 damage=0;
2913 };
2914 };
2915 class FragGrenade
2916 {
2917 class Health
2918 {
2919 damage=0;
2920 };
2921 class Blood
2922 {
2923 damage=0;
2924 };
2925 class Shock
2926 {
2927 damage=0;
2928 };
2929 };
2930 };
2931 class DamageZones
2932 {
2933 class twin1
2934 {
2935 class Health
2936 {
2937 hitpoints=1500;
2938 transferToGlobalCoef=0;
2939 };
2940 componentNames[]=
2941 {
2942 "doorsTwin1"
2943 };
2944 fatalInjuryCoef=-1;
2945 class ArmorType
2946 {
2947 class Projectile
2948 {
2949 class Health
2950 {
2951 damage=2;
2952 };
2953 class Blood
2954 {
2955 damage=0;
2956 };
2957 class Shock
2958 {
2959 damage=0;
2960 };
2961 };
2962 class Melee
2963 {
2964 class Health
2965 {
2966 damage=2.5;
2967 };
2968 class Blood
2969 {
2970 damage=0;
2971 };
2972 class Shock
2973 {
2974 damage=0;
2975 };
2976 };
2977 class FragGrenade
2978 {
2979 class Health
2980 {
2981 damage=3;
2982 };
2983 class Blood
2984 {
2985 damage=0;
2986 };
2987 class Shock
2988 {
2989 damage=0;
2990 };
2991 };
2992 };
2993 };
2994 };
2995 };
2996 };
2997 class Land_Container_1Moh_DE: Land_Container_1Moh
2998 {
2999 scope=2;
3000 storageCategory=4;
3001 };
3002 class ContainerLockedBase: HouseNoDestruct
3003 {
3004 scope=0;
3005 storageCategory=4;
3006 model="\dz\structures\Industrial\Containers\ContainerLocked.p3d";
3007 hiddenSelections[]=
3008 {
3009 "zbytek"
3010 };
3011 class Doors
3012 {
3013 class DoorsTwin1
3014 {
3015 displayName="door Twin1";
3016 component="DoorsTwin1";
3017 soundPos="doorsTwin1_action";
3018 animPeriod=1;
3019 initPhase=0;
3020 initOpened=0.30000001;
3021 soundOpen="doorMetalContainerOpen";
3022 soundClose="doorMetalContainerClose";
3023 soundLocked="doorMetalContainerRattle";
3024 soundOpenABit="doorMetalContainerOpenABit";
3025 };
3026 class DoorsTwin2
3027 {
3028 displayName="door Twin2";
3029 component="DoorsTwin2";
3030 soundPos="doorsTwin2_action";
3031 animPeriod=1;
3032 initPhase=0;
3033 initOpened=0.30000001;
3034 soundOpen="doorMetalContainerOpen";
3035 soundClose="doorMetalContainerClose";
3036 soundLocked="doorMetalContainerRattle";
3037 soundOpenABit="doorMetalContainerOpenABit";
3038 };
3039 };
3040 class AnimationSources
3041 {
3042 class Side1_lock
3043 {
3044 source="user";
3045 initPhase=0;
3046 animPeriod=1.75;
3047 };
3048 class Side2_lock: Side1_lock
3049 {
3050 };
3051 };
3052 };
3053 class Land_ContainerLocked_Blue_DE: ContainerLockedBase
3054 {
3055 scope=2;
3056 hiddenSelectionsTextures[]=
3057 {
3058 "DZ\structures\Industrial\Containers\Data\ShippingContainerLock_blue_CO.paa"
3059 };
3060 };
3061 class Land_ContainerLocked_Yellow_DE: ContainerLockedBase
3062 {
3063 scope=2;
3064 hiddenSelectionsTextures[]=
3065 {
3066 "DZ\structures\Industrial\Containers\Data\ShippingContainerLock_yellow_CO.paa"
3067 };
3068 };
3069 class Land_ContainerLocked_Orange_DE: ContainerLockedBase
3070 {
3071 scope=2;
3072 hiddenSelectionsTextures[]=
3073 {
3074 "DZ\structures\Industrial\Containers\Data\ShippingContainerLock_orange_CO.paa"
3075 };
3076 };
3077 class Land_ContainerLocked_Red_DE: ContainerLockedBase
3078 {
3079 scope=2;
3080 hiddenSelectionsTextures[]=
3081 {
3082 "DZ\structures\Industrial\Containers\Data\ShippingContainerLock_red_CO.paa"
3083 };
3084 };
3085 class Land_Barn_Brick1: HouseNoDestruct
3086 {
3087 scope=1;
3088 model="\dz\structures\industrial\farms\barn_brick1.p3d";
3089 class Doors
3090 {
3091 class Doors1
3092 {
3093 displayName="door 1";
3094 component="Doors1";
3095 soundPos="doors1_action";
3096 animPeriod=1;
3097 initPhase=0;
3098 initOpened=0.30000001;
3099 soundOpen="doorWoodLargeOpen";
3100 soundClose="doorWoodLargeClose";
3101 soundLocked="doorWoodLargeRattle";
3102 soundOpenABit="doorWoodLargeOpenABit";
3103 };
3104 class Doors2
3105 {
3106 displayName="door 2";
3107 component="Doors2";
3108 soundPos="doors2_action";
3109 animPeriod=1;
3110 initPhase=0;
3111 initOpened=0.30000001;
3112 soundOpen="doorWoodLargeOpen";
3113 soundClose="doorWoodLargeClose";
3114 soundLocked="doorWoodLargeRattle";
3115 soundOpenABit="doorWoodLargeOpenABit";
3116 };
3117 class Doors3
3118 {
3119 displayName="door 3";
3120 component="Doors3";
3121 soundPos="doors3_action";
3122 animPeriod=1;
3123 initPhase=0;
3124 initOpened=0.30000001;
3125 soundOpen="doorWoodLargeOpen";
3126 soundClose="doorWoodLargeClose";
3127 soundLocked="doorWoodLargeRattle";
3128 soundOpenABit="doorWoodLargeOpenABit";
3129 };
3130 class Doors4
3131 {
3132 displayName="door 4";
3133 component="Doors4";
3134 soundPos="doors4_action";
3135 animPeriod=1;
3136 initPhase=0;
3137 initOpened=0.30000001;
3138 soundOpen="doorWoodLargeOpen";
3139 soundClose="doorWoodLargeClose";
3140 soundLocked="doorWoodLargeRattle";
3141 soundOpenABit="doorWoodLargeOpenABit";
3142 };
3143 };
3144 class DamageSystem
3145 {
3146 class GlobalHealth
3147 {
3148 class Health
3149 {
3150 hitpoints=1000;
3151 };
3152 };
3153 class GlobalArmor
3154 {
3155 class Projectile
3156 {
3157 class Health
3158 {
3159 damage=0;
3160 };
3161 class Blood
3162 {
3163 damage=0;
3164 };
3165 class Shock
3166 {
3167 damage=0;
3168 };
3169 };
3170 class Melee
3171 {
3172 class Health
3173 {
3174 damage=0;
3175 };
3176 class Blood
3177 {
3178 damage=0;
3179 };
3180 class Shock
3181 {
3182 damage=0;
3183 };
3184 };
3185 class FragGrenade
3186 {
3187 class Health
3188 {
3189 damage=0;
3190 };
3191 class Blood
3192 {
3193 damage=0;
3194 };
3195 class Shock
3196 {
3197 damage=0;
3198 };
3199 };
3200 };
3201 class DamageZones
3202 {
3203 class door1
3204 {
3205 class Health
3206 {
3207 hitpoints=1000;
3208 transferToGlobalCoef=0;
3209 };
3210 componentNames[]=
3211 {
3212 "doors1"
3213 };
3214 fatalInjuryCoef=-1;
3215 class ArmorType
3216 {
3217 class Projectile
3218 {
3219 class Health
3220 {
3221 damage=3;
3222 };
3223 class Blood
3224 {
3225 damage=0;
3226 };
3227 class Shock
3228 {
3229 damage=0;
3230 };
3231 };
3232 class Melee
3233 {
3234 class Health
3235 {
3236 damage=5;
3237 };
3238 class Blood
3239 {
3240 damage=0;
3241 };
3242 class Shock
3243 {
3244 damage=0;
3245 };
3246 };
3247 class FragGrenade
3248 {
3249 class Health
3250 {
3251 damage=10;
3252 };
3253 class Blood
3254 {
3255 damage=0;
3256 };
3257 class Shock
3258 {
3259 damage=0;
3260 };
3261 };
3262 };
3263 };
3264 class door2
3265 {
3266 class Health
3267 {
3268 hitpoints=1000;
3269 transferToGlobalCoef=0;
3270 };
3271 componentNames[]=
3272 {
3273 "doors2"
3274 };
3275 fatalInjuryCoef=-1;
3276 class ArmorType
3277 {
3278 class Projectile
3279 {
3280 class Health
3281 {
3282 damage=3;
3283 };
3284 class Blood
3285 {
3286 damage=0;
3287 };
3288 class Shock
3289 {
3290 damage=0;
3291 };
3292 };
3293 class Melee
3294 {
3295 class Health
3296 {
3297 damage=5;
3298 };
3299 class Blood
3300 {
3301 damage=0;
3302 };
3303 class Shock
3304 {
3305 damage=0;
3306 };
3307 };
3308 class FragGrenade
3309 {
3310 class Health
3311 {
3312 damage=10;
3313 };
3314 class Blood
3315 {
3316 damage=0;
3317 };
3318 class Shock
3319 {
3320 damage=0;
3321 };
3322 };
3323 };
3324 };
3325 class door3
3326 {
3327 class Health
3328 {
3329 hitpoints=1000;
3330 transferToGlobalCoef=0;
3331 };
3332 componentNames[]=
3333 {
3334 "doors3"
3335 };
3336 fatalInjuryCoef=-1;
3337 class ArmorType
3338 {
3339 class Projectile
3340 {
3341 class Health
3342 {
3343 damage=3;
3344 };
3345 class Blood
3346 {
3347 damage=0;
3348 };
3349 class Shock
3350 {
3351 damage=0;
3352 };
3353 };
3354 class Melee
3355 {
3356 class Health
3357 {
3358 damage=5;
3359 };
3360 class Blood
3361 {
3362 damage=0;
3363 };
3364 class Shock
3365 {
3366 damage=0;
3367 };
3368 };
3369 class FragGrenade
3370 {
3371 class Health
3372 {
3373 damage=10;
3374 };
3375 class Blood
3376 {
3377 damage=0;
3378 };
3379 class Shock
3380 {
3381 damage=0;
3382 };
3383 };
3384 };
3385 };
3386 class door4
3387 {
3388 class Health
3389 {
3390 hitpoints=1000;
3391 transferToGlobalCoef=0;
3392 };
3393 componentNames[]=
3394 {
3395 "doors4"
3396 };
3397 fatalInjuryCoef=-1;
3398 class ArmorType
3399 {
3400 class Projectile
3401 {
3402 class Health
3403 {
3404 damage=3;
3405 };
3406 class Blood
3407 {
3408 damage=0;
3409 };
3410 class Shock
3411 {
3412 damage=0;
3413 };
3414 };
3415 class Melee
3416 {
3417 class Health
3418 {
3419 damage=5;
3420 };
3421 class Blood
3422 {
3423 damage=0;
3424 };
3425 class Shock
3426 {
3427 damage=0;
3428 };
3429 };
3430 class FragGrenade
3431 {
3432 class Health
3433 {
3434 damage=10;
3435 };
3436 class Blood
3437 {
3438 damage=0;
3439 };
3440 class Shock
3441 {
3442 damage=0;
3443 };
3444 };
3445 };
3446 };
3447 };
3448 };
3449 };
3450 class Land_Barn_Brick2: HouseNoDestruct
3451 {
3452 scope=1;
3453 model="\dz\structures\industrial\farms\barn_brick2.p3d";
3454 class Doors
3455 {
3456 class Doors1
3457 {
3458 displayName="door 1";
3459 component="Doors1";
3460 soundPos="doors1_action";
3461 animPeriod=1;
3462 initPhase=0;
3463 initOpened=0.30000001;
3464 soundOpen="doorWoodSlideBigOpen";
3465 soundClose="doorWoodSlideBigClose";
3466 soundLocked="doorWoodSlideBigRattle";
3467 soundOpenABit="doorWoodSlideBigOpenABit";
3468 };
3469 class Doors2
3470 {
3471 displayName="door 2";
3472 component="Doors2";
3473 soundPos="doors2_action";
3474 animPeriod=1;
3475 initPhase=0;
3476 initOpened=0.30000001;
3477 soundOpen="doorWoodSlideBigOpen";
3478 soundClose="doorWoodSlideBigClose";
3479 soundLocked="doorWoodSlideBigRattle";
3480 soundOpenABit="doorWoodSlideBigOpenABit";
3481 };
3482 class Doors3
3483 {
3484 displayName="door 3";
3485 component="Doors3";
3486 soundPos="doors3_action";
3487 animPeriod=1;
3488 initPhase=0;
3489 initOpened=0.30000001;
3490 soundOpen="doorWoodSlideBigOpen";
3491 soundClose="doorWoodSlideBigClose";
3492 soundLocked="doorWoodSlideBigRattle";
3493 soundOpenABit="doorWoodSlideBigOpenABit";
3494 };
3495 class Doors4
3496 {
3497 displayName="door 4";
3498 component="Doors4";
3499 soundPos="doors4_action";
3500 animPeriod=1;
3501 initPhase=0;
3502 initOpened=0.30000001;
3503 soundOpen="doorWoodSlideBigOpen";
3504 soundClose="doorWoodSlideBigClose";
3505 soundLocked="doorWoodSlideBigRattle";
3506 soundOpenABit="doorWoodSlideBigOpenABit";
3507 };
3508 };
3509 class DamageSystem
3510 {
3511 class GlobalHealth
3512 {
3513 class Health
3514 {
3515 hitpoints=1000;
3516 };
3517 };
3518 class GlobalArmor
3519 {
3520 class Projectile
3521 {
3522 class Health
3523 {
3524 damage=0;
3525 };
3526 class Blood
3527 {
3528 damage=0;
3529 };
3530 class Shock
3531 {
3532 damage=0;
3533 };
3534 };
3535 class Melee
3536 {
3537 class Health
3538 {
3539 damage=0;
3540 };
3541 class Blood
3542 {
3543 damage=0;
3544 };
3545 class Shock
3546 {
3547 damage=0;
3548 };
3549 };
3550 class FragGrenade
3551 {
3552 class Health
3553 {
3554 damage=0;
3555 };
3556 class Blood
3557 {
3558 damage=0;
3559 };
3560 class Shock
3561 {
3562 damage=0;
3563 };
3564 };
3565 };
3566 class DamageZones
3567 {
3568 class door1
3569 {
3570 class Health
3571 {
3572 hitpoints=1000;
3573 transferToGlobalCoef=0;
3574 };
3575 componentNames[]=
3576 {
3577 "doors1"
3578 };
3579 fatalInjuryCoef=-1;
3580 class ArmorType
3581 {
3582 class Projectile
3583 {
3584 class Health
3585 {
3586 damage=3;
3587 };
3588 class Blood
3589 {
3590 damage=0;
3591 };
3592 class Shock
3593 {
3594 damage=0;
3595 };
3596 };
3597 class Melee
3598 {
3599 class Health
3600 {
3601 damage=5;
3602 };
3603 class Blood
3604 {
3605 damage=0;
3606 };
3607 class Shock
3608 {
3609 damage=0;
3610 };
3611 };
3612 class FragGrenade
3613 {
3614 class Health
3615 {
3616 damage=10;
3617 };
3618 class Blood
3619 {
3620 damage=0;
3621 };
3622 class Shock
3623 {
3624 damage=0;
3625 };
3626 };
3627 };
3628 };
3629 class door2
3630 {
3631 class Health
3632 {
3633 hitpoints=1000;
3634 transferToGlobalCoef=0;
3635 };
3636 componentNames[]=
3637 {
3638 "doors2"
3639 };
3640 fatalInjuryCoef=-1;
3641 class ArmorType
3642 {
3643 class Projectile
3644 {
3645 class Health
3646 {
3647 damage=3;
3648 };
3649 class Blood
3650 {
3651 damage=0;
3652 };
3653 class Shock
3654 {
3655 damage=0;
3656 };
3657 };
3658 class Melee
3659 {
3660 class Health
3661 {
3662 damage=5;
3663 };
3664 class Blood
3665 {
3666 damage=0;
3667 };
3668 class Shock
3669 {
3670 damage=0;
3671 };
3672 };
3673 class FragGrenade
3674 {
3675 class Health
3676 {
3677 damage=10;
3678 };
3679 class Blood
3680 {
3681 damage=0;
3682 };
3683 class Shock
3684 {
3685 damage=0;
3686 };
3687 };
3688 };
3689 };
3690 class door3
3691 {
3692 class Health
3693 {
3694 hitpoints=1000;
3695 transferToGlobalCoef=0;
3696 };
3697 componentNames[]=
3698 {
3699 "doors3"
3700 };
3701 fatalInjuryCoef=-1;
3702 class ArmorType
3703 {
3704 class Projectile
3705 {
3706 class Health
3707 {
3708 damage=3;
3709 };
3710 class Blood
3711 {
3712 damage=0;
3713 };
3714 class Shock
3715 {
3716 damage=0;
3717 };
3718 };
3719 class Melee
3720 {
3721 class Health
3722 {
3723 damage=5;
3724 };
3725 class Blood
3726 {
3727 damage=0;
3728 };
3729 class Shock
3730 {
3731 damage=0;
3732 };
3733 };
3734 class FragGrenade
3735 {
3736 class Health
3737 {
3738 damage=10;
3739 };
3740 class Blood
3741 {
3742 damage=0;
3743 };
3744 class Shock
3745 {
3746 damage=0;
3747 };
3748 };
3749 };
3750 };
3751 class door4
3752 {
3753 class Health
3754 {
3755 hitpoints=1000;
3756 transferToGlobalCoef=0;
3757 };
3758 componentNames[]=
3759 {
3760 "doors4"
3761 };
3762 fatalInjuryCoef=-1;
3763 class ArmorType
3764 {
3765 class Projectile
3766 {
3767 class Health
3768 {
3769 damage=3;
3770 };
3771 class Blood
3772 {
3773 damage=0;
3774 };
3775 class Shock
3776 {
3777 damage=0;
3778 };
3779 };
3780 class Melee
3781 {
3782 class Health
3783 {
3784 damage=5;
3785 };
3786 class Blood
3787 {
3788 damage=0;
3789 };
3790 class Shock
3791 {
3792 damage=0;
3793 };
3794 };
3795 class FragGrenade
3796 {
3797 class Health
3798 {
3799 damage=10;
3800 };
3801 class Blood
3802 {
3803 damage=0;
3804 };
3805 class Shock
3806 {
3807 damage=0;
3808 };
3809 };
3810 };
3811 };
3812 };
3813 };
3814 };
3815 class Land_Barn_Wood1: HouseNoDestruct
3816 {
3817 scope=1;
3818 model="\dz\structures\industrial\farms\barn_wood1.p3d";
3819 class Doors
3820 {
3821 class Doors1
3822 {
3823 displayName="door 1";
3824 component="Doors1";
3825 soundPos="doors1_action";
3826 animPeriod=1;
3827 initPhase=0;
3828 initOpened=0.30000001;
3829 soundOpen="doorWoodSlideBigOpen";
3830 soundClose="doorWoodSlideBigClose";
3831 soundLocked="doorWoodSlideBigRattle";
3832 soundOpenABit="doorWoodSlideBigOpenABit";
3833 };
3834 class Doors2
3835 {
3836 displayName="door 2";
3837 component="Doors2";
3838 soundPos="doors2_action";
3839 animPeriod=1;
3840 initPhase=0;
3841 initOpened=0.30000001;
3842 soundOpen="doorWoodSlideBigOpen";
3843 soundClose="doorWoodSlideBigClose";
3844 soundLocked="doorWoodSlideBigRattle";
3845 soundOpenABit="doorWoodSlideBigOpenABit";
3846 };
3847 class Doors3
3848 {
3849 displayName="door 3";
3850 component="Doors3";
3851 soundPos="doors3_action";
3852 animPeriod=1;
3853 initPhase=0;
3854 initOpened=0.30000001;
3855 soundOpen="doorWoodSlideBigOpen";
3856 soundClose="doorWoodSlideBigClose";
3857 soundLocked="doorWoodSlideBigRattle";
3858 soundOpenABit="doorWoodSlideBigOpenABit";
3859 };
3860 class Doors4
3861 {
3862 displayName="door 4";
3863 component="Doors4";
3864 soundPos="doors4_action";
3865 animPeriod=1;
3866 initPhase=0;
3867 initOpened=0.30000001;
3868 soundOpen="doorWoodSlideBigOpen";
3869 soundClose="doorWoodSlideBigClose";
3870 soundLocked="doorWoodSlideBigRattle";
3871 soundOpenABit="doorWoodSlideBigOpenABit";
3872 };
3873 class Doors5
3874 {
3875 displayName="door 5";
3876 component="Doors5";
3877 soundPos="doors5_action";
3878 animPeriod=1;
3879 initPhase=0;
3880 initOpened=0.30000001;
3881 soundOpen="doorWoodNolatchOpen";
3882 soundClose="doorWoodNolatchClose";
3883 soundLocked="doorWoodNolatchRattle";
3884 soundOpenABit="doorWoodNolatchOpenABit";
3885 };
3886 class Doors6
3887 {
3888 displayName="door 6";
3889 component="Doors6";
3890 soundPos="doors6_action";
3891 animPeriod=1;
3892 initPhase=0;
3893 initOpened=0.30000001;
3894 soundOpen="doorWoodNolatchOpen";
3895 soundClose="doorWoodNolatchClose";
3896 soundLocked="doorWoodNolatchRattle";
3897 soundOpenABit="doorWoodNolatchOpenABit";
3898 };
3899 };
3900 class DamageSystem
3901 {
3902 class GlobalHealth
3903 {
3904 class Health
3905 {
3906 hitpoints=1000;
3907 };
3908 };
3909 class GlobalArmor
3910 {
3911 class Projectile
3912 {
3913 class Health
3914 {
3915 damage=0;
3916 };
3917 class Blood
3918 {
3919 damage=0;
3920 };
3921 class Shock
3922 {
3923 damage=0;
3924 };
3925 };
3926 class Melee
3927 {
3928 class Health
3929 {
3930 damage=0;
3931 };
3932 class Blood
3933 {
3934 damage=0;
3935 };
3936 class Shock
3937 {
3938 damage=0;
3939 };
3940 };
3941 class FragGrenade
3942 {
3943 class Health
3944 {
3945 damage=0;
3946 };
3947 class Blood
3948 {
3949 damage=0;
3950 };
3951 class Shock
3952 {
3953 damage=0;
3954 };
3955 };
3956 };
3957 class DamageZones
3958 {
3959 class door1
3960 {
3961 class Health
3962 {
3963 hitpoints=1500;
3964 transferToGlobalCoef=0;
3965 };
3966 componentNames[]=
3967 {
3968 "doors1"
3969 };
3970 fatalInjuryCoef=-1;
3971 class ArmorType
3972 {
3973 class Projectile
3974 {
3975 class Health
3976 {
3977 damage=3;
3978 };
3979 class Blood
3980 {
3981 damage=0;
3982 };
3983 class Shock
3984 {
3985 damage=0;
3986 };
3987 };
3988 class Melee
3989 {
3990 class Health
3991 {
3992 damage=5;
3993 };
3994 class Blood
3995 {
3996 damage=0;
3997 };
3998 class Shock
3999 {
4000 damage=0;
4001 };
4002 };
4003 class FragGrenade
4004 {
4005 class Health
4006 {
4007 damage=10;
4008 };
4009 class Blood
4010 {
4011 damage=0;
4012 };
4013 class Shock
4014 {
4015 damage=0;
4016 };
4017 };
4018 };
4019 };
4020 class door2
4021 {
4022 class Health
4023 {
4024 hitpoints=1500;
4025 transferToGlobalCoef=0;
4026 };
4027 componentNames[]=
4028 {
4029 "doors2"
4030 };
4031 fatalInjuryCoef=-1;
4032 class ArmorType
4033 {
4034 class Projectile
4035 {
4036 class Health
4037 {
4038 damage=3;
4039 };
4040 class Blood
4041 {
4042 damage=0;
4043 };
4044 class Shock
4045 {
4046 damage=0;
4047 };
4048 };
4049 class Melee
4050 {
4051 class Health
4052 {
4053 damage=5;
4054 };
4055 class Blood
4056 {
4057 damage=0;
4058 };
4059 class Shock
4060 {
4061 damage=0;
4062 };
4063 };
4064 class FragGrenade
4065 {
4066 class Health
4067 {
4068 damage=10;
4069 };
4070 class Blood
4071 {
4072 damage=0;
4073 };
4074 class Shock
4075 {
4076 damage=0;
4077 };
4078 };
4079 };
4080 };
4081 class door3
4082 {
4083 class Health
4084 {
4085 hitpoints=1500;
4086 transferToGlobalCoef=0;
4087 };
4088 componentNames[]=
4089 {
4090 "doors3"
4091 };
4092 fatalInjuryCoef=-1;
4093 class ArmorType
4094 {
4095 class Projectile
4096 {
4097 class Health
4098 {
4099 damage=3;
4100 };
4101 class Blood
4102 {
4103 damage=0;
4104 };
4105 class Shock
4106 {
4107 damage=0;
4108 };
4109 };
4110 class Melee
4111 {
4112 class Health
4113 {
4114 damage=5;
4115 };
4116 class Blood
4117 {
4118 damage=0;
4119 };
4120 class Shock
4121 {
4122 damage=0;
4123 };
4124 };
4125 class FragGrenade
4126 {
4127 class Health
4128 {
4129 damage=10;
4130 };
4131 class Blood
4132 {
4133 damage=0;
4134 };
4135 class Shock
4136 {
4137 damage=0;
4138 };
4139 };
4140 };
4141 };
4142 class door4
4143 {
4144 class Health
4145 {
4146 hitpoints=1500;
4147 transferToGlobalCoef=0;
4148 };
4149 componentNames[]=
4150 {
4151 "doors4"
4152 };
4153 fatalInjuryCoef=-1;
4154 class ArmorType
4155 {
4156 class Projectile
4157 {
4158 class Health
4159 {
4160 damage=3;
4161 };
4162 class Blood
4163 {
4164 damage=0;
4165 };
4166 class Shock
4167 {
4168 damage=0;
4169 };
4170 };
4171 class Melee
4172 {
4173 class Health
4174 {
4175 damage=5;
4176 };
4177 class Blood
4178 {
4179 damage=0;
4180 };
4181 class Shock
4182 {
4183 damage=0;
4184 };
4185 };
4186 class FragGrenade
4187 {
4188 class Health
4189 {
4190 damage=10;
4191 };
4192 class Blood
4193 {
4194 damage=0;
4195 };
4196 class Shock
4197 {
4198 damage=0;
4199 };
4200 };
4201 };
4202 };
4203 class door5
4204 {
4205 class Health
4206 {
4207 hitpoints=1000;
4208 transferToGlobalCoef=0;
4209 };
4210 componentNames[]=
4211 {
4212 "doors5"
4213 };
4214 fatalInjuryCoef=-1;
4215 class ArmorType
4216 {
4217 class Projectile
4218 {
4219 class Health
4220 {
4221 damage=3;
4222 };
4223 class Blood
4224 {
4225 damage=0;
4226 };
4227 class Shock
4228 {
4229 damage=0;
4230 };
4231 };
4232 class Melee
4233 {
4234 class Health
4235 {
4236 damage=5;
4237 };
4238 class Blood
4239 {
4240 damage=0;
4241 };
4242 class Shock
4243 {
4244 damage=0;
4245 };
4246 };
4247 class FragGrenade
4248 {
4249 class Health
4250 {
4251 damage=10;
4252 };
4253 class Blood
4254 {
4255 damage=0;
4256 };
4257 class Shock
4258 {
4259 damage=0;
4260 };
4261 };
4262 };
4263 };
4264 class door6
4265 {
4266 class Health
4267 {
4268 hitpoints=1000;
4269 transferToGlobalCoef=0;
4270 };
4271 componentNames[]=
4272 {
4273 "doors6"
4274 };
4275 fatalInjuryCoef=-1;
4276 class ArmorType
4277 {
4278 class Projectile
4279 {
4280 class Health
4281 {
4282 damage=3;
4283 };
4284 class Blood
4285 {
4286 damage=0;
4287 };
4288 class Shock
4289 {
4290 damage=0;
4291 };
4292 };
4293 class Melee
4294 {
4295 class Health
4296 {
4297 damage=5;
4298 };
4299 class Blood
4300 {
4301 damage=0;
4302 };
4303 class Shock
4304 {
4305 damage=0;
4306 };
4307 };
4308 class FragGrenade
4309 {
4310 class Health
4311 {
4312 damage=10;
4313 };
4314 class Blood
4315 {
4316 damage=0;
4317 };
4318 class Shock
4319 {
4320 damage=0;
4321 };
4322 };
4323 };
4324 };
4325 };
4326 };
4327 };
4328 class Land_Barn_Wood2: HouseNoDestruct
4329 {
4330 scope=1;
4331 model="\dz\structures\industrial\farms\barn_wood2.p3d";
4332 class Doors
4333 {
4334 class Doors1
4335 {
4336 displayName="door 1";
4337 component="Doors1";
4338 soundPos="doors1_action";
4339 animPeriod=1;
4340 initPhase=0;
4341 initOpened=0.30000001;
4342 soundOpen="doorWoodSlideBigOpen";
4343 soundClose="doorWoodSlideBigClose";
4344 soundLocked="doorWoodSlideBigRattle";
4345 soundOpenABit="doorWoodSlideBigOpenABit";
4346 };
4347 class Doors2
4348 {
4349 displayName="door 2";
4350 component="Doors2";
4351 soundPos="doors2_action";
4352 animPeriod=1;
4353 initPhase=0;
4354 initOpened=0.30000001;
4355 soundOpen="doorWoodSlideBigOpen";
4356 soundClose="doorWoodSlideBigClose";
4357 soundLocked="doorWoodSlideBigRattle";
4358 soundOpenABit="doorWoodSlideBigOpenABit";
4359 };
4360 class Doors3
4361 {
4362 displayName="door 3";
4363 component="Doors3";
4364 soundPos="doors3_action";
