3 class DZ_Structures_Military
16 class HouseNoDestruct;
17 class Land_Mil_CamoNet_Roof_east: HouseNoDestruct
20 model=
"\dz\structures\military\Improvised\Mil_CamoNet_Roof_east.p3d";
22 class Land_Mil_Airfield_HQ: HouseNoDestruct
25 model=
"\dz\structures\military\airfield\mil_airfield_hq.p3d";
30 displayName=
"door Twin1";
31 component=
"DoorsTwin1";
32 soundPos=
"doorsTwin1_action";
35 initOpened=0.30000001;
36 soundOpen=
"doorWoodTwinOpen";
37 soundClose=
"doorWoodTwinClose";
38 soundLocked=
"doorWoodTwinRattle";
39 soundOpenABit=
"doorWoodTwinOpenABit";
45 soundPos=
"doors4_action";
48 initOpened=0.69999999;
49 soundOpen=
"doorMetalSmallOpen";
50 soundClose=
"doorMetalSmallClose";
51 soundLocked=
"doorMetalSmallRattle";
52 soundOpenABit=
"doorMetalSmallOpenABit";
58 soundPos=
"doors8_action";
61 initOpened=0.69999999;
62 soundOpen=
"doorWoodSmallOpen";
63 soundClose=
"doorWoodSmallClose";
64 soundLocked=
"doorWoodSmallRattle";
65 soundOpenABit=
"doorWoodSmallOpenABit";
71 soundPos=
"doors9_action";
74 initOpened=0.69999999;
75 soundOpen=
"doorWoodSmallOpen";
76 soundClose=
"doorWoodSmallClose";
77 soundLocked=
"doorWoodSmallRattle";
78 soundOpenABit=
"doorWoodSmallOpenABit";
82 displayName=
"door 10";
84 soundPos=
"doors10_action";
87 initOpened=0.69999999;
88 soundOpen=
"doorWoodSmallOpen";
89 soundClose=
"doorWoodSmallClose";
90 soundLocked=
"doorWoodSmallRattle";
91 soundOpenABit=
"doorWoodSmallOpenABit";
95 displayName=
"door 11";
97 soundPos=
"doors11_action";
100 initOpened=0.69999999;
101 soundOpen=
"doorWoodSmallOpen";
102 soundClose=
"doorWoodSmallClose";
103 soundLocked=
"doorWoodSmallRattle";
104 soundOpenABit=
"doorWoodSmallOpenABit";
108 displayName=
"door 12";
110 soundPos=
"doors12_action";
113 initOpened=0.69999999;
114 soundOpen=
"doorWoodSmallOpen";
115 soundClose=
"doorWoodSmallClose";
116 soundLocked=
"doorWoodSmallRattle";
117 soundOpenABit=
"doorWoodSmallOpenABit";
121 displayName=
"door 13";
123 soundPos=
"doors13_action";
126 initOpened=0.69999999;
127 soundOpen=
"doorWoodSmallOpen";
128 soundClose=
"doorWoodSmallClose";
129 soundLocked=
"doorWoodSmallRattle";
130 soundOpenABit=
"doorWoodSmallOpenABit";
134 displayName=
"door 14";
136 soundPos=
"doors14_action";
139 initOpened=0.69999999;
140 soundOpen=
"doorWoodSmallOpen";
141 soundClose=
"doorWoodSmallClose";
142 soundLocked=
"doorWoodSmallRattle";
143 soundOpenABit=
"doorWoodSmallOpenABit";
147 displayName=
"door 15";
149 soundPos=
"doors15_action";
152 initOpened=0.69999999;
153 soundOpen=
"doorWoodSmallOpen";
154 soundClose=
"doorWoodSmallClose";
155 soundLocked=
"doorWoodSmallRattle";
156 soundOpenABit=
"doorWoodSmallOpenABit";
160 displayName=
"door 16";
162 soundPos=
"doors16_action";
165 initOpened=0.69999999;
166 soundOpen=
"doorWoodSmallOpen";
167 soundClose=
"doorWoodSmallClose";
168 soundLocked=
"doorWoodSmallRattle";
169 soundOpenABit=
"doorWoodSmallOpenABit";
173 displayName=
"door 17";
175 soundPos=
"doors17_action";
178 initOpened=0.69999999;
179 soundOpen=
"doorWoodSmallOpen";
180 soundClose=
"doorWoodSmallClose";
181 soundLocked=
"doorWoodSmallRattle";
182 soundOpenABit=
"doorWoodSmallOpenABit";
249 transferToGlobalCoef=0;
310 transferToGlobalCoef=0;
371 transferToGlobalCoef=0;
432 transferToGlobalCoef=0;
493 transferToGlobalCoef=0;
554 transferToGlobalCoef=0;
615 transferToGlobalCoef=0;
676 transferToGlobalCoef=0;
737 transferToGlobalCoef=0;
798 transferToGlobalCoef=0;
859 transferToGlobalCoef=0;
920 transferToGlobalCoef=0;
979 class Land_Mil_ATC_Small: HouseNoDestruct
982 model=
"\dz\structures\military\airfield\mil_atc_small.p3d";
987 displayName=
"door Twin1";
988 component=
"DoorsTwin1";
989 soundPos=
"doorsTwin1_action";
992 initOpened=0.30000001;
993 soundOpen=
"doorWoodTwinOpen";
994 soundClose=
"doorWoodTwinClose";
995 soundLocked=
"doorWoodTwinRattle";
996 soundOpenABit=
"doorWoodTwinOpenABit";
1000 displayName=
"door 3";
1002 soundPos=
"doors3_action";
1006 soundOpen=
"doorWoodSmallOpen";
1007 soundClose=
"doorWoodSmallClose";
1008 soundLocked=
"doorWoodSmallRattle";
1009 soundOpenABit=
"doorWoodSmallOpenABit";
1013 class Land_Mil_ATC_Big: HouseNoDestruct
1016 model=
"\dz\structures\Military\Airfield\Mil_ATC_Big.p3d";
1021 displayName=
"door Twin1";
1022 component=
"DoorsTwin1";
1023 soundPos=
"doorsTwin1_action";
1026 initOpened=0.30000001;
1027 soundOpen=
"doorMetalTwinOpen";
1028 soundClose=
"doorMetalTwinClose";
1029 soundLocked=
"doorMetalTwinRattle";
1030 soundOpenABit=
"doorMetalTwinOpenABit";
1034 displayName=
"door Twin2";
1035 component=
"DoorsTwin2";
1036 soundPos=
"doorsTwin2_action";
1039 initOpened=0.69999999;
1040 soundOpen=
"doorMetalTwinOpen";
1041 soundClose=
"doorMetalTwinClose";
1042 soundLocked=
"doorMetalTwinRattle";
1043 soundOpenABit=
"doorMetalTwinOpenABit";
1047 displayName=
"door 5";
1049 soundPos=
"doors5_action";
1052 initOpened=0.69999999;
1053 soundOpen=
"doorWoodSmallOpen";
1054 soundClose=
"doorWoodSmallClose";
1055 soundLocked=
"doorWoodSmallRattle";
1056 soundOpenABit=
"doorWoodSmallOpenABit";
1060 displayName=
"door 6";
1062 soundPos=
"doors6_action";
1065 initOpened=0.30000001;
1066 soundOpen=
"doorWoodSmallOpen";
1067 soundClose=
"doorWoodSmallClose";
1068 soundLocked=
"doorWoodSmallRattle";
1069 soundOpenABit=
"doorWoodSmallOpenABit";
1073 displayName=
"door 7";
1075 soundPos=
"doors7_action";
1078 initOpened=0.30000001;
1079 soundOpen=
"doorMetalFrontOpen";
1080 soundClose=
"doorMetalFrontClose";
1081 soundLocked=
"doorMetalFrontRattle";
1082 soundOpenABit=
"doorMetalFrontOpenABit";
1086 displayName=
"door 8";
1088 soundPos=
"doors8_action";
1091 initOpened=0.30000001;
1092 soundOpen=
"doorMetalFrontOpen";
1093 soundClose=
"doorMetalFrontClose";
1094 soundLocked=
"doorMetalFrontRattle";
1095 soundOpenABit=
"doorMetalFrontOpenABit";
1099 displayName=
"door 9";
1101 soundPos=
"doors9_action";
1104 initOpened=0.69999999;
1105 soundOpen=
"doorWoodSmallOpen";
1106 soundClose=
"doorWoodSmallClose";
1107 soundLocked=
"doorWoodSmallRattle";
1108 soundOpenABit=
"doorWoodSmallOpenABit";
1112 displayName=
"door 10";
1113 component=
"Doors10";
1114 soundPos=
"doors10_action";
1117 initOpened=0.69999999;
1118 soundOpen=
"doorMetalSmallOpen";
1119 soundClose=
"doorMetalSmallClose";
1120 soundLocked=
"doorMetalSmallRattle";
1121 soundOpenABit=
"doorMetalSmallOpenABit";
1125 displayName=
"door 11";
1126 component=
"Doors11";
1127 soundPos=
"doors11_action";
1130 initOpened=0.69999999;
1131 soundOpen=
"doorWoodSmallOpen";
1132 soundClose=
"doorWoodSmallClose";
1133 soundLocked=
"doorWoodSmallRattle";
1134 soundOpenABit=
"doorWoodSmallOpenABit";
1138 displayName=
"door 12";
1139 component=
"Doors12";
1140 soundPos=
"doors12_action";
1143 initOpened=0.69999999;
1144 soundOpen=
"doorWoodSmallOpen";
1145 soundClose=
"doorWoodSmallClose";
1146 soundLocked=
"doorWoodSmallRattle";
1147 soundOpenABit=
"doorWoodSmallOpenABit";
1151 displayName=
"door 13";
1152 component=
"Doors13";
1153 soundPos=
"doors13_action";
1156 initOpened=0.69999999;
1157 soundOpen=
"doorWoodSmallOpen";
1158 soundClose=
"doorWoodSmallClose";
1159 soundLocked=
"doorWoodSmallRattle";
1160 soundOpenABit=
"doorWoodSmallOpenABit";
1164 displayName=
"door Twin3";
1165 component=
"DoorsTwin3";
1166 soundPos=
"doorsTwin3_action";
1169 initOpened=0.30000001;
1170 soundOpen=
"doorMetalTwinOpen";
1171 soundClose=
"doorMetalTwinClose";
1172 soundLocked=
"doorMetalTwinRattle";
1173 soundOpenABit=
"doorMetalTwinOpenABit";
1177 displayName=
"door 16";
1178 component=
"Doors16";
1179 soundPos=
"doors16_action";
1182 initOpened=0.69999999;
1183 soundOpen=
"doorWoodSmallOpen";
1184 soundClose=
"doorWoodSmallClose";
1185 soundLocked=
"doorWoodSmallRattle";
1186 soundOpenABit=
"doorWoodSmallOpenABit";
1190 displayName=
"door 17";
1191 component=
"Doors17";
1192 soundPos=
"doors17_action";
1195 initOpened=0.69999999;
1196 soundOpen=
"doorWoodSmallOpen";
1197 soundClose=
"doorWoodSmallClose";
1198 soundLocked=
"doorWoodSmallRattle";
1199 soundOpenABit=
"doorWoodSmallOpenABit";
1203 displayName=
"door 18";
1204 component=
"Doors18";
1205 soundPos=
"doors18_action";
1208 initOpened=0.69999999;
1209 soundOpen=
"doorWoodSmallOpen";
1210 soundClose=
"doorWoodSmallClose";
1211 soundLocked=
"doorWoodSmallRattle";
1212 soundOpenABit=
"doorWoodSmallOpenABit";
1216 displayName=
"door 19";
1217 component=
"Doors19";
1218 soundPos=
"doors19_action";
1221 initOpened=0.69999999;
1222 soundOpen=
"doorWoodSmallOpen";
1223 soundClose=
"doorWoodSmallClose";
1224 soundLocked=
"doorWoodSmallRattle";
1225 soundOpenABit=
"doorWoodSmallOpenABit";
1229 displayName=
"door 20";
1230 component=
"Doors20";
1231 soundPos=
"doors20_action";
1234 initOpened=0.69999999;
1235 soundOpen=
"doorWoodSmallOpen";
1236 soundClose=
"doorWoodSmallClose";
1237 soundLocked=
"doorWoodSmallRattle";
1238 soundOpenABit=
"doorWoodSmallOpenABit";
1242 displayName=
"door 21";
1243 component=
"Doors21";
1244 soundPos=
"doors21_action";
1247 initOpened=0.69999999;
1248 soundOpen=
"doorWoodSmallOpen";
1249 soundClose=
"doorWoodSmallClose";
1250 soundLocked=
"doorWoodSmallRattle";
1251 soundOpenABit=
"doorWoodSmallOpenABit";
1255 displayName=
"door 22";
1256 component=
"Doors22";
1257 soundPos=
"doors22_action";
1260 initOpened=0.69999999;
1261 soundOpen=
"doorWoodSmallOpen";
1262 soundClose=
"doorWoodSmallClose";
1263 soundLocked=
"doorWoodSmallRattle";
1264 soundOpenABit=
"doorWoodSmallOpenABit";
1268 displayName=
"door 23";
1269 component=
"Doors23";
1270 soundPos=
"doors23_action";
1273 initOpened=0.69999999;
1274 soundOpen=
"doorWoodSmallOpen";
1275 soundClose=
"doorWoodSmallClose";
1276 soundLocked=
"doorWoodSmallRattle";
1277 soundOpenABit=
"doorWoodSmallOpenABit";
1281 displayName=
"door 24";
1282 component=
"Doors24";
1283 soundPos=
"doors24_action";
1286 initOpened=0.69999999;
1287 soundOpen=
"doorWoodSmallOpen";
1288 soundClose=
"doorWoodSmallClose";
1289 soundLocked=
"doorWoodSmallRattle";
1290 soundOpenABit=
"doorWoodSmallOpenABit";
1294 displayName=
"door 25";
1295 component=
"Doors25";
1296 soundPos=
"doors25_action";
1299 initOpened=0.69999999;
1300 soundOpen=
