Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Structures_Military
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class CfgVehicles
15{
16 class HouseNoDestruct;
17 class Land_Mil_CamoNet_Roof_east: HouseNoDestruct
18 {
19 scope=1;
20 model="\dz\structures\military\Improvised\Mil_CamoNet_Roof_east.p3d";
21 };
22 class Land_Mil_Airfield_HQ: HouseNoDestruct
23 {
24 scope=1;
25 model="\dz\structures\military\airfield\mil_airfield_hq.p3d";
26 class Doors
27 {
28 class DoorsTwin1
29 {
30 displayName="door Twin1";
31 component="DoorsTwin1";
32 soundPos="doorsTwin1_action";
33 animPeriod=1;
34 initPhase=0;
35 initOpened=0.30000001;
36 soundOpen="doorWoodTwinOpen";
37 soundClose="doorWoodTwinClose";
38 soundLocked="doorWoodTwinRattle";
39 soundOpenABit="doorWoodTwinOpenABit";
40 };
41 class Doors4
42 {
43 displayName="door 4";
44 component="Doors4";
45 soundPos="doors4_action";
46 animPeriod=1;
47 initPhase=0;
48 initOpened=0.69999999;
49 soundOpen="doorMetalSmallOpen";
50 soundClose="doorMetalSmallClose";
51 soundLocked="doorMetalSmallRattle";
52 soundOpenABit="doorMetalSmallOpenABit";
53 };
54 class Doors8
55 {
56 displayName="door 8";
57 component="Doors8";
58 soundPos="doors8_action";
59 animPeriod=1;
60 initPhase=0;
61 initOpened=0.69999999;
62 soundOpen="doorWoodSmallOpen";
63 soundClose="doorWoodSmallClose";
64 soundLocked="doorWoodSmallRattle";
65 soundOpenABit="doorWoodSmallOpenABit";
66 };
67 class Doors9
68 {
69 displayName="door 9";
70 component="Doors9";
71 soundPos="doors9_action";
72 animPeriod=1;
73 initPhase=0;
74 initOpened=0.69999999;
75 soundOpen="doorWoodSmallOpen";
76 soundClose="doorWoodSmallClose";
77 soundLocked="doorWoodSmallRattle";
78 soundOpenABit="doorWoodSmallOpenABit";
79 };
80 class Doors10
81 {
82 displayName="door 10";
83 component="Doors10";
84 soundPos="doors10_action";
85 animPeriod=1;
86 initPhase=0;
87 initOpened=0.69999999;
88 soundOpen="doorWoodSmallOpen";
89 soundClose="doorWoodSmallClose";
90 soundLocked="doorWoodSmallRattle";
91 soundOpenABit="doorWoodSmallOpenABit";
92 };
93 class Doors11
94 {
95 displayName="door 11";
96 component="Doors11";
97 soundPos="doors11_action";
98 animPeriod=1;
99 initPhase=0;
100 initOpened=0.69999999;
101 soundOpen="doorWoodSmallOpen";
102 soundClose="doorWoodSmallClose";
103 soundLocked="doorWoodSmallRattle";
104 soundOpenABit="doorWoodSmallOpenABit";
105 };
106 class Doors12
107 {
108 displayName="door 12";
109 component="Doors12";
110 soundPos="doors12_action";
111 animPeriod=1;
112 initPhase=0;
113 initOpened=0.69999999;
114 soundOpen="doorWoodSmallOpen";
115 soundClose="doorWoodSmallClose";
116 soundLocked="doorWoodSmallRattle";
117 soundOpenABit="doorWoodSmallOpenABit";
118 };
119 class Doors13
120 {
121 displayName="door 13";
122 component="Doors13";
123 soundPos="doors13_action";
124 animPeriod=1;
125 initPhase=0;
126 initOpened=0.69999999;
127 soundOpen="doorWoodSmallOpen";
128 soundClose="doorWoodSmallClose";
129 soundLocked="doorWoodSmallRattle";
130 soundOpenABit="doorWoodSmallOpenABit";
131 };
132 class Doors14
133 {
134 displayName="door 14";
135 component="Doors14";
136 soundPos="doors14_action";
137 animPeriod=1;
138 initPhase=0;
139 initOpened=0.69999999;
140 soundOpen="doorWoodSmallOpen";
141 soundClose="doorWoodSmallClose";
142 soundLocked="doorWoodSmallRattle";
143 soundOpenABit="doorWoodSmallOpenABit";
144 };
145 class Doors15
146 {
147 displayName="door 15";
148 component="Doors15";
149 soundPos="doors15_action";
150 animPeriod=1;
151 initPhase=0;
152 initOpened=0.69999999;
153 soundOpen="doorWoodSmallOpen";
154 soundClose="doorWoodSmallClose";
155 soundLocked="doorWoodSmallRattle";
156 soundOpenABit="doorWoodSmallOpenABit";
157 };
158 class Doors16
159 {
160 displayName="door 16";
161 component="Doors16";
162 soundPos="doors16_action";
163 animPeriod=1;
164 initPhase=0;
165 initOpened=0.69999999;
166 soundOpen="doorWoodSmallOpen";
167 soundClose="doorWoodSmallClose";
168 soundLocked="doorWoodSmallRattle";
169 soundOpenABit="doorWoodSmallOpenABit";
170 };
171 class Doors17
172 {
173 displayName="door 17";
174 component="Doors17";
175 soundPos="doors17_action";
176 animPeriod=1;
177 initPhase=0;
178 initOpened=0.69999999;
179 soundOpen="doorWoodSmallOpen";
180 soundClose="doorWoodSmallClose";
181 soundLocked="doorWoodSmallRattle";
182 soundOpenABit="doorWoodSmallOpenABit";
183 };
184 };
185 class DamageSystem
186 {
187 class GlobalHealth
188 {
189 class Health
190 {
191 hitpoints=1000;
192 };
193 };
194 class GlobalArmor
195 {
196 class Projectile
197 {
198 class Health
199 {
200 damage=0;
201 };
202 class Blood
203 {
204 damage=0;
205 };
206 class Shock
207 {
208 damage=0;
209 };
210 };
211 class Melee
212 {
213 class Health
214 {
215 damage=0;
216 };
217 class Blood
218 {
219 damage=0;
220 };
221 class Shock
222 {
223 damage=0;
224 };
225 };
226 class FragGrenade
227 {
228 class Health
229 {
230 damage=0;
231 };
232 class Blood
233 {
234 damage=0;
235 };
236 class Shock
237 {
238 damage=0;
239 };
240 };
241 };
242 class DamageZones
243 {
244 class twin1
245 {
246 class Health
247 {
248 hitpoints=1500;
249 transferToGlobalCoef=0;
250 };
251 componentNames[]=
252 {
253 "doorsTwin1"
254 };
255 fatalInjuryCoef=-1;
256 class ArmorType
257 {
258 class Projectile
259 {
260 class Health
261 {
262 damage=3;
263 };
264 class Blood
265 {
266 damage=0;
267 };
268 class Shock
269 {
270 damage=0;
271 };
272 };
273 class Melee
274 {
275 class Health
276 {
277 damage=5;
278 };
279 class Blood
280 {
281 damage=0;
282 };
283 class Shock
284 {
285 damage=0;
286 };
287 };
288 class FragGrenade
289 {
290 class Health
291 {
292 damage=10;
293 };
294 class Blood
295 {
296 damage=0;
297 };
298 class Shock
299 {
300 damage=0;
301 };
302 };
303 };
304 };
305 class door4
306 {
307 class Health
308 {
309 hitpoints=1000;
310 transferToGlobalCoef=0;
311 };
312 componentNames[]=
313 {
314 "doors4"
315 };
316 fatalInjuryCoef=-1;
317 class ArmorType
318 {
319 class Projectile
320 {
321 class Health
322 {
323 damage=2;
324 };
325 class Blood
326 {
327 damage=0;
328 };
329 class Shock
330 {
331 damage=0;
332 };
333 };
334 class Melee
335 {
336 class Health
337 {
338 damage=2.5;
339 };
340 class Blood
341 {
342 damage=0;
343 };
344 class Shock
345 {
346 damage=0;
347 };
348 };
349 class FragGrenade
350 {
351 class Health
352 {
353 damage=3;
354 };
355 class Blood
356 {
357 damage=0;
358 };
359 class Shock
360 {
361 damage=0;
362 };
363 };
364 };
365 };
366 class door8
367 {
368 class Health
369 {
370 hitpoints=1000;
371 transferToGlobalCoef=0;
372 };
373 componentNames[]=
374 {
375 "doors8"
376 };
377 fatalInjuryCoef=-1;
378 class ArmorType
379 {
380 class Projectile
381 {
382 class Health
383 {
384 damage=3;
385 };
386 class Blood
387 {
388 damage=0;
389 };
390 class Shock
391 {
392 damage=0;
393 };
394 };
395 class Melee
396 {
397 class Health
398 {
399 damage=5;
400 };
401 class Blood
402 {
403 damage=0;
404 };
405 class Shock
406 {
407 damage=0;
408 };
409 };
410 class FragGrenade
411 {
412 class Health
413 {
414 damage=10;
415 };
416 class Blood
417 {
418 damage=0;
419 };
420 class Shock
421 {
422 damage=0;
423 };
424 };
425 };
426 };
427 class door9
428 {
429 class Health
430 {
431 hitpoints=1000;
432 transferToGlobalCoef=0;
433 };
434 componentNames[]=
435 {
436 "doors9"
437 };
438 fatalInjuryCoef=-1;
439 class ArmorType
440 {
441 class Projectile
442 {
443 class Health
444 {
445 damage=3;
446 };
447 class Blood
448 {
449 damage=0;
450 };
451 class Shock
452 {
453 damage=0;
454 };
455 };
456 class Melee
457 {
458 class Health
459 {
460 damage=5;
461 };
462 class Blood
463 {
464 damage=0;
465 };
466 class Shock
467 {
468 damage=0;
469 };
470 };
471 class FragGrenade
472 {
473 class Health
474 {
475 damage=10;
476 };
477 class Blood
478 {
479 damage=0;
480 };
481 class Shock
482 {
483 damage=0;
484 };
485 };
486 };
487 };
488 class door10
489 {
490 class Health
491 {
492 hitpoints=1000;
493 transferToGlobalCoef=0;
494 };
495 componentNames[]=
496 {
497 "doors10"
498 };
499 fatalInjuryCoef=-1;
500 class ArmorType
501 {
502 class Projectile
503 {
504 class Health
505 {
506 damage=3;
507 };
508 class Blood
509 {
510 damage=0;
511 };
512 class Shock
513 {
514 damage=0;
515 };
516 };
517 class Melee
518 {
519 class Health
520 {
521 damage=5;
522 };
523 class Blood
524 {
525 damage=0;
526 };
527 class Shock
528 {
529 damage=0;
530 };
531 };
532 class FragGrenade
533 {
534 class Health
535 {
536 damage=10;
537 };
538 class Blood
539 {
540 damage=0;
541 };
542 class Shock
543 {
544 damage=0;
545 };
546 };
547 };
548 };
549 class door11
550 {
551 class Health
552 {
553 hitpoints=1000;
554 transferToGlobalCoef=0;
555 };
556 componentNames[]=
557 {
558 "doors11"
559 };
560 fatalInjuryCoef=-1;
561 class ArmorType
562 {
563 class Projectile
564 {
565 class Health
566 {
567 damage=3;
568 };
569 class Blood
570 {
571 damage=0;
572 };
573 class Shock
574 {
575 damage=0;
576 };
577 };
578 class Melee
579 {
580 class Health
581 {
582 damage=5;
583 };
584 class Blood
585 {
586 damage=0;
587 };
588 class Shock
589 {
590 damage=0;
591 };
592 };
593 class FragGrenade
594 {
595 class Health
596 {
597 damage=10;
598 };
599 class Blood
600 {
601 damage=0;
602 };
603 class Shock
604 {
605 damage=0;
606 };
607 };
608 };
609 };
610 class door12
611 {
612 class Health
613 {
614 hitpoints=1000;
615 transferToGlobalCoef=0;
616 };
617 componentNames[]=
618 {
619 "doors12"
620 };
621 fatalInjuryCoef=-1;
622 class ArmorType
623 {
624 class Projectile
625 {
626 class Health
627 {
628 damage=3;
629 };
630 class Blood
631 {
632 damage=0;
633 };
634 class Shock
635 {
636 damage=0;
637 };
638 };
639 class Melee
640 {
641 class Health
642 {
643 damage=5;
644 };
645 class Blood
646 {
647 damage=0;
648 };
649 class Shock
650 {
651 damage=0;
652 };
653 };
654 class FragGrenade
655 {
656 class Health
657 {
658 damage=10;
659 };
660 class Blood
661 {
662 damage=0;
663 };
664 class Shock
665 {
666 damage=0;
667 };
668 };
669 };
670 };
671 class door13
672 {
673 class Health
674 {
675 hitpoints=1000;
676 transferToGlobalCoef=0;
677 };
678 componentNames[]=
679 {
680 "doors13"
681 };
682 fatalInjuryCoef=-1;
683 class ArmorType
684 {
685 class Projectile
686 {
687 class Health
688 {
689 damage=3;
690 };
691 class Blood
692 {
693 damage=0;
694 };
695 class Shock
696 {
697 damage=0;
698 };
699 };
700 class Melee
701 {
702 class Health
703 {
704 damage=5;
705 };
706 class Blood
707 {
708 damage=0;
709 };
710 class Shock
711 {
712 damage=0;
713 };
714 };
715 class FragGrenade
716 {
717 class Health
718 {
719 damage=10;
720 };
721 class Blood
722 {
723 damage=0;
724 };
725 class Shock
726 {
727 damage=0;
728 };
729 };
730 };
731 };
732 class door14
733 {
734 class Health
735 {
736 hitpoints=1000;
737 transferToGlobalCoef=0;
738 };
739 componentNames[]=
740 {
741 "doors14"
742 };
743 fatalInjuryCoef=-1;
744 class ArmorType
745 {
746 class Projectile
747 {
748 class Health
749 {
750 damage=3;
751 };
752 class Blood
753 {
754 damage=0;
755 };
756 class Shock
757 {
758 damage=0;
759 };
760 };
761 class Melee
762 {
763 class Health
764 {
765 damage=5;
766 };
767 class Blood
768 {
769 damage=0;
770 };
771 class Shock
772 {
773 damage=0;
774 };
775 };
776 class FragGrenade
777 {
778 class Health
779 {
780 damage=10;
781 };
782 class Blood
783 {
784 damage=0;
785 };
786 class Shock
787 {
788 damage=0;
789 };
790 };
791 };
792 };
793 class door15
794 {
795 class Health
796 {
797 hitpoints=1000;
798 transferToGlobalCoef=0;
799 };
800 componentNames[]=
801 {
802 "doors15"
803 };
804 fatalInjuryCoef=-1;
805 class ArmorType
806 {
807 class Projectile
808 {
809 class Health
810 {
811 damage=3;
812 };
813 class Blood
814 {
815 damage=0;
816 };
817 class Shock
818 {
819 damage=0;
820 };
821 };
822 class Melee
823 {
824 class Health
825 {
826 damage=5;
827 };
828 class Blood
829 {
830 damage=0;
831 };
832 class Shock
833 {
834 damage=0;
835 };
836 };
837 class FragGrenade
838 {
839 class Health
840 {
841 damage=10;
842 };
843 class Blood
844 {
845 damage=0;
846 };
847 class Shock
848 {
849 damage=0;
850 };
851 };
852 };
853 };
854 class door16
855 {
856 class Health
857 {
858 hitpoints=1000;
859 transferToGlobalCoef=0;
860 };
861 componentNames[]=
862 {
863 "doors16"
864 };
865 fatalInjuryCoef=-1;
866 class ArmorType
867 {
868 class Projectile
869 {
870 class Health
871 {
872 damage=3;
873 };
874 class Blood
875 {
876 damage=0;
877 };
878 class Shock
879 {
880 damage=0;
881 };
882 };
883 class Melee
884 {
885 class Health
886 {
887 damage=5;
888 };
889 class Blood
890 {
891 damage=0;
892 };
893 class Shock
894 {
895 damage=0;
896 };
897 };
898 class FragGrenade
899 {
900 class Health
901 {
902 damage=10;
903 };
904 class Blood
905 {
906 damage=0;
907 };
908 class Shock
909 {
910 damage=0;
911 };
912 };
913 };
914 };
915 class door17
916 {
917 class Health
918 {
919 hitpoints=1000;
920 transferToGlobalCoef=0;
921 };
922 componentNames[]=
923 {
924 "doors17"
925 };
926 fatalInjuryCoef=-1;
927 class ArmorType
928 {
929 class Projectile
930 {
931 class Health
932 {
933 damage=3;
934 };
935 class Blood
936 {
937 damage=0;
938 };
939 class Shock
940 {
941 damage=0;
942 };
943 };
944 class Melee
945 {
946 class Health
947 {
948 damage=5;
949 };
950 class Blood
951 {
952 damage=0;
953 };
954 class Shock
955 {
956 damage=0;
957 };
958 };
959 class FragGrenade
960 {
961 class Health
962 {
963 damage=10;
964 };
965 class Blood
966 {
967 damage=0;
968 };
969 class Shock
970 {
971 damage=0;
972 };
973 };
974 };
975 };
976 };
977 };
978 };
979 class Land_Mil_ATC_Small: HouseNoDestruct
980 {
981 scope=1;
982 model="\dz\structures\military\airfield\mil_atc_small.p3d";
983 class Doors
984 {
985 class DoorsTwin1
986 {
987 displayName="door Twin1";
988 component="DoorsTwin1";
989 soundPos="doorsTwin1_action";
990 animPeriod=1;
991 initPhase=0;
992 initOpened=0.30000001;
993 soundOpen="doorWoodTwinOpen";
994 soundClose="doorWoodTwinClose";
995 soundLocked="doorWoodTwinRattle";
996 soundOpenABit="doorWoodTwinOpenABit";
997 };
998 class Doors3
999 {
1000 displayName="door 3";
1001 component="Doors3";
1002 soundPos="doors3_action";
1003 animPeriod=1;
1004 initPhase=0;
1005 initOpened=0;
1006 soundOpen="doorWoodSmallOpen";
1007 soundClose="doorWoodSmallClose";
1008 soundLocked="doorWoodSmallRattle";
1009 soundOpenABit="doorWoodSmallOpenABit";
1010 };
1011 };
1012 };
1013 class Land_Mil_ATC_Big: HouseNoDestruct
1014 {
1015 scope=1;
1016 model="\dz\structures\Military\Airfield\Mil_ATC_Big.p3d";
1017 class Doors
1018 {
1019 class DoorsTwin1
1020 {
1021 displayName="door Twin1";
1022 component="DoorsTwin1";
1023 soundPos="doorsTwin1_action";
1024 animPeriod=1;
1025 initPhase=0;
1026 initOpened=0.30000001;
1027 soundOpen="doorMetalTwinOpen";
1028 soundClose="doorMetalTwinClose";
1029 soundLocked="doorMetalTwinRattle";
1030 soundOpenABit="doorMetalTwinOpenABit";
1031 };
1032 class DoorsTwin2
1033 {
1034 displayName="door Twin2";
1035 component="DoorsTwin2";
1036 soundPos="doorsTwin2_action";
1037 animPeriod=1;
1038 initPhase=0;
1039 initOpened=0.69999999;
1040 soundOpen="doorMetalTwinOpen";
1041 soundClose="doorMetalTwinClose";
1042 soundLocked="doorMetalTwinRattle";
1043 soundOpenABit="doorMetalTwinOpenABit";
1044 };
1045 class Doors5
1046 {
1047 displayName="door 5";
1048 component="Doors5";
1049 soundPos="doors5_action";
1050 animPeriod=1;
1051 initPhase=0;
1052 initOpened=0.69999999;
1053 soundOpen="doorWoodSmallOpen";
1054 soundClose="doorWoodSmallClose";
1055 soundLocked="doorWoodSmallRattle";
1056 soundOpenABit="doorWoodSmallOpenABit";
1057 };
1058 class Doors6
1059 {
1060 displayName="door 6";
1061 component="Doors6";
1062 soundPos="doors6_action";
1063 animPeriod=1;
1064 initPhase=0;
1065 initOpened=0.30000001;
1066 soundOpen="doorWoodSmallOpen";
1067 soundClose="doorWoodSmallClose";
1068 soundLocked="doorWoodSmallRattle";
1069 soundOpenABit="doorWoodSmallOpenABit";
1070 };
1071 class Doors7
1072 {
1073 displayName="door 7";
1074 component="Doors7";
1075 soundPos="doors7_action";
1076 animPeriod=1;
1077 initPhase=0;
1078 initOpened=0.30000001;
1079 soundOpen="doorMetalFrontOpen";
1080 soundClose="doorMetalFrontClose";
1081 soundLocked="doorMetalFrontRattle";
1082 soundOpenABit="doorMetalFrontOpenABit";
1083 };
1084 class Doors8
1085 {
1086 displayName="door 8";
1087 component="Doors8";
1088 soundPos="doors8_action";
1089 animPeriod=1;
1090 initPhase=0;
1091 initOpened=0.30000001;
1092 soundOpen="doorMetalFrontOpen";
1093 soundClose="doorMetalFrontClose";
1094 soundLocked="doorMetalFrontRattle";
1095 soundOpenABit="doorMetalFrontOpenABit";
1096 };
1097 class Doors9
1098 {
1099 displayName="door 9";
1100 component="Doors9";
1101 soundPos="doors9_action";
1102 animPeriod=1;
1103 initPhase=0;
1104 initOpened=0.69999999;
1105 soundOpen="doorWoodSmallOpen";
1106 soundClose="doorWoodSmallClose";
1107 soundLocked="doorWoodSmallRattle";
1108 soundOpenABit="doorWoodSmallOpenABit";
1109 };
1110 class Doors10
1111 {
1112 displayName="door 10";
1113 component="Doors10";
1114 soundPos="doors10_action";
1115 animPeriod=1;
1116 initPhase=0;
1117 initOpened=0.69999999;
1118 soundOpen="doorMetalSmallOpen";
1119 soundClose="doorMetalSmallClose";
1120 soundLocked="doorMetalSmallRattle";
1121 soundOpenABit="doorMetalSmallOpenABit";
1122 };
1123 class Doors11
1124 {
1125 displayName="door 11";
1126 component="Doors11";
1127 soundPos="doors11_action";
1128 animPeriod=1;
1129 initPhase=0;
1130 initOpened=0.69999999;
1131 soundOpen="doorWoodSmallOpen";
1132 soundClose="doorWoodSmallClose";
1133 soundLocked="doorWoodSmallRattle";
1134 soundOpenABit="doorWoodSmallOpenABit";
1135 };
1136 class Doors12
1137 {
1138 displayName="door 12";
1139 component="Doors12";
1140 soundPos="doors12_action";
1141 animPeriod=1;
1142 initPhase=0;
1143 initOpened=0.69999999;
1144 soundOpen="doorWoodSmallOpen";
1145 soundClose="doorWoodSmallClose";
1146 soundLocked="doorWoodSmallRattle";
1147 soundOpenABit="doorWoodSmallOpenABit";
1148 };
1149 class Doors13
1150 {
1151 displayName="door 13";
1152 component="Doors13";
1153 soundPos="doors13_action";
1154 animPeriod=1;
1155 initPhase=0;
1156 initOpened=0.69999999;
1157 soundOpen="doorWoodSmallOpen";
1158 soundClose="doorWoodSmallClose";
1159 soundLocked="doorWoodSmallRattle";
1160 soundOpenABit="doorWoodSmallOpenABit";
1161 };
1162 class DoorsTwin3
1163 {
1164 displayName="door Twin3";
1165 component="DoorsTwin3";
1166 soundPos="doorsTwin3_action";
1167 animPeriod=1;
1168 initPhase=0;
1169 initOpened=0.30000001;
1170 soundOpen="doorMetalTwinOpen";
1171 soundClose="doorMetalTwinClose";
1172 soundLocked="doorMetalTwinRattle";
1173 soundOpenABit="doorMetalTwinOpenABit";
1174 };
1175 class Doors16
1176 {
1177 displayName="door 16";
1178 component="Doors16";
1179 soundPos="doors16_action";
1180 animPeriod=1;
1181 initPhase=0;
1182 initOpened=0.69999999;
1183 soundOpen="doorWoodSmallOpen";
1184 soundClose="doorWoodSmallClose";
1185 soundLocked="doorWoodSmallRattle";
1186 soundOpenABit="doorWoodSmallOpenABit";
1187 };
1188 class Doors17
1189 {
1190 displayName="door 17";
1191 component="Doors17";
1192 soundPos="doors17_action";
1193 animPeriod=1;
1194 initPhase=0;
1195 initOpened=0.69999999;
1196 soundOpen="doorWoodSmallOpen";
1197 soundClose="doorWoodSmallClose";
1198 soundLocked="doorWoodSmallRattle";
1199 soundOpenABit="doorWoodSmallOpenABit";
1200 };
1201 class Doors18
1202 {
1203 displayName="door 18";
1204 component="Doors18";
1205 soundPos="doors18_action";
1206 animPeriod=1;
1207 initPhase=0;
1208 initOpened=0.69999999;
1209 soundOpen="doorWoodSmallOpen";
1210 soundClose="doorWoodSmallClose";
1211 soundLocked="doorWoodSmallRattle";
1212 soundOpenABit="doorWoodSmallOpenABit";
1213 };
1214 class Doors19
1215 {
1216 displayName="door 19";
1217 component="Doors19";
1218 soundPos="doors19_action";
1219 animPeriod=1;
1220 initPhase=0;
1221 initOpened=0.69999999;
1222 soundOpen="doorWoodSmallOpen";
1223 soundClose="doorWoodSmallClose";
1224 soundLocked="doorWoodSmallRattle";
1225 soundOpenABit="doorWoodSmallOpenABit";
1226 };
1227 class Doors20
1228 {
1229 displayName="door 20";
1230 component="Doors20";
1231 soundPos="doors20_action";
1232 animPeriod=1;
1233 initPhase=0;
1234 initOpened=0.69999999;
1235 soundOpen="doorWoodSmallOpen";
1236 soundClose="doorWoodSmallClose";
1237 soundLocked="doorWoodSmallRattle";
1238 soundOpenABit="doorWoodSmallOpenABit";
1239 };
1240 class Doors21
1241 {
1242 displayName="door 21";
1243 component="Doors21";
1244 soundPos="doors21_action";
1245 animPeriod=1;
1246 initPhase=0;
1247 initOpened=0.69999999;
1248 soundOpen="doorWoodSmallOpen";
1249 soundClose="doorWoodSmallClose";
1250 soundLocked="doorWoodSmallRattle";
1251 soundOpenABit="doorWoodSmallOpenABit";
1252 };
1253 class Doors22
1254 {
1255 displayName="door 22";
1256 component="Doors22";
1257 soundPos="doors22_action";
1258 animPeriod=1;
1259 initPhase=0;
1260 initOpened=0.69999999;
1261 soundOpen="doorWoodSmallOpen";
1262 soundClose="doorWoodSmallClose";
1263 soundLocked="doorWoodSmallRattle";
1264 soundOpenABit="doorWoodSmallOpenABit";
1265 };
1266 class Doors23
1267 {
1268 displayName="door 23";
1269 component="Doors23";
1270 soundPos="doors23_action";
1271 animPeriod=1;
1272 initPhase=0;
1273 initOpened=0.69999999;
1274 soundOpen="doorWoodSmallOpen";
1275 soundClose="doorWoodSmallClose";
1276 soundLocked="doorWoodSmallRattle";
1277 soundOpenABit="doorWoodSmallOpenABit";
1278 };
1279 class Doors24
1280 {
1281 displayName="door 24";
1282 component="Doors24";
1283 soundPos="doors24_action";
1284 animPeriod=1;
1285 initPhase=0;
1286 initOpened=0.69999999;
1287 soundOpen="doorWoodSmallOpen";
1288 soundClose="doorWoodSmallClose";
1289 soundLocked="doorWoodSmallRattle";
1290 soundOpenABit="doorWoodSmallOpenABit";
1291 };
1292 class Doors25
1293 {
1294 displayName="door 25";
1295 component="Doors25";
1296 soundPos="doors25_action";
1297 animPeriod=1;
1298 initPhase=0;
1299 initOpened=0.69999999;
1300 soundOpen="doorWoodSmallOpen";
1301 soundClose="doorWoodSmallClose";
1302 soundLocked="doorWoodSmallRattle";
1303 soundOpenABit="doorWoodSmallOpenABit";
1304 };
1305 class Doors26
1306 {
1307 displayName="door 26";
1308 component="Doors26";
1309 soundPos="doors26_action";
1310 animPeriod=1;
1311 initPhase=0;
1312 initOpened=0.69999999;
1313 soundOpen="doorWoodSmallOpen";
1314 soundClose="doorWoodSmallClose";
1315 soundLocked="doorWoodSmallRattle";
1316 soundOpenABit="doorWoodSmallOpenABit";
1317 };
1318 };
1319 class DamageSystem
1320 {
1321 class GlobalHealth
1322 {
1323 class Health
1324 {
1325 hitpoints=1000;
1326 };
1327 };
1328 class GlobalArmor
1329 {
1330 class Projectile
1331 {
1332 class Health
1333 {
1334 damage=0;
1335 };
1336 class Blood
1337 {
1338 damage=0;
1339 };
1340 class Shock
1341 {
1342 damage=0;
1343 };
1344 };
1345 class Melee
1346 {
1347 class Health
1348 {
1349 damage=0;
1350 };
1351 class Blood
1352 {
1353 damage=0;
1354 };
1355 class Shock
1356 {
1357 damage=0;
1358 };
1359 };
1360 class FragGrenade
1361 {
1362 class Health
1363 {
1364 damage=0;
1365 };
1366 class Blood
1367 {
1368 damage=0;
1369 };
1370 class Shock
1371 {
1372 damage=0;
1373 };
1374 };
1375 };
1376 class DamageZones
1377 {
1378 class twin1
1379 {
1380 class Health
1381 {
1382 hitpoints=1500;
1383 transferToGlobalCoef=0;
1384 };
1385 componentNames[]=
1386 {
1387 "doorsTwin1"
1388 };
1389 fatalInjuryCoef=-1;
1390 class ArmorType
1391 {
1392 class Projectile
1393 {
1394 class Health
1395 {
1396 damage=2;
1397 };
1398 class Blood
1399 {
1400 damage=0;
1401 };
1402 class Shock
1403 {
1404 damage=0;
1405 };
1406 };
1407 class Melee
1408 {
1409 class Health
1410 {
1411 damage=2.5;
1412 };
1413 class Blood
1414 {
1415 damage=0;
1416 };
1417 class Shock
1418 {
1419 damage=0;
1420 };
1421 };
1422 class FragGrenade
1423 {
1424 class Health
1425 {
1426 damage=3;
1427 };
1428 class Blood
1429 {
1430 damage=0;
1431 };
1432 class Shock
1433 {
1434 damage=0;
1435 };
1436 };
1437 };
1438 };
1439 class twin2
1440 {
1441 class Health
1442 {
1443 hitpoints=1500;
1444 transferToGlobalCoef=0;
1445 };
1446 componentNames[]=
1447 {
1448 "doorsTwin2"
1449 };
1450 fatalInjuryCoef=-1;
1451 class ArmorType
1452 {
1453 class Projectile
1454 {
1455 class Health
1456 {
1457 damage=2;
1458 };
1459 class Blood
1460 {
1461 damage=0;
1462 };
1463 class Shock
1464 {
1465 damage=0;
1466 };
1467 };
1468 class Melee
1469 {
1470 class Health
1471 {
1472 damage=2.5;
1473 };
1474 class Blood
1475 {
1476 damage=0;
1477 };
1478 class Shock
1479 {
1480 damage=0;
1481 };
1482 };
1483 class FragGrenade
1484 {
1485 class Health
1486 {
1487 damage=3;
1488 };
1489 class Blood
1490 {
1491 damage=0;
1492 };
1493 class Shock
1494 {
1495 damage=0;
1496 };
1497 };
1498 };
1499 };
1500 class door5
1501 {
1502 class Health
1503 {
1504 hitpoints=1000;
1505 transferToGlobalCoef=0;
1506 };
1507 componentNames[]=
1508 {
1509 "doors5"
1510 };
1511 fatalInjuryCoef=-1;
1512 class ArmorType
1513 {
1514 class Projectile
1515 {
1516 class Health
1517 {
1518 damage=3;
1519 };
1520 class Blood
1521 {
1522 damage=0;
1523 };
1524 class Shock
1525 {
1526 damage=0;
1527 };
1528 };
1529 class Melee
1530 {
1531 class Health
1532 {
1533 damage=5;
1534 };
1535 class Blood
1536 {
1537 damage=0;
1538 };
1539 class Shock
1540 {
1541 damage=0;
1542 };
1543 };
1544 class FragGrenade
1545 {
1546 class Health
1547 {
1548 damage=10;
1549 };
1550 class Blood
1551 {
1552 damage=0;
1553 };
1554 class Shock
1555 {
1556 damage=0;
1557 };
1558 };
1559 };
1560 };
1561 class door6
1562 {
1563 class Health
1564 {
1565 hitpoints=1000;
1566 transferToGlobalCoef=0;
1567 };
1568 componentNames[]=
1569 {
1570 "doors6"
1571 };
1572 fatalInjuryCoef=-1;
1573 class ArmorType
1574 {
1575 class Projectile
1576 {
1577 class Health
1578 {
1579 damage=3;
1580 };
1581 class Blood
1582 {
1583 damage=0;
1584 };
1585 class Shock
1586 {
1587 damage=0;
1588 };
1589 };
1590 class Melee
1591 {
1592 class Health
1593 {
1594 damage=5;
1595 };
1596 class Blood
1597 {
1598 damage=0;
1599 };
1600 class Shock
1601 {
1602 damage=0;
1603 };
1604 };
1605 class FragGrenade
1606 {
1607 class Health
1608 {
1609 damage=10;
1610 };
1611 class Blood
1612 {
1613 damage=0;
1614 };
1615 class Shock
1616 {
1617 damage=0;
1618 };
1619 };
1620 };
1621 };
1622 class door7
1623 {
1624 class Health
1625 {
1626 hitpoints=1000;
1627 transferToGlobalCoef=0;
1628 };
1629 componentNames[]=
1630 {
1631 "doors7"
1632 };
1633 fatalInjuryCoef=-1;
1634 class ArmorType
1635 {
1636 class Projectile
1637 {
1638 class Health
1639 {
1640 damage=2;
1641 };
1642 class Blood
1643 {
1644 damage=0;
1645 };
1646 class Shock
1647 {
1648 damage=0;
1649 };
1650 };
1651 class Melee
1652 {
1653 class Health
1654 {
1655 damage=2.5;
1656 };
1657 class Blood
1658 {
1659 damage=0;
1660 };
1661 class Shock
1662 {
1663 damage=0;
1664 };
1665 };
1666 class FragGrenade
1667 {
1668 class Health
1669 {
1670 damage=3;
1671 };
1672 class Blood
1673 {
1674 damage=0;
1675 };
1676 class Shock
1677 {
1678 damage=0;
1679 };
1680 };
1681 };
1682 };
1683 class door8
1684 {
1685 class Health
1686 {
1687 hitpoints=1000;
1688 transferToGlobalCoef=0;
1689 };
1690 componentNames[]=
1691 {
1692 "doors8"
1693 };
1694 fatalInjuryCoef=-1;
1695 class ArmorType
1696 {
1697 class Projectile
1698 {
1699 class Health
1700 {
1701 damage=2;
1702 };
1703 class Blood
1704 {
1705 damage=0;
1706 };
1707 class Shock
1708 {
1709 damage=0;
1710 };
1711 };
1712 class Melee
1713 {
1714 class Health
1715 {
1716 damage=2.5;
1717 };
1718 class Blood
1719 {
1720 damage=0;
1721 };
1722 class Shock
1723 {
1724 damage=0;
1725 };
1726 };
1727 class FragGrenade
1728 {
1729 class Health
1730 {
1731 damage=3;
1732 };
1733 class Blood
1734 {
1735 damage=0;
1736 };
1737 class Shock
1738 {
1739 damage=0;
1740 };
1741 };
1742 };
1743 };
1744 class door9
1745 {
1746 class Health
1747 {
1748 hitpoints=1000;
1749 transferToGlobalCoef=0;
1750 };
1751 componentNames[]=
1752 {
1753 "doors9"
1754 };
1755 fatalInjuryCoef=-1;
1756 class ArmorType
1757 {
1758 class Projectile
1759 {
1760 class Health
1761 {
1762 damage=3;
1763 };
1764 class Blood
1765 {
1766 damage=0;
1767 };
1768 class Shock
1769 {
1770 damage=0;
1771 };
1772 };
1773 class Melee
1774 {
1775 class Health
1776 {
1777 damage=5;
1778 };
1779 class Blood
1780 {
1781 damage=0;
1782 };
1783 class Shock
1784 {
1785 damage=0;
1786 };
1787 };
1788 class FragGrenade
1789 {
1790 class Health
1791 {
1792 damage=10;
1793 };
1794 class Blood
1795 {
1796 damage=0;
1797 };
1798 class Shock
1799 {
1800 damage=0;
1801 };
1802 };
1803 };
1804 };
1805 class door10
1806 {
1807 class Health
1808 {
1809 hitpoints=1000;
1810 transferToGlobalCoef=0;
1811 };
1812 componentNames[]=
1813 {
1814 "doors10"
1815 };
1816 fatalInjuryCoef=-1;
1817 class ArmorType
1818 {
1819 class Projectile
1820 {
1821 class Health
1822 {
1823 damage=2;
1824 };
1825 class Blood
1826 {
1827 damage=0;
1828 };
1829 class Shock
1830 {
1831 damage=0;
1832 };
1833 };
1834 class Melee
1835 {
1836 class Health
1837 {
1838 damage=2.5;
1839 };
1840 class Blood
1841 {
1842 damage=0;
1843 };
1844 class Shock
1845 {
1846 damage=0;
1847 };
1848 };
1849 class FragGrenade
1850 {
1851 class Health
1852 {
1853 damage=3;
1854 };
1855 class Blood
1856 {
1857 damage=0;
1858 };
1859 class Shock
1860 {
1861 damage=0;
1862 };
1863 };
1864 };
1865 };
1866 class door11
1867 {
1868 class Health
1869 {
1870 hitpoints=1000;
1871 transferToGlobalCoef=0;
1872 };
1873 componentNames[]=
1874 {
1875 "doors11"
1876 };
1877 fatalInjuryCoef=-1;
1878 class ArmorType
1879 {
1880 class Projectile
1881 {
1882 class Health
1883 {
1884 damage=3;
1885 };
1886 class Blood
1887 {
1888 damage=0;
1889 };
1890 class Shock
1891 {
1892 damage=0;
1893 };
1894 };
1895 class Melee
1896 {
1897 class Health
1898 {
1899 damage=5;
1900 };
1901 class Blood
1902 {
1903 damage=0;
1904 };
1905 class Shock
1906 {
1907 damage=0;
1908 };
1909 };
1910 class FragGrenade
1911 {
1912 class Health
1913 {
1914 damage=10;
1915 };
1916 class Blood
1917 {
1918 damage=0;
1919 };
1920 class Shock
1921 {
1922 damage=0;
1923 };
1924 };
1925 };
1926 };
1927 class door12
1928 {
1929 class Health
1930 {
1931 hitpoints=1000;
1932 transferToGlobalCoef=0;
1933 };
1934 componentNames[]=
1935 {
1936 "doors12"
1937 };
1938 fatalInjuryCoef=-1;
1939 class ArmorType
1940 {
1941 class Projectile
1942 {
1943 class Health
1944 {
1945 damage=3;
1946 };
1947 class Blood
1948 {
1949 damage=0;
1950 };
1951 class Shock
1952 {
1953 damage=0;
1954 };
1955 };
1956 class Melee
1957 {
1958 class Health
1959 {
1960 damage=5;
1961 };
1962 class Blood
1963 {
1964 damage=0;
1965 };
1966 class Shock
1967 {
1968 damage=0;
1969 };
1970 };
1971 class FragGrenade
1972 {
1973 class Health
1974 {
1975 damage=10;
1976 };
1977 class Blood
1978 {
1979 damage=0;
1980 };
1981 class Shock
1982 {
1983 damage=0;
1984 };
1985 };
1986 };
1987 };
1988 class door13
1989 {
1990 class Health
1991 {
1992 hitpoints=1000;
1993 transferToGlobalCoef=0;
1994 };
1995 componentNames[]=
1996 {
1997 "doors13"
1998 };
1999 fatalInjuryCoef=-1;
2000 class ArmorType
2001 {
2002 class Projectile
2003 {
2004 class Health
2005 {
2006 damage=3;
2007 };
2008 class Blood
2009 {
2010 damage=0;
2011 };
2012 class Shock
2013 {
2014 damage=0;
2015 };
2016 };
2017 class Melee
2018 {
2019 class Health
2020 {
2021 damage=5;
2022 };
2023 class Blood
2024 {
2025 damage=0;
2026 };
2027 class Shock
2028 {
2029 damage=0;
2030 };
2031 };
2032 class FragGrenade
2033 {
2034 class Health
2035 {
2036 damage=10;
2037 };
2038 class Blood
2039 {
2040 damage=0;
2041 };
2042 class Shock
2043 {
2044 damage=0;
2045 };
2046 };
2047 };
2048 };
2049 class twin3
2050 {
2051 class Health
2052 {
2053 hitpoints=1500;
2054 transferToGlobalCoef=0;
2055 };
2056 componentNames[]=
2057 {
2058 "doorsTwin3"
2059 };
2060 fatalInjuryCoef=-1;
2061 class ArmorType
2062 {
2063 class Projectile
2064 {
2065 class Health
2066 {
2067 damage=2;
2068 };
2069 class Blood
2070 {
2071 damage=0;
2072 };
2073 class Shock
2074 {
2075 damage=0;
2076 };
2077 };
2078 class Melee
2079 {
2080 class Health
2081 {
2082 damage=2.5;
2083 };
2084 class Blood
2085 {
2086 damage=0;
2087 };
2088 class Shock
2089 {
2090 damage=0;
2091 };
2092 };
2093 class FragGrenade
2094 {
2095 class Health
2096 {
2097 damage=3;
2098 };
2099 class Blood
2100 {
2101 damage=0;
2102 };
2103 class Shock
2104 {
2105 damage=0;
2106 };
2107 };
2108 };
2109 };
2110 class door16
2111 {
2112 class Health
2113 {
2114 hitpoints=1000;
2115 transferToGlobalCoef=0;
2116 };
2117 componentNames[]=
2118 {
2119 "doors16"
2120 };
2121 fatalInjuryCoef=-1;
2122 class ArmorType
2123 {
2124 class Projectile
2125 {
2126 class Health
2127 {
2128 damage=3;
2129 };
2130 class Blood
2131 {
2132 damage=0;
2133 };
2134 class Shock
2135 {
2136 damage=0;
2137 };
2138 };
2139 class Melee
2140 {
2141 class Health
2142 {
2143 damage=5;
2144 };
2145 class Blood
2146 {
2147 damage=0;
2148 };
2149 class Shock
2150 {
2151 damage=0;
2152 };
2153 };
2154 class FragGrenade
2155 {
2156 class Health
2157 {
2158 damage=10;
2159 };
2160 class Blood
2161 {
2162 damage=0;
2163 };
2164 class Shock
2165 {
2166 damage=0;
2167 };
2168 };
2169 };
2170 };
2171 class door17
2172 {
2173 class Health
2174 {
2175 hitpoints=1000;
2176 transferToGlobalCoef=0;
2177 };
2178 componentNames[]=
2179 {
2180 "doors17"
2181 };
2182 fatalInjuryCoef=-1;
2183 class ArmorType
2184 {
2185 class Projectile
2186 {
2187 class Health
2188 {
2189 damage=3;
2190 };
2191 class Blood
2192 {
2193 damage=0;
2194 };
2195 class Shock
2196 {
2197 damage=0;
2198 };
2199 };
2200 class Melee
2201 {
2202 class Health
2203 {
2204 damage=5;
2205 };
2206 class Blood
2207 {
2208 damage=0;
2209 };
2210 class Shock
2211 {