4365 animPeriod=1;
4366 initPhase=0;
4367 initOpened=0.30000001;
4368 soundOpen="doorWoodSlideBigOpen";
4369 soundClose="doorWoodSlideBigClose";
4370 soundLocked="doorWoodSlideBigRattle";
4371 soundOpenABit="doorWoodSlideBigOpenABit";
4372 };
4373 class Doors4
4374 {
4375 displayName="door 4";
4376 component="Doors4";
4377 soundPos="doors4_action";
4378 animPeriod=1;
4379 initPhase=0;
4380 initOpened=0.30000001;
4381 soundOpen="doorWoodSlideBigOpen";
4382 soundClose="doorWoodSlideBigClose";
4383 soundLocked="doorWoodSlideBigRattle";
4384 soundOpenABit="doorWoodSlideBigOpenABit";
4385 };
4386 class Doors5
4387 {
4388 displayName="door 5";
4389 component="Doors5";
4390 soundPos="doors5_action";
4391 animPeriod=1;
4392 initPhase=0;
4393 initOpened=0.30000001;
4394 soundOpen="doorWoodNolatchOpen";
4395 soundClose="doorWoodNolatchClose";
4396 soundLocked="doorWoodNolatchRattle";
4397 soundOpenABit="doorWoodNolatchOpenABit";
4398 };
4399 };
4400 class DamageSystem
4401 {
4402 class GlobalHealth
4403 {
4404 class Health
4405 {
4406 hitpoints=1000;
4407 };
4408 };
4409 class GlobalArmor
4410 {
4411 class Projectile
4412 {
4413 class Health
4414 {
4415 damage=0;
4416 };
4417 class Blood
4418 {
4419 damage=0;
4420 };
4421 class Shock
4422 {
4423 damage=0;
4424 };
4425 };
4426 class Melee
4427 {
4428 class Health
4429 {
4430 damage=0;
4431 };
4432 class Blood
4433 {
4434 damage=0;
4435 };
4436 class Shock
4437 {
4438 damage=0;
4439 };
4440 };
4441 class FragGrenade
4442 {
4443 class Health
4444 {
4445 damage=0;
4446 };
4447 class Blood
4448 {
4449 damage=0;
4450 };
4451 class Shock
4452 {
4453 damage=0;
4454 };
4455 };
4456 };
4457 class DamageZones
4458 {
4459 class door1
4460 {
4461 class Health
4462 {
4463 hitpoints=1500;
4464 transferToGlobalCoef=0;
4465 };
4466 componentNames[]=
4467 {
4468 "doors1"
4469 };
4470 fatalInjuryCoef=-1;
4471 class ArmorType
4472 {
4473 class Projectile
4474 {
4475 class Health
4476 {
4477 damage=3;
4478 };
4479 class Blood
4480 {
4481 damage=0;
4482 };
4483 class Shock
4484 {
4485 damage=0;
4486 };
4487 };
4488 class Melee
4489 {
4490 class Health
4491 {
4492 damage=5;
4493 };
4494 class Blood
4495 {
4496 damage=0;
4497 };
4498 class Shock
4499 {
4500 damage=0;
4501 };
4502 };
4503 class FragGrenade
4504 {
4505 class Health
4506 {
4507 damage=10;
4508 };
4509 class Blood
4510 {
4511 damage=0;
4512 };
4513 class Shock
4514 {
4515 damage=0;
4516 };
4517 };
4518 };
4519 };
4520 class door2
4521 {
4522 class Health
4523 {
4524 hitpoints=1500;
4525 transferToGlobalCoef=0;
4526 };
4527 componentNames[]=
4528 {
4529 "doors2"
4530 };
4531 fatalInjuryCoef=-1;
4532 class ArmorType
4533 {
4534 class Projectile
4535 {
4536 class Health
4537 {
4538 damage=3;
4539 };
4540 class Blood
4541 {
4542 damage=0;
4543 };
4544 class Shock
4545 {
4546 damage=0;
4547 };
4548 };
4549 class Melee
4550 {
4551 class Health
4552 {
4553 damage=5;
4554 };
4555 class Blood
4556 {
4557 damage=0;
4558 };
4559 class Shock
4560 {
4561 damage=0;
4562 };
4563 };
4564 class FragGrenade
4565 {
4566 class Health
4567 {
4568 damage=10;
4569 };
4570 class Blood
4571 {
4572 damage=0;
4573 };
4574 class Shock
4575 {
4576 damage=0;
4577 };
4578 };
4579 };
4580 };
4581 class door3
4582 {
4583 class Health
4584 {
4585 hitpoints=1500;
4586 transferToGlobalCoef=0;
4587 };
4588 componentNames[]=
4589 {
4590 "doors3"
4591 };
4592 fatalInjuryCoef=-1;
4593 class ArmorType
4594 {
4595 class Projectile
4596 {
4597 class Health
4598 {
4599 damage=3;
4600 };
4601 class Blood
4602 {
4603 damage=0;
4604 };
4605 class Shock
4606 {
4607 damage=0;
4608 };
4609 };
4610 class Melee
4611 {
4612 class Health
4613 {
4614 damage=5;
4615 };
4616 class Blood
4617 {
4618 damage=0;
4619 };
4620 class Shock
4621 {
4622 damage=0;
4623 };
4624 };
4625 class FragGrenade
4626 {
4627 class Health
4628 {
4629 damage=10;
4630 };
4631 class Blood
4632 {
4633 damage=0;
4634 };
4635 class Shock
4636 {
4637 damage=0;
4638 };
4639 };
4640 };
4641 };
4642 class door4
4643 {
4644 class Health
4645 {
4646 hitpoints=1500;
4647 transferToGlobalCoef=0;
4648 };
4649 componentNames[]=
4650 {
4651 "doors4"
4652 };
4653 fatalInjuryCoef=-1;
4654 class ArmorType
4655 {
4656 class Projectile
4657 {
4658 class Health
4659 {
4660 damage=3;
4661 };
4662 class Blood
4663 {
4664 damage=0;
4665 };
4666 class Shock
4667 {
4668 damage=0;
4669 };
4670 };
4671 class Melee
4672 {
4673 class Health
4674 {
4675 damage=5;
4676 };
4677 class Blood
4678 {
4679 damage=0;
4680 };
4681 class Shock
4682 {
4683 damage=0;
4684 };
4685 };
4686 class FragGrenade
4687 {
4688 class Health
4689 {
4690 damage=10;
4691 };
4692 class Blood
4693 {
4694 damage=0;
4695 };
4696 class Shock
4697 {
4698 damage=0;
4699 };
4700 };
4701 };
4702 };
4703 class door5
4704 {
4705 class Health
4706 {
4707 hitpoints=1000;
4708 transferToGlobalCoef=0;
4709 };
4710 componentNames[]=
4711 {
4712 "doors5"
4713 };
4714 fatalInjuryCoef=-1;
4715 class ArmorType
4716 {
4717 class Projectile
4718 {
4719 class Health
4720 {
4721 damage=3;
4722 };
4723 class Blood
4724 {
4725 damage=0;
4726 };
4727 class Shock
4728 {
4729 damage=0;
4730 };
4731 };
4732 class Melee
4733 {
4734 class Health
4735 {
4736 damage=5;
4737 };
4738 class Blood
4739 {
4740 damage=0;
4741 };
4742 class Shock
4743 {
4744 damage=0;
4745 };
4746 };
4747 class FragGrenade
4748 {
4749 class Health
4750 {
4751 damage=10;
4752 };
4753 class Blood
4754 {
4755 damage=0;
4756 };
4757 class Shock
4758 {
4759 damage=0;
4760 };
4761 };
4762 };
4763 };
4764 };
4765 };
4766 };
4767 class Land_Barn_Metal_Big: HouseNoDestruct
4768 {
4769 scope=1;
4770 model="\DZ\structures\Industrial\Farms\Barn_Metal_Big.p3d";
4771 class Doors
4772 {
4773 class Doors1
4774 {
4775 displayName="door 1";
4776 component="Doors1";
4777 soundPos="doors1_action";
4778 animPeriod=1;
4779 initPhase=0;
4780 initOpened=0.30000001;
4781 soundOpen="doorMetalTwinBigOpen";
4782 soundClose="doorMetalTwinBigClose";
4783 soundLocked="doorMetalTwinBigRattle";
4784 soundOpenABit="doorMetalTwinBigOpenABit";
4785 };
4786 class Doors2
4787 {
4788 displayName="door 2";
4789 component="Doors2";
4790 soundPos="doors2_action";
4791 animPeriod=1;
4792 initPhase=0;
4793 initOpened=0.30000001;
4794 soundOpen="doorMetalTwinBigOpen";
4795 soundClose="doorMetalTwinBigClose";
4796 soundLocked="doorMetalTwinBigRattle";
4797 soundOpenABit="doorMetalTwinBigOpenABit";
4798 };
4799 class Doors3
4800 {
4801 displayName="door 3";
4802 component="Doors3";
4803 soundPos="doors3_action";
4804 animPeriod=1;
4805 initPhase=0;
4806 initOpened=0.30000001;
4807 soundOpen="doorMetalTwinBigOpen";
4808 soundClose="doorMetalTwinBigClose";
4809 soundLocked="doorMetalTwinBigRattle";
4810 soundOpenABit="doorMetalTwinBigOpenABit";
4811 };
4812 class Doors4
4813 {
4814 displayName="door 4";
4815 component="Doors4";
4816 soundPos="doors4_action";
4817 animPeriod=1;
4818 initPhase=0;
4819 initOpened=0.30000001;
4820 soundOpen="doorMetalTwinBigOpen";
4821 soundClose="doorMetalTwinBigClose";
4822 soundLocked="doorMetalTwinBigRattle";
4823 soundOpenABit="doorMetalTwinBigOpenABit";
4824 };
4825 };
4826 class DamageSystem
4827 {
4828 class GlobalHealth
4829 {
4830 class Health
4831 {
4832 hitpoints=1000;
4833 };
4834 };
4835 class GlobalArmor
4836 {
4837 class Projectile
4838 {
4839 class Health
4840 {
4841 damage=0;
4842 };
4843 class Blood
4844 {
4845 damage=0;
4846 };
4847 class Shock
4848 {
4849 damage=0;
4850 };
4851 };
4852 class Melee
4853 {
4854 class Health
4855 {
4856 damage=0;
4857 };
4858 class Blood
4859 {
4860 damage=0;
4861 };
4862 class Shock
4863 {
4864 damage=0;
4865 };
4866 };
4867 class FragGrenade
4868 {
4869 class Health
4870 {
4871 damage=0;
4872 };
4873 class Blood
4874 {
4875 damage=0;
4876 };
4877 class Shock
4878 {
4879 damage=0;
4880 };
4881 };
4882 };
4883 class DamageZones
4884 {
4885 class door1
4886 {
4887 class Health
4888 {
4889 hitpoints=1500;
4890 transferToGlobalCoef=0;
4891 };
4892 componentNames[]=
4893 {
4894 "doors1"
4895 };
4896 fatalInjuryCoef=-1;
4897 class ArmorType
4898 {
4899 class Projectile
4900 {
4901 class Health
4902 {
4903 damage=2;
4904 };
4905 class Blood
4906 {
4907 damage=0;
4908 };
4909 class Shock
4910 {
4911 damage=0;
4912 };
4913 };
4914 class Melee
4915 {
4916 class Health
4917 {
4918 damage=2.5;
4919 };
4920 class Blood
4921 {
4922 damage=0;
4923 };
4924 class Shock
4925 {
4926 damage=0;
4927 };
4928 };
4929 class FragGrenade
4930 {
4931 class Health
4932 {
4933 damage=3;
4934 };
4935 class Blood
4936 {
4937 damage=0;
4938 };
4939 class Shock
4940 {
4941 damage=0;
4942 };
4943 };
4944 };
4945 };
4946 class door2
4947 {
4948 class Health
4949 {
4950 hitpoints=1500;
4951 transferToGlobalCoef=0;
4952 };
4953 componentNames[]=
4954 {
4955 "doors2"
4956 };
4957 fatalInjuryCoef=-1;
4958 class ArmorType
4959 {
4960 class Projectile
4961 {
4962 class Health
4963 {
4964 damage=2;
4965 };
4966 class Blood
4967 {
4968 damage=0;
4969 };
4970 class Shock
4971 {
4972 damage=0;
4973 };
4974 };
4975 class Melee
4976 {
4977 class Health
4978 {
4979 damage=2.5;
4980 };
4981 class Blood
4982 {
4983 damage=0;
4984 };
4985 class Shock
4986 {
4987 damage=0;
4988 };
4989 };
4990 class FragGrenade
4991 {
4992 class Health
4993 {
4994 damage=3;
4995 };
4996 class Blood
4997 {
4998 damage=0;
4999 };
5000 class Shock
5001 {
5002 damage=0;
5003 };
5004 };
5005 };
5006 };
5007 class door3
5008 {
5009 class Health
5010 {
5011 hitpoints=1500;
5012 transferToGlobalCoef=0;
5013 };
5014 componentNames[]=
5015 {
5016 "doors3"
5017 };
5018 fatalInjuryCoef=-1;
5019 class ArmorType
5020 {
5021 class Projectile
5022 {
5023 class Health
5024 {
5025 damage=2;
5026 };
5027 class Blood
5028 {
5029 damage=0;
5030 };
5031 class Shock
5032 {
5033 damage=0;
5034 };
5035 };
5036 class Melee
5037 {
5038 class Health
5039 {
5040 damage=2.5;
5041 };
5042 class Blood
5043 {
5044 damage=0;
5045 };
5046 class Shock
5047 {
5048 damage=0;
5049 };
5050 };
5051 class FragGrenade
5052 {
5053 class Health
5054 {
5055 damage=3;
5056 };
5057 class Blood
5058 {
5059 damage=0;
5060 };
5061 class Shock
5062 {
5063 damage=0;
5064 };
5065 };
5066 };
5067 };
5068 class door4
5069 {
5070 class Health
5071 {
5072 hitpoints=1500;
5073 transferToGlobalCoef=0;
5074 };
5075 componentNames[]=
5076 {
5077 "doors4"
5078 };
5079 fatalInjuryCoef=-1;
5080 class ArmorType
5081 {
5082 class Projectile
5083 {
5084 class Health
5085 {
5086 damage=2;
5087 };
5088 class Blood
5089 {
5090 damage=0;
5091 };
5092 class Shock
5093 {
5094 damage=0;
5095 };
5096 };
5097 class Melee
5098 {
5099 class Health
5100 {
5101 damage=2.5;
5102 };
5103 class Blood
5104 {
5105 damage=0;
5106 };
5107 class Shock
5108 {
5109 damage=0;
5110 };
5111 };
5112 class FragGrenade
5113 {
5114 class Health
5115 {
5116 damage=3;
5117 };
5118 class Blood
5119 {
5120 damage=0;
5121 };
5122 class Shock
5123 {
5124 damage=0;
5125 };
5126 };
5127 };
5128 };
5129 };
5130 };
5131 };
5132 class Land_Barn_Metal_Big_Grey: HouseNoDestruct
5133 {
5134 scope=1;
5135 model="\dz\structures\industrial\farms\barn_metal_big_grey.p3d";
5136 class Doors
5137 {
5138 class Doors1
5139 {
5140 displayName="door 1";
5141 component="Doors1";
5142 soundPos="doors1_action";
5143 animPeriod=1;
5144 initPhase=0;
5145 initOpened=0.30000001;
5146 soundOpen="doorMetalTwinBigOpen";
5147 soundClose="doorMetalTwinBigClose";
5148 soundLocked="doorMetalTwinBigRattle";
5149 soundOpenABit="doorMetalTwinBigOpenABit";
5150 };
5151 class Doors2
5152 {
5153 displayName="door 2";
5154 component="Doors2";
5155 soundPos="doors2_action";
5156 animPeriod=1;
5157 initPhase=0;
5158 initOpened=0.30000001;
5159 soundOpen="doorMetalTwinBigOpen";
5160 soundClose="doorMetalTwinBigClose";
5161 soundLocked="doorMetalTwinBigRattle";
5162 soundOpenABit="doorMetalTwinBigOpenABit";
5163 };
5164 class Doors3
5165 {
5166 displayName="door 3";
5167 component="Doors3";
5168 soundPos="doors3_action";
5169 animPeriod=1;
5170 initPhase=0;
5171 initOpened=0.30000001;
5172 soundOpen="doorMetalTwinBigOpen";
5173 soundClose="doorMetalTwinBigClose";
5174 soundLocked="doorMetalTwinBigRattle";
5175 soundOpenABit="doorMetalTwinBigOpenABit";
5176 };
5177 class Doors4
5178 {
5179 displayName="door 4";
5180 component="Doors4";
5181 soundPos="doors4_action";
5182 animPeriod=1;
5183 initPhase=0;
5184 initOpened=0.30000001;
5185 soundOpen="doorMetalTwinBigOpen";
5186 soundClose="doorMetalTwinBigClose";
5187 soundLocked="doorMetalTwinBigRattle";
5188 soundOpenABit="doorMetalTwinBigOpenABit";
5189 };
5190 };
5191 class DamageSystem
5192 {
5193 class GlobalHealth
5194 {
5195 class Health
5196 {
5197 hitpoints=1000;
5198 };
5199 };
5200 class GlobalArmor
5201 {
5202 class Projectile
5203 {
5204 class Health
5205 {
5206 damage=0;
5207 };
5208 class Blood
5209 {
5210 damage=0;
5211 };
5212 class Shock
5213 {
5214 damage=0;
5215 };
5216 };
5217 class Melee
5218 {
5219 class Health
5220 {
5221 damage=0;
5222 };
5223 class Blood
5224 {
5225 damage=0;
5226 };
5227 class Shock
5228 {
5229 damage=0;
5230 };
5231 };
5232 class FragGrenade
5233 {
5234 class Health
5235 {
5236 damage=0;
5237 };
5238 class Blood
5239 {
5240 damage=0;
5241 };
5242 class Shock
5243 {
5244 damage=0;
5245 };
5246 };
5247 };
5248 class DamageZones
5249 {
5250 class door1
5251 {
5252 class Health
5253 {
5254 hitpoints=1500;
5255 transferToGlobalCoef=0;
5256 };
5257 componentNames[]=
5258 {
5259 "doors1"
5260 };
5261 fatalInjuryCoef=-1;
5262 class ArmorType
5263 {
5264 class Projectile
5265 {
5266 class Health
5267 {
5268 damage=2;
5269 };
5270 class Blood
5271 {
5272 damage=0;
5273 };
5274 class Shock
5275 {
5276 damage=0;
5277 };
5278 };
5279 class Melee
5280 {
5281 class Health
5282 {
5283 damage=2.5;
5284 };
5285 class Blood
5286 {
5287 damage=0;
5288 };
5289 class Shock
5290 {
5291 damage=0;
5292 };
5293 };
5294 class FragGrenade
5295 {
5296 class Health
5297 {
5298 damage=3;
5299 };
5300 class Blood
5301 {
5302 damage=0;
5303 };
5304 class Shock
5305 {
5306 damage=0;
5307 };
5308 };
5309 };
5310 };
5311 class door2
5312 {
5313 class Health
5314 {
5315 hitpoints=1500;
5316 transferToGlobalCoef=0;
5317 };
5318 componentNames[]=
5319 {
5320 "doors2"
5321 };
5322 fatalInjuryCoef=-1;
5323 class ArmorType
5324 {
5325 class Projectile
5326 {
5327 class Health
5328 {
5329 damage=2;
5330 };
5331 class Blood
5332 {
5333 damage=0;
5334 };
5335 class Shock
5336 {
5337 damage=0;
5338 };
5339 };
5340 class Melee
5341 {
5342 class Health
5343 {
5344 damage=2.5;
5345 };
5346 class Blood
5347 {
5348 damage=0;
5349 };
5350 class Shock
5351 {
5352 damage=0;
5353 };
5354 };
5355 class FragGrenade
5356 {
5357 class Health
5358 {
5359 damage=3;
5360 };
5361 class Blood
5362 {
5363 damage=0;
5364 };
5365 class Shock
5366 {
5367 damage=0;
5368 };
5369 };
5370 };
5371 };
5372 class door3
5373 {
5374 class Health
5375 {
5376 hitpoints=1500;
5377 transferToGlobalCoef=0;
5378 };
5379 componentNames[]=
5380 {
5381 "doors3"
5382 };
5383 fatalInjuryCoef=-1;
5384 class ArmorType
5385 {
5386 class Projectile
5387 {
5388 class Health
5389 {
5390 damage=2;
5391 };
5392 class Blood
5393 {
5394 damage=0;
5395 };
5396 class Shock
5397 {
5398 damage=0;
5399 };
5400 };
5401 class Melee
5402 {
5403 class Health
5404 {
5405 damage=2.5;
5406 };
5407 class Blood
5408 {
5409 damage=0;
5410 };
5411 class Shock
5412 {
5413 damage=0;
5414 };
5415 };
5416 class FragGrenade
5417 {
5418 class Health
5419 {
5420 damage=3;
5421 };
5422 class Blood
5423 {
5424 damage=0;
5425 };
5426 class Shock
5427 {
5428 damage=0;
5429 };
5430 };
5431 };
5432 };
5433 class door4
5434 {
5435 class Health
5436 {
5437 hitpoints=1500;
5438 transferToGlobalCoef=0;
5439 };
5440 componentNames[]=
5441 {
5442 "doors4"
5443 };
5444 fatalInjuryCoef=-1;
5445 class ArmorType
5446 {
5447 class Projectile
5448 {
5449 class Health
5450 {
5451 damage=2;
5452 };
5453 class Blood
5454 {
5455 damage=0;
5456 };
5457 class Shock
5458 {
5459 damage=0;
5460 };
5461 };
5462 class Melee
5463 {
5464 class Health
5465 {
5466 damage=2.5;
5467 };
5468 class Blood
5469 {
5470 damage=0;
5471 };
5472 class Shock
5473 {
5474 damage=0;
5475 };
5476 };
5477 class FragGrenade
5478 {
5479 class Health
5480 {
5481 damage=3;
5482 };
5483 class Blood
5484 {
5485 damage=0;
5486 };
5487 class Shock
5488 {
5489 damage=0;
5490 };
5491 };
5492 };
5493 };
5494 };
5495 };
5496 };
5497 class Land_Farm_CowshedA: HouseNoDestruct
5498 {
5499 scope=1;
5500 model="\dz\structures\industrial\farms\farm_cowsheda.p3d";
5501 class Doors
5502 {
5503 class DoorsTwin1
5504 {
5505 displayName="door Twin1";
5506 component="DoorsTwin1";
5507 soundPos="doorsTwin1_action";
5508 animPeriod=1;
5509 initPhase=0;
5510 initOpened=0.30000001;
5511 soundOpen="doorWoodTwinShedOpen";
5512 soundClose="doorWoodTwinShedClose";
5513 soundLocked="doorWoodTwinShedRattle";
5514 soundOpenABit="doorWoodTwinShedOpenABit";
5515 };
5516 class DoorsTwin2
5517 {
5518 displayName="door Twin2";
5519 component="DoorsTwin2";
5520 soundPos="doorsTwin2_action";
5521 animPeriod=1;
5522 initPhase=0;
5523 initOpened=0.30000001;
5524 soundOpen="doorWoodTwinShedOpen";
5525 soundClose="doorWoodTwinShedClose";
5526 soundLocked="doorWoodTwinShedRattle";
5527 soundOpenABit="doorWoodTwinShedOpenABit";
5528 };
5529 class Doors5
5530 {
5531 displayName="door 5";
5532 component="Doors5";
5533 soundPos="doors5_action";
5534 animPeriod=1;
5535 initPhase=0;
5536 initOpened=0.30000001;
5537 soundOpen="doorWoodFrontOpen";
5538 soundClose="doorWoodFrontClose";
5539 soundLocked="doorWoodFrontRattle";
5540 soundOpenABit="doorWoodFrontOpenABit";
5541 };
5542 class Doors6
5543 {
5544 displayName="door 6";
5545 component="Doors6";
5546 soundPos="doors6_action";
5547 animPeriod=1;
5548 initPhase=0;
5549 initOpened=0.30000001;
5550 soundOpen="doorWoodSlideBigOpen";
5551 soundClose="doorWoodSlideBigClose";
5552 soundLocked="doorWoodSlideBigRattle";
5553 soundOpenABit="doorWoodSlideBigOpenABit";
5554 };
5555 class Doors7
5556 {
5557 displayName="door 7";
5558 component="Doors7";
5559 soundPos="doors7_action";
5560 animPeriod=1;
5561 initPhase=0;
5562 initOpened=0.30000001;
5563 soundOpen="doorWoodSlideBigOpen";
5564 soundClose="doorWoodSlideBigClose";
5565 soundLocked="doorWoodSlideBigRattle";
5566 soundOpenABit="doorWoodSlideBigOpenABit";
5567 };
5568 };
5569 class DamageSystem
5570 {
5571 class GlobalHealth
5572 {
5573 class Health
5574 {
5575 hitpoints=1000;
5576 };
5577 };
5578 class GlobalArmor
5579 {
5580 class Projectile
5581 {
5582 class Health
5583 {
5584 damage=0;
5585 };
5586 class Blood
5587 {
5588 damage=0;
5589 };
5590 class Shock
5591 {
5592 damage=0;
5593 };
5594 };
5595 class Melee
5596 {
5597 class Health
5598 {
5599 damage=0;
5600 };
5601 class Blood
5602 {
5603 damage=0;
5604 };
5605 class Shock
5606 {
5607 damage=0;
5608 };
5609 };
5610 class FragGrenade
5611 {
5612 class Health
5613 {
5614 damage=0;
5615 };
5616 class Blood
5617 {
5618 damage=0;
5619 };
5620 class Shock
5621 {
5622 damage=0;
5623 };
5624 };
5625 };
5626 class DamageZones
5627 {
5628 class twin1
5629 {
5630 class Health
5631 {
5632 hitpoints=1500;
5633 transferToGlobalCoef=0;
5634 };
5635 componentNames[]=
5636 {
5637 "doorsTwin1"
5638 };
5639 fatalInjuryCoef=-1;
5640 class ArmorType
5641 {
5642 class Projectile
5643 {
5644 class Health
5645 {
5646 damage=3;
5647 };
5648 class Blood
5649 {
5650 damage=0;
5651 };
5652 class Shock
5653 {
5654 damage=0;
5655 };
5656 };
5657 class Melee
5658 {
5659 class Health
5660 {
5661 damage=5;
5662 };
5663 class Blood
5664 {
5665 damage=0;
5666 };
5667 class Shock
5668 {
5669 damage=0;
5670 };
5671 };
5672 class FragGrenade
5673 {
5674 class Health
5675 {
5676 damage=10;
5677 };
5678 class Blood
5679 {
5680 damage=0;
5681 };
5682 class Shock
5683 {
5684 damage=0;
5685 };
5686 };
5687 };
5688 };
5689 class twin2
5690 {
5691 class Health
5692 {
5693 hitpoints=1500;
5694 transferToGlobalCoef=0;
5695 };
5696 componentNames[]=
5697 {
5698 "doorsTwin2"
5699 };
5700 fatalInjuryCoef=-1;
5701 class ArmorType
5702 {
5703 class Projectile
5704 {
5705 class Health
5706 {
5707 damage=3;
5708 };
5709 class Blood
5710 {
5711 damage=0;
5712 };
5713 class Shock
5714 {
5715 damage=0;
5716 };
5717 };
5718 class Melee
5719 {
5720 class Health
5721 {
5722 damage=5;
5723 };
5724 class Blood
5725 {
5726 damage=0;
5727 };
5728 class Shock
5729 {
5730 damage=0;
5731 };
5732 };
5733 class FragGrenade
5734 {
5735 class Health
5736 {
5737 damage=10;
5738 };
5739 class Blood
5740 {
5741 damage=0;
5742 };
5743 class Shock
5744 {
5745 damage=0;
5746 };
5747 };
5748 };
5749 };
5750 class door5
5751 {
5752 class Health
5753 {
5754 hitpoints=1000;
5755 transferToGlobalCoef=0;
5756 };
5757 componentNames[]=
5758 {
5759 "doors5"
5760 };
5761 fatalInjuryCoef=-1;
5762 class ArmorType
5763 {
5764 class Projectile
5765 {
5766 class Health
5767 {
5768 damage=3;
5769 };
5770 class Blood
5771 {
5772 damage=0;
5773 };
5774 class Shock
5775 {
5776 damage=0;
5777 };
5778 };
5779 class Melee
5780 {
5781 class Health
5782 {
5783 damage=5;
5784 };
5785 class Blood
5786 {
5787 damage=0;
5788 };
5789 class Shock
5790 {
5791 damage=0;
5792 };
5793 };
5794 class FragGrenade
5795 {
5796 class Health
5797 {
5798 damage=10;
5799 };
5800 class Blood
5801 {
5802 damage=0;
5803 };
5804 class Shock
5805 {
5806 damage=0;
5807 };
5808 };
5809 };
5810 };
5811 class door6
5812 {
5813 class Health
5814 {
5815 hitpoints=1500;
5816 transferToGlobalCoef=0;
5817 };
5818 componentNames[]=
5819 {
5820 "doors6"
5821 };
5822 fatalInjuryCoef=-1;
5823 class ArmorType
5824 {
5825 class Projectile
5826 {
5827 class Health
5828 {
5829 damage=3;
5830 };
5831 class Blood
5832 {
5833 damage=0;
5834 };
5835 class Shock
5836 {
5837 damage=0;
5838 };
5839 };
5840 class Melee
5841 {
5842 class Health
5843 {
5844 damage=5;
5845 };
5846 class Blood
5847 {
5848 damage=0;
5849 };
5850 class Shock
5851 {
5852 damage=0;
5853 };
5854 };
5855 class FragGrenade
5856 {
5857 class Health
5858 {
5859 damage=10;
5860 };
5861 class Blood
5862 {
5863 damage=0;
5864 };
5865 class Shock
5866 {
5867 damage=0;
5868 };
5869 };
5870 };
5871 };
5872 class door7
5873 {
5874 class Health
5875 {
5876 hitpoints=1500;
5877 transferToGlobalCoef=0;
5878 };
5879 componentNames[]=
5880 {
5881 "doors7"
5882 };
5883 fatalInjuryCoef=-1;
5884 class ArmorType
5885 {
5886 class Projectile
5887 {
5888 class Health
5889 {
5890 damage=3;
5891 };
5892 class Blood
5893 {
5894 damage=0;
5895 };
5896 class Shock
5897 {
5898 damage=0;
5899 };
5900 };
5901 class Melee
5902 {
5903 class Health