"doorWoodSmallOpen";
1301 soundClose=
"doorWoodSmallClose";
1302 soundLocked=
"doorWoodSmallRattle";
1303 soundOpenABit=
"doorWoodSmallOpenABit";
1307 displayName=
"door 26";
1308 component=
"Doors26";
1309 soundPos=
"doors26_action";
1312 initOpened=0.69999999;
1313 soundOpen=
"doorWoodSmallOpen";
1314 soundClose=
"doorWoodSmallClose";
1315 soundLocked=
"doorWoodSmallRattle";
1316 soundOpenABit=
"doorWoodSmallOpenABit";
1383 transferToGlobalCoef=0;
1444 transferToGlobalCoef=0;
1505 transferToGlobalCoef=0;
1566 transferToGlobalCoef=0;
1627 transferToGlobalCoef=0;
1688 transferToGlobalCoef=0;
1749 transferToGlobalCoef=0;
1810 transferToGlobalCoef=0;
1871 transferToGlobalCoef=0;
1932 transferToGlobalCoef=0;
1993 transferToGlobalCoef=0;
2054 transferToGlobalCoef=0;
2115 transferToGlobalCoef=0;
2176 transferToGlobalCoef=0;
2237 transferToGlobalCoef=0;
2298 transferToGlobalCoef=0;
2359 transferToGlobalCoef=0;
2420 transferToGlobalCoef=0;
2481 transferToGlobalCoef=0;
2542 transferToGlobalCoef=0;
2603 transferToGlobalCoef=0;
2664 transferToGlobalCoef=0;
2725 transferToGlobalCoef=0;
2784 class Land_Mil_Barracks1: HouseNoDestruct
2787 model=
"\dz\structures\Military\Houses\Mil_Barracks1.p3d";
2792 displayName=
"door Twin1";
2793 component=
"DoorsTwin1";
2794 soundPos=
"doorsTwin1_action";
2797 initOpened=0.30000001;
2798 soundOpen=
"doorWoodTwinOpen";
2799 soundClose=
"doorWoodTwinClose";
2800 soundLocked=
"doorWoodTwinRattle";
2801 soundOpenABit=
"doorWoodTwinOpenABit";
2805 displayName=
"door 3";
2807 soundPos=
"doors3_action";
2811 soundOpen=
"doorMetalGateOpen";
2812 soundClose=
"doorMetalGateClose";
2813 soundLocked=
"doorMetalGateRattle";
2814 soundOpenABit=
"doorMetalGateOpenABit";
2881 transferToGlobalCoef=0;
2942 transferToGlobalCoef=0;
3001 class Land_Mil_Barracks2: HouseNoDestruct
3004 model=
"\dz\structures\Military\Houses\Mil_Barracks2.p3d";
3009 displayName=
"door 1";
3011 soundPos=
"doors1_action";
3014 initOpened=0.30000001;
3015 soundOpen=
"doorWoodFrontOpen";
3016 soundClose=
"doorWoodFrontClose";
3017 soundLocked=
"doorWoodFrontRattle";
3018 soundOpenABit=
"doorWoodFrontOpenABit";
3022 displayName=
"door 2";
3024 soundPos=
"doors2_action";
3027 initOpened=0.69999999;
3028 soundOpen=
"doorWoodSmallOpen";
3029 soundClose=
"doorWoodSmallClose";
3030 soundLocked=
"doorWoodSmallRattle";
3031 soundOpenABit=
"doorWoodSmallOpenABit";
3035 displayName=
"door 3";
3037 soundPos=
"doors3_action";
3040 initOpened=0.69999999;
3041 soundOpen=
"doorWoodSmallOpen";
3042 soundClose=
"doorWoodSmallClose";
3043 soundLocked=
"doorWoodSmallRattle";
3044 soundOpenABit=
"doorWoodSmallOpenABit";
3048 displayName=
"door 4";
3050 soundPos=
"doors4_action";
3053 initOpened=0.69999999;
3054 soundOpen=
"doorWoodSmallOpen";
3055 soundClose=
"doorWoodSmallClose";
3056 soundLocked=
"doorWoodSmallRattle";
3057 soundOpenABit=
"doorWoodSmallOpenABit";
3061 displayName=
"door 5";
3063 soundPos=
"doors5_action";
3066 initOpened=0.69999999;
3067 soundOpen=
"doorWoodSmallOpen";
3068 soundClose=
"doorWoodSmallClose";
3069 soundLocked=
"doorWoodSmallRattle";
3070 soundOpenABit=
"doorWoodSmallOpenABit";
3074 displayName=
"door 6";
3076 soundPos=
"doors6_action";
3079 initOpened=0.69999999;
3080 soundOpen=
"doorWoodSmallOpen";
3081 soundClose=
"doorWoodSmallClose";
3082 soundLocked=
"doorWoodSmallRattle";
3083 soundOpenABit=
"doorWoodSmallOpenABit";
3087 displayName=
"door 7";
3089 soundPos=
"doors7_action";
3092 initOpened=0.69999999;
3093 soundOpen=
"doorWoodSmallOpen";
3094 soundClose=
"doorWoodSmallClose";
3095 soundLocked=
"doorWoodSmallRattle";
3096 soundOpenABit=
"doorWoodSmallOpenABit";
3163 transferToGlobalCoef=0;
3224 transferToGlobalCoef=0;
3285 transferToGlobalCoef=0;
3346 transferToGlobalCoef=0;
3407 transferToGlobalCoef=0;
3468 transferToGlobalCoef=0;
3529 transferToGlobalCoef=0;
3588 class Land_Mil_Barracks3: HouseNoDestruct
3591 model=
"\dz\structures\military\houses\mil_barracks3.p3d";
3596 displayName=
"door Twin1";
3597 component=
"DoorsTwin1";
3598 soundPos=
"doorsTwin1_action";
3601 initOpened=0.30000001;
3602 soundOpen=
"doorWoodTwinOpen";
3603 soundClose=
"doorWoodTwinClose";
3604 soundLocked=
"doorWoodTwinRattle";
3605 soundOpenABit=
"doorWoodTwinOpenABit";
3609 displayName=
"door 3";
3611 soundPos=
"doors3_action";
3614 initOpened=0.69999999;
3615 soundOpen=
"doorWoodSmallOpen";
3616 soundClose=
"doorWoodSmallClose";
3617 soundLocked=
"doorWoodSmallRattle";
3618 soundOpenABit=
"doorWoodSmallOpenABit";
3622 displayName=
"door 4";
3624 soundPos=
"doors4_action";
3627 initOpened=0.69999999;
3628 soundOpen=
"doorWoodSmallOpen";
3629 soundClose=
"doorWoodSmallClose";
3630 soundLocked=
"doorWoodSmallRattle";
3631 soundOpenABit=
"doorWoodSmallOpenABit";
3635 displayName=
"door 5";
3637 soundPos=
"doors5_action";
3640 initOpened=0.69999999;
3641 soundOpen=
"doorWoodSmallOpen";
3642 soundClose=
"doorWoodSmallClose";
3643 soundLocked=
"doorWoodSmallRattle";
3644 soundOpenABit=
"doorWoodSmallOpenABit";
3648 displayName=
"door 6";
3650 soundPos=
"doors6_action";
3653 initOpened=0.69999999;
3654 soundOpen=
"doorWoodSmallOpen";
3655 soundClose=
"doorWoodSmallClose";
3656 soundLocked=
"doorWoodSmallRattle";
3657 soundOpenABit=
"doorWoodSmallOpenABit";
3661 displayName=
"door 7";
3663 soundPos=
"doors7_action";
3667 soundOpen=
"doorMetalGateOpen";
3668 soundClose=
"doorMetalGateClose";
3669 soundLocked=
"doorMetalGateRattle";
3670 soundOpenABit=
"doorMetalGateOpenABit";
3737 transferToGlobalCoef=0;
3798 transferToGlobalCoef=0;
3859 transferToGlobalCoef=0;
3920 transferToGlobalCoef=0;
3981 transferToGlobalCoef=0;
4042 transferToGlobalCoef=0;
4101 class Land_Mil_Barracks4: HouseNoDestruct
4104 model=
"\dz\structures\military\houses\mil_barracks4.p3d";
4109 displayName=
"door 1";
4111 soundPos=
"doors1_action";
4114 initOpened=0.30000001;
4115 soundOpen=
"doorWoodSmallOpen";
4116 soundClose=
"doorWoodSmallClose";
4117 soundLocked=
"doorWoodSmallRattle";
4118 soundOpenABit=
"doorWoodSmallOpenABit";
4122 displayName=
"door 2";
4124 soundPos=
"doors2_action";
4127 initOpened=0.69999999;
4128 soundOpen=
"doorWoodSmallOpen";
4129 soundClose=
"doorWoodSmallClose";
4130 soundLocked=
"doorWoodSmallRattle";
4131 soundOpenABit=
"doorWoodSmallOpenABit";
4135 displayName=
"door 3";
4137 soundPos=
"doors3_action";
4140 initOpened=0.69999999;
4141 soundOpen=
"doorWoodSmallOpen";
4142 soundClose=
"doorWoodSmallClose";
4143 soundLocked=
"doorWoodSmallRattle";
4144 soundOpenABit=
"doorWoodSmallOpenABit";
4148 displayName=
"door 4";
4150 soundPos=
"doors4_action";
4153 initOpened=0.69999999;
4154 soundOpen=
"doorWoodSmallOpen";
4155 soundClose=
"doorWoodSmallClose";
4156 soundLocked=
"doorWoodSmallRattle";
4157 soundOpenABit=
"doorWoodSmallOpenABit";
4161 displayName=
"door 5";
4163 soundPos=
"doors5_action";
4166 initOpened=0.69999999;
4167 soundOpen=
"doorMetalGateOpen";
4168 soundClose=
"doorMetalGateClose";
4169 soundLocked=
"doorMetalGateRattle";
4170 soundOpenABit=
"doorMetalGateOpenABit";
4237 transferToGlobalCoef=0;
4298 transferToGlobalCoef=0;
4359 transferToGlobalCoef=0;
4420 transferToGlobalCoef=0;
4481 transferToGlobalCoef=0;
4540 class Land_Mil_Barracks5: HouseNoDestruct
4543 model=
"\dz\structures\military\houses\mil_barracks5.p3d";
4548 displayName=
"door Twin1";
4549 component=
"DoorsTwin1";
4550 soundPos=
"doorsTwin1_action";
4553 initOpened=0.30000001;
4554 soundOpen=
"doorWoodTwinOpen";
4555 soundClose=
"doorWoodTwinClose";
4556 soundLocked=
"doorWoodTwinRattle";
4557 soundOpenABit=
"doorWoodTwinOpenABit";
4561 displayName=
"door 3";
4563 soundPos=
"doors3_action";
4566 initOpened=0.69999999;
4567 soundOpen=
"doorMetalSmallOpen";
4568 soundClose=
"doorMetalSmallClose";
4569 soundLocked=
"doorMetalSmallRattle";
4570 soundOpenABit=
"doorMetalSmallOpenABit";
4574 displayName=
"door 4";
4576 soundPos=
"doors4_action";
4579 initOpened=0.69999999;
4580 soundOpen=
"doorWoodSmallOpen";
4581 soundClose=
"doorWoodSmallClose";
4582 soundLocked=
"doorWoodSmallRattle";
4583 soundOpenABit=
"doorWoodSmallOpenABit";
4587 displayName=
"door 5";
4589 soundPos=
"doors5_action";
4592 initOpened=0.69999999;
4593 soundOpen=
"doorWoodSmallOpen";
4594 soundClose=
"doorWoodSmallClose";
4595 soundLocked=
"doorWoodSmallRattle";
4596 soundOpenABit=
"doorWoodSmallOpenABit";
4663 transferToGlobalCoef=0;
4724 transferToGlobalCoef=0;
4785 transferToGlobalCoef=0;
4846 transferToGlobalCoef=0;
4905 class Land_Mil_Barracks5_Basement: HouseNoDestruct
4908 model=
"\dz\structures\military\houses\Mil_Barracks5_Basement.p3d";
4913 displayName=
"door Twin1";
4914 component=
"DoorsTwin1";
4915 soundPos=
"doorsTwin1_action";
4918 initOpened=0.30000001;
4919 soundOpen=
"doorWoodTwinOpen";
4920 soundClose=
"doorWoodTwinClose";
4921 soundLocked=
"doorWoodTwinRattle";
4922 soundOpenABit=
"doorWoodTwinOpenABit";
4926 displayName=
"door 3";
4928 soundPos=
"doors3_action";
4931 initOpened=0.69999999;
4932 soundOpen=
"doorMetalSmallOpen";
4933 soundClose=
"doorMetalSmallClose";
4934 soundLocked=
"doorMetalSmallRattle";
4935 soundOpenABit=
"doorMetalSmallOpenABit";
4939 displayName=
"door 4";
4941 soundPos=
"doors4_action";
4944 initOpened=0.69999999;
4945 soundOpen=
"doorWoodSmallOpen";
4946 soundClose=
"doorWoodSmallClose";
4947 soundLocked=
"doorWoodSmallRattle";
4948 soundOpenABit=
"doorWoodSmallOpenABit";
4952 displayName=
"door 5";
4954 soundPos=
"doors5_action";
4957 initOpened=0.69999999;
4958 soundOpen=
"doorWoodSmallOpen";
4959 soundClose=
"doorWoodSmallClose";
4960 soundLocked=
"doorWoodSmallRattle";
4961 soundOpenABit=
"doorWoodSmallOpenABit";
4965 displayName=
"door 7";
4967 soundPos=
"doors7_action";
4970 initOpened=0.69999999;
4971 soundOpen=
"doorWoodSmallOpen";
4972 soundClose=
"doorWoodSmallClose";
4973 soundLocked=
"doorWoodSmallRattle";
4974 soundOpenABit=
"doorWoodSmallOpenABit";
4978 displayName=
"door 8";
4980 soundPos=
"doors8_action";
4983 initOpened=0.69999999;
4984 soundOpen=
"doorWoodSmallOpen";
4985 soundClose=
"doorWoodSmallClose";
4986 soundLocked=
"doorWoodSmallRattle";
4987 soundOpenABit=
"doorWoodSmallOpenABit";
4991 displayName=