2212 damage=0;
2213 };
2214 };
2215 class FragGrenade
2216 {
2217 class Health
2218 {
2219 damage=10;
2220 };
2221 class Blood
2222 {
2223 damage=0;
2224 };
2225 class Shock
2226 {
2227 damage=0;
2228 };
2229 };
2230 };
2231 };
2232 class door18
2233 {
2234 class Health
2235 {
2236 hitpoints=1000;
2237 transferToGlobalCoef=0;
2238 };
2239 componentNames[]=
2240 {
2241 "doors18"
2242 };
2243 fatalInjuryCoef=-1;
2244 class ArmorType
2245 {
2246 class Projectile
2247 {
2248 class Health
2249 {
2250 damage=3;
2251 };
2252 class Blood
2253 {
2254 damage=0;
2255 };
2256 class Shock
2257 {
2258 damage=0;
2259 };
2260 };
2261 class Melee
2262 {
2263 class Health
2264 {
2265 damage=5;
2266 };
2267 class Blood
2268 {
2269 damage=0;
2270 };
2271 class Shock
2272 {
2273 damage=0;
2274 };
2275 };
2276 class FragGrenade
2277 {
2278 class Health
2279 {
2280 damage=10;
2281 };
2282 class Blood
2283 {
2284 damage=0;
2285 };
2286 class Shock
2287 {
2288 damage=0;
2289 };
2290 };
2291 };
2292 };
2293 class door19
2294 {
2295 class Health
2296 {
2297 hitpoints=1000;
2298 transferToGlobalCoef=0;
2299 };
2300 componentNames[]=
2301 {
2302 "doors19"
2303 };
2304 fatalInjuryCoef=-1;
2305 class ArmorType
2306 {
2307 class Projectile
2308 {
2309 class Health
2310 {
2311 damage=3;
2312 };
2313 class Blood
2314 {
2315 damage=0;
2316 };
2317 class Shock
2318 {
2319 damage=0;
2320 };
2321 };
2322 class Melee
2323 {
2324 class Health
2325 {
2326 damage=5;
2327 };
2328 class Blood
2329 {
2330 damage=0;
2331 };
2332 class Shock
2333 {
2334 damage=0;
2335 };
2336 };
2337 class FragGrenade
2338 {
2339 class Health
2340 {
2341 damage=10;
2342 };
2343 class Blood
2344 {
2345 damage=0;
2346 };
2347 class Shock
2348 {
2349 damage=0;
2350 };
2351 };
2352 };
2353 };
2354 class door20
2355 {
2356 class Health
2357 {
2358 hitpoints=1000;
2359 transferToGlobalCoef=0;
2360 };
2361 componentNames[]=
2362 {
2363 "doors20"
2364 };
2365 fatalInjuryCoef=-1;
2366 class ArmorType
2367 {
2368 class Projectile
2369 {
2370 class Health
2371 {
2372 damage=3;
2373 };
2374 class Blood
2375 {
2376 damage=0;
2377 };
2378 class Shock
2379 {
2380 damage=0;
2381 };
2382 };
2383 class Melee
2384 {
2385 class Health
2386 {
2387 damage=5;
2388 };
2389 class Blood
2390 {
2391 damage=0;
2392 };
2393 class Shock
2394 {
2395 damage=0;
2396 };
2397 };
2398 class FragGrenade
2399 {
2400 class Health
2401 {
2402 damage=10;
2403 };
2404 class Blood
2405 {
2406 damage=0;
2407 };
2408 class Shock
2409 {
2410 damage=0;
2411 };
2412 };
2413 };
2414 };
2415 class door21
2416 {
2417 class Health
2418 {
2419 hitpoints=1000;
2420 transferToGlobalCoef=0;
2421 };
2422 componentNames[]=
2423 {
2424 "doors21"
2425 };
2426 fatalInjuryCoef=-1;
2427 class ArmorType
2428 {
2429 class Projectile
2430 {
2431 class Health
2432 {
2433 damage=3;
2434 };
2435 class Blood
2436 {
2437 damage=0;
2438 };
2439 class Shock
2440 {
2441 damage=0;
2442 };
2443 };
2444 class Melee
2445 {
2446 class Health
2447 {
2448 damage=5;
2449 };
2450 class Blood
2451 {
2452 damage=0;
2453 };
2454 class Shock
2455 {
2456 damage=0;
2457 };
2458 };
2459 class FragGrenade
2460 {
2461 class Health
2462 {
2463 damage=10;
2464 };
2465 class Blood
2466 {
2467 damage=0;
2468 };
2469 class Shock
2470 {
2471 damage=0;
2472 };
2473 };
2474 };
2475 };
2476 class door22
2477 {
2478 class Health
2479 {
2480 hitpoints=1000;
2481 transferToGlobalCoef=0;
2482 };
2483 componentNames[]=
2484 {
2485 "doors22"
2486 };
2487 fatalInjuryCoef=-1;
2488 class ArmorType
2489 {
2490 class Projectile
2491 {
2492 class Health
2493 {
2494 damage=3;
2495 };
2496 class Blood
2497 {
2498 damage=0;
2499 };
2500 class Shock
2501 {
2502 damage=0;
2503 };
2504 };
2505 class Melee
2506 {
2507 class Health
2508 {
2509 damage=5;
2510 };
2511 class Blood
2512 {
2513 damage=0;
2514 };
2515 class Shock
2516 {
2517 damage=0;
2518 };
2519 };
2520 class FragGrenade
2521 {
2522 class Health
2523 {
2524 damage=10;
2525 };
2526 class Blood
2527 {
2528 damage=0;
2529 };
2530 class Shock
2531 {
2532 damage=0;
2533 };
2534 };
2535 };
2536 };
2537 class door23
2538 {
2539 class Health
2540 {
2541 hitpoints=1000;
2542 transferToGlobalCoef=0;
2543 };
2544 componentNames[]=
2545 {
2546 "doors23"
2547 };
2548 fatalInjuryCoef=-1;
2549 class ArmorType
2550 {
2551 class Projectile
2552 {
2553 class Health
2554 {
2555 damage=3;
2556 };
2557 class Blood
2558 {
2559 damage=0;
2560 };
2561 class Shock
2562 {
2563 damage=0;
2564 };
2565 };
2566 class Melee
2567 {
2568 class Health
2569 {
2570 damage=5;
2571 };
2572 class Blood
2573 {
2574 damage=0;
2575 };
2576 class Shock
2577 {
2578 damage=0;
2579 };
2580 };
2581 class FragGrenade
2582 {
2583 class Health
2584 {
2585 damage=10;
2586 };
2587 class Blood
2588 {
2589 damage=0;
2590 };
2591 class Shock
2592 {
2593 damage=0;
2594 };
2595 };
2596 };
2597 };
2598 class door24
2599 {
2600 class Health
2601 {
2602 hitpoints=1000;
2603 transferToGlobalCoef=0;
2604 };
2605 componentNames[]=
2606 {
2607 "doors24"
2608 };
2609 fatalInjuryCoef=-1;
2610 class ArmorType
2611 {
2612 class Projectile
2613 {
2614 class Health
2615 {
2616 damage=3;
2617 };
2618 class Blood
2619 {
2620 damage=0;
2621 };
2622 class Shock
2623 {
2624 damage=0;
2625 };
2626 };
2627 class Melee
2628 {
2629 class Health
2630 {
2631 damage=5;
2632 };
2633 class Blood
2634 {
2635 damage=0;
2636 };
2637 class Shock
2638 {
2639 damage=0;
2640 };
2641 };
2642 class FragGrenade
2643 {
2644 class Health
2645 {
2646 damage=10;
2647 };
2648 class Blood
2649 {
2650 damage=0;
2651 };
2652 class Shock
2653 {
2654 damage=0;
2655 };
2656 };
2657 };
2658 };
2659 class door25
2660 {
2661 class Health
2662 {
2663 hitpoints=1000;
2664 transferToGlobalCoef=0;
2665 };
2666 componentNames[]=
2667 {
2668 "doors25"
2669 };
2670 fatalInjuryCoef=-1;
2671 class ArmorType
2672 {
2673 class Projectile
2674 {
2675 class Health
2676 {
2677 damage=3;
2678 };
2679 class Blood
2680 {
2681 damage=0;
2682 };
2683 class Shock
2684 {
2685 damage=0;
2686 };
2687 };
2688 class Melee
2689 {
2690 class Health
2691 {
2692 damage=5;
2693 };
2694 class Blood
2695 {
2696 damage=0;
2697 };
2698 class Shock
2699 {
2700 damage=0;
2701 };
2702 };
2703 class FragGrenade
2704 {
2705 class Health
2706 {
2707 damage=10;
2708 };
2709 class Blood
2710 {
2711 damage=0;
2712 };
2713 class Shock
2714 {
2715 damage=0;
2716 };
2717 };
2718 };
2719 };
2720 class door26
2721 {
2722 class Health
2723 {
2724 hitpoints=1000;
2725 transferToGlobalCoef=0;
2726 };
2727 componentNames[]=
2728 {
2729 "doors26"
2730 };
2731 fatalInjuryCoef=-1;
2732 class ArmorType
2733 {
2734 class Projectile
2735 {
2736 class Health
2737 {
2738 damage=3;
2739 };
2740 class Blood
2741 {
2742 damage=0;
2743 };
2744 class Shock
2745 {
2746 damage=0;
2747 };
2748 };
2749 class Melee
2750 {
2751 class Health
2752 {
2753 damage=5;
2754 };
2755 class Blood
2756 {
2757 damage=0;
2758 };
2759 class Shock
2760 {
2761 damage=0;
2762 };
2763 };
2764 class FragGrenade
2765 {
2766 class Health
2767 {
2768 damage=10;
2769 };
2770 class Blood
2771 {
2772 damage=0;
2773 };
2774 class Shock
2775 {
2776 damage=0;
2777 };
2778 };
2779 };
2780 };
2781 };
2782 };
2783 };
2784 class Land_Mil_Barracks1: HouseNoDestruct
2785 {
2786 scope=1;
2787 model="\dz\structures\Military\Houses\Mil_Barracks1.p3d";
2788 class Doors
2789 {
2790 class DoorsTwin1
2791 {
2792 displayName="door Twin1";
2793 component="DoorsTwin1";
2794 soundPos="doorsTwin1_action";
2795 animPeriod=1;
2796 initPhase=0;
2797 initOpened=0.30000001;
2798 soundOpen="doorWoodTwinOpen";
2799 soundClose="doorWoodTwinClose";
2800 soundLocked="doorWoodTwinRattle";
2801 soundOpenABit="doorWoodTwinOpenABit";
2802 };
2803 class Doors3
2804 {
2805 displayName="door 3";
2806 component="Doors3";
2807 soundPos="doors3_action";
2808 animPeriod=1;
2809 initPhase=0;
2810 initOpened=0;
2811 soundOpen="doorMetalGateOpen";
2812 soundClose="doorMetalGateClose";
2813 soundLocked="doorMetalGateRattle";
2814 soundOpenABit="doorMetalGateOpenABit";
2815 };
2816 };
2817 class DamageSystem
2818 {
2819 class GlobalHealth
2820 {
2821 class Health
2822 {
2823 hitpoints=1000;
2824 };
2825 };
2826 class GlobalArmor
2827 {
2828 class Projectile
2829 {
2830 class Health
2831 {
2832 damage=0;
2833 };
2834 class Blood
2835 {
2836 damage=0;
2837 };
2838 class Shock
2839 {
2840 damage=0;
2841 };
2842 };
2843 class Melee
2844 {
2845 class Health
2846 {
2847 damage=0;
2848 };
2849 class Blood
2850 {
2851 damage=0;
2852 };
2853 class Shock
2854 {
2855 damage=0;
2856 };
2857 };
2858 class FragGrenade
2859 {
2860 class Health
2861 {
2862 damage=0;
2863 };
2864 class Blood
2865 {
2866 damage=0;
2867 };
2868 class Shock
2869 {
2870 damage=0;
2871 };
2872 };
2873 };
2874 class DamageZones
2875 {
2876 class twin1
2877 {
2878 class Health
2879 {
2880 hitpoints=1500;
2881 transferToGlobalCoef=0;
2882 };
2883 componentNames[]=
2884 {
2885 "doorsTwin1"
2886 };
2887 fatalInjuryCoef=-1;
2888 class ArmorType
2889 {
2890 class Projectile
2891 {
2892 class Health
2893 {
2894 damage=3;
2895 };
2896 class Blood
2897 {
2898 damage=0;
2899 };
2900 class Shock
2901 {
2902 damage=0;
2903 };
2904 };
2905 class Melee
2906 {
2907 class Health
2908 {
2909 damage=5;
2910 };
2911 class Blood
2912 {
2913 damage=0;
2914 };
2915 class Shock
2916 {
2917 damage=0;
2918 };
2919 };
2920 class FragGrenade
2921 {
2922 class Health
2923 {
2924 damage=10;
2925 };
2926 class Blood
2927 {
2928 damage=0;
2929 };
2930 class Shock
2931 {
2932 damage=0;
2933 };
2934 };
2935 };
2936 };
2937 class door3
2938 {
2939 class Health
2940 {
2941 hitpoints=1000;
2942 transferToGlobalCoef=0;
2943 };
2944 componentNames[]=
2945 {
2946 "doors3"
2947 };
2948 fatalInjuryCoef=-1;
2949 class ArmorType
2950 {
2951 class Projectile
2952 {
2953 class Health
2954 {
2955 damage=3;
2956 };
2957 class Blood
2958 {
2959 damage=0;
2960 };
2961 class Shock
2962 {
2963 damage=0;
2964 };
2965 };
2966 class Melee
2967 {
2968 class Health
2969 {
2970 damage=5;
2971 };
2972 class Blood
2973 {
2974 damage=0;
2975 };
2976 class Shock
2977 {
2978 damage=0;
2979 };
2980 };
2981 class FragGrenade
2982 {
2983 class Health
2984 {
2985 damage=10;
2986 };
2987 class Blood
2988 {
2989 damage=0;
2990 };
2991 class Shock
2992 {
2993 damage=0;
2994 };
2995 };
2996 };
2997 };
2998 };
2999 };
3000 };
3001 class Land_Mil_Barracks2: HouseNoDestruct
3002 {
3003 scope=1;
3004 model="\dz\structures\Military\Houses\Mil_Barracks2.p3d";
3005 class Doors
3006 {
3007 class Doors1
3008 {
3009 displayName="door 1";
3010 component="Doors1";
3011 soundPos="doors1_action";
3012 animPeriod=1;
3013 initPhase=0;
3014 initOpened=0.30000001;
3015 soundOpen="doorWoodFrontOpen";
3016 soundClose="doorWoodFrontClose";
3017 soundLocked="doorWoodFrontRattle";
3018 soundOpenABit="doorWoodFrontOpenABit";
3019 };
3020 class Doors2
3021 {
3022 displayName="door 2";
3023 component="Doors2";
3024 soundPos="doors2_action";
3025 animPeriod=1;
3026 initPhase=0;
3027 initOpened=0.69999999;
3028 soundOpen="doorWoodSmallOpen";
3029 soundClose="doorWoodSmallClose";
3030 soundLocked="doorWoodSmallRattle";
3031 soundOpenABit="doorWoodSmallOpenABit";
3032 };
3033 class Doors3
3034 {
3035 displayName="door 3";
3036 component="Doors3";
3037 soundPos="doors3_action";
3038 animPeriod=1;
3039 initPhase=0;
3040 initOpened=0.69999999;
3041 soundOpen="doorWoodSmallOpen";
3042 soundClose="doorWoodSmallClose";
3043 soundLocked="doorWoodSmallRattle";
3044 soundOpenABit="doorWoodSmallOpenABit";
3045 };
3046 class Doors4
3047 {
3048 displayName="door 4";
3049 component="Doors4";
3050 soundPos="doors4_action";
3051 animPeriod=1;
3052 initPhase=0;
3053 initOpened=0.69999999;
3054 soundOpen="doorWoodSmallOpen";
3055 soundClose="doorWoodSmallClose";
3056 soundLocked="doorWoodSmallRattle";
3057 soundOpenABit="doorWoodSmallOpenABit";
3058 };
3059 class Doors5
3060 {
3061 displayName="door 5";
3062 component="Doors5";
3063 soundPos="doors5_action";
3064 animPeriod=1;
3065 initPhase=0;
3066 initOpened=0.69999999;
3067 soundOpen="doorWoodSmallOpen";
3068 soundClose="doorWoodSmallClose";
3069 soundLocked="doorWoodSmallRattle";
3070 soundOpenABit="doorWoodSmallOpenABit";
3071 };
3072 class Doors6
3073 {
3074 displayName="door 6";
3075 component="Doors6";
3076 soundPos="doors6_action";
3077 animPeriod=1;
3078 initPhase=0;
3079 initOpened=0.69999999;
3080 soundOpen="doorWoodSmallOpen";
3081 soundClose="doorWoodSmallClose";
3082 soundLocked="doorWoodSmallRattle";
3083 soundOpenABit="doorWoodSmallOpenABit";
3084 };
3085 class Doors7
3086 {
3087 displayName="door 7";
3088 component="Doors7";
3089 soundPos="doors7_action";
3090 animPeriod=1;
3091 initPhase=0;
3092 initOpened=0.69999999;
3093 soundOpen="doorWoodSmallOpen";
3094 soundClose="doorWoodSmallClose";
3095 soundLocked="doorWoodSmallRattle";
3096 soundOpenABit="doorWoodSmallOpenABit";
3097 };
3098 };
3099 class DamageSystem
3100 {
3101 class GlobalHealth
3102 {
3103 class Health
3104 {
3105 hitpoints=1000;
3106 };
3107 };
3108 class GlobalArmor
3109 {
3110 class Projectile
3111 {
3112 class Health
3113 {
3114 damage=0;
3115 };
3116 class Blood
3117 {
3118 damage=0;
3119 };
3120 class Shock
3121 {
3122 damage=0;
3123 };
3124 };
3125 class Melee
3126 {
3127 class Health
3128 {
3129 damage=0;
3130 };
3131 class Blood
3132 {
3133 damage=0;
3134 };
3135 class Shock
3136 {
3137 damage=0;
3138 };
3139 };
3140 class FragGrenade
3141 {
3142 class Health
3143 {
3144 damage=0;
3145 };
3146 class Blood
3147 {
3148 damage=0;
3149 };
3150 class Shock
3151 {
3152 damage=0;
3153 };
3154 };
3155 };
3156 class DamageZones
3157 {
3158 class door1
3159 {
3160 class Health
3161 {
3162 hitpoints=1000;
3163 transferToGlobalCoef=0;
3164 };
3165 componentNames[]=
3166 {
3167 "doors1"
3168 };
3169 fatalInjuryCoef=-1;
3170 class ArmorType
3171 {
3172 class Projectile
3173 {
3174 class Health
3175 {
3176 damage=3;
3177 };
3178 class Blood
3179 {
3180 damage=0;
3181 };
3182 class Shock
3183 {
3184 damage=0;
3185 };
3186 };
3187 class Melee
3188 {
3189 class Health
3190 {
3191 damage=5;
3192 };
3193 class Blood
3194 {
3195 damage=0;
3196 };
3197 class Shock
3198 {
3199 damage=0;
3200 };
3201 };
3202 class FragGrenade
3203 {
3204 class Health
3205 {
3206 damage=10;
3207 };
3208 class Blood
3209 {
3210 damage=0;
3211 };
3212 class Shock
3213 {
3214 damage=0;
3215 };
3216 };
3217 };
3218 };
3219 class door2
3220 {
3221 class Health
3222 {
3223 hitpoints=1000;
3224 transferToGlobalCoef=0;
3225 };
3226 componentNames[]=
3227 {
3228 "doors2"
3229 };
3230 fatalInjuryCoef=-1;
3231 class ArmorType
3232 {
3233 class Projectile
3234 {
3235 class Health
3236 {
3237 damage=3;
3238 };
3239 class Blood
3240 {
3241 damage=0;
3242 };
3243 class Shock
3244 {
3245 damage=0;
3246 };
3247 };
3248 class Melee
3249 {
3250 class Health
3251 {
3252 damage=5;
3253 };
3254 class Blood
3255 {
3256 damage=0;
3257 };
3258 class Shock
3259 {
3260 damage=0;
3261 };
3262 };
3263 class FragGrenade
3264 {
3265 class Health
3266 {
3267 damage=10;
3268 };
3269 class Blood
3270 {
3271 damage=0;
3272 };
3273 class Shock
3274 {
3275 damage=0;
3276 };
3277 };
3278 };
3279 };
3280 class door3
3281 {
3282 class Health
3283 {
3284 hitpoints=1000;
3285 transferToGlobalCoef=0;
3286 };
3287 componentNames[]=
3288 {
3289 "doors3"
3290 };
3291 fatalInjuryCoef=-1;
3292 class ArmorType
3293 {
3294 class Projectile
3295 {
3296 class Health
3297 {
3298 damage=3;
3299 };
3300 class Blood
3301 {
3302 damage=0;
3303 };
3304 class Shock
3305 {
3306 damage=0;
3307 };
3308 };
3309 class Melee
3310 {
3311 class Health
3312 {
3313 damage=5;
3314 };
3315 class Blood
3316 {
3317 damage=0;
3318 };
3319 class Shock
3320 {
3321 damage=0;
3322 };
3323 };
3324 class FragGrenade
3325 {
3326 class Health
3327 {
3328 damage=10;
3329 };
3330 class Blood
3331 {
3332 damage=0;
3333 };
3334 class Shock
3335 {
3336 damage=0;
3337 };
3338 };
3339 };
3340 };
3341 class door4
3342 {
3343 class Health
3344 {
3345 hitpoints=1000;
3346 transferToGlobalCoef=0;
3347 };
3348 componentNames[]=
3349 {
3350 "doors4"
3351 };
3352 fatalInjuryCoef=-1;
3353 class ArmorType
3354 {
3355 class Projectile
3356 {
3357 class Health
3358 {
3359 damage=3;
3360 };
3361 class Blood
3362 {
3363 damage=0;
3364 };
3365 class Shock
3366 {
3367 damage=0;
3368 };
3369 };
3370 class Melee
3371 {
3372 class Health
3373 {
3374 damage=5;
3375 };
3376 class Blood
3377 {
3378 damage=0;
3379 };
3380 class Shock
3381 {
3382 damage=0;
3383 };
3384 };
3385 class FragGrenade
3386 {
3387 class Health
3388 {
3389 damage=10;
3390 };
3391 class Blood
3392 {
3393 damage=0;
3394 };
3395 class Shock
3396 {
3397 damage=0;
3398 };
3399 };
3400 };
3401 };
3402 class door5
3403 {
3404 class Health
3405 {
3406 hitpoints=1000;
3407 transferToGlobalCoef=0;
3408 };
3409 componentNames[]=
3410 {
3411 "doors5"
3412 };
3413 fatalInjuryCoef=-1;
3414 class ArmorType
3415 {
3416 class Projectile
3417 {
3418 class Health
3419 {
3420 damage=3;
3421 };
3422 class Blood
3423 {
3424 damage=0;
3425 };
3426 class Shock
3427 {
3428 damage=0;
3429 };
3430 };
3431 class Melee
3432 {
3433 class Health
3434 {
3435 damage=5;
3436 };
3437 class Blood
3438 {
3439 damage=0;
3440 };
3441 class Shock
3442 {
3443 damage=0;
3444 };
3445 };
3446 class FragGrenade
3447 {
3448 class Health
3449 {
3450 damage=10;
3451 };
3452 class Blood
3453 {
3454 damage=0;
3455 };
3456 class Shock
3457 {
3458 damage=0;
3459 };
3460 };
3461 };
3462 };
3463 class door6
3464 {
3465 class Health
3466 {
3467 hitpoints=1000;
3468 transferToGlobalCoef=0;
3469 };
3470 componentNames[]=
3471 {
3472 "doors6"
3473 };
3474 fatalInjuryCoef=-1;
3475 class ArmorType
3476 {
3477 class Projectile
3478 {
3479 class Health
3480 {
3481 damage=3;
3482 };
3483 class Blood
3484 {
3485 damage=0;
3486 };
3487 class Shock
3488 {
3489 damage=0;
3490 };
3491 };
3492 class Melee
3493 {
3494 class Health
3495 {
3496 damage=5;
3497 };
3498 class Blood
3499 {
3500 damage=0;
3501 };
3502 class Shock
3503 {
3504 damage=0;
3505 };
3506 };
3507 class FragGrenade
3508 {
3509 class Health
3510 {
3511 damage=10;
3512 };
3513 class Blood
3514 {
3515 damage=0;
3516 };
3517 class Shock
3518 {
3519 damage=0;
3520 };
3521 };
3522 };
3523 };
3524 class door7
3525 {
3526 class Health
3527 {
3528 hitpoints=1000;
3529 transferToGlobalCoef=0;
3530 };
3531 componentNames[]=
3532 {
3533 "doors7"
3534 };
3535 fatalInjuryCoef=-1;
3536 class ArmorType
3537 {
3538 class Projectile
3539 {
3540 class Health
3541 {
3542 damage=3;
3543 };
3544 class Blood
3545 {
3546 damage=0;
3547 };
3548 class Shock
3549 {
3550 damage=0;
3551 };
3552 };
3553 class Melee
3554 {
3555 class Health
3556 {
3557 damage=5;
3558 };
3559 class Blood
3560 {
3561 damage=0;
3562 };
3563 class Shock
3564 {
3565 damage=0;
3566 };
3567 };
3568 class FragGrenade
3569 {
3570 class Health
3571 {
3572 damage=10;
3573 };
3574 class Blood
3575 {
3576 damage=0;
3577 };
3578 class Shock
3579 {
3580 damage=0;
3581 };
3582 };
3583 };
3584 };
3585 };
3586 };
3587 };
3588 class Land_Mil_Barracks3: HouseNoDestruct
3589 {
3590 scope=1;
3591 model="\dz\structures\military\houses\mil_barracks3.p3d";
3592 class Doors
3593 {
3594 class DoorsTwin1
3595 {
3596 displayName="door Twin1";
3597 component="DoorsTwin1";
3598 soundPos="doorsTwin1_action";
3599 animPeriod=1;
3600 initPhase=0;
3601 initOpened=0.30000001;
3602 soundOpen="doorWoodTwinOpen";
3603 soundClose="doorWoodTwinClose";
3604 soundLocked="doorWoodTwinRattle";
3605 soundOpenABit="doorWoodTwinOpenABit";
3606 };
3607 class Doors3
3608 {
3609 displayName="door 3";
3610 component="Doors3";
3611 soundPos="doors3_action";
3612 animPeriod=1;
3613 initPhase=0;
3614 initOpened=0.69999999;
3615 soundOpen="doorWoodSmallOpen";
3616 soundClose="doorWoodSmallClose";
3617 soundLocked="doorWoodSmallRattle";
3618 soundOpenABit="doorWoodSmallOpenABit";
3619 };
3620 class Doors4
3621 {
3622 displayName="door 4";
3623 component="Doors4";
3624 soundPos="doors4_action";
3625 animPeriod=1;
3626 initPhase=0;
3627 initOpened=0.69999999;
3628 soundOpen="doorWoodSmallOpen";
3629 soundClose="doorWoodSmallClose";
3630 soundLocked="doorWoodSmallRattle";
3631 soundOpenABit="doorWoodSmallOpenABit";
3632 };
3633 class Doors5
3634 {
3635 displayName="door 5";
3636 component="Doors5";
3637 soundPos="doors5_action";
3638 animPeriod=1;
3639 initPhase=0;
3640 initOpened=0.69999999;
3641 soundOpen="doorWoodSmallOpen";
3642 soundClose="doorWoodSmallClose";
3643 soundLocked="doorWoodSmallRattle";
3644 soundOpenABit="doorWoodSmallOpenABit";
3645 };
3646 class Doors6
3647 {
3648 displayName="door 6";
3649 component="Doors6";
3650 soundPos="doors6_action";
3651 animPeriod=1;
3652 initPhase=0;
3653 initOpened=0.69999999;
3654 soundOpen="doorWoodSmallOpen";
3655 soundClose="doorWoodSmallClose";
3656 soundLocked="doorWoodSmallRattle";
3657 soundOpenABit="doorWoodSmallOpenABit";
3658 };
3659 class Doors7
3660 {
3661 displayName="door 7";
3662 component="Doors7";
3663 soundPos="doors7_action";
3664 animPeriod=1;
3665 initPhase=0;
3666 initOpened=0;
3667 soundOpen="doorMetalGateOpen";
3668 soundClose="doorMetalGateClose";
3669 soundLocked="doorMetalGateRattle";
3670 soundOpenABit="doorMetalGateOpenABit";
3671 };
3672 };
3673 class DamageSystem
3674 {
3675 class GlobalHealth
3676 {
3677 class Health
3678 {
3679 hitpoints=1000;
3680 };
3681 };
3682 class GlobalArmor
3683 {
3684 class Projectile
3685 {
3686 class Health
3687 {
3688 damage=0;
3689 };
3690 class Blood
3691 {
3692 damage=0;
3693 };
3694 class Shock
3695 {
3696 damage=0;
3697 };
3698 };
3699 class Melee
3700 {
3701 class Health
3702 {
3703 damage=0;
3704 };
3705 class Blood
3706 {
3707 damage=0;
3708 };
3709 class Shock
3710 {
3711 damage=0;
3712 };
3713 };
3714 class FragGrenade
3715 {
3716 class Health
3717 {
3718 damage=0;
3719 };
3720 class Blood
3721 {
3722 damage=0;
3723 };
3724 class Shock
3725 {
3726 damage=0;
3727 };
3728 };
3729 };
3730 class DamageZones
3731 {
3732 class twin1
3733 {
3734 class Health
3735 {
3736 hitpoints=1000;
3737 transferToGlobalCoef=0;
3738 };
3739 componentNames[]=
3740 {
3741 "doorsTwin1"
3742 };
3743 fatalInjuryCoef=-1;
3744 class ArmorType
3745 {
3746 class Projectile
3747 {
3748 class Health
3749 {
3750 damage=3;
3751 };
3752 class Blood
3753 {
3754 damage=0;
3755 };
3756 class Shock
3757 {
3758 damage=0;
3759 };
3760 };
3761 class Melee
3762 {
3763 class Health
3764 {
3765 damage=5;
3766 };
3767 class Blood
3768 {
3769 damage=0;
3770 };
3771 class Shock
3772 {
3773 damage=0;
3774 };
3775 };
3776 class FragGrenade
3777 {
3778 class Health
3779 {
3780 damage=10;
3781 };
3782 class Blood
3783 {
3784 damage=0;
3785 };
3786 class Shock
3787 {
3788 damage=0;
3789 };
3790 };
3791 };
3792 };
3793 class door3
3794 {
3795 class Health
3796 {
3797 hitpoints=1000;
3798 transferToGlobalCoef=0;
3799 };
3800 componentNames[]=
3801 {
3802 "doors3"
3803 };
3804 fatalInjuryCoef=-1;
3805 class ArmorType
3806 {
3807 class Projectile
3808 {
3809 class Health
3810 {
3811 damage=3;
3812 };
3813 class Blood
3814 {
3815 damage=0;
3816 };
3817 class Shock
3818 {
3819 damage=0;
3820 };
3821 };
3822 class Melee
3823 {
3824 class Health
3825 {
3826 damage=5;
3827 };
3828 class Blood
3829 {
3830 damage=0;
3831 };
3832 class Shock
3833 {
3834 damage=0;
3835 };
3836 };
3837 class FragGrenade
3838 {
3839 class Health
3840 {
3841 damage=10;
3842 };
3843 class Blood
3844 {
3845 damage=0;
3846 };
3847 class Shock
3848 {
3849 damage=0;
3850 };
3851 };
3852 };
3853 };
3854 class door4
3855 {
3856 class Health
3857 {
3858 hitpoints=1000;
3859 transferToGlobalCoef=0;
3860 };
3861 componentNames[]=
3862 {
3863 "doors4"
3864 };
3865 fatalInjuryCoef=-1;
3866 class ArmorType
3867 {
3868 class Projectile
3869 {
3870 class Health
3871 {
3872 damage=3;
3873 };
3874 class Blood
3875 {
3876 damage=0;
3877 };
3878 class Shock
3879 {
3880 damage=0;
3881 };
3882 };
3883 class Melee
3884 {
3885 class Health
3886 {
3887 damage=5;
3888 };
3889 class Blood
3890 {
3891 damage=0;
3892 };
3893 class Shock
3894 {
3895 damage=0;
3896 };
3897 };
3898 class FragGrenade
3899 {
3900 class Health
3901 {
3902 damage=10;
3903 };
3904 class Blood
3905 {
3906 damage=0;
3907 };
3908 class Shock
3909 {
3910 damage=0;
3911 };
3912 };
3913 };
3914 };
3915 class door5
3916 {
3917 class Health
3918 {
3919 hitpoints=1000;
3920 transferToGlobalCoef=0;
3921 };
3922 componentNames[]=
3923 {
3924 "doors5"
3925 };
3926 fatalInjuryCoef=-1;
3927 class ArmorType
3928 {
3929 class Projectile
3930 {
3931 class Health
3932 {
3933 damage=3;
3934 };
3935 class Blood
3936 {
3937 damage=0;
3938 };
3939 class Shock
3940 {
3941 damage=0;
3942 };
3943 };
3944 class Melee
3945 {
3946 class Health
3947 {
3948 damage=5;
3949 };
3950 class Blood
3951 {
3952 damage=0;
3953 };
3954 class Shock
3955 {
3956 damage=0;
3957 };
3958 };
3959 class FragGrenade
3960 {
3961 class Health
3962 {
3963 damage=10;
3964 };
3965 class Blood
3966 {
3967 damage=0;
3968 };
3969 class Shock
3970 {
3971 damage=0;
3972 };
3973 };
3974 };
3975 };
3976 class door6
3977 {
3978 class Health
3979 {
3980 hitpoints=1000;
3981 transferToGlobalCoef=0;
3982 };
3983 componentNames[]=
3984 {
3985 "doors6"
3986 };
3987 fatalInjuryCoef=-1;
3988 class ArmorType
3989 {
3990 class Projectile
3991 {
3992 class Health
3993 {
3994 damage=3;
3995 };
3996 class Blood
3997 {
3998 damage=0;
3999 };
4000 class Shock
4001 {
4002 damage=0;
4003 };
4004 };
4005 class Melee
4006 {
4007 class Health
4008 {
4009 damage=5;
4010 };
4011 class Blood
4012 {
4013 damage=0;
4014 };
4015 class Shock
4016 {
4017 damage=0;
4018 };
4019 };
4020 class FragGrenade
4021 {
4022 class Health
4023 {
4024 damage=10;
4025 };
4026 class Blood
4027 {
4028 damage=0;
4029 };
4030 class Shock
4031 {
4032 damage=0;
4033 };
4034 };
4035 };
4036 };
4037 class door7
4038 {
4039 class Health
4040 {
4041 hitpoints=1000;
4042 transferToGlobalCoef=0;
4043 };
4044 componentNames[]=
4045 {
4046 "doors7"
4047 };
4048 fatalInjuryCoef=-1;
4049 class ArmorType
4050 {
4051 class Projectile
4052 {
4053 class Health
4054 {
4055 damage=3;
4056 };
4057 class Blood
4058 {
4059 damage=0;
4060 };
4061 class Shock
4062 {
4063 damage=0;
4064 };
4065 };
4066 class Melee
4067 {
4068 class Health
4069 {
4070 damage=5;
4071 };
4072 class Blood
4073 {
4074 damage=0;
4075 };
4076 class Shock
4077 {
4078 damage=0;
4079 };
4080 };
4081 class FragGrenade
4082 {
4083 class Health
4084 {
4085 damage=10;
4086 };
4087 class Blood
4088 {
4089 damage=0;
4090 };
4091 class Shock
4092 {
4093 damage=0;
4094 };
4095 };
4096 };
4097 };
4098 };
4099 };
4100 };
4101 class Land_Mil_Barracks4: HouseNoDestruct
4102 {
4103 scope=1;
4104 model="\dz\structures\military\houses\mil_barracks4.p3d";
4105 class Doors
4106 {
4107 class Doors1
4108 {
4109 displayName="door 1";
4110 component="Doors1";
4111 soundPos="doors1_action";
4112 animPeriod=1;
4113 initPhase=0;
4114 initOpened=0.30000001;
4115 soundOpen="doorWoodSmallOpen";
4116 soundClose="doorWoodSmallClose";
4117 soundLocked="doorWoodSmallRattle";
4118 soundOpenABit="doorWoodSmallOpenABit";
4119 };
4120 class Doors2
4121 {
4122 displayName="door 2";
4123 component="Doors2";
4124 soundPos="doors2_action";
4125 animPeriod=1;
4126 initPhase=0;
4127 initOpened=0.69999999;
4128 soundOpen="doorWoodSmallOpen";
4129 soundClose="doorWoodSmallClose";
4130 soundLocked="doorWoodSmallRattle";
4131 soundOpenABit="doorWoodSmallOpenABit";
4132 };
4133 class Doors3
4134 {
4135 displayName="door 3";
4136 component="Doors3";
4137 soundPos="doors3_action";
4138 animPeriod=1;
4139 initPhase=0;
4140 initOpened=0.69999999;
4141 soundOpen="doorWoodSmallOpen";
4142 soundClose="doorWoodSmallClose";
4143 soundLocked="doorWoodSmallRattle";
4144 soundOpenABit="doorWoodSmallOpenABit";
4145 };
4146 class Doors4
4147 {
4148 displayName="door 4";
4149 component="Doors4";
4150 soundPos="doors4_action";
4151 animPeriod=1;
4152 initPhase=0;
4153 initOpened=0.69999999;
4154 soundOpen="doorWoodSmallOpen";
4155 soundClose="doorWoodSmallClose";
4156 soundLocked="doorWoodSmallRattle";
4157 soundOpenABit="doorWoodSmallOpenABit";
4158 };
4159 class Doors5
4160 {
4161 displayName="door 5";
4162 component="Doors5";
4163 soundPos="doors5_action";
4164 animPeriod=1;
4165 initPhase=0;
4166 initOpened=0.69999999;
4167 soundOpen="doorMetalGateOpen";
4168 soundClose="doorMetalGateClose";
4169 soundLocked="doorMetalGateRattle";
4170 soundOpenABit="doorMetalGateOpenABit";
4171 };
4172 };
4173 class DamageSystem
4174 {
4175 class GlobalHealth
4176 {
4177 class Health
4178 {
4179 hitpoints=1000;
4180 };
4181 };
4182 class GlobalArmor
4183 {
4184 class Projectile
4185 {
4186 class Health
4187 {
4188 damage=0;
4189 };
4190 class Blood
4191 {
4192 damage=0;
4193 };
4194 class Shock
4195 {
4196 damage=0;
4197 };
4198 };
4199 class Melee
4200 {
4201 class Health
4202 {
4203 damage=0;
4204 };
4205 class Blood
4206 {
4207 damage=0;
4208 };
4209 class Shock
4210 {
4211 damage=0;
4212 };
4213 };
4214 class FragGrenade
4215 {
4216 class Health
4217 {
4218 damage=0;
4219 };
4220 class Blood
4221 {
4222 damage=0;
4223 };
4224 class Shock
4225 {
4226 damage=0;
4227 };
4228 };
4229 };
4230 class DamageZones
4231 {
4232 class door1
4233 {
4234 class Health
4235 {
4236 hitpoints=1000;
4237 transferToGlobalCoef=0;
4238 };
4239 componentNames[]=
4240 {
4241 "doors1"
4242 };
4243 fatalInjuryCoef=-1;
4244 class ArmorType
4245 {
4246 class Projectile
4247 {
4248 class Health
4249 {
4250 damage=3;
4251 };
4252 class Blood
4253 {
4254 damage=0;
4255 };
4256 class Shock
4257 {
4258 damage=0;
4259 };
4260 };
4261 class Melee
4262 {
4263 class Health
4264 {
4265 damage=5;
4266 };
4267 class Blood
4268 {
4269 damage=0;
4270 };
4271 class Shock
4272 {
4273 damage=0;
4274 };
4275 };
4276 class FragGrenade
4277 {
4278 class Health
4279 {
4280 damage=10;
4281 };
4282 class Blood
4283 {
4284 damage=0;
4285 };
4286 class Shock
4287 {
4288 damage=0;
4289 };
4290 };
4291 };
4292 };
4293 class door2
4294 {
4295 class Health
4296 {
4297 hitpoints=1000;
4298 transferToGlobalCoef=0;
4299 };
4300 componentNames[]=
4301 {
4302 "doors2"
4303 };
4304 fatalInjuryCoef=-1;
4305 class ArmorType
4306 {
4307 class Projectile
4308 {
4309 class Health
4310 {
4311 damage=3;
4312 };
4313 class Blood
4314 {
4315 damage=0;
4316 };
4317 class Shock
4318 {
4319 damage=0;
4320 };
4321 };
4322 class Melee
4323 {
4324 class Health
4325 {
4326 damage=5;
4327 };
4328 class Blood
4329 {
4330 damage=0;
4331 };
4332 class Shock
4333 {
4334 damage=0;
4335 };
4336 };
4337 class FragGrenade
4338 {
4339 class Health
4340 {
4341 damage=10;
4342 };
4343 class Blood
4344 {
4345 damage=0;
4346 };
4347 class Shock
4348 {
4349 damage=0;
4350 };
4351 };
4352 };
4353 };
4354 class door3
4355 {
4356 class Health
4357 {
4358 hitpoints=1000;
4359 transferToGlobalCoef=0;
4360 };
4361 componentNames[]=
4362 {
4363 "doors3"
4364 };
4365 fatalInjuryCoef=-1;
4366 class ArmorType
4367 {
4368 class Projectile
4369 {
4370 class Health
4371 {
4372 damage=3;
4373 };
4374 class Blood
4375 {
4376 damage=0;
4377 };
4378 class Shock
4379 {
4380 damage=0;
4381 };
4382 };
4383 class Melee
4384 {
4385 class Health
4386 {
4387 damage=5;
4388 };
4389 class Blood
4390 {
4391 damage=0;
4392 };
4393 class Shock
4394 {
4395 damage=0;
4396 };
4397 };
4398 class FragGrenade
4399 {
4400 class Health
4401 {
4402 damage=10;
4403 };
4404 class Blood
4405 {
4406 damage=0;
4407 };
4408 class Shock
4409 {
4410 damage=0;
4411 };
4412 };
4413 };
4414 };
4415 class door4
4416 {
4417 class Health
4418 {
4419 hitpoints=1000;
4420 transferToGlobalCoef=0;
4421 };
4422 componentNames[]=
4423 {
4424 "doors4"
4425 };
4426 fatalInjuryCoef=-1;
4427 class ArmorType
4428 {
4429 class Projectile
4430 {
4431 class Health
4432 {
4433 damage=3;
4434 };
4435 class Blood
4436 {
4437 damage=0;
4438 };
4439 class Shock
4440 {
4441 damage=0;
4442 };
4443 };
4444 class Melee
4445 {
4446 class Health
4447 {
4448 damage=5;
4449 };
4450 class Blood
4451 {
4452 damage=0;
4453 };
4454 class Shock
4455 {
4456 damage=0;
4457 };
4458 };
4459 class FragGrenade
4460 {
4461 class Health
4462 {
4463 damage=10;
4464 };
4465 class Blood
4466 {
4467 damage=0;
4468 };
4469 class Shock
4470 {
4471 damage=0;
4472 };
4473 };
4474 };
4475 };
4476 class door5
4477 {
4478 class Health
4479 {
4480 hitpoints=1000;
4481 transferToGlobalCoef=0;
4482 };
4483 componentNames[]=
4484 {
4485 "doors5"
4486 };
4487 fatalInjuryCoef=-1;
4488 class ArmorType
4489 {
4490 class Projectile
4491 {
4492 class Health
4493 {
4494 damage=3;
4495 };
4496 class Blood
4497 {
4498 damage=0;
4499 };
4500 class Shock
4501 {
4502 damage=0;
4503 };
4504 };
4505 class Melee
4506 {
4507 class Health
4508 {
4509 damage=5;
4510 };
4511 class Blood
4512 {
4513 damage=0;
4514 };
4515 class Shock
4516 {
4517 damage=0;
4518 };
4519 };
4520 class FragGrenade
4521 {
4522 class Health
4523 {
4524 damage=10;
4525 };
4526 class Blood
4527 {
4528 damage=0;
4529 };
4530 class Shock
4531 {
4532 damage=0;
4533 };
4534 };
4535 };
4536 };
4537 };
4538 };
4539 };
4540 class Land_Mil_Barracks5: HouseNoDestruct
4541 {
4542 scope=1;
4543 model="\dz\structures\military\houses\mil_barracks5.p3d";
4544 class Doors
4545 {
4546 class DoorsTwin1
4547 {
4548 displayName="door Twin1";
4549 component="DoorsTwin1";
4550 soundPos="doorsTwin1_action";
4551 animPeriod=1;
4552 initPhase=0;
4553 initOpened=0.30000001;
4554 soundOpen="doorWoodTwinOpen";
4555 soundClose="doorWoodTwinClose";
4556 soundLocked="doorWoodTwinRattle";
4557 soundOpenABit="doorWoodTwinOpenABit";
4558 };
4559 class Doors3
4560 {
4561 displayName="door 3";
4562 component="Doors3";
4563 soundPos="doors3_action";
4564 animPeriod=1;
4565 initPhase=0;
4566 initOpened=0.69999999;
4567 soundOpen="doorMetalSmallOpen";
4568 soundClose="doorMetalSmallClose";
4569 soundLocked="doorMetalSmallRattle";