5904 {
5905 damage=5;
5906 };
5907 class Blood
5908 {
5909 damage=0;
5910 };
5911 class Shock
5912 {
5913 damage=0;
5914 };
5915 };
5916 class FragGrenade
5917 {
5918 class Health
5919 {
5920 damage=10;
5921 };
5922 class Blood
5923 {
5924 damage=0;
5925 };
5926 class Shock
5927 {
5928 damage=0;
5929 };
5930 };
5931 };
5932 };
5933 };
5934 };
5935 };
5936 class Land_Farm_CowshedB: HouseNoDestruct
5937 {
5938 scope=1;
5939 model="\dz\structures\industrial\farms\farm_cowshedb.p3d";
5940 };
5941 class Land_Farm_CowshedC: HouseNoDestruct
5942 {
5943 scope=1;
5944 model="\dz\structures\industrial\farms\farm_cowshedc.p3d";
5945 class Doors
5946 {
5947 class DoorsTwin1
5948 {
5949 displayName="door Twin1";
5950 component="DoorsTwin1";
5951 soundPos="doorsTwin1_action";
5952 animPeriod=1;
5953 initPhase=0;
5954 initOpened=0.30000001;
5955 soundOpen="doorWoodTwinShedOpen";
5956 soundClose="doorWoodTwinShedClose";
5957 soundLocked="doorWoodTwinShedRattle";
5958 soundOpenABit="doorWoodTwinShedOpenABit";
5959 };
5960 };
5961 class DamageSystem
5962 {
5963 class GlobalHealth
5964 {
5965 class Health
5966 {
5967 hitpoints=1000;
5968 };
5969 };
5970 class GlobalArmor
5971 {
5972 class Projectile
5973 {
5974 class Health
5975 {
5976 damage=0;
5977 };
5978 class Blood
5979 {
5980 damage=0;
5981 };
5982 class Shock
5983 {
5984 damage=0;
5985 };
5986 };
5987 class Melee
5988 {
5989 class Health
5990 {
5991 damage=0;
5992 };
5993 class Blood
5994 {
5995 damage=0;
5996 };
5997 class Shock
5998 {
5999 damage=0;
6000 };
6001 };
6002 class FragGrenade
6003 {
6004 class Health
6005 {
6006 damage=0;
6007 };
6008 class Blood
6009 {
6010 damage=0;
6011 };
6012 class Shock
6013 {
6014 damage=0;
6015 };
6016 };
6017 };
6018 class DamageZones
6019 {
6020 class twin1
6021 {
6022 class Health
6023 {
6024 hitpoints=1500;
6025 transferToGlobalCoef=0;
6026 };
6027 componentNames[]=
6028 {
6029 "doorsTwin1"
6030 };
6031 fatalInjuryCoef=-1;
6032 class ArmorType
6033 {
6034 class Projectile
6035 {
6036 class Health
6037 {
6038 damage=3;
6039 };
6040 class Blood
6041 {
6042 damage=0;
6043 };
6044 class Shock
6045 {
6046 damage=0;
6047 };
6048 };
6049 class Melee
6050 {
6051 class Health
6052 {
6053 damage=5;
6054 };
6055 class Blood
6056 {
6057 damage=0;
6058 };
6059 class Shock
6060 {
6061 damage=0;
6062 };
6063 };
6064 class FragGrenade
6065 {
6066 class Health
6067 {
6068 damage=10;
6069 };
6070 class Blood
6071 {
6072 damage=0;
6073 };
6074 class Shock
6075 {
6076 damage=0;
6077 };
6078 };
6079 };
6080 };
6081 };
6082 };
6083 };
6084 class Land_Farm_Hopper: HouseNoDestruct
6085 {
6086 scope=1;
6087 model="\dz\structures\industrial\farms\farm_hopper.p3d";
6088 };
6089 class Land_Farm_Watertower: HouseNoDestruct
6090 {
6091 scope=1;
6092 model="\dz\structures\industrial\farms\farm_watertower.p3d";
6093 };
6094 class Land_Farm_WaterTower_Small: HouseNoDestruct
6095 {
6096 scope=1;
6097 model="\dz\structures\industrial\farms\farm_watertower_small.p3d";
6098 };
6099 class Land_Garage_Big: HouseNoDestruct
6100 {
6101 scope=1;
6102 model="\dz\structures\industrial\garages\garage_big.p3d";
6103 class Doors
6104 {
6105 class DoorsTwin1
6106 {
6107 displayName="door Twin1";
6108 component="DoorsTwin1";
6109 soundPos="doorsTwin1_action";
6110 animPeriod=1;
6111 initPhase=0;
6112 initOpened=0.30000001;
6113 soundOpen="doorMetalTwinOpen";
6114 soundClose="doorMetalTwinClose";
6115 soundLocked="doorMetalTwinRattle";
6116 soundOpenABit="doorMetalTwinOpenABit";
6117 };
6118 class Doors3
6119 {
6120 displayName="door 3";
6121 component="Doors3";
6122 soundPos="doors3_action";
6123 animPeriod=3;
6124 initPhase=0;
6125 initOpened=0.30000001;
6126 soundOpen="doorMetalSlideLargeOpen";
6127 soundClose="doorMetalSlideLargeClose";
6128 soundLocked="doorMetalSlideLargeRattle";
6129 soundOpenABit="doorMetalSlideLargeOpenABit";
6130 };
6131 class Doors4
6132 {
6133 displayName="door 4";
6134 component="Doors4";
6135 soundPos="doors4_action";
6136 animPeriod=3;
6137 initPhase=0;
6138 initOpened=0.30000001;
6139 soundOpen="doorMetalSlideLargeOpen";
6140 soundClose="doorMetalSlideLargeClose";
6141 soundLocked="doorMetalSlideLargeRattle";
6142 soundOpenABit="doorMetalSlideLargeOpenABit";
6143 };
6144 };
6145 class DamageSystem
6146 {
6147 class GlobalHealth
6148 {
6149 class Health
6150 {
6151 hitpoints=1000;
6152 };
6153 };
6154 class GlobalArmor
6155 {
6156 class Projectile
6157 {
6158 class Health
6159 {
6160 damage=0;
6161 };
6162 class Blood
6163 {
6164 damage=0;
6165 };
6166 class Shock
6167 {
6168 damage=0;
6169 };
6170 };
6171 class Melee
6172 {
6173 class Health
6174 {
6175 damage=0;
6176 };
6177 class Blood
6178 {
6179 damage=0;
6180 };
6181 class Shock
6182 {
6183 damage=0;
6184 };
6185 };
6186 class FragGrenade
6187 {
6188 class Health
6189 {
6190 damage=0;
6191 };
6192 class Blood
6193 {
6194 damage=0;
6195 };
6196 class Shock
6197 {
6198 damage=0;
6199 };
6200 };
6201 };
6202 class DamageZones
6203 {
6204 class twin1
6205 {
6206 class Health
6207 {
6208 hitpoints=1000;
6209 transferToGlobalCoef=0;
6210 };
6211 componentNames[]=
6212 {
6213 "doorsTwin1"
6214 };
6215 fatalInjuryCoef=-1;
6216 class ArmorType
6217 {
6218 class Projectile
6219 {
6220 class Health
6221 {
6222 damage=2;
6223 };
6224 class Blood
6225 {
6226 damage=0;
6227 };
6228 class Shock
6229 {
6230 damage=0;
6231 };
6232 };
6233 class Melee
6234 {
6235 class Health
6236 {
6237 damage=2.5;
6238 };
6239 class Blood
6240 {
6241 damage=0;
6242 };
6243 class Shock
6244 {
6245 damage=0;
6246 };
6247 };
6248 class FragGrenade
6249 {
6250 class Health
6251 {
6252 damage=3;
6253 };
6254 class Blood
6255 {
6256 damage=0;
6257 };
6258 class Shock
6259 {
6260 damage=0;
6261 };
6262 };
6263 };
6264 };
6265 class door3
6266 {
6267 class Health
6268 {
6269 hitpoints=1500;
6270 transferToGlobalCoef=0;
6271 };
6272 componentNames[]=
6273 {
6274 "doors3"
6275 };
6276 fatalInjuryCoef=-1;
6277 class ArmorType
6278 {
6279 class Projectile
6280 {
6281 class Health
6282 {
6283 damage=2;
6284 };
6285 class Blood
6286 {
6287 damage=0;
6288 };
6289 class Shock
6290 {
6291 damage=0;
6292 };
6293 };
6294 class Melee
6295 {
6296 class Health
6297 {
6298 damage=2.5;
6299 };
6300 class Blood
6301 {
6302 damage=0;
6303 };
6304 class Shock
6305 {
6306 damage=0;
6307 };
6308 };
6309 class FragGrenade
6310 {
6311 class Health
6312 {
6313 damage=3;
6314 };
6315 class Blood
6316 {
6317 damage=0;
6318 };
6319 class Shock
6320 {
6321 damage=0;
6322 };
6323 };
6324 };
6325 };
6326 class door4
6327 {
6328 class Health
6329 {
6330 hitpoints=1500;
6331 transferToGlobalCoef=0;
6332 };
6333 componentNames[]=
6334 {
6335 "doors4"
6336 };
6337 fatalInjuryCoef=-1;
6338 class ArmorType
6339 {
6340 class Projectile
6341 {
6342 class Health
6343 {
6344 damage=2;
6345 };
6346 class Blood
6347 {
6348 damage=0;
6349 };
6350 class Shock
6351 {
6352 damage=0;
6353 };
6354 };
6355 class Melee
6356 {
6357 class Health
6358 {
6359 damage=2.5;
6360 };
6361 class Blood
6362 {
6363 damage=0;
6364 };
6365 class Shock
6366 {
6367 damage=0;
6368 };
6369 };
6370 class FragGrenade
6371 {
6372 class Health
6373 {
6374 damage=3;
6375 };
6376 class Blood
6377 {
6378 damage=0;
6379 };
6380 class Shock
6381 {
6382 damage=0;
6383 };
6384 };
6385 };
6386 };
6387 };
6388 };
6389 };
6390 class Land_Garage_Row_Big: HouseNoDestruct
6391 {
6392 scope=1;
6393 model="\dz\structures\industrial\garages\garage_row_big.p3d";
6394 class Doors
6395 {
6396 class Doors1
6397 {
6398 displayName="door 1";
6399 component="Doors1";
6400 soundPos="doors1_action";
6401 animPeriod=1;
6402 initPhase=0;
6403 initOpened=0.30000001;
6404 soundOpen="doorWoodFrontOpen";
6405 soundClose="doorWoodFrontClose";
6406 soundLocked="doorWoodFrontRattle";
6407 soundOpenABit="doorWoodFrontOpenABit";
6408 };
6409 class Doors2
6410 {
6411 displayName="door 2";
6412 component="Doors2";
6413 soundPos="doors2_action";
6414 animPeriod=1;
6415 initPhase=0;
6416 initOpened=0.30000001;
6417 soundOpen="doorWoodFrontOpen";
6418 soundClose="doorWoodFrontClose";
6419 soundLocked="doorWoodFrontRattle";
6420 soundOpenABit="doorWoodFrontOpenABit";
6421 };
6422 class DoorsTwin1
6423 {
6424 displayName="door Twin1";
6425 component="DoorsTwin1";
6426 soundPos="doorsTwin1_action";
6427 animPeriod=1;
6428 initPhase=0;
6429 initOpened=0.30000001;
6430 soundOpen="doorMetalTwinBigOpen";
6431 soundClose="doorMetalTwinBigClose";
6432 soundLocked="doorMetalTwinBigRattle";
6433 soundOpenABit="doorMetalTwinBigOpenABit";
6434 };
6435 class DoorsTwin2
6436 {
6437 displayName="door Twin2";
6438 component="DoorsTwin2";
6439 soundPos="doorsTwin2_action";
6440 animPeriod=1;
6441 initPhase=0;
6442 initOpened=0.30000001;
6443 soundOpen="doorMetalTwinBigOpen";
6444 soundClose="doorMetalTwinBigClose";
6445 soundLocked="doorMetalTwinBigRattle";
6446 soundOpenABit="doorMetalTwinBigOpenABit";
6447 };
6448 class DoorsTwin3
6449 {
6450 displayName="door Twin3";
6451 component="DoorsTwin3";
6452 soundPos="doorsTwin3_action";
6453 animPeriod=1;
6454 initPhase=0;
6455 initOpened=0.30000001;
6456 soundOpen="doorMetalTwinBigOpen";
6457 soundClose="doorMetalTwinBigClose";
6458 soundLocked="doorMetalTwinBigRattle";
6459 soundOpenABit="doorMetalTwinBigOpenABit";
6460 };
6461 class DoorsTwin4
6462 {
6463 displayName="door Twin4";
6464 component="DoorsTwin4";
6465 soundPos="doorsTwin4_action";
6466 animPeriod=1;
6467 initPhase=0;
6468 initOpened=0.30000001;
6469 soundOpen="doorMetalTwinBigOpen";
6470 soundClose="doorMetalTwinBigClose";
6471 soundLocked="doorMetalTwinBigRattle";
6472 soundOpenABit="doorMetalTwinBigOpenABit";
6473 };
6474 };
6475 class DamageSystem
6476 {
6477 class GlobalHealth
6478 {
6479 class Health
6480 {
6481 hitpoints=1000;
6482 };
6483 };
6484 class GlobalArmor
6485 {
6486 class Projectile
6487 {
6488 class Health
6489 {
6490 damage=0;
6491 };
6492 class Blood
6493 {
6494 damage=0;
6495 };
6496 class Shock
6497 {
6498 damage=0;
6499 };
6500 };
6501 class Melee
6502 {
6503 class Health
6504 {
6505 damage=0;
6506 };
6507 class Blood
6508 {
6509 damage=0;
6510 };
6511 class Shock
6512 {
6513 damage=0;
6514 };
6515 };
6516 class FragGrenade
6517 {
6518 class Health
6519 {
6520 damage=0;
6521 };
6522 class Blood
6523 {
6524 damage=0;
6525 };
6526 class Shock
6527 {
6528 damage=0;
6529 };
6530 };
6531 };
6532 class DamageZones
6533 {
6534 class door1
6535 {
6536 class Health
6537 {
6538 hitpoints=1000;
6539 transferToGlobalCoef=0;
6540 };
6541 componentNames[]=
6542 {
6543 "doors1"
6544 };
6545 fatalInjuryCoef=-1;
6546 class ArmorType
6547 {
6548 class Projectile
6549 {
6550 class Health
6551 {
6552 damage=3;
6553 };
6554 class Blood
6555 {
6556 damage=0;
6557 };
6558 class Shock
6559 {
6560 damage=0;
6561 };
6562 };
6563 class Melee
6564 {
6565 class Health
6566 {
6567 damage=5;
6568 };
6569 class Blood
6570 {
6571 damage=0;
6572 };
6573 class Shock
6574 {
6575 damage=0;
6576 };
6577 };
6578 class FragGrenade
6579 {
6580 class Health
6581 {
6582 damage=10;
6583 };
6584 class Blood
6585 {
6586 damage=0;
6587 };
6588 class Shock
6589 {
6590 damage=0;
6591 };
6592 };
6593 };
6594 };
6595 class door2
6596 {
6597 class Health
6598 {
6599 hitpoints=1000;
6600 transferToGlobalCoef=0;
6601 };
6602 componentNames[]=
6603 {
6604 "doors2"
6605 };
6606 fatalInjuryCoef=-1;
6607 class ArmorType
6608 {
6609 class Projectile
6610 {
6611 class Health
6612 {
6613 damage=3;
6614 };
6615 class Blood
6616 {
6617 damage=0;
6618 };
6619 class Shock
6620 {
6621 damage=0;
6622 };
6623 };
6624 class Melee
6625 {
6626 class Health
6627 {
6628 damage=5;
6629 };
6630 class Blood
6631 {
6632 damage=0;
6633 };
6634 class Shock
6635 {
6636 damage=0;
6637 };
6638 };
6639 class FragGrenade
6640 {
6641 class Health
6642 {
6643 damage=10;
6644 };
6645 class Blood
6646 {
6647 damage=0;
6648 };
6649 class Shock
6650 {
6651 damage=0;
6652 };
6653 };
6654 };
6655 };
6656 class twin1
6657 {
6658 class Health
6659 {
6660 hitpoints=2000;
6661 transferToGlobalCoef=0;
6662 };
6663 componentNames[]=
6664 {
6665 "doorsTwin1"
6666 };
6667 fatalInjuryCoef=-1;
6668 class ArmorType
6669 {
6670 class Projectile
6671 {
6672 class Health
6673 {
6674 damage=2;
6675 };
6676 class Blood
6677 {
6678 damage=0;
6679 };
6680 class Shock
6681 {
6682 damage=0;
6683 };
6684 };
6685 class Melee
6686 {
6687 class Health
6688 {
6689 damage=2.5;
6690 };
6691 class Blood
6692 {
6693 damage=0;
6694 };
6695 class Shock
6696 {
6697 damage=0;
6698 };
6699 };
6700 class FragGrenade
6701 {
6702 class Health
6703 {
6704 damage=3;
6705 };
6706 class Blood
6707 {
6708 damage=0;
6709 };
6710 class Shock
6711 {
6712 damage=0;
6713 };
6714 };
6715 };
6716 };
6717 class twin2
6718 {
6719 class Health
6720 {
6721 hitpoints=2000;
6722 transferToGlobalCoef=0;
6723 };
6724 componentNames[]=
6725 {
6726 "doorsTwin2"
6727 };
6728 fatalInjuryCoef=-1;
6729 class ArmorType
6730 {
6731 class Projectile
6732 {
6733 class Health
6734 {
6735 damage=2;
6736 };
6737 class Blood
6738 {
6739 damage=0;
6740 };
6741 class Shock
6742 {
6743 damage=0;
6744 };
6745 };
6746 class Melee
6747 {
6748 class Health
6749 {
6750 damage=2.5;
6751 };
6752 class Blood
6753 {
6754 damage=0;
6755 };
6756 class Shock
6757 {
6758 damage=0;
6759 };
6760 };
6761 class FragGrenade
6762 {
6763 class Health
6764 {
6765 damage=3;
6766 };
6767 class Blood
6768 {
6769 damage=0;
6770 };
6771 class Shock
6772 {
6773 damage=0;
6774 };
6775 };
6776 };
6777 };
6778 class twin3
6779 {
6780 class Health
6781 {
6782 hitpoints=2000;
6783 transferToGlobalCoef=0;
6784 };
6785 componentNames[]=
6786 {
6787 "doorsTwin3"
6788 };
6789 fatalInjuryCoef=-1;
6790 class ArmorType
6791 {
6792 class Projectile
6793 {
6794 class Health
6795 {
6796 damage=2;
6797 };
6798 class Blood
6799 {
6800 damage=0;
6801 };
6802 class Shock
6803 {
6804 damage=0;
6805 };
6806 };
6807 class Melee
6808 {
6809 class Health
6810 {
6811 damage=2.5;
6812 };
6813 class Blood
6814 {
6815 damage=0;
6816 };
6817 class Shock
6818 {
6819 damage=0;
6820 };
6821 };
6822 class FragGrenade
6823 {
6824 class Health
6825 {
6826 damage=3;
6827 };
6828 class Blood
6829 {
6830 damage=0;
6831 };
6832 class Shock
6833 {
6834 damage=0;
6835 };
6836 };
6837 };
6838 };
6839 class twin4
6840 {
6841 class Health
6842 {
6843 hitpoints=2000;
6844 transferToGlobalCoef=0;
6845 };
6846 componentNames[]=
6847 {
6848 "doorsTwin4"
6849 };
6850 fatalInjuryCoef=-1;
6851 class ArmorType
6852 {
6853 class Projectile
6854 {
6855 class Health
6856 {
6857 damage=2;
6858 };
6859 class Blood
6860 {
6861 damage=0;
6862 };
6863 class Shock
6864 {
6865 damage=0;
6866 };
6867 };
6868 class Melee
6869 {
6870 class Health
6871 {
6872 damage=2.5;
6873 };
6874 class Blood
6875 {
6876 damage=0;
6877 };
6878 class Shock
6879 {
6880 damage=0;
6881 };
6882 };
6883 class FragGrenade
6884 {
6885 class Health
6886 {
6887 damage=3;
6888 };
6889 class Blood
6890 {
6891 damage=0;
6892 };
6893 class Shock
6894 {
6895 damage=0;
6896 };
6897 };
6898 };
6899 };
6900 };
6901 };
6902 };
6903 class Land_Garage_Row_Small: HouseNoDestruct
6904 {
6905 scope=1;
6906 model="\dz\structures\industrial\garages\garage_row_small.p3d";
6907 class Doors
6908 {
6909 class DoorsTwin1
6910 {
6911 displayName="door Twin1";
6912 component="DoorsTwin1";
6913 soundPos="doorsTwin1_action";
6914 animPeriod=1;
6915 initPhase=0;
6916 initOpened=0.30000001;
6917 soundOpen="doorMetalTwinBigOpen";
6918 soundClose="doorMetalTwinBigClose";
6919 soundLocked="doorMetalTwinBigRattle";
6920 soundOpenABit="doorMetalTwinBigOpenABit";
6921 };
6922 class DoorsTwin2
6923 {
6924 displayName="door Twin2";
6925 component="DoorsTwin2";
6926 soundPos="doorsTwin2_action";
6927 animPeriod=1;
6928 initPhase=0;
6929 initOpened=0.30000001;
6930 soundOpen="doorMetalTwinBigOpen";
6931 soundClose="doorMetalTwinBigClose";
6932 soundLocked="doorMetalTwinBigRattle";
6933 soundOpenABit="doorMetalTwinBigOpenABit";
6934 };
6935 class DoorsTwin3
6936 {
6937 displayName="door Twin3";
6938 component="DoorsTwin3";
6939 soundPos="doorsTwin3_action";
6940 animPeriod=1;
6941 initPhase=0;
6942 initOpened=0.30000001;
6943 soundOpen="doorMetalTwinBigOpen";
6944 soundClose="doorMetalTwinBigClose";
6945 soundLocked="doorMetalTwinBigRattle";
6946 soundOpenABit="doorMetalTwinBigOpenABit";
6947 };
6948 };
6949 class DamageSystem
6950 {
6951 class GlobalHealth
6952 {
6953 class Health
6954 {
6955 hitpoints=1000;
6956 };
6957 };
6958 class GlobalArmor
6959 {
6960 class Projectile
6961 {
6962 class Health
6963 {
6964 damage=0;
6965 };
6966 class Blood
6967 {
6968 damage=0;
6969 };
6970 class Shock
6971 {
6972 damage=0;
6973 };
6974 };
6975 class Melee
6976 {
6977 class Health
6978 {
6979 damage=0;
6980 };
6981 class Blood
6982 {
6983 damage=0;
6984 };
6985 class Shock
6986 {
6987 damage=0;
6988 };
6989 };
6990 class FragGrenade
6991 {
6992 class Health
6993 {
6994 damage=0;
6995 };
6996 class Blood
6997 {
6998 damage=0;
6999 };
7000 class Shock
7001 {
7002 damage=0;
7003 };
7004 };
7005 };
7006 class DamageZones
7007 {
7008 class twin1
7009 {
7010 class Health
7011 {
7012 hitpoints=2000;
7013 transferToGlobalCoef=0;
7014 };
7015 componentNames[]=
7016 {
7017 "doorsTwin1"
7018 };
7019 fatalInjuryCoef=-1;
7020 class ArmorType
7021 {
7022 class Projectile
7023 {
7024 class Health
7025 {
7026 damage=2;
7027 };
7028 class Blood
7029 {
7030 damage=0;
7031 };
7032 class Shock
7033 {
7034 damage=0;
7035 };
7036 };
7037 class Melee
7038 {
7039 class Health
7040 {
7041 damage=2.5;
7042 };
7043 class Blood
7044 {
7045 damage=0;
7046 };
7047 class Shock
7048 {
7049 damage=0;
7050 };
7051 };
7052 class FragGrenade
7053 {
7054 class Health
7055 {
7056 damage=3;
7057 };
7058 class Blood
7059 {
7060 damage=0;
7061 };
7062 class Shock
7063 {
7064 damage=0;
7065 };
7066 };
7067 };
7068 };
7069 class twin2
7070 {
7071 class Health
7072 {
7073 hitpoints=2000;
7074 transferToGlobalCoef=0;
7075 };
7076 componentNames[]=
7077 {
7078 "doorsTwin2"
7079 };
7080 fatalInjuryCoef=-1;
7081 class ArmorType
7082 {
7083 class Projectile
7084 {
7085 class Health
7086 {
7087 damage=2;
7088 };
7089 class Blood
7090 {
7091 damage=0;
7092 };
7093 class Shock
7094 {
7095 damage=0;
7096 };
7097 };
7098 class Melee
7099 {
7100 class Health
7101 {
7102 damage=2.5;
7103 };
7104 class Blood
7105 {
7106 damage=0;
7107 };
7108 class Shock
7109 {
7110 damage=0;
7111 };
7112 };
7113 class FragGrenade
7114 {
7115 class Health
7116 {
7117 damage=3;
7118 };
7119 class Blood
7120 {
7121 damage=0;
7122 };
7123 class Shock
7124 {
7125 damage=0;
7126 };
7127 };
7128 };
7129 };
7130 class twin3
7131 {
7132 class Health
7133 {
7134 hitpoints=2000;
7135 transferToGlobalCoef=0;
7136 };
7137 componentNames[]=
7138 {
7139 "doorsTwin3"
7140 };
7141 fatalInjuryCoef=-1;
7142 class ArmorType
7143 {
7144 class Projectile
7145 {
7146 class Health
7147 {
7148 damage=2;
7149 };
7150 class Blood
7151 {
7152 damage=0;
7153 };
7154 class Shock
7155 {
7156 damage=0;
7157 };
7158 };
7159 class Melee
7160 {
7161 class Health
7162 {
7163 damage=2.5;
7164 };
7165 class Blood
7166 {
7167 damage=0;
7168 };
7169 class Shock
7170 {
7171 damage=0;
7172 };
7173 };
7174 class FragGrenade
7175 {
7176 class Health
7177 {
7178 damage=3;
7179 };
7180 class Blood
7181 {
7182 damage=0;
7183 };
7184 class Shock
7185 {
7186 damage=0;
7187 };
7188 };
7189 };
7190 };
7191 };
7192 };
7193 };
7194 class Land_Garage_Office: HouseNoDestruct
7195 {
7196 scope=1;
7197 model="\dz\structures\industrial\garages\garage_office.p3d";
7198 class Doors
7199 {
7200 class Doors1
7201 {
7202 displayName="door 1";
7203 component="Doors1";
7204 soundPos="doors1_action";
7205 animPeriod=1;
7206 initPhase=0;
7207 initOpened=0.30000001;
7208 soundOpen="doorMetalSmallOpen";
7209 soundClose="doorMetalSmallClose";
7210 soundLocked="doorMetalSmallRattle";
7211 soundOpenABit="doorMetalSmallOpenABit";
7212 };
7213 class Doors2
7214 {
7215 displayName="door 2";
7216 component="Doors2";
7217 soundPos="doors2_action";
7218 animPeriod=1;
7219 initPhase=0;
7220 initOpened=0.69999999;
7221 soundOpen="doorWoodSmallOpen";
7222 soundClose="doorWoodSmallClose";
7223 soundLocked="doorWoodSmallRattle";
7224 soundOpenABit="doorWoodSmallOpenABit";
7225 };
7226 class Doors3
7227 {
7228 displayName="door 3";
7229 component="Doors3";
7230 soundPos="doors3_action";
7231 animPeriod=1;
7232 initPhase=0;
7233 initOpened=0.69999999;
7234 soundOpen="doorWoodSmallOpen";
7235 soundClose="doorWoodSmallClose";
7236 soundLocked="doorWoodSmallRattle";
7237 soundOpenABit="doorWoodSmallOpenABit";
7238 };
7239 class Doors4
7240 {
7241 displayName="door 4";
7242 component="Doors4";
7243 soundPos="doors4_action";
7244 animPeriod=1;
7245 initPhase=0;
7246 initOpened=0.69999999;
7247 soundOpen="doorWoodSmallOpen";
7248 soundClose="doorWoodSmallClose";
7249 soundLocked="doorWoodSmallRattle";
7250 soundOpenABit="doorWoodSmallOpenABit";
7251 };
7252 };
7253 class DamageSystem
7254 {
7255 class GlobalHealth
7256 {
7257 class Health
7258 {
7259 hitpoints=1000;
7260 };
7261 };
7262 class GlobalArmor
7263 {
7264 class Projectile
7265 {
7266 class Health
7267 {
7268 damage=0;
7269 };
7270 class Blood
7271 {
7272 damage=0;
7273 };
7274 class Shock
7275 {
7276 damage=0;
7277 };
7278 };
7279 class Melee
7280 {
7281 class Health
7282 {
7283 damage=0;
7284 };
7285 class Blood
7286 {
7287 damage=0;
7288 };
7289 class Shock
7290 {
7291 damage=0;
7292 };
7293 };
7294 class FragGrenade
7295 {
7296 class Health
7297 {
7298 damage=0;
7299 };
7300 class Blood
7301 {
7302 damage=0;
7303 };
7304 class Shock
7305 {
7306 damage=0;
7307 };
7308 };
7309 };
7310 class DamageZones
7311 {
7312 class doors1
7313 {
7314 class Health
7315 {
7316 hitpoints=1000;
7317 transferToGlobalCoef=0;
7318 };
7319 componentNames[]=
7320 {
7321 "doors1"
7322 };
7323 fatalInjuryCoef=-1;
7324 class ArmorType
7325 {
7326 class Projectile
7327 {
7328 class Health
7329 {
7330 damage=2;
7331 };
7332 class Blood
7333 {
7334 damage=0;
7335 };
7336 class Shock
7337 {
7338 damage=0;
7339 };
7340 };
7341 class Melee
7342 {
7343 class Health
7344 {
7345 damage=2.5;
7346 };
7347 class Blood
7348 {
7349 damage=0;
7350 };
7351 class Shock
7352 {
7353 damage=0;
7354 };
7355 };
7356 class FragGrenade
7357 {
7358 class Health
7359 {
7360 damage=3;
7361 };
7362 class Blood
7363 {
7364 damage=0;
7365 };
7366 class Shock
7367 {
7368 damage=0;
7369 };
7370 };
7371 };
7372 };
7373 class door2
7374 {
7375 class Health
7376 {
7377 hitpoints=1000;
7378 transferToGlobalCoef=0;
7379 };
7380 componentNames[]=
7381 {
7382 "doors2"
7383 };
7384 fatalInjuryCoef=-1;