"door 9";
4993 soundPos=
"doors9_action";
4996 initOpened=0.69999999;
4997 soundOpen=
"doorMetalJailHeavyOpen";
4998 soundClose=
"doorMetalJailHeavyClose";
4999 soundLocked=
"doorMetalJailHeavyRattle";
5000 soundOpenABit=
"doorMetalJailHeavyOpenABit";
5067 transferToGlobalCoef=0;
5128 transferToGlobalCoef=0;
5189 transferToGlobalCoef=0;
5250 transferToGlobalCoef=0;
5311 transferToGlobalCoef=0;
5372 transferToGlobalCoef=0;
5433 transferToGlobalCoef=0;
5492 class Land_Mil_Barracks6: HouseNoDestruct
5495 model=
"\dz\structures\military\houses\mil_barracks6.p3d";
5500 displayName=
"door 1";
5502 soundPos=
"doors1_action";
5505 initOpened=0.30000001;
5506 soundOpen=
"doorWoodSmallOpen";
5507 soundClose=
"doorWoodSmallClose";
5508 soundLocked=
"doorWoodSmallRattle";
5509 soundOpenABit=
"doorWoodSmallOpenABit";
5513 displayName=
"door 2";
5515 soundPos=
"doors2_action";
5518 initOpened=0.30000001;
5519 soundOpen=
"doorWoodSmallOpen";
5520 soundClose=
"doorWoodSmallClose";
5521 soundLocked=
"doorWoodSmallRattle";
5522 soundOpenABit=
"doorWoodSmallOpenABit";
5526 displayName=
"door 3";
5528 soundPos=
"doors3_action";
5531 initOpened=0.30000001;
5532 soundOpen=
"doorWoodSmallOpen";
5533 soundClose=
"doorWoodSmallClose";
5534 soundLocked=
"doorWoodSmallRattle";
5535 soundOpenABit=
"doorWoodSmallOpenABit";
5539 displayName=
"door 4";
5541 soundPos=
"doors4_action";
5544 initOpened=0.30000001;
5545 soundOpen=
"doorWoodSmallOpen";
5546 soundClose=
"doorWoodSmallClose";
5547 soundLocked=
"doorWoodSmallRattle";
5548 soundOpenABit=
"doorWoodSmallOpenABit";
5552 displayName=
"door 5";
5554 soundPos=
"doors5_action";
5557 initOpened=0.30000001;
5558 soundOpen=
"doorWoodSmallOpen";
5559 soundClose=
"doorWoodSmallClose";
5560 soundLocked=
"doorWoodSmallRattle";
5561 soundOpenABit=
"doorWoodSmallOpenABit";
5565 displayName=
"door 6";
5567 soundPos=
"doors6_action";
5570 initOpened=0.30000001;
5571 soundOpen=
"doorWoodSmallOpen";
5572 soundClose=
"doorWoodSmallClose";
5573 soundLocked=
"doorWoodSmallRattle";
5574 soundOpenABit=
"doorWoodSmallOpenABit";
5578 displayName=
"door 7";
5580 soundPos=
"doors7_action";
5583 initOpened=0.30000001;
5584 soundOpen=
"doorWoodSmallOpen";
5585 soundClose=
"doorWoodSmallClose";
5586 soundLocked=
"doorWoodSmallRattle";
5587 soundOpenABit=
"doorWoodSmallOpenABit";
5591 displayName=
"door 8";
5593 soundPos=
"doors8_action";
5596 initOpened=0.30000001;
5597 soundOpen=
"doorWoodSmallOpen";
5598 soundClose=
"doorWoodSmallClose";
5599 soundLocked=
"doorWoodSmallRattle";
5600 soundOpenABit=
"doorWoodSmallOpenABit";
5604 displayName=
"door 9";
5606 soundPos=
"doors9_action";
5609 initOpened=0.69999999;
5610 soundOpen=
"doorWoodSmallOpen";
5611 soundClose=
"doorWoodSmallClose";
5612 soundLocked=
"doorWoodSmallRattle";
5613 soundOpenABit=
"doorWoodSmallOpenABit";
5617 displayName=
"door 10";
5618 component=
"Doors10";
5619 soundPos=
"doors10_action";
5622 initOpened=0.69999999;
5623 soundOpen=
"doorWoodSmallOpen";
5624 soundClose=
"doorWoodSmallClose";
5625 soundLocked=
"doorWoodSmallRattle";
5626 soundOpenABit=
"doorWoodSmallOpenABit";
5630 displayName=
"door 11";
5631 component=
"Doors11";
5632 soundPos=
"doors11_action";
5635 initOpened=0.69999999;
5636 soundOpen=
"doorWoodSmallOpen";
5637 soundClose=
"doorWoodSmallClose";
5638 soundLocked=
"doorWoodSmallRattle";
5639 soundOpenABit=
"doorWoodSmallOpenABit";
5643 displayName=
"door 12";
5644 component=
"Doors12";
5645 soundPos=
"doors12_action";
5648 initOpened=0.69999999;
5649 soundOpen=
"doorWoodSmallOpen";
5650 soundClose=
"doorWoodSmallClose";
5651 soundLocked=
"doorWoodSmallRattle";
5652 soundOpenABit=
"doorWoodSmallOpenABit";
5656 displayName=
"door 13";
5657 component=
"Doors13";
5658 soundPos=
"doors13_action";
5661 initOpened=0.69999999;
5662 soundOpen=
"doorWoodSmallOpen";
5663 soundClose=
"doorWoodSmallClose";
5664 soundLocked=
"doorWoodSmallRattle";
5665 soundOpenABit=
"doorWoodSmallOpenABit";
5669 displayName=
"door 14";
5670 component=
"Doors14";
5671 soundPos=
"doors14_action";
5674 initOpened=0.69999999;
5675 soundOpen=
"doorWoodSmallOpen";
5676 soundClose=
"doorWoodSmallClose";
5677 soundLocked=
"doorWoodSmallRattle";
5678 soundOpenABit=
"doorWoodSmallOpenABit";
5682 displayName=
"door 15";
5683 component=
"Doors15";
5684 soundPos=
"doors15_action";
5687 initOpened=0.69999999;
5688 soundOpen=
"doorWoodSmallOpen";
5689 soundClose=
"doorWoodSmallClose";
5690 soundLocked=
"doorWoodSmallRattle";
5691 soundOpenABit=
"doorWoodSmallOpenABit";
5695 displayName=
"door 16";
5696 component=
"Doors16";
5697 soundPos=
"doors16_action";
5700 initOpened=0.69999999;
5701 soundOpen=
"doorWoodSmallOpen";
5702 soundClose=
"doorWoodSmallClose";
5703 soundLocked=
"doorWoodSmallRattle";
5704 soundOpenABit=
"doorWoodSmallOpenABit";
5708 displayName=
"door 17";
5709 component=
"Doors17";
5710 soundPos=
"doors17_action";
5713 initOpened=0.69999999;
5714 soundOpen=
"doorWoodSmallOpen";
5715 soundClose=
"doorWoodSmallClose";
5716 soundLocked=
"doorWoodSmallRattle";
5717 soundOpenABit=
"doorWoodSmallOpenABit";
5721 displayName=
"door 18";
5722 component=
"Doors18";
5723 soundPos=
"doors18_action";
5726 initOpened=0.69999999;
5727 soundOpen=
"doorWoodSmallOpen";
5728 soundClose=
"doorWoodSmallClose";
5729 soundLocked=
"doorWoodSmallRattle";
5730 soundOpenABit=
"doorWoodSmallOpenABit";
5734 displayName=
"door 19";
5735 component=
"Doors19";
5736 soundPos=
"doors19_action";
5739 initOpened=0.69999999;
5740 soundOpen=
"doorWoodSmallOpen";
5741 soundClose=
"doorWoodSmallClose";
5742 soundLocked=
"doorWoodSmallRattle";
5743 soundOpenABit=
"doorWoodSmallOpenABit";
5747 displayName=
"door 20";
5748 component=
"Doors20";
5749 soundPos=
"doors20_action";
5752 initOpened=0.69999999;
5753 soundOpen=
"doorWoodSmallOpen";
5754 soundClose=
"doorWoodSmallClose";
5755 soundLocked=
"doorWoodSmallRattle";
5756 soundOpenABit=
"doorWoodSmallOpenABit";
5760 displayName=
"door 21";
5761 component=
"Doors21";
5762 soundPos=
"doors21_action";
5765 initOpened=0.69999999;
5766 soundOpen=
"doorWoodSmallOpen";
5767 soundClose=
"doorWoodSmallClose";
5768 soundLocked=
"doorWoodSmallRattle";
5769 soundOpenABit=
"doorWoodSmallOpenABit";
5773 displayName=
"door 22";
5774 component=
"Doors22";
5775 soundPos=
"doors22_action";
5778 initOpened=0.69999999;
5779 soundOpen=
"doorWoodSmallOpen";
5780 soundClose=
"doorWoodSmallClose";
5781 soundLocked=
"doorWoodSmallRattle";
5782 soundOpenABit=
"doorWoodSmallOpenABit";
5849 transferToGlobalCoef=0;
5910 transferToGlobalCoef=0;
5971 transferToGlobalCoef=0;
6032 transferToGlobalCoef=0;
6093 transferToGlobalCoef=0;
6154 transferToGlobalCoef=0;
6215 transferToGlobalCoef=0;
6276 transferToGlobalCoef=0;
6337 transferToGlobalCoef=0;
6398 transferToGlobalCoef=0;
6459 transferToGlobalCoef=0;
6520 transferToGlobalCoef=0;
6581 transferToGlobalCoef=0;
6642 transferToGlobalCoef=0;
6703 transferToGlobalCoef=0;
6764 transferToGlobalCoef=0;
6825 transferToGlobalCoef=0;
6886 transferToGlobalCoef=0;
6947 transferToGlobalCoef=0;
7008 transferToGlobalCoef=0;
7069 transferToGlobalCoef=0;
7130 transferToGlobalCoef=0;
7189 class Land_Mil_Barracks6_Old: HouseNoDestruct
7192 model=
"\dz\structures\military\houses\mil_barracks6_Old.p3d";
7197 displayName=
"door 1";
7199 soundPos=
"doors1_action";
7202 initOpened=0.30000001;
7203 soundOpen=
"doorWoodSmallOpen";
7204 soundClose=
"doorWoodSmallClose";
7205 soundLocked=
"doorWoodSmallRattle";
7206 soundOpenABit=
"doorWoodSmallOpenABit";
7210 displayName=
"door 2";
7212 soundPos=
"doors2_action";
7215 initOpened=0.30000001;
7216 soundOpen=
"doorWoodSmallOpen";
7217 soundClose=
"doorWoodSmallClose";
7218 soundLocked=
"doorWoodSmallRattle";
7219 soundOpenABit=
"doorWoodSmallOpenABit";
7223 displayName=
"door 3";
7225 soundPos=
"doors3_action";
7228 initOpened=0.30000001;
7229 soundOpen=
"doorWoodSmallOpen";
7230 soundClose=
"doorWoodSmallClose";
7231 soundLocked=
"doorWoodSmallRattle";
7232 soundOpenABit=
"doorWoodSmallOpenABit";
7236 displayName=
"door 4";
7238 soundPos=
"doors4_action";
7241 initOpened=0.30000001;
7242 soundOpen=
"doorWoodSmallOpen";
7243 soundClose=
"doorWoodSmallClose";
7244 soundLocked=
"doorWoodSmallRattle";
7245 soundOpenABit=
"doorWoodSmallOpenABit";
7249 displayName=
"door 5";
7251 soundPos=
"doors5_action";
7254 initOpened=0.30000001;
7255 soundOpen=
"doorWoodSmallOpen";
7256 soundClose=
"doorWoodSmallClose";
7257 soundLocked=
"doorWoodSmallRattle";
7258 soundOpenABit=
"doorWoodSmallOpenABit";
7262 displayName=
"door 6";
7264 soundPos=
"doors6_action";
7267 initOpened=0.30000001;
7268 soundOpen=
"doorWoodSmallOpen";
7269 soundClose=
"doorWoodSmallClose";
7270 soundLocked=
"doorWoodSmallRattle";
7271 soundOpenABit=
"doorWoodSmallOpenABit";
7275 displayName=
"door 7";
7277 soundPos=
"doors7_action";
7280 initOpened=0.30000001;
7281 soundOpen=
"doorWoodSmallOpen";
7282 soundClose=
"doorWoodSmallClose";
7283 soundLocked=
"doorWoodSmallRattle";
7284 soundOpenABit=
"doorWoodSmallOpenABit";
7288 displayName=
"door 8";
7290 soundPos=
"doors8_action";
7293 initOpened=0.30000001;
7294 soundOpen=
"doorWoodSmallOpen";
7295 soundClose=
"doorWoodSmallClose";
7296 soundLocked=
"doorWoodSmallRattle";
7297 soundOpenABit=
"doorWoodSmallOpenABit";
7301 displayName=
"door 9";
7303 soundPos=
"doors9_action";
7306 initOpened=0.69999999;
7307 soundOpen=
"doorWoodSmallOpen";
7308 soundClose=
"doorWoodSmallClose";
7309 soundLocked=
"doorWoodSmallRattle";
7310 soundOpenABit=
"doorWoodSmallOpenABit";
7314 displayName=
"door 10";
7315 component=
"Doors10";
7316 soundPos=
"doors10_action";
7319 initOpened=0.69999999;
7320 soundOpen=
"doorWoodSmallOpen";
7321 soundClose=
"doorWoodSmallClose";
7322 soundLocked=
"doorWoodSmallRattle";
7323 soundOpenABit=
"doorWoodSmallOpenABit";
7327 displayName=
"door 11";
7328 component=
"Doors11";
7329 soundPos=
"doors11_action";
7332 initOpened=0.69999999;
7333 soundOpen=
"doorWoodSmallOpen";
7334 soundClose=
"doorWoodSmallClose";
7335 soundLocked=
"doorWoodSmallRattle";
7336 soundOpenABit=
"doorWoodSmallOpenABit";
7340 displayName=
"door 12";
7341 component=
"Doors12";
7342 soundPos=