4570 soundOpenABit="doorMetalSmallOpenABit";
4571 };
4572 class Doors4
4573 {
4574 displayName="door 4";
4575 component="Doors4";
4576 soundPos="doors4_action";
4577 animPeriod=1;
4578 initPhase=0;
4579 initOpened=0.69999999;
4580 soundOpen="doorWoodSmallOpen";
4581 soundClose="doorWoodSmallClose";
4582 soundLocked="doorWoodSmallRattle";
4583 soundOpenABit="doorWoodSmallOpenABit";
4584 };
4585 class Doors5
4586 {
4587 displayName="door 5";
4588 component="Doors5";
4589 soundPos="doors5_action";
4590 animPeriod=1;
4591 initPhase=0;
4592 initOpened=0.69999999;
4593 soundOpen="doorWoodSmallOpen";
4594 soundClose="doorWoodSmallClose";
4595 soundLocked="doorWoodSmallRattle";
4596 soundOpenABit="doorWoodSmallOpenABit";
4597 };
4598 };
4599 class DamageSystem
4600 {
4601 class GlobalHealth
4602 {
4603 class Health
4604 {
4605 hitpoints=1000;
4606 };
4607 };
4608 class GlobalArmor
4609 {
4610 class Projectile
4611 {
4612 class Health
4613 {
4614 damage=0;
4615 };
4616 class Blood
4617 {
4618 damage=0;
4619 };
4620 class Shock
4621 {
4622 damage=0;
4623 };
4624 };
4625 class Melee
4626 {
4627 class Health
4628 {
4629 damage=0;
4630 };
4631 class Blood
4632 {
4633 damage=0;
4634 };
4635 class Shock
4636 {
4637 damage=0;
4638 };
4639 };
4640 class FragGrenade
4641 {
4642 class Health
4643 {
4644 damage=0;
4645 };
4646 class Blood
4647 {
4648 damage=0;
4649 };
4650 class Shock
4651 {
4652 damage=0;
4653 };
4654 };
4655 };
4656 class DamageZones
4657 {
4658 class twin1
4659 {
4660 class Health
4661 {
4662 hitpoints=1000;
4663 transferToGlobalCoef=0;
4664 };
4665 componentNames[]=
4666 {
4667 "doorsTwin1"
4668 };
4669 fatalInjuryCoef=-1;
4670 class ArmorType
4671 {
4672 class Projectile
4673 {
4674 class Health
4675 {
4676 damage=3;
4677 };
4678 class Blood
4679 {
4680 damage=0;
4681 };
4682 class Shock
4683 {
4684 damage=0;
4685 };
4686 };
4687 class Melee
4688 {
4689 class Health
4690 {
4691 damage=5;
4692 };
4693 class Blood
4694 {
4695 damage=0;
4696 };
4697 class Shock
4698 {
4699 damage=0;
4700 };
4701 };
4702 class FragGrenade
4703 {
4704 class Health
4705 {
4706 damage=10;
4707 };
4708 class Blood
4709 {
4710 damage=0;
4711 };
4712 class Shock
4713 {
4714 damage=0;
4715 };
4716 };
4717 };
4718 };
4719 class door3
4720 {
4721 class Health
4722 {
4723 hitpoints=1000;
4724 transferToGlobalCoef=0;
4725 };
4726 componentNames[]=
4727 {
4728 "doors3"
4729 };
4730 fatalInjuryCoef=-1;
4731 class ArmorType
4732 {
4733 class Projectile
4734 {
4735 class Health
4736 {
4737 damage=2;
4738 };
4739 class Blood
4740 {
4741 damage=0;
4742 };
4743 class Shock
4744 {
4745 damage=0;
4746 };
4747 };
4748 class Melee
4749 {
4750 class Health
4751 {
4752 damage=2.5;
4753 };
4754 class Blood
4755 {
4756 damage=0;
4757 };
4758 class Shock
4759 {
4760 damage=0;
4761 };
4762 };
4763 class FragGrenade
4764 {
4765 class Health
4766 {
4767 damage=3;
4768 };
4769 class Blood
4770 {
4771 damage=0;
4772 };
4773 class Shock
4774 {
4775 damage=0;
4776 };
4777 };
4778 };
4779 };
4780 class door4
4781 {
4782 class Health
4783 {
4784 hitpoints=1000;
4785 transferToGlobalCoef=0;
4786 };
4787 componentNames[]=
4788 {
4789 "doors4"
4790 };
4791 fatalInjuryCoef=-1;
4792 class ArmorType
4793 {
4794 class Projectile
4795 {
4796 class Health
4797 {
4798 damage=3;
4799 };
4800 class Blood
4801 {
4802 damage=0;
4803 };
4804 class Shock
4805 {
4806 damage=0;
4807 };
4808 };
4809 class Melee
4810 {
4811 class Health
4812 {
4813 damage=5;
4814 };
4815 class Blood
4816 {
4817 damage=0;
4818 };
4819 class Shock
4820 {
4821 damage=0;
4822 };
4823 };
4824 class FragGrenade
4825 {
4826 class Health
4827 {
4828 damage=10;
4829 };
4830 class Blood
4831 {
4832 damage=0;
4833 };
4834 class Shock
4835 {
4836 damage=0;
4837 };
4838 };
4839 };
4840 };
4841 class door5
4842 {
4843 class Health
4844 {
4845 hitpoints=1000;
4846 transferToGlobalCoef=0;
4847 };
4848 componentNames[]=
4849 {
4850 "doors5"
4851 };
4852 fatalInjuryCoef=-1;
4853 class ArmorType
4854 {
4855 class Projectile
4856 {
4857 class Health
4858 {
4859 damage=3;
4860 };
4861 class Blood
4862 {
4863 damage=0;
4864 };
4865 class Shock
4866 {
4867 damage=0;
4868 };
4869 };
4870 class Melee
4871 {
4872 class Health
4873 {
4874 damage=5;
4875 };
4876 class Blood
4877 {
4878 damage=0;
4879 };
4880 class Shock
4881 {
4882 damage=0;
4883 };
4884 };
4885 class FragGrenade
4886 {
4887 class Health
4888 {
4889 damage=10;
4890 };
4891 class Blood
4892 {
4893 damage=0;
4894 };
4895 class Shock
4896 {
4897 damage=0;
4898 };
4899 };
4900 };
4901 };
4902 };
4903 };
4904 };
4905 class Land_Mil_Barracks5_Basement: HouseNoDestruct
4906 {
4907 scope=1;
4908 model="\dz\structures\military\houses\Mil_Barracks5_Basement.p3d";
4909 class Doors
4910 {
4911 class DoorsTwin1
4912 {
4913 displayName="door Twin1";
4914 component="DoorsTwin1";
4915 soundPos="doorsTwin1_action";
4916 animPeriod=1;
4917 initPhase=0;
4918 initOpened=0.30000001;
4919 soundOpen="doorWoodTwinOpen";
4920 soundClose="doorWoodTwinClose";
4921 soundLocked="doorWoodTwinRattle";
4922 soundOpenABit="doorWoodTwinOpenABit";
4923 };
4924 class Doors3
4925 {
4926 displayName="door 3";
4927 component="Doors3";
4928 soundPos="doors3_action";
4929 animPeriod=1;
4930 initPhase=0;
4931 initOpened=0.69999999;
4932 soundOpen="doorMetalSmallOpen";
4933 soundClose="doorMetalSmallClose";
4934 soundLocked="doorMetalSmallRattle";
4935 soundOpenABit="doorMetalSmallOpenABit";
4936 };
4937 class Doors4
4938 {
4939 displayName="door 4";
4940 component="Doors4";
4941 soundPos="doors4_action";
4942 animPeriod=1;
4943 initPhase=0;
4944 initOpened=0.69999999;
4945 soundOpen="doorWoodSmallOpen";
4946 soundClose="doorWoodSmallClose";
4947 soundLocked="doorWoodSmallRattle";
4948 soundOpenABit="doorWoodSmallOpenABit";
4949 };
4950 class Doors5
4951 {
4952 displayName="door 5";
4953 component="Doors5";
4954 soundPos="doors5_action";
4955 animPeriod=1;
4956 initPhase=0;
4957 initOpened=0.69999999;
4958 soundOpen="doorWoodSmallOpen";
4959 soundClose="doorWoodSmallClose";
4960 soundLocked="doorWoodSmallRattle";
4961 soundOpenABit="doorWoodSmallOpenABit";
4962 };
4963 class Doors7
4964 {
4965 displayName="door 7";
4966 component="Doors7";
4967 soundPos="doors7_action";
4968 animPeriod=1;
4969 initPhase=0;
4970 initOpened=0.69999999;
4971 soundOpen="doorWoodSmallOpen";
4972 soundClose="doorWoodSmallClose";
4973 soundLocked="doorWoodSmallRattle";
4974 soundOpenABit="doorWoodSmallOpenABit";
4975 };
4976 class Doors8
4977 {
4978 displayName="door 8";
4979 component="Doors8";
4980 soundPos="doors8_action";
4981 animPeriod=1;
4982 initPhase=0;
4983 initOpened=0.69999999;
4984 soundOpen="doorWoodSmallOpen";
4985 soundClose="doorWoodSmallClose";
4986 soundLocked="doorWoodSmallRattle";
4987 soundOpenABit="doorWoodSmallOpenABit";
4988 };
4989 class Doors9
4990 {
4991 displayName="door 9";
4992 component="Doors9";
4993 soundPos="doors9_action";
4994 animPeriod=1;
4995 initPhase=0;
4996 initOpened=0.69999999;
4997 soundOpen="doorMetalJailHeavyOpen";
4998 soundClose="doorMetalJailHeavyClose";
4999 soundLocked="doorMetalJailHeavyRattle";
5000 soundOpenABit="doorMetalJailHeavyOpenABit";
5001 };
5002 };
5003 class DamageSystem
5004 {
5005 class GlobalHealth
5006 {
5007 class Health
5008 {
5009 hitpoints=1000;
5010 };
5011 };
5012 class GlobalArmor
5013 {
5014 class Projectile
5015 {
5016 class Health
5017 {
5018 damage=0;
5019 };
5020 class Blood
5021 {
5022 damage=0;
5023 };
5024 class Shock
5025 {
5026 damage=0;
5027 };
5028 };
5029 class Melee
5030 {
5031 class Health
5032 {
5033 damage=0;
5034 };
5035 class Blood
5036 {
5037 damage=0;
5038 };
5039 class Shock
5040 {
5041 damage=0;
5042 };
5043 };
5044 class FragGrenade
5045 {
5046 class Health
5047 {
5048 damage=0;
5049 };
5050 class Blood
5051 {
5052 damage=0;
5053 };
5054 class Shock
5055 {
5056 damage=0;
5057 };
5058 };
5059 };
5060 class DamageZones
5061 {
5062 class twin1
5063 {
5064 class Health
5065 {
5066 hitpoints=1000;
5067 transferToGlobalCoef=0;
5068 };
5069 componentNames[]=
5070 {
5071 "doorsTwin1"
5072 };
5073 fatalInjuryCoef=-1;
5074 class ArmorType
5075 {
5076 class Projectile
5077 {
5078 class Health
5079 {
5080 damage=3;
5081 };
5082 class Blood
5083 {
5084 damage=0;
5085 };
5086 class Shock
5087 {
5088 damage=0;
5089 };
5090 };
5091 class Melee
5092 {
5093 class Health
5094 {
5095 damage=5;
5096 };
5097 class Blood
5098 {
5099 damage=0;
5100 };
5101 class Shock
5102 {
5103 damage=0;
5104 };
5105 };
5106 class FragGrenade
5107 {
5108 class Health
5109 {
5110 damage=10;
5111 };
5112 class Blood
5113 {
5114 damage=0;
5115 };
5116 class Shock
5117 {
5118 damage=0;
5119 };
5120 };
5121 };
5122 };
5123 class door3
5124 {
5125 class Health
5126 {
5127 hitpoints=1000;
5128 transferToGlobalCoef=0;
5129 };
5130 componentNames[]=
5131 {
5132 "doors3"
5133 };
5134 fatalInjuryCoef=-1;
5135 class ArmorType
5136 {
5137 class Projectile
5138 {
5139 class Health
5140 {
5141 damage=2;
5142 };
5143 class Blood
5144 {
5145 damage=0;
5146 };
5147 class Shock
5148 {
5149 damage=0;
5150 };
5151 };
5152 class Melee
5153 {
5154 class Health
5155 {
5156 damage=2.5;
5157 };
5158 class Blood
5159 {
5160 damage=0;
5161 };
5162 class Shock
5163 {
5164 damage=0;
5165 };
5166 };
5167 class FragGrenade
5168 {
5169 class Health
5170 {
5171 damage=3;
5172 };
5173 class Blood
5174 {
5175 damage=0;
5176 };
5177 class Shock
5178 {
5179 damage=0;
5180 };
5181 };
5182 };
5183 };
5184 class door4
5185 {
5186 class Health
5187 {
5188 hitpoints=1000;
5189 transferToGlobalCoef=0;
5190 };
5191 componentNames[]=
5192 {
5193 "doors4"
5194 };
5195 fatalInjuryCoef=-1;
5196 class ArmorType
5197 {
5198 class Projectile
5199 {
5200 class Health
5201 {
5202 damage=3;
5203 };
5204 class Blood
5205 {
5206 damage=0;
5207 };
5208 class Shock
5209 {
5210 damage=0;
5211 };
5212 };
5213 class Melee
5214 {
5215 class Health
5216 {
5217 damage=5;
5218 };
5219 class Blood
5220 {
5221 damage=0;
5222 };
5223 class Shock
5224 {
5225 damage=0;
5226 };
5227 };
5228 class FragGrenade
5229 {
5230 class Health
5231 {
5232 damage=10;
5233 };
5234 class Blood
5235 {
5236 damage=0;
5237 };
5238 class Shock
5239 {
5240 damage=0;
5241 };
5242 };
5243 };
5244 };
5245 class door5
5246 {
5247 class Health
5248 {
5249 hitpoints=1000;
5250 transferToGlobalCoef=0;
5251 };
5252 componentNames[]=
5253 {
5254 "doors5"
5255 };
5256 fatalInjuryCoef=-1;
5257 class ArmorType
5258 {
5259 class Projectile
5260 {
5261 class Health
5262 {
5263 damage=3;
5264 };
5265 class Blood
5266 {
5267 damage=0;
5268 };
5269 class Shock
5270 {
5271 damage=0;
5272 };
5273 };
5274 class Melee
5275 {
5276 class Health
5277 {
5278 damage=5;
5279 };
5280 class Blood
5281 {
5282 damage=0;
5283 };
5284 class Shock
5285 {
5286 damage=0;
5287 };
5288 };
5289 class FragGrenade
5290 {
5291 class Health
5292 {
5293 damage=10;
5294 };
5295 class Blood
5296 {
5297 damage=0;
5298 };
5299 class Shock
5300 {
5301 damage=0;
5302 };
5303 };
5304 };
5305 };
5306 class door7
5307 {
5308 class Health
5309 {
5310 hitpoints=1000;
5311 transferToGlobalCoef=0;
5312 };
5313 componentNames[]=
5314 {
5315 "doors7"
5316 };
5317 fatalInjuryCoef=-1;
5318 class ArmorType
5319 {
5320 class Projectile
5321 {
5322 class Health
5323 {
5324 damage=3;
5325 };
5326 class Blood
5327 {
5328 damage=0;
5329 };
5330 class Shock
5331 {
5332 damage=0;
5333 };
5334 };
5335 class Melee
5336 {
5337 class Health
5338 {
5339 damage=5;
5340 };
5341 class Blood
5342 {
5343 damage=0;
5344 };
5345 class Shock
5346 {
5347 damage=0;
5348 };
5349 };
5350 class FragGrenade
5351 {
5352 class Health
5353 {
5354 damage=10;
5355 };
5356 class Blood
5357 {
5358 damage=0;
5359 };
5360 class Shock
5361 {
5362 damage=0;
5363 };
5364 };
5365 };
5366 };
5367 class door8
5368 {
5369 class Health
5370 {
5371 hitpoints=1000;
5372 transferToGlobalCoef=0;
5373 };
5374 componentNames[]=
5375 {
5376 "doors8"
5377 };
5378 fatalInjuryCoef=-1;
5379 class ArmorType
5380 {
5381 class Projectile
5382 {
5383 class Health
5384 {
5385 damage=3;
5386 };
5387 class Blood
5388 {
5389 damage=0;
5390 };
5391 class Shock
5392 {
5393 damage=0;
5394 };
5395 };
5396 class Melee
5397 {
5398 class Health
5399 {
5400 damage=5;
5401 };
5402 class Blood
5403 {
5404 damage=0;
5405 };
5406 class Shock
5407 {
5408 damage=0;
5409 };
5410 };
5411 class FragGrenade
5412 {
5413 class Health
5414 {
5415 damage=10;
5416 };
5417 class Blood
5418 {
5419 damage=0;
5420 };
5421 class Shock
5422 {
5423 damage=0;
5424 };
5425 };
5426 };
5427 };
5428 class door9
5429 {
5430 class Health
5431 {
5432 hitpoints=2000;
5433 transferToGlobalCoef=0;
5434 };
5435 componentNames[]=
5436 {
5437 "doors9"
5438 };
5439 fatalInjuryCoef=-1;
5440 class ArmorType
5441 {
5442 class Projectile
5443 {
5444 class Health
5445 {
5446 damage=2;
5447 };
5448 class Blood
5449 {
5450 damage=0;
5451 };
5452 class Shock
5453 {
5454 damage=0;
5455 };
5456 };
5457 class Melee
5458 {
5459 class Health
5460 {
5461 damage=2.5;
5462 };
5463 class Blood
5464 {
5465 damage=0;
5466 };
5467 class Shock
5468 {
5469 damage=0;
5470 };
5471 };
5472 class FragGrenade
5473 {
5474 class Health
5475 {
5476 damage=3;
5477 };
5478 class Blood
5479 {
5480 damage=0;
5481 };
5482 class Shock
5483 {
5484 damage=0;
5485 };
5486 };
5487 };
5488 };
5489 };
5490 };
5491 };
5492 class Land_Mil_Barracks6: HouseNoDestruct
5493 {
5494 scope=1;
5495 model="\dz\structures\military\houses\mil_barracks6.p3d";
5496 class Doors
5497 {
5498 class Doors1
5499 {
5500 displayName="door 1";
5501 component="Doors1";
5502 soundPos="doors1_action";
5503 animPeriod=1;
5504 initPhase=0;
5505 initOpened=0.30000001;
5506 soundOpen="doorWoodSmallOpen";
5507 soundClose="doorWoodSmallClose";
5508 soundLocked="doorWoodSmallRattle";
5509 soundOpenABit="doorWoodSmallOpenABit";
5510 };
5511 class Doors2
5512 {
5513 displayName="door 2";
5514 component="Doors2";
5515 soundPos="doors2_action";
5516 animPeriod=1;
5517 initPhase=0;
5518 initOpened=0.30000001;
5519 soundOpen="doorWoodSmallOpen";
5520 soundClose="doorWoodSmallClose";
5521 soundLocked="doorWoodSmallRattle";
5522 soundOpenABit="doorWoodSmallOpenABit";
5523 };
5524 class Doors3
5525 {
5526 displayName="door 3";
5527 component="Doors3";
5528 soundPos="doors3_action";
5529 animPeriod=1;
5530 initPhase=0;
5531 initOpened=0.30000001;
5532 soundOpen="doorWoodSmallOpen";
5533 soundClose="doorWoodSmallClose";
5534 soundLocked="doorWoodSmallRattle";
5535 soundOpenABit="doorWoodSmallOpenABit";
5536 };
5537 class Doors4
5538 {
5539 displayName="door 4";
5540 component="Doors4";
5541 soundPos="doors4_action";
5542 animPeriod=1;
5543 initPhase=0;
5544 initOpened=0.30000001;
5545 soundOpen="doorWoodSmallOpen";
5546 soundClose="doorWoodSmallClose";
5547 soundLocked="doorWoodSmallRattle";
5548 soundOpenABit="doorWoodSmallOpenABit";
5549 };
5550 class Doors5
5551 {
5552 displayName="door 5";
5553 component="Doors5";
5554 soundPos="doors5_action";
5555 animPeriod=1;
5556 initPhase=0;
5557 initOpened=0.30000001;
5558 soundOpen="doorWoodSmallOpen";
5559 soundClose="doorWoodSmallClose";
5560 soundLocked="doorWoodSmallRattle";
5561 soundOpenABit="doorWoodSmallOpenABit";
5562 };
5563 class Doors6
5564 {
5565 displayName="door 6";
5566 component="Doors6";
5567 soundPos="doors6_action";
5568 animPeriod=1;
5569 initPhase=0;
5570 initOpened=0.30000001;
5571 soundOpen="doorWoodSmallOpen";
5572 soundClose="doorWoodSmallClose";
5573 soundLocked="doorWoodSmallRattle";
5574 soundOpenABit="doorWoodSmallOpenABit";
5575 };
5576 class Doors7
5577 {
5578 displayName="door 7";
5579 component="Doors7";
5580 soundPos="doors7_action";
5581 animPeriod=1;
5582 initPhase=0;
5583 initOpened=0.30000001;
5584 soundOpen="doorWoodSmallOpen";
5585 soundClose="doorWoodSmallClose";
5586 soundLocked="doorWoodSmallRattle";
5587 soundOpenABit="doorWoodSmallOpenABit";
5588 };
5589 class Doors8
5590 {
5591 displayName="door 8";
5592 component="Doors8";
5593 soundPos="doors8_action";
5594 animPeriod=1;
5595 initPhase=0;
5596 initOpened=0.30000001;
5597 soundOpen="doorWoodSmallOpen";
5598 soundClose="doorWoodSmallClose";
5599 soundLocked="doorWoodSmallRattle";
5600 soundOpenABit="doorWoodSmallOpenABit";
5601 };
5602 class Doors9
5603 {
5604 displayName="door 9";
5605 component="Doors9";
5606 soundPos="doors9_action";
5607 animPeriod=1;
5608 initPhase=0;
5609 initOpened=0.69999999;
5610 soundOpen="doorWoodSmallOpen";
5611 soundClose="doorWoodSmallClose";
5612 soundLocked="doorWoodSmallRattle";
5613 soundOpenABit="doorWoodSmallOpenABit";
5614 };
5615 class Doors10
5616 {
5617 displayName="door 10";
5618 component="Doors10";
5619 soundPos="doors10_action";
5620 animPeriod=1;
5621 initPhase=0;
5622 initOpened=0.69999999;
5623 soundOpen="doorWoodSmallOpen";
5624 soundClose="doorWoodSmallClose";
5625 soundLocked="doorWoodSmallRattle";
5626 soundOpenABit="doorWoodSmallOpenABit";
5627 };
5628 class Doors11
5629 {
5630 displayName="door 11";
5631 component="Doors11";
5632 soundPos="doors11_action";
5633 animPeriod=1;
5634 initPhase=0;
5635 initOpened=0.69999999;
5636 soundOpen="doorWoodSmallOpen";
5637 soundClose="doorWoodSmallClose";
5638 soundLocked="doorWoodSmallRattle";
5639 soundOpenABit="doorWoodSmallOpenABit";
5640 };
5641 class Doors12
5642 {
5643 displayName="door 12";
5644 component="Doors12";
5645 soundPos="doors12_action";
5646 animPeriod=1;
5647 initPhase=0;
5648 initOpened=0.69999999;
5649 soundOpen="doorWoodSmallOpen";
5650 soundClose="doorWoodSmallClose";
5651 soundLocked="doorWoodSmallRattle";
5652 soundOpenABit="doorWoodSmallOpenABit";
5653 };
5654 class Doors13
5655 {
5656 displayName="door 13";
5657 component="Doors13";
5658 soundPos="doors13_action";
5659 animPeriod=1;
5660 initPhase=0;
5661 initOpened=0.69999999;
5662 soundOpen="doorWoodSmallOpen";
5663 soundClose="doorWoodSmallClose";
5664 soundLocked="doorWoodSmallRattle";
5665 soundOpenABit="doorWoodSmallOpenABit";
5666 };
5667 class Doors14
5668 {
5669 displayName="door 14";
5670 component="Doors14";
5671 soundPos="doors14_action";
5672 animPeriod=1;
5673 initPhase=0;
5674 initOpened=0.69999999;
5675 soundOpen="doorWoodSmallOpen";
5676 soundClose="doorWoodSmallClose";
5677 soundLocked="doorWoodSmallRattle";
5678 soundOpenABit="doorWoodSmallOpenABit";
5679 };
5680 class Doors15
5681 {
5682 displayName="door 15";
5683 component="Doors15";
5684 soundPos="doors15_action";
5685 animPeriod=1;
5686 initPhase=0;
5687 initOpened=0.69999999;
5688 soundOpen="doorWoodSmallOpen";
5689 soundClose="doorWoodSmallClose";
5690 soundLocked="doorWoodSmallRattle";
5691 soundOpenABit="doorWoodSmallOpenABit";
5692 };
5693 class Doors16
5694 {
5695 displayName="door 16";
5696 component="Doors16";
5697 soundPos="doors16_action";
5698 animPeriod=1;
5699 initPhase=0;
5700 initOpened=0.69999999;
5701 soundOpen="doorWoodSmallOpen";
5702 soundClose="doorWoodSmallClose";
5703 soundLocked="doorWoodSmallRattle";
5704 soundOpenABit="doorWoodSmallOpenABit";
5705 };
5706 class Doors17
5707 {
5708 displayName="door 17";
5709 component="Doors17";
5710 soundPos="doors17_action";
5711 animPeriod=1;
5712 initPhase=0;
5713 initOpened=0.69999999;
5714 soundOpen="doorWoodSmallOpen";
5715 soundClose="doorWoodSmallClose";
5716 soundLocked="doorWoodSmallRattle";
5717 soundOpenABit="doorWoodSmallOpenABit";
5718 };
5719 class Doors18
5720 {
5721 displayName="door 18";
5722 component="Doors18";
5723 soundPos="doors18_action";
5724 animPeriod=1;
5725 initPhase=0;
5726 initOpened=0.69999999;
5727 soundOpen="doorWoodSmallOpen";
5728 soundClose="doorWoodSmallClose";
5729 soundLocked="doorWoodSmallRattle";
5730 soundOpenABit="doorWoodSmallOpenABit";
5731 };
5732 class Doors19
5733 {
5734 displayName="door 19";
5735 component="Doors19";
5736 soundPos="doors19_action";
5737 animPeriod=1;
5738 initPhase=0;
5739 initOpened=0.69999999;
5740 soundOpen="doorWoodSmallOpen";
5741 soundClose="doorWoodSmallClose";
5742 soundLocked="doorWoodSmallRattle";
5743 soundOpenABit="doorWoodSmallOpenABit";
5744 };
5745 class Doors20
5746 {
5747 displayName="door 20";
5748 component="Doors20";
5749 soundPos="doors20_action";
5750 animPeriod=1;
5751 initPhase=0;
5752 initOpened=0.69999999;
5753 soundOpen="doorWoodSmallOpen";
5754 soundClose="doorWoodSmallClose";
5755 soundLocked="doorWoodSmallRattle";
5756 soundOpenABit="doorWoodSmallOpenABit";
5757 };
5758 class Doors21
5759 {
5760 displayName="door 21";
5761 component="Doors21";
5762 soundPos="doors21_action";
5763 animPeriod=1;
5764 initPhase=0;
5765 initOpened=0.69999999;
5766 soundOpen="doorWoodSmallOpen";
5767 soundClose="doorWoodSmallClose";
5768 soundLocked="doorWoodSmallRattle";
5769 soundOpenABit="doorWoodSmallOpenABit";
5770 };
5771 class Doors22
5772 {
5773 displayName="door 22";
5774 component="Doors22";
5775 soundPos="doors22_action";
5776 animPeriod=1;
5777 initPhase=0;
5778 initOpened=0.69999999;
5779 soundOpen="doorWoodSmallOpen";
5780 soundClose="doorWoodSmallClose";
5781 soundLocked="doorWoodSmallRattle";
5782 soundOpenABit="doorWoodSmallOpenABit";
5783 };
5784 };
5785 class DamageSystem
5786 {
5787 class GlobalHealth
5788 {
5789 class Health
5790 {
5791 hitpoints=1000;
5792 };
5793 };
5794 class GlobalArmor
5795 {
5796 class Projectile
5797 {
5798 class Health
5799 {
5800 damage=0;
5801 };
5802 class Blood
5803 {
5804 damage=0;
5805 };
5806 class Shock
5807 {
5808 damage=0;
5809 };
5810 };
5811 class Melee
5812 {
5813 class Health
5814 {
5815 damage=0;
5816 };
5817 class Blood
5818 {
5819 damage=0;
5820 };
5821 class Shock
5822 {
5823 damage=0;
5824 };
5825 };
5826 class FragGrenade
5827 {
5828 class Health
5829 {
5830 damage=0;
5831 };
5832 class Blood
5833 {
5834 damage=0;
5835 };
5836 class Shock
5837 {
5838 damage=0;
5839 };
5840 };
5841 };
5842 class DamageZones
5843 {
5844 class door1
5845 {
5846 class Health
5847 {
5848 hitpoints=1000;
5849 transferToGlobalCoef=0;
5850 };
5851 componentNames[]=
5852 {
5853 "doors1"
5854 };
5855 fatalInjuryCoef=-1;
5856 class ArmorType
5857 {
5858 class Projectile
5859 {
5860 class Health
5861 {
5862 damage=3;
5863 };
5864 class Blood
5865 {
5866 damage=0;
5867 };
5868 class Shock
5869 {
5870 damage=0;
5871 };
5872 };
5873 class Melee
5874 {
5875 class Health
5876 {
5877 damage=5;
5878 };
5879 class Blood
5880 {
5881 damage=0;
5882 };
5883 class Shock
5884 {
5885 damage=0;
5886 };
5887 };
5888 class FragGrenade
5889 {
5890 class Health
5891 {
5892 damage=10;
5893 };
5894 class Blood
5895 {
5896 damage=0;
5897 };
5898 class Shock
5899 {
5900 damage=0;
5901 };
5902 };
5903 };
5904 };
5905 class door2
5906 {
5907 class Health
5908 {
5909 hitpoints=1000;
5910 transferToGlobalCoef=0;
5911 };
5912 componentNames[]=
5913 {
5914 "doors2"
5915 };
5916 fatalInjuryCoef=-1;
5917 class ArmorType
5918 {
5919 class Projectile
5920 {
5921 class Health
5922 {
5923 damage=3;
5924 };
5925 class Blood
5926 {
5927 damage=0;
5928 };
5929 class Shock
5930 {
5931 damage=0;
5932 };
5933 };
5934 class Melee
5935 {
5936 class Health
5937 {
5938 damage=5;
5939 };
5940 class Blood
5941 {
5942 damage=0;
5943 };
5944 class Shock
5945 {
5946 damage=0;
5947 };
5948 };
5949 class FragGrenade
5950 {
5951 class Health
5952 {
5953 damage=10;
5954 };
5955 class Blood
5956 {
5957 damage=0;
5958 };
5959 class Shock
5960 {
5961 damage=0;
5962 };
5963 };
5964 };
5965 };
5966 class door3
5967 {
5968 class Health
5969 {
5970 hitpoints=1000;
5971 transferToGlobalCoef=0;
5972 };
5973 componentNames[]=
5974 {
5975 "doors3"
5976 };
5977 fatalInjuryCoef=-1;
5978 class ArmorType
5979 {
5980 class Projectile
5981 {
5982 class Health
5983 {
5984 damage=3;
5985 };
5986 class Blood
5987 {
5988 damage=0;
5989 };
5990 class Shock
5991 {
5992 damage=0;
5993 };
5994 };
5995 class Melee
5996 {
5997 class Health
5998 {
5999 damage=5;
6000 };
6001 class Blood
6002 {
6003 damage=0;
6004 };
6005 class Shock
6006 {
6007 damage=0;
6008 };
6009 };
6010 class FragGrenade
6011 {
6012 class Health
6013 {
6014 damage=10;
6015 };
6016 class Blood
6017 {
6018 damage=0;
6019 };
6020 class Shock
6021 {
6022 damage=0;
6023 };
6024 };
6025 };
6026 };
6027 class door4
6028 {
6029 class Health
6030 {
6031 hitpoints=1000;
6032 transferToGlobalCoef=0;
6033 };
6034 componentNames[]=
6035 {
6036 "doors4"
6037 };
6038 fatalInjuryCoef=-1;
6039 class ArmorType
6040 {
6041 class Projectile
6042 {
6043 class Health
6044 {
6045 damage=3;
6046 };
6047 class Blood
6048 {
6049 damage=0;
6050 };
6051 class Shock
6052 {
6053 damage=0;
6054 };
6055 };
6056 class Melee
6057 {
6058 class Health
6059 {
6060 damage=5;
6061 };
6062 class Blood
6063 {
6064 damage=0;
6065 };
6066 class Shock
6067 {
6068 damage=0;
6069 };
6070 };
6071 class FragGrenade
6072 {
6073 class Health
6074 {
6075 damage=10;
6076 };
6077 class Blood
6078 {
6079 damage=0;
6080 };
6081 class Shock
6082 {
6083 damage=0;
6084 };
6085 };
6086 };
6087 };
6088 class door5
6089 {
6090 class Health
6091 {
6092 hitpoints=1000;
6093 transferToGlobalCoef=0;
6094 };
6095 componentNames[]=
6096 {
6097 "doors5"
6098 };
6099 fatalInjuryCoef=-1;
6100 class ArmorType
6101 {
6102 class Projectile
6103 {
6104 class Health
6105 {
6106 damage=3;
6107 };
6108 class Blood
6109 {
6110 damage=0;
6111 };
6112 class Shock
6113 {
6114 damage=0;
6115 };
6116 };
6117 class Melee
6118 {
6119 class Health
6120 {
6121 damage=5;
6122 };
6123 class Blood
6124 {
6125 damage=0;
6126 };
6127 class Shock
6128 {
6129 damage=0;
6130 };
6131 };
6132 class FragGrenade
6133 {
6134 class Health
6135 {
6136 damage=10;
6137 };
6138 class Blood
6139 {
6140 damage=0;
6141 };
6142 class Shock
6143 {
6144 damage=0;
6145 };
6146 };
6147 };
6148 };
6149 class door6
6150 {
6151 class Health
6152 {
6153 hitpoints=1000;
6154 transferToGlobalCoef=0;
6155 };
6156 componentNames[]=
6157 {
6158 "doors6"
6159 };
6160 fatalInjuryCoef=-1;
6161 class ArmorType
6162 {
6163 class Projectile
6164 {
6165 class Health
6166 {
6167 damage=3;
6168 };
6169 class Blood
6170 {
6171 damage=0;
6172 };
6173 class Shock
6174 {
6175 damage=0;
6176 };
6177 };
6178 class Melee
6179 {
6180 class Health
6181 {
6182 damage=5;
6183 };
6184 class Blood
6185 {
6186 damage=0;
6187 };
6188 class Shock
6189 {
6190 damage=0;
6191 };
6192 };
6193 class FragGrenade
6194 {
6195 class Health
6196 {
6197 damage=10;
6198 };
6199 class Blood
6200 {
6201 damage=0;
6202 };
6203 class Shock
6204 {
6205 damage=0;
6206 };
6207 };
6208 };
6209 };
6210 class door7
6211 {
6212 class Health
6213 {
6214 hitpoints=1000;
6215 transferToGlobalCoef=0;
6216 };
6217 componentNames[]=
6218 {
6219 "doors7"
6220 };
6221 fatalInjuryCoef=-1;
6222 class ArmorType
6223 {
6224 class Projectile
6225 {
6226 class Health
6227 {
6228 damage=3;
6229 };
6230 class Blood
6231 {
6232 damage=0;
6233 };
6234 class Shock
6235 {
6236 damage=0;
6237 };
6238 };
6239 class Melee
6240 {
6241 class Health
6242 {
6243 damage=5;
6244 };
6245 class Blood
6246 {
6247 damage=0;
6248 };
6249 class Shock
6250 {
6251 damage=0;
6252 };
6253 };
6254 class FragGrenade
6255 {
6256 class Health
6257 {
6258 damage=10;
6259 };
6260 class Blood
6261 {
6262 damage=0;
6263 };
6264 class Shock
6265 {
6266 damage=0;
6267 };
6268 };
6269 };
6270 };
6271 class door8
6272 {
6273 class Health
6274 {
6275 hitpoints=1000;
6276 transferToGlobalCoef=0;
6277 };
6278 componentNames[]=
6279 {
6280 "doors8"
6281 };
6282 fatalInjuryCoef=-1;
6283 class ArmorType
6284 {
6285 class Projectile
6286 {
6287 class Health
6288 {
6289 damage=3;
6290 };
6291 class Blood
6292 {
6293 damage=0;
6294 };
6295 class Shock
6296 {
6297 damage=0;
6298 };
6299 };
6300 class Melee
6301 {
6302 class Health
6303 {
6304 damage=5;
6305 };
6306 class Blood
6307 {
6308 damage=0;
6309 };
6310 class Shock
6311 {
6312 damage=0;
6313 };
6314 };
6315 class FragGrenade
6316 {
6317 class Health
6318 {
6319 damage=10;
6320 };
6321 class Blood
6322 {
6323 damage=0;
6324 };
6325 class Shock
6326 {
6327 damage=0;
6328 };
6329 };
6330 };
6331 };
6332 class door9
6333 {
6334 class Health
6335 {
6336 hitpoints=1000;
6337 transferToGlobalCoef=0;
6338 };
6339 componentNames[]=
6340 {
6341 "doors9"
6342 };
6343 fatalInjuryCoef=-1;
6344 class ArmorType
6345 {
6346 class Projectile
6347 {
6348 class Health
6349 {
6350 damage=3;
6351 };
6352 class Blood
6353 {
6354 damage=0;
6355 };
6356 class Shock
6357 {
6358 damage=0;
6359 };
6360 };
6361 class Melee
6362 {
6363 class Health
6364 {
6365 damage=5;
6366 };
6367 class Blood
6368 {
6369 damage=0;
6370 };
6371 class Shock
6372 {
6373 damage=0;
6374 };
6375 };
6376 class FragGrenade
6377 {
6378 class Health
6379 {
6380 damage=10;
6381 };
6382 class Blood
6383 {
6384 damage=0;
6385 };
6386 class Shock
6387 {
6388 damage=0;
6389 };
6390 };
6391 };
6392 };
6393 class door10
6394 {
6395 class Health
6396 {
6397 hitpoints=1000;
6398 transferToGlobalCoef=0;
6399 };
6400 componentNames[]=
6401 {
6402 "doors10"
6403 };
6404 fatalInjuryCoef=-1;
6405 class ArmorType
6406 {
6407 class Projectile
6408 {
6409 class Health
6410 {
6411 damage=3;
6412 };
6413 class Blood
6414 {
6415 damage=0;
6416 };
6417 class Shock
6418 {
6419 damage=0;
6420 };
6421 };
6422 class Melee
6423 {
6424 class Health
6425 {
6426 damage=5;
6427 };
6428 class Blood
6429 {
6430 damage=0;
6431 };
6432 class Shock
6433 {
6434 damage=0;
6435 };
6436 };
6437 class FragGrenade
6438 {
6439 class Health
6440 {
6441 damage=10;
6442 };
6443 class Blood
6444 {
6445 damage=0;
6446 };
6447 class Shock
6448 {
6449 damage=0;
6450 };
6451 };
6452 };
6453 };
6454 class door11
6455 {
6456 class Health
6457 {
6458 hitpoints=1000;
6459 transferToGlobalCoef=0;
6460 };
6461 componentNames[]=
6462 {
6463 "doors11"
6464 };
6465 fatalInjuryCoef=-1;
6466 class ArmorType
6467 {
6468 class Projectile
6469 {
6470 class Health
6471 {
6472 damage=3;
6473 };
6474 class Blood
6475 {
6476 damage=0;
6477 };
6478 class Shock
6479 {
6480 damage=0;
6481 };
6482 };
6483 class Melee
6484 {
6485 class Health
6486 {
6487 damage=5;
6488 };
6489 class Blood
6490 {
6491 damage=0;
6492 };
6493 class Shock
6494 {
6495 damage=0;
6496 };
6497 };
6498 class FragGrenade
6499 {
6500 class Health
6501 {
6502 damage=10;
6503 };
6504 class Blood
6505 {
6506 damage=0;
6507 };
6508 class Shock
6509 {
6510 damage=0;
6511 };
6512 };
6513 };
6514 };
6515 class door12
6516 {
6517 class Health
6518 {
6519 hitpoints=1000;
6520 transferToGlobalCoef=0;
6521 };
6522 componentNames[]=
6523 {
6524 "doors12"
6525 };
6526 fatalInjuryCoef=-1;
6527 class ArmorType
6528 {
6529 class Projectile
6530 {
6531 class Health
6532 {
6533 damage=3;
6534 };
6535 class Blood
6536 {
6537 damage=0;
6538 };
6539 class Shock
6540 {
6541 damage=0;
6542 };
6543 };
6544 class Melee
6545 {
6546 class Health
6547 {
6548 damage=5;
6549 };
6550 class Blood
6551 {
6552 damage=0;
6553 };
6554 class Shock
6555 {
6556 damage=0;
6557 };
6558 };
6559 class FragGrenade
6560 {
6561 class Health
6562 {
6563 damage=10;
6564 };
6565 class Blood
6566 {
6567 damage=0;
6568 };
6569 class Shock
6570 {
6571 damage=0;
6572 };
6573 };
6574 };
6575 };
6576 class door13
6577 {
6578 class Health
6579 {
6580 hitpoints=1000;
6581 transferToGlobalCoef=0;
6582 };
6583 componentNames[]=
6584 {
6585 "doors13"
6586 };
6587 fatalInjuryCoef=-1;
6588 class ArmorType
6589 {
6590 class Projectile
6591 {
6592 class Health
6593 {
6594 damage=3;
6595 };
6596 class Blood
6597 {
6598 damage=0;
6599 };
6600 class Shock
6601 {
6602 damage=0;
6603 };
6604 };
6605 class Melee
6606 {
6607 class Health
6608 {
6609 damage=5;
6610 };
6611 class Blood
6612 {
6613 damage=0;
6614 };
6615 class Shock
6616 {
6617 damage=0;
6618 };
6619 };
6620 class FragGrenade
6621 {
6622 class Health
6623 {
6624 damage=10;
6625 };
6626 class Blood
6627 {
6628 damage=0;
6629 };
6630 class Shock
6631 {
6632 damage=0;
6633 };
6634 };
6635 };
6636 };
6637 class door14
6638 {
6639 class Health
6640 {
6641 hitpoints=1000;
6642 transferToGlobalCoef=0;
6643 };
6644 componentNames[]=
6645 {
6646 "doors14"
6647 };
6648 fatalInjuryCoef=-1;
6649 class ArmorType
6650 {
6651 class Projectile
6652 {
6653 class Health
6654 {
6655 damage=3;
6656 };
6657 class Blood
6658 {
6659 damage=0;
6660 };
6661 class Shock
6662 {
6663 damage=0;
6664 };
6665 };
6666 class Melee
6667 {
6668 class Health
6669 {
6670 damage=5;
6671 };
6672 class Blood
6673 {
6674 damage=0;
6675 };
6676 class Shock
6677 {
6678 damage=0;
6679 };
6680 };
6681 class FragGrenade
6682 {
6683 class Health
6684 {
6685 damage=10;
6686 };
6687 class Blood
6688 {
6689 damage=0;
6690 };
6691 class Shock
6692 {
6693 damage=0;
6694 };
6695 };
6696 };
6697 };
6698 class door15
6699 {
6700 class Health
6701 {
6702 hitpoints=1000;
6703 transferToGlobalCoef=0;
6704 };
6705 componentNames[]=
6706 {
6707 "doors15"
6708 };
6709 fatalInjuryCoef=-1;
6710 class ArmorType
6711 {
6712 class Projectile
6713 {
6714 class Health
6715 {
6716 damage=3;
6717 };
6718 class Blood
6719 {
6720 damage=0;
6721 };
6722 class Shock
6723 {
6724 damage=0;
6725 };
6726 };
6727 class Melee
6728 {
6729 class Health
6730 {
6731 damage=5;
6732 };
6733 class Blood
6734 {
6735 damage=0;
6736 };
6737 class Shock
6738 {
6739 damage=0;
6740 };
6741 };
6742 class FragGrenade
6743 {
6744 class Health
6745 {
6746 damage=10;
6747 };
6748 class Blood
6749 {
6750 damage=0;
6751 };
6752 class Shock
6753 {
6754 damage=0;
6755 };
6756 };
6757 };
6758 };
6759 class door16
6760 {
6761 class Health
6762 {
6763 hitpoints=1000;
6764 transferToGlobalCoef=0;
6765 };
6766 componentNames[]=
6767 {
6768 "doors16"
6769 };
6770 fatalInjuryCoef=-1;
6771 class ArmorType
6772 {
6773 class Projectile
6774 {
6775 class Health
6776 {
6777 damage=3;
6778 };
6779 class Blood
6780 {
6781 damage=0;
6782 };
6783 class Shock
6784 {
6785 damage=0;
6786 };
6787 };
6788 class Melee
6789 {
6790 class Health
6791 {
6792 damage=5;
6793 };
6794 class Blood
6795 {
6796 damage=0;
6797 };