7385 class ArmorType
7386 {
7387 class Projectile
7388 {
7389 class Health
7390 {
7391 damage=3;
7392 };
7393 class Blood
7394 {
7395 damage=0;
7396 };
7397 class Shock
7398 {
7399 damage=0;
7400 };
7401 };
7402 class Melee
7403 {
7404 class Health
7405 {
7406 damage=5;
7407 };
7408 class Blood
7409 {
7410 damage=0;
7411 };
7412 class Shock
7413 {
7414 damage=0;
7415 };
7416 };
7417 class FragGrenade
7418 {
7419 class Health
7420 {
7421 damage=10;
7422 };
7423 class Blood
7424 {
7425 damage=0;
7426 };
7427 class Shock
7428 {
7429 damage=0;
7430 };
7431 };
7432 };
7433 };
7434 class door3
7435 {
7436 class Health
7437 {
7438 hitpoints=1000;
7439 transferToGlobalCoef=0;
7440 };
7441 componentNames[]=
7442 {
7443 "doors3"
7444 };
7445 fatalInjuryCoef=-1;
7446 class ArmorType
7447 {
7448 class Projectile
7449 {
7450 class Health
7451 {
7452 damage=3;
7453 };
7454 class Blood
7455 {
7456 damage=0;
7457 };
7458 class Shock
7459 {
7460 damage=0;
7461 };
7462 };
7463 class Melee
7464 {
7465 class Health
7466 {
7467 damage=5;
7468 };
7469 class Blood
7470 {
7471 damage=0;
7472 };
7473 class Shock
7474 {
7475 damage=0;
7476 };
7477 };
7478 class FragGrenade
7479 {
7480 class Health
7481 {
7482 damage=10;
7483 };
7484 class Blood
7485 {
7486 damage=0;
7487 };
7488 class Shock
7489 {
7490 damage=0;
7491 };
7492 };
7493 };
7494 };
7495 class door5
7496 {
7497 class Health
7498 {
7499 hitpoints=1000;
7500 transferToGlobalCoef=0;
7501 };
7502 componentNames[]=
7503 {
7504 "doors4"
7505 };
7506 fatalInjuryCoef=-1;
7507 class ArmorType
7508 {
7509 class Projectile
7510 {
7511 class Health
7512 {
7513 damage=3;
7514 };
7515 class Blood
7516 {
7517 damage=0;
7518 };
7519 class Shock
7520 {
7521 damage=0;
7522 };
7523 };
7524 class Melee
7525 {
7526 class Health
7527 {
7528 damage=5;
7529 };
7530 class Blood
7531 {
7532 damage=0;
7533 };
7534 class Shock
7535 {
7536 damage=0;
7537 };
7538 };
7539 class FragGrenade
7540 {
7541 class Health
7542 {
7543 damage=10;
7544 };
7545 class Blood
7546 {
7547 damage=0;
7548 };
7549 class Shock
7550 {
7551 damage=0;
7552 };
7553 };
7554 };
7555 };
7556 };
7557 };
7558 };
7559 class Land_Garage_Small: HouseNoDestruct
7560 {
7561 scope=1;
7562 model="\dz\structures\industrial\garages\garage_small.p3d";
7563 class Doors
7564 {
7565 class DoorsTwin1
7566 {
7567 displayName="door Twin1";
7568 component="DoorsTwin1";
7569 soundPos="doorsTwin1_action";
7570 animPeriod=1;
7571 initPhase=0;
7572 initOpened=0.30000001;
7573 soundOpen="doorMetalTwinBigOpen";
7574 soundClose="doorMetalTwinBigClose";
7575 soundLocked="doorMetalTwinBigRattle";
7576 soundOpenABit="doorMetalTwinBigOpenABit";
7577 };
7578 };
7579 class DamageSystem
7580 {
7581 class GlobalHealth
7582 {
7583 class Health
7584 {
7585 hitpoints=1000;
7586 };
7587 };
7588 class GlobalArmor
7589 {
7590 class Projectile
7591 {
7592 class Health
7593 {
7594 damage=0;
7595 };
7596 class Blood
7597 {
7598 damage=0;
7599 };
7600 class Shock
7601 {
7602 damage=0;
7603 };
7604 };
7605 class Melee
7606 {
7607 class Health
7608 {
7609 damage=0;
7610 };
7611 class Blood
7612 {
7613 damage=0;
7614 };
7615 class Shock
7616 {
7617 damage=0;
7618 };
7619 };
7620 class FragGrenade
7621 {
7622 class Health
7623 {
7624 damage=0;
7625 };
7626 class Blood
7627 {
7628 damage=0;
7629 };
7630 class Shock
7631 {
7632 damage=0;
7633 };
7634 };
7635 };
7636 class DamageZones
7637 {
7638 class twin1
7639 {
7640 class Health
7641 {
7642 hitpoints=2000;
7643 transferToGlobalCoef=0;
7644 };
7645 componentNames[]=
7646 {
7647 "doorsTwin1"
7648 };
7649 fatalInjuryCoef=-1;
7650 class ArmorType
7651 {
7652 class Projectile
7653 {
7654 class Health
7655 {
7656 damage=2;
7657 };
7658 class Blood
7659 {
7660 damage=0;
7661 };
7662 class Shock
7663 {
7664 damage=0;
7665 };
7666 };
7667 class Melee
7668 {
7669 class Health
7670 {
7671 damage=2.5;
7672 };
7673 class Blood
7674 {
7675 damage=0;
7676 };
7677 class Shock
7678 {
7679 damage=0;
7680 };
7681 };
7682 class FragGrenade
7683 {
7684 class Health
7685 {
7686 damage=3;
7687 };
7688 class Blood
7689 {
7690 damage=0;
7691 };
7692 class Shock
7693 {
7694 damage=0;
7695 };
7696 };
7697 };
7698 };
7699 };
7700 };
7701 };
7702 class Land_Boathouse: HouseNoDestruct
7703 {
7704 scope=1;
7705 model="\dz\structures\industrial\harbour\Boathouse.p3d";
7706 class Doors
7707 {
7708 class DoorsTwin1
7709 {
7710 displayName="door Twin1";
7711 component="DoorsTwin1";
7712 soundPos="doorsTwin1_action";
7713 animPeriod=1;
7714 initPhase=0;
7715 initOpened=0.30000001;
7716 soundOpen="doorWoodTwinShedOpen";
7717 soundClose="doorWoodTwinShedClose";
7718 soundLocked="doorWoodTwinShedRattle";
7719 soundOpenABit="doorWoodTwinShedOpenABit";
7720 };
7721 };
7722 class DamageSystem
7723 {
7724 class GlobalHealth
7725 {
7726 class Health
7727 {
7728 hitpoints=1000;
7729 };
7730 };
7731 class GlobalArmor
7732 {
7733 class Projectile
7734 {
7735 class Health
7736 {
7737 damage=0;
7738 };
7739 class Blood
7740 {
7741 damage=0;
7742 };
7743 class Shock
7744 {
7745 damage=0;
7746 };
7747 };
7748 class Melee
7749 {
7750 class Health
7751 {
7752 damage=0;
7753 };
7754 class Blood
7755 {
7756 damage=0;
7757 };
7758 class Shock
7759 {
7760 damage=0;
7761 };
7762 };
7763 class FragGrenade
7764 {
7765 class Health
7766 {
7767 damage=0;
7768 };
7769 class Blood
7770 {
7771 damage=0;
7772 };
7773 class Shock
7774 {
7775 damage=0;
7776 };
7777 };
7778 };
7779 class DamageZones
7780 {
7781 class twin1
7782 {
7783 class Health
7784 {
7785 hitpoints=1000;
7786 transferToGlobalCoef=0;
7787 };
7788 componentNames[]=
7789 {
7790 "doorsTwin1"
7791 };
7792 fatalInjuryCoef=-1;
7793 class ArmorType
7794 {
7795 class Projectile
7796 {
7797 class Health
7798 {
7799 damage=3;
7800 };
7801 class Blood
7802 {
7803 damage=0;
7804 };
7805 class Shock
7806 {
7807 damage=0;
7808 };
7809 };
7810 class Melee
7811 {
7812 class Health
7813 {
7814 damage=5;
7815 };
7816 class Blood
7817 {
7818 damage=0;
7819 };
7820 class Shock
7821 {
7822 damage=0;
7823 };
7824 };
7825 class FragGrenade
7826 {
7827 class Health
7828 {
7829 damage=10;
7830 };
7831 class Blood
7832 {
7833 damage=0;
7834 };
7835 class Shock
7836 {
7837 damage=0;
7838 };
7839 };
7840 };
7841 };
7842 };
7843 };
7844 };
7845 class Land_Lighthouse: HouseNoDestruct
7846 {
7847 scope=1;
7848 model="\dz\structures\industrial\harbour\lighthouse.p3d";
7849 featureSize=15;
7850 };
7851 class Land_Pier_Crane_A: HouseNoDestruct
7852 {
7853 scope=1;
7854 model="\dz\structures\industrial\harbour\pier_crane_a.p3d";
7855 featureSize=30;
7856 };
7857 class Land_Pier_Crane_B: HouseNoDestruct
7858 {
7859 scope=1;
7860 model="\dz\structures\industrial\harbour\pier_crane_b.p3d";
7861 featureSize=30;
7862 };
7863 class Land_Factory_Lathes: HouseNoDestruct
7864 {
7865 scope=1;
7866 model="\dz\structures\industrial\houses\factory_lathes.p3d";
7867 class Doors
7868 {
7869 class Doors1
7870 {
7871 displayName="door 1";
7872 component="Doors1";
7873 soundPos="doors1_action";
7874 animPeriod=1;
7875 initPhase=0;
7876 initOpened=0.30000001;
7877 soundOpen="doorWoodSmallOpen";
7878 soundClose="doorWoodSmallClose";
7879 soundLocked="doorWoodSmallRattle";
7880 soundOpenABit="doorWoodSmallOpenABit";
7881 };
7882 class Doors2
7883 {
7884 displayName="door 2";
7885 component="Doors2";
7886 soundPos="doors2_action";
7887 animPeriod=1;
7888 initPhase=0;
7889 initOpened=0.69999999;
7890 soundOpen="doorWoodSmallOpen";
7891 soundClose="doorWoodSmallClose";
7892 soundLocked="doorWoodSmallRattle";
7893 soundOpenABit="doorWoodSmallOpenABit";
7894 };
7895 class Doors3
7896 {
7897 displayName="door 3";
7898 component="Doors3";
7899 soundPos="doors3_action";
7900 animPeriod=1;
7901 initPhase=0;
7902 initOpened=0.69999999;
7903 soundOpen="doorWoodSmallOpen";
7904 soundClose="doorWoodSmallClose";
7905 soundLocked="doorWoodSmallRattle";
7906 soundOpenABit="doorWoodSmallOpenABit";
7907 };
7908 class Doors4
7909 {
7910 displayName="door 4";
7911 component="Doors4";
7912 soundPos="doors4_action";
7913 animPeriod=1;
7914 initPhase=0;
7915 initOpened=0.69999999;
7916 soundOpen="doorWoodSmallOpen";
7917 soundClose="doorWoodSmallClose";
7918 soundLocked="doorWoodSmallRattle";
7919 soundOpenABit="doorWoodSmallOpenABit";
7920 };
7921 class Doors5
7922 {
7923 displayName="door 5";
7924 component="Doors5";
7925 soundPos="doors5_action";
7926 animPeriod=1;
7927 initPhase=0;
7928 initOpened=0.69999999;
7929 soundOpen="doorWoodSmallOpen";
7930 soundClose="doorWoodSmallClose";
7931 soundLocked="doorWoodSmallRattle";
7932 soundOpenABit="doorWoodSmallOpenABit";
7933 };
7934 class Doors6
7935 {
7936 displayName="door 6";
7937 component="Doors6";
7938 soundPos="doors6_action";
7939 animPeriod=1;
7940 initPhase=0;
7941 initOpened=0.69999999;
7942 soundOpen="doorWoodSmallOpen";
7943 soundClose="doorWoodSmallClose";
7944 soundLocked="doorWoodSmallRattle";
7945 soundOpenABit="doorWoodSmallOpenABit";
7946 };
7947 class Doors7
7948 {
7949 displayName="door 7";
7950 component="Doors7";
7951 soundPos="doors7_action";
7952 animPeriod=1;
7953 initPhase=0;
7954 initOpened=0.30000001;
7955 soundOpen="doorWoodSmallOpen";
7956 soundClose="doorWoodSmallClose";
7957 soundLocked="doorWoodSmallRattle";
7958 soundOpenABit="doorWoodSmallOpenABit";
7959 };
7960 class Doors8
7961 {
7962 displayName="door 8";
7963 component="Doors8";
7964 soundPos="doors8_action";
7965 animPeriod=1;
7966 initPhase=0;
7967 initOpened=0.30000001;
7968 soundOpen="doorWoodSmallOpen";
7969 soundClose="doorWoodSmallClose";
7970 soundLocked="doorWoodSmallRattle";
7971 soundOpenABit="doorWoodSmallOpenABit";
7972 };
7973 class Doors9
7974 {
7975 displayName="door 9";
7976 component="Doors9";
7977 soundPos="doors9_action";
7978 animPeriod=1;
7979 initPhase=0;
7980 initOpened=0.30000001;
7981 soundOpen="doorWoodSmallOpen";
7982 soundClose="doorWoodSmallClose";
7983 soundLocked="doorWoodSmallRattle";
7984 soundOpenABit="doorWoodSmallOpenABit";
7985 };
7986 class Doors10
7987 {
7988 displayName="door 10";
7989 component="Doors10";
7990 soundPos="doors10_action";
7991 animPeriod=1;
7992 initPhase=0;
7993 initOpened=0.30000001;
7994 soundOpen="doorWoodFrontOpen";
7995 soundClose="doorWoodFrontClose";
7996 soundLocked="doorWoodFrontRattle";
7997 soundOpenABit="doorWoodFrontOpenABit";
7998 };
7999 };
8000 class DamageSystem
8001 {
8002 class GlobalHealth
8003 {
8004 class Health
8005 {
8006 hitpoints=1000;
8007 };
8008 };
8009 class GlobalArmor
8010 {
8011 class Projectile
8012 {
8013 class Health
8014 {
8015 damage=0;
8016 };
8017 class Blood
8018 {
8019 damage=0;
8020 };
8021 class Shock
8022 {
8023 damage=0;
8024 };
8025 };
8026 class Melee
8027 {
8028 class Health
8029 {
8030 damage=0;
8031 };
8032 class Blood
8033 {
8034 damage=0;
8035 };
8036 class Shock
8037 {
8038 damage=0;
8039 };
8040 };
8041 class FragGrenade
8042 {
8043 class Health
8044 {
8045 damage=0;
8046 };
8047 class Blood
8048 {
8049 damage=0;
8050 };
8051 class Shock
8052 {
8053 damage=0;
8054 };
8055 };
8056 };
8057 class DamageZones
8058 {
8059 class door1
8060 {
8061 class Health
8062 {
8063 hitpoints=1000;
8064 transferToGlobalCoef=0;
8065 };
8066 componentNames[]=
8067 {
8068 "doors1"
8069 };
8070 fatalInjuryCoef=-1;
8071 class ArmorType
8072 {
8073 class Projectile
8074 {
8075 class Health
8076 {
8077 damage=3;
8078 };
8079 class Blood
8080 {
8081 damage=0;
8082 };
8083 class Shock
8084 {
8085 damage=0;
8086 };
8087 };
8088 class Melee
8089 {
8090 class Health
8091 {
8092 damage=5;
8093 };
8094 class Blood
8095 {
8096 damage=0;
8097 };
8098 class Shock
8099 {
8100 damage=0;
8101 };
8102 };
8103 class FragGrenade
8104 {
8105 class Health
8106 {
8107 damage=10;
8108 };
8109 class Blood
8110 {
8111 damage=0;
8112 };
8113 class Shock
8114 {
8115 damage=0;
8116 };
8117 };
8118 };
8119 };
8120 class door2
8121 {
8122 class Health
8123 {
8124 hitpoints=1000;
8125 transferToGlobalCoef=0;
8126 };
8127 componentNames[]=
8128 {
8129 "doors2"
8130 };
8131 fatalInjuryCoef=-1;
8132 class ArmorType
8133 {
8134 class Projectile
8135 {
8136 class Health
8137 {
8138 damage=3;
8139 };
8140 class Blood
8141 {
8142 damage=0;
8143 };
8144 class Shock
8145 {
8146 damage=0;
8147 };
8148 };
8149 class Melee
8150 {
8151 class Health
8152 {
8153 damage=5;
8154 };
8155 class Blood
8156 {
8157 damage=0;
8158 };
8159 class Shock
8160 {
8161 damage=0;
8162 };
8163 };
8164 class FragGrenade
8165 {
8166 class Health
8167 {
8168 damage=10;
8169 };
8170 class Blood
8171 {
8172 damage=0;
8173 };
8174 class Shock
8175 {
8176 damage=0;
8177 };
8178 };
8179 };
8180 };
8181 class door3
8182 {
8183 class Health
8184 {
8185 hitpoints=1000;
8186 transferToGlobalCoef=0;
8187 };
8188 componentNames[]=
8189 {
8190 "doors3"
8191 };
8192 fatalInjuryCoef=-1;
8193 class ArmorType
8194 {
8195 class Projectile
8196 {
8197 class Health
8198 {
8199 damage=3;
8200 };
8201 class Blood
8202 {
8203 damage=0;
8204 };
8205 class Shock
8206 {
8207 damage=0;
8208 };
8209 };
8210 class Melee
8211 {
8212 class Health
8213 {
8214 damage=5;
8215 };
8216 class Blood
8217 {
8218 damage=0;
8219 };
8220 class Shock
8221 {
8222 damage=0;
8223 };
8224 };
8225 class FragGrenade
8226 {
8227 class Health
8228 {
8229 damage=10;
8230 };
8231 class Blood
8232 {
8233 damage=0;
8234 };
8235 class Shock
8236 {
8237 damage=0;
8238 };
8239 };
8240 };
8241 };
8242 class door4
8243 {
8244 class Health
8245 {
8246 hitpoints=1000;
8247 transferToGlobalCoef=0;
8248 };
8249 componentNames[]=
8250 {
8251 "doors4"
8252 };
8253 fatalInjuryCoef=-1;
8254 class ArmorType
8255 {
8256 class Projectile
8257 {
8258 class Health
8259 {
8260 damage=3;
8261 };
8262 class Blood
8263 {
8264 damage=0;
8265 };
8266 class Shock
8267 {
8268 damage=0;
8269 };
8270 };
8271 class Melee
8272 {
8273 class Health
8274 {
8275 damage=5;
8276 };
8277 class Blood
8278 {
8279 damage=0;
8280 };
8281 class Shock
8282 {
8283 damage=0;
8284 };
8285 };
8286 class FragGrenade
8287 {
8288 class Health
8289 {
8290 damage=10;
8291 };
8292 class Blood
8293 {
8294 damage=0;
8295 };
8296 class Shock
8297 {
8298 damage=0;
8299 };
8300 };
8301 };
8302 };
8303 class door5
8304 {
8305 class Health
8306 {
8307 hitpoints=1000;
8308 transferToGlobalCoef=0;
8309 };
8310 componentNames[]=
8311 {
8312 "doors5"
8313 };
8314 fatalInjuryCoef=-1;
8315 class ArmorType
8316 {
8317 class Projectile
8318 {
8319 class Health
8320 {
8321 damage=3;
8322 };
8323 class Blood
8324 {
8325 damage=0;
8326 };
8327 class Shock
8328 {
8329 damage=0;
8330 };
8331 };
8332 class Melee
8333 {
8334 class Health
8335 {
8336 damage=5;
8337 };
8338 class Blood
8339 {
8340 damage=0;
8341 };
8342 class Shock
8343 {
8344 damage=0;
8345 };
8346 };
8347 class FragGrenade
8348 {
8349 class Health
8350 {
8351 damage=10;
8352 };
8353 class Blood
8354 {
8355 damage=0;
8356 };
8357 class Shock
8358 {
8359 damage=0;
8360 };
8361 };
8362 };
8363 };
8364 class door6
8365 {
8366 class Health
8367 {
8368 hitpoints=1000;
8369 transferToGlobalCoef=0;
8370 };
8371 componentNames[]=
8372 {
8373 "doors6"
8374 };
8375 fatalInjuryCoef=-1;
8376 class ArmorType
8377 {
8378 class Projectile
8379 {
8380 class Health
8381 {
8382 damage=3;
8383 };
8384 class Blood
8385 {
8386 damage=0;
8387 };
8388 class Shock
8389 {
8390 damage=0;
8391 };
8392 };
8393 class Melee
8394 {
8395 class Health
8396 {
8397 damage=5;
8398 };
8399 class Blood
8400 {
8401 damage=0;
8402 };
8403 class Shock
8404 {
8405 damage=0;
8406 };
8407 };
8408 class FragGrenade
8409 {
8410 class Health
8411 {
8412 damage=10;
8413 };
8414 class Blood
8415 {
8416 damage=0;
8417 };
8418 class Shock
8419 {
8420 damage=0;
8421 };
8422 };
8423 };
8424 };
8425 class door7
8426 {
8427 class Health
8428 {
8429 hitpoints=1000;
8430 transferToGlobalCoef=0;
8431 };
8432 componentNames[]=
8433 {
8434 "doors7"
8435 };
8436 fatalInjuryCoef=-1;
8437 class ArmorType
8438 {
8439 class Projectile
8440 {
8441 class Health
8442 {
8443 damage=3;
8444 };
8445 class Blood
8446 {
8447 damage=0;
8448 };
8449 class Shock
8450 {
8451 damage=0;
8452 };
8453 };
8454 class Melee
8455 {
8456 class Health
8457 {
8458 damage=5;
8459 };
8460 class Blood
8461 {
8462 damage=0;
8463 };
8464 class Shock
8465 {
8466 damage=0;
8467 };
8468 };
8469 class FragGrenade
8470 {
8471 class Health
8472 {
8473 damage=10;
8474 };
8475 class Blood
8476 {
8477 damage=0;
8478 };
8479 class Shock
8480 {
8481 damage=0;
8482 };
8483 };
8484 };
8485 };
8486 class door8
8487 {
8488 class Health
8489 {
8490 hitpoints=1000;
8491 transferToGlobalCoef=0;
8492 };
8493 componentNames[]=
8494 {
8495 "doors8"
8496 };
8497 fatalInjuryCoef=-1;
8498 class ArmorType
8499 {
8500 class Projectile
8501 {
8502 class Health
8503 {
8504 damage=3;
8505 };
8506 class Blood
8507 {
8508 damage=0;
8509 };
8510 class Shock
8511 {
8512 damage=0;
8513 };
8514 };
8515 class Melee
8516 {
8517 class Health
8518 {
8519 damage=5;
8520 };
8521 class Blood
8522 {
8523 damage=0;
8524 };
8525 class Shock
8526 {
8527 damage=0;
8528 };
8529 };
8530 class FragGrenade
8531 {
8532 class Health
8533 {
8534 damage=10;
8535 };
8536 class Blood
8537 {
8538 damage=0;
8539 };
8540 class Shock
8541 {
8542 damage=0;
8543 };
8544 };
8545 };
8546 };
8547 class door9
8548 {
8549 class Health
8550 {
8551 hitpoints=1000;
8552 transferToGlobalCoef=0;
8553 };
8554 componentNames[]=
8555 {
8556 "doors9"
8557 };
8558 fatalInjuryCoef=-1;
8559 class ArmorType
8560 {
8561 class Projectile
8562 {
8563 class Health
8564 {
8565 damage=3;
8566 };
8567 class Blood
8568 {
8569 damage=0;
8570 };
8571 class Shock
8572 {
8573 damage=0;
8574 };
8575 };
8576 class Melee
8577 {
8578 class Health
8579 {
8580 damage=5;
8581 };
8582 class Blood
8583 {
8584 damage=0;
8585 };
8586 class Shock
8587 {
8588 damage=0;
8589 };
8590 };
8591 class FragGrenade
8592 {
8593 class Health
8594 {
8595 damage=10;
8596 };
8597 class Blood
8598 {
8599 damage=0;
8600 };
8601 class Shock
8602 {
8603 damage=0;
8604 };
8605 };
8606 };
8607 };
8608 class door10
8609 {
8610 class Health
8611 {
8612 hitpoints=1000;
8613 transferToGlobalCoef=0;
8614 };
8615 componentNames[]=
8616 {
8617 "doors10"
8618 };
8619 fatalInjuryCoef=-1;
8620 class ArmorType
8621 {
8622 class Projectile
8623 {
8624 class Health
8625 {
8626 damage=3;
8627 };
8628 class Blood
8629 {
8630 damage=0;
8631 };
8632 class Shock
8633 {
8634 damage=0;
8635 };
8636 };
8637 class Melee
8638 {
8639 class Health
8640 {
8641 damage=5;
8642 };
8643 class Blood
8644 {
8645 damage=0;
8646 };
8647 class Shock
8648 {
8649 damage=0;
8650 };
8651 };
8652 class FragGrenade
8653 {
8654 class Health
8655 {
8656 damage=10;
8657 };
8658 class Blood
8659 {
8660 damage=0;
8661 };
8662 class Shock
8663 {
8664 damage=0;
8665 };
8666 };
8667 };
8668 };
8669 };
8670 };
8671 };
8672 class Land_Factory_Small: HouseNoDestruct
8673 {
8674 scope=1;
8675 model="\dz\structures\industrial\houses\factory_small.p3d";
8676 class Doors
8677 {
8678 class Doors1
8679 {
8680 displayName="door 1";
8681 component="Doors1";
8682 soundPos="doors1_action";
8683 animPeriod=1;
8684 initPhase=0;
8685 initOpened=0.30000001;
8686 soundOpen="doorMetalTwinBigOpen";
8687 soundClose="doorMetalTwinBigClose";
8688 soundLocked="doorMetalTwinBigRattle";
8689 soundOpenABit="doorMetalTwinBigOpenABit";
8690 };
8691 class DoorsTwin1
8692 {
8693 displayName="door Twin1";
8694 component="DoorsTwin1";
8695 soundPos="doorsTwin1_action";
8696 animPeriod=1;
8697 initPhase=0;
8698 initOpened=0.69999999;
8699 soundOpen="doorMetalTwinOpen";
8700 soundClose="doorMetalTwinClose";
8701 soundLocked="doorMetalTwinRattle";
8702 soundOpenABit="doorMetalTwinOpenABit";
8703 };
8704 class DoorsTwin2
8705 {
8706 displayName="door Twin2";
8707 component="DoorsTwin2";
8708 soundPos="doorsTwin2_action";
8709 animPeriod=1;
8710 initPhase=0;
8711 initOpened=0.30000001;
8712 soundOpen="doorMetalTwinOpen";
8713 soundClose="doorMetalTwinClose";
8714 soundLocked="doorMetalTwinRattle";
8715 soundOpenABit="doorMetalTwinOpenABit";
8716 };
8717 class Doors6
8718 {
8719 displayName="door 6";
8720 component="Doors6";
8721 soundPos="doors6_action";
8722 animPeriod=1;
8723 initPhase=0;
8724 initOpened=0.69999999;
8725 soundOpen="doorWoodSmallOpen";
8726 soundClose="doorWoodSmallClose";
8727 soundLocked="doorWoodSmallRattle";
8728 soundOpenABit="doorWoodSmallOpenABit";
8729 };
8730 class Doors7
8731 {
8732 displayName="door 7";
8733 component="Doors7";
8734 soundPos="doors7_action";
8735 animPeriod=1;
8736 initPhase=0;
8737 initOpened=0.69999999;
8738 soundOpen="doorWoodSmallOpen";
8739 soundClose="doorWoodSmallClose";
8740 soundLocked="doorWoodSmallRattle";
8741 soundOpenABit="doorWoodSmallOpenABit";
8742 };
8743 class Doors8
8744 {
8745 displayName="door 8";
8746 component="Doors8";
8747 soundPos="doors8_action";
8748 animPeriod=1;
8749 initPhase=0;
8750 initOpened=0.69999999;
8751 soundOpen="doorMetalSmallOpen";
8752 soundClose="doorMetalSmallClose";
8753 soundLocked="doorMetalSmallRattle";
8754 soundOpenABit="doorMetalSmallOpenABit";
8755 };
8756 };
8757 class DamageSystem
8758 {
8759 class GlobalHealth
8760 {
8761 class Health
8762 {
8763 hitpoints=1000;
8764 };
8765 };
8766 class GlobalArmor
8767 {
8768 class Projectile
8769 {
8770 class Health
8771 {
8772 damage=0;
8773 };
8774 class Blood
8775 {
8776 damage=0;
8777 };
8778 class Shock
8779 {
8780 damage=0;
8781 };
8782 };
8783 class Melee
8784 {
8785 class Health
8786 {
8787 damage=0;
8788 };
8789 class Blood
8790 {
8791 damage=0;
8792 };
8793 class Shock
8794 {
8795 damage=0;
8796 };
8797 };
8798 class FragGrenade
8799 {
8800 class Health
8801 {
8802 damage=0;
8803 };
8804 class Blood
8805 {
8806 damage=0;
8807 };
8808 class Shock
8809 {
8810 damage=0;
8811 };
8812 };
8813 };
8814 class DamageZones
8815 {
8816 class door1
8817 {
8818 class Health
8819 {
8820 hitpoints=1000;
8821 transferToGlobalCoef=0;
8822 };
8823 componentNames[]=
8824 {
8825 "doors1"
8826 };
8827 fatalInjuryCoef=-1;
8828 class ArmorType
8829 {
8830 class Projectile
8831 {
8832 class Health
8833 {
8834 damage=2;
8835 };
8836 class Blood
8837 {
8838 damage=0;
8839 };
8840 class Shock
8841 {
8842 damage=0;
8843 };
8844 };
8845 class Melee
8846 {
8847 class Health
8848 {
8849 damage=2.5;
8850 };
8851 class Blood
8852 {
8853 damage=0;
8854 };
8855 class Shock
8856 {
8857 damage=0;
8858 };
8859 };
8860 class FragGrenade
8861 {
8862 class Health
8863 {
8864 damage=3;
8865 };
8866 class Blood
8867 {
8868 damage=0;
8869 };
8870 class Shock
8871 {
8872 damage=0;
8873 };
8874 };
8875 };
8876 };
8877 class twin1
8878 {
8879 class Health
8880 {