"doors12_action";
7345 initOpened=0.69999999;
7346 soundOpen=
"doorWoodSmallOpen";
7347 soundClose=
"doorWoodSmallClose";
7348 soundLocked=
"doorWoodSmallRattle";
7349 soundOpenABit=
"doorWoodSmallOpenABit";
7353 displayName=
"door 13";
7354 component=
"Doors13";
7355 soundPos=
"doors13_action";
7358 initOpened=0.69999999;
7359 soundOpen=
"doorWoodSmallOpen";
7360 soundClose=
"doorWoodSmallClose";
7361 soundLocked=
"doorWoodSmallRattle";
7362 soundOpenABit=
"doorWoodSmallOpenABit";
7366 displayName=
"door 14";
7367 component=
"Doors14";
7368 soundPos=
"doors14_action";
7371 initOpened=0.69999999;
7372 soundOpen=
"doorWoodSmallOpen";
7373 soundClose=
"doorWoodSmallClose";
7374 soundLocked=
"doorWoodSmallRattle";
7375 soundOpenABit=
"doorWoodSmallOpenABit";
7379 displayName=
"door 15";
7380 component=
"Doors15";
7381 soundPos=
"doors15_action";
7384 initOpened=0.69999999;
7385 soundOpen=
"doorWoodSmallOpen";
7386 soundClose=
"doorWoodSmallClose";
7387 soundLocked=
"doorWoodSmallRattle";
7388 soundOpenABit=
"doorWoodSmallOpenABit";
7392 displayName=
"door 16";
7393 component=
"Doors16";
7394 soundPos=
"doors16_action";
7397 initOpened=0.69999999;
7398 soundOpen=
"doorWoodSmallOpen";
7399 soundClose=
"doorWoodSmallClose";
7400 soundLocked=
"doorWoodSmallRattle";
7401 soundOpenABit=
"doorWoodSmallOpenABit";
7405 displayName=
"door 17";
7406 component=
"Doors17";
7407 soundPos=
"doors17_action";
7410 initOpened=0.69999999;
7411 soundOpen=
"doorWoodSmallOpen";
7412 soundClose=
"doorWoodSmallClose";
7413 soundLocked=
"doorWoodSmallRattle";
7414 soundOpenABit=
"doorWoodSmallOpenABit";
7418 displayName=
"door 18";
7419 component=
"Doors18";
7420 soundPos=
"doors18_action";
7423 initOpened=0.69999999;
7424 soundOpen=
"doorWoodSmallOpen";
7425 soundClose=
"doorWoodSmallClose";
7426 soundLocked=
"doorWoodSmallRattle";
7427 soundOpenABit=
"doorWoodSmallOpenABit";
7431 displayName=
"door 19";
7432 component=
"Doors19";
7433 soundPos=
"doors19_action";
7436 initOpened=0.69999999;
7437 soundOpen=
"doorWoodSmallOpen";
7438 soundClose=
"doorWoodSmallClose";
7439 soundLocked=
"doorWoodSmallRattle";
7440 soundOpenABit=
"doorWoodSmallOpenABit";
7444 displayName=
"door 20";
7445 component=
"Doors20";
7446 soundPos=
"doors20_action";
7449 initOpened=0.69999999;
7450 soundOpen=
"doorWoodSmallOpen";
7451 soundClose=
"doorWoodSmallClose";
7452 soundLocked=
"doorWoodSmallRattle";
7453 soundOpenABit=
"doorWoodSmallOpenABit";
7457 displayName=
"door 21";
7458 component=
"Doors21";
7459 soundPos=
"doors21_action";
7462 initOpened=0.69999999;
7463 soundOpen=
"doorWoodSmallOpen";
7464 soundClose=
"doorWoodSmallClose";
7465 soundLocked=
"doorWoodSmallRattle";
7466 soundOpenABit=
"doorWoodSmallOpenABit";
7470 displayName=
"door 22";
7471 component=
"Doors22";
7472 soundPos=
"doors22_action";
7475 initOpened=0.69999999;
7476 soundOpen=
"doorWoodSmallOpen";
7477 soundClose=
"doorWoodSmallClose";
7478 soundLocked=
"doorWoodSmallRattle";
7479 soundOpenABit=
"doorWoodSmallOpenABit";
7546 transferToGlobalCoef=0;
7607 transferToGlobalCoef=0;
7668 transferToGlobalCoef=0;
7729 transferToGlobalCoef=0;
7790 transferToGlobalCoef=0;
7851 transferToGlobalCoef=0;
7912 transferToGlobalCoef=0;
7973 transferToGlobalCoef=0;
8034 transferToGlobalCoef=0;
8095 transferToGlobalCoef=0;
8156 transferToGlobalCoef=0;
8217 transferToGlobalCoef=0;
8278 transferToGlobalCoef=0;
8339 transferToGlobalCoef=0;
8400 transferToGlobalCoef=0;
8461 transferToGlobalCoef=0;
8522 transferToGlobalCoef=0;
8583 transferToGlobalCoef=0;
8644 transferToGlobalCoef=0;
8705 transferToGlobalCoef=0;
8766 transferToGlobalCoef=0;
8827 transferToGlobalCoef=0;
8886 class Land_Mil_Barracks6_Ghost1: HouseNoDestruct
8889 model=
"\dz\structures\military\houses\Mil_Barracks6_Ghost1.p3d";
8891 class Land_Mil_Barracks6_Ghost2: HouseNoDestruct
8894 model=
"\dz\structures\military\houses\Mil_Barracks6_Ghost2.p3d";
8896 class Land_Mil_Barracks_Round: HouseNoDestruct
8899 model=
"\dz\structures\military\houses\mil_barracks_round.p3d";
8904 displayName=
"door 1";
8906 soundPos=
"doors1_action";
8909 initOpened=0.30000001;
8910 soundOpen=
"doorWoodSmallOpen";
8911 soundClose=
"doorWoodSmallClose";
8912 soundLocked=
"doorWoodSmallRattle";
8913 soundOpenABit=
"doorWoodSmallOpenABit";
8980 transferToGlobalCoef=0;
9039 class Land_Mil_Guardhouse1: HouseNoDestruct
9042 model=
"\dz\structures\military\houses\Mil_Guardhouse1.p3d";
9047 displayName=
"door 1";
9049 soundPos=
"doors1_action";
9052 initOpened=0.30000001;
9053 soundOpen=
"doorWoodSmallOpen";
9054 soundClose=
"doorWoodSmallClose";
9055 soundLocked=
"doorWoodSmallRattle";
9056 soundOpenABit=
"doorWoodSmallOpenABit";
9060 displayName=
"door 2";
9062 soundPos=
"doors2_action";
9065 initOpened=0.69999999;
9066 soundOpen=
"doorWoodSmallOpen";
9067 soundClose=
"doorWoodSmallClose";
9068 soundLocked=
"doorWoodSmallRattle";
9069 soundOpenABit=
"doorWoodSmallOpenABit";
9073 displayName=
"door 3";
9075 soundPos=
"doors3_action";
9078 initOpened=0.69999999;
9079 soundOpen=
"doorWoodSmallOpen";
9080 soundClose=
"doorWoodSmallClose";
9081 soundLocked=
"doorWoodSmallRattle";
9082 soundOpenABit=
"doorWoodSmallOpenABit";
9149 transferToGlobalCoef=0;
9210 transferToGlobalCoef=0;
9271 transferToGlobalCoef=0;
9330 class Land_Mil_Guardhouse2: HouseNoDestruct
9333 model=
"\dz\structures\military\houses\Mil_GuardHouse2.p3d";
9338 displayName=
"door Twin1";
9339 component=
"DoorsTwin1";
9340 soundPos=
"doorsTwin1_action";
9343 initOpened=0.30000001;
9344 soundOpen=
"doorMetalSmallOpen";
9345 soundClose=
"doorMetalSmallClose";
9346 soundLocked=
"doorMetalSmallRattle";
9347 soundOpenABit=
"doorMetalSmallOpenABit";
9351 displayName=
"door 3";
9353 soundPos=
"doors3_action";
9356 initOpened=0.69999999;
9357 soundOpen=
"doorMetalSmallOpen";
9358 soundClose=
"doorMetalSmallClose";
9359 soundLocked=
"doorMetalSmallRattle";
9360 soundOpenABit=
"doorMetalSmallOpenABit";
9427 transferToGlobalCoef=0;
9488 transferToGlobalCoef=0;
9547 class Land_Mil_Tower_Small: HouseNoDestruct
9550 model=
"\dz\structures\military\houses\mil_tower_small.p3d";
9552 class Land_Mil_GuardTower: HouseNoDestruct
9555 model=
"\dz\structures\military\houses\mil_guardtower.p3d";
9557 class Land_Mil_Fortified_Nest_Big: HouseNoDestruct
9561 model=
"dz\structures\military\improvised\Mil_Fortified_Nest_Big";
9563 class Land_Mil_Fortified_Nest_Small: HouseNoDestruct
9567 model=
"dz\structures\military\improvised\Mil_Fortified_Nest_Small";
9569 class Land_Mil_Fortified_Nest_Watchtower: HouseNoDestruct
9573 model=
"dz\structures\military\improvised\Mil_Fortified_Nest_Watchtower";
9575 class Land_Mil_GuardShed: HouseNoDestruct
9579 model=
"dz\structures\military\improvised\Mil_GuardShed";
9581 class Land_Mil_Tent_Big1_1: HouseNoDestruct
9585 model=
"dz\structures\military\improvised\Mil_Tent_Big1_1";
9587 class Land_Mil_Tent_Big1_2: HouseNoDestruct
9591 model=
"dz\structures\military\improvised\Mil_Tent_Big1_2";
9593 class Land_Mil_Tent_Big1_3: HouseNoDestruct
9597 model=
"dz\structures\military\improvised\Mil_Tent_Big1_3";
9599 class Land_Mil_Tent_Big1_4: HouseNoDestruct
9603 model=
"dz\structures\military\improvised\Mil_Tent_Big1_4";
9605 class Land_Mil_Tent_Big1_5: HouseNoDestruct
9609 model=
"dz\structures\military\improvised\Mil_Tent_Big1_5";
9611 class Land_Mil_Tent_Big2_1: HouseNoDestruct
9615 model=
"dz\structures\military\improvised\Mil_Tent_Big2_1";
9617 class Land_Mil_Tent_Big2_2: HouseNoDestruct
9621 model=
"dz\structures\military\improvised\Mil_Tent_Big2_2";
9623 class Land_Mil_Tent_Big2_3: HouseNoDestruct
9627 model=
"dz\structures\military\improvised\Mil_Tent_Big2_3";
9629 class Land_Mil_Tent_Big2_4: HouseNoDestruct
9633 model=
"dz\structures\military\improvised\Mil_Tent_Big2_4";
9635 class Land_Mil_Tent_Big2_5: HouseNoDestruct
9639 model=
"dz\structures\military\improvised\Mil_Tent_Big2_5";
9641 class Land_Mil_Tent_Big3: HouseNoDestruct
9645 model=
"dz\structures\military\improvised\Mil_Tent_Big3";
9647 class Land_Mil_Tent_Big4: HouseNoDestruct
9651 model=
"dz\structures\military\improvised\Mil_Tent_Big4";
9653 class Land_Tisy_RadarPlatform_Top: HouseNoDestruct
9656 model=
"\dz\structures\military\tisy\Tisy_RadarPlatform_Top.p3d";
9658 class Land_Tisy_KitchenRoom: HouseNoDestruct
9661 model=
"\dz\structures\military\tisy\tisy_kitchenroom.p3d";
9666 displayName=
"door 1";
9668 soundPos=
"doors1_action";
9671 initOpened=0.30000001;
9672 soundOpen=
"doorMetalSmallOpen";
9673 soundClose=
"doorMetalSmallClose";
9674 soundLocked=
"doorMetalSmallRattle";
9675 soundOpenABit=
"doorMetalSmallOpenABit";
9679 displayName=
"door 2";
9681 soundPos=
"doors2_action";
9684 initOpened=0.30000001;
9685 soundOpen=
"doorMetalSmallOpen";
9686 soundClose=
"doorMetalSmallClose";
9687 soundLocked=
"doorMetalSmallRattle";
9688 soundOpenABit=
"doorMetalSmallOpenABit";
9692 displayName=
"door 3";
9694 soundPos=
"doors3_action";
9697 initOpened=0.69999999;
9698 soundOpen=
"doorWoodSmallOpen";
9699 soundClose=
"doorWoodSmallClose";
9700 soundLocked=
"doorWoodSmallRattle";
9701 soundOpenABit=
"doorWoodSmallOpenABit";
9705 displayName=
"door 4";
9707 soundPos=
"doors4_action";
9710 initOpened=0.69999999;
9711 soundOpen=
"doorWoodSmallOpen";
9712 soundClose=
"doorWoodSmallClose";
9713 soundLocked=
"doorWoodSmallRattle";
9714 soundOpenABit=
"doorWoodSmallOpenABit";
9718 displayName=
"door 5";
9720 soundPos=
"doors5_action";
9723 initOpened=0.69999999;
9724 soundOpen=
"doorWoodSmallOpen";
9725 soundClose=
"doorWoodSmallClose";
9726 soundLocked=
"doorWoodSmallRattle";
9727 soundOpenABit=
"doorWoodSmallOpenABit";
9731 displayName=
"door 6";
9733 soundPos=
"doors6_action";
9736 initOpened=0.69999999;
9737 soundOpen=
"doorWoodSmallOpen";
9738 soundClose=
"doorWoodSmallClose";
9739 soundLocked=
"doorWoodSmallRattle";
9740 soundOpenABit=
"doorWoodSmallOpenABit";
9744 displayName=
"door 7";
9746 soundPos=
"doors7_action";
9749 initOpened=0.69999999;
9750 soundOpen=
"doorWoodSmallOpen";
9751 soundClose=
"doorWoodSmallClose";
9752 soundLocked=
"doorWoodSmallRattle";
9753 soundOpenABit=
"doorWoodSmallOpenABit";
9820 transferToGlobalCoef=0;