6798 class Shock
6799 {
6800 damage=0;
6801 };
6802 };
6803 class FragGrenade
6804 {
6805 class Health
6806 {
6807 damage=10;
6808 };
6809 class Blood
6810 {
6811 damage=0;
6812 };
6813 class Shock
6814 {
6815 damage=0;
6816 };
6817 };
6818 };
6819 };
6820 class door17
6821 {
6822 class Health
6823 {
6824 hitpoints=1000;
6825 transferToGlobalCoef=0;
6826 };
6827 componentNames[]=
6828 {
6829 "doors17"
6830 };
6831 fatalInjuryCoef=-1;
6832 class ArmorType
6833 {
6834 class Projectile
6835 {
6836 class Health
6837 {
6838 damage=3;
6839 };
6840 class Blood
6841 {
6842 damage=0;
6843 };
6844 class Shock
6845 {
6846 damage=0;
6847 };
6848 };
6849 class Melee
6850 {
6851 class Health
6852 {
6853 damage=5;
6854 };
6855 class Blood
6856 {
6857 damage=0;
6858 };
6859 class Shock
6860 {
6861 damage=0;
6862 };
6863 };
6864 class FragGrenade
6865 {
6866 class Health
6867 {
6868 damage=10;
6869 };
6870 class Blood
6871 {
6872 damage=0;
6873 };
6874 class Shock
6875 {
6876 damage=0;
6877 };
6878 };
6879 };
6880 };
6881 class door18
6882 {
6883 class Health
6884 {
6885 hitpoints=1000;
6886 transferToGlobalCoef=0;
6887 };
6888 componentNames[]=
6889 {
6890 "doors18"
6891 };
6892 fatalInjuryCoef=-1;
6893 class ArmorType
6894 {
6895 class Projectile
6896 {
6897 class Health
6898 {
6899 damage=3;
6900 };
6901 class Blood
6902 {
6903 damage=0;
6904 };
6905 class Shock
6906 {
6907 damage=0;
6908 };
6909 };
6910 class Melee
6911 {
6912 class Health
6913 {
6914 damage=5;
6915 };
6916 class Blood
6917 {
6918 damage=0;
6919 };
6920 class Shock
6921 {
6922 damage=0;
6923 };
6924 };
6925 class FragGrenade
6926 {
6927 class Health
6928 {
6929 damage=10;
6930 };
6931 class Blood
6932 {
6933 damage=0;
6934 };
6935 class Shock
6936 {
6937 damage=0;
6938 };
6939 };
6940 };
6941 };
6942 class door19
6943 {
6944 class Health
6945 {
6946 hitpoints=1000;
6947 transferToGlobalCoef=0;
6948 };
6949 componentNames[]=
6950 {
6951 "doors19"
6952 };
6953 fatalInjuryCoef=-1;
6954 class ArmorType
6955 {
6956 class Projectile
6957 {
6958 class Health
6959 {
6960 damage=3;
6961 };
6962 class Blood
6963 {
6964 damage=0;
6965 };
6966 class Shock
6967 {
6968 damage=0;
6969 };
6970 };
6971 class Melee
6972 {
6973 class Health
6974 {
6975 damage=5;
6976 };
6977 class Blood
6978 {
6979 damage=0;
6980 };
6981 class Shock
6982 {
6983 damage=0;
6984 };
6985 };
6986 class FragGrenade
6987 {
6988 class Health
6989 {
6990 damage=10;
6991 };
6992 class Blood
6993 {
6994 damage=0;
6995 };
6996 class Shock
6997 {
6998 damage=0;
6999 };
7000 };
7001 };
7002 };
7003 class door20
7004 {
7005 class Health
7006 {
7007 hitpoints=1000;
7008 transferToGlobalCoef=0;
7009 };
7010 componentNames[]=
7011 {
7012 "doors20"
7013 };
7014 fatalInjuryCoef=-1;
7015 class ArmorType
7016 {
7017 class Projectile
7018 {
7019 class Health
7020 {
7021 damage=3;
7022 };
7023 class Blood
7024 {
7025 damage=0;
7026 };
7027 class Shock
7028 {
7029 damage=0;
7030 };
7031 };
7032 class Melee
7033 {
7034 class Health
7035 {
7036 damage=5;
7037 };
7038 class Blood
7039 {
7040 damage=0;
7041 };
7042 class Shock
7043 {
7044 damage=0;
7045 };
7046 };
7047 class FragGrenade
7048 {
7049 class Health
7050 {
7051 damage=10;
7052 };
7053 class Blood
7054 {
7055 damage=0;
7056 };
7057 class Shock
7058 {
7059 damage=0;
7060 };
7061 };
7062 };
7063 };
7064 class door21
7065 {
7066 class Health
7067 {
7068 hitpoints=1000;
7069 transferToGlobalCoef=0;
7070 };
7071 componentNames[]=
7072 {
7073 "doors21"
7074 };
7075 fatalInjuryCoef=-1;
7076 class ArmorType
7077 {
7078 class Projectile
7079 {
7080 class Health
7081 {
7082 damage=3;
7083 };
7084 class Blood
7085 {
7086 damage=0;
7087 };
7088 class Shock
7089 {
7090 damage=0;
7091 };
7092 };
7093 class Melee
7094 {
7095 class Health
7096 {
7097 damage=5;
7098 };
7099 class Blood
7100 {
7101 damage=0;
7102 };
7103 class Shock
7104 {
7105 damage=0;
7106 };
7107 };
7108 class FragGrenade
7109 {
7110 class Health
7111 {
7112 damage=10;
7113 };
7114 class Blood
7115 {
7116 damage=0;
7117 };
7118 class Shock
7119 {
7120 damage=0;
7121 };
7122 };
7123 };
7124 };
7125 class door22
7126 {
7127 class Health
7128 {
7129 hitpoints=1000;
7130 transferToGlobalCoef=0;
7131 };
7132 componentNames[]=
7133 {
7134 "doors22"
7135 };
7136 fatalInjuryCoef=-1;
7137 class ArmorType
7138 {
7139 class Projectile
7140 {
7141 class Health
7142 {
7143 damage=3;
7144 };
7145 class Blood
7146 {
7147 damage=0;
7148 };
7149 class Shock
7150 {
7151 damage=0;
7152 };
7153 };
7154 class Melee
7155 {
7156 class Health
7157 {
7158 damage=5;
7159 };
7160 class Blood
7161 {
7162 damage=0;
7163 };
7164 class Shock
7165 {
7166 damage=0;
7167 };
7168 };
7169 class FragGrenade
7170 {
7171 class Health
7172 {
7173 damage=10;
7174 };
7175 class Blood
7176 {
7177 damage=0;
7178 };
7179 class Shock
7180 {
7181 damage=0;
7182 };
7183 };
7184 };
7185 };
7186 };
7187 };
7188 };
7189 class Land_Mil_Barracks6_Old: HouseNoDestruct
7190 {
7191 scope=1;
7192 model="\dz\structures\military\houses\mil_barracks6_Old.p3d";
7193 class Doors
7194 {
7195 class Doors1
7196 {
7197 displayName="door 1";
7198 component="Doors1";
7199 soundPos="doors1_action";
7200 animPeriod=1;
7201 initPhase=0;
7202 initOpened=0.30000001;
7203 soundOpen="doorWoodSmallOpen";
7204 soundClose="doorWoodSmallClose";
7205 soundLocked="doorWoodSmallRattle";
7206 soundOpenABit="doorWoodSmallOpenABit";
7207 };
7208 class Doors2
7209 {
7210 displayName="door 2";
7211 component="Doors2";
7212 soundPos="doors2_action";
7213 animPeriod=1;
7214 initPhase=0;
7215 initOpened=0.30000001;
7216 soundOpen="doorWoodSmallOpen";
7217 soundClose="doorWoodSmallClose";
7218 soundLocked="doorWoodSmallRattle";
7219 soundOpenABit="doorWoodSmallOpenABit";
7220 };
7221 class Doors3
7222 {
7223 displayName="door 3";
7224 component="Doors3";
7225 soundPos="doors3_action";
7226 animPeriod=1;
7227 initPhase=0;
7228 initOpened=0.30000001;
7229 soundOpen="doorWoodSmallOpen";
7230 soundClose="doorWoodSmallClose";
7231 soundLocked="doorWoodSmallRattle";
7232 soundOpenABit="doorWoodSmallOpenABit";
7233 };
7234 class Doors4
7235 {
7236 displayName="door 4";
7237 component="Doors4";
7238 soundPos="doors4_action";
7239 animPeriod=1;
7240 initPhase=0;
7241 initOpened=0.30000001;
7242 soundOpen="doorWoodSmallOpen";
7243 soundClose="doorWoodSmallClose";
7244 soundLocked="doorWoodSmallRattle";
7245 soundOpenABit="doorWoodSmallOpenABit";
7246 };
7247 class Doors5
7248 {
7249 displayName="door 5";
7250 component="Doors5";
7251 soundPos="doors5_action";
7252 animPeriod=1;
7253 initPhase=0;
7254 initOpened=0.30000001;
7255 soundOpen="doorWoodSmallOpen";
7256 soundClose="doorWoodSmallClose";
7257 soundLocked="doorWoodSmallRattle";
7258 soundOpenABit="doorWoodSmallOpenABit";
7259 };
7260 class Doors6
7261 {
7262 displayName="door 6";
7263 component="Doors6";
7264 soundPos="doors6_action";
7265 animPeriod=1;
7266 initPhase=0;
7267 initOpened=0.30000001;
7268 soundOpen="doorWoodSmallOpen";
7269 soundClose="doorWoodSmallClose";
7270 soundLocked="doorWoodSmallRattle";
7271 soundOpenABit="doorWoodSmallOpenABit";
7272 };
7273 class Doors7
7274 {
7275 displayName="door 7";
7276 component="Doors7";
7277 soundPos="doors7_action";
7278 animPeriod=1;
7279 initPhase=0;
7280 initOpened=0.30000001;
7281 soundOpen="doorWoodSmallOpen";
7282 soundClose="doorWoodSmallClose";
7283 soundLocked="doorWoodSmallRattle";
7284 soundOpenABit="doorWoodSmallOpenABit";
7285 };
7286 class Doors8
7287 {
7288 displayName="door 8";
7289 component="Doors8";
7290 soundPos="doors8_action";
7291 animPeriod=1;
7292 initPhase=0;
7293 initOpened=0.30000001;
7294 soundOpen="doorWoodSmallOpen";
7295 soundClose="doorWoodSmallClose";
7296 soundLocked="doorWoodSmallRattle";
7297 soundOpenABit="doorWoodSmallOpenABit";
7298 };
7299 class Doors9
7300 {
7301 displayName="door 9";
7302 component="Doors9";
7303 soundPos="doors9_action";
7304 animPeriod=1;
7305 initPhase=0;
7306 initOpened=0.69999999;
7307 soundOpen="doorWoodSmallOpen";
7308 soundClose="doorWoodSmallClose";
7309 soundLocked="doorWoodSmallRattle";
7310 soundOpenABit="doorWoodSmallOpenABit";
7311 };
7312 class Doors10
7313 {
7314 displayName="door 10";
7315 component="Doors10";
7316 soundPos="doors10_action";
7317 animPeriod=1;
7318 initPhase=0;
7319 initOpened=0.69999999;
7320 soundOpen="doorWoodSmallOpen";
7321 soundClose="doorWoodSmallClose";
7322 soundLocked="doorWoodSmallRattle";
7323 soundOpenABit="doorWoodSmallOpenABit";
7324 };
7325 class Doors11
7326 {
7327 displayName="door 11";
7328 component="Doors11";
7329 soundPos="doors11_action";
7330 animPeriod=1;
7331 initPhase=0;
7332 initOpened=0.69999999;
7333 soundOpen="doorWoodSmallOpen";
7334 soundClose="doorWoodSmallClose";
7335 soundLocked="doorWoodSmallRattle";
7336 soundOpenABit="doorWoodSmallOpenABit";
7337 };
7338 class Doors12
7339 {
7340 displayName="door 12";
7341 component="Doors12";
7342 soundPos="doors12_action";
7343 animPeriod=1;
7344 initPhase=0;
7345 initOpened=0.69999999;
7346 soundOpen="doorWoodSmallOpen";
7347 soundClose="doorWoodSmallClose";
7348 soundLocked="doorWoodSmallRattle";
7349 soundOpenABit="doorWoodSmallOpenABit";
7350 };
7351 class Doors13
7352 {
7353 displayName="door 13";
7354 component="Doors13";
7355 soundPos="doors13_action";
7356 animPeriod=1;
7357 initPhase=0;
7358 initOpened=0.69999999;
7359 soundOpen="doorWoodSmallOpen";
7360 soundClose="doorWoodSmallClose";
7361 soundLocked="doorWoodSmallRattle";
7362 soundOpenABit="doorWoodSmallOpenABit";
7363 };
7364 class Doors14
7365 {
7366 displayName="door 14";
7367 component="Doors14";
7368 soundPos="doors14_action";
7369 animPeriod=1;
7370 initPhase=0;
7371 initOpened=0.69999999;
7372 soundOpen="doorWoodSmallOpen";
7373 soundClose="doorWoodSmallClose";
7374 soundLocked="doorWoodSmallRattle";
7375 soundOpenABit="doorWoodSmallOpenABit";
7376 };
7377 class Doors15
7378 {
7379 displayName="door 15";
7380 component="Doors15";
7381 soundPos="doors15_action";
7382 animPeriod=1;
7383 initPhase=0;
7384 initOpened=0.69999999;
7385 soundOpen="doorWoodSmallOpen";
7386 soundClose="doorWoodSmallClose";
7387 soundLocked="doorWoodSmallRattle";
7388 soundOpenABit="doorWoodSmallOpenABit";
7389 };
7390 class Doors16
7391 {
7392 displayName="door 16";
7393 component="Doors16";
7394 soundPos="doors16_action";
7395 animPeriod=1;
7396 initPhase=0;
7397 initOpened=0.69999999;
7398 soundOpen="doorWoodSmallOpen";
7399 soundClose="doorWoodSmallClose";
7400 soundLocked="doorWoodSmallRattle";
7401 soundOpenABit="doorWoodSmallOpenABit";
7402 };
7403 class Doors17
7404 {
7405 displayName="door 17";
7406 component="Doors17";
7407 soundPos="doors17_action";
7408 animPeriod=1;
7409 initPhase=0;
7410 initOpened=0.69999999;
7411 soundOpen="doorWoodSmallOpen";
7412 soundClose="doorWoodSmallClose";
7413 soundLocked="doorWoodSmallRattle";
7414 soundOpenABit="doorWoodSmallOpenABit";
7415 };
7416 class Doors18
7417 {
7418 displayName="door 18";
7419 component="Doors18";
7420 soundPos="doors18_action";
7421 animPeriod=1;
7422 initPhase=0;
7423 initOpened=0.69999999;
7424 soundOpen="doorWoodSmallOpen";
7425 soundClose="doorWoodSmallClose";
7426 soundLocked="doorWoodSmallRattle";
7427 soundOpenABit="doorWoodSmallOpenABit";
7428 };
7429 class Doors19
7430 {
7431 displayName="door 19";
7432 component="Doors19";
7433 soundPos="doors19_action";
7434 animPeriod=1;
7435 initPhase=0;
7436 initOpened=0.69999999;
7437 soundOpen="doorWoodSmallOpen";
7438 soundClose="doorWoodSmallClose";
7439 soundLocked="doorWoodSmallRattle";
7440 soundOpenABit="doorWoodSmallOpenABit";
7441 };
7442 class Doors20
7443 {
7444 displayName="door 20";
7445 component="Doors20";
7446 soundPos="doors20_action";
7447 animPeriod=1;
7448 initPhase=0;
7449 initOpened=0.69999999;
7450 soundOpen="doorWoodSmallOpen";
7451 soundClose="doorWoodSmallClose";
7452 soundLocked="doorWoodSmallRattle";
7453 soundOpenABit="doorWoodSmallOpenABit";
7454 };
7455 class Doors21
7456 {
7457 displayName="door 21";
7458 component="Doors21";
7459 soundPos="doors21_action";
7460 animPeriod=1;
7461 initPhase=0;
7462 initOpened=0.69999999;
7463 soundOpen="doorWoodSmallOpen";
7464 soundClose="doorWoodSmallClose";
7465 soundLocked="doorWoodSmallRattle";
7466 soundOpenABit="doorWoodSmallOpenABit";
7467 };
7468 class Doors22
7469 {
7470 displayName="door 22";
7471 component="Doors22";
7472 soundPos="doors22_action";
7473 animPeriod=1;
7474 initPhase=0;
7475 initOpened=0.69999999;
7476 soundOpen="doorWoodSmallOpen";
7477 soundClose="doorWoodSmallClose";
7478 soundLocked="doorWoodSmallRattle";
7479 soundOpenABit="doorWoodSmallOpenABit";
7480 };
7481 };
7482 class DamageSystem
7483 {
7484 class GlobalHealth
7485 {
7486 class Health
7487 {
7488 hitpoints=1000;
7489 };
7490 };
7491 class GlobalArmor
7492 {
7493 class Projectile
7494 {
7495 class Health
7496 {
7497 damage=0;
7498 };
7499 class Blood
7500 {
7501 damage=0;
7502 };
7503 class Shock
7504 {
7505 damage=0;
7506 };
7507 };
7508 class Melee
7509 {
7510 class Health
7511 {
7512 damage=0;
7513 };
7514 class Blood
7515 {
7516 damage=0;
7517 };
7518 class Shock
7519 {
7520 damage=0;
7521 };
7522 };
7523 class FragGrenade
7524 {
7525 class Health
7526 {
7527 damage=0;
7528 };
7529 class Blood
7530 {
7531 damage=0;
7532 };
7533 class Shock
7534 {
7535 damage=0;
7536 };
7537 };
7538 };
7539 class DamageZones
7540 {
7541 class door1
7542 {
7543 class Health
7544 {
7545 hitpoints=1000;
7546 transferToGlobalCoef=0;
7547 };
7548 componentNames[]=
7549 {
7550 "doors1"
7551 };
7552 fatalInjuryCoef=-1;
7553 class ArmorType
7554 {
7555 class Projectile
7556 {
7557 class Health
7558 {
7559 damage=3;
7560 };
7561 class Blood
7562 {
7563 damage=0;
7564 };
7565 class Shock
7566 {
7567 damage=0;
7568 };
7569 };
7570 class Melee
7571 {
7572 class Health
7573 {
7574 damage=5;
7575 };
7576 class Blood
7577 {
7578 damage=0;
7579 };
7580 class Shock
7581 {
7582 damage=0;
7583 };
7584 };
7585 class FragGrenade
7586 {
7587 class Health
7588 {
7589 damage=10;
7590 };
7591 class Blood
7592 {
7593 damage=0;
7594 };
7595 class Shock
7596 {
7597 damage=0;
7598 };
7599 };
7600 };
7601 };
7602 class door2
7603 {
7604 class Health
7605 {
7606 hitpoints=1000;
7607 transferToGlobalCoef=0;
7608 };
7609 componentNames[]=
7610 {
7611 "doors2"
7612 };
7613 fatalInjuryCoef=-1;
7614 class ArmorType
7615 {
7616 class Projectile
7617 {
7618 class Health
7619 {
7620 damage=3;
7621 };
7622 class Blood
7623 {
7624 damage=0;
7625 };
7626 class Shock
7627 {
7628 damage=0;
7629 };
7630 };
7631 class Melee
7632 {
7633 class Health
7634 {
7635 damage=5;
7636 };
7637 class Blood
7638 {
7639 damage=0;
7640 };
7641 class Shock
7642 {
7643 damage=0;
7644 };
7645 };
7646 class FragGrenade
7647 {
7648 class Health
7649 {
7650 damage=10;
7651 };
7652 class Blood
7653 {
7654 damage=0;
7655 };
7656 class Shock
7657 {
7658 damage=0;
7659 };
7660 };
7661 };
7662 };
7663 class door3
7664 {
7665 class Health
7666 {
7667 hitpoints=1000;
7668 transferToGlobalCoef=0;
7669 };
7670 componentNames[]=
7671 {
7672 "doors3"
7673 };
7674 fatalInjuryCoef=-1;
7675 class ArmorType
7676 {
7677 class Projectile
7678 {
7679 class Health
7680 {
7681 damage=3;
7682 };
7683 class Blood
7684 {
7685 damage=0;
7686 };
7687 class Shock
7688 {
7689 damage=0;
7690 };
7691 };
7692 class Melee
7693 {
7694 class Health
7695 {
7696 damage=5;
7697 };
7698 class Blood
7699 {
7700 damage=0;
7701 };
7702 class Shock
7703 {
7704 damage=0;
7705 };
7706 };
7707 class FragGrenade
7708 {
7709 class Health
7710 {
7711 damage=10;
7712 };
7713 class Blood
7714 {
7715 damage=0;
7716 };
7717 class Shock
7718 {
7719 damage=0;
7720 };
7721 };
7722 };
7723 };
7724 class door4
7725 {
7726 class Health
7727 {
7728 hitpoints=1000;
7729 transferToGlobalCoef=0;
7730 };
7731 componentNames[]=
7732 {
7733 "doors4"
7734 };
7735 fatalInjuryCoef=-1;
7736 class ArmorType
7737 {
7738 class Projectile
7739 {
7740 class Health
7741 {
7742 damage=3;
7743 };
7744 class Blood
7745 {
7746 damage=0;
7747 };
7748 class Shock
7749 {
7750 damage=0;
7751 };
7752 };
7753 class Melee
7754 {
7755 class Health
7756 {
7757 damage=5;
7758 };
7759 class Blood
7760 {
7761 damage=0;
7762 };
7763 class Shock
7764 {
7765 damage=0;
7766 };
7767 };
7768 class FragGrenade
7769 {
7770 class Health
7771 {
7772 damage=10;
7773 };
7774 class Blood
7775 {
7776 damage=0;
7777 };
7778 class Shock
7779 {
7780 damage=0;
7781 };
7782 };
7783 };
7784 };
7785 class door5
7786 {
7787 class Health
7788 {
7789 hitpoints=1000;
7790 transferToGlobalCoef=0;
7791 };
7792 componentNames[]=
7793 {
7794 "doors5"
7795 };
7796 fatalInjuryCoef=-1;
7797 class ArmorType
7798 {
7799 class Projectile
7800 {
7801 class Health
7802 {
7803 damage=3;
7804 };
7805 class Blood
7806 {
7807 damage=0;
7808 };
7809 class Shock
7810 {
7811 damage=0;
7812 };
7813 };
7814 class Melee
7815 {
7816 class Health
7817 {
7818 damage=5;
7819 };
7820 class Blood
7821 {
7822 damage=0;
7823 };
7824 class Shock
7825 {
7826 damage=0;
7827 };
7828 };
7829 class FragGrenade
7830 {
7831 class Health
7832 {
7833 damage=10;
7834 };
7835 class Blood
7836 {
7837 damage=0;
7838 };
7839 class Shock
7840 {
7841 damage=0;
7842 };
7843 };
7844 };
7845 };
7846 class door6
7847 {
7848 class Health
7849 {
7850 hitpoints=1000;
7851 transferToGlobalCoef=0;
7852 };
7853 componentNames[]=
7854 {
7855 "doors6"
7856 };
7857 fatalInjuryCoef=-1;
7858 class ArmorType
7859 {
7860 class Projectile
7861 {
7862 class Health
7863 {
7864 damage=3;
7865 };
7866 class Blood
7867 {
7868 damage=0;
7869 };
7870 class Shock
7871 {
7872 damage=0;
7873 };
7874 };
7875 class Melee
7876 {
7877 class Health
7878 {
7879 damage=5;
7880 };
7881 class Blood
7882 {
7883 damage=0;
7884 };
7885 class Shock
7886 {
7887 damage=0;
7888 };
7889 };
7890 class FragGrenade
7891 {
7892 class Health
7893 {
7894 damage=10;
7895 };
7896 class Blood
7897 {
7898 damage=0;
7899 };
7900 class Shock
7901 {
7902 damage=0;
7903 };
7904 };
7905 };
7906 };
7907 class door7
7908 {
7909 class Health
7910 {
7911 hitpoints=1000;
7912 transferToGlobalCoef=0;
7913 };
7914 componentNames[]=
7915 {
7916 "doors7"
7917 };
7918 fatalInjuryCoef=-1;
7919 class ArmorType
7920 {
7921 class Projectile
7922 {
7923 class Health
7924 {
7925 damage=3;
7926 };
7927 class Blood
7928 {
7929 damage=0;
7930 };
7931 class Shock
7932 {
7933 damage=0;
7934 };
7935 };
7936 class Melee
7937 {
7938 class Health
7939 {
7940 damage=5;
7941 };
7942 class Blood
7943 {
7944 damage=0;
7945 };
7946 class Shock
7947 {
7948 damage=0;
7949 };
7950 };
7951 class FragGrenade
7952 {
7953 class Health
7954 {
7955 damage=10;
7956 };
7957 class Blood
7958 {
7959 damage=0;
7960 };
7961 class Shock
7962 {
7963 damage=0;
7964 };
7965 };
7966 };
7967 };
7968 class door8
7969 {
7970 class Health
7971 {
7972 hitpoints=1000;
7973 transferToGlobalCoef=0;
7974 };
7975 componentNames[]=
7976 {
7977 "doors8"
7978 };
7979 fatalInjuryCoef=-1;
7980 class ArmorType
7981 {
7982 class Projectile
7983 {
7984 class Health
7985 {
7986 damage=3;
7987 };
7988 class Blood
7989 {
7990 damage=0;
7991 };
7992 class Shock
7993 {
7994 damage=0;
7995 };
7996 };
7997 class Melee
7998 {
7999 class Health
8000 {
8001 damage=5;
8002 };
8003 class Blood
8004 {
8005 damage=0;
8006 };
8007 class Shock
8008 {
8009 damage=0;
8010 };
8011 };
8012 class FragGrenade
8013 {
8014 class Health
8015 {
8016 damage=10;
8017 };
8018 class Blood
8019 {
8020 damage=0;
8021 };
8022 class Shock
8023 {
8024 damage=0;
8025 };
8026 };
8027 };
8028 };
8029 class door9
8030 {
8031 class Health
8032 {
8033 hitpoints=1000;
8034 transferToGlobalCoef=0;
8035 };
8036 componentNames[]=
8037 {
8038 "doors9"
8039 };
8040 fatalInjuryCoef=-1;
8041 class ArmorType
8042 {
8043 class Projectile
8044 {
8045 class Health
8046 {
8047 damage=3;
8048 };
8049 class Blood
8050 {
8051 damage=0;
8052 };
8053 class Shock
8054 {
8055 damage=0;
8056 };
8057 };
8058 class Melee
8059 {
8060 class Health
8061 {
8062 damage=5;
8063 };
8064 class Blood
8065 {
8066 damage=0;
8067 };
8068 class Shock
8069 {
8070 damage=0;
8071 };
8072 };
8073 class FragGrenade
8074 {
8075 class Health
8076 {
8077 damage=10;
8078 };
8079 class Blood
8080 {
8081 damage=0;
8082 };
8083 class Shock
8084 {
8085 damage=0;
8086 };
8087 };
8088 };
8089 };
8090 class door10
8091 {
8092 class Health
8093 {
8094 hitpoints=1000;
8095 transferToGlobalCoef=0;
8096 };
8097 componentNames[]=
8098 {
8099 "doors10"
8100 };
8101 fatalInjuryCoef=-1;
8102 class ArmorType
8103 {
8104 class Projectile
8105 {
8106 class Health
8107 {
8108 damage=3;
8109 };
8110 class Blood
8111 {
8112 damage=0;
8113 };
8114 class Shock
8115 {
8116 damage=0;
8117 };
8118 };
8119 class Melee
8120 {
8121 class Health
8122 {
8123 damage=5;
8124 };
8125 class Blood
8126 {
8127 damage=0;
8128 };
8129 class Shock
8130 {
8131 damage=0;
8132 };
8133 };
8134 class FragGrenade
8135 {
8136 class Health
8137 {
8138 damage=10;
8139 };
8140 class Blood
8141 {
8142 damage=0;
8143 };
8144 class Shock
8145 {
8146 damage=0;
8147 };
8148 };
8149 };
8150 };
8151 class door11
8152 {
8153 class Health
8154 {
8155 hitpoints=1000;
8156 transferToGlobalCoef=0;
8157 };
8158 componentNames[]=
8159 {
8160 "doors11"
8161 };
8162 fatalInjuryCoef=-1;
8163 class ArmorType
8164 {
8165 class Projectile
8166 {
8167 class Health
8168 {
8169 damage=3;
8170 };
8171 class Blood
8172 {
8173 damage=0;
8174 };
8175 class Shock
8176 {
8177 damage=0;
8178 };
8179 };
8180 class Melee
8181 {
8182 class Health
8183 {
8184 damage=5;
8185 };
8186 class Blood
8187 {
8188 damage=0;
8189 };
8190 class Shock
8191 {
8192 damage=0;
8193 };
8194 };
8195 class FragGrenade
8196 {
8197 class Health
8198 {
8199 damage=10;
8200 };
8201 class Blood
8202 {
8203 damage=0;
8204 };
8205 class Shock
8206 {
8207 damage=0;
8208 };
8209 };
8210 };
8211 };
8212 class door12
8213 {
8214 class Health
8215 {
8216 hitpoints=1000;
8217 transferToGlobalCoef=0;
8218 };
8219 componentNames[]=
8220 {
8221 "doors12"
8222 };
8223 fatalInjuryCoef=-1;
8224 class ArmorType
8225 {
8226 class Projectile
8227 {
8228 class Health
8229 {
8230 damage=3;
8231 };
8232 class Blood
8233 {
8234 damage=0;
8235 };
8236 class Shock
8237 {
8238 damage=0;
8239 };
8240 };
8241 class Melee
8242 {
8243 class Health
8244 {
8245 damage=5;
8246 };
8247 class Blood
8248 {
8249 damage=0;
8250 };
8251 class Shock
8252 {
8253 damage=0;
8254 };
8255 };
8256 class FragGrenade
8257 {
8258 class Health
8259 {
8260 damage=10;
8261 };
8262 class Blood
8263 {
8264 damage=0;
8265 };
8266 class Shock
8267 {
8268 damage=0;
8269 };
8270 };
8271 };
8272 };
8273 class door13
8274 {
8275 class Health
8276 {
8277 hitpoints=1000;
8278 transferToGlobalCoef=0;
8279 };
8280 componentNames[]=
8281 {
8282 "doors13"
8283 };
8284 fatalInjuryCoef=-1;
8285 class ArmorType
8286 {
8287 class Projectile
8288 {
8289 class Health
8290 {
8291 damage=3;
8292 };
8293 class Blood
8294 {
8295 damage=0;
8296 };
8297 class Shock
8298 {
8299 damage=0;
8300 };
8301 };
8302 class Melee
8303 {
8304 class Health
8305 {
8306 damage=5;
8307 };
8308 class Blood
8309 {
8310 damage=0;
8311 };
8312 class Shock
8313 {
8314 damage=0;
8315 };
8316 };
8317 class FragGrenade
8318 {
8319 class Health
8320 {
8321 damage=10;
8322 };
8323 class Blood
8324 {
8325 damage=0;
8326 };
8327 class Shock
8328 {
8329 damage=0;
8330 };
8331 };
8332 };
8333 };
8334 class door14
8335 {
8336 class Health
8337 {
8338 hitpoints=1000;
8339 transferToGlobalCoef=0;
8340 };
8341 componentNames[]=
8342 {
8343 "doors14"
8344 };
8345 fatalInjuryCoef=-1;
8346 class ArmorType
8347 {
8348 class Projectile
8349 {
8350 class Health
8351 {
8352 damage=3;
8353 };
8354 class Blood
8355 {
8356 damage=0;
8357 };
8358 class Shock
8359 {
8360 damage=0;
8361 };
8362 };
8363 class Melee
8364 {
8365 class Health
8366 {
8367 damage=5;
8368 };
8369 class Blood
8370 {
8371 damage=0;
8372 };
8373 class Shock
8374 {
8375 damage=0;
8376 };
8377 };
8378 class FragGrenade
8379 {
8380 class Health
8381 {
8382 damage=10;
8383 };
8384 class Blood
8385 {
8386 damage=0;
8387 };
8388 class Shock
8389 {
8390 damage=0;
8391 };
8392 };
8393 };
8394 };
8395 class door15
8396 {
8397 class Health
8398 {
8399 hitpoints=1000;
8400 transferToGlobalCoef=0;
8401 };
8402 componentNames[]=
8403 {
8404 "doors15"
8405 };
8406 fatalInjuryCoef=-1;
8407 class ArmorType
8408 {
8409 class Projectile
8410 {
8411 class Health
8412 {
8413 damage=3;
8414 };
8415 class Blood
8416 {
8417 damage=0;
8418 };
8419 class Shock
8420 {
8421 damage=0;
8422 };
8423 };
8424 class Melee
8425 {
8426 class Health
8427 {
8428 damage=5;
8429 };
8430 class Blood
8431 {
8432 damage=0;
8433 };
8434 class Shock
8435 {
8436 damage=0;
8437 };
8438 };
8439 class FragGrenade
8440 {
8441 class Health
8442 {
8443 damage=10;
8444 };
8445 class Blood
8446 {
8447 damage=0;
8448 };
8449 class Shock
8450 {
8451 damage=0;
8452 };
8453 };
8454 };
8455 };
8456 class door16
8457 {
8458 class Health
8459 {
8460 hitpoints=1000;
8461 transferToGlobalCoef=0;
8462 };
8463 componentNames[]=
8464 {
8465 "doors16"
8466 };
8467 fatalInjuryCoef=-1;
8468 class ArmorType
8469 {
8470 class Projectile
8471 {
8472 class Health
8473 {
8474 damage=3;
8475 };
8476 class Blood
8477 {
8478 damage=0;
8479 };
8480 class Shock
8481 {
8482 damage=0;
8483 };
8484 };
8485 class Melee
8486 {
8487 class Health
8488 {
8489 damage=5;
8490 };
8491 class Blood
8492 {
8493 damage=0;
8494 };
8495 class Shock
8496 {
8497 damage=0;
8498 };
8499 };
8500 class FragGrenade
8501 {
8502 class Health
8503 {
8504 damage=10;
8505 };
8506 class Blood
8507 {
8508 damage=0;
8509 };
8510 class Shock
8511 {
8512 damage=0;
8513 };
8514 };
8515 };
8516 };
8517 class door17
8518 {
8519 class Health
8520 {
8521 hitpoints=1000;
8522 transferToGlobalCoef=0;
8523 };
8524 componentNames[]=
8525 {
8526 "doors17"
8527 };
8528 fatalInjuryCoef=-1;
8529 class ArmorType
8530 {
8531 class Projectile
8532 {
8533 class Health
8534 {
8535 damage=3;
8536 };
8537 class Blood
8538 {
8539 damage=0;
8540 };
8541 class Shock
8542 {
8543 damage=0;
8544 };
8545 };
8546 class Melee
8547 {
8548 class Health
8549 {
8550 damage=5;
8551 };
8552 class Blood
8553 {
8554 damage=0;
8555 };
8556 class Shock
8557 {
8558 damage=0;
8559 };
8560 };
8561 class FragGrenade
8562 {
8563 class Health
8564 {
8565 damage=10;
8566 };
8567 class Blood
8568 {
8569 damage=0;
8570 };
8571 class Shock
8572 {
8573 damage=0;
8574 };
8575 };
8576 };
8577 };
8578 class door18
8579 {
8580 class Health
8581 {
8582 hitpoints=1000;
8583 transferToGlobalCoef=0;
8584 };
8585 componentNames[]=
8586 {
8587 "doors18"
8588 };
8589 fatalInjuryCoef=-1;
8590 class ArmorType
8591 {
8592 class Projectile
8593 {
8594 class Health
8595 {
8596 damage=3;
8597 };
8598 class Blood
8599 {
8600 damage=0;
8601 };
8602 class Shock
8603 {
8604 damage=0;
8605 };
8606 };
8607 class Melee
8608 {
8609 class Health
8610 {
8611 damage=5;
8612 };
8613 class Blood
8614 {
8615 damage=0;
8616 };
8617 class Shock
8618 {
8619 damage=0;
8620 };
8621 };
8622 class FragGrenade
8623 {
8624 class Health
8625 {
8626 damage=10;
8627 };
8628 class Blood
8629 {
8630 damage=0;
8631 };
8632 class Shock
8633 {
8634 damage=0;
8635 };
8636 };
8637 };
8638 };
8639 class door19
8640 {
8641 class Health
8642 {
8643 hitpoints=1000;
8644 transferToGlobalCoef=0;
8645 };
8646 componentNames[]=
8647 {
8648 "doors19"
8649 };
8650 fatalInjuryCoef=-1;
8651 class ArmorType
8652 {
8653 class Projectile
8654 {
8655 class Health
8656 {
8657 damage=3;
8658 };
8659 class Blood
8660 {
8661 damage=0;
8662 };
8663 class Shock
8664 {
8665 damage=0;
8666 };
8667 };
8668 class Melee
8669 {
8670 class Health
8671 {
8672 damage=5;
8673 };
8674 class Blood
8675 {
8676 damage=0;
8677 };
8678 class Shock
8679 {
8680 damage=0;
8681 };
8682 };
8683 class FragGrenade
8684 {
8685 class Health
8686 {
8687 damage=10;
8688 };
8689 class Blood
8690 {
8691 damage=0;
8692 };
8693 class Shock
8694 {
8695 damage=0;
8696 };
8697 };
8698 };
8699 };
8700 class door20
8701 {
8702 class Health
8703 {
8704 hitpoints=1000;
8705 transferToGlobalCoef=0;
8706 };
8707 componentNames[]=
8708 {
8709 "doors20"
8710 };
8711 fatalInjuryCoef=-1;
8712 class ArmorType
8713 {
8714 class Projectile
8715 {
8716 class Health
8717 {
8718 damage=3;
8719 };
8720 class Blood
8721 {
8722 damage=0;
8723 };
8724 class Shock
8725 {
8726 damage=0;
8727 };
8728 };
8729 class Melee
8730 {
8731 class Health
8732 {
8733 damage=5;
8734 };
8735 class Blood
8736 {
8737 damage=0;
8738 };
8739 class Shock
8740 {
8741 damage=0;
8742 };
8743 };
8744 class FragGrenade
8745 {
8746 class Health
8747 {
8748 damage=10;
8749 };
8750 class Blood
8751 {
8752 damage=0;
8753 };
8754 class Shock
8755 {
8756 damage=0;
8757 };
8758 };
8759 };
8760 };
8761 class door21
8762 {
8763 class Health
8764 {
8765 hitpoints=1000;
8766 transferToGlobalCoef=0;
8767 };
8768 componentNames[]=
8769 {
8770 "doors21"
8771 };
8772 fatalInjuryCoef=-1;
8773 class ArmorType
8774 {
8775 class Projectile
8776 {
8777 class Health
8778 {
8779 damage=3;
8780 };
8781 class Blood
8782 {
8783 damage=0;
8784 };
8785 class Shock
8786 {
8787 damage=0;
8788 };
8789 };
8790 class Melee
8791 {
8792 class Health
8793 {
8794 damage=5;
8795 };
8796 class Blood
8797 {
8798 damage=0;
8799 };
8800 class Shock
8801 {
8802 damage=0;
8803 };
8804 };
8805 class FragGrenade
8806 {
8807 class Health
8808 {
8809 damage=10;
8810 };
8811 class Blood
8812 {
8813 damage=0;
8814 };
8815 class Shock
8816 {
8817 damage=0;
8818 };
8819 };
8820 };
8821 };
8822 class door22
8823 {
8824 class Health
8825 {
8826 hitpoints=1000;
8827 transferToGlobalCoef=0;
8828 };
8829 componentNames[]=
8830 {
8831 "doors22"
8832 };
8833 fatalInjuryCoef=-1;
8834 class ArmorType
8835 {
8836 class Projectile
8837 {
8838 class Health
8839 {
8840 damage=3;
8841 };
8842 class Blood
8843 {
8844 damage=0;
8845 };
8846 class Shock
8847 {
8848 damage=0;
8849 };
8850 };
8851 class Melee
8852 {
8853 class Health
8854 {
8855 damage=5;
8856 };
8857 class Blood
8858 {
8859 damage=0;
8860 };
8861 class Shock
8862 {
8863 damage=0;
8864 };
8865 };
8866 class FragGrenade
8867 {
8868 class Health
8869 {
8870 damage=10;
8871 };
8872 class Blood
8873 {
8874 damage=0;
8875 };
8876 class Shock
8877 {
8878 damage=0;
8879 };
8880 };
8881 };
8882 };
8883 };
8884 };
8885 };
8886 class Land_Mil_Barracks6_Ghost1: HouseNoDestruct
8887 {
8888 scope=1;
8889 model="\dz\structures\military\houses\Mil_Barracks6_Ghost1.p3d";
8890 };
8891 class Land_Mil_Barracks6_Ghost2: HouseNoDestruct
8892 {
8893 scope=1;
8894 model="\dz\structures\military\houses\Mil_Barracks6_Ghost2.p3d";
8895 };
8896 class Land_Mil_Barracks_Round: HouseNoDestruct
8897 {
8898 scope=1;
8899 model="\dz\structures\military\houses\mil_barracks_round.p3d";
8900 class Doors
8901 {
8902 class Doors1
8903 {
8904 displayName="door 1";
8905 component="Doors1";
8906 soundPos="doors1_action";
8907 animPeriod=1;
8908 initPhase=0;
8909 initOpened=0.30000001;
8910 soundOpen="doorWoodSmallOpen";
8911 soundClose="doorWoodSmallClose";
8912 soundLocked="doorWoodSmallRattle";
8913 soundOpenABit="doorWoodSmallOpenABit";
8914 };
8915 };
8916 class DamageSystem
8917 {
8918 class GlobalHealth
8919 {
8920 class Health
8921 {
8922 hitpoints=1000;
8923 };
8924 };
8925 class GlobalArmor
8926 {
8927 class Projectile
8928 {
8929 class Health
8930 {
8931 damage=0;
8932 };
8933 class Blood
8934 {
8935 damage=0;
8936 };
8937 class Shock
8938 {
8939 damage=0;
8940 };
8941 };
8942 class Melee
8943 {
8944 class Health
8945 {
8946 damage=0;
8947 };
8948 class Blood
8949 {
8950 damage=0;
8951 };
8952 class Shock
8953 {
8954 damage=0;
8955 };
8956 };
8957 class FragGrenade
8958 {
8959 class Health
8960 {
8961 damage=0;
8962 };
8963 class Blood
8964 {
8965 damage=0;
8966 };
8967 class Shock
8968 {
8969 damage=0;
8970 };
8971 };
8972 };
8973 class DamageZones
8974 {
8975 class door1
8976 {
8977 class Health
8978 {
8979 hitpoints=1000;
8980 transferToGlobalCoef=0;
8981 };
8982 componentNames[]=
8983 {
8984 "doors1"
8985 };
8986 fatalInjuryCoef=-1;
8987 class ArmorType
8988 {
8989 class Projectile
8990 {
8991 class Health
8992 {
8993 damage=3;
8994 };
8995 class Blood
8996 {
8997 damage=0;
8998 };
8999 class Shock
9000 {
9001 damage=0;
9002 };
9003 };
9004 class Melee
9005 {
9006 class Health
9007 {
9008 damage=5;
9009 };
9010 class Blood
9011 {
9012 damage=0;
9013 };
9014 class Shock
9015 {
9016 damage=0;
9017 };
9018 };
9019 class FragGrenade
9020 {
9021 class Health
9022 {
9023 damage=10;
9024 };
9025 class Blood
9026 {
9027 damage=0;
9028 };
9029 class Shock
9030 {
9031 damage=0;
9032 };
9033 };
9034 };
9035 };
9036 };
9037 };
9038 };
9039 class Land_Mil_Guardhouse1: HouseNoDestruct
9040 {
9041 scope=1;
9042 model="\dz\structures\military\houses\Mil_Guardhouse1.p3d";
9043 class Doors
9044 {
9045 class Doors1
9046 {
9047 displayName="door 1";
9048 component="Doors1";
9049 soundPos="doors1_action";
9050 animPeriod=1;
9051 initPhase=0;
9052 initOpened=0.30000001;
9053 soundOpen="doorWoodSmallOpen";
9054 soundClose="doorWoodSmallClose";
9055 soundLocked="doorWoodSmallRattle";
9056 soundOpenABit="doorWoodSmallOpenABit";
9057 };
9058 class Doors2
9059 {
9060 displayName="door 2";
9061 component="Doors2";
9062 soundPos="doors2_action";
9063 animPeriod=1;
9064 initPhase=0;
9065 initOpened=0.69999999;
9066 soundOpen="doorWoodSmallOpen";
9067 soundClose="doorWoodSmallClose";
9068 soundLocked="doorWoodSmallRattle";
9069 soundOpenABit="doorWoodSmallOpenABit";
9070 };
9071 class Doors3
9072 {
9073 displayName="door 3";
9074 component="Doors3";
9075 soundPos="doors3_action";
9076 animPeriod=1;
9077 initPhase=0;
9078 initOpened=0.69999999;
9079 soundOpen="doorWoodSmallOpen";
9080 soundClose="doorWoodSmallClose";
9081 soundLocked="doorWoodSmallRattle";
9082 soundOpenABit="doorWoodSmallOpenABit";
9083 };
9084 };