8881 hitpoints=1500;
8882 transferToGlobalCoef=0;
8883 };
8884 componentNames[]=
8885 {
8886 "doorsTwin1"
8887 };
8888 fatalInjuryCoef=-1;
8889 class ArmorType
8890 {
8891 class Projectile
8892 {
8893 class Health
8894 {
8895 damage=2;
8896 };
8897 class Blood
8898 {
8899 damage=0;
8900 };
8901 class Shock
8902 {
8903 damage=0;
8904 };
8905 };
8906 class Melee
8907 {
8908 class Health
8909 {
8910 damage=2.5;
8911 };
8912 class Blood
8913 {
8914 damage=0;
8915 };
8916 class Shock
8917 {
8918 damage=0;
8919 };
8920 };
8921 class FragGrenade
8922 {
8923 class Health
8924 {
8925 damage=3;
8926 };
8927 class Blood
8928 {
8929 damage=0;
8930 };
8931 class Shock
8932 {
8933 damage=0;
8934 };
8935 };
8936 };
8937 };
8938 class twin2
8939 {
8940 class Health
8941 {
8942 hitpoints=1500;
8943 transferToGlobalCoef=0;
8944 };
8945 componentNames[]=
8946 {
8947 "doorsTwin2"
8948 };
8949 fatalInjuryCoef=-1;
8950 class ArmorType
8951 {
8952 class Projectile
8953 {
8954 class Health
8955 {
8956 damage=2;
8957 };
8958 class Blood
8959 {
8960 damage=0;
8961 };
8962 class Shock
8963 {
8964 damage=0;
8965 };
8966 };
8967 class Melee
8968 {
8969 class Health
8970 {
8971 damage=2.5;
8972 };
8973 class Blood
8974 {
8975 damage=0;
8976 };
8977 class Shock
8978 {
8979 damage=0;
8980 };
8981 };
8982 class FragGrenade
8983 {
8984 class Health
8985 {
8986 damage=3;
8987 };
8988 class Blood
8989 {
8990 damage=0;
8991 };
8992 class Shock
8993 {
8994 damage=0;
8995 };
8996 };
8997 };
8998 };
8999 class door6
9000 {
9001 class Health
9002 {
9003 hitpoints=1000;
9004 transferToGlobalCoef=0;
9005 };
9006 componentNames[]=
9007 {
9008 "doors6"
9009 };
9010 fatalInjuryCoef=-1;
9011 class ArmorType
9012 {
9013 class Projectile
9014 {
9015 class Health
9016 {
9017 damage=3;
9018 };
9019 class Blood
9020 {
9021 damage=0;
9022 };
9023 class Shock
9024 {
9025 damage=0;
9026 };
9027 };
9028 class Melee
9029 {
9030 class Health
9031 {
9032 damage=5;
9033 };
9034 class Blood
9035 {
9036 damage=0;
9037 };
9038 class Shock
9039 {
9040 damage=0;
9041 };
9042 };
9043 class FragGrenade
9044 {
9045 class Health
9046 {
9047 damage=10;
9048 };
9049 class Blood
9050 {
9051 damage=0;
9052 };
9053 class Shock
9054 {
9055 damage=0;
9056 };
9057 };
9058 };
9059 };
9060 class door7
9061 {
9062 class Health
9063 {
9064 hitpoints=1000;
9065 transferToGlobalCoef=0;
9066 };
9067 componentNames[]=
9068 {
9069 "doors7"
9070 };
9071 fatalInjuryCoef=-1;
9072 class ArmorType
9073 {
9074 class Projectile
9075 {
9076 class Health
9077 {
9078 damage=3;
9079 };
9080 class Blood
9081 {
9082 damage=0;
9083 };
9084 class Shock
9085 {
9086 damage=0;
9087 };
9088 };
9089 class Melee
9090 {
9091 class Health
9092 {
9093 damage=5;
9094 };
9095 class Blood
9096 {
9097 damage=0;
9098 };
9099 class Shock
9100 {
9101 damage=0;
9102 };
9103 };
9104 class FragGrenade
9105 {
9106 class Health
9107 {
9108 damage=10;
9109 };
9110 class Blood
9111 {
9112 damage=0;
9113 };
9114 class Shock
9115 {
9116 damage=0;
9117 };
9118 };
9119 };
9120 };
9121 class door8
9122 {
9123 class Health
9124 {
9125 hitpoints=1000;
9126 transferToGlobalCoef=0;
9127 };
9128 componentNames[]=
9129 {
9130 "doors8"
9131 };
9132 fatalInjuryCoef=-1;
9133 class ArmorType
9134 {
9135 class Projectile
9136 {
9137 class Health
9138 {
9139 damage=2;
9140 };
9141 class Blood
9142 {
9143 damage=0;
9144 };
9145 class Shock
9146 {
9147 damage=0;
9148 };
9149 };
9150 class Melee
9151 {
9152 class Health
9153 {
9154 damage=2.5;
9155 };
9156 class Blood
9157 {
9158 damage=0;
9159 };
9160 class Shock
9161 {
9162 damage=0;
9163 };
9164 };
9165 class FragGrenade
9166 {
9167 class Health
9168 {
9169 damage=3;
9170 };
9171 class Blood
9172 {
9173 damage=0;
9174 };
9175 class Shock
9176 {
9177 damage=0;
9178 };
9179 };
9180 };
9181 };
9182 };
9183 };
9184 };
9185 class Land_Guardhouse: HouseNoDestruct
9186 {
9187 scope=1;
9188 model="\dz\structures\industrial\houses\guardhouse.p3d";
9189 class Doors
9190 {
9191 class Doors1
9192 {
9193 displayName="door 1";
9194 component="Doors1";
9195 soundPos="doors1_action";
9196 animPeriod=1;
9197 initPhase=0;
9198 initOpened=0.30000001;
9199 soundOpen="doorWoodFrontOpen";
9200 soundClose="doorWoodFrontClose";
9201 soundLocked="doorWoodFrontRattle";
9202 soundOpenABit="doorWoodFrontOpenABit";
9203 };
9204 };
9205 class DamageSystem
9206 {
9207 class GlobalHealth
9208 {
9209 class Health
9210 {
9211 hitpoints=1000;
9212 };
9213 };
9214 class GlobalArmor
9215 {
9216 class Projectile
9217 {
9218 class Health
9219 {
9220 damage=0;
9221 };
9222 class Blood
9223 {
9224 damage=0;
9225 };
9226 class Shock
9227 {
9228 damage=0;
9229 };
9230 };
9231 class Melee
9232 {
9233 class Health
9234 {
9235 damage=0;
9236 };
9237 class Blood
9238 {
9239 damage=0;
9240 };
9241 class Shock
9242 {
9243 damage=0;
9244 };
9245 };
9246 class FragGrenade
9247 {
9248 class Health
9249 {
9250 damage=0;
9251 };
9252 class Blood
9253 {
9254 damage=0;
9255 };
9256 class Shock
9257 {
9258 damage=0;
9259 };
9260 };
9261 };
9262 class DamageZones
9263 {
9264 class door1
9265 {
9266 class Health
9267 {
9268 hitpoints=1000;
9269 transferToGlobalCoef=0;
9270 };
9271 componentNames[]=
9272 {
9273 "doors1"
9274 };
9275 fatalInjuryCoef=-1;
9276 class ArmorType
9277 {
9278 class Projectile
9279 {
9280 class Health
9281 {
9282 damage=3;
9283 };
9284 class Blood
9285 {
9286 damage=0;
9287 };
9288 class Shock
9289 {
9290 damage=0;
9291 };
9292 };
9293 class Melee
9294 {
9295 class Health
9296 {
9297 damage=5;
9298 };
9299 class Blood
9300 {
9301 damage=0;
9302 };
9303 class Shock
9304 {
9305 damage=0;
9306 };
9307 };
9308 class FragGrenade
9309 {
9310 class Health
9311 {
9312 damage=10;
9313 };
9314 class Blood
9315 {
9316 damage=0;
9317 };
9318 class Shock
9319 {
9320 damage=0;
9321 };
9322 };
9323 };
9324 };
9325 };
9326 };
9327 };
9328 class Land_Repair_Center: HouseNoDestruct
9329 {
9330 scope=1;
9331 model="\dz\structures\industrial\houses\repair_center.p3d";
9332 class Doors
9333 {
9334 class DoorsTwin1
9335 {
9336 displayName="door Twin1";
9337 component="DoorsTwin1";
9338 soundPos="doorsTwin1_action";
9339 animPeriod=1;
9340 initPhase=0;
9341 initOpened=0.30000001;
9342 soundOpen="doorMetalTwinOpen";
9343 soundClose="doorMetalTwinClose";
9344 soundLocked="doorMetalTwinRattle";
9345 soundOpenABit="doorMetalTwinOpenABit";
9346 };
9347 class DoorsTwin2
9348 {
9349 displayName="door Twin2";
9350 component="DoorsTwin2";
9351 soundPos="doorsTwin2_action";
9352 animPeriod=1;
9353 initPhase=0;
9354 initOpened=0.30000001;
9355 soundOpen="doorMetalTwinBigOpen";
9356 soundClose="doorMetalTwinBigClose";
9357 soundLocked="doorMetalTwinBigRattle";
9358 soundOpenABit="doorMetalTwinBigOpenABit";
9359 };
9360 };
9361 class DamageSystem
9362 {
9363 class GlobalHealth
9364 {
9365 class Health
9366 {
9367 hitpoints=1000;
9368 };
9369 };
9370 class GlobalArmor
9371 {
9372 class Projectile
9373 {
9374 class Health
9375 {
9376 damage=0;
9377 };
9378 class Blood
9379 {
9380 damage=0;
9381 };
9382 class Shock
9383 {
9384 damage=0;
9385 };
9386 };
9387 class Melee
9388 {
9389 class Health
9390 {
9391 damage=0;
9392 };
9393 class Blood
9394 {
9395 damage=0;
9396 };
9397 class Shock
9398 {
9399 damage=0;
9400 };
9401 };
9402 class FragGrenade
9403 {
9404 class Health
9405 {
9406 damage=0;
9407 };
9408 class Blood
9409 {
9410 damage=0;
9411 };
9412 class Shock
9413 {
9414 damage=0;
9415 };
9416 };
9417 };
9418 class DamageZones
9419 {
9420 class twin1
9421 {
9422 class Health
9423 {
9424 hitpoints=1500;
9425 transferToGlobalCoef=0;
9426 };
9427 componentNames[]=
9428 {
9429 "doorsTwin1"
9430 };
9431 fatalInjuryCoef=-1;
9432 class ArmorType
9433 {
9434 class Projectile
9435 {
9436 class Health
9437 {
9438 damage=2;
9439 };
9440 class Blood
9441 {
9442 damage=0;
9443 };
9444 class Shock
9445 {
9446 damage=0;
9447 };
9448 };
9449 class Melee
9450 {
9451 class Health
9452 {
9453 damage=2.5;
9454 };
9455 class Blood
9456 {
9457 damage=0;
9458 };
9459 class Shock
9460 {
9461 damage=0;
9462 };
9463 };
9464 class FragGrenade
9465 {
9466 class Health
9467 {
9468 damage=3;
9469 };
9470 class Blood
9471 {
9472 damage=0;
9473 };
9474 class Shock
9475 {
9476 damage=0;
9477 };
9478 };
9479 };
9480 };
9481 class twin2
9482 {
9483 class Health
9484 {
9485 hitpoints=2000;
9486 transferToGlobalCoef=0;
9487 };
9488 componentNames[]=
9489 {
9490 "doorsTwin2"
9491 };
9492 fatalInjuryCoef=-1;
9493 class ArmorType
9494 {
9495 class Projectile
9496 {
9497 class Health
9498 {
9499 damage=2;
9500 };
9501 class Blood
9502 {
9503 damage=0;
9504 };
9505 class Shock
9506 {
9507 damage=0;
9508 };
9509 };
9510 class Melee
9511 {
9512 class Health
9513 {
9514 damage=2.5;
9515 };
9516 class Blood
9517 {
9518 damage=0;
9519 };
9520 class Shock
9521 {
9522 damage=0;
9523 };
9524 };
9525 class FragGrenade
9526 {
9527 class Health
9528 {
9529 damage=3;
9530 };
9531 class Blood
9532 {
9533 damage=0;
9534 };
9535 class Shock
9536 {
9537 damage=0;
9538 };
9539 };
9540 };
9541 };
9542 };
9543 };
9544 };
9545 class Land_Water_Station: HouseNoDestruct
9546 {
9547 scope=1;
9548 model="\dz\structures\industrial\houses\water_station.p3d";
9549 class Doors
9550 {
9551 class Doors1
9552 {
9553 displayName="door 1";
9554 component="Doors1";
9555 soundPos="doors1_action";
9556 animPeriod=1;
9557 initPhase=0;
9558 initOpened=0.30000001;
9559 soundOpen="doorMetalSmallOpen";
9560 soundClose="doorMetalSmallClose";
9561 soundLocked="doorMetalSmallRattle";
9562 soundOpenABit="doorMetalSmallOpenABit";
9563 };
9564 };
9565 class DamageSystem
9566 {
9567 class GlobalHealth
9568 {
9569 class Health
9570 {
9571 hitpoints=1000;
9572 };
9573 };
9574 class GlobalArmor
9575 {
9576 class Projectile
9577 {
9578 class Health
9579 {
9580 damage=0;
9581 };
9582 class Blood
9583 {
9584 damage=0;
9585 };
9586 class Shock
9587 {
9588 damage=0;
9589 };
9590 };
9591 class Melee
9592 {
9593 class Health
9594 {
9595 damage=0;
9596 };
9597 class Blood
9598 {
9599 damage=0;
9600 };
9601 class Shock
9602 {
9603 damage=0;
9604 };
9605 };
9606 class FragGrenade
9607 {
9608 class Health
9609 {
9610 damage=0;
9611 };
9612 class Blood
9613 {
9614 damage=0;
9615 };
9616 class Shock
9617 {
9618 damage=0;
9619 };
9620 };
9621 };
9622 class DamageZones
9623 {
9624 class door1
9625 {
9626 class Health
9627 {
9628 hitpoints=1000;
9629 transferToGlobalCoef=0;
9630 };
9631 componentNames[]=
9632 {
9633 "doors1"
9634 };
9635 fatalInjuryCoef=-1;
9636 class ArmorType
9637 {
9638 class Projectile
9639 {
9640 class Health
9641 {
9642 damage=2;
9643 };
9644 class Blood
9645 {
9646 damage=0;
9647 };
9648 class Shock
9649 {
9650 damage=0;
9651 };
9652 };
9653 class Melee
9654 {
9655 class Health
9656 {
9657 damage=2.5;
9658 };
9659 class Blood
9660 {
9661 damage=0;
9662 };
9663 class Shock
9664 {
9665 damage=0;
9666 };
9667 };
9668 class FragGrenade
9669 {
9670 class Health
9671 {
9672 damage=3;
9673 };
9674 class Blood
9675 {
9676 damage=0;
9677 };
9678 class Shock
9679 {
9680 damage=0;
9681 };
9682 };
9683 };
9684 };
9685 };
9686 };
9687 };
9688 class Land_Workshop1: HouseNoDestruct
9689 {
9690 scope=1;
9691 model="\dz\structures\industrial\houses\workshop1.p3d";
9692 class Doors
9693 {
9694 class DoorsTwin1
9695 {
9696 displayName="door Twin1";
9697 component="DoorsTwin1";
9698 soundPos="doorsTwin1_action";
9699 animPeriod=1;
9700 initPhase=0;
9701 initOpened=0.30000001;
9702 soundOpen="doorMetalTwinBigOpen";
9703 soundClose="doorMetalTwinBigClose";
9704 soundLocked="doorMetalTwinBigRattle";
9705 soundOpenABit="doorMetalTwinBigOpenABit";
9706 };
9707 class Doors3
9708 {
9709 displayName="door 3";
9710 component="Doors3";
9711 soundPos="doors3_action";
9712 animPeriod=1;
9713 initPhase=0;
9714 initOpened=0.30000001;
9715 soundOpen="doorMetalSmallOpen";
9716 soundClose="doorMetalSmallClose";
9717 soundLocked="doorMetalSmallRattle";
9718 soundOpenABit="doorMetalSmallOpenABit";
9719 };
9720 };
9721 class DamageSystem
9722 {
9723 class GlobalHealth
9724 {
9725 class Health
9726 {
9727 hitpoints=1000;
9728 };
9729 };
9730 class GlobalArmor
9731 {
9732 class Projectile
9733 {
9734 class Health
9735 {
9736 damage=0;
9737 };
9738 class Blood
9739 {
9740 damage=0;
9741 };
9742 class Shock
9743 {
9744 damage=0;
9745 };
9746 };
9747 class Melee
9748 {
9749 class Health
9750 {
9751 damage=0;
9752 };
9753 class Blood
9754 {
9755 damage=0;
9756 };
9757 class Shock
9758 {
9759 damage=0;
9760 };
9761 };
9762 class FragGrenade
9763 {
9764 class Health
9765 {
9766 damage=0;
9767 };
9768 class Blood
9769 {
9770 damage=0;
9771 };
9772 class Shock
9773 {
9774 damage=0;
9775 };
9776 };
9777 };
9778 class DamageZones
9779 {
9780 class twin1
9781 {
9782 class Health
9783 {
9784 hitpoints=2000;
9785 transferToGlobalCoef=0;
9786 };
9787 componentNames[]=
9788 {
9789 "doorsTwin1"
9790 };
9791 fatalInjuryCoef=-1;
9792 class ArmorType
9793 {
9794 class Projectile
9795 {
9796 class Health
9797 {
9798 damage=2;
9799 };
9800 class Blood
9801 {
9802 damage=0;
9803 };
9804 class Shock
9805 {
9806 damage=0;
9807 };
9808 };
9809 class Melee
9810 {
9811 class Health
9812 {
9813 damage=2.5;
9814 };
9815 class Blood
9816 {
9817 damage=0;
9818 };
9819 class Shock
9820 {
9821 damage=0;
9822 };
9823 };
9824 class FragGrenade
9825 {
9826 class Health
9827 {
9828 damage=3;
9829 };
9830 class Blood
9831 {
9832 damage=0;
9833 };
9834 class Shock
9835 {
9836 damage=0;
9837 };
9838 };
9839 };
9840 };
9841 class door3
9842 {
9843 class Health
9844 {
9845 hitpoints=1000;
9846 transferToGlobalCoef=0;
9847 };
9848 componentNames[]=
9849 {
9850 "doors3"
9851 };
9852 fatalInjuryCoef=-1;
9853 class ArmorType
9854 {
9855 class Projectile
9856 {
9857 class Health
9858 {
9859 damage=2;
9860 };
9861 class Blood
9862 {
9863 damage=0;
9864 };
9865 class Shock
9866 {
9867 damage=0;
9868 };
9869 };
9870 class Melee
9871 {
9872 class Health
9873 {
9874 damage=2.5;
9875 };
9876 class Blood
9877 {
9878 damage=0;
9879 };
9880 class Shock
9881 {
9882 damage=0;
9883 };
9884 };
9885 class FragGrenade
9886 {
9887 class Health
9888 {
9889 damage=3;
9890 };
9891 class Blood
9892 {
9893 damage=0;
9894 };
9895 class Shock
9896 {
9897 damage=0;
9898 };
9899 };
9900 };
9901 };
9902 };
9903 };
9904 };
9905 class Land_Workshop2: HouseNoDestruct
9906 {
9907 scope=1;
9908 model="\dz\structures\industrial\houses\workshop2.p3d";
9909 class Doors
9910 {
9911 class DoorsTwin1
9912 {
9913 displayName="door Twin1";
9914 component="DoorsTwin1";
9915 soundPos="doorsTwin1_action";
9916 animPeriod=1;
9917 initPhase=0;
9918 initOpened=0.30000001;
9919 soundOpen="doorMetalTwinOpen";
9920 soundClose="doorMetalTwinClose";
9921 soundLocked="doorMetalTwinRattle";
9922 soundOpenABit="doorMetalTwinOpenABit";
9923 };
9924 class Doors1
9925 {
9926 displayName="door 1";
9927 component="Doors1";
9928 soundPos="doors1_action";
9929 animPeriod=1;
9930 initPhase=0;
9931 initOpened=0.30000001;
9932 soundOpen="doorMetalSmallOpen";
9933 soundClose="doorMetalSmallClose";
9934 soundLocked="doorMetalSmallRattle";
9935 soundOpenABit="doorMetalSmallOpenABit";
9936 };
9937 };
9938 class DamageSystem
9939 {
9940 class GlobalHealth
9941 {
9942 class Health
9943 {
9944 hitpoints=1000;
9945 };
9946 };
9947 class GlobalArmor
9948 {
9949 class Projectile
9950 {
9951 class Health
9952 {
9953 damage=0;
9954 };
9955 class Blood
9956 {
9957 damage=0;
9958 };
9959 class Shock
9960 {
9961 damage=0;
9962 };
9963 };
9964 class Melee
9965 {
9966 class Health
9967 {
9968 damage=0;
9969 };
9970 class Blood
9971 {
9972 damage=0;
9973 };
9974 class Shock
9975 {
9976 damage=0;
9977 };
9978 };
9979 class FragGrenade
9980 {
9981 class Health
9982 {
9983 damage=0;
9984 };
9985 class Blood
9986 {
9987 damage=0;
9988 };
9989 class Shock
9990 {
9991 damage=0;
9992 };
9993 };
9994 };
9995 class DamageZones
9996 {
9997 class twin1
9998 {
9999 class Health
10000 {
10001 hitpoints=1500;
10002 transferToGlobalCoef=0;
10003 };
10004 componentNames[]=
10005 {
10006 "doorsTwin1"
10007 };
10008 fatalInjuryCoef=-1;
10009 class ArmorType
10010 {
10011 class Projectile
10012 {
10013 class Health
10014 {
10015 damage=2;
10016 };
10017 class Blood
10018 {
10019 damage=0;
10020 };
10021 class Shock
10022 {
10023 damage=0;
10024 };
10025 };
10026 class Melee
10027 {
10028 class Health
10029 {
10030 damage=2.5;
10031 };
10032 class Blood
10033 {
10034 damage=0;
10035 };
10036 class Shock
10037 {
10038 damage=0;
10039 };
10040 };
10041 class FragGrenade
10042 {
10043 class Health
10044 {
10045 damage=3;
10046 };
10047 class Blood
10048 {
10049 damage=0;
10050 };
10051 class Shock
10052 {
10053 damage=0;
10054 };
10055 };
10056 };
10057 };
10058 class door1
10059 {
10060 class Health
10061 {
10062 hitpoints=1000;
10063 transferToGlobalCoef=0;
10064 };
10065 componentNames[]=
10066 {
10067 "doors1"
10068 };
10069 fatalInjuryCoef=-1;
10070 class ArmorType
10071 {
10072 class Projectile
10073 {
10074 class Health
10075 {
10076 damage=2;
10077 };
10078 class Blood
10079 {
10080 damage=0;
10081 };
10082 class Shock
10083 {
10084 damage=0;
10085 };
10086 };
10087 class Melee
10088 {
10089 class Health
10090 {
10091 damage=2.5;
10092 };
10093 class Blood
10094 {
10095 damage=0;
10096 };
10097 class Shock
10098 {
10099 damage=0;
10100 };
10101 };
10102 class FragGrenade
10103 {
10104 class Health
10105 {
10106 damage=3;
10107 };
10108 class Blood
10109 {
10110 damage=0;
10111 };
10112 class Shock
10113 {
10114 damage=0;
10115 };
10116 };
10117 };
10118 };
10119 };
10120 };
10121 };
10122 class Land_Workshop3: HouseNoDestruct
10123 {
10124 scope=1;
10125 model="\dz\structures\industrial\houses\workshop3.p3d";
10126 class Doors
10127 {
10128 class DoorsTwin1
10129 {
10130 displayName="door Twin1";
10131 component="DoorsTwin1";
10132 soundPos="doorsTwin1_action";
10133 animPeriod=1;
10134 initPhase=0;
10135 initOpened=0.30000001;
10136 soundOpen="doorMetalTwinOpen";
10137 soundClose="doorMetalTwinClose";
10138 soundLocked="doorMetalTwinRattle";
10139 soundOpenABit="doorMetalTwinOpenABit";
10140 };
10141 class DoorsTwin2
10142 {
10143 displayName="door Twin2";
10144 component="DoorsTwin2";
10145 soundPos="doorsTwin2_action";
10146 animPeriod=1;
10147 initPhase=0;
10148 initOpened=0.30000001;
10149 soundOpen="doorMetalTwinOpen";
10150 soundClose="doorMetalTwinClose";
10151 soundLocked="doorMetalTwinRattle";
10152 soundOpenABit="doorMetalTwinOpenABit";
10153 };
10154 class Doors1
10155 {
10156 displayName="door 1";
10157 component="Doors1";
10158 soundPos="doors1_action";
10159 animPeriod=1;
10160 initPhase=0;
10161 initOpened=0.69999999;
10162 soundOpen="doorWoodSmallOpen";
10163 soundClose="doorWoodSmallClose";
10164 soundLocked="doorWoodSmallRattle";
10165 soundOpenABit="doorWoodSmallOpenABit";
10166 };
10167 class Doors2
10168 {
10169 displayName="door 2";
10170 component="Doors2";
10171 soundPos="doors2_action";
10172 animPeriod=1;
10173 initPhase=0;
10174 initOpened=0.30000001;
10175 soundOpen="doorMetalSmallOpen";
10176 soundClose="doorMetalSmallClose";
10177 soundLocked="doorMetalSmallRattle";
10178 soundOpenABit="doorMetalSmallOpenABit";
10179 };
10180 };
10181 class DamageSystem
10182 {
10183 class GlobalHealth
10184 {
10185 class Health
10186 {
10187 hitpoints=1000;
10188 };
10189 };
10190 class GlobalArmor
10191 {
10192 class Projectile
10193 {
10194 class Health
10195 {
10196 damage=0;
10197 };
10198 class Blood
10199 {
10200 damage=0;
10201 };
10202 class Shock
10203 {
10204 damage=0;
10205 };
10206 };
10207 class Melee
10208 {
10209 class Health
10210 {
10211 damage=0;
10212 };
10213 class Blood
10214 {
10215 damage=0;
10216 };
10217 class Shock
10218 {
10219 damage=0;
10220 };
10221 };
10222 class FragGrenade
10223 {
10224 class Health
10225 {
10226 damage=0;
10227 };
10228 class Blood
10229 {
10230 damage=0;
10231 };
10232 class Shock
10233 {
10234 damage=0;
10235 };
10236 };
10237 };
10238 class DamageZones
10239 {
10240 class twin1
10241 {
10242 class Health
10243 {
10244 hitpoints=1500;
10245 transferToGlobalCoef=0;
10246 };
10247 componentNames[]=
10248 {
10249 "doorsTwin1"
10250 };
10251 fatalInjuryCoef=-1;
10252 class ArmorType
10253 {
10254 class Projectile
10255 {
10256 class Health
10257 {
10258 damage=2;
10259 };
10260 class Blood
10261 {
10262 damage=0;
10263 };
10264 class Shock
10265 {
10266 damage=0;
10267 };
10268 };
10269 class Melee
10270 {
10271 class Health
10272 {
10273 damage=2.5;
10274 };
10275 class Blood
10276 {
10277 damage=0;
10278 };
10279 class Shock
10280 {
10281 damage=0;
10282 };
10283 };
10284 class FragGrenade
10285 {
10286 class Health
10287 {
10288 damage=3;
10289 };
10290 class Blood
10291 {
10292 damage=0;
10293 };
10294 class Shock
10295 {
10296 damage=0;
10297 };
10298 };
10299 };
10300 };
10301 class twin2
10302 {
10303 class Health
10304 {
10305 hitpoints=1500;
10306 transferToGlobalCoef=0;
10307 };
10308 componentNames[]=
10309 {
10310 "doorsTwin2"
10311 };
10312 fatalInjuryCoef=-1;
10313 class ArmorType
10314 {
10315 class Projectile
10316 {
10317 class Health
10318 {
10319 damage=2;
10320 };
10321 class Blood
10322 {
10323 damage=0;
10324 };
10325 class Shock
10326 {
10327 damage=0;
10328 };
10329 };
10330 class Melee
10331 {
10332 class Health
10333 {
10334 damage=2.5;
10335 };
10336 class Blood
10337 {
10338 damage=0;
10339 };
10340 class Shock
10341 {
10342 damage=0;
10343 };
10344 };
10345 class FragGrenade
10346 {
10347 class Health
10348 {
10349 damage=3;
10350 };
10351 class Blood
10352 {
10353 damage=0;
10354 };
10355 class Shock
10356 {
10357 damage=0;
10358 };
10359 };
10360 };
10361 };
10362 class door1
10363 {
10364 class Health
10365 {
10366 hitpoints=1000;
10367 transferToGlobalCoef=0;
10368 };
10369 componentNames[]=
10370 {
10371 "doors1"
10372 };
10373 fatalInjuryCoef=-1;
10374 class ArmorType
10375 {
10376 class Projectile
10377 {
10378 class Health
10379 {
10380 damage=3;
10381 };
10382 class Blood
10383 {
10384 damage=0;
10385 };
10386 class Shock
10387 {
10388 damage=0;
10389 };
10390 };
10391 class Melee
10392 {
10393 class Health
10394 {
10395 damage=5;
10396 };
10397 class Blood
10398 {
10399 damage=0;
10400 };
10401 class Shock
10402 {
10403 damage=0;
10404 };
10405 };
10406 class FragGrenade
10407 {
10408 class Health
10409 {
10410 damage=10;
10411 };
10412 class Blood
10413 {
10414 damage=0;
10415 };
10416 class Shock
10417 {
10418 damage=0;
10419 };
10420 };
10421 };
10422 };
10423 class door2
10424 {
10425 class Health
10426 {
10427 hitpoints=1000;
10428 transferToGlobalCoef=0;
10429 };
10430 componentNames[]=
10431 {
10432 "doors2"
10433 };