9881 transferToGlobalCoef=0;
9942 transferToGlobalCoef=0;
10003 transferToGlobalCoef=0;
10009 fatalInjuryCoef=-1;
10064 transferToGlobalCoef=0;
10070 fatalInjuryCoef=-1;
10125 transferToGlobalCoef=0;
10131 fatalInjuryCoef=-1;
10186 transferToGlobalCoef=0;
10192 fatalInjuryCoef=-1;
10245 class Land_Tisy_HQ: HouseNoDestruct
10248 model=
"\dz\structures\military\tisy\tisy_hq.p3d";
10253 displayName=
"door Twin1";
10254 component=
"DoorsTwin1";
10255 soundPos=
"doorsTwin1_action";
10258 initOpened=0.30000001;
10259 soundOpen=
"doorWoodTwinOpen";
10260 soundClose=
"doorWoodTwinClose";
10261 soundLocked=
"doorWoodTwinRattle";
10262 soundOpenABit=
"doorWoodTwinOpenABit";
10266 displayName=
"door 3";
10267 component=
"Doors3";
10268 soundPos=
"doors3_action";
10271 initOpened=0.30000001;
10272 soundOpen=
"doorMetalSmallOpen";
10273 soundClose=
"doorMetalSmallClose";
10274 soundLocked=
"doorMetalSmallRattle";
10275 soundOpenABit=
"doorMetalSmallOpenABit";
10279 displayName=
"door 4";
10280 component=
"Doors4";
10281 soundPos=
"doors4_action";
10284 initOpened=0.69999999;
10285 soundOpen=
"doorMetalSmallOpen";
10286 soundClose=
"doorMetalSmallClose";
10287 soundLocked=
"doorMetalSmallRattle";
10288 soundOpenABit=
"doorMetalSmallOpenABit";
10292 displayName=
"door 5";
10293 component=
"Doors5";
10294 soundPos=
"doors5_action";
10297 initOpened=0.69999999;
10298 soundOpen=
"doorWoodSmallOpen";
10299 soundClose=
"doorWoodSmallClose";
10300 soundLocked=
"doorWoodSmallRattle";
10301 soundOpenABit=
"doorWoodSmallOpenABit";
10305 displayName=
"door 6";
10306 component=
"Doors6";
10307 soundPos=
"doors6_action";
10310 initOpened=0.69999999;
10311 soundOpen=
"doorWoodSmallOpen";
10312 soundClose=
"doorWoodSmallClose";
10313 soundLocked=
"doorWoodSmallRattle";
10314 soundOpenABit=
"doorWoodSmallOpenABit";
10318 displayName=
"door 7";
10319 component=
"Doors7";
10320 soundPos=
"doors7_action";
10323 initOpened=0.69999999;
10324 soundOpen=
"doorWoodSmallOpen";
10325 soundClose=
"doorWoodSmallClose";
10326 soundLocked=
"doorWoodSmallRattle";
10327 soundOpenABit=
"doorWoodSmallOpenABit";
10331 displayName=
"door 8";
10332 component=
"Doors8";
10333 soundPos=
"doors8_action";
10336 initOpened=0.69999999;
10337 soundOpen=
"doorWoodSmallOpen";
10338 soundClose=
"doorWoodSmallClose";
10339 soundLocked=
"doorWoodSmallRattle";
10340 soundOpenABit=
"doorWoodSmallOpenABit";
10344 displayName=
"door 9";
10345 component=
"Doors9";
10346 soundPos=
"doors9_action";
10349 initOpened=0.69999999;
10350 soundOpen=
"doorWoodSmallOpen";
10351 soundClose=
"doorWoodSmallClose";
10352 soundLocked=
"doorWoodSmallRattle";
10353 soundOpenABit=
"doorWoodSmallOpenABit";
10357 displayName=
"door 10";
10358 component=
"Doors10";
10359 soundPos=
"doors10_action";
10362 initOpened=0.69999999;
10363 soundOpen=
"doorWoodSmallOpen";
10364 soundClose=
"doorWoodSmallClose";
10365 soundLocked=
"doorWoodSmallRattle";
10366 soundOpenABit=
"doorWoodSmallOpenABit";
10370 displayName=
"door 11";
10371 component=
"Doors11";
10372 soundPos=
"doors11_action";
10375 initOpened=0.69999999;
10376 soundOpen=
"doorWoodSmallOpen";
10377 soundClose=
"doorWoodSmallClose";
10378 soundLocked=
"doorWoodSmallRattle";
10379 soundOpenABit=
"doorWoodSmallOpenABit";
10383 displayName=
"door 12";
10384 component=
"Doors12";
10385 soundPos=
"doors12_action";
10388 initOpened=0.69999999;
10389 soundOpen=
"doorWoodSmallOpen";
10390 soundClose=
"doorWoodSmallClose";
10391 soundLocked=
"doorWoodSmallRattle";
10392 soundOpenABit=
"doorWoodSmallOpenABit";
10396 displayName=
"door 13";
10397 component=
"Doors13";
10398 soundPos=
"doors13_action";
10401 initOpened=0.69999999;
10402 soundOpen=
"doorWoodSmallOpen";
10403 soundClose=
"doorWoodSmallClose";
10404 soundLocked=
"doorWoodSmallRattle";
10405 soundOpenABit=
"doorWoodSmallOpenABit";
10409 displayName=
"door 14";
10410 component=
"Doors14";
10411 soundPos=
"doors14_action";
10414 initOpened=0.69999999;
10415 soundOpen=
"doorWoodSmallOpen";
10416 soundClose=
"doorWoodSmallClose";
10417 soundLocked=
"doorWoodSmallRattle";
10418 soundOpenABit=
"doorWoodSmallOpenABit";
10422 displayName=
"door 15";
10423 component=
"Doors15";
10424 soundPos=
"doors15_action";
10427 initOpened=0.69999999;
10428 soundOpen=
"doorWoodSmallOpen";
10429 soundClose=
"doorWoodSmallClose";
10430 soundLocked=
"doorWoodSmallRattle";
10431 soundOpenABit=
"doorWoodSmallOpenABit";
10435 displayName=
"door 16";
10436 component=
"Doors16";
10437 soundPos=
"doors16_action";
10440 initOpened=0.69999999;
10441 soundOpen=
"doorWoodSmallOpen";
10442 soundClose=
"doorWoodSmallClose";
10443 soundLocked=
"doorWoodSmallRattle";
10444 soundOpenABit=
"doorWoodSmallOpenABit";
10448 displayName=
"door 17";
10449 component=
"Doors17";
10450 soundPos=
"doors17_action";
10453 initOpened=0.69999999;
10454 soundOpen=
"doorWoodSmallOpen";
10455 soundClose=
"doorWoodSmallClose";
10456 soundLocked=
"doorWoodSmallRattle";
10457 soundOpenABit=
"doorWoodSmallOpenABit";
10461 displayName=
"door 18";
10462 component=
"Doors18";
10463 soundPos=
"doors18_action";
10466 initOpened=0.30000001;
10467 soundOpen=
"doorMetalValveOpen";
10468 soundClose=
"doorMetalValveClose";
10469 soundLocked=
"doorMetalValveRattle";
10470 soundOpenABit=
"doorMetalValveOpenABit";
10474 displayName=
"door 19";
10475 component=
"Doors19";
10476 soundPos=
"doors19_action";
10479 initOpened=0.30000001;
10480 soundOpen=
"doorMetalValveOpen";
10481 soundClose=
"doorMetalValveClose";
10482 soundLocked=
"doorMetalValveRattle";
10483 soundOpenABit=
"doorMetalValveOpenABit";
10550 transferToGlobalCoef=0;
10556 fatalInjuryCoef=-1;
10611 transferToGlobalCoef=0;
10617 fatalInjuryCoef=-1;
10672 transferToGlobalCoef=0;
10678 fatalInjuryCoef=-1;
10733 transferToGlobalCoef=0;
10739 fatalInjuryCoef=-1;
10794 transferToGlobalCoef=0;
10800 fatalInjuryCoef=-1;
10855 transferToGlobalCoef=0;
10861 fatalInjuryCoef=-1;
10916 transferToGlobalCoef=0;
10922 fatalInjuryCoef=-1;
10977 transferToGlobalCoef=0;
10983 fatalInjuryCoef=-1;
11038 transferToGlobalCoef=0;
11044 fatalInjuryCoef=-1;
11099 transferToGlobalCoef=0;
11105 fatalInjuryCoef=-1;
11160 transferToGlobalCoef=0;
11166 fatalInjuryCoef=-1;
11221 transferToGlobalCoef=0;
11227 fatalInjuryCoef=-1;
11282 transferToGlobalCoef=0;
11288 fatalInjuryCoef=-1;
11343 transferToGlobalCoef=0;
11349 fatalInjuryCoef=-1;
11404 transferToGlobalCoef=0;
11410 fatalInjuryCoef=-1;
11465 transferToGlobalCoef=0;
11471 fatalInjuryCoef=-1;
11526 transferToGlobalCoef=0;
11532 fatalInjuryCoef=-1;
11587 transferToGlobalCoef=0;
11593 fatalInjuryCoef=-1;
11646 class Land_Tisy_Garages: HouseNoDestruct
11649 model=
"\dz\structures\military\tisy\tisy_garages.p3d";
11654 displayName=
"door Twin1";
11655 component=
"DoorsTwin1";
11656 soundPos=
"doorsTwin1_action";
11659 initOpened=0.30000001;
11660 soundOpen=
"doorMetalTwinBigOpen";
11661 soundClose=
"doorMetalTwinBigClose";
11662 soundLocked=
"doorMetalTwinBigRattle";
11663 soundOpenABit=
"doorMetalTwinBigOpenABit";
11667 displayName=
"door Twin2";
11668 component=
"DoorsTwin2";
11669 soundPos=
"doorsTwin2_action";
11672 initOpened=0.30000001;
11673 soundOpen=
"doorMetalTwinBigOpen";
11674 soundClose=
"doorMetalTwinBigClose";
11675 soundLocked=
"doorMetalTwinBigRattle";
11676 soundOpenABit=
"doorMetalTwinBigOpenABit";
11680 displayName=
"door 5";
11681 component=
"Doors5";
11682 soundPos=
"doors5_action";
11685 initOpened=0.69999999;
11686 soundOpen=
"doorWoodSmallOpen";
11687 soundClose=
"doorWoodSmallClose";
11688 soundLocked=
"doorWoodSmallRattle";
11689 soundOpenABit=
"doorWoodSmallOpenABit";
11693 displayName=
"door 6";
11694 component=
"Doors6";
11695 soundPos=
"doors6_action";
11698 initOpened=0.69999999;
11699 soundOpen=
"doorWoodSmallOpen";
11700 soundClose=
"doorWoodSmallClose";
11701 soundLocked=
"doorWoodSmallRattle";
11702 soundOpenABit=
"doorWoodSmallOpenABit";
11769 transferToGlobalCoef=0;
11775 fatalInjuryCoef=-1;
11830 transferToGlobalCoef=0;
11836 fatalInjuryCoef=-1;
11891 transferToGlobalCoef=0;
11897 fatalInjuryCoef=-1;
11952 transferToGlobalCoef=0;
11958 fatalInjuryCoef=-1;
12011 class Land_Tisy_Garages2: HouseNoDestruct
12014 model=
"\dz\structures\military\tisy\tisy_garages2.p3d";
12019 displayName=
"door Twin1";
12020 component=
"DoorsTwin1";
12021 soundPos=
"doorsTwin1_action";
12024 initOpened=0.30000001;
12025 soundOpen=
"doorMetalTwinBigOpen";
12026 soundClose=
"doorMetalTwinBigClose";
12027 soundLocked=
"doorMetalTwinBigRattle";
12028 soundOpenABit=
"doorMetalTwinBigOpenABit";
12032 displayName=
"door Twin2";
12033 component=
"DoorsTwin2";
12034 soundPos=
"doorsTwin2_action";
12037 initOpened=0.30000001;
12038 soundOpen=
"doorMetalTwinBigOpen";
12039 soundClose=
"doorMetalTwinBigClose";
12040 soundLocked=
"doorMetalTwinBigRattle";
12041 soundOpenABit=
"doorMetalTwinBigOpenABit";
12045 displayName=
"door 5";
12046 component=
"Doors5";
12047 soundPos=
"doors5_action";
12050 initOpened=0.69999999;
12051 soundOpen=
"doorWoodSmallOpen";
12052 soundClose=
"doorWoodSmallClose";
12053 soundLocked=
"doorWoodSmallRattle";
12054 soundOpenABit=
"doorWoodSmallOpenABit";
12058 displayName=
"door 6";
12059 component=
"Doors6";
12060 soundPos=
"doors6_action";
12063 initOpened=0.69999999;
12064 soundOpen=
"doorWoodSmallOpen";
12065 soundClose=
"doorWoodSmallClose";
12066 soundLocked=
"doorWoodSmallRattle";
12067 soundOpenABit=
"doorWoodSmallOpenABit";
12134 transferToGlobalCoef=0;
12140 fatalInjuryCoef=-1;
12195 transferToGlobalCoef=0;
12201 fatalInjuryCoef=-1;
12256 transferToGlobalCoef=0;
12262 fatalInjuryCoef=-1;
12317 transferToGlobalCoef=0;
12323 fatalInjuryCoef=-1;
12376 class Land_Tisy_RadarB_Base: HouseNoDestruct
12379 model=
"\dz\structures\military\tisy\tisy_radarb_base.p3d";
12384 displayName=
"door 1";
12385 component=
"Doors1";
12386 soundPos=
"doors1_action";
12389 initOpened=0.69999999;
12390 soundOpen=
"doorWoodSmallOpen";
12391 soundClose=
"doorWoodSmallClose";
12392 soundLocked=
"doorWoodSmallRattle";
12393 soundOpenABit=
"doorWoodSmallOpenABit";
12397 displayName=
"door 2";
12398 component=
"Doors2";
12399 soundPos=
"doors2_action";