9085 class DamageSystem
9086 {
9087 class GlobalHealth
9088 {
9089 class Health
9090 {
9091 hitpoints=1000;
9092 };
9093 };
9094 class GlobalArmor
9095 {
9096 class Projectile
9097 {
9098 class Health
9099 {
9100 damage=0;
9101 };
9102 class Blood
9103 {
9104 damage=0;
9105 };
9106 class Shock
9107 {
9108 damage=0;
9109 };
9110 };
9111 class Melee
9112 {
9113 class Health
9114 {
9115 damage=0;
9116 };
9117 class Blood
9118 {
9119 damage=0;
9120 };
9121 class Shock
9122 {
9123 damage=0;
9124 };
9125 };
9126 class FragGrenade
9127 {
9128 class Health
9129 {
9130 damage=0;
9131 };
9132 class Blood
9133 {
9134 damage=0;
9135 };
9136 class Shock
9137 {
9138 damage=0;
9139 };
9140 };
9141 };
9142 class DamageZones
9143 {
9144 class door1
9145 {
9146 class Health
9147 {
9148 hitpoints=1000;
9149 transferToGlobalCoef=0;
9150 };
9151 componentNames[]=
9152 {
9153 "doors1"
9154 };
9155 fatalInjuryCoef=-1;
9156 class ArmorType
9157 {
9158 class Projectile
9159 {
9160 class Health
9161 {
9162 damage=3;
9163 };
9164 class Blood
9165 {
9166 damage=0;
9167 };
9168 class Shock
9169 {
9170 damage=0;
9171 };
9172 };
9173 class Melee
9174 {
9175 class Health
9176 {
9177 damage=5;
9178 };
9179 class Blood
9180 {
9181 damage=0;
9182 };
9183 class Shock
9184 {
9185 damage=0;
9186 };
9187 };
9188 class FragGrenade
9189 {
9190 class Health
9191 {
9192 damage=10;
9193 };
9194 class Blood
9195 {
9196 damage=0;
9197 };
9198 class Shock
9199 {
9200 damage=0;
9201 };
9202 };
9203 };
9204 };
9205 class door2
9206 {
9207 class Health
9208 {
9209 hitpoints=1000;
9210 transferToGlobalCoef=0;
9211 };
9212 componentNames[]=
9213 {
9214 "doors2"
9215 };
9216 fatalInjuryCoef=-1;
9217 class ArmorType
9218 {
9219 class Projectile
9220 {
9221 class Health
9222 {
9223 damage=3;
9224 };
9225 class Blood
9226 {
9227 damage=0;
9228 };
9229 class Shock
9230 {
9231 damage=0;
9232 };
9233 };
9234 class Melee
9235 {
9236 class Health
9237 {
9238 damage=5;
9239 };
9240 class Blood
9241 {
9242 damage=0;
9243 };
9244 class Shock
9245 {
9246 damage=0;
9247 };
9248 };
9249 class FragGrenade
9250 {
9251 class Health
9252 {
9253 damage=10;
9254 };
9255 class Blood
9256 {
9257 damage=0;
9258 };
9259 class Shock
9260 {
9261 damage=0;
9262 };
9263 };
9264 };
9265 };
9266 class door3
9267 {
9268 class Health
9269 {
9270 hitpoints=1000;
9271 transferToGlobalCoef=0;
9272 };
9273 componentNames[]=
9274 {
9275 "doors3"
9276 };
9277 fatalInjuryCoef=-1;
9278 class ArmorType
9279 {
9280 class Projectile
9281 {
9282 class Health
9283 {
9284 damage=3;
9285 };
9286 class Blood
9287 {
9288 damage=0;
9289 };
9290 class Shock
9291 {
9292 damage=0;
9293 };
9294 };
9295 class Melee
9296 {
9297 class Health
9298 {
9299 damage=5;
9300 };
9301 class Blood
9302 {
9303 damage=0;
9304 };
9305 class Shock
9306 {
9307 damage=0;
9308 };
9309 };
9310 class FragGrenade
9311 {
9312 class Health
9313 {
9314 damage=10;
9315 };
9316 class Blood
9317 {
9318 damage=0;
9319 };
9320 class Shock
9321 {
9322 damage=0;
9323 };
9324 };
9325 };
9326 };
9327 };
9328 };
9329 };
9330 class Land_Mil_Guardhouse2: HouseNoDestruct
9331 {
9332 scope=1;
9333 model="\dz\structures\military\houses\Mil_GuardHouse2.p3d";
9334 class Doors
9335 {
9336 class DoorsTwin1
9337 {
9338 displayName="door Twin1";
9339 component="DoorsTwin1";
9340 soundPos="doorsTwin1_action";
9341 animPeriod=1;
9342 initPhase=0;
9343 initOpened=0.30000001;
9344 soundOpen="doorMetalSmallOpen";
9345 soundClose="doorMetalSmallClose";
9346 soundLocked="doorMetalSmallRattle";
9347 soundOpenABit="doorMetalSmallOpenABit";
9348 };
9349 class Doors3
9350 {
9351 displayName="door 3";
9352 component="Doors3";
9353 soundPos="doors3_action";
9354 animPeriod=1;
9355 initPhase=0;
9356 initOpened=0.69999999;
9357 soundOpen="doorMetalSmallOpen";
9358 soundClose="doorMetalSmallClose";
9359 soundLocked="doorMetalSmallRattle";
9360 soundOpenABit="doorMetalSmallOpenABit";
9361 };
9362 };
9363 class DamageSystem
9364 {
9365 class GlobalHealth
9366 {
9367 class Health
9368 {
9369 hitpoints=1000;
9370 };
9371 };
9372 class GlobalArmor
9373 {
9374 class Projectile
9375 {
9376 class Health
9377 {
9378 damage=0;
9379 };
9380 class Blood
9381 {
9382 damage=0;
9383 };
9384 class Shock
9385 {
9386 damage=0;
9387 };
9388 };
9389 class Melee
9390 {
9391 class Health
9392 {
9393 damage=0;
9394 };
9395 class Blood
9396 {
9397 damage=0;
9398 };
9399 class Shock
9400 {
9401 damage=0;
9402 };
9403 };
9404 class FragGrenade
9405 {
9406 class Health
9407 {
9408 damage=0;
9409 };
9410 class Blood
9411 {
9412 damage=0;
9413 };
9414 class Shock
9415 {
9416 damage=0;
9417 };
9418 };
9419 };
9420 class DamageZones
9421 {
9422 class twin1
9423 {
9424 class Health
9425 {
9426 hitpoints=1500;
9427 transferToGlobalCoef=0;
9428 };
9429 componentNames[]=
9430 {
9431 "doorsTwin1"
9432 };
9433 fatalInjuryCoef=-1;
9434 class ArmorType
9435 {
9436 class Projectile
9437 {
9438 class Health
9439 {
9440 damage=2;
9441 };
9442 class Blood
9443 {
9444 damage=0;
9445 };
9446 class Shock
9447 {
9448 damage=0;
9449 };
9450 };
9451 class Melee
9452 {
9453 class Health
9454 {
9455 damage=2.5;
9456 };
9457 class Blood
9458 {
9459 damage=0;
9460 };
9461 class Shock
9462 {
9463 damage=0;
9464 };
9465 };
9466 class FragGrenade
9467 {
9468 class Health
9469 {
9470 damage=3;
9471 };
9472 class Blood
9473 {
9474 damage=0;
9475 };
9476 class Shock
9477 {
9478 damage=0;
9479 };
9480 };
9481 };
9482 };
9483 class door3
9484 {
9485 class Health
9486 {
9487 hitpoints=1000;
9488 transferToGlobalCoef=0;
9489 };
9490 componentNames[]=
9491 {
9492 "doors3"
9493 };
9494 fatalInjuryCoef=-1;
9495 class ArmorType
9496 {
9497 class Projectile
9498 {
9499 class Health
9500 {
9501 damage=2;
9502 };
9503 class Blood
9504 {
9505 damage=0;
9506 };
9507 class Shock
9508 {
9509 damage=0;
9510 };
9511 };
9512 class Melee
9513 {
9514 class Health
9515 {
9516 damage=2.5;
9517 };
9518 class Blood
9519 {
9520 damage=0;
9521 };
9522 class Shock
9523 {
9524 damage=0;
9525 };
9526 };
9527 class FragGrenade
9528 {
9529 class Health
9530 {
9531 damage=3;
9532 };
9533 class Blood
9534 {
9535 damage=0;
9536 };
9537 class Shock
9538 {
9539 damage=0;
9540 };
9541 };
9542 };
9543 };
9544 };
9545 };
9546 };
9547 class Land_Mil_Tower_Small: HouseNoDestruct
9548 {
9549 scope=1;
9550 model="\dz\structures\military\houses\mil_tower_small.p3d";
9551 };
9552 class Land_Mil_GuardTower: HouseNoDestruct
9553 {
9554 scope=1;
9555 model="\dz\structures\military\houses\mil_guardtower.p3d";
9556 };
9557 class Land_Mil_Fortified_Nest_Big: HouseNoDestruct
9558 {
9559 scope=1;
9560 displayName="";
9561 model="dz\structures\military\improvised\Mil_Fortified_Nest_Big";
9562 };
9563 class Land_Mil_Fortified_Nest_Small: HouseNoDestruct
9564 {
9565 scope=1;
9566 displayName="";
9567 model="dz\structures\military\improvised\Mil_Fortified_Nest_Small";
9568 };
9569 class Land_Mil_Fortified_Nest_Watchtower: HouseNoDestruct
9570 {
9571 scope=1;
9572 displayName="";
9573 model="dz\structures\military\improvised\Mil_Fortified_Nest_Watchtower";
9574 };
9575 class Land_Mil_GuardShed: HouseNoDestruct
9576 {
9577 scope=1;
9578 displayName="";
9579 model="dz\structures\military\improvised\Mil_GuardShed";
9580 };
9581 class Land_Mil_Tent_Big1_1: HouseNoDestruct
9582 {
9583 scope=1;
9584 displayName="";
9585 model="dz\structures\military\improvised\Mil_Tent_Big1_1";
9586 };
9587 class Land_Mil_Tent_Big1_2: HouseNoDestruct
9588 {
9589 scope=1;
9590 displayName="";
9591 model="dz\structures\military\improvised\Mil_Tent_Big1_2";
9592 };
9593 class Land_Mil_Tent_Big1_3: HouseNoDestruct
9594 {
9595 scope=1;
9596 displayName="";
9597 model="dz\structures\military\improvised\Mil_Tent_Big1_3";
9598 };
9599 class Land_Mil_Tent_Big1_4: HouseNoDestruct
9600 {
9601 scope=1;
9602 displayName="";
9603 model="dz\structures\military\improvised\Mil_Tent_Big1_4";
9604 };
9605 class Land_Mil_Tent_Big1_5: HouseNoDestruct
9606 {
9607 scope=1;
9608 displayName="";
9609 model="dz\structures\military\improvised\Mil_Tent_Big1_5";
9610 };
9611 class Land_Mil_Tent_Big2_1: HouseNoDestruct
9612 {
9613 scope=1;
9614 displayName="";
9615 model="dz\structures\military\improvised\Mil_Tent_Big2_1";
9616 };
9617 class Land_Mil_Tent_Big2_2: HouseNoDestruct
9618 {
9619 scope=1;
9620 displayName="";
9621 model="dz\structures\military\improvised\Mil_Tent_Big2_2";
9622 };
9623 class Land_Mil_Tent_Big2_3: HouseNoDestruct
9624 {
9625 scope=1;
9626 displayName="";
9627 model="dz\structures\military\improvised\Mil_Tent_Big2_3";
9628 };
9629 class Land_Mil_Tent_Big2_4: HouseNoDestruct
9630 {
9631 scope=1;
9632 displayName="";
9633 model="dz\structures\military\improvised\Mil_Tent_Big2_4";
9634 };
9635 class Land_Mil_Tent_Big2_5: HouseNoDestruct
9636 {
9637 scope=1;
9638 displayName="";
9639 model="dz\structures\military\improvised\Mil_Tent_Big2_5";
9640 };
9641 class Land_Mil_Tent_Big3: HouseNoDestruct
9642 {
9643 scope=1;
9644 displayName="";
9645 model="dz\structures\military\improvised\Mil_Tent_Big3";
9646 };
9647 class Land_Mil_Tent_Big4: HouseNoDestruct
9648 {
9649 scope=1;
9650 displayName="";
9651 model="dz\structures\military\improvised\Mil_Tent_Big4";
9652 };
9653 class Land_Tisy_RadarPlatform_Top: HouseNoDestruct
9654 {
9655 scope=1;
9656 model="\dz\structures\military\tisy\Tisy_RadarPlatform_Top.p3d";
9657 };
9658 class Land_Tisy_KitchenRoom: HouseNoDestruct
9659 {
9660 scope=1;
9661 model="\dz\structures\military\tisy\tisy_kitchenroom.p3d";
9662 class Doors
9663 {
9664 class Doors1
9665 {
9666 displayName="door 1";
9667 component="Doors1";
9668 soundPos="doors1_action";
9669 animPeriod=1;
9670 initPhase=0;
9671 initOpened=0.30000001;
9672 soundOpen="doorMetalSmallOpen";
9673 soundClose="doorMetalSmallClose";
9674 soundLocked="doorMetalSmallRattle";
9675 soundOpenABit="doorMetalSmallOpenABit";
9676 };
9677 class Doors2
9678 {
9679 displayName="door 2";
9680 component="Doors2";
9681 soundPos="doors2_action";
9682 animPeriod=1;
9683 initPhase=0;
9684 initOpened=0.30000001;
9685 soundOpen="doorMetalSmallOpen";
9686 soundClose="doorMetalSmallClose";
9687 soundLocked="doorMetalSmallRattle";
9688 soundOpenABit="doorMetalSmallOpenABit";
9689 };
9690 class Doors3
9691 {
9692 displayName="door 3";
9693 component="Doors3";
9694 soundPos="doors3_action";
9695 animPeriod=1;
9696 initPhase=0;
9697 initOpened=0.69999999;
9698 soundOpen="doorWoodSmallOpen";
9699 soundClose="doorWoodSmallClose";
9700 soundLocked="doorWoodSmallRattle";
9701 soundOpenABit="doorWoodSmallOpenABit";
9702 };
9703 class Doors4
9704 {
9705 displayName="door 4";
9706 component="Doors4";
9707 soundPos="doors4_action";
9708 animPeriod=1;
9709 initPhase=0;
9710 initOpened=0.69999999;
9711 soundOpen="doorWoodSmallOpen";
9712 soundClose="doorWoodSmallClose";
9713 soundLocked="doorWoodSmallRattle";
9714 soundOpenABit="doorWoodSmallOpenABit";
9715 };
9716 class Doors5
9717 {
9718 displayName="door 5";
9719 component="Doors5";
9720 soundPos="doors5_action";
9721 animPeriod=1;
9722 initPhase=0;
9723 initOpened=0.69999999;
9724 soundOpen="doorWoodSmallOpen";
9725 soundClose="doorWoodSmallClose";
9726 soundLocked="doorWoodSmallRattle";
9727 soundOpenABit="doorWoodSmallOpenABit";
9728 };
9729 class Doors6
9730 {
9731 displayName="door 6";
9732 component="Doors6";
9733 soundPos="doors6_action";
9734 animPeriod=1;
9735 initPhase=0;
9736 initOpened=0.69999999;
9737 soundOpen="doorWoodSmallOpen";
9738 soundClose="doorWoodSmallClose";
9739 soundLocked="doorWoodSmallRattle";
9740 soundOpenABit="doorWoodSmallOpenABit";
9741 };
9742 class Doors7
9743 {
9744 displayName="door 7";
9745 component="Doors7";
9746 soundPos="doors7_action";
9747 animPeriod=1;
9748 initPhase=0;
9749 initOpened=0.69999999;
9750 soundOpen="doorWoodSmallOpen";
9751 soundClose="doorWoodSmallClose";
9752 soundLocked="doorWoodSmallRattle";
9753 soundOpenABit="doorWoodSmallOpenABit";
9754 };
9755 };
9756 class DamageSystem
9757 {
9758 class GlobalHealth
9759 {
9760 class Health
9761 {
9762 hitpoints=1000;
9763 };
9764 };
9765 class GlobalArmor
9766 {
9767 class Projectile
9768 {
9769 class Health
9770 {
9771 damage=0;
9772 };
9773 class Blood
9774 {
9775 damage=0;
9776 };
9777 class Shock
9778 {
9779 damage=0;
9780 };
9781 };
9782 class Melee
9783 {
9784 class Health
9785 {
9786 damage=0;
9787 };
9788 class Blood
9789 {
9790 damage=0;
9791 };
9792 class Shock
9793 {
9794 damage=0;
9795 };
9796 };
9797 class FragGrenade
9798 {
9799 class Health
9800 {
9801 damage=0;
9802 };
9803 class Blood
9804 {
9805 damage=0;
9806 };
9807 class Shock
9808 {
9809 damage=0;
9810 };
9811 };
9812 };
9813 class DamageZones
9814 {
9815 class door1
9816 {
9817 class Health
9818 {
9819 hitpoints=1000;
9820 transferToGlobalCoef=0;
9821 };
9822 componentNames[]=
9823 {
9824 "doors1"
9825 };
9826 fatalInjuryCoef=-1;
9827 class ArmorType
9828 {
9829 class Projectile
9830 {
9831 class Health
9832 {
9833 damage=2;
9834 };
9835 class Blood
9836 {
9837 damage=0;
9838 };
9839 class Shock
9840 {
9841 damage=0;
9842 };
9843 };
9844 class Melee
9845 {
9846 class Health
9847 {
9848 damage=2.5;
9849 };
9850 class Blood
9851 {
9852 damage=0;
9853 };
9854 class Shock
9855 {
9856 damage=0;
9857 };
9858 };
9859 class FragGrenade
9860 {
9861 class Health
9862 {
9863 damage=3;
9864 };
9865 class Blood
9866 {
9867 damage=0;
9868 };
9869 class Shock
9870 {
9871 damage=0;
9872 };
9873 };
9874 };
9875 };
9876 class door2
9877 {
9878 class Health
9879 {
9880 hitpoints=1000;
9881 transferToGlobalCoef=0;
9882 };
9883 componentNames[]=
9884 {
9885 "doors2"
9886 };
9887 fatalInjuryCoef=-1;
9888 class ArmorType
9889 {
9890 class Projectile
9891 {
9892 class Health
9893 {
9894 damage=2;
9895 };
9896 class Blood
9897 {
9898 damage=0;
9899 };
9900 class Shock
9901 {
9902 damage=0;
9903 };
9904 };
9905 class Melee
9906 {
9907 class Health
9908 {
9909 damage=2.5;
9910 };
9911 class Blood
9912 {
9913 damage=0;
9914 };
9915 class Shock
9916 {
9917 damage=0;
9918 };
9919 };
9920 class FragGrenade
9921 {
9922 class Health
9923 {
9924 damage=3;
9925 };
9926 class Blood
9927 {
9928 damage=0;
9929 };
9930 class Shock
9931 {
9932 damage=0;
9933 };
9934 };
9935 };
9936 };
9937 class door3
9938 {
9939 class Health
9940 {
9941 hitpoints=1000;
9942 transferToGlobalCoef=0;
9943 };
9944 componentNames[]=
9945 {
9946 "doors3"
9947 };
9948 fatalInjuryCoef=-1;
9949 class ArmorType
9950 {
9951 class Projectile
9952 {
9953 class Health
9954 {
9955 damage=3;
9956 };
9957 class Blood
9958 {
9959 damage=0;
9960 };
9961 class Shock
9962 {
9963 damage=0;
9964 };
9965 };
9966 class Melee
9967 {
9968 class Health
9969 {
9970 damage=5;
9971 };
9972 class Blood
9973 {
9974 damage=0;
9975 };
9976 class Shock
9977 {
9978 damage=0;
9979 };
9980 };
9981 class FragGrenade
9982 {
9983 class Health
9984 {
9985 damage=10;
9986 };
9987 class Blood
9988 {
9989 damage=0;
9990 };
9991 class Shock
9992 {
9993 damage=0;
9994 };
9995 };
9996 };
9997 };
9998 class door4
9999 {
10000 class Health
10001 {
10002 hitpoints=1000;
10003 transferToGlobalCoef=0;
10004 };
10005 componentNames[]=
10006 {
10007 "doors4"
10008 };
10009 fatalInjuryCoef=-1;
10010 class ArmorType
10011 {
10012 class Projectile
10013 {
10014 class Health
10015 {
10016 damage=3;
10017 };
10018 class Blood
10019 {
10020 damage=0;
10021 };
10022 class Shock
10023 {
10024 damage=0;
10025 };
10026 };
10027 class Melee
10028 {
10029 class Health
10030 {
10031 damage=5;
10032 };
10033 class Blood
10034 {
10035 damage=0;
10036 };
10037 class Shock
10038 {
10039 damage=0;
10040 };
10041 };
10042 class FragGrenade
10043 {
10044 class Health
10045 {
10046 damage=10;
10047 };
10048 class Blood
10049 {
10050 damage=0;
10051 };
10052 class Shock
10053 {
10054 damage=0;
10055 };
10056 };
10057 };
10058 };
10059 class door5
10060 {
10061 class Health
10062 {
10063 hitpoints=1000;
10064 transferToGlobalCoef=0;
10065 };
10066 componentNames[]=
10067 {
10068 "doors5"
10069 };
10070 fatalInjuryCoef=-1;
10071 class ArmorType
10072 {
10073 class Projectile
10074 {
10075 class Health
10076 {
10077 damage=3;
10078 };
10079 class Blood
10080 {
10081 damage=0;
10082 };
10083 class Shock
10084 {
10085 damage=0;
10086 };
10087 };
10088 class Melee
10089 {
10090 class Health
10091 {
10092 damage=5;
10093 };
10094 class Blood
10095 {
10096 damage=0;
10097 };
10098 class Shock
10099 {
10100 damage=0;
10101 };
10102 };
10103 class FragGrenade
10104 {
10105 class Health
10106 {
10107 damage=10;
10108 };
10109 class Blood
10110 {
10111 damage=0;
10112 };
10113 class Shock
10114 {
10115 damage=0;
10116 };
10117 };
10118 };
10119 };
10120 class door6
10121 {
10122 class Health
10123 {
10124 hitpoints=1000;
10125 transferToGlobalCoef=0;
10126 };
10127 componentNames[]=
10128 {
10129 "doors6"
10130 };
10131 fatalInjuryCoef=-1;
10132 class ArmorType
10133 {
10134 class Projectile
10135 {
10136 class Health
10137 {
10138 damage=3;
10139 };
10140 class Blood
10141 {
10142 damage=0;
10143 };
10144 class Shock
10145 {
10146 damage=0;
10147 };
10148 };
10149 class Melee
10150 {
10151 class Health
10152 {
10153 damage=5;
10154 };
10155 class Blood
10156 {
10157 damage=0;
10158 };
10159 class Shock
10160 {
10161 damage=0;
10162 };
10163 };
10164 class FragGrenade
10165 {
10166 class Health
10167 {
10168 damage=10;
10169 };
10170 class Blood
10171 {
10172 damage=0;
10173 };
10174 class Shock
10175 {
10176 damage=0;
10177 };
10178 };
10179 };
10180 };
10181 class door7
10182 {
10183 class Health
10184 {
10185 hitpoints=1000;
10186 transferToGlobalCoef=0;
10187 };
10188 componentNames[]=
10189 {
10190 "doors7"
10191 };
10192 fatalInjuryCoef=-1;
10193 class ArmorType
10194 {
10195 class Projectile
10196 {
10197 class Health
10198 {
10199 damage=3;
10200 };
10201 class Blood
10202 {
10203 damage=0;
10204 };
10205 class Shock
10206 {
10207 damage=0;
10208 };
10209 };
10210 class Melee
10211 {
10212 class Health
10213 {
10214 damage=5;
10215 };
10216 class Blood
10217 {
10218 damage=0;
10219 };
10220 class Shock
10221 {
10222 damage=0;
10223 };
10224 };
10225 class FragGrenade
10226 {
10227 class Health
10228 {
10229 damage=10;
10230 };
10231 class Blood
10232 {
10233 damage=0;
10234 };
10235 class Shock
10236 {
10237 damage=0;
10238 };
10239 };
10240 };
10241 };
10242 };
10243 };
10244 };
10245 class Land_Tisy_HQ: HouseNoDestruct
10246 {
10247 scope=1;
10248 model="\dz\structures\military\tisy\tisy_hq.p3d";
10249 class Doors
10250 {
10251 class DoorsTwin1
10252 {
10253 displayName="door Twin1";
10254 component="DoorsTwin1";
10255 soundPos="doorsTwin1_action";
10256 animPeriod=1;
10257 initPhase=0;
10258 initOpened=0.30000001;
10259 soundOpen="doorWoodTwinOpen";
10260 soundClose="doorWoodTwinClose";
10261 soundLocked="doorWoodTwinRattle";
10262 soundOpenABit="doorWoodTwinOpenABit";
10263 };
10264 class Doors3
10265 {
10266 displayName="door 3";
10267 component="Doors3";
10268 soundPos="doors3_action";
10269 animPeriod=1;
10270 initPhase=0;
10271 initOpened=0.30000001;
10272 soundOpen="doorMetalSmallOpen";
10273 soundClose="doorMetalSmallClose";
10274 soundLocked="doorMetalSmallRattle";
10275 soundOpenABit="doorMetalSmallOpenABit";
10276 };
10277 class Doors4
10278 {
10279 displayName="door 4";
10280 component="Doors4";
10281 soundPos="doors4_action";
10282 animPeriod=1;
10283 initPhase=0;
10284 initOpened=0.69999999;
10285 soundOpen="doorMetalSmallOpen";
10286 soundClose="doorMetalSmallClose";
10287 soundLocked="doorMetalSmallRattle";
10288 soundOpenABit="doorMetalSmallOpenABit";
10289 };
10290 class Doors5
10291 {
10292 displayName="door 5";
10293 component="Doors5";
10294 soundPos="doors5_action";
10295 animPeriod=1;
10296 initPhase=0;
10297 initOpened=0.69999999;
10298 soundOpen="doorWoodSmallOpen";
10299 soundClose="doorWoodSmallClose";
10300 soundLocked="doorWoodSmallRattle";
10301 soundOpenABit="doorWoodSmallOpenABit";
10302 };
10303 class Doors6
10304 {
10305 displayName="door 6";
10306 component="Doors6";
10307 soundPos="doors6_action";
10308 animPeriod=1;
10309 initPhase=0;
10310 initOpened=0.69999999;
10311 soundOpen="doorWoodSmallOpen";
10312 soundClose="doorWoodSmallClose";
10313 soundLocked="doorWoodSmallRattle";
10314 soundOpenABit="doorWoodSmallOpenABit";
10315 };
10316 class Doors7
10317 {
10318 displayName="door 7";
10319 component="Doors7";
10320 soundPos="doors7_action";
10321 animPeriod=1;
10322 initPhase=0;
10323 initOpened=0.69999999;
10324 soundOpen="doorWoodSmallOpen";
10325 soundClose="doorWoodSmallClose";
10326 soundLocked="doorWoodSmallRattle";
10327 soundOpenABit="doorWoodSmallOpenABit";
10328 };
10329 class Doors8
10330 {
10331 displayName="door 8";
10332 component="Doors8";
10333 soundPos="doors8_action";
10334 animPeriod=1;
10335 initPhase=0;
10336 initOpened=0.69999999;
10337 soundOpen="doorWoodSmallOpen";
10338 soundClose="doorWoodSmallClose";
10339 soundLocked="doorWoodSmallRattle";
10340 soundOpenABit="doorWoodSmallOpenABit";
10341 };
10342 class Doors9
10343 {
10344 displayName="door 9";
10345 component="Doors9";
10346 soundPos="doors9_action";
10347 animPeriod=1;
10348 initPhase=0;
10349 initOpened=0.69999999;
10350 soundOpen="doorWoodSmallOpen";
10351 soundClose="doorWoodSmallClose";
10352 soundLocked="doorWoodSmallRattle";
10353 soundOpenABit="doorWoodSmallOpenABit";
10354 };
10355 class Doors10
10356 {
10357 displayName="door 10";
10358 component="Doors10";
10359 soundPos="doors10_action";
10360 animPeriod=1;
10361 initPhase=0;
10362 initOpened=0.69999999;
10363 soundOpen="doorWoodSmallOpen";
10364 soundClose="doorWoodSmallClose";
10365 soundLocked="doorWoodSmallRattle";
10366 soundOpenABit="doorWoodSmallOpenABit";
10367 };
10368 class Doors11
10369 {
10370 displayName="door 11";
10371 component="Doors11";
10372 soundPos="doors11_action";
10373 animPeriod=1;
10374 initPhase=0;
10375 initOpened=0.69999999;
10376 soundOpen="doorWoodSmallOpen";
10377 soundClose="doorWoodSmallClose";
10378 soundLocked="doorWoodSmallRattle";
10379 soundOpenABit="doorWoodSmallOpenABit";
10380 };
10381 class Doors12
10382 {
10383 displayName="door 12";
10384 component="Doors12";
10385 soundPos="doors12_action";
10386 animPeriod=1;
10387 initPhase=0;
10388 initOpened=0.69999999;
10389 soundOpen="doorWoodSmallOpen";
10390 soundClose="doorWoodSmallClose";
10391 soundLocked="doorWoodSmallRattle";
10392 soundOpenABit="doorWoodSmallOpenABit";
10393 };
10394 class Doors13
10395 {
10396 displayName="door 13";
10397 component="Doors13";
10398 soundPos="doors13_action";
10399 animPeriod=1;
10400 initPhase=0;
10401 initOpened=0.69999999;
10402 soundOpen="doorWoodSmallOpen";
10403 soundClose="doorWoodSmallClose";
10404 soundLocked="doorWoodSmallRattle";
10405 soundOpenABit="doorWoodSmallOpenABit";
10406 };
10407 class Doors14
10408 {
10409 displayName="door 14";
10410 component="Doors14";
10411 soundPos="doors14_action";
10412 animPeriod=1;
10413 initPhase=0;
10414 initOpened=0.69999999;
10415 soundOpen="doorWoodSmallOpen";
10416 soundClose="doorWoodSmallClose";
10417 soundLocked="doorWoodSmallRattle";
10418 soundOpenABit="doorWoodSmallOpenABit";
10419 };
10420 class Doors15
10421 {
10422 displayName="door 15";
10423 component="Doors15";
10424 soundPos="doors15_action";
10425 animPeriod=1;
10426 initPhase=0;
10427 initOpened=0.69999999;
10428 soundOpen="doorWoodSmallOpen";
10429 soundClose="doorWoodSmallClose";
10430 soundLocked="doorWoodSmallRattle";
10431 soundOpenABit="doorWoodSmallOpenABit";
10432 };
10433 class Doors16
10434 {
10435 displayName="door 16";
10436 component="Doors16";
10437 soundPos="doors16_action";
10438 animPeriod=1;
10439 initPhase=0;
10440 initOpened=0.69999999;
10441 soundOpen="doorWoodSmallOpen";
10442 soundClose="doorWoodSmallClose";
10443 soundLocked="doorWoodSmallRattle";
10444 soundOpenABit="doorWoodSmallOpenABit";
10445 };
10446 class Doors17
10447 {
10448 displayName="door 17";
10449 component="Doors17";
10450 soundPos="doors17_action";
10451 animPeriod=1;
10452 initPhase=0;
10453 initOpened=0.69999999;
10454 soundOpen="doorWoodSmallOpen";
10455 soundClose="doorWoodSmallClose";
10456 soundLocked="doorWoodSmallRattle";
10457 soundOpenABit="doorWoodSmallOpenABit";
10458 };
10459 class Doors18
10460 {
10461 displayName="door 18";
10462 component="Doors18";
10463 soundPos="doors18_action";
10464 animPeriod=1;
10465 initPhase=0;
10466 initOpened=0.30000001;
10467 soundOpen="doorMetalValveOpen";
10468 soundClose="doorMetalValveClose";
10469 soundLocked="doorMetalValveRattle";
10470 soundOpenABit="doorMetalValveOpenABit";
10471 };
10472 class Doors19
10473 {
10474 displayName="door 19";
10475 component="Doors19";
10476 soundPos="doors19_action";
10477 animPeriod=1;
10478 initPhase=0;
10479 initOpened=0.30000001;
10480 soundOpen="doorMetalValveOpen";
10481 soundClose="doorMetalValveClose";
10482 soundLocked="doorMetalValveRattle";
10483 soundOpenABit="doorMetalValveOpenABit";
10484 };
10485 };
10486 class DamageSystem
10487 {
10488 class GlobalHealth
10489 {
10490 class Health
10491 {
10492 hitpoints=1000;
10493 };
10494 };
10495 class GlobalArmor
10496 {
10497 class Projectile
10498 {
10499 class Health
10500 {
10501 damage=0;
10502 };
10503 class Blood
10504 {
10505 damage=0;
10506 };
10507 class Shock
10508 {
10509 damage=0;
10510 };
10511 };
10512 class Melee
10513 {
10514 class Health
10515 {
10516 damage=0;
10517 };
10518 class Blood
10519 {
10520 damage=0;
10521 };
10522 class Shock
10523 {
10524 damage=0;
10525 };
10526 };
10527 class FragGrenade
10528 {
10529 class Health
10530 {
10531 damage=0;
10532 };
10533 class Blood
10534 {
10535 damage=0;
10536 };
10537 class Shock
10538 {
10539 damage=0;
10540 };
10541 };
10542 };
10543 class DamageZones
10544 {
10545 class twin1
10546 {
10547 class Health
10548 {
10549 hitpoints=1500;
10550 transferToGlobalCoef=0;
10551 };
10552 componentNames[]=
10553 {
10554 "doorsTwin1"
10555 };
10556 fatalInjuryCoef=-1;
10557 class ArmorType
10558 {
10559 class Projectile
10560 {
10561 class Health
10562 {
10563 damage=3;
10564 };
10565 class Blood
10566 {
10567 damage=0;
10568 };
10569 class Shock
10570 {
10571 damage=0;
10572 };
10573 };
10574 class Melee
10575 {
10576 class Health
10577 {
10578 damage=5;
10579 };
10580 class Blood
10581 {
10582 damage=0;
10583 };
10584 class Shock
10585 {
10586 damage=0;
10587 };
10588 };
10589 class FragGrenade
10590 {
10591 class Health
10592 {
10593 damage=10;
10594 };
10595 class Blood
10596 {
10597 damage=0;
10598 };
10599 class Shock
10600 {
10601 damage=0;
10602 };
10603 };
10604 };
10605 };
10606 class door3
10607 {
10608 class Health
10609 {
10610 hitpoints=1000;
10611 transferToGlobalCoef=0;
10612 };
10613 componentNames[]=
10614 {
10615 "doors3"
10616 };
10617 fatalInjuryCoef=-1;
10618 class ArmorType
10619 {
10620 class Projectile
10621 {
10622 class Health
10623 {
10624 damage=2;
10625 };
10626 class Blood
10627 {
10628 damage=0;
10629 };
10630 class Shock
10631 {
10632 damage=0;
10633 };
10634 };
10635 class Melee
10636 {
10637 class Health
10638 {
10639 damage=2.5;
10640 };
10641 class Blood
10642 {
10643 damage=0;
10644 };
10645 class Shock
10646 {
10647 damage=0;
10648 };
10649 };
10650 class FragGrenade
10651 {
10652 class Health
10653 {
10654 damage=3;
10655 };
10656 class Blood
10657 {
10658 damage=0;
10659 };
10660 class Shock
10661 {
10662 damage=0;
10663 };
10664 };
10665 };
10666 };
10667 class door4
10668 {
10669 class Health
10670 {
10671 hitpoints=1000;
10672 transferToGlobalCoef=0;
10673 };
10674 componentNames[]=
10675 {
10676 "doors4"
10677 };
10678 fatalInjuryCoef=-1;
10679 class ArmorType
10680 {
10681 class Projectile
10682 {
10683 class Health
10684 {
10685 damage=2;
10686 };
10687 class Blood
10688 {
10689 damage=0;
10690 };
10691 class Shock
10692 {
10693 damage=0;
10694 };
10695 };
10696 class Melee
10697 {
10698 class Health
10699 {
10700 damage=2.5;
10701 };
10702 class Blood
10703 {
10704 damage=0;
10705 };
10706 class Shock
10707 {
10708 damage=0;
10709 };
10710 };
10711 class FragGrenade
10712 {
10713 class Health
10714 {
10715 damage=3;
10716 };
10717 class Blood
10718 {
10719 damage=0;
10720 };
10721 class Shock
10722 {
10723 damage=0;
10724 };
10725 };
10726 };
10727 };
10728 class door5
10729 {
10730 class Health
10731 {
10732 hitpoints=1000;
10733 transferToGlobalCoef=0;
10734 };
10735 componentNames[]=
10736 {
10737 "doors5"
10738 };
10739 fatalInjuryCoef=-1;
10740 class ArmorType
10741 {
10742 class Projectile
10743 {
10744 class Health
10745 {
10746 damage=3;
10747 };
10748 class Blood
10749 {
10750 damage=0;
10751 };
10752 class Shock
10753 {
10754 damage=0;
10755 };
10756 };
10757 class Melee
10758 {
10759 class Health
10760 {
10761 damage=5;
10762 };
10763 class Blood
10764 {
10765 damage=0;
10766 };
10767 class Shock
10768 {
10769 damage=0;
10770 };
10771 };
10772 class FragGrenade
10773 {
10774 class Health
10775 {
10776 damage=10;
10777 };
10778 class Blood
10779 {
10780 damage=0;
10781 };
10782 class Shock
10783 {
10784 damage=0;
10785 };
10786 };
10787 };
10788 };
10789 class door6
10790 {
10791 class Health
10792 {
10793 hitpoints=1000;
10794 transferToGlobalCoef=0;
10795 };
10796 componentNames[]=
10797 {
10798 "doors6"
10799 };
10800 fatalInjuryCoef=-1;
10801 class ArmorType
10802 {
10803 class Projectile
10804 {
10805 class Health
10806 {
10807 damage=3;
10808 };
10809 class Blood
10810 {
10811 damage=0;
10812 };
10813 class Shock
10814 {
10815 damage=0;
10816 };
10817 };
10818 class Melee
10819 {
10820 class Health
10821 {
10822 damage=5;
10823 };
10824 class Blood
10825 {
10826 damage=0;
10827 };
10828 class Shock
10829 {
10830 damage=0;
10831 };
10832 };
10833 class FragGrenade
10834 {
10835 class Health
10836 {
10837 damage=10;
10838 };
10839 class Blood
10840 {
10841 damage=0;
10842 };
10843 class Shock
10844 {
10845 damage=0;
10846 };
10847 };
10848 };
10849 };
10850 class door7
10851 {
10852 class Health
10853 {
10854 hitpoints=1000;
10855 transferToGlobalCoef=0;
10856 };
10857 componentNames[]=
10858 {
10859 "doors7"
10860 };
10861 fatalInjuryCoef=-1;
10862 class ArmorType
10863 {
10864 class Projectile
10865 {
10866 class Health
10867 {
10868 damage=3;
10869 };
10870 class Blood
10871 {
10872 damage=0;
10873 };
10874 class Shock
10875 {
10876 damage=0;
10877 };
10878 };
10879 class Melee
10880 {
10881 class Health
10882 {
10883 damage=5;
10884 };
10885 class Blood
10886 {
10887 damage=0;
10888 };
10889 class Shock
10890 {
10891 damage=0;
10892 };
10893 };
10894 class FragGrenade
10895 {
10896 class Health
10897 {
10898 damage=10;
10899 };
10900 class Blood
10901 {
10902 damage=0;
10903 };
10904 class Shock
10905 {
10906 damage=0;
10907 };
10908 };
10909 };
10910 };
10911 class door8
10912 {
10913 class Health
10914 {
10915 hitpoints=1000;
10916 transferToGlobalCoef=0;
10917 };
10918 componentNames[]=
10919 {
10920 "doors8"
10921 };
10922 fatalInjuryCoef=-1;
10923 class ArmorType
10924 {
10925 class Projectile
10926 {
10927 class Health
10928 {
10929 damage=3;
10930 };
10931 class Blood
10932 {
10933 damage=0;
10934 };
10935 class Shock
10936 {
10937 damage=0;
10938 };
10939 };
10940 class Melee
10941 {
10942 class Health
10943 {
10944 damage=5;
10945 };
10946 class Blood
10947 {
10948 damage=0;
10949 };
10950 class Shock
10951 {
10952 damage=0;
10953 };
10954 };
10955 class FragGrenade
10956 {
10957 class Health
10958 {
10959 damage=10;
10960 };
10961 class Blood
10962 {
10963 damage=0;
10964 };
10965 class Shock
10966 {
10967 damage=0;
10968 };
10969 };
10970 };
10971 };
10972 class door9
10973 {
10974 class Health
10975 {
10976 hitpoints=1000;
10977 transferToGlobalCoef=0;
10978 };
10979 componentNames[]=
10980 {
10981 "doors9"
10982 };
10983 fatalInjuryCoef=-1;
10984 class ArmorType
10985 {
10986 class Projectile
10987 {
10988 class Health
10989 {
10990 damage=3;
10991 };
10992 class Blood
10993 {
10994 damage=0;
10995 };
10996 class Shock
10997 {
10998 damage=0;
10999 };
11000 };
11001 class Melee
11002 {
11003 class Health
11004 {
11005 damage=5;
11006 };
11007 class Blood
11008 {
11009 damage=0;
11010 };
11011 class Shock
11012 {
11013 damage=0;
11014 };
11015 };
11016 class FragGrenade
11017 {
11018 class Health
11019 {
11020 damage=10;
11021 };
11022 class Blood
11023 {
11024 damage=0;
11025 };
11026 class Shock
11027 {
11028 damage=0;
11029 };
11030 };
11031 };
11032 };
11033 class door10
11034 {
11035 class Health
11036 {
11037 hitpoints=1000;
11038 transferToGlobalCoef=0;
11039 };
11040 componentNames[]=
11041 {
11042 "doors10"
11043 };
11044 fatalInjuryCoef=-1;
11045 class ArmorType
11046 {
11047 class Projectile
11048 {
11049 class Health
11050 {
11051 damage=3;
11052 };
11053 class Blood
11054 {
11055 damage=0;
11056 };
11057 class Shock
11058 {
11059 damage=0;
11060 };
11061 };
11062 class Melee
11063 {
11064 class Health
11065 {
11066 damage=5;
11067 };
11068 class Blood
11069 {
11070 damage=0;
11071 };
11072 class Shock
11073 {
11074 damage=0;
11075 };
11076 };
11077 class FragGrenade
11078 {
11079 class Health
11080 {
11081 damage=10;
11082 };
11083 class Blood
11084 {
11085 damage=0;
11086 };
11087 class Shock
11088 {
11089 damage=0;
11090 };
11091 };
11092 };
11093 };
11094 class door11
11095 {
11096 class Health
11097 {
11098 hitpoints=1000;
11099 transferToGlobalCoef=0;
11100 };
11101 componentNames[]=
11102 {
11103 "doors11"
11104 };
11105 fatalInjuryCoef=-1;
11106 class ArmorType
11107 {
11108 class Projectile
11109 {
11110 class Health
11111 {
11112 damage=3;
11113 };
11114 class Blood
11115 {
11116 damage=0;
11117 };
11118 class Shock
11119 {
11120 damage=0;
11121 };
11122 };
11123 class Melee
11124 {
11125 class Health
11126 {
11127 damage=5;
11128 };
11129 class Blood
11130 {
11131 damage=0;
11132 };
11133 class Shock
11134 {
11135 damage=0;
11136 };
11137 };
11138 class FragGrenade
11139 {
11140 class Health
11141 {
11142 damage=10;