10434 fatalInjuryCoef=-1;
10435 class ArmorType
10436 {
10437 class Projectile
10438 {
10439 class Health
10440 {
10441 damage=2;
10442 };
10443 class Blood
10444 {
10445 damage=0;
10446 };
10447 class Shock
10448 {
10449 damage=0;
10450 };
10451 };
10452 class Melee
10453 {
10454 class Health
10455 {
10456 damage=2.5;
10457 };
10458 class Blood
10459 {
10460 damage=0;
10461 };
10462 class Shock
10463 {
10464 damage=0;
10465 };
10466 };
10467 class FragGrenade
10468 {
10469 class Health
10470 {
10471 damage=3;
10472 };
10473 class Blood
10474 {
10475 damage=0;
10476 };
10477 class Shock
10478 {
10479 damage=0;
10480 };
10481 };
10482 };
10483 };
10484 };
10485 };
10486 };
10487 class Land_Workshop4: HouseNoDestruct
10488 {
10489 scope=1;
10490 model="\dz\structures\industrial\houses\workshop4.p3d";
10491 class Doors
10492 {
10493 class DoorsTwin1
10494 {
10495 displayName="door Twin1";
10496 component="DoorsTwin1";
10497 soundPos="doorsTwin1_action";
10498 animPeriod=1;
10499 initPhase=0;
10500 initOpened=0.30000001;
10501 soundOpen="doorMetalTwinOpen";
10502 soundClose="doorMetalTwinClose";
10503 soundLocked="doorMetalTwinRattle";
10504 soundOpenABit="doorMetalTwinOpenABit";
10505 };
10506 class Doors3
10507 {
10508 displayName="door 3";
10509 component="Doors3";
10510 soundPos="doors3_action";
10511 animPeriod=1;
10512 initPhase=0;
10513 initOpened=0.30000001;
10514 soundOpen="doorMetalSmallOpen";
10515 soundClose="doorMetalSmallClose";
10516 soundLocked="doorMetalSmallRattle";
10517 soundOpenABit="doorMetalSmallOpenABit";
10518 };
10519 class Doors4
10520 {
10521 displayName="door 4";
10522 component="Doors4";
10523 soundPos="doors4_action";
10524 animPeriod=1;
10525 initPhase=0;
10526 initOpened=0.30000001;
10527 soundOpen="doorMetalSmallOpen";
10528 soundClose="doorMetalSmallClose";
10529 soundLocked="doorMetalSmallRattle";
10530 soundOpenABit="doorMetalSmallOpenABit";
10531 };
10532 };
10533 class DamageSystem
10534 {
10535 class GlobalHealth
10536 {
10537 class Health
10538 {
10539 hitpoints=1000;
10540 };
10541 };
10542 class GlobalArmor
10543 {
10544 class Projectile
10545 {
10546 class Health
10547 {
10548 damage=0;
10549 };
10550 class Blood
10551 {
10552 damage=0;
10553 };
10554 class Shock
10555 {
10556 damage=0;
10557 };
10558 };
10559 class Melee
10560 {
10561 class Health
10562 {
10563 damage=0;
10564 };
10565 class Blood
10566 {
10567 damage=0;
10568 };
10569 class Shock
10570 {
10571 damage=0;
10572 };
10573 };
10574 class FragGrenade
10575 {
10576 class Health
10577 {
10578 damage=0;
10579 };
10580 class Blood
10581 {
10582 damage=0;
10583 };
10584 class Shock
10585 {
10586 damage=0;
10587 };
10588 };
10589 };
10590 class DamageZones
10591 {
10592 class twin1
10593 {
10594 class Health
10595 {
10596 hitpoints=1500;
10597 transferToGlobalCoef=0;
10598 };
10599 componentNames[]=
10600 {
10601 "doorsTwin1"
10602 };
10603 fatalInjuryCoef=-1;
10604 class ArmorType
10605 {
10606 class Projectile
10607 {
10608 class Health
10609 {
10610 damage=2;
10611 };
10612 class Blood
10613 {
10614 damage=0;
10615 };
10616 class Shock
10617 {
10618 damage=0;
10619 };
10620 };
10621 class Melee
10622 {
10623 class Health
10624 {
10625 damage=2.5;
10626 };
10627 class Blood
10628 {
10629 damage=0;
10630 };
10631 class Shock
10632 {
10633 damage=0;
10634 };
10635 };
10636 class FragGrenade
10637 {
10638 class Health
10639 {
10640 damage=3;
10641 };
10642 class Blood
10643 {
10644 damage=0;
10645 };
10646 class Shock
10647 {
10648 damage=0;
10649 };
10650 };
10651 };
10652 };
10653 class door3
10654 {
10655 class Health
10656 {
10657 hitpoints=1000;
10658 transferToGlobalCoef=0;
10659 };
10660 componentNames[]=
10661 {
10662 "doors3"
10663 };
10664 fatalInjuryCoef=-1;
10665 class ArmorType
10666 {
10667 class Projectile
10668 {
10669 class Health
10670 {
10671 damage=2;
10672 };
10673 class Blood
10674 {
10675 damage=0;
10676 };
10677 class Shock
10678 {
10679 damage=0;
10680 };
10681 };
10682 class Melee
10683 {
10684 class Health
10685 {
10686 damage=2.5;
10687 };
10688 class Blood
10689 {
10690 damage=0;
10691 };
10692 class Shock
10693 {
10694 damage=0;
10695 };
10696 };
10697 class FragGrenade
10698 {
10699 class Health
10700 {
10701 damage=3;
10702 };
10703 class Blood
10704 {
10705 damage=0;
10706 };
10707 class Shock
10708 {
10709 damage=0;
10710 };
10711 };
10712 };
10713 };
10714 class door4
10715 {
10716 class Health
10717 {
10718 hitpoints=1000;
10719 transferToGlobalCoef=0;
10720 };
10721 componentNames[]=
10722 {
10723 "doors4"
10724 };
10725 fatalInjuryCoef=-1;
10726 class ArmorType
10727 {
10728 class Projectile
10729 {
10730 class Health
10731 {
10732 damage=2;
10733 };
10734 class Blood
10735 {
10736 damage=0;
10737 };
10738 class Shock
10739 {
10740 damage=0;
10741 };
10742 };
10743 class Melee
10744 {
10745 class Health
10746 {
10747 damage=2.5;
10748 };
10749 class Blood
10750 {
10751 damage=0;
10752 };
10753 class Shock
10754 {
10755 damage=0;
10756 };
10757 };
10758 class FragGrenade
10759 {
10760 class Health
10761 {
10762 damage=3;
10763 };
10764 class Blood
10765 {
10766 damage=0;
10767 };
10768 class Shock
10769 {
10770 damage=0;
10771 };
10772 };
10773 };
10774 };
10775 };
10776 };
10777 };
10778 class Land_Workshop5: HouseNoDestruct
10779 {
10780 scope=1;
10781 model="\dz\structures\industrial\houses\workshop5.p3d";
10782 class Doors
10783 {
10784 class Doors1
10785 {
10786 displayName="door 1";
10787 component="Doors1";
10788 soundPos="doors1_action";
10789 animPeriod=1;
10790 initPhase=0;
10791 initOpened=0.30000001;
10792 soundOpen="doorMetalSmallOpen";
10793 soundClose="doorMetalSmallClose";
10794 soundLocked="doorMetalSmallRattle";
10795 soundOpenABit="doorMetalSmallOpenABit";
10796 };
10797 class Doors2
10798 {
10799 displayName="door 2";
10800 component="Doors2";
10801 soundPos="doors2_action";
10802 animPeriod=1;
10803 initPhase=0;
10804 initOpened=0.30000001;
10805 soundOpen="doorMetalSmallOpen";
10806 soundClose="doorMetalSmallClose";
10807 soundLocked="doorMetalSmallRattle";
10808 soundOpenABit="doorMetalSmallOpenABit";
10809 };
10810 class Doors3
10811 {
10812 displayName="door 3";
10813 component="Doors3";
10814 soundPos="doors3_action";
10815 animPeriod=1;
10816 initPhase=0;
10817 initOpened=0.30000001;
10818 soundOpen="doorMetalSmallOpen";
10819 soundClose="doorMetalSmallClose";
10820 soundLocked="doorMetalSmallRattle";
10821 soundOpenABit="doorMetalSmallOpenABit";
10822 };
10823 class DoorsTwin1
10824 {
10825 displayName="door Twin1";
10826 component="DoorsTwin1";
10827 soundPos="doorsTwin1_action";
10828 animPeriod=1;
10829 initPhase=0;
10830 initOpened=0.30000001;
10831 soundOpen="doorMetalTwinOpen";
10832 soundClose="doorMetalTwinClose";
10833 soundLocked="doorMetalTwinRattle";
10834 soundOpenABit="doorMetalTwinOpenABit";
10835 };
10836 };
10837 class DamageSystem
10838 {
10839 class GlobalHealth
10840 {
10841 class Health
10842 {
10843 hitpoints=1000;
10844 };
10845 };
10846 class GlobalArmor
10847 {
10848 class Projectile
10849 {
10850 class Health
10851 {
10852 damage=0;
10853 };
10854 class Blood
10855 {
10856 damage=0;
10857 };
10858 class Shock
10859 {
10860 damage=0;
10861 };
10862 };
10863 class Melee
10864 {
10865 class Health
10866 {
10867 damage=0;
10868 };
10869 class Blood
10870 {
10871 damage=0;
10872 };
10873 class Shock
10874 {
10875 damage=0;
10876 };
10877 };
10878 class FragGrenade
10879 {
10880 class Health
10881 {
10882 damage=0;
10883 };
10884 class Blood
10885 {
10886 damage=0;
10887 };
10888 class Shock
10889 {
10890 damage=0;
10891 };
10892 };
10893 };
10894 class DamageZones
10895 {
10896 class door1
10897 {
10898 class Health
10899 {
10900 hitpoints=1000;
10901 transferToGlobalCoef=0;
10902 };
10903 componentNames[]=
10904 {
10905 "doors1"
10906 };
10907 fatalInjuryCoef=-1;
10908 class ArmorType
10909 {
10910 class Projectile
10911 {
10912 class Health
10913 {
10914 damage=2;
10915 };
10916 class Blood
10917 {
10918 damage=0;
10919 };
10920 class Shock
10921 {
10922 damage=0;
10923 };
10924 };
10925 class Melee
10926 {
10927 class Health
10928 {
10929 damage=2.5;
10930 };
10931 class Blood
10932 {
10933 damage=0;
10934 };
10935 class Shock
10936 {
10937 damage=0;
10938 };
10939 };
10940 class FragGrenade
10941 {
10942 class Health
10943 {
10944 damage=3;
10945 };
10946 class Blood
10947 {
10948 damage=0;
10949 };
10950 class Shock
10951 {
10952 damage=0;
10953 };
10954 };
10955 };
10956 };
10957 class door2
10958 {
10959 class Health
10960 {
10961 hitpoints=1000;
10962 transferToGlobalCoef=0;
10963 };
10964 componentNames[]=
10965 {
10966 "doors2"
10967 };
10968 fatalInjuryCoef=-1;
10969 class ArmorType
10970 {
10971 class Projectile
10972 {
10973 class Health
10974 {
10975 damage=2;
10976 };
10977 class Blood
10978 {
10979 damage=0;
10980 };
10981 class Shock
10982 {
10983 damage=0;
10984 };
10985 };
10986 class Melee
10987 {
10988 class Health
10989 {
10990 damage=2.5;
10991 };
10992 class Blood
10993 {
10994 damage=0;
10995 };
10996 class Shock
10997 {
10998 damage=0;
10999 };
11000 };
11001 class FragGrenade
11002 {
11003 class Health
11004 {
11005 damage=3;
11006 };
11007 class Blood
11008 {
11009 damage=0;
11010 };
11011 class Shock
11012 {
11013 damage=0;
11014 };
11015 };
11016 };
11017 };
11018 class door3
11019 {
11020 class Health
11021 {
11022 hitpoints=1000;
11023 transferToGlobalCoef=0;
11024 };
11025 componentNames[]=
11026 {
11027 "doors3"
11028 };
11029 fatalInjuryCoef=-1;
11030 class ArmorType
11031 {
11032 class Projectile
11033 {
11034 class Health
11035 {
11036 damage=2;
11037 };
11038 class Blood
11039 {
11040 damage=0;
11041 };
11042 class Shock
11043 {
11044 damage=0;
11045 };
11046 };
11047 class Melee
11048 {
11049 class Health
11050 {
11051 damage=2.5;
11052 };
11053 class Blood
11054 {
11055 damage=0;
11056 };
11057 class Shock
11058 {
11059 damage=0;
11060 };
11061 };
11062 class FragGrenade
11063 {
11064 class Health
11065 {
11066 damage=3;
11067 };
11068 class Blood
11069 {
11070 damage=0;
11071 };
11072 class Shock
11073 {
11074 damage=0;
11075 };
11076 };
11077 };
11078 };
11079 class twin1
11080 {
11081 class Health
11082 {
11083 hitpoints=1500;
11084 transferToGlobalCoef=0;
11085 };
11086 componentNames[]=
11087 {
11088 "doorsTwin1"
11089 };
11090 fatalInjuryCoef=-1;
11091 class ArmorType
11092 {
11093 class Projectile
11094 {
11095 class Health
11096 {
11097 damage=2;
11098 };
11099 class Blood
11100 {
11101 damage=0;
11102 };
11103 class Shock
11104 {
11105 damage=0;
11106 };
11107 };
11108 class Melee
11109 {
11110 class Health
11111 {
11112 damage=2.5;
11113 };
11114 class Blood
11115 {
11116 damage=0;
11117 };
11118 class Shock
11119 {
11120 damage=0;
11121 };
11122 };
11123 class FragGrenade
11124 {
11125 class Health
11126 {
11127 damage=3;
11128 };
11129 class Blood
11130 {
11131 damage=0;
11132 };
11133 class Shock
11134 {
11135 damage=0;
11136 };
11137 };
11138 };
11139 };
11140 };
11141 };
11142 };
11143 class Land_Mine_Building: HouseNoDestruct
11144 {
11145 scope=1;
11146 model="\dz\structures\industrial\mines\mine_building.p3d";
11147 class Doors
11148 {
11149 class Doors1
11150 {
11151 displayName="door 1";
11152 component="Doors1";
11153 soundPos="doors1_action";
11154 animPeriod=1;
11155 initPhase=0;
11156 initOpened=0.30000001;
11157 soundOpen="doorMetalSmallOpen";
11158 soundClose="doorMetalSmallClose";
11159 soundLocked="doorMetalSmallRattle";
11160 soundOpenABit="doorMetalSmallOpenABit";
11161 };
11162 class Doors2
11163 {
11164 displayName="door 2";
11165 component="Doors2";
11166 soundPos="doors2_action";
11167 animPeriod=1;
11168 initPhase=0;
11169 initOpened=0.30000001;
11170 soundOpen="doorMetalSmallOpen";
11171 soundClose="doorMetalSmallClose";
11172 soundLocked="doorMetalSmallRattle";
11173 soundOpenABit="doorMetalSmallOpenABit";
11174 };
11175 };
11176 class DamageSystem
11177 {
11178 class GlobalHealth
11179 {
11180 class Health
11181 {
11182 hitpoints=1000;
11183 };
11184 };
11185 class GlobalArmor
11186 {
11187 class Projectile
11188 {
11189 class Health
11190 {
11191 damage=0;
11192 };
11193 class Blood
11194 {
11195 damage=0;
11196 };
11197 class Shock
11198 {
11199 damage=0;
11200 };
11201 };
11202 class Melee
11203 {
11204 class Health
11205 {
11206 damage=0;
11207 };
11208 class Blood
11209 {
11210 damage=0;
11211 };
11212 class Shock
11213 {
11214 damage=0;
11215 };
11216 };
11217 class FragGrenade
11218 {
11219 class Health
11220 {
11221 damage=0;
11222 };
11223 class Blood
11224 {
11225 damage=0;
11226 };
11227 class Shock
11228 {
11229 damage=0;
11230 };
11231 };
11232 };
11233 class DamageZones
11234 {
11235 class door1
11236 {
11237 class Health
11238 {
11239 hitpoints=1000;
11240 transferToGlobalCoef=0;
11241 };
11242 componentNames[]=
11243 {
11244 "doors1"
11245 };
11246 fatalInjuryCoef=-1;
11247 class ArmorType
11248 {
11249 class Projectile
11250 {
11251 class Health
11252 {
11253 damage=2;
11254 };
11255 class Blood
11256 {
11257 damage=0;
11258 };
11259 class Shock
11260 {
11261 damage=0;
11262 };
11263 };
11264 class Melee
11265 {
11266 class Health
11267 {
11268 damage=2.5;
11269 };
11270 class Blood
11271 {
11272 damage=0;
11273 };
11274 class Shock
11275 {
11276 damage=0;
11277 };
11278 };
11279 class FragGrenade
11280 {
11281 class Health
11282 {
11283 damage=3;
11284 };
11285 class Blood
11286 {
11287 damage=0;
11288 };
11289 class Shock
11290 {
11291 damage=0;
11292 };
11293 };
11294 };
11295 };
11296 class door2
11297 {
11298 class Health
11299 {
11300 hitpoints=1000;
11301 transferToGlobalCoef=0;
11302 };
11303 componentNames[]=
11304 {
11305 "doors2"
11306 };
11307 fatalInjuryCoef=-1;
11308 class ArmorType
11309 {
11310 class Projectile
11311 {
11312 class Health
11313 {
11314 damage=2;
11315 };
11316 class Blood
11317 {
11318 damage=0;
11319 };
11320 class Shock
11321 {
11322 damage=0;
11323 };
11324 };
11325 class Melee
11326 {
11327 class Health
11328 {
11329 damage=2.5;
11330 };
11331 class Blood
11332 {
11333 damage=0;
11334 };
11335 class Shock
11336 {
11337 damage=0;
11338 };
11339 };
11340 class FragGrenade
11341 {
11342 class Health
11343 {
11344 damage=3;
11345 };
11346 class Blood
11347 {
11348 damage=0;
11349 };
11350 class Shock
11351 {
11352 damage=0;
11353 };
11354 };
11355 };
11356 };
11357 };
11358 };
11359 };
11360 class Land_Misc_Scaffolding: HouseNoDestruct
11361 {
11362 scope=1;
11363 model="\dz\structures\industrial\misc\misc_scaffolding.p3d";
11364 };
11365 class Land_Misc_Through_Static: HouseNoDestruct
11366 {
11367 scope=1;
11368 model="\dz\structures\industrial\misc\misc_through_static.p3d";
11369 };
11370 class Land_Pipe_Big_BuildR: HouseNoDestruct
11371 {
11372 scope=1;
11373 displayName="";
11374 model="\dz\structures\Industrial\Pipes\Pipe_Big_BuildR";
11375 };
11376 class Land_Pipe_Big_BuildL: HouseNoDestruct
11377 {
11378 scope=1;
11379 displayName="";
11380 model="\dz\structures\Industrial\Pipes\Pipe_Big_BuildL";
11381 };
11382 class Land_Pipe_Big_CornerL: HouseNoDestruct
11383 {
11384 scope=1;
11385 displayName="";
11386 model="\dz\structures\Industrial\Pipes\Pipe_Big_CornerL";
11387 };
11388 class Land_Pipe_Big_CornerR: HouseNoDestruct
11389 {
11390 scope=1;
11391 displayName="";
11392 model="\dz\structures\Industrial\Pipes\Pipe_Big_CornerR";
11393 };
11394 class Land_Pipe_Big_Ground1: HouseNoDestruct
11395 {
11396 scope=1;
11397 displayName="";
11398 model="\dz\structures\Industrial\Pipes\Pipe_Big_Ground1";
11399 };
11400 class Land_Pipe_Big_Ground2: HouseNoDestruct
11401 {
11402 scope=1;
11403 displayName="";
11404 model="\dz\structures\Industrial\Pipes\Pipe_Big_Ground2";
11405 };
11406 class Land_Power_Station: HouseNoDestruct
11407 {
11408 scope=1;
11409 model="\dz\structures\industrial\power\power_station.p3d";
11410 class Doors
11411 {
11412 class Doors1
11413 {
11414 displayName="door 1";
11415 component="Doors1";
11416 soundPos="doors1_action";
11417 animPeriod=1;
11418 initPhase=0;
11419 initOpened=0.30000001;
11420 soundOpen="doorMetalSmallOpen";
11421 soundClose="doorMetalSmallClose";
11422 soundLocked="doorMetalSmallRattle";
11423 soundOpenABit="doorMetalSmallOpenABit";
11424 };
11425 class Doors2
11426 {
11427 displayName="door 2";
11428 component="Doors2";
11429 soundPos="doors2_action";
11430 animPeriod=1;
11431 initPhase=0;
11432 initOpened=0.30000001;
11433 soundOpen="doorMetalSmallOpen";
11434 soundClose="doorMetalSmallClose";
11435 soundLocked="doorMetalSmallRattle";
11436 soundOpenABit="doorMetalSmallOpenABit";
11437 };
11438 };
11439 class DamageSystem
11440 {
11441 class GlobalHealth
11442 {
11443 class Health
11444 {
11445 hitpoints=1000;
11446 };
11447 };
11448 class GlobalArmor
11449 {
11450 class Projectile
11451 {
11452 class Health
11453 {
11454 damage=0;
11455 };
11456 class Blood
11457 {
11458 damage=0;
11459 };
11460 class Shock
11461 {
11462 damage=0;
11463 };
11464 };
11465 class Melee
11466 {
11467 class Health
11468 {
11469 damage=0;
11470 };
11471 class Blood
11472 {
11473 damage=0;
11474 };
11475 class Shock
11476 {
11477 damage=0;
11478 };
11479 };
11480 class FragGrenade
11481 {
11482 class Health
11483 {
11484 damage=0;
11485 };
11486 class Blood
11487 {
11488 damage=0;
11489 };
11490 class Shock
11491 {
11492 damage=0;
11493 };
11494 };
11495 };
11496 class DamageZones
11497 {
11498 class door1
11499 {
11500 class Health
11501 {
11502 hitpoints=1000;
11503 transferToGlobalCoef=0;
11504 };
11505 componentNames[]=
11506 {
11507 "doors1"
11508 };
11509 fatalInjuryCoef=-1;
11510 class ArmorType
11511 {
11512 class Projectile
11513 {
11514 class Health
11515 {
11516 damage=2;
11517 };
11518 class Blood
11519 {
11520 damage=0;
11521 };
11522 class Shock
11523 {
11524 damage=0;
11525 };
11526 };
11527 class Melee
11528 {
11529 class Health
11530 {
11531 damage=2.5;
11532 };
11533 class Blood
11534 {
11535 damage=0;
11536 };
11537 class Shock
11538 {
11539 damage=0;
11540 };
11541 };
11542 class FragGrenade
11543 {
11544 class Health
11545 {
11546 damage=3;
11547 };
11548 class Blood
11549 {
11550 damage=0;
11551 };
11552 class Shock
11553 {
11554 damage=0;
11555 };
11556 };
11557 };
11558 };
11559 class door2
11560 {
11561 class Health
11562 {
11563 hitpoints=1000;
11564 transferToGlobalCoef=0;
11565 };
11566 componentNames[]=
11567 {
11568 "doors2"
11569 };
11570 fatalInjuryCoef=-1;
11571 class ArmorType
11572 {
11573 class Projectile
11574 {
11575 class Health
11576 {
11577 damage=2;
11578 };
11579 class Blood
11580 {
11581 damage=0;
11582 };
11583 class Shock
11584 {
11585 damage=0;
11586 };
11587 };
11588 class Melee
11589 {
11590 class Health
11591 {
11592 damage=2.5;
11593 };
11594 class Blood
11595 {
11596 damage=0;
11597 };
11598 class Shock
11599 {
11600 damage=0;
11601 };
11602 };
11603 class FragGrenade
11604 {
11605 class Health
11606 {
11607 damage=3;
11608 };
11609 class Blood
11610 {
11611 damage=0;
11612 };
11613 class Shock
11614 {
11615 damage=0;
11616 };
11617 };
11618 };
11619 };
11620 };
11621 };
11622 };
11623 class Land_Power_Transformer_Build: HouseNoDestruct
11624 {
11625 scope=1;
11626 model="\dz\structures\industrial\power\power_transformer_build.p3d";
11627 class Doors
11628 {
11629 class Doors1
11630 {
11631 displayName="door 1";
11632 component="Doors1";
11633 soundPos="doors1_action";
11634 animPeriod=1;
11635 initPhase=0;
11636 initOpened=0.30000001;
11637 soundOpen="doorMetalSmallOpen";
11638 soundClose="doorMetalSmallClose";
11639 soundLocked="doorMetalSmallRattle";
11640 soundOpenABit="doorMetalSmallOpenABit";
11641 };
11642 };
11643 class DamageSystem
11644 {
11645 class GlobalHealth
11646 {
11647 class Health
11648 {
11649 hitpoints=1000;
11650 };
11651 };
11652 class GlobalArmor
11653 {
11654 class Projectile
11655 {
11656 class Health
11657 {
11658 damage=0;
11659 };
11660 class Blood
11661 {
11662 damage=0;
11663 };
11664 class Shock
11665 {
11666 damage=0;
11667 };
11668 };
11669 class Melee
11670 {
11671 class Health
11672 {
11673 damage=0;
11674 };
11675 class Blood
11676 {
11677 damage=0;
11678 };
11679 class Shock
11680 {
11681 damage=0;
11682 };
11683 };
11684 class FragGrenade
11685 {
11686 class Health
11687 {
11688 damage=0;
11689 };
11690 class Blood
11691 {
11692 damage=0;
11693 };
11694 class Shock
11695 {
11696 damage=0;
11697 };
11698 };
11699 };
11700 class DamageZones
11701 {
11702 class door1
11703 {
11704 class Health
11705 {
11706 hitpoints=1000;
11707 transferToGlobalCoef=0;
11708 };
11709 componentNames[]=
11710 {
11711 "doors1"
11712 };
11713 fatalInjuryCoef=-1;
11714 class ArmorType
11715 {
11716 class Projectile
11717 {
11718 class Health
11719 {
11720 damage=2;
11721 };
11722 class Blood
11723 {
11724 damage=0;
11725 };
11726 class Shock
11727 {
11728 damage=0;
11729 };
11730 };
11731 class Melee
11732 {
11733 class Health
11734 {
11735 damage=2.5;
11736 };
11737 class Blood
11738 {
11739 damage=0;
11740 };
11741 class Shock
11742 {
11743 damage=0;
11744 };
11745 };
11746 class FragGrenade
11747 {
11748 class Health
11749 {
11750 damage=3;
11751 };
11752 class Blood
11753 {
11754 damage=0;
11755 };
11756 class Shock
11757 {
11758 damage=0;
11759 };
11760 };
11761 };
11762 };
11763 };
11764 };
11765 };
11766 class Land_Power_Pole_Conc1_Amp: HouseNoDestruct
11767 {
11768 displayName="$STR_CfgVehicles_Land_Power_Pole_Conc1_Amp0";
11769 model="\dz\structures\industrial\power\power_pole_conc1_amp.p3d";
11770 simulation="pasreceiver";
11771 broadcasterRange=750;
11772 range=100;
11773 gain=2;
11774 };
11775 class Land_Power_Pole_Conc4_Lamp_Amp: HouseNoDestruct
11776 {
11777 displayName="$STR_CfgVehicles_Land_Power_Pole_Conc1_Amp0";
11778 model="\dz\structures\industrial\power\power_pole_conc4_lamp_amp.p3d";
11779 simulation="pasreceiver";
11780 broadcasterRange=750;
11781 range=100;
11782 gain=2;
11783 };
11784 class Land_Power_Pole_Wood1_Amp: HouseNoDestruct
11785 {
11786 displayName="$STR_CfgVehicles_Land_Power_Pole_Wood1_Amp0";
11787 model="\dz\structures\industrial\power\power_pole_wood1_amp.p3d";
11788 simulation="pasreceiver";
11789 broadcasterRange=750;
11790 range=100;
11791 gain=2;
11792 };
11793 class Land_Power_Pole_Wood1_Lamp_Amp: HouseNoDestruct
11794 {
11795 displayName="$STR_CfgVehicles_Land_Power_Pole_Wood1_Amp0";
11796 model="\dz\structures\industrial\power\power_pole_wood1_lamp_amp.p3d";
11797 simulation="pasreceiver";
11798 broadcasterRange=750;
11799 range=100;
11800 gain=2;
11801 };
11802 class Land_Quarry_Main: HouseNoDestruct
11803 {
11804 scope=1;