12402 initOpened=0.69999999;
12403 soundOpen=
"doorWoodSmallOpen";
12404 soundClose=
"doorWoodSmallClose";
12405 soundLocked=
"doorWoodSmallRattle";
12406 soundOpenABit=
"doorWoodSmallOpenABit";
12410 displayName=
"door 3";
12411 component=
"Doors3";
12412 soundPos=
"doors3_action";
12415 initOpened=0.30000001;
12416 soundOpen=
"doorWoodSmallOpen";
12417 soundClose=
"doorWoodSmallClose";
12418 soundLocked=
"doorWoodSmallRattle";
12419 soundOpenABit=
"doorWoodSmallOpenABit";
12423 displayName=
"door 4";
12424 component=
"Doors4";
12425 soundPos=
"doors4_action";
12428 initOpened=0.69999999;
12429 soundOpen=
"doorWoodSmallOpen";
12430 soundClose=
"doorWoodSmallClose";
12431 soundLocked=
"doorWoodSmallRattle";
12432 soundOpenABit=
"doorWoodSmallOpenABit";
12436 displayName=
"door 5";
12437 component=
"Doors5";
12438 soundPos=
"doors5_action";
12441 initOpened=0.69999999;
12442 soundOpen=
"doorWoodSmallOpen";
12443 soundClose=
"doorWoodSmallClose";
12444 soundLocked=
"doorWoodSmallRattle";
12445 soundOpenABit=
"doorWoodSmallOpenABit";
12449 displayName=
"door 6";
12450 component=
"Doors6";
12451 soundPos=
"doors6_action";
12454 initOpened=0.69999999;
12455 soundOpen=
"doorWoodSmallOpen";
12456 soundClose=
"doorWoodSmallClose";
12457 soundLocked=
"doorWoodSmallRattle";
12458 soundOpenABit=
"doorWoodSmallOpenABit";
12462 displayName=
"door 7";
12463 component=
"Doors7";
12464 soundPos=
"doors7_action";
12467 initOpened=0.69999999;
12468 soundOpen=
"doorWoodSmallOpen";
12469 soundClose=
"doorWoodSmallClose";
12470 soundLocked=
"doorWoodSmallRattle";
12471 soundOpenABit=
"doorWoodSmallOpenABit";
12475 displayName=
"door 8";
12476 component=
"Doors8";
12477 soundPos=
"doors8_action";
12480 initOpened=0.69999999;
12481 soundOpen=
"doorWoodSmallOpen";
12482 soundClose=
"doorWoodSmallClose";
12483 soundLocked=
"doorWoodSmallRattle";
12484 soundOpenABit=
"doorWoodSmallOpenABit";
12488 displayName=
"door 9";
12489 component=
"Doors9";
12490 soundPos=
"doors9_action";
12493 initOpened=0.69999999;
12494 soundOpen=
"doorWoodSmallOpen";
12495 soundClose=
"doorWoodSmallClose";
12496 soundLocked=
"doorWoodSmallRattle";
12497 soundOpenABit=
"doorWoodSmallOpenABit";
12501 displayName=
"door 10";
12502 component=
"Doors10";
12503 soundPos=
"doors10_action";
12506 initOpened=0.69999999;
12507 soundOpen=
"doorWoodSmallOpen";
12508 soundClose=
"doorWoodSmallClose";
12509 soundLocked=
"doorWoodSmallRattle";
12510 soundOpenABit=
"doorWoodSmallOpenABit";
12514 displayName=
"door 11";
12515 component=
"Doors11";
12516 soundPos=
"doors11_action";
12519 initOpened=0.30000001;
12520 soundOpen=
"doorWoodSmallOpen";
12521 soundClose=
"doorWoodSmallClose";
12522 soundLocked=
"doorWoodSmallRattle";
12523 soundOpenABit=
"doorWoodSmallOpenABit";
12527 displayName=
"door 12";
12528 component=
"Doors12";
12529 soundPos=
"doors12_action";
12532 initOpened=0.69999999;
12533 soundOpen=
"doorWoodSmallOpen";
12534 soundClose=
"doorWoodSmallClose";
12535 soundLocked=
"doorWoodSmallRattle";
12536 soundOpenABit=
"doorWoodSmallOpenABit";
12540 displayName=
"door 13";
12541 component=
"Doors13";
12542 soundPos=
"doors13_action";
12545 initOpened=0.69999999;
12546 soundOpen=
"doorWoodSmallOpen";
12547 soundClose=
"doorWoodSmallClose";
12548 soundLocked=
"doorWoodSmallRattle";
12549 soundOpenABit=
"doorWoodSmallOpenABit";
12553 displayName=
"door 14";
12554 component=
"Doors14";
12555 soundPos=
"doors14_action";
12558 initOpened=0.69999999;
12559 soundOpen=
"doorWoodSmallOpen";
12560 soundClose=
"doorWoodSmallClose";
12561 soundLocked=
"doorWoodSmallRattle";
12562 soundOpenABit=
"doorWoodSmallOpenABit";
12566 displayName=
"door 15";
12567 component=
"Doors15";
12568 soundPos=
"doors15_action";
12571 initOpened=0.30000001;
12572 soundOpen=
"doorWoodSmallOpen";
12573 soundClose=
"doorWoodSmallClose";
12574 soundLocked=
"doorWoodSmallRattle";
12575 soundOpenABit=
"doorWoodSmallOpenABit";
12579 displayName=
"door 16";
12580 component=
"Doors16";
12581 soundPos=
"doors16_action";
12584 initOpened=0.69999999;
12585 soundOpen=
"doorWoodSmallOpen";
12586 soundClose=
"doorWoodSmallClose";
12587 soundLocked=
"doorWoodSmallRattle";
12588 soundOpenABit=
"doorWoodSmallOpenABit";
12592 displayName=
"door 17";
12593 component=
"Doors17";
12594 soundPos=
"doors17_action";
12597 initOpened=0.69999999;
12598 soundOpen=
"doorWoodSmallOpen";
12599 soundClose=
"doorWoodSmallClose";
12600 soundLocked=
"doorWoodSmallRattle";
12601 soundOpenABit=
"doorWoodSmallOpenABit";
12668 transferToGlobalCoef=0;
12674 fatalInjuryCoef=-1;
12729 transferToGlobalCoef=0;
12735 fatalInjuryCoef=-1;
12790 transferToGlobalCoef=0;
12796 fatalInjuryCoef=-1;
12851 transferToGlobalCoef=0;
12857 fatalInjuryCoef=-1;
12912 transferToGlobalCoef=0;
12918 fatalInjuryCoef=-1;
12973 transferToGlobalCoef=0;
12979 fatalInjuryCoef=-1;
13034 transferToGlobalCoef=0;
13040 fatalInjuryCoef=-1;
13095 transferToGlobalCoef=0;
13101 fatalInjuryCoef=-1;
13156 transferToGlobalCoef=0;
13162 fatalInjuryCoef=-1;
13217 transferToGlobalCoef=0;
13223 fatalInjuryCoef=-1;
13278 transferToGlobalCoef=0;
13284 fatalInjuryCoef=-1;
13339 transferToGlobalCoef=0;
13345 fatalInjuryCoef=-1;
13400 transferToGlobalCoef=0;
13406 fatalInjuryCoef=-1;
13461 transferToGlobalCoef=0;
13467 fatalInjuryCoef=-1;
13522 transferToGlobalCoef=0;
13528 fatalInjuryCoef=-1;
13583 transferToGlobalCoef=0;
13589 fatalInjuryCoef=-1;
13644 transferToGlobalCoef=0;
13650 fatalInjuryCoef=-1;
13703 class Land_Tisy_RadarB_Antenna: HouseNoDestruct
13706 model=
"\dz\structures\military\tisy\tisy_radarb_antenna.p3d";
13708 class Land_Tisy_Base_cooler: HouseNoDestruct
13711 model=
"\dz\structures\military\tisy\tisy_base_cooler.p3d";
13713 class Land_Tisy_Barracks: HouseNoDestruct
13716 model=
"\dz\structures\military\tisy\tisy_barracks.p3d";
13721 displayName=
"door 1";
13722 component=
"Doors1";
13723 soundPos=
"doors1_action";
13726 initOpened=0.30000001;
13727 soundOpen=
"doorWoodSmallOpen";
13728 soundClose=
"doorWoodSmallClose";
13729 soundLocked=
"doorWoodSmallRattle";
13730 soundOpenABit=
"doorWoodSmallOpenABit";
13734 displayName=
"door 2";
13735 component=
"Doors2";
13736 soundPos=
"doors2_action";
13739 initOpened=0.30000001;
13740 soundOpen=
"doorWoodSmallOpen";
13741 soundClose=
"doorWoodSmallClose";
13742 soundLocked=
"doorWoodSmallRattle";
13743 soundOpenABit=
"doorWoodSmallOpenABit";
13747 displayName=
"door 3";
13748 component=
"Doors3";
13749 soundPos=
"doors3_action";
13752 initOpened=0.69999999;
13753 soundOpen=
"doorWoodSmallOpen";
13754 soundClose=
"doorWoodSmallClose";
13755 soundLocked=
"doorWoodSmallRattle";
13756 soundOpenABit=
"doorWoodSmallOpenABit";
13760 displayName=
"door 4";
13761 component=
"Doors4";
13762 soundPos=
"doors4_action";
13765 initOpened=0.69999999;
13766 soundOpen=
"doorWoodSmallOpen";
13767 soundClose=
"doorWoodSmallClose";
13768 soundLocked=
"doorWoodSmallRattle";
13769 soundOpenABit=
"doorWoodSmallOpenABit";
13836 transferToGlobalCoef=0;
13842 fatalInjuryCoef=-1;
13897 transferToGlobalCoef=0;
13903 fatalInjuryCoef=-1;
13958 transferToGlobalCoef=0;
13964 fatalInjuryCoef=-1;
14019 transferToGlobalCoef=0;
14025 fatalInjuryCoef=-1;
14078 class Land_Airfield_Hangar_Green: HouseNoDestruct
14081 model=
"\dz\structures\military\airfield\airfield_hangar_green.p3d";
14083 class Land_Airfield_ServiceHangar_R: HouseNoDestruct
14086 model=
"\dz\structures\military\airfield\airfield_servicehangar_r.p3d";
14091 displayName=
"door 1";
14092 component=
"Doors1";
14093 soundPos=
"doors1_action";
14096 initOpened=0.69999999;
14097 soundOpen=
"doorWoodSmallOpen";
14098 soundClose=
"doorWoodSmallClose";
14099 soundLocked=
"doorWoodSmallRattle";
14100 soundOpenABit=
"doorWoodSmallOpenABit";
14104 displayName=
"door 2";
14105 component=
"Doors2";
14106 soundPos=
"doors2_action";
14109 initOpened=0.69999999;
14110 soundOpen=
"doorWoodSmallOpen";
14111 soundClose=
"doorWoodSmallClose";
14112 soundLocked=
"doorWoodSmallRattle";
14113 soundOpenABit=
"doorWoodSmallOpenABit";
14117 displayName=
"door 3";
14118 component=
"Doors3";
14119 soundPos=
"doors3_action";
14122 initOpened=0.69999999;
14123 soundOpen=
"doorWoodSmallOpen";
14124 soundClose=
"doorWoodSmallClose";
14125 soundLocked=
"doorWoodSmallRattle";
14126 soundOpenABit=
"doorWoodSmallOpenABit";
14130 displayName=
"door 4";
14131 component=
"Doors4";
14132 soundPos=
"doors4_action";
14135 initOpened=0.69999999;
14136 soundOpen=
"doorWoodSmallOpen";
14137 soundClose=
"doorWoodSmallClose";
14138 soundLocked=
"doorWoodSmallRattle";
14139 soundOpenABit=
"doorWoodSmallOpenABit";
14143 displayName=
"door 5";
14144 component=
"Doors5";
14145 soundPos=
"doors5_action";
14148 initOpened=0.69999999;
14149 soundOpen=
"doorWoodSmallOpen";
14150 soundClose=
"doorWoodSmallClose";
14151 soundLocked=
"doorWoodSmallRattle";
14152 soundOpenABit=
"doorWoodSmallOpenABit";
14156 displayName=
"door 6";
14157 component=
"Doors6";
14158 soundPos=
"doors6_action";
14161 initOpened=0.69999999;
14162 soundOpen=
"doorWoodSmallOpen";
14163 soundClose=
"doorWoodSmallClose";
14164 soundLocked=
"doorWoodSmallRattle";
14165 soundOpenABit=
"doorWoodSmallOpenABit";
14169 displayName=
"door 7";
14170 component=
"Doors7";
14171 soundPos=
"doors7_action";
14174 initOpened=0.69999999;
14175 soundOpen=
"doorWoodSmallOpen";
14176 soundClose=
"doorWoodSmallClose";
14177 soundLocked=
"doorWoodSmallRattle";
14178 soundOpenABit=
"doorWoodSmallOpenABit";
14182 displayName=
"door 8";
14183 component=
"Doors8";
14184 soundPos=
"doors8_action";
14187 initOpened=0.30000001;
14188 soundOpen=
"doorMetalSmallOpen";
14189 soundClose=
"doorMetalSmallClose";
14190 soundLocked=
"doorMetalSmallRattle";
14191 soundOpenABit=
"doorMetalSmallOpenABit";
14195 displayName=
"door 9";
14196 component=
"Doors9";
14197 soundPos=
"doors9_action";
14200 initOpened=0.30000001;
14201 soundOpen=
"doorMetalSmallOpen";
14202 soundClose=
"doorMetalSmallClose";
14203 soundLocked=
"doorMetalSmallRattle";
14204 soundOpenABit=
"doorMetalSmallOpenABit";
14208 displayName=
"door 10";
14209 component=
"Doors10";
14210 soundPos=
"doors10_action";
14213 initOpened=0.30000001;