11143 };
11144 class Blood
11145 {
11146 damage=0;
11147 };
11148 class Shock
11149 {
11150 damage=0;
11151 };
11152 };
11153 };
11154 };
11155 class door12
11156 {
11157 class Health
11158 {
11159 hitpoints=1000;
11160 transferToGlobalCoef=0;
11161 };
11162 componentNames[]=
11163 {
11164 "doors12"
11165 };
11166 fatalInjuryCoef=-1;
11167 class ArmorType
11168 {
11169 class Projectile
11170 {
11171 class Health
11172 {
11173 damage=3;
11174 };
11175 class Blood
11176 {
11177 damage=0;
11178 };
11179 class Shock
11180 {
11181 damage=0;
11182 };
11183 };
11184 class Melee
11185 {
11186 class Health
11187 {
11188 damage=5;
11189 };
11190 class Blood
11191 {
11192 damage=0;
11193 };
11194 class Shock
11195 {
11196 damage=0;
11197 };
11198 };
11199 class FragGrenade
11200 {
11201 class Health
11202 {
11203 damage=10;
11204 };
11205 class Blood
11206 {
11207 damage=0;
11208 };
11209 class Shock
11210 {
11211 damage=0;
11212 };
11213 };
11214 };
11215 };
11216 class door13
11217 {
11218 class Health
11219 {
11220 hitpoints=1000;
11221 transferToGlobalCoef=0;
11222 };
11223 componentNames[]=
11224 {
11225 "doors13"
11226 };
11227 fatalInjuryCoef=-1;
11228 class ArmorType
11229 {
11230 class Projectile
11231 {
11232 class Health
11233 {
11234 damage=3;
11235 };
11236 class Blood
11237 {
11238 damage=0;
11239 };
11240 class Shock
11241 {
11242 damage=0;
11243 };
11244 };
11245 class Melee
11246 {
11247 class Health
11248 {
11249 damage=5;
11250 };
11251 class Blood
11252 {
11253 damage=0;
11254 };
11255 class Shock
11256 {
11257 damage=0;
11258 };
11259 };
11260 class FragGrenade
11261 {
11262 class Health
11263 {
11264 damage=10;
11265 };
11266 class Blood
11267 {
11268 damage=0;
11269 };
11270 class Shock
11271 {
11272 damage=0;
11273 };
11274 };
11275 };
11276 };
11277 class door14
11278 {
11279 class Health
11280 {
11281 hitpoints=1000;
11282 transferToGlobalCoef=0;
11283 };
11284 componentNames[]=
11285 {
11286 "doors14"
11287 };
11288 fatalInjuryCoef=-1;
11289 class ArmorType
11290 {
11291 class Projectile
11292 {
11293 class Health
11294 {
11295 damage=3;
11296 };
11297 class Blood
11298 {
11299 damage=0;
11300 };
11301 class Shock
11302 {
11303 damage=0;
11304 };
11305 };
11306 class Melee
11307 {
11308 class Health
11309 {
11310 damage=5;
11311 };
11312 class Blood
11313 {
11314 damage=0;
11315 };
11316 class Shock
11317 {
11318 damage=0;
11319 };
11320 };
11321 class FragGrenade
11322 {
11323 class Health
11324 {
11325 damage=10;
11326 };
11327 class Blood
11328 {
11329 damage=0;
11330 };
11331 class Shock
11332 {
11333 damage=0;
11334 };
11335 };
11336 };
11337 };
11338 class door15
11339 {
11340 class Health
11341 {
11342 hitpoints=1000;
11343 transferToGlobalCoef=0;
11344 };
11345 componentNames[]=
11346 {
11347 "doors15"
11348 };
11349 fatalInjuryCoef=-1;
11350 class ArmorType
11351 {
11352 class Projectile
11353 {
11354 class Health
11355 {
11356 damage=3;
11357 };
11358 class Blood
11359 {
11360 damage=0;
11361 };
11362 class Shock
11363 {
11364 damage=0;
11365 };
11366 };
11367 class Melee
11368 {
11369 class Health
11370 {
11371 damage=5;
11372 };
11373 class Blood
11374 {
11375 damage=0;
11376 };
11377 class Shock
11378 {
11379 damage=0;
11380 };
11381 };
11382 class FragGrenade
11383 {
11384 class Health
11385 {
11386 damage=10;
11387 };
11388 class Blood
11389 {
11390 damage=0;
11391 };
11392 class Shock
11393 {
11394 damage=0;
11395 };
11396 };
11397 };
11398 };
11399 class door16
11400 {
11401 class Health
11402 {
11403 hitpoints=1000;
11404 transferToGlobalCoef=0;
11405 };
11406 componentNames[]=
11407 {
11408 "doors16"
11409 };
11410 fatalInjuryCoef=-1;
11411 class ArmorType
11412 {
11413 class Projectile
11414 {
11415 class Health
11416 {
11417 damage=3;
11418 };
11419 class Blood
11420 {
11421 damage=0;
11422 };
11423 class Shock
11424 {
11425 damage=0;
11426 };
11427 };
11428 class Melee
11429 {
11430 class Health
11431 {
11432 damage=5;
11433 };
11434 class Blood
11435 {
11436 damage=0;
11437 };
11438 class Shock
11439 {
11440 damage=0;
11441 };
11442 };
11443 class FragGrenade
11444 {
11445 class Health
11446 {
11447 damage=10;
11448 };
11449 class Blood
11450 {
11451 damage=0;
11452 };
11453 class Shock
11454 {
11455 damage=0;
11456 };
11457 };
11458 };
11459 };
11460 class door17
11461 {
11462 class Health
11463 {
11464 hitpoints=1000;
11465 transferToGlobalCoef=0;
11466 };
11467 componentNames[]=
11468 {
11469 "doors17"
11470 };
11471 fatalInjuryCoef=-1;
11472 class ArmorType
11473 {
11474 class Projectile
11475 {
11476 class Health
11477 {
11478 damage=3;
11479 };
11480 class Blood
11481 {
11482 damage=0;
11483 };
11484 class Shock
11485 {
11486 damage=0;
11487 };
11488 };
11489 class Melee
11490 {
11491 class Health
11492 {
11493 damage=5;
11494 };
11495 class Blood
11496 {
11497 damage=0;
11498 };
11499 class Shock
11500 {
11501 damage=0;
11502 };
11503 };
11504 class FragGrenade
11505 {
11506 class Health
11507 {
11508 damage=10;
11509 };
11510 class Blood
11511 {
11512 damage=0;
11513 };
11514 class Shock
11515 {
11516 damage=0;
11517 };
11518 };
11519 };
11520 };
11521 class door18
11522 {
11523 class Health
11524 {
11525 hitpoints=1000;
11526 transferToGlobalCoef=0;
11527 };
11528 componentNames[]=
11529 {
11530 "doors18"
11531 };
11532 fatalInjuryCoef=-1;
11533 class ArmorType
11534 {
11535 class Projectile
11536 {
11537 class Health
11538 {
11539 damage=2;
11540 };
11541 class Blood
11542 {
11543 damage=0;
11544 };
11545 class Shock
11546 {
11547 damage=0;
11548 };
11549 };
11550 class Melee
11551 {
11552 class Health
11553 {
11554 damage=2.5;
11555 };
11556 class Blood
11557 {
11558 damage=0;
11559 };
11560 class Shock
11561 {
11562 damage=0;
11563 };
11564 };
11565 class FragGrenade
11566 {
11567 class Health
11568 {
11569 damage=3;
11570 };
11571 class Blood
11572 {
11573 damage=0;
11574 };
11575 class Shock
11576 {
11577 damage=0;
11578 };
11579 };
11580 };
11581 };
11582 class door19
11583 {
11584 class Health
11585 {
11586 hitpoints=1000;
11587 transferToGlobalCoef=0;
11588 };
11589 componentNames[]=
11590 {
11591 "doors19"
11592 };
11593 fatalInjuryCoef=-1;
11594 class ArmorType
11595 {
11596 class Projectile
11597 {
11598 class Health
11599 {
11600 damage=2;
11601 };
11602 class Blood
11603 {
11604 damage=0;
11605 };
11606 class Shock
11607 {
11608 damage=0;
11609 };
11610 };
11611 class Melee
11612 {
11613 class Health
11614 {
11615 damage=2.5;
11616 };
11617 class Blood
11618 {
11619 damage=0;
11620 };
11621 class Shock
11622 {
11623 damage=0;
11624 };
11625 };
11626 class FragGrenade
11627 {
11628 class Health
11629 {
11630 damage=3;
11631 };
11632 class Blood
11633 {
11634 damage=0;
11635 };
11636 class Shock
11637 {
11638 damage=0;
11639 };
11640 };
11641 };
11642 };
11643 };
11644 };
11645 };
11646 class Land_Tisy_Garages: HouseNoDestruct
11647 {
11648 scope=1;
11649 model="\dz\structures\military\tisy\tisy_garages.p3d";
11650 class Doors
11651 {
11652 class DoorsTwin1
11653 {
11654 displayName="door Twin1";
11655 component="DoorsTwin1";
11656 soundPos="doorsTwin1_action";
11657 animPeriod=1;
11658 initPhase=0;
11659 initOpened=0.30000001;
11660 soundOpen="doorMetalTwinBigOpen";
11661 soundClose="doorMetalTwinBigClose";
11662 soundLocked="doorMetalTwinBigRattle";
11663 soundOpenABit="doorMetalTwinBigOpenABit";
11664 };
11665 class DoorsTwin2
11666 {
11667 displayName="door Twin2";
11668 component="DoorsTwin2";
11669 soundPos="doorsTwin2_action";
11670 animPeriod=1;
11671 initPhase=0;
11672 initOpened=0.30000001;
11673 soundOpen="doorMetalTwinBigOpen";
11674 soundClose="doorMetalTwinBigClose";
11675 soundLocked="doorMetalTwinBigRattle";
11676 soundOpenABit="doorMetalTwinBigOpenABit";
11677 };
11678 class Doors5
11679 {
11680 displayName="door 5";
11681 component="Doors5";
11682 soundPos="doors5_action";
11683 animPeriod=1;
11684 initPhase=0;
11685 initOpened=0.69999999;
11686 soundOpen="doorWoodSmallOpen";
11687 soundClose="doorWoodSmallClose";
11688 soundLocked="doorWoodSmallRattle";
11689 soundOpenABit="doorWoodSmallOpenABit";
11690 };
11691 class Doors6
11692 {
11693 displayName="door 6";
11694 component="Doors6";
11695 soundPos="doors6_action";
11696 animPeriod=1;
11697 initPhase=0;
11698 initOpened=0.69999999;
11699 soundOpen="doorWoodSmallOpen";
11700 soundClose="doorWoodSmallClose";
11701 soundLocked="doorWoodSmallRattle";
11702 soundOpenABit="doorWoodSmallOpenABit";
11703 };
11704 };
11705 class DamageSystem
11706 {
11707 class GlobalHealth
11708 {
11709 class Health
11710 {
11711 hitpoints=1000;
11712 };
11713 };
11714 class GlobalArmor
11715 {
11716 class Projectile
11717 {
11718 class Health
11719 {
11720 damage=0;
11721 };
11722 class Blood
11723 {
11724 damage=0;
11725 };
11726 class Shock
11727 {
11728 damage=0;
11729 };
11730 };
11731 class Melee
11732 {
11733 class Health
11734 {
11735 damage=0;
11736 };
11737 class Blood
11738 {
11739 damage=0;
11740 };
11741 class Shock
11742 {
11743 damage=0;
11744 };
11745 };
11746 class FragGrenade
11747 {
11748 class Health
11749 {
11750 damage=0;
11751 };
11752 class Blood
11753 {
11754 damage=0;
11755 };
11756 class Shock
11757 {
11758 damage=0;
11759 };
11760 };
11761 };
11762 class DamageZones
11763 {
11764 class twin1
11765 {
11766 class Health
11767 {
11768 hitpoints=1500;
11769 transferToGlobalCoef=0;
11770 };
11771 componentNames[]=
11772 {
11773 "doorsTwin1"
11774 };
11775 fatalInjuryCoef=-1;
11776 class ArmorType
11777 {
11778 class Projectile
11779 {
11780 class Health
11781 {
11782 damage=2;
11783 };
11784 class Blood
11785 {
11786 damage=0;
11787 };
11788 class Shock
11789 {
11790 damage=0;
11791 };
11792 };
11793 class Melee
11794 {
11795 class Health
11796 {
11797 damage=2.5;
11798 };
11799 class Blood
11800 {
11801 damage=0;
11802 };
11803 class Shock
11804 {
11805 damage=0;
11806 };
11807 };
11808 class FragGrenade
11809 {
11810 class Health
11811 {
11812 damage=3;
11813 };
11814 class Blood
11815 {
11816 damage=0;
11817 };
11818 class Shock
11819 {
11820 damage=0;
11821 };
11822 };
11823 };
11824 };
11825 class twin2
11826 {
11827 class Health
11828 {
11829 hitpoints=1500;
11830 transferToGlobalCoef=0;
11831 };
11832 componentNames[]=
11833 {
11834 "doorsTwin2"
11835 };
11836 fatalInjuryCoef=-1;
11837 class ArmorType
11838 {
11839 class Projectile
11840 {
11841 class Health
11842 {
11843 damage=2;
11844 };
11845 class Blood
11846 {
11847 damage=0;
11848 };
11849 class Shock
11850 {
11851 damage=0;
11852 };
11853 };
11854 class Melee
11855 {
11856 class Health
11857 {
11858 damage=2.5;
11859 };
11860 class Blood
11861 {
11862 damage=0;
11863 };
11864 class Shock
11865 {
11866 damage=0;
11867 };
11868 };
11869 class FragGrenade
11870 {
11871 class Health
11872 {
11873 damage=3;
11874 };
11875 class Blood
11876 {
11877 damage=0;
11878 };
11879 class Shock
11880 {
11881 damage=0;
11882 };
11883 };
11884 };
11885 };
11886 class door5
11887 {
11888 class Health
11889 {
11890 hitpoints=1000;
11891 transferToGlobalCoef=0;
11892 };
11893 componentNames[]=
11894 {
11895 "doors5"
11896 };
11897 fatalInjuryCoef=-1;
11898 class ArmorType
11899 {
11900 class Projectile
11901 {
11902 class Health
11903 {
11904 damage=3;
11905 };
11906 class Blood
11907 {
11908 damage=0;
11909 };
11910 class Shock
11911 {
11912 damage=0;
11913 };
11914 };
11915 class Melee
11916 {
11917 class Health
11918 {
11919 damage=5;
11920 };
11921 class Blood
11922 {
11923 damage=0;
11924 };
11925 class Shock
11926 {
11927 damage=0;
11928 };
11929 };
11930 class FragGrenade
11931 {
11932 class Health
11933 {
11934 damage=10;
11935 };
11936 class Blood
11937 {
11938 damage=0;
11939 };
11940 class Shock
11941 {
11942 damage=0;
11943 };
11944 };
11945 };
11946 };
11947 class door6
11948 {
11949 class Health
11950 {
11951 hitpoints=1000;
11952 transferToGlobalCoef=0;
11953 };
11954 componentNames[]=
11955 {
11956 "doors6"
11957 };
11958 fatalInjuryCoef=-1;
11959 class ArmorType
11960 {
11961 class Projectile
11962 {
11963 class Health
11964 {
11965 damage=3;
11966 };
11967 class Blood
11968 {
11969 damage=0;
11970 };
11971 class Shock
11972 {
11973 damage=0;
11974 };
11975 };
11976 class Melee
11977 {
11978 class Health
11979 {
11980 damage=5;
11981 };
11982 class Blood
11983 {
11984 damage=0;
11985 };
11986 class Shock
11987 {
11988 damage=0;
11989 };
11990 };
11991 class FragGrenade
11992 {
11993 class Health
11994 {
11995 damage=10;
11996 };
11997 class Blood
11998 {
11999 damage=0;
12000 };
12001 class Shock
12002 {
12003 damage=0;
12004 };
12005 };
12006 };
12007 };
12008 };
12009 };
12010 };
12011 class Land_Tisy_Garages2: HouseNoDestruct
12012 {
12013 scope=1;
12014 model="\dz\structures\military\tisy\tisy_garages2.p3d";
12015 class Doors
12016 {
12017 class DoorsTwin1
12018 {
12019 displayName="door Twin1";
12020 component="DoorsTwin1";
12021 soundPos="doorsTwin1_action";
12022 animPeriod=1;
12023 initPhase=0;
12024 initOpened=0.30000001;
12025 soundOpen="doorMetalTwinBigOpen";
12026 soundClose="doorMetalTwinBigClose";
12027 soundLocked="doorMetalTwinBigRattle";
12028 soundOpenABit="doorMetalTwinBigOpenABit";
12029 };
12030 class DoorsTwin2
12031 {
12032 displayName="door Twin2";
12033 component="DoorsTwin2";
12034 soundPos="doorsTwin2_action";
12035 animPeriod=1;
12036 initPhase=0;
12037 initOpened=0.30000001;
12038 soundOpen="doorMetalTwinBigOpen";
12039 soundClose="doorMetalTwinBigClose";
12040 soundLocked="doorMetalTwinBigRattle";
12041 soundOpenABit="doorMetalTwinBigOpenABit";
12042 };
12043 class Doors5
12044 {
12045 displayName="door 5";
12046 component="Doors5";
12047 soundPos="doors5_action";
12048 animPeriod=1;
12049 initPhase=0;
12050 initOpened=0.69999999;
12051 soundOpen="doorWoodSmallOpen";
12052 soundClose="doorWoodSmallClose";
12053 soundLocked="doorWoodSmallRattle";
12054 soundOpenABit="doorWoodSmallOpenABit";
12055 };
12056 class Doors6
12057 {
12058 displayName="door 6";
12059 component="Doors6";
12060 soundPos="doors6_action";
12061 animPeriod=1;
12062 initPhase=0;
12063 initOpened=0.69999999;
12064 soundOpen="doorWoodSmallOpen";
12065 soundClose="doorWoodSmallClose";
12066 soundLocked="doorWoodSmallRattle";
12067 soundOpenABit="doorWoodSmallOpenABit";
12068 };
12069 };
12070 class DamageSystem
12071 {
12072 class GlobalHealth
12073 {
12074 class Health
12075 {
12076 hitpoints=1000;
12077 };
12078 };
12079 class GlobalArmor
12080 {
12081 class Projectile
12082 {
12083 class Health
12084 {
12085 damage=0;
12086 };
12087 class Blood
12088 {
12089 damage=0;
12090 };
12091 class Shock
12092 {
12093 damage=0;
12094 };
12095 };
12096 class Melee
12097 {
12098 class Health
12099 {
12100 damage=0;
12101 };
12102 class Blood
12103 {
12104 damage=0;
12105 };
12106 class Shock
12107 {
12108 damage=0;
12109 };
12110 };
12111 class FragGrenade
12112 {
12113 class Health
12114 {
12115 damage=0;
12116 };
12117 class Blood
12118 {
12119 damage=0;
12120 };
12121 class Shock
12122 {
12123 damage=0;
12124 };
12125 };
12126 };
12127 class DamageZones
12128 {
12129 class twin1
12130 {
12131 class Health
12132 {
12133 hitpoints=1500;
12134 transferToGlobalCoef=0;
12135 };
12136 componentNames[]=
12137 {
12138 "doorsTwin1"
12139 };
12140 fatalInjuryCoef=-1;
12141 class ArmorType
12142 {
12143 class Projectile
12144 {
12145 class Health
12146 {
12147 damage=2;
12148 };
12149 class Blood
12150 {
12151 damage=0;
12152 };
12153 class Shock
12154 {
12155 damage=0;
12156 };
12157 };
12158 class Melee
12159 {
12160 class Health
12161 {
12162 damage=2.5;
12163 };
12164 class Blood
12165 {
12166 damage=0;
12167 };
12168 class Shock
12169 {
12170 damage=0;
12171 };
12172 };
12173 class FragGrenade
12174 {
12175 class Health
12176 {
12177 damage=3;
12178 };
12179 class Blood
12180 {
12181 damage=0;
12182 };
12183 class Shock
12184 {
12185 damage=0;
12186 };
12187 };
12188 };
12189 };
12190 class twin2
12191 {
12192 class Health
12193 {
12194 hitpoints=1500;
12195 transferToGlobalCoef=0;
12196 };
12197 componentNames[]=
12198 {
12199 "doorsTwin2"
12200 };
12201 fatalInjuryCoef=-1;
12202 class ArmorType
12203 {
12204 class Projectile
12205 {
12206 class Health
12207 {
12208 damage=2;
12209 };
12210 class Blood
12211 {
12212 damage=0;
12213 };
12214 class Shock
12215 {
12216 damage=0;
12217 };
12218 };
12219 class Melee
12220 {
12221 class Health
12222 {
12223 damage=2.5;
12224 };
12225 class Blood
12226 {
12227 damage=0;
12228 };
12229 class Shock
12230 {
12231 damage=0;
12232 };
12233 };
12234 class FragGrenade
12235 {
12236 class Health
12237 {
12238 damage=3;
12239 };
12240 class Blood
12241 {
12242 damage=0;
12243 };
12244 class Shock
12245 {
12246 damage=0;
12247 };
12248 };
12249 };
12250 };
12251 class door5
12252 {
12253 class Health
12254 {
12255 hitpoints=1000;
12256 transferToGlobalCoef=0;
12257 };
12258 componentNames[]=
12259 {
12260 "doors5"
12261 };
12262 fatalInjuryCoef=-1;
12263 class ArmorType
12264 {
12265 class Projectile
12266 {
12267 class Health
12268 {
12269 damage=3;
12270 };
12271 class Blood
12272 {
12273 damage=0;
12274 };
12275 class Shock
12276 {
12277 damage=0;
12278 };
12279 };
12280 class Melee
12281 {
12282 class Health
12283 {
12284 damage=5;
12285 };
12286 class Blood
12287 {
12288 damage=0;
12289 };
12290 class Shock
12291 {
12292 damage=0;
12293 };
12294 };
12295 class FragGrenade
12296 {
12297 class Health
12298 {
12299 damage=10;
12300 };
12301 class Blood
12302 {
12303 damage=0;
12304 };
12305 class Shock
12306 {
12307 damage=0;
12308 };
12309 };
12310 };
12311 };
12312 class door6
12313 {
12314 class Health
12315 {
12316 hitpoints=1000;
12317 transferToGlobalCoef=0;
12318 };
12319 componentNames[]=
12320 {
12321 "doors6"
12322 };
12323 fatalInjuryCoef=-1;
12324 class ArmorType
12325 {
12326 class Projectile
12327 {
12328 class Health
12329 {
12330 damage=3;
12331 };
12332 class Blood
12333 {
12334 damage=0;
12335 };
12336 class Shock
12337 {
12338 damage=0;
12339 };
12340 };
12341 class Melee
12342 {
12343 class Health
12344 {
12345 damage=5;
12346 };
12347 class Blood
12348 {
12349 damage=0;
12350 };
12351 class Shock
12352 {
12353 damage=0;
12354 };
12355 };
12356 class FragGrenade
12357 {
12358 class Health
12359 {
12360 damage=10;
12361 };
12362 class Blood
12363 {
12364 damage=0;
12365 };
12366 class Shock
12367 {
12368 damage=0;
12369 };
12370 };
12371 };
12372 };
12373 };
12374 };
12375 };
12376 class Land_Tisy_RadarB_Base: HouseNoDestruct
12377 {
12378 scope=1;
12379 model="\dz\structures\military\tisy\tisy_radarb_base.p3d";
12380 class Doors
12381 {
12382 class Doors1
12383 {
12384 displayName="door 1";
12385 component="Doors1";
12386 soundPos="doors1_action";
12387 animPeriod=1;
12388 initPhase=0;
12389 initOpened=0.69999999;
12390 soundOpen="doorWoodSmallOpen";
12391 soundClose="doorWoodSmallClose";
12392 soundLocked="doorWoodSmallRattle";
12393 soundOpenABit="doorWoodSmallOpenABit";
12394 };
12395 class Doors2
12396 {
12397 displayName="door 2";
12398 component="Doors2";
12399 soundPos="doors2_action";
12400 animPeriod=1;
12401 initPhase=0;
12402 initOpened=0.69999999;
12403 soundOpen="doorWoodSmallOpen";
12404 soundClose="doorWoodSmallClose";
12405 soundLocked="doorWoodSmallRattle";
12406 soundOpenABit="doorWoodSmallOpenABit";
12407 };
12408 class Doors3
12409 {
12410 displayName="door 3";
12411 component="Doors3";
12412 soundPos="doors3_action";
12413 animPeriod=1;
12414 initPhase=0;
12415 initOpened=0.30000001;
12416 soundOpen="doorWoodSmallOpen";
12417 soundClose="doorWoodSmallClose";
12418 soundLocked="doorWoodSmallRattle";
12419 soundOpenABit="doorWoodSmallOpenABit";
12420 };
12421 class Doors4
12422 {
12423 displayName="door 4";
12424 component="Doors4";
12425 soundPos="doors4_action";
12426 animPeriod=1;
12427 initPhase=0;
12428 initOpened=0.69999999;
12429 soundOpen="doorWoodSmallOpen";
12430 soundClose="doorWoodSmallClose";
12431 soundLocked="doorWoodSmallRattle";
12432 soundOpenABit="doorWoodSmallOpenABit";
12433 };
12434 class Doors5
12435 {
12436 displayName="door 5";
12437 component="Doors5";
12438 soundPos="doors5_action";
12439 animPeriod=1;
12440 initPhase=0;
12441 initOpened=0.69999999;
12442 soundOpen="doorWoodSmallOpen";
12443 soundClose="doorWoodSmallClose";
12444 soundLocked="doorWoodSmallRattle";
12445 soundOpenABit="doorWoodSmallOpenABit";
12446 };
12447 class Doors6
12448 {
12449 displayName="door 6";
12450 component="Doors6";
12451 soundPos="doors6_action";
12452 animPeriod=1;
12453 initPhase=0;
12454 initOpened=0.69999999;
12455 soundOpen="doorWoodSmallOpen";
12456 soundClose="doorWoodSmallClose";
12457 soundLocked="doorWoodSmallRattle";
12458 soundOpenABit="doorWoodSmallOpenABit";
12459 };
12460 class Doors7
12461 {
12462 displayName="door 7";
12463 component="Doors7";
12464 soundPos="doors7_action";
12465 animPeriod=1;
12466 initPhase=0;
12467 initOpened=0.69999999;
12468 soundOpen="doorWoodSmallOpen";
12469 soundClose="doorWoodSmallClose";
12470 soundLocked="doorWoodSmallRattle";
12471 soundOpenABit="doorWoodSmallOpenABit";
12472 };
12473 class Doors8
12474 {
12475 displayName="door 8";
12476 component="Doors8";
12477 soundPos="doors8_action";
12478 animPeriod=1;
12479 initPhase=0;
12480 initOpened=0.69999999;
12481 soundOpen="doorWoodSmallOpen";
12482 soundClose="doorWoodSmallClose";
12483 soundLocked="doorWoodSmallRattle";
12484 soundOpenABit="doorWoodSmallOpenABit";
12485 };
12486 class Doors9
12487 {
12488 displayName="door 9";
12489 component="Doors9";
12490 soundPos="doors9_action";
12491 animPeriod=1;
12492 initPhase=0;
12493 initOpened=0.69999999;
12494 soundOpen="doorWoodSmallOpen";
12495 soundClose="doorWoodSmallClose";
12496 soundLocked="doorWoodSmallRattle";
12497 soundOpenABit="doorWoodSmallOpenABit";
12498 };
12499 class Doors10
12500 {
12501 displayName="door 10";
12502 component="Doors10";
12503 soundPos="doors10_action";
12504 animPeriod=1;
12505 initPhase=0;
12506 initOpened=0.69999999;
12507 soundOpen="doorWoodSmallOpen";
12508 soundClose="doorWoodSmallClose";
12509 soundLocked="doorWoodSmallRattle";
12510 soundOpenABit="doorWoodSmallOpenABit";
12511 };
12512 class Doors11
12513 {
12514 displayName="door 11";
12515 component="Doors11";
12516 soundPos="doors11_action";
12517 animPeriod=1;
12518 initPhase=0;
12519 initOpened=0.30000001;
12520 soundOpen="doorWoodSmallOpen";
12521 soundClose="doorWoodSmallClose";
12522 soundLocked="doorWoodSmallRattle";
12523 soundOpenABit="doorWoodSmallOpenABit";
12524 };
12525 class Doors12
12526 {
12527 displayName="door 12";
12528 component="Doors12";
12529 soundPos="doors12_action";
12530 animPeriod=1;
12531 initPhase=0;
12532 initOpened=0.69999999;
12533 soundOpen="doorWoodSmallOpen";
12534 soundClose="doorWoodSmallClose";
12535 soundLocked="doorWoodSmallRattle";
12536 soundOpenABit="doorWoodSmallOpenABit";
12537 };
12538 class Doors13
12539 {
12540 displayName="door 13";
12541 component="Doors13";
12542 soundPos="doors13_action";
12543 animPeriod=1;
12544 initPhase=0;
12545 initOpened=0.69999999;
12546 soundOpen="doorWoodSmallOpen";
12547 soundClose="doorWoodSmallClose";
12548 soundLocked="doorWoodSmallRattle";
12549 soundOpenABit="doorWoodSmallOpenABit";
12550 };
12551 class Doors14
12552 {
12553 displayName="door 14";
12554 component="Doors14";
12555 soundPos="doors14_action";
12556 animPeriod=1;
12557 initPhase=0;
12558 initOpened=0.69999999;
12559 soundOpen="doorWoodSmallOpen";
12560 soundClose="doorWoodSmallClose";
12561 soundLocked="doorWoodSmallRattle";
12562 soundOpenABit="doorWoodSmallOpenABit";
12563 };
12564 class Doors15
12565 {
12566 displayName="door 15";
12567 component="Doors15";
12568 soundPos="doors15_action";
12569 animPeriod=1;
12570 initPhase=0;
12571 initOpened=0.30000001;
12572 soundOpen="doorWoodSmallOpen";
12573 soundClose="doorWoodSmallClose";
12574 soundLocked="doorWoodSmallRattle";
12575 soundOpenABit="doorWoodSmallOpenABit";
12576 };
12577 class Doors16
12578 {
12579 displayName="door 16";
12580 component="Doors16";
12581 soundPos="doors16_action";
12582 animPeriod=1;
12583 initPhase=0;
12584 initOpened=0.69999999;
12585 soundOpen="doorWoodSmallOpen";
12586 soundClose="doorWoodSmallClose";
12587 soundLocked="doorWoodSmallRattle";
12588 soundOpenABit="doorWoodSmallOpenABit";
12589 };
12590 class Doors17
12591 {
12592 displayName="door 17";
12593 component="Doors17";
12594 soundPos="doors17_action";
12595 animPeriod=1;
12596 initPhase=0;
12597 initOpened=0.69999999;
12598 soundOpen="doorWoodSmallOpen";
12599 soundClose="doorWoodSmallClose";
12600 soundLocked="doorWoodSmallRattle";
12601 soundOpenABit="doorWoodSmallOpenABit";
12602 };
12603 };
12604 class DamageSystem
12605 {
12606 class GlobalHealth
12607 {
12608 class Health
12609 {
12610 hitpoints=1000;
12611 };
12612 };
12613 class GlobalArmor
12614 {
12615 class Projectile
12616 {
12617 class Health
12618 {
12619 damage=0;
12620 };
12621 class Blood
12622 {
12623 damage=0;
12624 };
12625 class Shock
12626 {
12627 damage=0;
12628 };
12629 };
12630 class Melee
12631 {
12632 class Health
12633 {
12634 damage=0;
12635 };
12636 class Blood
12637 {
12638 damage=0;
12639 };
12640 class Shock
12641 {
12642 damage=0;
12643 };
12644 };
12645 class FragGrenade
12646 {
12647 class Health
12648 {
12649 damage=0;
12650 };
12651 class Blood
12652 {
12653 damage=0;
12654 };
12655 class Shock
12656 {
12657 damage=0;
12658 };
12659 };
12660 };
12661 class DamageZones
12662 {
12663 class door1
12664 {
12665 class Health
12666 {
12667 hitpoints=1000;
12668 transferToGlobalCoef=0;
12669 };
12670 componentNames[]=
12671 {
12672 "doors1"
12673 };
12674 fatalInjuryCoef=-1;
12675 class ArmorType
12676 {
12677 class Projectile
12678 {
12679 class Health
12680 {
12681 damage=3;
12682 };
12683 class Blood
12684 {
12685 damage=0;
12686 };
12687 class Shock
12688 {
12689 damage=0;
12690 };
12691 };
12692 class Melee
12693 {
12694 class Health
12695 {
12696 damage=5;
12697 };
12698 class Blood
12699 {
12700 damage=0;
12701 };
12702 class Shock
12703 {
12704 damage=0;
12705 };
12706 };
12707 class FragGrenade
12708 {
12709 class Health
12710 {
12711 damage=10;
12712 };
12713 class Blood
12714 {
12715 damage=0;
12716 };
12717 class Shock
12718 {
12719 damage=0;
12720 };
12721 };
12722 };
12723 };
12724 class door2
12725 {
12726 class Health
12727 {
12728 hitpoints=1000;
12729 transferToGlobalCoef=0;
12730 };
12731 componentNames[]=
12732 {
12733 "doors2"
12734 };
12735 fatalInjuryCoef=-1;
12736 class ArmorType
12737 {
12738 class Projectile
12739 {
12740 class Health
12741 {
12742 damage=3;
12743 };
12744 class Blood
12745 {
12746 damage=0;
12747 };
12748 class Shock
12749 {
12750 damage=0;
12751 };
12752 };
12753 class Melee
12754 {
12755 class Health
12756 {
12757 damage=5;
12758 };
12759 class Blood
12760 {
12761 damage=0;
12762 };
12763 class Shock
12764 {
12765 damage=0;
12766 };
12767 };
12768 class FragGrenade
12769 {
12770 class Health
12771 {
12772 damage=10;
12773 };
12774 class Blood
12775 {
12776 damage=0;
12777 };
12778 class Shock
12779 {
12780 damage=0;
12781 };
12782 };
12783 };
12784 };
12785 class door3
12786 {
12787 class Health
12788 {
12789 hitpoints=1000;
12790 transferToGlobalCoef=0;
12791 };
12792 componentNames[]=
12793 {
12794 "doors3"
12795 };
12796 fatalInjuryCoef=-1;
12797 class ArmorType
12798 {
12799 class Projectile
12800 {
12801 class Health
12802 {
12803 damage=3;
12804 };
12805 class Blood
12806 {
12807 damage=0;
12808 };
12809 class Shock
12810 {
12811 damage=0;
12812 };
12813 };
12814 class Melee
12815 {
12816 class Health
12817 {
12818 damage=5;
12819 };
12820 class Blood
12821 {
12822 damage=0;
12823 };
12824 class Shock
12825 {
12826 damage=0;
12827 };
12828 };
12829 class FragGrenade
12830 {
12831 class Health
12832 {
12833 damage=10;
12834 };
12835 class Blood
12836 {
12837 damage=0;
12838 };
12839 class Shock
12840 {
12841 damage=0;
12842 };
12843 };
12844 };
12845 };
12846 class door4
12847 {
12848 class Health
12849 {
12850 hitpoints=1000;
12851 transferToGlobalCoef=0;
12852 };
12853 componentNames[]=
12854 {
12855 "doors4"
12856 };
12857 fatalInjuryCoef=-1;
12858 class ArmorType
12859 {
12860 class Projectile
12861 {
12862 class Health
12863 {
12864 damage=3;
12865 };
12866 class Blood
12867 {
12868 damage=0;
12869 };
12870 class Shock
12871 {
12872 damage=0;
12873 };
12874 };
12875 class Melee
12876 {
12877 class Health
12878 {
12879 damage=5;
12880 };
12881 class Blood
12882 {
12883 damage=0;
12884 };
12885 class Shock
12886 {
12887 damage=0;
12888 };
12889 };
12890 class FragGrenade
12891 {
12892 class Health
12893 {
12894 damage=10;
12895 };
12896 class Blood
12897 {
12898 damage=0;
12899 };
12900 class Shock
12901 {
12902 damage=0;
12903 };
12904 };
12905 };
12906 };
12907 class door5
12908 {
12909 class Health
12910 {
12911 hitpoints=1000;
12912 transferToGlobalCoef=0;
12913 };
12914 componentNames[]=
12915 {
12916 "doors5"
12917 };
12918 fatalInjuryCoef=-1;
12919 class ArmorType
12920 {
12921 class Projectile
12922 {
12923 class Health
12924 {
12925 damage=3;
12926 };
12927 class Blood
12928 {
12929 damage=0;
12930 };
12931 class Shock
12932 {
12933 damage=0;
12934 };
12935 };
12936 class Melee
12937 {
12938 class Health
12939 {
12940 damage=5;
12941 };
12942 class Blood
12943 {
12944 damage=0;
12945 };
12946 class Shock
12947 {
12948 damage=0;
12949 };
12950 };
12951 class FragGrenade
12952 {
12953 class Health
12954 {
12955 damage=10;
12956 };
12957 class Blood
12958 {
12959 damage=0;
12960 };
12961 class Shock
12962 {
12963 damage=0;
12964 };
12965 };
12966 };
12967 };
12968 class door6
12969 {
12970 class Health
12971 {
12972 hitpoints=1000;
12973 transferToGlobalCoef=0;
12974 };
12975 componentNames[]=
12976 {
12977 "doors6"
12978 };
12979 fatalInjuryCoef=-1;
12980 class ArmorType
12981 {
12982 class Projectile
12983 {
12984 class Health
12985 {
12986 damage=3;
12987 };
12988 class Blood
12989 {
12990 damage=0;
12991 };
12992 class Shock
12993 {
12994 damage=0;
12995 };
12996 };
12997 class Melee
12998 {
12999 class Health
13000 {
13001 damage=5;
13002 };
13003 class Blood
13004 {
13005 damage=0;
13006 };
13007 class Shock
13008 {
13009 damage=0;
13010 };
13011 };
13012 class FragGrenade
13013 {
13014 class Health
13015 {
13016 damage=10;
13017 };
13018 class Blood
13019 {
13020 damage=0;
13021 };
13022 class Shock
13023 {
13024 damage=0;
13025 };
13026 };
13027 };
13028 };
13029 class door7
13030 {
13031 class Health
13032 {
13033 hitpoints=1000;
13034 transferToGlobalCoef=0;
13035 };
13036 componentNames[]=
13037 {
13038 "doors7"
13039 };
13040 fatalInjuryCoef=-1;
13041 class ArmorType
13042 {
13043 class Projectile
13044 {
13045 class Health
13046 {
13047 damage=3;
13048 };
13049 class Blood
13050 {
13051 damage=0;
13052 };
13053 class Shock
13054 {
13055 damage=0;
13056 };
13057 };
13058 class Melee
13059 {
13060 class Health
13061 {
13062 damage=5;
13063 };
13064 class Blood
13065 {
13066 damage=0;
13067 };
13068 class Shock
13069 {
13070 damage=0;
13071 };
13072 };
13073 class FragGrenade
13074 {
13075 class Health
13076 {
13077 damage=10;
13078 };
13079 class Blood
13080 {
13081 damage=0;
13082 };
13083 class Shock
13084 {
13085 damage=0;
13086 };
13087 };
13088 };
13089 };
13090 class door8
13091 {
13092 class Health
13093 {
13094 hitpoints=1000;
13095 transferToGlobalCoef=0;
13096 };
13097 componentNames[]=
13098 {
13099 "doors8"
13100 };
13101 fatalInjuryCoef=-1;
13102 class ArmorType
13103 {
13104 class Projectile
13105 {
13106 class Health
13107 {
13108 damage=3;
13109 };
13110 class Blood
13111 {
13112 damage=0;
13113 };
13114 class Shock
13115 {
13116 damage=0;
13117 };
13118 };
13119 class Melee
13120 {
13121 class Health
13122 {
13123 damage=5;
13124 };
13125 class Blood
13126 {
13127 damage=0;
13128 };
13129 class Shock
13130 {
13131 damage=0;
13132 };
13133 };
13134 class FragGrenade
13135 {
13136 class Health
13137 {
13138 damage=10;
13139 };
13140 class Blood
13141 {
13142 damage=0;
13143 };
13144 class Shock
13145 {
13146 damage=0;
13147 };
13148 };
13149 };
13150 };
13151 class door9
13152 {
13153 class Health
13154 {
13155 hitpoints=1000;
13156 transferToGlobalCoef=0;
13157 };
13158 componentNames[]=
13159 {
13160 "doors9"
13161 };
13162 fatalInjuryCoef=-1;
13163 class ArmorType
13164 {
13165 class Projectile
13166 {
13167 class Health
13168 {
13169 damage=3;
13170 };
13171 class Blood
13172 {
13173 damage=0;
13174 };
13175 class Shock
13176 {
13177 damage=0;
13178 };
13179 };
13180 class Melee
13181 {
13182 class Health
13183 {
13184 damage=5;
13185 };
13186 class Blood
13187 {
13188 damage=0;
13189 };
13190 class Shock
13191 {
13192 damage=0;
13193 };
13194 };
13195 class FragGrenade
13196 {
13197 class Health
13198 {
13199 damage=10;
13200 };
13201 class Blood
13202 {
13203 damage=0;
13204 };
13205 class Shock
13206 {
13207 damage=0;
13208 };
13209 };
13210 };
13211 };
13212 class door10
13213 {
13214 class Health
13215 {
13216 hitpoints=1000;
13217 transferToGlobalCoef=0;
13218 };
13219 componentNames[]=
13220 {
13221 "doors10"
13222 };
13223 fatalInjuryCoef=-1;
13224 class ArmorType
13225 {
13226 class Projectile
13227 {
13228 class Health
13229 {
13230 damage=3;
13231 };
13232 class Blood
13233 {
13234 damage=0;
13235 };
13236 class Shock
13237 {
13238 damage=0;
13239 };
13240 };
13241 class Melee
13242 {
13243 class Health
13244 {
13245 damage=5;
13246 };
13247 class Blood
13248 {
13249 damage=0;
13250 };
13251 class Shock
13252 {
13253 damage=0;
13254 };
13255 };
13256 class FragGrenade
13257 {
13258 class Health
13259 {
13260 damage=10;
13261 };
13262 class Blood
13263 {
13264 damage=0;
13265 };
13266 class Shock
13267 {
13268 damage=0;
13269 };
13270 };
13271 };
13272 };
13273 class door11
13274 {
13275 class Health
13276 {
13277 hitpoints=1000;
13278 transferToGlobalCoef=0;
13279 };
13280 componentNames[]=