11805 model="\dz\structures\industrial\quarry\quarry_main.p3d";
11806 class Doors
11807 {
11808 class Doors1
11809 {
11810 displayName="door 1";
11811 component="Doors1";
11812 soundPos="doors1_action";
11813 animPeriod=1;
11814 initPhase=0;
11815 initOpened=0.30000001;
11816 soundOpen="doorMetalSmallOpen";
11817 soundClose="doorMetalSmallClose";
11818 soundLocked="doorMetalSmallRattle";
11819 soundOpenABit="doorMetalSmallOpenABit";
11820 };
11821 class Doors2
11822 {
11823 displayName="door 2";
11824 component="Doors2";
11825 soundPos="doors2_action";
11826 animPeriod=1;
11827 initPhase=0;
11828 initOpened=0.69999999;
11829 soundOpen="doorMetalSmallOpen";
11830 soundClose="doorMetalSmallClose";
11831 soundLocked="doorMetalSmallRattle";
11832 soundOpenABit="doorMetalSmallOpenABit";
11833 };
11834 };
11835 class DamageSystem
11836 {
11837 class GlobalHealth
11838 {
11839 class Health
11840 {
11841 hitpoints=1000;
11842 };
11843 };
11844 class GlobalArmor
11845 {
11846 class Projectile
11847 {
11848 class Health
11849 {
11850 damage=0;
11851 };
11852 class Blood
11853 {
11854 damage=0;
11855 };
11856 class Shock
11857 {
11858 damage=0;
11859 };
11860 };
11861 class Melee
11862 {
11863 class Health
11864 {
11865 damage=0;
11866 };
11867 class Blood
11868 {
11869 damage=0;
11870 };
11871 class Shock
11872 {
11873 damage=0;
11874 };
11875 };
11876 class FragGrenade
11877 {
11878 class Health
11879 {
11880 damage=0;
11881 };
11882 class Blood
11883 {
11884 damage=0;
11885 };
11886 class Shock
11887 {
11888 damage=0;
11889 };
11890 };
11891 };
11892 class DamageZones
11893 {
11894 class door1
11895 {
11896 class Health
11897 {
11898 hitpoints=1000;
11899 transferToGlobalCoef=0;
11900 };
11901 componentNames[]=
11902 {
11903 "doors1"
11904 };
11905 fatalInjuryCoef=-1;
11906 class ArmorType
11907 {
11908 class Projectile
11909 {
11910 class Health
11911 {
11912 damage=2;
11913 };
11914 class Blood
11915 {
11916 damage=0;
11917 };
11918 class Shock
11919 {
11920 damage=0;
11921 };
11922 };
11923 class Melee
11924 {
11925 class Health
11926 {
11927 damage=2.5;
11928 };
11929 class Blood
11930 {
11931 damage=0;
11932 };
11933 class Shock
11934 {
11935 damage=0;
11936 };
11937 };
11938 class FragGrenade
11939 {
11940 class Health
11941 {
11942 damage=3;
11943 };
11944 class Blood
11945 {
11946 damage=0;
11947 };
11948 class Shock
11949 {
11950 damage=0;
11951 };
11952 };
11953 };
11954 };
11955 class door2
11956 {
11957 class Health
11958 {
11959 hitpoints=1000;
11960 transferToGlobalCoef=0;
11961 };
11962 componentNames[]=
11963 {
11964 "doors2"
11965 };
11966 fatalInjuryCoef=-1;
11967 class ArmorType
11968 {
11969 class Projectile
11970 {
11971 class Health
11972 {
11973 damage=2;
11974 };
11975 class Blood
11976 {
11977 damage=0;
11978 };
11979 class Shock
11980 {
11981 damage=0;
11982 };
11983 };
11984 class Melee
11985 {
11986 class Health
11987 {
11988 damage=2.5;
11989 };
11990 class Blood
11991 {
11992 damage=0;
11993 };
11994 class Shock
11995 {
11996 damage=0;
11997 };
11998 };
11999 class FragGrenade
12000 {
12001 class Health
12002 {
12003 damage=3;
12004 };
12005 class Blood
12006 {
12007 damage=0;
12008 };
12009 class Shock
12010 {
12011 damage=0;
12012 };
12013 };
12014 };
12015 };
12016 };
12017 };
12018 };
12019 class Land_Sawmill_Building: HouseNoDestruct
12020 {
12021 scope=1;
12022 model="\dz\structures\industrial\sawmills\sawmill_building.p3d";
12023 class Doors
12024 {
12025 class Doors1
12026 {
12027 displayName="door 1";
12028 component="Doors1";
12029 soundPos="doors1_action";
12030 animPeriod=1;
12031 initPhase=0;
12032 initOpened=0.30000001;
12033 soundOpen="doorMetalSmallOpen";
12034 soundClose="doorMetalSmallClose";
12035 soundLocked="doorMetalSmallRattle";
12036 soundOpenABit="doorMetalSmallOpenABit";
12037 };
12038 };
12039 class DamageSystem
12040 {
12041 class GlobalHealth
12042 {
12043 class Health
12044 {
12045 hitpoints=1000;
12046 };
12047 };
12048 class GlobalArmor
12049 {
12050 class Projectile
12051 {
12052 class Health
12053 {
12054 damage=0;
12055 };
12056 class Blood
12057 {
12058 damage=0;
12059 };
12060 class Shock
12061 {
12062 damage=0;
12063 };
12064 };
12065 class Melee
12066 {
12067 class Health
12068 {
12069 damage=0;
12070 };
12071 class Blood
12072 {
12073 damage=0;
12074 };
12075 class Shock
12076 {
12077 damage=0;
12078 };
12079 };
12080 class FragGrenade
12081 {
12082 class Health
12083 {
12084 damage=0;
12085 };
12086 class Blood
12087 {
12088 damage=0;
12089 };
12090 class Shock
12091 {
12092 damage=0;
12093 };
12094 };
12095 };
12096 class DamageZones
12097 {
12098 class door1
12099 {
12100 class Health
12101 {
12102 hitpoints=1000;
12103 transferToGlobalCoef=0;
12104 };
12105 componentNames[]=
12106 {
12107 "doors1"
12108 };
12109 fatalInjuryCoef=-1;
12110 class ArmorType
12111 {
12112 class Projectile
12113 {
12114 class Health
12115 {
12116 damage=2;
12117 };
12118 class Blood
12119 {
12120 damage=0;
12121 };
12122 class Shock
12123 {
12124 damage=0;
12125 };
12126 };
12127 class Melee
12128 {
12129 class Health
12130 {
12131 damage=2.5;
12132 };
12133 class Blood
12134 {
12135 damage=0;
12136 };
12137 class Shock
12138 {
12139 damage=0;
12140 };
12141 };
12142 class FragGrenade
12143 {
12144 class Health
12145 {
12146 damage=3;
12147 };
12148 class Blood
12149 {
12150 damage=0;
12151 };
12152 class Shock
12153 {
12154 damage=0;
12155 };
12156 };
12157 };
12158 };
12159 };
12160 };
12161 };
12162 class Land_Sawmill_Illuminanttower: HouseNoDestruct
12163 {
12164 scope=1;
12165 model="\dz\structures\industrial\sawmills\sawmill_illuminanttower.p3d";
12166 };
12167 class Land_Shed_Closed: HouseNoDestruct
12168 {
12169 scope=1;
12170 model="\dz\structures\industrial\sheds\shed_closed.p3d";
12171 class Doors
12172 {
12173 class DoorsTwin1
12174 {
12175 displayName="door Twin1";
12176 component="DoorsTwin1";
12177 soundPos="doorsTwin1_action";
12178 animPeriod=1;
12179 initPhase=0;
12180 initOpened=0.30000001;
12181 soundOpen="doorMetalTwinBigOpen";
12182 soundClose="doorMetalTwinBigClose";
12183 soundLocked="doorMetalTwinBigRattle";
12184 soundOpenABit="doorMetalTwinBigOpenABit";
12185 };
12186 class DoorsTwin2
12187 {
12188 displayName="door Twin2";
12189 component="DoorsTwin2";
12190 soundPos="doorsTwin2_action";
12191 animPeriod=1;
12192 initPhase=0;
12193 initOpened=0.30000001;
12194 soundOpen="doorMetalTwinBigOpen";
12195 soundClose="doorMetalTwinBigClose";
12196 soundLocked="doorMetalTwinBigRattle";
12197 soundOpenABit="doorMetalTwinBigOpenABit";
12198 };
12199 };
12200 class DamageSystem
12201 {
12202 class GlobalHealth
12203 {
12204 class Health
12205 {
12206 hitpoints=1000;
12207 };
12208 };
12209 class GlobalArmor
12210 {
12211 class Projectile
12212 {
12213 class Health
12214 {
12215 damage=0;
12216 };
12217 class Blood
12218 {
12219 damage=0;
12220 };
12221 class Shock
12222 {
12223 damage=0;
12224 };
12225 };
12226 class Melee
12227 {
12228 class Health
12229 {
12230 damage=0;
12231 };
12232 class Blood
12233 {
12234 damage=0;
12235 };
12236 class Shock
12237 {
12238 damage=0;
12239 };
12240 };
12241 class FragGrenade
12242 {
12243 class Health
12244 {
12245 damage=0;
12246 };
12247 class Blood
12248 {
12249 damage=0;
12250 };
12251 class Shock
12252 {
12253 damage=0;
12254 };
12255 };
12256 };
12257 class DamageZones
12258 {
12259 class twin1
12260 {
12261 class Health
12262 {
12263 hitpoints=2000;
12264 transferToGlobalCoef=0;
12265 };
12266 componentNames[]=
12267 {
12268 "doorsTwin1"
12269 };
12270 fatalInjuryCoef=-1;
12271 class ArmorType
12272 {
12273 class Projectile
12274 {
12275 class Health
12276 {
12277 damage=2;
12278 };
12279 class Blood
12280 {
12281 damage=0;
12282 };
12283 class Shock
12284 {
12285 damage=0;
12286 };
12287 };
12288 class Melee
12289 {
12290 class Health
12291 {
12292 damage=2.5;
12293 };
12294 class Blood
12295 {
12296 damage=0;
12297 };
12298 class Shock
12299 {
12300 damage=0;
12301 };
12302 };
12303 class FragGrenade
12304 {
12305 class Health
12306 {
12307 damage=3;
12308 };
12309 class Blood
12310 {
12311 damage=0;
12312 };
12313 class Shock
12314 {
12315 damage=0;
12316 };
12317 };
12318 };
12319 };
12320 class twin2
12321 {
12322 class Health
12323 {
12324 hitpoints=2000;
12325 transferToGlobalCoef=0;
12326 };
12327 componentNames[]=
12328 {
12329 "doorsTwin2"
12330 };
12331 fatalInjuryCoef=-1;
12332 class ArmorType
12333 {
12334 class Projectile
12335 {
12336 class Health
12337 {
12338 damage=2;
12339 };
12340 class Blood
12341 {
12342 damage=0;
12343 };
12344 class Shock
12345 {
12346 damage=0;
12347 };
12348 };
12349 class Melee
12350 {
12351 class Health
12352 {
12353 damage=2.5;
12354 };
12355 class Blood
12356 {
12357 damage=0;
12358 };
12359 class Shock
12360 {
12361 damage=0;
12362 };
12363 };
12364 class FragGrenade
12365 {
12366 class Health
12367 {
12368 damage=3;
12369 };
12370 class Blood
12371 {
12372 damage=0;
12373 };
12374 class Shock
12375 {
12376 damage=0;
12377 };
12378 };
12379 };
12380 };
12381 };
12382 };
12383 };
12384 class Land_Smokestack_Big: HouseNoDestruct
12385 {
12386 scope=1;
12387 model="\dz\structures\industrial\smokestacks\smokestack_big.p3d";
12388 featureSize=50;
12389 };
12390 class Land_Smokestack_Brick: HouseNoDestruct
12391 {
12392 scope=1;
12393 model="\dz\structures\industrial\smokestacks\smokestack_brick.p3d";
12394 };
12395 class Land_Smokestack_Metal: HouseNoDestruct
12396 {
12397 scope=1;
12398 model="\dz\structures\industrial\smokestacks\smokestack_metal.p3d";
12399 featureSize=40;
12400 };
12401 class Land_Tank_Big: HouseNoDestruct
12402 {
12403 scope=1;
12404 model="\dz\structures\Industrial\Tanks\Tank_Big.p3d";
12405 };
12406 class Land_Tank_Medium_Stairs: HouseNoDestruct
12407 {
12408 scope=1;
12409 model="\dz\structures\industrial\tanks\tank_medium_stairs.p3d";
12410 };
12411 class Land_CoalPlant_Main: HouseNoDestruct
12412 {
12413 scope=2;
12414 model="\dz\structures\industrial\coalplant\coalplant_main.p3d";
12415 class Doors
12416 {
12417 class Doors1
12418 {
12419 displayName="door 1";
12420 component="Doors1";
12421 soundPos="doors1_action";
12422 animPeriod=1;
12423 initPhase=0;
12424 initOpened=0.30000001;
12425 soundOpen="doorMetalSmallOpen";
12426 soundClose="doorMetalSmallClose";
12427 soundLocked="doorMetalSmallRattle";
12428 soundOpenABit="doorMetalSmallOpenABit";
12429 };
12430 class Doors2
12431 {
12432 displayName="door 2";
12433 component="Doors2";
12434 soundPos="doors2_action";
12435 animPeriod=1;
12436 initPhase=0;
12437 initOpened=0.30000001;
12438 soundOpen="doorMetalSmallOpen";
12439 soundClose="doorMetalSmallClose";
12440 soundLocked="doorMetalSmallRattle";
12441 soundOpenABit="doorMetalSmallOpenABit";
12442 };
12443 class Doors3
12444 {
12445 displayName="door 3";
12446 component="Doors3";
12447 soundPos="doors3_action";
12448 animPeriod=1;
12449 initPhase=0;
12450 initOpened=0.69999999;
12451 soundOpen="doorMetalSmallOpen";
12452 soundClose="doorMetalSmallClose";
12453 soundLocked="doorMetalSmallRattle";
12454 soundOpenABit="doorMetalSmallOpenABit";
12455 };
12456 class Doors4
12457 {
12458 displayName="door 4";
12459 component="Doors4";
12460 soundPos="doors4_action";
12461 animPeriod=1;
12462 initPhase=0;
12463 initOpened=0.69999999;
12464 soundOpen="doorMetalSmallOpen";
12465 soundClose="doorMetalSmallClose";
12466 soundLocked="doorMetalSmallRattle";
12467 soundOpenABit="doorMetalSmallOpenABit";
12468 };
12469 class Doors5
12470 {
12471 displayName="door 5";
12472 component="Doors5";
12473 soundPos="doors5_action";
12474 animPeriod=1;
12475 initPhase=0;
12476 initOpened=0.69999999;
12477 soundOpen="doorMetalSmallOpen";
12478 soundClose="doorMetalSmallClose";
12479 soundLocked="doorMetalSmallRattle";
12480 soundOpenABit="doorMetalSmallOpenABit";
12481 };
12482 class Doors6
12483 {
12484 displayName="door 6";
12485 component="Doors6";
12486 soundPos="doors6_action";
12487 animPeriod=1;
12488 initPhase=0;
12489 initOpened=0.69999999;
12490 soundOpen="doorMetalSmallOpen";
12491 soundClose="doorMetalSmallClose";
12492 soundLocked="doorMetalSmallRattle";
12493 soundOpenABit="doorMetalSmallOpenABit";
12494 };
12495 class Doors7
12496 {
12497 displayName="door 7";
12498 component="Doors7";
12499 soundPos="doors7_action";
12500 animPeriod=1;
12501 initPhase=0;
12502 initOpened=0.69999999;
12503 soundOpen="doorMetalSmallOpen";
12504 soundClose="doorMetalSmallClose";
12505 soundLocked="doorMetalSmallRattle";
12506 soundOpenABit="doorMetalSmallOpenABit";
12507 };
12508 };
12509 class DamageSystem
12510 {
12511 class GlobalHealth
12512 {
12513 class Health
12514 {
12515 hitpoints=1000;
12516 };
12517 };
12518 class GlobalArmor
12519 {
12520 class Projectile
12521 {
12522 class Health
12523 {
12524 damage=0;
12525 };
12526 class Blood
12527 {
12528 damage=0;
12529 };
12530 class Shock
12531 {
12532 damage=0;
12533 };
12534 };
12535 class Melee
12536 {
12537 class Health
12538 {
12539 damage=0;
12540 };
12541 class Blood
12542 {
12543 damage=0;
12544 };
12545 class Shock
12546 {
12547 damage=0;
12548 };
12549 };
12550 class FragGrenade
12551 {
12552 class Health
12553 {
12554 damage=0;
12555 };
12556 class Blood
12557 {
12558 damage=0;
12559 };
12560 class Shock
12561 {
12562 damage=0;
12563 };
12564 };
12565 };
12566 class DamageZones
12567 {
12568 class door1
12569 {
12570 class Health
12571 {
12572 hitpoints=1000;
12573 transferToGlobalCoef=0;
12574 };
12575 componentNames[]=
12576 {
12577 "doors1"
12578 };
12579 fatalInjuryCoef=-1;
12580 class ArmorType
12581 {
12582 class Projectile
12583 {
12584 class Health
12585 {
12586 damage=2;
12587 };
12588 class Blood
12589 {
12590 damage=0;
12591 };
12592 class Shock
12593 {
12594 damage=0;
12595 };
12596 };
12597 class Melee
12598 {
12599 class Health
12600 {
12601 damage=2.5;
12602 };
12603 class Blood
12604 {
12605 damage=0;
12606 };
12607 class Shock
12608 {
12609 damage=0;
12610 };
12611 };
12612 class FragGrenade
12613 {
12614 class Health
12615 {
12616 damage=3;
12617 };
12618 class Blood
12619 {
12620 damage=0;
12621 };
12622 class Shock
12623 {
12624 damage=0;
12625 };
12626 };
12627 };
12628 };
12629 class door2
12630 {
12631 class Health
12632 {
12633 hitpoints=1000;
12634 transferToGlobalCoef=0;
12635 };
12636 componentNames[]=
12637 {
12638 "doors2"
12639 };
12640 fatalInjuryCoef=-1;
12641 class ArmorType
12642 {
12643 class Projectile
12644 {
12645 class Health
12646 {
12647 damage=2;
12648 };
12649 class Blood
12650 {
12651 damage=0;
12652 };
12653 class Shock
12654 {
12655 damage=0;
12656 };
12657 };
12658 class Melee
12659 {
12660 class Health
12661 {
12662 damage=2.5;
12663 };
12664 class Blood
12665 {
12666 damage=0;
12667 };
12668 class Shock
12669 {
12670 damage=0;
12671 };
12672 };
12673 class FragGrenade
12674 {
12675 class Health
12676 {
12677 damage=3;
12678 };
12679 class Blood
12680 {
12681 damage=0;
12682 };
12683 class Shock
12684 {
12685 damage=0;
12686 };
12687 };
12688 };
12689 };
12690 class door3
12691 {
12692 class Health
12693 {
12694 hitpoints=1000;
12695 transferToGlobalCoef=0;
12696 };
12697 componentNames[]=
12698 {
12699 "doors3"
12700 };
12701 fatalInjuryCoef=-1;
12702 class ArmorType
12703 {
12704 class Projectile
12705 {
12706 class Health
12707 {
12708 damage=2;
12709 };
12710 class Blood
12711 {
12712 damage=0;
12713 };
12714 class Shock
12715 {
12716 damage=0;
12717 };
12718 };
12719 class Melee
12720 {
12721 class Health
12722 {
12723 damage=2.5;
12724 };
12725 class Blood
12726 {
12727 damage=0;
12728 };
12729 class Shock
12730 {
12731 damage=0;
12732 };
12733 };
12734 class FragGrenade
12735 {
12736 class Health
12737 {
12738 damage=3;
12739 };
12740 class Blood
12741 {
12742 damage=0;
12743 };
12744 class Shock
12745 {
12746 damage=0;
12747 };
12748 };
12749 };
12750 };
12751 class door4
12752 {
12753 class Health
12754 {
12755 hitpoints=1000;
12756 transferToGlobalCoef=0;
12757 };
12758 componentNames[]=
12759 {
12760 "doors4"
12761 };
12762 fatalInjuryCoef=-1;
12763 class ArmorType
12764 {
12765 class Projectile
12766 {
12767 class Health
12768 {
12769 damage=2;
12770 };
12771 class Blood
12772 {
12773 damage=0;
12774 };
12775 class Shock
12776 {
12777 damage=0;
12778 };
12779 };
12780 class Melee
12781 {
12782 class Health
12783 {
12784 damage=2.5;
12785 };
12786 class Blood
12787 {
12788 damage=0;
12789 };
12790 class Shock
12791 {
12792 damage=0;
12793 };
12794 };
12795 class FragGrenade
12796 {
12797 class Health
12798 {
12799 damage=3;
12800 };
12801 class Blood
12802 {
12803 damage=0;
12804 };
12805 class Shock
12806 {
12807 damage=0;
12808 };
12809 };
12810 };
12811 };
12812 class door5
12813 {
12814 class Health
12815 {
12816 hitpoints=1000;
12817 transferToGlobalCoef=0;
12818 };
12819 componentNames[]=
12820 {
12821 "doors5"
12822 };
12823 fatalInjuryCoef=-1;
12824 class ArmorType
12825 {
12826 class Projectile
12827 {
12828 class Health
12829 {
12830 damage=2;
12831 };
12832 class Blood
12833 {
12834 damage=0;
12835 };
12836 class Shock
12837 {
12838 damage=0;
12839 };
12840 };
12841 class Melee
12842 {
12843 class Health
12844 {
12845 damage=2.5;
12846 };
12847 class Blood
12848 {
12849 damage=0;
12850 };
12851 class Shock
12852 {
12853 damage=0;
12854 };
12855 };
12856 class FragGrenade
12857 {
12858 class Health
12859 {
12860 damage=3;
12861 };
12862 class Blood
12863 {
12864 damage=0;
12865 };
12866 class Shock
12867 {
12868 damage=0;
12869 };
12870 };
12871 };
12872 };
12873 class door6
12874 {
12875 class Health
12876 {
12877 hitpoints=1000;
12878 transferToGlobalCoef=0;
12879 };
12880 componentNames[]=
12881 {
12882 "doors6"
12883 };
12884 fatalInjuryCoef=-1;
12885 class ArmorType
12886 {
12887 class Projectile
12888 {
12889 class Health
12890 {
12891 damage=2;
12892 };
12893 class Blood
12894 {
12895 damage=0;
12896 };
12897 class Shock
12898 {
12899 damage=0;
12900 };
12901 };
12902 class Melee
12903 {
12904 class Health
12905 {
12906 damage=2.5;
12907 };
12908 class Blood
12909 {
12910 damage=0;
12911 };
12912 class Shock
12913 {
12914 damage=0;
12915 };
12916 };
12917 class FragGrenade
12918 {
12919 class Health
12920 {
12921 damage=3;
12922 };
12923 class Blood
12924 {
12925 damage=0;
12926 };
12927 class Shock
12928 {
12929 damage=0;
12930 };
12931 };
12932 };
12933 };
12934 class door7
12935 {
12936 class Health
12937 {
12938 hitpoints=1000;
12939 transferToGlobalCoef=0;
12940 };
12941 componentNames[]=
12942 {
12943 "doors7"
12944 };
12945 fatalInjuryCoef=-1;
12946 class ArmorType
12947 {
12948 class Projectile
12949 {
12950 class Health
12951 {
12952 damage=2;
12953 };
12954 class Blood
12955 {
12956 damage=0;
12957 };
12958 class Shock
12959 {
12960 damage=0;
12961 };
12962 };
12963 class Melee
12964 {
12965 class Health
12966 {
12967 damage=2.5;
12968 };
12969 class Blood
12970 {
12971 damage=0;
12972 };
12973 class Shock
12974 {
12975 damage=0;
12976 };
12977 };
12978 class FragGrenade
12979 {
12980 class Health
12981 {
12982 damage=3;
12983 };
12984 class Blood
12985 {
12986 damage=0;
12987 };
12988 class Shock
12989 {
12990 damage=0;
12991 };
12992 };
12993 };
12994 };
12995 };
12996 };
12997 };
12998 class Land_Smokestack_Medium: HouseNoDestruct
12999 {
13000 scope=1;
13001 model="\dz\structures\industrial\smokestacks\smokestack_medium.p3d";
13002 };
13003 class Dam_Concrete_20_Floodgate: HouseNoDestruct
13004 {
13005 scope=1;
13006 model="\dz\structures\industrial\dams\dam_concrete_20_floodgate.p3d";
13007 };
13008 class Misc_Spotlight: HouseNoDestruct
13009 {
13010 scope=1;
13011 model="DZ\structures\Industrial\Misc\Misc_Spotlight.p3d";
13012 class AnimationSources
13013 {
13014 class spotlight_cone
13015 {
13016 source="user";
13017 animPeriod=0.0099999998;
13018 initPhase=0;
13019 };
13020 };
13021 };
13022 class StaticObj_CementWorks_Conveyor_Up1: HouseNoDestruct
13023 {
13024 scope=1;
13025 model="DZ\structures\Industrial\CementWorks\CementWorks_Conveyor_Up1.p3d";
13026 };
13027 class StaticObj_CementWorks_Conveyor_Up2: HouseNoDestruct
13028 {
13029 scope=1;
13030 model="DZ\structures\Industrial\CementWorks\CementWorks_Conveyor_Up2.p3d";
13031 };
13032 class StaticObj_CementWorks_Conveyor_Up3: HouseNoDestruct
13033 {
13034 scope=1;
13035 model="DZ\structures\Industrial\CementWorks\CementWorks_Conveyor_Up3.p3d";
13036 };
13037 class StaticObj_CementWorks_ConveyorFurnace: HouseNoDestruct
13038 {
13039 scope=1;
13040 model="DZ\structures\Industrial\CementWorks\CementWorks_ConveyorFurnace.p3d";
13041 };
13042 class StaticObj_CementWorks_ConveyorMillA: HouseNoDestruct
13043 {
13044 scope=1;
13045 model="DZ\structures\Industrial\CementWorks\CementWorks_ConveyorMillA.p3d";
13046 };
13047 class StaticObj_CementWorks_ConveyorMillB: HouseNoDestruct
13048 {
13049 scope=1;
13050 model="DZ\structures\Industrial\CementWorks\CementWorks_ConveyorMillB.p3d";
13051 };
13052 class StaticObj_CementWorks_ConveyorTowerA: HouseNoDestruct
13053 {
13054 scope=1;
13055 model="DZ\structures\Industrial\CementWorks\CementWorks_ConveyorTowerA.p3d";
13056 };
13057 class StaticObj_CementWorks_ConveyorTowerB: HouseNoDestruct
13058 {
13059 scope=1;
13060 model="DZ\structures\Industrial\CementWorks\CementWorks_ConveyorTowerB.p3d";
13061 };
13062 class StaticObj_CementWorks_ConveyorTowerC: HouseNoDestruct
13063 {
13064 scope=1;
13065 model="DZ\structures\Industrial\CementWorks\CementWorks_ConveyorTowerC.p3d";
13066 };
13067 class StaticObj_CementWorks_SiloBig1Bridge: HouseNoDestruct
13068 {
13069 scope=1;
13070 model="DZ\structures\Industrial\CementWorks\CementWorks_SiloBig1Bridge.p3d";
13071 };
13072 class StaticObj_CementWorks_SiloBig2: HouseNoDestruct
13073 {
13074 scope=1;
13075 model="DZ\structures\Industrial\CementWorks\CementWorks_SiloBig2.p3d";
13076 };
13077 class StaticObj_CoalPlant_Conveyor: HouseNoDestruct
13078 {
13079 scope=1;
13080 model="DZ\structures\Industrial\CoalPlant\CoalPlant_Conveyor.p3d";
13081 };
13082 class StaticObj_CoalPlant_LoadingHouse: HouseNoDestruct
13083 {
13084 scope=1;
13085 model="DZ\structures\Industrial\CoalPlant\CoalPlant_LoadingHouse.p3d";
13086 };
13087 class StaticObj_Container_1C: HouseNoDestruct
13088 {
13089 scope=1;
13090 model="DZ\structures\Industrial\Containers\Container_1C.p3d";
13091 };
13092 class StaticObj_Container_1D: HouseNoDestruct
13093 {
13094 scope=1;
13095 model="DZ\structures\Industrial\Containers\Container_1D.p3d";
13096 };
13097 class StaticObj_Container_1N: HouseNoDestruct
13098 {
13099 scope=1;
13100 model="DZ\structures\Industrial\Containers\Container_1N.p3d";
13101 };