14214 soundOpen=
"doorMetalSmallOpen";
14215 soundClose=
"doorMetalSmallClose";
14216 soundLocked=
"doorMetalSmallRattle";
14217 soundOpenABit=
"doorMetalSmallOpenABit";
14221 displayName=
"door Twin1";
14222 component=
"DoorsTwin1";
14223 soundPos=
"doorsTwin1_action";
14226 initOpened=0.69999999;
14227 soundOpen=
"doorWoodTwinOpen";
14228 soundClose=
"doorWoodTwinClose";
14229 soundLocked=
"doorWoodTwinRattle";
14230 soundOpenABit=
"doorWoodTwinOpenABit";
14297 transferToGlobalCoef=0;
14303 fatalInjuryCoef=-1;
14358 transferToGlobalCoef=0;
14364 fatalInjuryCoef=-1;
14419 transferToGlobalCoef=0;
14425 fatalInjuryCoef=-1;
14480 transferToGlobalCoef=0;
14486 fatalInjuryCoef=-1;
14541 transferToGlobalCoef=0;
14547 fatalInjuryCoef=-1;
14602 transferToGlobalCoef=0;
14608 fatalInjuryCoef=-1;
14663 transferToGlobalCoef=0;
14669 fatalInjuryCoef=-1;
14724 transferToGlobalCoef=0;
14730 fatalInjuryCoef=-1;
14785 transferToGlobalCoef=0;
14791 fatalInjuryCoef=-1;
14846 transferToGlobalCoef=0;
14852 fatalInjuryCoef=-1;
14907 transferToGlobalCoef=0;
14913 fatalInjuryCoef=-1;
14966 class Land_Airfield_ServiceHangar_L: HouseNoDestruct
14969 model=
"\dz\structures\military\airfield\airfield_servicehangar_l.p3d";
14974 displayName=
"door 1";
14975 component=
"Doors1";
14976 soundPos=
"doors1_action";
14979 initOpened=0.30000001;
14980 soundOpen=
"doorMetalSmallOpen";
14981 soundClose=
"doorMetalSmallClose";
14982 soundLocked=
"doorMetalSmallRattle";
14983 soundOpenABit=
"doorMetalSmallOpenABit";
14987 displayName=
"door 2";
14988 component=
"Doors2";
14989 soundPos=
"doors2_action";
14992 initOpened=0.30000001;
14993 soundOpen=
"doorMetalSmallOpen";
14994 soundClose=
"doorMetalSmallClose";
14995 soundLocked=
"doorMetalSmallRattle";
14996 soundOpenABit=
"doorMetalSmallOpenABit";
15000 displayName=
"door 3";
15001 component=
"Doors3";
15002 soundPos=
"doors3_action";
15005 initOpened=0.69999999;
15006 soundOpen=
"doorWoodSmallOpen";
15007 soundClose=
"doorWoodSmallClose";
15008 soundLocked=
"doorWoodSmallRattle";
15009 soundOpenABit=
"doorWoodSmallOpenABit";
15013 displayName=
"door 4";
15014 component=
"Doors4";
15015 soundPos=
"doors4_action";
15018 initOpened=0.69999999;
15019 soundOpen=
"doorWoodSmallOpen";
15020 soundClose=
"doorWoodSmallClose";
15021 soundLocked=
"doorWoodSmallRattle";
15022 soundOpenABit=
"doorWoodSmallOpenABit";
15026 displayName=
"door 5";
15027 component=
"Doors5";
15028 soundPos=
"doors5_action";
15031 initOpened=0.69999999;
15032 soundOpen=
"doorWoodSmallOpen";
15033 soundClose=
"doorWoodSmallClose";
15034 soundLocked=
"doorWoodSmallRattle";
15035 soundOpenABit=
"doorWoodSmallOpenABit";
15039 displayName=
"door 6";
15040 component=
"Doors6";
15041 soundPos=
"doors6_action";
15044 initOpened=0.69999999;
15045 soundOpen=
"doorWoodSmallOpen";
15046 soundClose=
"doorWoodSmallClose";
15047 soundLocked=
"doorWoodSmallRattle";
15048 soundOpenABit=
"doorWoodSmallOpenABit";
15052 displayName=
"door 7";
15053 component=
"Doors7";
15054 soundPos=
"doors7_action";
15057 initOpened=0.30000001;
15058 soundOpen=
"doorMetalSmallOpen";
15059 soundClose=
"doorMetalSmallClose";
15060 soundLocked=
"doorMetalSmallRattle";
15061 soundOpenABit=
"doorMetalSmallOpenABit";
15065 displayName=
"door 8";
15066 component=
"Doors8";
15067 soundPos=
"doors8_action";
15070 initOpened=0.69999999;
15071 soundOpen=
"doorWoodSmallOpen";
15072 soundClose=
"doorWoodSmallClose";
15073 soundLocked=
"doorWoodSmallRattle";
15074 soundOpenABit=
"doorWoodSmallOpenABit";
15078 displayName=
"door 9";
15079 component=
"Doors9";
15080 soundPos=
"doors9_action";
15083 initOpened=0.69999999;
15084 soundOpen=
"doorWoodSmallOpen";
15085 soundClose=
"doorWoodSmallClose";
15086 soundLocked=
"doorWoodSmallRattle";
15087 soundOpenABit=
"doorWoodSmallOpenABit";
15091 displayName=
"door 10";
15092 component=
"Doors10";
15093 soundPos=
"doors10_action";
15096 initOpened=0.30000001;
15097 soundOpen=
"doorMetalSmallOpen";
15098 soundClose=
"doorMetalSmallClose";
15099 soundLocked=
"doorMetalSmallRattle";
15100 soundOpenABit=
"doorMetalSmallOpenABit";
15104 displayName=
"door 11";
15105 component=
"Doors11";
15106 soundPos=
"doors11_action";
15109 initOpened=0.69999999;
15110 soundOpen=
"doorWoodSmallOpen";
15111 soundClose=
"doorWoodSmallClose";
15112 soundLocked=
"doorWoodSmallRattle";
15113 soundOpenABit=
"doorWoodSmallOpenABit";
15117 displayName=
"door 12";
15118 component=
"Doors12";
15119 soundPos=
"doors12_action";
15122 initOpened=0.69999999;
15123 soundOpen=
"doorWoodSmallOpen";
15124 soundClose=
"doorWoodSmallClose";
15125 soundLocked=
"doorWoodSmallRattle";
15126 soundOpenABit=
"doorWoodSmallOpenABit";
15130 displayName=
"door 13";
15131 component=
"Doors13";
15132 soundPos=
"doors13_action";
15135 initOpened=0.69999999;
15136 soundOpen=
"doorWoodSmallOpen";
15137 soundClose=
"doorWoodSmallClose";
15138 soundLocked=
"doorWoodSmallRattle";
15139 soundOpenABit=
"doorWoodSmallOpenABit";
15143 displayName=
"door Twin1";
15144 component=
"DoorsTwin1";
15145 soundPos=
"doorsTwin1_action";
15148 initOpened=0.69999999;
15149 soundOpen=
"doorWoodTwinOpen";
15150 soundClose=
"doorWoodTwinClose";
15151 soundLocked=
"doorWoodTwinRattle";
15152 soundOpenABit=
"doorWoodTwinOpenABit";
15219 transferToGlobalCoef=0;
15225 fatalInjuryCoef=-1;
15280 transferToGlobalCoef=0;
15286 fatalInjuryCoef=-1;
15341 transferToGlobalCoef=0;
15347 fatalInjuryCoef=-1;
15402 transferToGlobalCoef=0;
15408 fatalInjuryCoef=-1;
15463 transferToGlobalCoef=0;
15469 fatalInjuryCoef=-1;
15524 transferToGlobalCoef=0;
15530 fatalInjuryCoef=-1;
15585 transferToGlobalCoef=0;
15591 fatalInjuryCoef=-1;
15646 transferToGlobalCoef=0;
15652 fatalInjuryCoef=-1;
15707 transferToGlobalCoef=0;
15713 fatalInjuryCoef=-1;
15768 transferToGlobalCoef=0;
15774 fatalInjuryCoef=-1;
15829 transferToGlobalCoef=0;
15835 fatalInjuryCoef=-1;
15890 transferToGlobalCoef=0;
15896 fatalInjuryCoef=-1;
15951 transferToGlobalCoef=0;
15957 fatalInjuryCoef=-1;
16012 transferToGlobalCoef=0;
16018 fatalInjuryCoef=-1;
16071 class Land_Mil_AircraftShelter: HouseNoDestruct
16074 model=
"\dz\structures\military\airfield\Mil_AircraftShelter.p3d";
16079 displayName=
"door Twin1";
16080 component=
"DoorsTwin1";
16081 soundPos=
"doorsTwin1_action";
16084 initOpened=0.30000001;
16085 soundOpen=
"doorMetalTwinOpen";
16086 soundClose=
"doorMetalTwinClose";
16087 soundLocked=
"doorMetalTwinRattle";
16088 soundOpenABit=
"doorMetalTwinOpenABit";
16092 displayName=
"door Twin2";
16093 component=
"DoorsTwin2";
16094 soundPos=
"doorsTwin2_action";
16097 initOpened=0.30000001;
16098 soundOpen=
"doorWoodTwinOpen";
16099 soundClose=
"doorWoodTwinClose";
16100 soundLocked=
"doorWoodTwinRattle";
16101 soundOpenABit=
"doorWoodTwinOpenABit";
16105 displayName=
"door Twin3";
16106 component=
"DoorsTwin3";
16107 soundPos=
"doorsTwin3_action";
16110 initOpened=0.30000001;
16111 soundOpen=
"doorMetalTwinOpen";
16112 soundClose=
"doorMetalTwinClose";
16113 soundLocked=
"doorMetalTwinRattle";
16114 soundOpenABit=
"doorMetalTwinOpenABit";
16181 transferToGlobalCoef=0;
16187 fatalInjuryCoef=-1;
16242 transferToGlobalCoef=0;
16248 fatalInjuryCoef=-1;
16303 transferToGlobalCoef=0;
16309 fatalInjuryCoef=-1;
16362 class Land_Airfield_Radar_Tall: HouseNoDestruct
16365 model=
"\dz\structures\military\airfield\airfield_radar_tall.p3d";
16367 class Land_Mil_ReinforcedTank1: HouseNoDestruct
16370 model=
"\dz\structures\military\airfield\Mil_ReinforcedTank1.p3d";
16372 class Land_Mil_ReinforcedTank2: HouseNoDestruct
16375 model=
"\dz\structures\military\airfield\Mil_ReinforcedTank2.p3d";
16380 displayName=
"door 1";
16381 component=
"Doors1";
16382 soundPos=
"doors1_action";
16385 initOpened=0.30000001;
16386 soundOpen=
"doorMetalSmallOpen";
16387 soundClose=
"doorMetalSmallClose";
16388 soundLocked=
"doorMetalSmallRattle";
16389 soundOpenABit=
"doorMetalSmallOpenABit";
16393 displayName=
"door 2";
16394 component=
"Doors2";
16395 soundPos=
"doors2_action";
16398 initOpened=0.30000001;
16399 soundOpen=
"doorMetalSmallOpen";
16400 soundClose=
"doorMetalSmallClose";
16401 soundLocked=
"doorMetalSmallRattle";
16402 soundOpenABit=
"doorMetalSmallOpenABit";
16406 displayName=
"door 3";
16407 component=
"Doors3";
16408 soundPos=
"doors3_action";
16411 initOpened=0.30000001;
16412 soundOpen=
"doorMetalSmallOpen";
16413 soundClose=
"doorMetalSmallClose";
16414 soundLocked=
"doorMetalSmallRattle";
16415 soundOpenABit=
"doorMetalSmallOpenABit";
16482 transferToGlobalCoef=0;
16488 fatalInjuryCoef=-1;
16543 transferToGlobalCoef=0;
16549 fatalInjuryCoef=-1;
16604 transferToGlobalCoef=0;
16610 fatalInjuryCoef=-1;
16663 class Land_Mil_Radar_Mobile1: HouseNoDestruct
16666 model=
"\dz\structures\Military\airfield\Mil_Radar_Mobile1.p3d";
16668 class Land_Mil_Radar_Mobile2: HouseNoDestruct
16671 model=
"\dz\structures\military\airfield\Mil_Radar_Mobile2.p3d";
16673 class Land_Mil_Radar_Mobile3: HouseNoDestruct
16676 model=
"\dz\structures\military\airfield\Mil_Radar_Mobile3.p3d";
16678 class Land_Roadblock_Table: HouseNoDestruct
16681 model=
"\dz\structures\Military\Improvised\Roadblock_Table.p3d";
16683 class Land_Roadblock_WoodenCrate: HouseNoDestruct
16686 model=
"\dz\structures\Military\Improvised\Roadblock_WoodenCrate.p3d";
16688 class StaticObj_Mil_AircraftShelter_Door_L: HouseNoDestruct
16691 model=
"DZ\structures\Military\Airfield\Mil_AircraftShelter_Door_L.p3d";
16693 class StaticObj_Mil_AircraftShelter_Door_R: HouseNoDestruct
16696 model=
"DZ\structures\Military\Airfield\Mil_AircraftShelter_Door_R.p3d";
16698 class StaticObj_Mil_AircraftShelter_Grass_L: HouseNoDestruct
16701 model=
"DZ\structures\Military\Airfield\Mil_AircraftShelter_Grass_L.p3d";
16703 class StaticObj_Mil_AircraftShelter_Grass_R: HouseNoDestruct
16706 model=
"DZ\structures\Military\Airfield\Mil_AircraftShelter_Grass_R.p3d";
16708 class StaticObj_Mil_BlastCover1: HouseNoDestruct
16711 model=
"DZ\structures\Military\Airfield\Mil_BlastCover1.p3d";
16713 class StaticObj_Mil_BlastCover1_Grass: HouseNoDestruct
16716 model=
"DZ\structures\Military\Airfield\Mil_BlastCover1_Grass.p3d";