13281 {
13282 "doors11"
13283 };
13284 fatalInjuryCoef=-1;
13285 class ArmorType
13286 {
13287 class Projectile
13288 {
13289 class Health
13290 {
13291 damage=3;
13292 };
13293 class Blood
13294 {
13295 damage=0;
13296 };
13297 class Shock
13298 {
13299 damage=0;
13300 };
13301 };
13302 class Melee
13303 {
13304 class Health
13305 {
13306 damage=5;
13307 };
13308 class Blood
13309 {
13310 damage=0;
13311 };
13312 class Shock
13313 {
13314 damage=0;
13315 };
13316 };
13317 class FragGrenade
13318 {
13319 class Health
13320 {
13321 damage=10;
13322 };
13323 class Blood
13324 {
13325 damage=0;
13326 };
13327 class Shock
13328 {
13329 damage=0;
13330 };
13331 };
13332 };
13333 };
13334 class door12
13335 {
13336 class Health
13337 {
13338 hitpoints=1000;
13339 transferToGlobalCoef=0;
13340 };
13341 componentNames[]=
13342 {
13343 "doors12"
13344 };
13345 fatalInjuryCoef=-1;
13346 class ArmorType
13347 {
13348 class Projectile
13349 {
13350 class Health
13351 {
13352 damage=3;
13353 };
13354 class Blood
13355 {
13356 damage=0;
13357 };
13358 class Shock
13359 {
13360 damage=0;
13361 };
13362 };
13363 class Melee
13364 {
13365 class Health
13366 {
13367 damage=5;
13368 };
13369 class Blood
13370 {
13371 damage=0;
13372 };
13373 class Shock
13374 {
13375 damage=0;
13376 };
13377 };
13378 class FragGrenade
13379 {
13380 class Health
13381 {
13382 damage=10;
13383 };
13384 class Blood
13385 {
13386 damage=0;
13387 };
13388 class Shock
13389 {
13390 damage=0;
13391 };
13392 };
13393 };
13394 };
13395 class door13
13396 {
13397 class Health
13398 {
13399 hitpoints=1000;
13400 transferToGlobalCoef=0;
13401 };
13402 componentNames[]=
13403 {
13404 "doors13"
13405 };
13406 fatalInjuryCoef=-1;
13407 class ArmorType
13408 {
13409 class Projectile
13410 {
13411 class Health
13412 {
13413 damage=3;
13414 };
13415 class Blood
13416 {
13417 damage=0;
13418 };
13419 class Shock
13420 {
13421 damage=0;
13422 };
13423 };
13424 class Melee
13425 {
13426 class Health
13427 {
13428 damage=5;
13429 };
13430 class Blood
13431 {
13432 damage=0;
13433 };
13434 class Shock
13435 {
13436 damage=0;
13437 };
13438 };
13439 class FragGrenade
13440 {
13441 class Health
13442 {
13443 damage=10;
13444 };
13445 class Blood
13446 {
13447 damage=0;
13448 };
13449 class Shock
13450 {
13451 damage=0;
13452 };
13453 };
13454 };
13455 };
13456 class door14
13457 {
13458 class Health
13459 {
13460 hitpoints=1000;
13461 transferToGlobalCoef=0;
13462 };
13463 componentNames[]=
13464 {
13465 "doors14"
13466 };
13467 fatalInjuryCoef=-1;
13468 class ArmorType
13469 {
13470 class Projectile
13471 {
13472 class Health
13473 {
13474 damage=3;
13475 };
13476 class Blood
13477 {
13478 damage=0;
13479 };
13480 class Shock
13481 {
13482 damage=0;
13483 };
13484 };
13485 class Melee
13486 {
13487 class Health
13488 {
13489 damage=5;
13490 };
13491 class Blood
13492 {
13493 damage=0;
13494 };
13495 class Shock
13496 {
13497 damage=0;
13498 };
13499 };
13500 class FragGrenade
13501 {
13502 class Health
13503 {
13504 damage=10;
13505 };
13506 class Blood
13507 {
13508 damage=0;
13509 };
13510 class Shock
13511 {
13512 damage=0;
13513 };
13514 };
13515 };
13516 };
13517 class door15
13518 {
13519 class Health
13520 {
13521 hitpoints=1000;
13522 transferToGlobalCoef=0;
13523 };
13524 componentNames[]=
13525 {
13526 "doors15"
13527 };
13528 fatalInjuryCoef=-1;
13529 class ArmorType
13530 {
13531 class Projectile
13532 {
13533 class Health
13534 {
13535 damage=3;
13536 };
13537 class Blood
13538 {
13539 damage=0;
13540 };
13541 class Shock
13542 {
13543 damage=0;
13544 };
13545 };
13546 class Melee
13547 {
13548 class Health
13549 {
13550 damage=5;
13551 };
13552 class Blood
13553 {
13554 damage=0;
13555 };
13556 class Shock
13557 {
13558 damage=0;
13559 };
13560 };
13561 class FragGrenade
13562 {
13563 class Health
13564 {
13565 damage=10;
13566 };
13567 class Blood
13568 {
13569 damage=0;
13570 };
13571 class Shock
13572 {
13573 damage=0;
13574 };
13575 };
13576 };
13577 };
13578 class door16
13579 {
13580 class Health
13581 {
13582 hitpoints=1000;
13583 transferToGlobalCoef=0;
13584 };
13585 componentNames[]=
13586 {
13587 "doors16"
13588 };
13589 fatalInjuryCoef=-1;
13590 class ArmorType
13591 {
13592 class Projectile
13593 {
13594 class Health
13595 {
13596 damage=3;
13597 };
13598 class Blood
13599 {
13600 damage=0;
13601 };
13602 class Shock
13603 {
13604 damage=0;
13605 };
13606 };
13607 class Melee
13608 {
13609 class Health
13610 {
13611 damage=5;
13612 };
13613 class Blood
13614 {
13615 damage=0;
13616 };
13617 class Shock
13618 {
13619 damage=0;
13620 };
13621 };
13622 class FragGrenade
13623 {
13624 class Health
13625 {
13626 damage=10;
13627 };
13628 class Blood
13629 {
13630 damage=0;
13631 };
13632 class Shock
13633 {
13634 damage=0;
13635 };
13636 };
13637 };
13638 };
13639 class door17
13640 {
13641 class Health
13642 {
13643 hitpoints=1000;
13644 transferToGlobalCoef=0;
13645 };
13646 componentNames[]=
13647 {
13648 "doors17"
13649 };
13650 fatalInjuryCoef=-1;
13651 class ArmorType
13652 {
13653 class Projectile
13654 {
13655 class Health
13656 {
13657 damage=3;
13658 };
13659 class Blood
13660 {
13661 damage=0;
13662 };
13663 class Shock
13664 {
13665 damage=0;
13666 };
13667 };
13668 class Melee
13669 {
13670 class Health
13671 {
13672 damage=5;
13673 };
13674 class Blood
13675 {
13676 damage=0;
13677 };
13678 class Shock
13679 {
13680 damage=0;
13681 };
13682 };
13683 class FragGrenade
13684 {
13685 class Health
13686 {
13687 damage=10;
13688 };
13689 class Blood
13690 {
13691 damage=0;
13692 };
13693 class Shock
13694 {
13695 damage=0;
13696 };
13697 };
13698 };
13699 };
13700 };
13701 };
13702 };
13703 class Land_Tisy_RadarB_Antenna: HouseNoDestruct
13704 {
13705 scope=1;
13706 model="\dz\structures\military\tisy\tisy_radarb_antenna.p3d";
13707 };
13708 class Land_Tisy_Base_cooler: HouseNoDestruct
13709 {
13710 scope=1;
13711 model="\dz\structures\military\tisy\tisy_base_cooler.p3d";
13712 };
13713 class Land_Tisy_Barracks: HouseNoDestruct
13714 {
13715 scope=1;
13716 model="\dz\structures\military\tisy\tisy_barracks.p3d";
13717 class Doors
13718 {
13719 class Doors1
13720 {
13721 displayName="door 1";
13722 component="Doors1";
13723 soundPos="doors1_action";
13724 animPeriod=1;
13725 initPhase=0;
13726 initOpened=0.30000001;
13727 soundOpen="doorWoodSmallOpen";
13728 soundClose="doorWoodSmallClose";
13729 soundLocked="doorWoodSmallRattle";
13730 soundOpenABit="doorWoodSmallOpenABit";
13731 };
13732 class Doors2
13733 {
13734 displayName="door 2";
13735 component="Doors2";
13736 soundPos="doors2_action";
13737 animPeriod=1;
13738 initPhase=0;
13739 initOpened=0.30000001;
13740 soundOpen="doorWoodSmallOpen";
13741 soundClose="doorWoodSmallClose";
13742 soundLocked="doorWoodSmallRattle";
13743 soundOpenABit="doorWoodSmallOpenABit";
13744 };
13745 class Doors3
13746 {
13747 displayName="door 3";
13748 component="Doors3";
13749 soundPos="doors3_action";
13750 animPeriod=1;
13751 initPhase=0;
13752 initOpened=0.69999999;
13753 soundOpen="doorWoodSmallOpen";
13754 soundClose="doorWoodSmallClose";
13755 soundLocked="doorWoodSmallRattle";
13756 soundOpenABit="doorWoodSmallOpenABit";
13757 };
13758 class Doors4
13759 {
13760 displayName="door 4";
13761 component="Doors4";
13762 soundPos="doors4_action";
13763 animPeriod=1;
13764 initPhase=0;
13765 initOpened=0.69999999;
13766 soundOpen="doorWoodSmallOpen";
13767 soundClose="doorWoodSmallClose";
13768 soundLocked="doorWoodSmallRattle";
13769 soundOpenABit="doorWoodSmallOpenABit";
13770 };
13771 };
13772 class DamageSystem
13773 {
13774 class GlobalHealth
13775 {
13776 class Health
13777 {
13778 hitpoints=1000;
13779 };
13780 };
13781 class GlobalArmor
13782 {
13783 class Projectile
13784 {
13785 class Health
13786 {
13787 damage=0;
13788 };
13789 class Blood
13790 {
13791 damage=0;
13792 };
13793 class Shock
13794 {
13795 damage=0;
13796 };
13797 };
13798 class Melee
13799 {
13800 class Health
13801 {
13802 damage=0;
13803 };
13804 class Blood
13805 {
13806 damage=0;
13807 };
13808 class Shock
13809 {
13810 damage=0;
13811 };
13812 };
13813 class FragGrenade
13814 {
13815 class Health
13816 {
13817 damage=0;
13818 };
13819 class Blood
13820 {
13821 damage=0;
13822 };
13823 class Shock
13824 {
13825 damage=0;
13826 };
13827 };
13828 };
13829 class DamageZones
13830 {
13831 class door1
13832 {
13833 class Health
13834 {
13835 hitpoints=1000;
13836 transferToGlobalCoef=0;
13837 };
13838 componentNames[]=
13839 {
13840 "doors1"
13841 };
13842 fatalInjuryCoef=-1;
13843 class ArmorType
13844 {
13845 class Projectile
13846 {
13847 class Health
13848 {
13849 damage=3;
13850 };
13851 class Blood
13852 {
13853 damage=0;
13854 };
13855 class Shock
13856 {
13857 damage=0;
13858 };
13859 };
13860 class Melee
13861 {
13862 class Health
13863 {
13864 damage=5;
13865 };
13866 class Blood
13867 {
13868 damage=0;
13869 };
13870 class Shock
13871 {
13872 damage=0;
13873 };
13874 };
13875 class FragGrenade
13876 {
13877 class Health
13878 {
13879 damage=10;
13880 };
13881 class Blood
13882 {
13883 damage=0;
13884 };
13885 class Shock
13886 {
13887 damage=0;
13888 };
13889 };
13890 };
13891 };
13892 class door2
13893 {
13894 class Health
13895 {
13896 hitpoints=1000;
13897 transferToGlobalCoef=0;
13898 };
13899 componentNames[]=
13900 {
13901 "doors2"
13902 };
13903 fatalInjuryCoef=-1;
13904 class ArmorType
13905 {
13906 class Projectile
13907 {
13908 class Health
13909 {
13910 damage=3;
13911 };
13912 class Blood
13913 {
13914 damage=0;
13915 };
13916 class Shock
13917 {
13918 damage=0;
13919 };
13920 };
13921 class Melee
13922 {
13923 class Health
13924 {
13925 damage=5;
13926 };
13927 class Blood
13928 {
13929 damage=0;
13930 };
13931 class Shock
13932 {
13933 damage=0;
13934 };
13935 };
13936 class FragGrenade
13937 {
13938 class Health
13939 {
13940 damage=10;
13941 };
13942 class Blood
13943 {
13944 damage=0;
13945 };
13946 class Shock
13947 {
13948 damage=0;
13949 };
13950 };
13951 };
13952 };
13953 class door3
13954 {
13955 class Health
13956 {
13957 hitpoints=1000;
13958 transferToGlobalCoef=0;
13959 };
13960 componentNames[]=
13961 {
13962 "doors3"
13963 };
13964 fatalInjuryCoef=-1;
13965 class ArmorType
13966 {
13967 class Projectile
13968 {
13969 class Health
13970 {
13971 damage=3;
13972 };
13973 class Blood
13974 {
13975 damage=0;
13976 };
13977 class Shock
13978 {
13979 damage=0;
13980 };
13981 };
13982 class Melee
13983 {
13984 class Health
13985 {
13986 damage=5;
13987 };
13988 class Blood
13989 {
13990 damage=0;
13991 };
13992 class Shock
13993 {
13994 damage=0;
13995 };
13996 };
13997 class FragGrenade
13998 {
13999 class Health
14000 {
14001 damage=10;
14002 };
14003 class Blood
14004 {
14005 damage=0;
14006 };
14007 class Shock
14008 {
14009 damage=0;
14010 };
14011 };
14012 };
14013 };
14014 class door4
14015 {
14016 class Health
14017 {
14018 hitpoints=1000;
14019 transferToGlobalCoef=0;
14020 };
14021 componentNames[]=
14022 {
14023 "doors4"
14024 };
14025 fatalInjuryCoef=-1;
14026 class ArmorType
14027 {
14028 class Projectile
14029 {
14030 class Health
14031 {
14032 damage=3;
14033 };
14034 class Blood
14035 {
14036 damage=0;
14037 };
14038 class Shock
14039 {
14040 damage=0;
14041 };
14042 };
14043 class Melee
14044 {
14045 class Health
14046 {
14047 damage=5;
14048 };
14049 class Blood
14050 {
14051 damage=0;
14052 };
14053 class Shock
14054 {
14055 damage=0;
14056 };
14057 };
14058 class FragGrenade
14059 {
14060 class Health
14061 {
14062 damage=10;
14063 };
14064 class Blood
14065 {
14066 damage=0;
14067 };
14068 class Shock
14069 {
14070 damage=0;
14071 };
14072 };
14073 };
14074 };
14075 };
14076 };
14077 };
14078 class Land_Airfield_Hangar_Green: HouseNoDestruct
14079 {
14080 scope=1;
14081 model="\dz\structures\military\airfield\airfield_hangar_green.p3d";
14082 };
14083 class Land_Airfield_ServiceHangar_R: HouseNoDestruct
14084 {
14085 scope=1;
14086 model="\dz\structures\military\airfield\airfield_servicehangar_r.p3d";
14087 class Doors
14088 {
14089 class Doors1
14090 {
14091 displayName="door 1";
14092 component="Doors1";
14093 soundPos="doors1_action";
14094 animPeriod=1;
14095 initPhase=0;
14096 initOpened=0.69999999;
14097 soundOpen="doorWoodSmallOpen";
14098 soundClose="doorWoodSmallClose";
14099 soundLocked="doorWoodSmallRattle";
14100 soundOpenABit="doorWoodSmallOpenABit";
14101 };
14102 class Doors2
14103 {
14104 displayName="door 2";
14105 component="Doors2";
14106 soundPos="doors2_action";
14107 animPeriod=1;
14108 initPhase=0;
14109 initOpened=0.69999999;
14110 soundOpen="doorWoodSmallOpen";
14111 soundClose="doorWoodSmallClose";
14112 soundLocked="doorWoodSmallRattle";
14113 soundOpenABit="doorWoodSmallOpenABit";
14114 };
14115 class Doors3
14116 {
14117 displayName="door 3";
14118 component="Doors3";
14119 soundPos="doors3_action";
14120 animPeriod=1;
14121 initPhase=0;
14122 initOpened=0.69999999;
14123 soundOpen="doorWoodSmallOpen";
14124 soundClose="doorWoodSmallClose";
14125 soundLocked="doorWoodSmallRattle";
14126 soundOpenABit="doorWoodSmallOpenABit";
14127 };
14128 class Doors4
14129 {
14130 displayName="door 4";
14131 component="Doors4";
14132 soundPos="doors4_action";
14133 animPeriod=1;
14134 initPhase=0;
14135 initOpened=0.69999999;
14136 soundOpen="doorWoodSmallOpen";
14137 soundClose="doorWoodSmallClose";
14138 soundLocked="doorWoodSmallRattle";
14139 soundOpenABit="doorWoodSmallOpenABit";
14140 };
14141 class Doors5
14142 {
14143 displayName="door 5";
14144 component="Doors5";
14145 soundPos="doors5_action";
14146 animPeriod=1;
14147 initPhase=0;
14148 initOpened=0.69999999;
14149 soundOpen="doorWoodSmallOpen";
14150 soundClose="doorWoodSmallClose";
14151 soundLocked="doorWoodSmallRattle";
14152 soundOpenABit="doorWoodSmallOpenABit";
14153 };
14154 class Doors6
14155 {
14156 displayName="door 6";
14157 component="Doors6";
14158 soundPos="doors6_action";
14159 animPeriod=1;
14160 initPhase=0;
14161 initOpened=0.69999999;
14162 soundOpen="doorWoodSmallOpen";
14163 soundClose="doorWoodSmallClose";
14164 soundLocked="doorWoodSmallRattle";
14165 soundOpenABit="doorWoodSmallOpenABit";
14166 };
14167 class Doors7
14168 {
14169 displayName="door 7";
14170 component="Doors7";
14171 soundPos="doors7_action";
14172 animPeriod=1;
14173 initPhase=0;
14174 initOpened=0.69999999;
14175 soundOpen="doorWoodSmallOpen";
14176 soundClose="doorWoodSmallClose";
14177 soundLocked="doorWoodSmallRattle";
14178 soundOpenABit="doorWoodSmallOpenABit";
14179 };
14180 class Doors8
14181 {
14182 displayName="door 8";
14183 component="Doors8";
14184 soundPos="doors8_action";
14185 animPeriod=1;
14186 initPhase=0;
14187 initOpened=0.30000001;
14188 soundOpen="doorMetalSmallOpen";
14189 soundClose="doorMetalSmallClose";
14190 soundLocked="doorMetalSmallRattle";
14191 soundOpenABit="doorMetalSmallOpenABit";
14192 };
14193 class Doors9
14194 {
14195 displayName="door 9";
14196 component="Doors9";
14197 soundPos="doors9_action";
14198 animPeriod=1;
14199 initPhase=0;
14200 initOpened=0.30000001;
14201 soundOpen="doorMetalSmallOpen";
14202 soundClose="doorMetalSmallClose";
14203 soundLocked="doorMetalSmallRattle";
14204 soundOpenABit="doorMetalSmallOpenABit";
14205 };
14206 class Doors10
14207 {
14208 displayName="door 10";
14209 component="Doors10";
14210 soundPos="doors10_action";
14211 animPeriod=1;
14212 initPhase=0;
14213 initOpened=0.30000001;
14214 soundOpen="doorMetalSmallOpen";
14215 soundClose="doorMetalSmallClose";
14216 soundLocked="doorMetalSmallRattle";
14217 soundOpenABit="doorMetalSmallOpenABit";
14218 };
14219 class DoorsTwin1
14220 {
14221 displayName="door Twin1";
14222 component="DoorsTwin1";
14223 soundPos="doorsTwin1_action";
14224 animPeriod=1;
14225 initPhase=0;
14226 initOpened=0.69999999;
14227 soundOpen="doorWoodTwinOpen";
14228 soundClose="doorWoodTwinClose";
14229 soundLocked="doorWoodTwinRattle";
14230 soundOpenABit="doorWoodTwinOpenABit";
14231 };
14232 };
14233 class DamageSystem
14234 {
14235 class GlobalHealth
14236 {
14237 class Health
14238 {
14239 hitpoints=1000;
14240 };
14241 };
14242 class GlobalArmor
14243 {
14244 class Projectile
14245 {
14246 class Health
14247 {
14248 damage=0;
14249 };
14250 class Blood
14251 {
14252 damage=0;
14253 };
14254 class Shock
14255 {
14256 damage=0;
14257 };
14258 };
14259 class Melee
14260 {
14261 class Health
14262 {
14263 damage=0;
14264 };
14265 class Blood
14266 {
14267 damage=0;
14268 };
14269 class Shock
14270 {
14271 damage=0;
14272 };
14273 };
14274 class FragGrenade
14275 {
14276 class Health
14277 {
14278 damage=0;
14279 };
14280 class Blood
14281 {
14282 damage=0;
14283 };
14284 class Shock
14285 {
14286 damage=0;
14287 };
14288 };
14289 };
14290 class DamageZones
14291 {
14292 class door1
14293 {
14294 class Health
14295 {
14296 hitpoints=1000;
14297 transferToGlobalCoef=0;
14298 };
14299 componentNames[]=
14300 {
14301 "doors1"
14302 };
14303 fatalInjuryCoef=-1;
14304 class ArmorType
14305 {
14306 class Projectile
14307 {
14308 class Health
14309 {
14310 damage=3;
14311 };
14312 class Blood
14313 {
14314 damage=0;
14315 };
14316 class Shock
14317 {
14318 damage=0;
14319 };
14320 };
14321 class Melee
14322 {
14323 class Health
14324 {
14325 damage=5;
14326 };
14327 class Blood
14328 {
14329 damage=0;
14330 };
14331 class Shock
14332 {
14333 damage=0;
14334 };
14335 };
14336 class FragGrenade
14337 {
14338 class Health
14339 {
14340 damage=10;
14341 };
14342 class Blood
14343 {
14344 damage=0;
14345 };
14346 class Shock
14347 {
14348 damage=0;
14349 };
14350 };
14351 };
14352 };
14353 class door2
14354 {
14355 class Health
14356 {
14357 hitpoints=1000;
14358 transferToGlobalCoef=0;
14359 };
14360 componentNames[]=
14361 {
14362 "doors2"
14363 };
14364 fatalInjuryCoef=-1;
14365 class ArmorType
14366 {
14367 class Projectile
14368 {
14369 class Health
14370 {
14371 damage=3;
14372 };
14373 class Blood
14374 {
14375 damage=0;
14376 };
14377 class Shock
14378 {
14379 damage=0;
14380 };
14381 };
14382 class Melee
14383 {
14384 class Health
14385 {
14386 damage=5;
14387 };
14388 class Blood
14389 {
14390 damage=0;
14391 };
14392 class Shock
14393 {
14394 damage=0;
14395 };
14396 };
14397 class FragGrenade
14398 {
14399 class Health
14400 {
14401 damage=10;
14402 };
14403 class Blood
14404 {
14405 damage=0;
14406 };
14407 class Shock
14408 {
14409 damage=0;
14410 };
14411 };
14412 };
14413 };
14414 class door3
14415 {
14416 class Health
14417 {
14418 hitpoints=1000;
14419 transferToGlobalCoef=0;
14420 };
14421 componentNames[]=
14422 {
14423 "doors3"
14424 };
14425 fatalInjuryCoef=-1;
14426 class ArmorType
14427 {
14428 class Projectile
14429 {
14430 class Health
14431 {
14432 damage=3;
14433 };
14434 class Blood
14435 {
14436 damage=0;
14437 };
14438 class Shock
14439 {
14440 damage=0;
14441 };
14442 };
14443 class Melee
14444 {
14445 class Health
14446 {
14447 damage=5;
14448 };
14449 class Blood
14450 {
14451 damage=0;
14452 };
14453 class Shock
14454 {
14455 damage=0;
14456 };
14457 };
14458 class FragGrenade
14459 {
14460 class Health
14461 {
14462 damage=10;
14463 };
14464 class Blood
14465 {
14466 damage=0;
14467 };
14468 class Shock
14469 {
14470 damage=0;
14471 };
14472 };
14473 };
14474 };
14475 class door4
14476 {
14477 class Health
14478 {
14479 hitpoints=1000;
14480 transferToGlobalCoef=0;
14481 };
14482 componentNames[]=
14483 {
14484 "doors4"
14485 };
14486 fatalInjuryCoef=-1;
14487 class ArmorType
14488 {
14489 class Projectile
14490 {
14491 class Health
14492 {
14493 damage=3;
14494 };
14495 class Blood
14496 {
14497 damage=0;
14498 };
14499 class Shock
14500 {
14501 damage=0;
14502 };
14503 };
14504 class Melee
14505 {
14506 class Health
14507 {
14508 damage=5;
14509 };
14510 class Blood
14511 {
14512 damage=0;
14513 };
14514 class Shock
14515 {
14516 damage=0;
14517 };
14518 };
14519 class FragGrenade
14520 {
14521 class Health
14522 {
14523 damage=10;
14524 };
14525 class Blood
14526 {
14527 damage=0;
14528 };
14529 class Shock
14530 {
14531 damage=0;
14532 };
14533 };
14534 };
14535 };
14536 class door5
14537 {
14538 class Health
14539 {
14540 hitpoints=1000;
14541 transferToGlobalCoef=0;
14542 };
14543 componentNames[]=
14544 {
14545 "doors5"
14546 };
14547 fatalInjuryCoef=-1;
14548 class ArmorType
14549 {
14550 class Projectile
14551 {
14552 class Health
14553 {
14554 damage=3;
14555 };
14556 class Blood
14557 {
14558 damage=0;
14559 };
14560 class Shock
14561 {
14562 damage=0;
14563 };
14564 };
14565 class Melee
14566 {
14567 class Health
14568 {
14569 damage=5;
14570 };
14571 class Blood
14572 {
14573 damage=0;
14574 };
14575 class Shock
14576 {
14577 damage=0;
14578 };
14579 };
14580 class FragGrenade
14581 {
14582 class Health
14583 {
14584 damage=10;
14585 };
14586 class Blood
14587 {
14588 damage=0;
14589 };
14590 class Shock
14591 {
14592 damage=0;
14593 };
14594 };
14595 };
14596 };
14597 class door6
14598 {
14599 class Health
14600 {
14601 hitpoints=1000;
14602 transferToGlobalCoef=0;
14603 };
14604 componentNames[]=
14605 {
14606 "doors6"
14607 };
14608 fatalInjuryCoef=-1;
14609 class ArmorType
14610 {
14611 class Projectile
14612 {
14613 class Health
14614 {
14615 damage=3;
14616 };
14617 class Blood
14618 {
14619 damage=0;
14620 };
14621 class Shock
14622 {
14623 damage=0;
14624 };
14625 };
14626 class Melee
14627 {
14628 class Health
14629 {
14630 damage=5;
14631 };
14632 class Blood
14633 {
14634 damage=0;
14635 };
14636 class Shock
14637 {
14638 damage=0;
14639 };
14640 };
14641 class FragGrenade
14642 {
14643 class Health
14644 {
14645 damage=10;
14646 };
14647 class Blood
14648 {
14649 damage=0;
14650 };
14651 class Shock
14652 {
14653 damage=0;
14654 };
14655 };
14656 };
14657 };
14658 class door7
14659 {
14660 class Health
14661 {
14662 hitpoints=1000;
14663 transferToGlobalCoef=0;
14664 };
14665 componentNames[]=
14666 {
14667 "doors7"
14668 };
14669 fatalInjuryCoef=-1;
14670 class ArmorType
14671 {
14672 class Projectile
14673 {
14674 class Health
14675 {
14676 damage=3;
14677 };
14678 class Blood
14679 {
14680 damage=0;
14681 };
14682 class Shock
14683 {
14684 damage=0;
14685 };
14686 };
14687 class Melee
14688 {
14689 class Health
14690 {
14691 damage=5;
14692 };
14693 class Blood
14694 {
14695 damage=0;
14696 };
14697 class Shock
14698 {
14699 damage=0;
14700 };
14701 };
14702 class FragGrenade
14703 {
14704 class Health
14705 {
14706 damage=10;
14707 };
14708 class Blood
14709 {
14710 damage=0;
14711 };
14712 class Shock
14713 {
14714 damage=0;
14715 };
14716 };
14717 };
14718 };
14719 class door8
14720 {
14721 class Health
14722 {
14723 hitpoints=1000;
14724 transferToGlobalCoef=0;
14725 };
14726 componentNames[]=
14727 {
14728 "doors8"
14729 };
14730 fatalInjuryCoef=-1;
14731 class ArmorType
14732 {
14733 class Projectile
14734 {
14735 class Health
14736 {
14737 damage=2;
14738 };
14739 class Blood
14740 {
14741 damage=0;
14742 };
14743 class Shock
14744 {
14745 damage=0;
14746 };
14747 };
14748 class Melee
14749 {
14750 class Health
14751 {
14752 damage=2.5;
14753 };
14754 class Blood
14755 {
14756 damage=0;
14757 };
14758 class Shock
14759 {
14760 damage=0;
14761 };
14762 };
14763 class FragGrenade
14764 {
14765 class Health
14766 {
14767 damage=3;
14768 };
14769 class Blood
14770 {
14771 damage=0;
14772 };
14773 class Shock
14774 {
14775 damage=0;
14776 };
14777 };
14778 };
14779 };
14780 class door9
14781 {
14782 class Health
14783 {
14784 hitpoints=1000;
14785 transferToGlobalCoef=0;
14786 };
14787 componentNames[]=
14788 {
14789 "doors9"
14790 };
14791 fatalInjuryCoef=-1;
14792 class ArmorType
14793 {
14794 class Projectile
14795 {
14796 class Health
14797 {
14798 damage=2;
14799 };
14800 class Blood
14801 {
14802 damage=0;
14803 };
14804 class Shock
14805 {
14806 damage=0;
14807 };
14808 };
14809 class Melee
14810 {
14811 class Health
14812 {
14813 damage=2.5;
14814 };
14815 class Blood
14816 {
14817 damage=0;
14818 };
14819 class Shock
14820 {
14821 damage=0;
14822 };
14823 };
14824 class FragGrenade
14825 {
14826 class Health
14827 {
14828 damage=3;
14829 };
14830 class Blood
14831 {
14832 damage=0;
14833 };
14834 class Shock
14835 {
14836 damage=0;
14837 };
14838 };
14839 };
14840 };
14841 class door10
14842 {
14843 class Health
14844 {
14845 hitpoints=1000;
14846 transferToGlobalCoef=0;
14847 };
14848 componentNames[]=
14849 {
14850 "doors10"
14851 };
14852 fatalInjuryCoef=-1;
14853 class ArmorType
14854 {
14855 class Projectile
14856 {
14857 class Health
14858 {
14859 damage=2;
14860 };
14861 class Blood
14862 {
14863 damage=0;
14864 };
14865 class Shock
14866 {
14867 damage=0;
14868 };
14869 };
14870 class Melee
14871 {
14872 class Health
14873 {
14874 damage=2.5;
14875 };
14876 class Blood
14877 {
14878 damage=0;
14879 };
14880 class Shock
14881 {
14882 damage=0;
14883 };
14884 };
14885 class FragGrenade
14886 {
14887 class Health
14888 {
14889 damage=3;
14890 };
14891 class Blood
14892 {
14893 damage=0;
14894 };
14895 class Shock
14896 {
14897 damage=0;
14898 };
14899 };
14900 };
14901 };
14902 class twin1
14903 {
14904 class Health
14905 {
14906 hitpoints=1500;
14907 transferToGlobalCoef=0;
14908 };
14909 componentNames[]=
14910 {
14911 "doorsTwin1"
14912 };
14913 fatalInjuryCoef=-1;
14914 class ArmorType
14915 {
14916 class Projectile
14917 {
14918 class Health
14919 {
14920 damage=3;
14921 };
14922 class Blood
14923 {
14924 damage=0;
14925 };
14926 class Shock
14927 {
14928 damage=0;
14929 };
14930 };
14931 class Melee
14932 {
14933 class Health
14934 {
14935 damage=5;
14936 };
14937 class Blood
14938 {
14939 damage=0;
14940 };
14941 class Shock
14942 {
14943 damage=0;
14944 };
14945 };
14946 class FragGrenade
14947 {
14948 class Health
14949 {
14950 damage=10;
14951 };
14952 class Blood
14953 {
14954 damage=0;
14955 };
14956 class Shock
14957 {
14958 damage=0;
14959 };
14960 };
14961 };
14962 };
14963 };
14964 };
14965 };
14966 class Land_Airfield_ServiceHangar_L: HouseNoDestruct
14967 {
14968 scope=1;
14969 model="\dz\structures\military\airfield\airfield_servicehangar_l.p3d";
14970 class Doors
14971 {
14972 class Doors1
14973 {
14974 displayName="door 1";
14975 component="Doors1";
14976 soundPos="doors1_action";
14977 animPeriod=1;
14978 initPhase=0;
14979 initOpened=0.30000001;
14980 soundOpen="doorMetalSmallOpen";
14981 soundClose="doorMetalSmallClose";
14982 soundLocked="doorMetalSmallRattle";
14983 soundOpenABit="doorMetalSmallOpenABit";
14984 };
14985 class Doors2
14986 {
14987 displayName="door 2";
14988 component="Doors2";
14989 soundPos="doors2_action";
14990 animPeriod=1;
14991 initPhase=0;
14992 initOpened=0.30000001;
14993 soundOpen="doorMetalSmallOpen";
14994 soundClose="doorMetalSmallClose";
14995 soundLocked="doorMetalSmallRattle";
14996 soundOpenABit="doorMetalSmallOpenABit";
14997 };
14998 class Doors3
14999 {
15000 displayName="door 3";
15001 component="Doors3";
15002 soundPos="doors3_action";
15003 animPeriod=1;
15004 initPhase=0;
15005 initOpened=0.69999999;
15006 soundOpen="doorWoodSmallOpen";
15007 soundClose="doorWoodSmallClose";
15008 soundLocked="doorWoodSmallRattle";
15009 soundOpenABit="doorWoodSmallOpenABit";
15010 };
15011 class Doors4
15012 {
15013 displayName="door 4";
15014 component="Doors4";
15015 soundPos="doors4_action";
15016 animPeriod=1;
15017 initPhase=0;
15018 initOpened=0.69999999;
15019 soundOpen="doorWoodSmallOpen";
15020 soundClose="doorWoodSmallClose";
15021 soundLocked="doorWoodSmallRattle";
15022 soundOpenABit="doorWoodSmallOpenABit";
15023 };
15024 class Doors5
15025 {
15026 displayName="door 5";
15027 component="Doors5";
15028 soundPos="doors5_action";
15029 animPeriod=1;
15030 initPhase=0;
15031 initOpened=0.69999999;
15032 soundOpen="doorWoodSmallOpen";
15033 soundClose="doorWoodSmallClose";
15034 soundLocked="doorWoodSmallRattle";
15035 soundOpenABit="doorWoodSmallOpenABit";
15036 };
15037 class Doors6
15038 {
15039 displayName="door 6";
15040 component="Doors6";
15041 soundPos="doors6_action";
15042 animPeriod=1;
15043 initPhase=0;
15044 initOpened=0.69999999;
15045 soundOpen="doorWoodSmallOpen";
15046 soundClose="doorWoodSmallClose";
15047 soundLocked="doorWoodSmallRattle";
15048 soundOpenABit="doorWoodSmallOpenABit";
15049 };
15050 class Doors7
15051 {
15052 displayName="door 7";
15053 component="Doors7";
15054 soundPos="doors7_action";
15055 animPeriod=1;
15056 initPhase=0;
15057 initOpened=0.30000001;
15058 soundOpen="doorMetalSmallOpen";
15059 soundClose="doorMetalSmallClose";
15060 soundLocked="doorMetalSmallRattle";
15061 soundOpenABit="doorMetalSmallOpenABit";
15062 };
15063 class Doors8
15064 {
15065 displayName="door 8";
15066 component="Doors8";
15067 soundPos="doors8_action";
15068 animPeriod=1;
15069 initPhase=0;
15070 initOpened=0.69999999;
15071 soundOpen="doorWoodSmallOpen";
15072 soundClose="doorWoodSmallClose";
15073 soundLocked="doorWoodSmallRattle";
15074 soundOpenABit="doorWoodSmallOpenABit";
15075 };
15076 class Doors9
15077 {
15078 displayName="door 9";
15079 component="Doors9";
15080 soundPos="doors9_action";
15081 animPeriod=1;
15082 initPhase=0;
15083 initOpened=0.69999999;
15084 soundOpen="doorWoodSmallOpen";
15085 soundClose="doorWoodSmallClose";
15086 soundLocked="doorWoodSmallRattle";
15087 soundOpenABit="doorWoodSmallOpenABit";
15088 };
15089 class Doors10
15090 {
15091 displayName="door 10";
15092 component="Doors10";
15093 soundPos="doors10_action";
15094 animPeriod=1;
15095 initPhase=0;
15096 initOpened=0.30000001;
15097 soundOpen="doorMetalSmallOpen";
15098 soundClose="doorMetalSmallClose";
15099 soundLocked="doorMetalSmallRattle";
15100 soundOpenABit="doorMetalSmallOpenABit";
15101 };
15102 class Doors11
15103 {
15104 displayName="door 11";
15105 component="Doors11";
15106 soundPos="doors11_action";
15107 animPeriod=1;
15108 initPhase=0;
15109 initOpened=0.69999999;
15110 soundOpen="doorWoodSmallOpen";
15111 soundClose="doorWoodSmallClose";
15112 soundLocked="doorWoodSmallRattle";
15113 soundOpenABit="doorWoodSmallOpenABit";
15114 };
15115 class Doors12
15116 {
15117 displayName="door 12";
15118 component="Doors12";
15119 soundPos="doors12_action";
15120 animPeriod=1;
15121 initPhase=0;
15122 initOpened=0.69999999;
15123 soundOpen="doorWoodSmallOpen";
15124 soundClose="doorWoodSmallClose";
15125 soundLocked="doorWoodSmallRattle";
15126 soundOpenABit="doorWoodSmallOpenABit";
15127 };
15128 class Doors13
15129 {
15130 displayName="door 13";
15131 component="Doors13";
15132 soundPos="doors13_action";
15133 animPeriod=1;
15134 initPhase=0;
15135 initOpened=0.69999999;
15136 soundOpen="doorWoodSmallOpen";
15137 soundClose="doorWoodSmallClose";
15138 soundLocked="doorWoodSmallRattle";
15139 soundOpenABit="doorWoodSmallOpenABit";
15140 };
15141 class DoorsTwin1
15142 {
15143 displayName="door Twin1";
15144 component="DoorsTwin1";
15145 soundPos="doorsTwin1_action";
15146 animPeriod=1;
15147 initPhase=0;
15148 initOpened=0.69999999;
15149 soundOpen="doorWoodTwinOpen";
15150 soundClose="doorWoodTwinClose";
15151 soundLocked="doorWoodTwinRattle";
15152 soundOpenABit="doorWoodTwinOpenABit";
15153 };
15154 };
15155 class DamageSystem
15156 {
15157 class GlobalHealth
15158 {
15159 class Health
15160 {
15161 hitpoints=1000;
15162 };
15163 };
15164 class GlobalArmor
15165 {
15166 class Projectile
15167 {
15168 class Health
15169 {
15170 damage=0;
15171 };
15172 class Blood
15173 {
15174 damage=0;
15175 };
15176 class Shock
15177 {
15178 damage=0;
15179 };
15180 };
15181 class Melee
15182 {
15183 class Health
15184 {
15185 damage=0;
15186 };
15187 class Blood
15188 {
15189 damage=0;
15190 };
15191 class Shock
15192 {
15193 damage=0;
15194 };
15195 };
15196 class FragGrenade
15197 {
15198 class Health
15199 {
15200 damage=0;
15201 };
15202 class Blood
15203 {
15204 damage=0;
15205 };
15206 class Shock
15207 {
15208 damage=0;
15209 };
15210 };
15211 };
15212 class DamageZones
15213 {
15214 class door1
15215 {
15216 class Health
15217 {
15218 hitpoints=1000;
15219 transferToGlobalCoef=0;
15220 };
15221 componentNames[]=
15222 {
15223 "doors1"
15224 };
15225 fatalInjuryCoef=-1;
15226 class ArmorType
15227 {
15228 class Projectile
15229 {
15230 class Health
15231 {
15232 damage=2;
15233 };
15234 class Blood
15235 {
15236 damage=0;
15237 };
15238 class Shock
15239 {
15240 damage=0;
15241 };
15242 };
15243 class Melee
15244 {
15245 class Health
15246 {
15247 damage=2.5;
15248 };
15249 class Blood
15250 {
15251 damage=0;
15252 };
15253 class Shock
15254 {
15255 damage=0;
15256 };
15257 };
15258 class FragGrenade
15259 {
15260 class Health
15261 {
15262 damage=3;
15263 };
15264 class Blood
15265 {
15266 damage=0;
15267 };
15268 class Shock
15269 {
15270 damage=0;
15271 };
15272 };
15273 };
15274 };
15275 class door2
15276 {
15277 class Health
15278 {
15279 hitpoints=1000;
15280 transferToGlobalCoef=0;
15281 };
15282 componentNames[]=
15283 {
15284 "doors2"
15285 };
15286 fatalInjuryCoef=-1;
15287 class ArmorType
15288 {
15289 class Projectile
15290 {
15291 class Health
15292 {
15293 damage=2;
15294 };
15295 class Blood
15296 {
15297 damage=0;
15298 };
15299 class Shock
15300 {
15301 damage=0;
15302 };
15303 };
15304 class Melee
15305 {
15306 class Health
15307 {
15308 damage=2.5;
15309 };
15310 class Blood
15311 {
15312 damage=0;
15313 };
15314 class Shock
15315 {
15316 damage=0;
15317 };
15318 };
15319 class FragGrenade
15320 {
15321 class Health
15322 {
15323 damage=3;
15324 };
15325 class Blood
15326 {
15327 damage=0;
15328 };
15329 class Shock
15330 {
15331 damage=0;
15332 };
15333 };
15334 };
15335 };
15336 class door3
15337 {
15338 class Health
15339 {
15340 hitpoints=1000;
15341 transferToGlobalCoef=0;
15342 };
15343 componentNames[]=
15344 {
15345 "doors3"
15346 };
15347 fatalInjuryCoef=-1;
15348 class ArmorType