13102 class StaticObj_Container_1Nr: HouseNoDestruct
13103 {
13104 scope=1;
13105 model="DZ\structures\Industrial\Containers\Container_1Nr.p3d";
13106 };
13107 class StaticObj_Container_1Nr2: HouseNoDestruct
13108 {
13109 scope=1;
13110 model="DZ\structures\Industrial\Containers\Container_1Nr2.p3d";
13111 };
13112 class StaticObj_Container_2A: HouseNoDestruct
13113 {
13114 scope=1;
13115 model="DZ\structures\Industrial\Containers\Container_2A.p3d";
13116 };
13117 class StaticObj_Container_2B: HouseNoDestruct
13118 {
13119 scope=1;
13120 model="DZ\structures\Industrial\Containers\Container_2B.p3d";
13121 };
13122 class StaticObj_Container_2C: HouseNoDestruct
13123 {
13124 scope=1;
13125 model="DZ\structures\Industrial\Containers\Container_2C.p3d";
13126 };
13127 class StaticObj_Container_2D: HouseNoDestruct
13128 {
13129 scope=1;
13130 model="DZ\structures\Industrial\Containers\Container_2D.p3d";
13131 };
13132 class StaticObj_Container_2E: HouseNoDestruct
13133 {
13134 scope=1;
13135 model="DZ\structures\Industrial\Containers\Container_2E.p3d";
13136 };
13137 class StaticObj_Dam_Concrete_20: HouseNoDestruct
13138 {
13139 scope=1;
13140 model="DZ\structures\Industrial\Dams\Dam_Concrete_20.p3d";
13141 };
13142 class StaticObj_Dam_Concrete_20_Floodgate: HouseNoDestruct
13143 {
13144 scope=1;
13145 model="DZ\structures\Industrial\Dams\Dam_Concrete_20_Floodgate.p3d";
13146 };
13147 class StaticObj_Dam_Concrete_40: HouseNoDestruct
13148 {
13149 scope=1;
13150 model="DZ\structures\Industrial\Dams\Dam_Stone_40.p3d";
13151 };
13152 class StaticObj_Barn_CowshedA: HouseNoDestruct
13153 {
13154 scope=1;
13155 model="DZ\structures\Industrial\Farms\Farm_CowshedA.p3d";
13156 };
13157 class StaticObj_Barn_CowshedB: HouseNoDestruct
13158 {
13159 scope=1;
13160 model="DZ\structures\Industrial\Farms\Farm_CowshedB.p3d";
13161 };
13162 class StaticObj_Barn_CowshedC: HouseNoDestruct
13163 {
13164 scope=1;
13165 model="DZ\structures\Industrial\Farms\Farm_CowshedC.p3d";
13166 };
13167 class StaticObj_Barn_Hopper: HouseNoDestruct
13168 {
13169 scope=1;
13170 model="DZ\structures\Industrial\Farms\Farm_Hopper.p3d";
13171 };
13172 class StaticObj_Barn_StrawStack: HouseNoDestruct
13173 {
13174 scope=1;
13175 model="DZ\structures\Industrial\Farms\Farm_StrawStack.p3d";
13176 };
13177 class StaticObj_Barn_WaterTower: HouseNoDestruct
13178 {
13179 scope=1;
13180 model="DZ\structures\Industrial\Farms\Farm_WaterTower.p3d";
13181 };
13182 class StaticObj_Barn_WaterTower_Small: HouseNoDestruct
13183 {
13184 scope=1;
13185 model="DZ\structures\Industrial\Farms\Farm_WaterTower_Small.p3d";
13186 };
13187 class StaticObj_Boathouse_PierL: HouseNoDestruct
13188 {
13189 scope=1;
13190 model="DZ\structures\Industrial\Harbour\Boathouse_PierL.p3d";
13191 };
13192 class StaticObj_Boathouse_PierR: HouseNoDestruct
13193 {
13194 scope=1;
13195 model="DZ\structures\Industrial\Harbour\Boathouse_PierR.p3d";
13196 };
13197 class StaticObj_Boathouse_PierT: HouseNoDestruct
13198 {
13199 scope=1;
13200 model="DZ\structures\Industrial\Harbour\Boathouse_PierT.p3d";
13201 };
13202 class StaticObj_Pier_Concrete1: HouseNoDestruct
13203 {
13204 scope=1;
13205 model="DZ\structures\Industrial\Harbour\Pier_Concrete1.p3d";
13206 };
13207 class StaticObj_Pier_Concrete1_CornerIn: HouseNoDestruct
13208 {
13209 scope=1;
13210 model="DZ\structures\Industrial\Harbour\Pier_Concrete1_CornerIn.p3d";
13211 };
13212 class StaticObj_Pier_Concrete1_CornerOut: HouseNoDestruct
13213 {
13214 scope=1;
13215 model="DZ\structures\Industrial\Harbour\Pier_Concrete1_CornerOut.p3d";
13216 };
13217 class StaticObj_Pier_Concrete1_End: HouseNoDestruct
13218 {
13219 scope=1;
13220 model="DZ\structures\Industrial\Harbour\Pier_Concrete1_End.p3d";
13221 };
13222 class StaticObj_Pier_Concrete1_L: HouseNoDestruct
13223 {
13224 scope=1;
13225 model="DZ\structures\Industrial\Harbour\Pier_Concrete1_R.p3d";
13226 };
13227 class StaticObj_Pier_Concrete1_L10: HouseNoDestruct
13228 {
13229 scope=1;
13230 model="DZ\structures\Industrial\Harbour\Pier_Concrete1_R10.p3d";
13231 };
13232 class StaticObj_Pier_Concrete1_L30: HouseNoDestruct
13233 {
13234 scope=1;
13235 model="DZ\structures\Industrial\Harbour\Pier_Concrete1_R30.p3d";
13236 };
13237 class StaticObj_Pier_Concrete1_TBig: HouseNoDestruct
13238 {
13239 scope=1;
13240 model="DZ\structures\Industrial\Harbour\Pier_Concrete1_TBig.p3d";
13241 };
13242 class StaticObj_Pier_Concrete1_TSmall: HouseNoDestruct
13243 {
13244 scope=1;
13245 model="DZ\structures\Industrial\Harbour\Pier_Concrete1_TSmall.p3d";
13246 };
13247 class StaticObj_Pier_Concrete2: HouseNoDestruct
13248 {
13249 scope=1;
13250 model="DZ\structures\Industrial\Harbour\Pier_Concrete2.p3d";
13251 };
13252 class StaticObj_Pier_Concrete2_End: HouseNoDestruct
13253 {
13254 scope=1;
13255 model="DZ\structures\Industrial\Harbour\Pier_Concrete2_End.p3d";
13256 };
13257 class StaticObj_Pier_Concrete3_1: HouseNoDestruct
13258 {
13259 scope=1;
13260 model="DZ\structures\Industrial\Harbour\Pier_Concrete3_1.p3d";
13261 };
13262 class StaticObj_Pier_Concrete3_2: HouseNoDestruct
13263 {
13264 scope=1;
13265 model="DZ\structures\Industrial\Harbour\Pier_Concrete3_2.p3d";
13266 };
13267 class StaticObj_Pier_Concrete3_End: HouseNoDestruct
13268 {
13269 scope=1;
13270 model="DZ\structures\Industrial\Harbour\Pier_Concrete3_End.p3d";
13271 };
13272 class StaticObj_Pier_Concrete3_Fuel: HouseNoDestruct
13273 {
13274 scope=1;
13275 model="DZ\structures\Industrial\Harbour\Pier_Concrete3_Fuel.p3d";
13276 };
13277 class StaticObj_Pier_Crane_Rails: HouseNoDestruct
13278 {
13279 scope=1;
13280 model="DZ\structures\Industrial\Harbour\Pier_Crane_Rails.p3d";
13281 };
13282 class StaticObj_Pier_Crane_Rails_End: HouseNoDestruct
13283 {
13284 scope=1;
13285 model="DZ\structures\Industrial\Harbour\Pier_Crane_Rails_End.p3d";
13286 };
13287 class StaticObj_Pier_Tube_Big: HouseNoDestruct
13288 {
13289 scope=1;
13290 model="DZ\structures\Industrial\Harbour\Pier_Tube_Big.p3d";
13291 };
13292 class StaticObj_Pier_Tube_Small: HouseNoDestruct
13293 {
13294 scope=1;
13295 model="DZ\structures\Industrial\Harbour\Pier_Tube_Small.p3d";
13296 };
13297 class StaticObj_Pier_Wooden1: HouseNoDestruct
13298 {
13299 scope=1;
13300 model="DZ\structures\Industrial\Harbour\Pier_Wooden1.p3d";
13301 };
13302 class StaticObj_Pier_Wooden1_End: HouseNoDestruct
13303 {
13304 scope=1;
13305 model="DZ\structures\Industrial\Harbour\Pier_Wooden1_End.p3d";
13306 };
13307 class StaticObj_Pier_Wooden1_Pillars: HouseNoDestruct
13308 {
13309 scope=1;
13310 model="DZ\structures\Industrial\Harbour\Pier_Wooden1_Pillars.p3d";
13311 };
13312 class StaticObj_Workshop_Box: HouseNoDestruct
13313 {
13314 scope=1;
13315 model="DZ\structures\Industrial\Houses\Workshop_Box.p3d";
13316 };
13317 class StaticObj_Mine_Conveyer1_10: HouseNoDestruct
13318 {
13319 scope=1;
13320 model="DZ\structures\Industrial\Mines\Mine_Conveyer1_10.p3d";
13321 };
13322 class StaticObj_Mine_Conveyer1_Begin: HouseNoDestruct
13323 {
13324 scope=1;
13325 model="DZ\structures\Industrial\Mines\Mine_Conveyer1_Begin.p3d";
13326 };
13327 class StaticObj_Mine_Conveyer1_EndBuild: HouseNoDestruct
13328 {
13329 scope=1;
13330 model="DZ\structures\Industrial\Mines\Mine_Conveyer1_EndBuild.p3d";
13331 };
13332 class StaticObj_Mine_Conveyer2_Build: HouseNoDestruct
13333 {
13334 scope=1;
13335 model="DZ\structures\Industrial\Mines\Mine_Conveyer2_Build.p3d";
13336 };
13337 class StaticObj_Mine_Heap: HouseNoDestruct
13338 {
13339 scope=1;
13340 model="DZ\structures\Industrial\Mines\Mine_Heap.p3d";
13341 };
13342 class StaticObj_Mine_Hopper_Build: HouseNoDestruct
13343 {
13344 scope=1;
13345 model="DZ\structures\Industrial\Mines\Mine_Hopper_Build.p3d";
13346 };
13347 class StaticObj_Mine_Hopper_Build_nolc: HouseNoDestruct
13348 {
13349 scope=1;
13350 model="DZ\structures\Industrial\Mines\Mine_Hopper_Build_nolc.p3d";
13351 };
13352 class StaticObj_Mine_Rail: HouseNoDestruct
13353 {
13354 scope=1;
13355 model="DZ\structures\Industrial\Mines\Mine_Rail.p3d";
13356 };
13357 class StaticObj_Mine_Rail_End: HouseNoDestruct
13358 {
13359 scope=1;
13360 model="DZ\structures\Industrial\Mines\Mine_Rail_End.p3d";
13361 };
13362 class StaticObj_Mine_Rail_Switch: HouseNoDestruct
13363 {
13364 scope=1;
13365 model="DZ\structures\Industrial\Mines\Mine_Rail_Switch.p3d";
13366 };
13367 class StaticObj_Mine_Rail_Tram: HouseNoDestruct
13368 {
13369 scope=1;
13370 model="DZ\structures\Industrial\Mines\Mine_Rail_Tram.p3d";
13371 };
13372 class StaticObj_Mine_Tunnel: HouseNoDestruct
13373 {
13374 scope=1;
13375 model="DZ\structures\Industrial\Mines\Mine_Tunnel.p3d";
13376 };
13377 class StaticObj_Lamp_Ind: HouseNoDestruct
13378 {
13379 scope=1;
13380 model="DZ\structures\Industrial\Misc\Lamp_Ind.p3d";
13381 };
13382 class StaticObj_Lamp_Rail: HouseNoDestruct
13383 {
13384 scope=1;
13385 model="DZ\structures\Industrial\Misc\Lamp_Rail.p3d";
13386 };
13387 class StaticObj_Misc_BoardsPack1: HouseNoDestruct
13388 {
13389 scope=1;
13390 model="DZ\structures\Industrial\Misc\Misc_BoardsPack1.p3d";
13391 };
13392 class StaticObj_Misc_BoardsPack2: HouseNoDestruct
13393 {
13394 scope=1;
13395 model="DZ\structures\Industrial\Misc\Misc_BoardsPack2.p3d";
13396 };
13397 class StaticObj_Misc_BoardsPack3: HouseNoDestruct
13398 {
13399 scope=1;
13400 model="DZ\structures\Industrial\Misc\Misc_BoardsPack3.p3d";
13401 };
13402 class StaticObj_Misc_Coil: HouseNoDestruct
13403 {
13404 scope=1;
13405 model="DZ\structures\Industrial\Misc\Misc_Coil.p3d";
13406 };
13407 class StaticObj_Misc_ConcretePanels: HouseNoDestruct
13408 {
13409 scope=1;
13410 model="DZ\structures\Industrial\Misc\Misc_ConcretePanels.p3d";
13411 };
13412 class StaticObj_Misc_ConcretePipe: HouseNoDestruct
13413 {
13414 scope=1;
13415 model="DZ\structures\Industrial\Misc\Misc_ConcretePipe.p3d";
13416 };
13417 class StaticObj_Misc_ConcretePipe_Gate: HouseNoDestruct
13418 {
13419 scope=1;
13420 model="DZ\structures\Industrial\Misc\Misc_ConcretePipe_Gate.p3d";
13421 };
13422 class StaticObj_Misc_Drainage: HouseNoDestruct
13423 {
13424 scope=1;
13425 model="DZ\structures\Industrial\Misc\Misc_Drainage.p3d";
13426 };
13427 class StaticObj_Misc_GContainer_Big: HouseNoDestruct
13428 {
13429 scope=1;
13430 model="DZ\structures\Industrial\Misc\Misc_GContainer_Big.p3d";
13431 };
13432 class StaticObj_Misc_HayBale: HouseNoDestruct
13433 {
13434 scope=1;
13435 model="DZ\structures\Industrial\Misc\Misc_HayBale.p3d";
13436 };
13437 class StaticObj_Misc_HayBale_Decayed: HouseNoDestruct
13438 {
13439 scope=1;
13440 model="DZ\structures\Industrial\Misc\Misc_HayBale_Decayed.p3d";
13441 };
13442 class StaticObj_Misc_Pallet: HouseNoDestruct
13443 {
13444 scope=1;
13445 model="DZ\structures\Industrial\Misc\Misc_Pallet.p3d";
13446 };
13447 class StaticObj_Misc_Pallets1: HouseNoDestruct
13448 {
13449 scope=1;
13450 model="DZ\structures\Industrial\Misc\Misc_Pallets1.p3d";
13451 };
13452 class StaticObj_Misc_Pallets2: HouseNoDestruct
13453 {
13454 scope=1;
13455 model="DZ\structures\Industrial\Misc\Misc_Pallets2.p3d";
13456 };
13457 class StaticObj_Misc_Pallets3: HouseNoDestruct
13458 {
13459 scope=1;
13460 model="DZ\structures\Industrial\Misc\Misc_Pallets3.p3d";
13461 };
13462 class StaticObj_Misc_Pipes: HouseNoDestruct
13463 {
13464 scope=1;
13465 model="DZ\structures\Industrial\Misc\Misc_Pipes.p3d";
13466 };
13467 class StaticObj_Misc_Pipes_2: HouseNoDestruct
13468 {
13469 scope=1;
13470 model="DZ\structures\Industrial\Misc\Misc_Pipes_2.p3d";
13471 };
13472 class StaticObj_Misc_Through_Trailer: HouseNoDestruct
13473 {
13474 scope=1;
13475 model="DZ\structures\Industrial\Misc\Misc_Through_Trailer.p3d";
13476 };
13477 class StaticObj_Misc_Timbers_Log1: HouseNoDestruct
13478 {
13479 scope=1;
13480 model="DZ\structures\Industrial\Misc\Misc_Timbers_Log1.p3d";
13481 };
13482 class StaticObj_Misc_Timbers_Log2: HouseNoDestruct
13483 {
13484 scope=1;
13485 model="DZ\structures\Industrial\Misc\Misc_Timbers_Log2.p3d";
13486 };
13487 class StaticObj_Misc_Timbers_Log3: HouseNoDestruct
13488 {
13489 scope=1;
13490 model="DZ\structures\Industrial\Misc\Misc_Timbers_Log3.p3d";
13491 };
13492 class StaticObj_Misc_Timbers_Log4: HouseNoDestruct
13493 {
13494 scope=1;
13495 model="DZ\structures\Industrial\Misc\Misc_Timbers_Log4.p3d";
13496 };
13497 class StaticObj_Misc_Timbers_Log5: HouseNoDestruct
13498 {
13499 scope=1;
13500 model="DZ\structures\Industrial\Misc\Misc_Timbers_Log5.p3d";
13501 };
13502 class StaticObj_Misc_Timbers1: HouseNoDestruct
13503 {
13504 scope=1;
13505 model="DZ\structures\Industrial\Misc\Misc_Timbers1.p3d";
13506 };
13507 class StaticObj_Misc_Timbers2: HouseNoDestruct
13508 {
13509 scope=1;
13510 model="DZ\structures\Industrial\Misc\Misc_Timbers2.p3d";
13511 };
13512 class StaticObj_Misc_Timbers3: HouseNoDestruct
13513 {
13514 scope=1;
13515 model="DZ\structures\Industrial\Misc\Misc_Timbers3.p3d";
13516 };
13517 class StaticObj_Misc_Timbers4: HouseNoDestruct
13518 {
13519 scope=1;
13520 model="DZ\structures\Industrial\Misc\Misc_Timbers4.p3d";
13521 };
13522 class StaticObj_Misc_TirePile: HouseNoDestruct
13523 {
13524 scope=1;
13525 model="DZ\structures\Industrial\Misc\Misc_TirePile.p3d";
13526 };
13527 class StaticObj_Misc_TirePile_Group: HouseNoDestruct
13528 {
13529 scope=1;
13530 model="DZ\structures\Industrial\Misc\Misc_TirePile_Group.p3d";
13531 };
13532 class StaticObj_Misc_WoodPile_Forest1: HouseNoDestruct
13533 {
13534 scope=1;
13535 model="DZ\structures\Industrial\Misc\Misc_WoodPile_Forest1.p3d";
13536 };
13537 class StaticObj_Misc_WoodPile_Forest2: HouseNoDestruct
13538 {
13539 scope=1;
13540 model="DZ\structures\Industrial\Misc\Misc_WoodPile_Forest2.p3d";
13541 };
13542 class StaticObj_Misc_WoodPile_Forest3: HouseNoDestruct
13543 {
13544 scope=1;
13545 model="DZ\structures\Industrial\Misc\Misc_WoodPile_Forest3.p3d";
13546 };
13547 class StaticObj_Pipe_Big_9m: HouseNoDestruct
13548 {
13549 scope=1;
13550 model="DZ\structures\Industrial\Pipes\Pipe_Big_9m.p3d";
13551 };
13552 class StaticObj_Pipe_Big_18m: HouseNoDestruct
13553 {
13554 scope=1;
13555 model="DZ\structures\Industrial\Pipes\Pipe_Big_18m.p3d";
13556 };
13557 class StaticObj_Pipe_Big_18m_Ladder: HouseNoDestruct
13558 {
13559 scope=1;
13560 model="DZ\structures\Industrial\Pipes\Pipe_Big_18m_Ladder.p3d";
13561 };
13562 class StaticObj_Pipe_Big_SmallConL: HouseNoDestruct
13563 {
13564 scope=1;
13565 model="DZ\structures\Industrial\Pipes\Pipe_Big_SmallConL.p3d";
13566 };
13567 class StaticObj_Pipe_Big_SmallConR: HouseNoDestruct
13568 {
13569 scope=1;
13570 model="DZ\structures\Industrial\Pipes\Pipe_Big_SmallConR.p3d";
13571 };
13572 class StaticObj_Pipe_Big_Support: HouseNoDestruct
13573 {
13574 scope=1;
13575 model="DZ\structures\Industrial\Pipes\Pipe_Big_Support.p3d";
13576 };
13577 class StaticObj_Pipe_Med_9m: HouseNoDestruct
13578 {
13579 scope=1;
13580 model="DZ\structures\Industrial\Pipes\Pipe_Med_9m.p3d";
13581 };
13582 class StaticObj_Pipe_Med_Ground1: HouseNoDestruct
13583 {
13584 scope=1;
13585 model="DZ\structures\Industrial\Pipes\Pipe_Med_Ground1.p3d";
13586 };
13587 class StaticObj_Pipe_Med_Ground2: HouseNoDestruct
13588 {
13589 scope=1;
13590 model="DZ\structures\Industrial\Pipes\Pipe_Med_Ground2.p3d";
13591 };
13592 class StaticObj_Pipe_MedL_BuildR: HouseNoDestruct
13593 {
13594 scope=1;
13595 model="DZ\structures\Industrial\Pipes\Pipe_MedL_BuildR.p3d";
13596 };
13597 class StaticObj_Pipe_MedL_CornerL: HouseNoDestruct
13598 {
13599 scope=1;
13600 model="DZ\structures\Industrial\Pipes\Pipe_MedL_CornerL.p3d";
13601 };
13602 class StaticObj_Pipe_MedL_CornerR: HouseNoDestruct
13603 {
13604 scope=1;
13605 model="DZ\structures\Industrial\Pipes\Pipe_MedL_CornerR.p3d";
13606 };
13607 class StaticObj_Pipe_Med_BuildL: HouseNoDestruct
13608 {
13609 scope=1;
13610 model="DZ\structures\Industrial\Pipes\Pipe_MedR_BuildL.p3d";
13611 };
13612 class StaticObj_Pipe_Med_BuildR: HouseNoDestruct
13613 {
13614 scope=1;
13615 model="DZ\structures\Industrial\Pipes\Pipe_MedR_BuildR.p3d";
13616 };
13617 class StaticObj_Pipe_Small_20m: HouseNoDestruct
13618 {
13619 scope=1;
13620 model="DZ\structures\Industrial\Pipes\Pipe_Small_20m.p3d";
13621 };
13622 class StaticObj_Pipe_Small_Broken: HouseNoDestruct
13623 {
13624 scope=1;
13625 model="DZ\structures\Industrial\Pipes\Pipe_Small_Broken.p3d";
13626 };
13627 class StaticObj_Pipe_Small_Ground1: HouseNoDestruct
13628 {
13629 scope=1;
13630 model="DZ\structures\Industrial\Pipes\Pipe_Small_Ground1.p3d";
13631 };
13632 class StaticObj_Pipe_Small_Ground2: HouseNoDestruct
13633 {
13634 scope=1;
13635 model="DZ\structures\Industrial\Pipes\Pipe_Small_Ground2.p3d";
13636 };
13637 class StaticObj_Pipe_Small_L45: HouseNoDestruct
13638 {
13639 scope=1;
13640 model="DZ\structures\Industrial\Pipes\Pipe_Small_L45.p3d";
13641 };
13642 class StaticObj_Pipe_Small_L90: HouseNoDestruct
13643 {
13644 scope=1;
13645 model="DZ\structures\Industrial\Pipes\Pipe_Small_L90.p3d";
13646 };
13647 class StaticObj_Pipe_Small_R45: HouseNoDestruct
13648 {
13649 scope=1;
13650 model="DZ\structures\Industrial\Pipes\Pipe_Small_R45.p3d";
13651 };
13652 class StaticObj_Pipe_Small_R90: HouseNoDestruct
13653 {
13654 scope=1;
13655 model="DZ\structures\Industrial\Pipes\Pipe_Small_R90.p3d";
13656 };
13657 class StaticObj_Pipe_Small_Stairs: HouseNoDestruct
13658 {
13659 scope=1;
13660 model="DZ\structures\Industrial\Pipes\Pipe_Small_Stairs.p3d";
13661 };
13662 class StaticObj_Pipe_Small_U: HouseNoDestruct
13663 {
13664 scope=1;
13665 model="DZ\structures\Industrial\Pipes\Pipe_Small_U.p3d";
13666 };
13667 class StaticObj_Pipe_Small_Valve: HouseNoDestruct
13668 {
13669 scope=1;
13670 model="DZ\structures\Industrial\Pipes\Pipe_Small_Valve.p3d";
13671 };
13672 class StaticObj_Power_HV_Line: HouseNoDestruct
13673 {
13674 scope=1;
13675 model="DZ\structures\Industrial\Power\Power_HV_Line.p3d";
13676 };
13677 class StaticObj_Power_HV_Line_80m_damaged: HouseNoDestruct
13678 {
13679 scope=1;
13680 model="DZ\structures\Industrial\Power\Power_HV_Line_80m_damaged.p3d";
13681 };
13682 class StaticObj_Power_HV_Line_damaged: HouseNoDestruct
13683 {
13684 scope=1;
13685 model="DZ\structures\Industrial\Power\Power_HV_Line_damaged.p3d";
13686 };
13687 class StaticObj_Power_HV_Line_Turn: HouseNoDestruct
13688 {
13689 scope=1;
13690 model="DZ\structures\Industrial\Power\Power_HV_Line.p3d";
13691 };
13692 class StaticObj_Power_HV_Line_TurnL: HouseNoDestruct
13693 {
13694 scope=1;
13695 model="DZ\structures\Industrial\Power\Power_HV_Line_TurnL.p3d";
13696 };
13697 class StaticObj_Power_HV_Line_TurnR: HouseNoDestruct
13698 {
13699 scope=1;
13700 model="DZ\structures\Industrial\Power\Power_HV_Line_TurnR.p3d";
13701 };
13702 class StaticObj_Power_HV_Tower: HouseNoDestruct
13703 {
13704 scope=1;
13705 model="DZ\structures\Industrial\Power\Power_HV_Tower.p3d";
13706 };
13707 class StaticObj_Power_Pole_ConcT: HouseNoDestruct
13708 {
13709 scope=1;
13710 model="DZ\structures\Industrial\Power\Power_Pole_ConcT.p3d";
13711 };
13712 class StaticObj_Power_Pole_Wood1_Trail_B: HouseNoDestruct
13713 {
13714 scope=1;
13715 model="DZ\structures\Industrial\Power\Power_Pole_Wood1_Trail_B.p3d";
13716 };
13717 class StaticObj_Power_Pole_Wood1_Trail_G: HouseNoDestruct
13718 {
13719 scope=1;
13720 model="DZ\structures\Industrial\Power\Power_Pole_Wood1_Trail_G.p3d";
13721 };
13722 class StaticObj_Power_Pole_Wood1_Trail_R: HouseNoDestruct
13723 {
13724 scope=1;
13725 model="DZ\structures\Industrial\Power\Power_Pole_Wood1_Trail_R.p3d";
13726 };
13727 class StaticObj_Power_Pole_Wood1_Trail_Y: HouseNoDestruct
13728 {
13729 scope=1;
13730 model="DZ\structures\Industrial\Power\Power_Pole_Wood1_Trail_Y.p3d";
13731 };
13732 class StaticObj_Power_Pole_Wood2: HouseNoDestruct
13733 {
13734 scope=1;
13735 model="DZ\structures\Industrial\Power\Power_Pole_Wood2.p3d";
13736 };
13737 class StaticObj_Power_Pole_Wood3: HouseNoDestruct
13738 {
13739 scope=1;
13740 model="DZ\structures\Industrial\Power\Power_Pole_Wood3.p3d";
13741 };
13742 class StaticObj_Power_Transformer_Small: HouseNoDestruct
13743 {
13744 scope=1;
13745 model="DZ\structures\Industrial\Power\Power_Transformer_Small.p3d";
13746 };
13747 class StaticObj_Power_TransformerStation_Big: HouseNoDestruct
13748 {
13749 scope=1;
13750 model="DZ\structures\Industrial\Power\Power_TransformerStation_Big.p3d";
13751 };
13752 class StaticObj_Power_TransformerStation_Cables: HouseNoDestruct
13753 {
13754 scope=1;
13755 model="DZ\structures\Industrial\Power\Power_TransformerStation_Cables.p3d";
13756 };
13757 class StaticObj_Quarry_Conveyer: HouseNoDestruct
13758 {
13759 scope=1;
13760 model="DZ\structures\Industrial\Quarry\Quarry_Conveyer.p3d";
13761 };
13762 class StaticObj_Quarry_ConveyerLong: HouseNoDestruct
13763 {
13764 scope=1;
13765 model="DZ\structures\Industrial\Quarry\Quarry_ConveyerLong.p3d";
13766 };
13767 class StaticObj_Quarry_HammerMill: HouseNoDestruct
13768 {
13769 scope=1;
13770 model="DZ\structures\Industrial\Quarry\Quarry_HammerMill.p3d";
13771 };
13772 class StaticObj_Shed_Open_Big: HouseNoDestruct
13773 {
13774 scope=1;
13775 model="DZ\structures\Industrial\Sheds\Shed_Open_Big.p3d";
13776 };
13777 class StaticObj_Shed_Open_Big_end: HouseNoDestruct
13778 {
13779 scope=1;
13780 model="DZ\structures\Industrial\Sheds\Shed_Open_Big_end.p3d";
13781 };
13782 class StaticObj_Shed_Open_Sawmill: HouseNoDestruct
13783 {
13784 scope=1;
13785 model="DZ\structures\Industrial\Sheds\Shed_Open_Sawmill.p3d";
13786 };
13787 class StaticObj_Shed_Open_SideRoof: HouseNoDestruct
13788 {
13789 scope=1;
13790 model="DZ\structures\Industrial\Sheds\Shed_Open_SideRoof.p3d";
13791 };
13792 class StaticObj_Shed_Open_Small: HouseNoDestruct
13793 {
13794 scope=1;
13795 model="DZ\structures\Industrial\Sheds\Shed_Open_Small.p3d";
13796 };
13797 class StaticObj_Shed_Open_Small_end: HouseNoDestruct
13798 {
13799 scope=1;
13800 model="DZ\structures\Industrial\Sheds\Shed_Open_Small_end.p3d";
13801 };
13802 class StaticObj_Tank_Medium: HouseNoDestruct
13803 {
13804 scope=1;
13805 model="DZ\structures\Industrial\Tanks\Tank_Medium.p3d";
13806 };
13807 class StaticObj_Tank_Small_Gas: HouseNoDestruct
13808 {
13809 scope=1;
13810 model="DZ\structures\Industrial\Tanks\Tank_Small_Gas.p3d";
13811 };
13812 class StaticObj_Tank_Small_Rusty: HouseNoDestruct
13813 {
13814 scope=1;
13815 model="DZ\structures\Industrial\Tanks\Tank_Small_Rusty.p3d";
13816 };
13817 class StaticObj_Tank_Small_White: HouseNoDestruct
13818 {
13819 scope=1;
13820 model="DZ\structures\Industrial\Tanks\Tank_Small_White.p3d";
13821 };
13822};