16718 class StaticObj_Mil_BlastCover2: HouseNoDestruct
16721 model=
"DZ\structures\Military\Airfield\Mil_BlastCover2.p3d";
16723 class StaticObj_Mil_BlastCover2_Grass: HouseNoDestruct
16726 model=
"DZ\structures\Military\Airfield\Mil_BlastCover2_Grass.p3d";
16728 class StaticObj_Mil_BlastCover3: HouseNoDestruct
16731 model=
"DZ\structures\Military\Airfield\Mil_BlastCover3.p3d";
16733 class StaticObj_Mil_BlastCover3_Grass: HouseNoDestruct
16736 model=
"DZ\structures\Military\Airfield\Mil_BlastCover3_Grass.p3d";
16738 class StaticObj_Mil_BlastCover4: HouseNoDestruct
16741 model=
"DZ\structures\Military\Airfield\Mil_BlastCover4.p3d";
16743 class StaticObj_Mil_BlastCover4_Grass_L: HouseNoDestruct
16746 model=
"DZ\structures\Military\Airfield\Mil_BlastCover4_Grass_L.p3d";
16748 class StaticObj_Mil_BlastCover4_Grass_R: HouseNoDestruct
16751 model=
"DZ\structures\Military\Airfield\Mil_BlastCover4_Grass_R.p3d";
16753 class StaticObj_Mil_Radar_Mobile1: HouseNoDestruct
16756 model=
"DZ\structures\Military\Airfield\Mil_Radar_Mobile1.p3d";
16758 class StaticObj_Mil_Radar_Mobile2: HouseNoDestruct
16761 model=
"DZ\structures\Military\Airfield\Mil_Radar_Mobile2.p3d";
16763 class StaticObj_Mil_Radar_Mobile3: HouseNoDestruct
16766 model=
"DZ\structures\Military\Airfield\Mil_Radar_Mobile3.p3d";
16768 class StaticObj_Mil_ReinforcedTank1: HouseNoDestruct
16771 model=
"DZ\structures\Military\Airfield\Mil_ReinforcedTank1.p3d";
16773 class StaticObj_Mil_ReinforcedTank1_Grass: HouseNoDestruct
16776 model=
"DZ\structures\Military\Airfield\Mil_ReinforcedTank1_Grass.p3d";
16778 class StaticObj_Mil_ReinforcedTank2: HouseNoDestruct
16781 model=
"DZ\structures\Military\Airfield\Mil_ReinforcedTank2.p3d";
16783 class StaticObj_Mil_ReinforcedTank2_Grass_L: HouseNoDestruct
16786 model=
"DZ\structures\Military\Airfield\Mil_ReinforcedTank2_Grass_L.p3d";
16788 class StaticObj_Mil_ReinforcedTank2_Grass_R: HouseNoDestruct
16791 model=
"DZ\structures\Military\Airfield\Mil_ReinforcedTank2_Grass_R.p3d";
16793 class StaticObj_Mil_ReinforcedTank2_Grass_Top: HouseNoDestruct
16796 model=
"DZ\structures\Military\Airfield\Mil_ReinforcedTank2_Grass_Top.p3d";
16798 class StaticObj_Mil_HBarrier_1m: HouseNoDestruct
16801 model=
"DZ\structures\Military\Improvised\HBarrier_1m.p3d";
16803 class StaticObj_Mil_HBarrier_4m: HouseNoDestruct
16806 model=
"DZ\structures\Military\Improvised\HBarrier_4m.p3d";
16808 class StaticObj_Mil_HBarrier_6m: HouseNoDestruct
16811 model=
"DZ\structures\Military\Improvised\HBarrier_6m.p3d";
16813 class StaticObj_Mil_HBarrier_Big: HouseNoDestruct
16816 model=
"DZ\structures\Military\Improvised\HBarrier_Big.p3d";
16818 class StaticObj_Mil_HBarrier_Round: HouseNoDestruct
16821 model=
"DZ\structures\Military\Improvised\HBarrier_Round.p3d";
16823 class StaticObj_Mil_Artilery_Rampart: HouseNoDestruct
16826 model=
"DZ\structures\Military\Improvised\Mil_Artilery_Rampart.p3d";
16828 class StaticObj_Mil_Artilery_Nest: HouseNoDestruct
16831 model=
"DZ\structures\Military\Improvised\Mil_Artillery_Nest.p3d";
16833 class StaticObj_Mil_CamoNet_Big_east: HouseNoDestruct
16836 model=
"DZ\structures\Military\Improvised\Mil_CamoNet_Big_east.p3d";
16838 class StaticObj_Mil_CamoNet_Big_nato: HouseNoDestruct
16841 model=
"DZ\structures\Military\Improvised\Mil_CamoNet_Big_nato.p3d";
16843 class StaticObj_Mil_CamoNet_Side_east: HouseNoDestruct
16846 model=
"DZ\structures\Military\Improvised\Mil_CamoNet_Side_east.p3d";
16848 class StaticObj_Mil_CamoNet_Side_nato: HouseNoDestruct
16851 model=
"DZ\structures\Military\Improvised\Mil_CamoNet_Side_nato.p3d";
16853 class StaticObj_Mil_CamoNet_Tent2: HouseNoDestruct
16856 model=
"DZ\structures\Military\Improvised\Mil_CamoNet_Tent2.p3d";
16858 class StaticObj_Roadblock_Bags_Curve: HouseNoDestruct
16861 model=
"DZ\structures\Military\Improvised\Roadblock_Bags_Curve.p3d";
16863 class StaticObj_Roadblock_Bags_EndL: HouseNoDestruct
16866 model=
"DZ\structures\Military\Improvised\Roadblock_Bags_EndL.p3d";
16868 class StaticObj_Roadblock_Bags_EndR: HouseNoDestruct
16871 model=
"DZ\structures\Military\Improvised\Roadblock_Bags_EndR.p3d";
16873 class StaticObj_Roadblock_Bags_Long: HouseNoDestruct
16876 model=
"DZ\structures\Military\Improvised\Roadblock_Bags_Long.p3d";
16878 class StaticObj_Roadblock_CncBlock: HouseNoDestruct
16881 model=
"DZ\structures\Military\Improvised\Roadblock_CncBlock.p3d";
16883 class StaticObj_Roadblock_CncBlocks_Long: HouseNoDestruct
16886 model=
"DZ\structures\Military\Improvised\Roadblock_CncBlocks_Long.p3d";
16888 class StaticObj_Roadblock_CncBlocks_short: HouseNoDestruct
16891 model=
"DZ\structures\Military\Improvised\Roadblock_CncBlocks_short.p3d";
16893 class StaticObj_Roadblock_Pillbox: HouseNoDestruct
16896 model=
"DZ\structures\Military\Improvised\Roadblock_Pillbox.p3d";
16898 class StaticObj_Roadblock_Wood_Long: HouseNoDestruct
16901 model=
"\DZ\structures\Military\Improvised\Roadblock_Wood_Long.p3d";
16903 class StaticObj_Roadblock_Wood_Small: HouseNoDestruct
16906 model=
"\DZ\structures\Military\Improvised\Roadblock_Wood_Small.p3d";
16908 class StaticObj_Roadblock_Wood_Long_DE: HouseNoDestruct
16912 model=
"\DZ\structures\Military\Improvised\Roadblock_Wood_Long.p3d";
16914 class StaticObj_Roadblock_Wood_Small_DE: HouseNoDestruct
16918 model=
"\DZ\structures\Military\Improvised\Roadblock_Wood_Small.p3d";
16920 class StaticObj_Misc_Antenna: HouseNoDestruct
16923 model=
"DZ\structures\Military\Misc\Misc_Antenna.p3d";
16925 class StaticObj_Misc_BagFence_3m: HouseNoDestruct
16928 model=
"DZ\structures\Military\Misc\Misc_BagFence_3m.p3d";
16930 class StaticObj_Misc_BagFence_Corner: HouseNoDestruct
16933 model=
"DZ\structures\Military\Misc\Misc_BagFence_Corner.p3d";
16935 class StaticObj_Misc_BagFence_Round: HouseNoDestruct
16938 model=
"DZ\structures\Military\Misc\Misc_BagFence_Round.p3d";
16940 class StaticObj_Misc_Barbedwire: HouseNoDestruct
16943 model=
"DZ\structures\Military\Misc\Misc_Barbedwire.p3d";
16945 class StaticObj_Misc_ConcreteBlock1: HouseNoDestruct
16948 model=
"DZ\structures\Military\Misc\Misc_ConcreteBlock1.p3d";
16950 class StaticObj_Misc_ConcreteBlock1_End: HouseNoDestruct
16953 model=
"DZ\structures\Military\Misc\Misc_ConcreteBlock1_End.p3d";
16955 class StaticObj_Misc_ConcreteBlock2: HouseNoDestruct
16958 model=
"DZ\structures\Military\Misc\Misc_ConcreteBlock2.p3d";
16960 class StaticObj_Misc_ConcreteBlock2_Damaged: HouseNoDestruct
16963 model=
"DZ\structures\Military\Misc\Misc_ConcreteBlock2_Damaged.p3d";
16965 class StaticObj_Misc_ConcreteBlock2_Stripes: HouseNoDestruct
16968 model=
"DZ\structures\Military\Misc\Misc_ConcreteBlock2_Stripes.p3d";
16970 class StaticObj_Misc_Cover_Big: HouseNoDestruct
16973 model=
"DZ\structures\Military\Misc\Misc_Cover_Big.p3d";
16975 class StaticObj_Misc_Cover_Small: HouseNoDestruct
16978 model=
"DZ\structures\Military\Misc\Misc_Cover_Small.p3d";
16980 class StaticObj_Misc_DragonTeeth: HouseNoDestruct
16983 model=
"DZ\structures\Military\Misc\Misc_DragonTeeth.p3d";
16985 class StaticObj_Misc_DragonTeeth_Big: HouseNoDestruct
16988 model=
"DZ\structures\Military\Misc\Misc_DragonTeeth_Big.p3d";
16990 class StaticObj_Misc_Flagpole: HouseNoDestruct
16993 model=
"DZ\structures\Military\Misc\Misc_Flagpole.p3d";
16995 class StaticObj_Misc_Gunrack: HouseNoDestruct
16998 model=
"DZ\structures\Military\Misc\Misc_Gunrack.p3d";
17000 class StaticObj_Misc_Hedgehog_Concrete: HouseNoDestruct
17003 model=
"DZ\structures\Military\Misc\Misc_Hedgehog_Concrete.p3d";
17005 class StaticObj_Misc_Hedgehog_Iron: HouseNoDestruct
17008 model=
"DZ\structures\Military\Misc\Misc_Hedgehog_Iron.p3d";
17010 class StaticObj_Misc_Obstacle_Bridge: HouseNoDestruct
17013 model=
"DZ\structures\Military\Misc\Misc_Obstacle_Bridge.p3d";
17015 class StaticObj_Misc_Obstacle_Crawl: HouseNoDestruct
17018 model=
"DZ\structures\Military\Misc\Misc_Obstacle_Crawl.p3d";
17020 class StaticObj_Misc_Obstacle_Cross: HouseNoDestruct
17023 model=
"DZ\structures\Military\Misc\Misc_Obstacle_Cross.p3d";
17025 class StaticObj_Misc_Obstacle_Pass: HouseNoDestruct
17028 model=
"DZ\structures\Military\Misc\Misc_Obstacle_Pass.p3d";
17030 class StaticObj_Misc_Obstacle_Ramp: HouseNoDestruct
17033 model=
"DZ\structures\Military\Misc\Misc_Obstacle_Ramp.p3d";
17035 class StaticObj_Misc_Obstacle_RunAround: HouseNoDestruct
17038 model=
"DZ\structures\Military\Misc\Misc_Obstacle_RunAround.p3d";
17040 class StaticObj_Misc_Range_Line: HouseNoDestruct
17043 model=
"DZ\structures\Military\Misc\Misc_Range_Line.p3d";
17045 class StaticObj_Misc_Range_Line_dispersions: HouseNoDestruct
17048 model=
"DZ\structures\Military\Misc\Misc_Range_Line_dispersions.p3d";
17050 class StaticObj_Misc_Range_Pistol: HouseNoDestruct
17053 model=
"DZ\structures\Military\Misc\Misc_Range_Pistol.p3d";
17055 class StaticObj_Misc_Range_Roof: HouseNoDestruct
17058 model=
"DZ\structures\Military\Misc\Misc_Range_Roof.p3d";
17060 class StaticObj_Misc_Range_Single: HouseNoDestruct
17063 model=
"DZ\structures\Military\Misc\Misc_Range_Single.p3d";
17065 class StaticObj_Misc_Razorwire: HouseNoDestruct
17068 model=
"DZ\structures\Military\Misc\Misc_Razorwire.p3d";
17070 class StaticObj_Misc_SupplyBox1_DE: HouseNoDestruct
17074 model=
"DZ\structures\Military\Misc\Misc_SupplyBox1.p3d";
17076 class StaticObj_Misc_SupplyBox2_DE: HouseNoDestruct
17080 model=
"DZ\structures\Military\Misc\Misc_SupplyBox2.p3d";
17082 class StaticObj_Misc_SupplyBox3_DE: HouseNoDestruct
17086 model=
"DZ\structures\Military\Misc\Misc_SupplyBox3.p3d";
17088 class StaticObj_Tisy_AirShaft: HouseNoDestruct
17091 model=
"DZ\structures\Military\Tisy\Tisy_AirShaft.p3d";
17093 class StaticObj_Tisy_Garages_Grass_L: HouseNoDestruct
17096 model=
"DZ\structures\Military\Tisy\Tisy_Garages_Grass_L.p3d";
17098 class StaticObj_Tisy_Garages_Grass_R: HouseNoDestruct
17101 model=
"DZ\structures\Military\Tisy\Tisy_Garages_Grass_R.p3d";
17103 class StaticObj_Tisy_RadarPlatform_Bot: HouseNoDestruct
17106 model=
"DZ\structures\Military\Tisy\Tisy_RadarPlatform_Bot.p3d";
17108 class StaticObj_Tisy_RadarPlatform_Mid: HouseNoDestruct
17111 model=
"DZ\structures\Military\Tisy\Tisy_RadarPlatform_Mid.p3d";