15349 {
15350 class Projectile
15351 {
15352 class Health
15353 {
15354 damage=3;
15355 };
15356 class Blood
15357 {
15358 damage=0;
15359 };
15360 class Shock
15361 {
15362 damage=0;
15363 };
15364 };
15365 class Melee
15366 {
15367 class Health
15368 {
15369 damage=5;
15370 };
15371 class Blood
15372 {
15373 damage=0;
15374 };
15375 class Shock
15376 {
15377 damage=0;
15378 };
15379 };
15380 class FragGrenade
15381 {
15382 class Health
15383 {
15384 damage=10;
15385 };
15386 class Blood
15387 {
15388 damage=0;
15389 };
15390 class Shock
15391 {
15392 damage=0;
15393 };
15394 };
15395 };
15396 };
15397 class door4
15398 {
15399 class Health
15400 {
15401 hitpoints=1000;
15402 transferToGlobalCoef=0;
15403 };
15404 componentNames[]=
15405 {
15406 "doors4"
15407 };
15408 fatalInjuryCoef=-1;
15409 class ArmorType
15410 {
15411 class Projectile
15412 {
15413 class Health
15414 {
15415 damage=3;
15416 };
15417 class Blood
15418 {
15419 damage=0;
15420 };
15421 class Shock
15422 {
15423 damage=0;
15424 };
15425 };
15426 class Melee
15427 {
15428 class Health
15429 {
15430 damage=5;
15431 };
15432 class Blood
15433 {
15434 damage=0;
15435 };
15436 class Shock
15437 {
15438 damage=0;
15439 };
15440 };
15441 class FragGrenade
15442 {
15443 class Health
15444 {
15445 damage=10;
15446 };
15447 class Blood
15448 {
15449 damage=0;
15450 };
15451 class Shock
15452 {
15453 damage=0;
15454 };
15455 };
15456 };
15457 };
15458 class door5
15459 {
15460 class Health
15461 {
15462 hitpoints=1000;
15463 transferToGlobalCoef=0;
15464 };
15465 componentNames[]=
15466 {
15467 "doors5"
15468 };
15469 fatalInjuryCoef=-1;
15470 class ArmorType
15471 {
15472 class Projectile
15473 {
15474 class Health
15475 {
15476 damage=3;
15477 };
15478 class Blood
15479 {
15480 damage=0;
15481 };
15482 class Shock
15483 {
15484 damage=0;
15485 };
15486 };
15487 class Melee
15488 {
15489 class Health
15490 {
15491 damage=5;
15492 };
15493 class Blood
15494 {
15495 damage=0;
15496 };
15497 class Shock
15498 {
15499 damage=0;
15500 };
15501 };
15502 class FragGrenade
15503 {
15504 class Health
15505 {
15506 damage=10;
15507 };
15508 class Blood
15509 {
15510 damage=0;
15511 };
15512 class Shock
15513 {
15514 damage=0;
15515 };
15516 };
15517 };
15518 };
15519 class door6
15520 {
15521 class Health
15522 {
15523 hitpoints=1000;
15524 transferToGlobalCoef=0;
15525 };
15526 componentNames[]=
15527 {
15528 "doors6"
15529 };
15530 fatalInjuryCoef=-1;
15531 class ArmorType
15532 {
15533 class Projectile
15534 {
15535 class Health
15536 {
15537 damage=3;
15538 };
15539 class Blood
15540 {
15541 damage=0;
15542 };
15543 class Shock
15544 {
15545 damage=0;
15546 };
15547 };
15548 class Melee
15549 {
15550 class Health
15551 {
15552 damage=5;
15553 };
15554 class Blood
15555 {
15556 damage=0;
15557 };
15558 class Shock
15559 {
15560 damage=0;
15561 };
15562 };
15563 class FragGrenade
15564 {
15565 class Health
15566 {
15567 damage=10;
15568 };
15569 class Blood
15570 {
15571 damage=0;
15572 };
15573 class Shock
15574 {
15575 damage=0;
15576 };
15577 };
15578 };
15579 };
15580 class door7
15581 {
15582 class Health
15583 {
15584 hitpoints=1000;
15585 transferToGlobalCoef=0;
15586 };
15587 componentNames[]=
15588 {
15589 "doors7"
15590 };
15591 fatalInjuryCoef=-1;
15592 class ArmorType
15593 {
15594 class Projectile
15595 {
15596 class Health
15597 {
15598 damage=2;
15599 };
15600 class Blood
15601 {
15602 damage=0;
15603 };
15604 class Shock
15605 {
15606 damage=0;
15607 };
15608 };
15609 class Melee
15610 {
15611 class Health
15612 {
15613 damage=2.5;
15614 };
15615 class Blood
15616 {
15617 damage=0;
15618 };
15619 class Shock
15620 {
15621 damage=0;
15622 };
15623 };
15624 class FragGrenade
15625 {
15626 class Health
15627 {
15628 damage=3;
15629 };
15630 class Blood
15631 {
15632 damage=0;
15633 };
15634 class Shock
15635 {
15636 damage=0;
15637 };
15638 };
15639 };
15640 };
15641 class door8
15642 {
15643 class Health
15644 {
15645 hitpoints=1000;
15646 transferToGlobalCoef=0;
15647 };
15648 componentNames[]=
15649 {
15650 "doors8"
15651 };
15652 fatalInjuryCoef=-1;
15653 class ArmorType
15654 {
15655 class Projectile
15656 {
15657 class Health
15658 {
15659 damage=3;
15660 };
15661 class Blood
15662 {
15663 damage=0;
15664 };
15665 class Shock
15666 {
15667 damage=0;
15668 };
15669 };
15670 class Melee
15671 {
15672 class Health
15673 {
15674 damage=5;
15675 };
15676 class Blood
15677 {
15678 damage=0;
15679 };
15680 class Shock
15681 {
15682 damage=0;
15683 };
15684 };
15685 class FragGrenade
15686 {
15687 class Health
15688 {
15689 damage=10;
15690 };
15691 class Blood
15692 {
15693 damage=0;
15694 };
15695 class Shock
15696 {
15697 damage=0;
15698 };
15699 };
15700 };
15701 };
15702 class door9
15703 {
15704 class Health
15705 {
15706 hitpoints=1000;
15707 transferToGlobalCoef=0;
15708 };
15709 componentNames[]=
15710 {
15711 "doors9"
15712 };
15713 fatalInjuryCoef=-1;
15714 class ArmorType
15715 {
15716 class Projectile
15717 {
15718 class Health
15719 {
15720 damage=3;
15721 };
15722 class Blood
15723 {
15724 damage=0;
15725 };
15726 class Shock
15727 {
15728 damage=0;
15729 };
15730 };
15731 class Melee
15732 {
15733 class Health
15734 {
15735 damage=5;
15736 };
15737 class Blood
15738 {
15739 damage=0;
15740 };
15741 class Shock
15742 {
15743 damage=0;
15744 };
15745 };
15746 class FragGrenade
15747 {
15748 class Health
15749 {
15750 damage=10;
15751 };
15752 class Blood
15753 {
15754 damage=0;
15755 };
15756 class Shock
15757 {
15758 damage=0;
15759 };
15760 };
15761 };
15762 };
15763 class door10
15764 {
15765 class Health
15766 {
15767 hitpoints=1000;
15768 transferToGlobalCoef=0;
15769 };
15770 componentNames[]=
15771 {
15772 "doors10"
15773 };
15774 fatalInjuryCoef=-1;
15775 class ArmorType
15776 {
15777 class Projectile
15778 {
15779 class Health
15780 {
15781 damage=2;
15782 };
15783 class Blood
15784 {
15785 damage=0;
15786 };
15787 class Shock
15788 {
15789 damage=0;
15790 };
15791 };
15792 class Melee
15793 {
15794 class Health
15795 {
15796 damage=2.5;
15797 };
15798 class Blood
15799 {
15800 damage=0;
15801 };
15802 class Shock
15803 {
15804 damage=0;
15805 };
15806 };
15807 class FragGrenade
15808 {
15809 class Health
15810 {
15811 damage=3;
15812 };
15813 class Blood
15814 {
15815 damage=0;
15816 };
15817 class Shock
15818 {
15819 damage=0;
15820 };
15821 };
15822 };
15823 };
15824 class door11
15825 {
15826 class Health
15827 {
15828 hitpoints=1000;
15829 transferToGlobalCoef=0;
15830 };
15831 componentNames[]=
15832 {
15833 "doors11"
15834 };
15835 fatalInjuryCoef=-1;
15836 class ArmorType
15837 {
15838 class Projectile
15839 {
15840 class Health
15841 {
15842 damage=3;
15843 };
15844 class Blood
15845 {
15846 damage=0;
15847 };
15848 class Shock
15849 {
15850 damage=0;
15851 };
15852 };
15853 class Melee
15854 {
15855 class Health
15856 {
15857 damage=5;
15858 };
15859 class Blood
15860 {
15861 damage=0;
15862 };
15863 class Shock
15864 {
15865 damage=0;
15866 };
15867 };
15868 class FragGrenade
15869 {
15870 class Health
15871 {
15872 damage=10;
15873 };
15874 class Blood
15875 {
15876 damage=0;
15877 };
15878 class Shock
15879 {
15880 damage=0;
15881 };
15882 };
15883 };
15884 };
15885 class door12
15886 {
15887 class Health
15888 {
15889 hitpoints=1000;
15890 transferToGlobalCoef=0;
15891 };
15892 componentNames[]=
15893 {
15894 "doors12"
15895 };
15896 fatalInjuryCoef=-1;
15897 class ArmorType
15898 {
15899 class Projectile
15900 {
15901 class Health
15902 {
15903 damage=3;
15904 };
15905 class Blood
15906 {
15907 damage=0;
15908 };
15909 class Shock
15910 {
15911 damage=0;
15912 };
15913 };
15914 class Melee
15915 {
15916 class Health
15917 {
15918 damage=5;
15919 };
15920 class Blood
15921 {
15922 damage=0;
15923 };
15924 class Shock
15925 {
15926 damage=0;
15927 };
15928 };
15929 class FragGrenade
15930 {
15931 class Health
15932 {
15933 damage=10;
15934 };
15935 class Blood
15936 {
15937 damage=0;
15938 };
15939 class Shock
15940 {
15941 damage=0;
15942 };
15943 };
15944 };
15945 };
15946 class door13
15947 {
15948 class Health
15949 {
15950 hitpoints=1000;
15951 transferToGlobalCoef=0;
15952 };
15953 componentNames[]=
15954 {
15955 "doors13"
15956 };
15957 fatalInjuryCoef=-1;
15958 class ArmorType
15959 {
15960 class Projectile
15961 {
15962 class Health
15963 {
15964 damage=3;
15965 };
15966 class Blood
15967 {
15968 damage=0;
15969 };
15970 class Shock
15971 {
15972 damage=0;
15973 };
15974 };
15975 class Melee
15976 {
15977 class Health
15978 {
15979 damage=5;
15980 };
15981 class Blood
15982 {
15983 damage=0;
15984 };
15985 class Shock
15986 {
15987 damage=0;
15988 };
15989 };
15990 class FragGrenade
15991 {
15992 class Health
15993 {
15994 damage=10;
15995 };
15996 class Blood
15997 {
15998 damage=0;
15999 };
16000 class Shock
16001 {
16002 damage=0;
16003 };
16004 };
16005 };
16006 };
16007 class twin1
16008 {
16009 class Health
16010 {
16011 hitpoints=1500;
16012 transferToGlobalCoef=0;
16013 };
16014 componentNames[]=
16015 {
16016 "doorsTwin1"
16017 };
16018 fatalInjuryCoef=-1;
16019 class ArmorType
16020 {
16021 class Projectile
16022 {
16023 class Health
16024 {
16025 damage=3;
16026 };
16027 class Blood
16028 {
16029 damage=0;
16030 };
16031 class Shock
16032 {
16033 damage=0;
16034 };
16035 };
16036 class Melee
16037 {
16038 class Health
16039 {
16040 damage=5;
16041 };
16042 class Blood
16043 {
16044 damage=0;
16045 };
16046 class Shock
16047 {
16048 damage=0;
16049 };
16050 };
16051 class FragGrenade
16052 {
16053 class Health
16054 {
16055 damage=10;
16056 };
16057 class Blood
16058 {
16059 damage=0;
16060 };
16061 class Shock
16062 {
16063 damage=0;
16064 };
16065 };
16066 };
16067 };
16068 };
16069 };
16070 };
16071 class Land_Mil_AircraftShelter: HouseNoDestruct
16072 {
16073 scope=1;
16074 model="\dz\structures\military\airfield\Mil_AircraftShelter.p3d";
16075 class Doors
16076 {
16077 class DoorsTwin1
16078 {
16079 displayName="door Twin1";
16080 component="DoorsTwin1";
16081 soundPos="doorsTwin1_action";
16082 animPeriod=1;
16083 initPhase=0;
16084 initOpened=0.30000001;
16085 soundOpen="doorMetalTwinOpen";
16086 soundClose="doorMetalTwinClose";
16087 soundLocked="doorMetalTwinRattle";
16088 soundOpenABit="doorMetalTwinOpenABit";
16089 };
16090 class DoorsTwin2
16091 {
16092 displayName="door Twin2";
16093 component="DoorsTwin2";
16094 soundPos="doorsTwin2_action";
16095 animPeriod=1;
16096 initPhase=0;
16097 initOpened=0.30000001;
16098 soundOpen="doorWoodTwinOpen";
16099 soundClose="doorWoodTwinClose";
16100 soundLocked="doorWoodTwinRattle";
16101 soundOpenABit="doorWoodTwinOpenABit";
16102 };
16103 class DoorsTwin3
16104 {
16105 displayName="door Twin3";
16106 component="DoorsTwin3";
16107 soundPos="doorsTwin3_action";
16108 animPeriod=1;
16109 initPhase=0;
16110 initOpened=0.30000001;
16111 soundOpen="doorMetalTwinOpen";
16112 soundClose="doorMetalTwinClose";
16113 soundLocked="doorMetalTwinRattle";
16114 soundOpenABit="doorMetalTwinOpenABit";
16115 };
16116 };
16117 class DamageSystem
16118 {
16119 class GlobalHealth
16120 {
16121 class Health
16122 {
16123 hitpoints=1000;
16124 };
16125 };
16126 class GlobalArmor
16127 {
16128 class Projectile
16129 {
16130 class Health
16131 {
16132 damage=0;
16133 };
16134 class Blood
16135 {
16136 damage=0;
16137 };
16138 class Shock
16139 {
16140 damage=0;
16141 };
16142 };
16143 class Melee
16144 {
16145 class Health
16146 {
16147 damage=0;
16148 };
16149 class Blood
16150 {
16151 damage=0;
16152 };
16153 class Shock
16154 {
16155 damage=0;
16156 };
16157 };
16158 class FragGrenade
16159 {
16160 class Health
16161 {
16162 damage=0;
16163 };
16164 class Blood
16165 {
16166 damage=0;
16167 };
16168 class Shock
16169 {
16170 damage=0;
16171 };
16172 };
16173 };
16174 class DamageZones
16175 {
16176 class twin1
16177 {
16178 class Health
16179 {
16180 hitpoints=1500;
16181 transferToGlobalCoef=0;
16182 };
16183 componentNames[]=
16184 {
16185 "doorsTwin1"
16186 };
16187 fatalInjuryCoef=-1;
16188 class ArmorType
16189 {
16190 class Projectile
16191 {
16192 class Health
16193 {
16194 damage=3;
16195 };
16196 class Blood
16197 {
16198 damage=0;
16199 };
16200 class Shock
16201 {
16202 damage=0;
16203 };
16204 };
16205 class Melee
16206 {
16207 class Health
16208 {
16209 damage=5;
16210 };
16211 class Blood
16212 {
16213 damage=0;
16214 };
16215 class Shock
16216 {
16217 damage=0;
16218 };
16219 };
16220 class FragGrenade
16221 {
16222 class Health
16223 {
16224 damage=10;
16225 };
16226 class Blood
16227 {
16228 damage=0;
16229 };
16230 class Shock
16231 {
16232 damage=0;
16233 };
16234 };
16235 };
16236 };
16237 class twin2
16238 {
16239 class Health
16240 {
16241 hitpoints=1000;
16242 transferToGlobalCoef=0;
16243 };
16244 componentNames[]=
16245 {
16246 "doorsTwin2"
16247 };
16248 fatalInjuryCoef=-1;
16249 class ArmorType
16250 {
16251 class Projectile
16252 {
16253 class Health
16254 {
16255 damage=3;
16256 };
16257 class Blood
16258 {
16259 damage=0;
16260 };
16261 class Shock
16262 {
16263 damage=0;
16264 };
16265 };
16266 class Melee
16267 {
16268 class Health
16269 {
16270 damage=5;
16271 };
16272 class Blood
16273 {
16274 damage=0;
16275 };
16276 class Shock
16277 {
16278 damage=0;
16279 };
16280 };
16281 class FragGrenade
16282 {
16283 class Health
16284 {
16285 damage=10;
16286 };
16287 class Blood
16288 {
16289 damage=0;
16290 };
16291 class Shock
16292 {
16293 damage=0;
16294 };
16295 };
16296 };
16297 };
16298 class twin3
16299 {
16300 class Health
16301 {
16302 hitpoints=1500;
16303 transferToGlobalCoef=0;
16304 };
16305 componentNames[]=
16306 {
16307 "doorsTwin3"
16308 };
16309 fatalInjuryCoef=-1;
16310 class ArmorType
16311 {
16312 class Projectile
16313 {
16314 class Health
16315 {
16316 damage=2;
16317 };
16318 class Blood
16319 {
16320 damage=0;
16321 };
16322 class Shock
16323 {
16324 damage=0;
16325 };
16326 };
16327 class Melee
16328 {
16329 class Health
16330 {
16331 damage=2.5;
16332 };
16333 class Blood
16334 {
16335 damage=0;
16336 };
16337 class Shock
16338 {
16339 damage=0;
16340 };
16341 };
16342 class FragGrenade
16343 {
16344 class Health
16345 {
16346 damage=3;
16347 };
16348 class Blood
16349 {
16350 damage=0;
16351 };
16352 class Shock
16353 {
16354 damage=0;
16355 };
16356 };
16357 };
16358 };
16359 };
16360 };
16361 };
16362 class Land_Airfield_Radar_Tall: HouseNoDestruct
16363 {
16364 scope=1;
16365 model="\dz\structures\military\airfield\airfield_radar_tall.p3d";
16366 };
16367 class Land_Mil_ReinforcedTank1: HouseNoDestruct
16368 {
16369 scope=1;
16370 model="\dz\structures\military\airfield\Mil_ReinforcedTank1.p3d";
16371 };
16372 class Land_Mil_ReinforcedTank2: HouseNoDestruct
16373 {
16374 scope=1;
16375 model="\dz\structures\military\airfield\Mil_ReinforcedTank2.p3d";
16376 class Doors
16377 {
16378 class Doors1
16379 {
16380 displayName="door 1";
16381 component="Doors1";
16382 soundPos="doors1_action";
16383 animPeriod=1;
16384 initPhase=0;
16385 initOpened=0.30000001;
16386 soundOpen="doorMetalSmallOpen";
16387 soundClose="doorMetalSmallClose";
16388 soundLocked="doorMetalSmallRattle";
16389 soundOpenABit="doorMetalSmallOpenABit";
16390 };
16391 class Doors2
16392 {
16393 displayName="door 2";
16394 component="Doors2";
16395 soundPos="doors2_action";
16396 animPeriod=1;
16397 initPhase=0;
16398 initOpened=0.30000001;
16399 soundOpen="doorMetalSmallOpen";
16400 soundClose="doorMetalSmallClose";
16401 soundLocked="doorMetalSmallRattle";
16402 soundOpenABit="doorMetalSmallOpenABit";
16403 };
16404 class Doors3
16405 {
16406 displayName="door 3";
16407 component="Doors3";
16408 soundPos="doors3_action";
16409 animPeriod=1;
16410 initPhase=0;
16411 initOpened=0.30000001;
16412 soundOpen="doorMetalSmallOpen";
16413 soundClose="doorMetalSmallClose";
16414 soundLocked="doorMetalSmallRattle";
16415 soundOpenABit="doorMetalSmallOpenABit";
16416 };
16417 };
16418 class DamageSystem
16419 {
16420 class GlobalHealth
16421 {
16422 class Health
16423 {
16424 hitpoints=1000;
16425 };
16426 };
16427 class GlobalArmor
16428 {
16429 class Projectile
16430 {
16431 class Health
16432 {
16433 damage=0;
16434 };
16435 class Blood
16436 {
16437 damage=0;
16438 };
16439 class Shock
16440 {
16441 damage=0;
16442 };
16443 };
16444 class Melee
16445 {
16446 class Health
16447 {
16448 damage=0;
16449 };
16450 class Blood
16451 {
16452 damage=0;
16453 };
16454 class Shock
16455 {
16456 damage=0;
16457 };
16458 };
16459 class FragGrenade
16460 {
16461 class Health
16462 {
16463 damage=0;
16464 };
16465 class Blood
16466 {
16467 damage=0;
16468 };
16469 class Shock
16470 {
16471 damage=0;
16472 };
16473 };
16474 };
16475 class DamageZones
16476 {
16477 class door1
16478 {
16479 class Health
16480 {
16481 hitpoints=1000;
16482 transferToGlobalCoef=0;
16483 };
16484 componentNames[]=
16485 {
16486 "doors1"
16487 };
16488 fatalInjuryCoef=-1;
16489 class ArmorType
16490 {
16491 class Projectile
16492 {
16493 class Health
16494 {
16495 damage=2;
16496 };
16497 class Blood
16498 {
16499 damage=0;
16500 };
16501 class Shock
16502 {
16503 damage=0;
16504 };
16505 };
16506 class Melee
16507 {
16508 class Health
16509 {
16510 damage=2.5;
16511 };
16512 class Blood
16513 {
16514 damage=0;
16515 };
16516 class Shock
16517 {
16518 damage=0;
16519 };
16520 };
16521 class FragGrenade
16522 {
16523 class Health
16524 {
16525 damage=3;
16526 };
16527 class Blood
16528 {
16529 damage=0;
16530 };
16531 class Shock
16532 {
16533 damage=0;
16534 };
16535 };
16536 };
16537 };
16538 class door2
16539 {
16540 class Health
16541 {
16542 hitpoints=1000;
16543 transferToGlobalCoef=0;
16544 };
16545 componentNames[]=
16546 {
16547 "doors2"
16548 };
16549 fatalInjuryCoef=-1;
16550 class ArmorType
16551 {
16552 class Projectile
16553 {
16554 class Health
16555 {
16556 damage=2;
16557 };
16558 class Blood
16559 {
16560 damage=0;
16561 };
16562 class Shock
16563 {
16564 damage=0;
16565 };
16566 };
16567 class Melee
16568 {
16569 class Health
16570 {
16571 damage=2.5;
16572 };
16573 class Blood
16574 {
16575 damage=0;
16576 };
16577 class Shock
16578 {
16579 damage=0;
16580 };
16581 };
16582 class FragGrenade
16583 {
16584 class Health
16585 {
16586 damage=3;
16587 };
16588 class Blood
16589 {
16590 damage=0;
16591 };
16592 class Shock
16593 {
16594 damage=0;
16595 };
16596 };
16597 };
16598 };
16599 class door3
16600 {
16601 class Health
16602 {
16603 hitpoints=1000;
16604 transferToGlobalCoef=0;
16605 };
16606 componentNames[]=
16607 {
16608 "doors3"
16609 };
16610 fatalInjuryCoef=-1;
16611 class ArmorType
16612 {
16613 class Projectile
16614 {
16615 class Health
16616 {
16617 damage=2;
16618 };
16619 class Blood
16620 {
16621 damage=0;
16622 };
16623 class Shock
16624 {
16625 damage=0;
16626 };
16627 };
16628 class Melee
16629 {
16630 class Health
16631 {
16632 damage=2.5;
16633 };
16634 class Blood
16635 {
16636 damage=0;
16637 };
16638 class Shock
16639 {
16640 damage=0;
16641 };
16642 };
16643 class FragGrenade
16644 {
16645 class Health
16646 {
16647 damage=3;
16648 };
16649 class Blood
16650 {
16651 damage=0;
16652 };
16653 class Shock
16654 {
16655 damage=0;
16656 };
16657 };
16658 };
16659 };
16660 };
16661 };
16662 };
16663 class Land_Mil_Radar_Mobile1: HouseNoDestruct
16664 {
16665 scope=1;
16666 model="\dz\structures\Military\airfield\Mil_Radar_Mobile1.p3d";
16667 };
16668 class Land_Mil_Radar_Mobile2: HouseNoDestruct
16669 {
16670 scope=1;
16671 model="\dz\structures\military\airfield\Mil_Radar_Mobile2.p3d";
16672 };
16673 class Land_Mil_Radar_Mobile3: HouseNoDestruct
16674 {
16675 scope=1;
16676 model="\dz\structures\military\airfield\Mil_Radar_Mobile3.p3d";
16677 };
16678 class Land_Roadblock_Table: HouseNoDestruct
16679 {
16680 scope=1;
16681 model="\dz\structures\Military\Improvised\Roadblock_Table.p3d";
16682 };
16683 class Land_Roadblock_WoodenCrate: HouseNoDestruct
16684 {
16685 scope=1;
16686 model="\dz\structures\Military\Improvised\Roadblock_WoodenCrate.p3d";
16687 };
16688 class StaticObj_Mil_AircraftShelter_Door_L: HouseNoDestruct
16689 {
16690 scope=1;
16691 model="DZ\structures\Military\Airfield\Mil_AircraftShelter_Door_L.p3d";
16692 };
16693 class StaticObj_Mil_AircraftShelter_Door_R: HouseNoDestruct
16694 {
16695 scope=1;
16696 model="DZ\structures\Military\Airfield\Mil_AircraftShelter_Door_R.p3d";
16697 };
16698 class StaticObj_Mil_AircraftShelter_Grass_L: HouseNoDestruct
16699 {
16700 scope=1;
16701 model="DZ\structures\Military\Airfield\Mil_AircraftShelter_Grass_L.p3d";
16702 };
16703 class StaticObj_Mil_AircraftShelter_Grass_R: HouseNoDestruct
16704 {
16705 scope=1;
16706 model="DZ\structures\Military\Airfield\Mil_AircraftShelter_Grass_R.p3d";
16707 };
16708 class StaticObj_Mil_BlastCover1: HouseNoDestruct
16709 {
16710 scope=1;
16711 model="DZ\structures\Military\Airfield\Mil_BlastCover1.p3d";
16712 };
16713 class StaticObj_Mil_BlastCover1_Grass: HouseNoDestruct
16714 {
16715 scope=1;
16716 model="DZ\structures\Military\Airfield\Mil_BlastCover1_Grass.p3d";
16717 };
16718 class StaticObj_Mil_BlastCover2: HouseNoDestruct
16719 {
16720 scope=1;
16721 model="DZ\structures\Military\Airfield\Mil_BlastCover2.p3d";
16722 };
16723 class StaticObj_Mil_BlastCover2_Grass: HouseNoDestruct
16724 {
16725 scope=1;
16726 model="DZ\structures\Military\Airfield\Mil_BlastCover2_Grass.p3d";
16727 };
16728 class StaticObj_Mil_BlastCover3: HouseNoDestruct
16729 {
16730 scope=1;
16731 model="DZ\structures\Military\Airfield\Mil_BlastCover3.p3d";
16732 };
16733 class StaticObj_Mil_BlastCover3_Grass: HouseNoDestruct
16734 {
16735 scope=1;
16736 model="DZ\structures\Military\Airfield\Mil_BlastCover3_Grass.p3d";
16737 };
16738 class StaticObj_Mil_BlastCover4: HouseNoDestruct
16739 {
16740 scope=1;
16741 model="DZ\structures\Military\Airfield\Mil_BlastCover4.p3d";
16742 };
16743 class StaticObj_Mil_BlastCover4_Grass_L: HouseNoDestruct
16744 {
16745 scope=1;
16746 model="DZ\structures\Military\Airfield\Mil_BlastCover4_Grass_L.p3d";
16747 };
16748 class StaticObj_Mil_BlastCover4_Grass_R: HouseNoDestruct
16749 {
16750 scope=1;
16751 model="DZ\structures\Military\Airfield\Mil_BlastCover4_Grass_R.p3d";
16752 };
16753 class StaticObj_Mil_Radar_Mobile1: HouseNoDestruct
16754 {
16755 scope=1;
16756 model="DZ\structures\Military\Airfield\Mil_Radar_Mobile1.p3d";
16757 };
16758 class StaticObj_Mil_Radar_Mobile2: HouseNoDestruct
16759 {
16760 scope=1;
16761 model="DZ\structures\Military\Airfield\Mil_Radar_Mobile2.p3d";
16762 };
16763 class StaticObj_Mil_Radar_Mobile3: HouseNoDestruct
16764 {
16765 scope=1;
16766 model="DZ\structures\Military\Airfield\Mil_Radar_Mobile3.p3d";
16767 };
16768 class StaticObj_Mil_ReinforcedTank1: HouseNoDestruct
16769 {
16770 scope=1;
16771 model="DZ\structures\Military\Airfield\Mil_ReinforcedTank1.p3d";
16772 };
16773 class StaticObj_Mil_ReinforcedTank1_Grass: HouseNoDestruct
16774 {
16775 scope=1;
16776 model="DZ\structures\Military\Airfield\Mil_ReinforcedTank1_Grass.p3d";
16777 };
16778 class StaticObj_Mil_ReinforcedTank2: HouseNoDestruct
16779 {
16780 scope=1;
16781 model="DZ\structures\Military\Airfield\Mil_ReinforcedTank2.p3d";
16782 };
16783 class StaticObj_Mil_ReinforcedTank2_Grass_L: HouseNoDestruct
16784 {
16785 scope=1;
16786 model="DZ\structures\Military\Airfield\Mil_ReinforcedTank2_Grass_L.p3d";
16787 };
16788 class StaticObj_Mil_ReinforcedTank2_Grass_R: HouseNoDestruct
16789 {
16790 scope=1;
16791 model="DZ\structures\Military\Airfield\Mil_ReinforcedTank2_Grass_R.p3d";
16792 };
16793 class StaticObj_Mil_ReinforcedTank2_Grass_Top: HouseNoDestruct
16794 {
16795 scope=1;
16796 model="DZ\structures\Military\Airfield\Mil_ReinforcedTank2_Grass_Top.p3d";
16797 };
16798 class StaticObj_Mil_HBarrier_1m: HouseNoDestruct
16799 {
16800 scope=1;
16801 model="DZ\structures\Military\Improvised\HBarrier_1m.p3d";
16802 };
16803 class StaticObj_Mil_HBarrier_4m: HouseNoDestruct
16804 {
16805 scope=1;
16806 model="DZ\structures\Military\Improvised\HBarrier_4m.p3d";
16807 };
16808 class StaticObj_Mil_HBarrier_6m: HouseNoDestruct
16809 {
16810 scope=1;
16811 model="DZ\structures\Military\Improvised\HBarrier_6m.p3d";
16812 };
16813 class StaticObj_Mil_HBarrier_Big: HouseNoDestruct
16814 {
16815 scope=1;
16816 model="DZ\structures\Military\Improvised\HBarrier_Big.p3d";
16817 };
16818 class StaticObj_Mil_HBarrier_Round: HouseNoDestruct
16819 {
16820 scope=1;
16821 model="DZ\structures\Military\Improvised\HBarrier_Round.p3d";
16822 };
16823 class StaticObj_Mil_Artilery_Rampart: HouseNoDestruct
16824 {
16825 scope=1;
16826 model="DZ\structures\Military\Improvised\Mil_Artilery_Rampart.p3d";
16827 };
16828 class StaticObj_Mil_Artilery_Nest: HouseNoDestruct
16829 {
16830 scope=1;
16831 model="DZ\structures\Military\Improvised\Mil_Artillery_Nest.p3d";
16832 };
16833 class StaticObj_Mil_CamoNet_Big_east: HouseNoDestruct
16834 {
16835 scope=1;
16836 model="DZ\structures\Military\Improvised\Mil_CamoNet_Big_east.p3d";
16837 };
16838 class StaticObj_Mil_CamoNet_Big_nato: HouseNoDestruct
16839 {
16840 scope=1;
16841 model="DZ\structures\Military\Improvised\Mil_CamoNet_Big_nato.p3d";
16842 };
16843 class StaticObj_Mil_CamoNet_Side_east: HouseNoDestruct
16844 {
16845 scope=1;
16846 model="DZ\structures\Military\Improvised\Mil_CamoNet_Side_east.p3d";
16847 };
16848 class StaticObj_Mil_CamoNet_Side_nato: HouseNoDestruct
16849 {
16850 scope=1;
16851 model="DZ\structures\Military\Improvised\Mil_CamoNet_Side_nato.p3d";
16852 };
16853 class StaticObj_Mil_CamoNet_Tent2: HouseNoDestruct
16854 {
16855 scope=1;
16856 model="DZ\structures\Military\Improvised\Mil_CamoNet_Tent2.p3d";
16857 };
16858 class StaticObj_Roadblock_Bags_Curve: HouseNoDestruct
16859 {
16860 scope=1;
16861 model="DZ\structures\Military\Improvised\Roadblock_Bags_Curve.p3d";
16862 };
16863 class StaticObj_Roadblock_Bags_EndL: HouseNoDestruct
16864 {
16865 scope=1;
16866 model="DZ\structures\Military\Improvised\Roadblock_Bags_EndL.p3d";
16867 };
16868 class StaticObj_Roadblock_Bags_EndR: HouseNoDestruct
16869 {
16870 scope=1;
16871 model="DZ\structures\Military\Improvised\Roadblock_Bags_EndR.p3d";
16872 };
16873 class StaticObj_Roadblock_Bags_Long: HouseNoDestruct
16874 {
16875 scope=1;
16876 model="DZ\structures\Military\Improvised\Roadblock_Bags_Long.p3d";
16877 };
16878 class StaticObj_Roadblock_CncBlock: HouseNoDestruct
16879 {
16880 scope=1;
16881 model="DZ\structures\Military\Improvised\Roadblock_CncBlock.p3d";
16882 };
16883 class StaticObj_Roadblock_CncBlocks_Long: HouseNoDestruct
16884 {
16885 scope=1;
16886 model="DZ\structures\Military\Improvised\Roadblock_CncBlocks_Long.p3d";
16887 };
16888 class StaticObj_Roadblock_CncBlocks_short: HouseNoDestruct
16889 {
16890 scope=1;
16891 model="DZ\structures\Military\Improvised\Roadblock_CncBlocks_short.p3d";
16892 };
16893 class StaticObj_Roadblock_Pillbox: HouseNoDestruct
16894 {
16895 scope=1;
16896 model="DZ\structures\Military\Improvised\Roadblock_Pillbox.p3d";
16897 };
16898 class StaticObj_Roadblock_Wood_Long: HouseNoDestruct
16899 {
16900 scope=1;
16901 model="\DZ\structures\Military\Improvised\Roadblock_Wood_Long.p3d";
16902 };
16903 class StaticObj_Roadblock_Wood_Small: HouseNoDestruct
16904 {
16905 scope=1;
16906 model="\DZ\structures\Military\Improvised\Roadblock_Wood_Small.p3d";
16907 };
16908 class StaticObj_Roadblock_Wood_Long_DE: HouseNoDestruct
16909 {
16910 scope=2;
16911 storageCategory=4;
16912 model="\DZ\structures\Military\Improvised\Roadblock_Wood_Long.p3d";
16913 };
16914 class StaticObj_Roadblock_Wood_Small_DE: HouseNoDestruct
16915 {
16916 scope=2;
16917 storageCategory=4;
16918 model="\DZ\structures\Military\Improvised\Roadblock_Wood_Small.p3d";
16919 };
16920 class StaticObj_Misc_Antenna: HouseNoDestruct
16921 {
16922 scope=1;
16923 model="DZ\structures\Military\Misc\Misc_Antenna.p3d";
16924 };
16925 class StaticObj_Misc_BagFence_3m: HouseNoDestruct
16926 {
16927 scope=1;
16928 model="DZ\structures\Military\Misc\Misc_BagFence_3m.p3d";
16929 };
16930 class StaticObj_Misc_BagFence_Corner: HouseNoDestruct
16931 {
16932 scope=1;
16933 model="DZ\structures\Military\Misc\Misc_BagFence_Corner.p3d";
16934 };
16935 class StaticObj_Misc_BagFence_Round: HouseNoDestruct
16936 {
16937 scope=1;
16938 model="DZ\structures\Military\Misc\Misc_BagFence_Round.p3d";
16939 };
16940 class StaticObj_Misc_Barbedwire: HouseNoDestruct
16941 {
16942 scope=1;
16943 model="DZ\structures\Military\Misc\Misc_Barbedwire.p3d";
16944 };
16945 class StaticObj_Misc_ConcreteBlock1: HouseNoDestruct
16946 {
16947 scope=1;
16948 model="DZ\structures\Military\Misc\Misc_ConcreteBlock1.p3d";
16949 };
16950 class StaticObj_Misc_ConcreteBlock1_End: HouseNoDestruct
16951 {
16952 scope=1;
16953 model="DZ\structures\Military\Misc\Misc_ConcreteBlock1_End.p3d";
16954 };
16955 class StaticObj_Misc_ConcreteBlock2: HouseNoDestruct
16956 {
16957 scope=1;
16958 model="DZ\structures\Military\Misc\Misc_ConcreteBlock2.p3d";
16959 };
16960 class StaticObj_Misc_ConcreteBlock2_Damaged: HouseNoDestruct
16961 {
16962 scope=1;
16963 model="DZ\structures\Military\Misc\Misc_ConcreteBlock2_Damaged.p3d";
16964 };
16965 class StaticObj_Misc_ConcreteBlock2_Stripes: HouseNoDestruct
16966 {
16967 scope=1;
16968 model="DZ\structures\Military\Misc\Misc_ConcreteBlock2_Stripes.p3d";
16969 };
16970 class StaticObj_Misc_Cover_Big: HouseNoDestruct
16971 {
16972 scope=1;
16973 model="DZ\structures\Military\Misc\Misc_Cover_Big.p3d";
16974 };
16975 class StaticObj_Misc_Cover_Small: HouseNoDestruct
16976 {
16977 scope=1;
16978 model="DZ\structures\Military\Misc\Misc_Cover_Small.p3d";
16979 };
16980 class StaticObj_Misc_DragonTeeth: HouseNoDestruct
16981 {
16982 scope=1;
16983 model="DZ\structures\Military\Misc\Misc_DragonTeeth.p3d";
16984 };
16985 class StaticObj_Misc_DragonTeeth_Big: HouseNoDestruct
16986 {
16987 scope=1;
16988 model="DZ\structures\Military\Misc\Misc_DragonTeeth_Big.p3d";
16989 };
16990 class StaticObj_Misc_Flagpole: HouseNoDestruct
16991 {
16992 scope=1;
16993 model="DZ\structures\Military\Misc\Misc_Flagpole.p3d";
16994 };
16995 class StaticObj_Misc_Gunrack: HouseNoDestruct
16996 {
16997 scope=1;
16998 model="DZ\structures\Military\Misc\Misc_Gunrack.p3d";
16999 };
17000 class StaticObj_Misc_Hedgehog_Concrete: HouseNoDestruct
17001 {
17002 scope=1;
17003 model="DZ\structures\Military\Misc\Misc_Hedgehog_Concrete.p3d";
17004 };
17005 class StaticObj_Misc_Hedgehog_Iron: HouseNoDestruct
17006 {
17007 scope=1;
17008 model="DZ\structures\Military\Misc\Misc_Hedgehog_Iron.p3d";
17009 };
17010 class StaticObj_Misc_Obstacle_Bridge: HouseNoDestruct
17011 {
17012 scope=1;
17013 model="DZ\structures\Military\Misc\Misc_Obstacle_Bridge.p3d";
17014 };
17015 class StaticObj_Misc_Obstacle_Crawl: HouseNoDestruct
17016 {
17017 scope=1;
17018 model="DZ\structures\Military\Misc\Misc_Obstacle_Crawl.p3d";
17019 };
17020 class StaticObj_Misc_Obstacle_Cross: HouseNoDestruct
17021 {
17022 scope=1;
17023 model="DZ\structures\Military\Misc\Misc_Obstacle_Cross.p3d";
17024 };
17025 class StaticObj_Misc_Obstacle_Pass: HouseNoDestruct
17026 {
17027 scope=1;
17028 model="DZ\structures\Military\Misc\Misc_Obstacle_Pass.p3d";
17029 };
17030 class StaticObj_Misc_Obstacle_Ramp: HouseNoDestruct
17031 {
17032 scope=1;
17033 model="DZ\structures\Military\Misc\Misc_Obstacle_Ramp.p3d";
17034 };
17035 class StaticObj_Misc_Obstacle_RunAround: HouseNoDestruct
17036 {
17037 scope=1;
17038 model="DZ\structures\Military\Misc\Misc_Obstacle_RunAround.p3d";
17039 };
17040 class StaticObj_Misc_Range_Line: HouseNoDestruct
17041 {
17042 scope=1;
17043 model="DZ\structures\Military\Misc\Misc_Range_Line.p3d";
17044 };
17045 class StaticObj_Misc_Range_Line_dispersions: HouseNoDestruct
17046 {
17047 scope=1;
17048 model="DZ\structures\Military\Misc\Misc_Range_Line_dispersions.p3d";
17049 };
17050 class StaticObj_Misc_Range_Pistol: HouseNoDestruct
17051 {
17052 scope=1;
17053 model="DZ\structures\Military\Misc\Misc_Range_Pistol.p3d";
17054 };
17055 class StaticObj_Misc_Range_Roof: HouseNoDestruct
17056 {
17057 scope=1;
17058 model="DZ\structures\Military\Misc\Misc_Range_Roof.p3d";
17059 };
17060 class StaticObj_Misc_Range_Single: HouseNoDestruct
17061 {
17062 scope=1;
17063 model="DZ\structures\Military\Misc\Misc_Range_Single.p3d";
17064 };
17065 class StaticObj_Misc_Razorwire: HouseNoDestruct
17066 {
17067 scope=1;
17068 model="DZ\structures\Military\Misc\Misc_Razorwire.p3d";
17069 };
17070 class StaticObj_Misc_SupplyBox1_DE: HouseNoDestruct
17071 {
17072 scope=2;
17073 storageCategory=4;
17074 model="DZ\structures\Military\Misc\Misc_SupplyBox1.p3d";
17075 };
17076 class StaticObj_Misc_SupplyBox2_DE: HouseNoDestruct
17077 {
17078 scope=2;
17079 storageCategory=4;
17080 model="DZ\structures\Military\Misc\Misc_SupplyBox2.p3d";
17081 };
17082 class StaticObj_Misc_SupplyBox3_DE: HouseNoDestruct
17083 {
17084 scope=2;
17085 storageCategory=4;
17086 model="DZ\structures\Military\Misc\Misc_SupplyBox3.p3d";
17087 };
17088 class StaticObj_Tisy_AirShaft: HouseNoDestruct
17089 {
17090 scope=1;
17091 model="DZ\structures\Military\Tisy\Tisy_AirShaft.p3d";
17092 };
17093 class StaticObj_Tisy_Garages_Grass_L: HouseNoDestruct
17094 {
17095 scope=1;
17096 model="DZ\structures\Military\Tisy\Tisy_Garages_Grass_L.p3d";
17097 };
17098 class StaticObj_Tisy_Garages_Grass_R: HouseNoDestruct
17099 {
17100 scope=1;
17101 model="DZ\structures\Military\Tisy\Tisy_Garages_Grass_R.p3d";
17102 };
17103 class StaticObj_Tisy_RadarPlatform_Bot: HouseNoDestruct
17104 {
17105 scope=1;
17106 model="DZ\structures\Military\Tisy\Tisy_RadarPlatform_Bot.p3d";
17107 };
17108 class StaticObj_Tisy_RadarPlatform_Mid: HouseNoDestruct
17109 {
17110 scope=1;
17111 model="DZ\structures\Military\Tisy\Tisy_RadarPlatform_Mid.p3d";
17112 };
17113};