Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Structures_Rail
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class CfgVehicles
15{
16 class HouseNoDestruct;
17 class Land_Rail_Station_Big: HouseNoDestruct
18 {
19 scope=1;
20 model="\DZ\structures\Rail\Houses\Rail_Station_Big.p3d";
21 class Doors
22 {
23 class Doors1
24 {
25 displayName="door 1";
26 component="Doors1";
27 soundPos="doors1_action";
28 animPeriod=1;
29 initPhase=0;
30 initOpened=0.69999999;
31 soundOpen="doorWoodFrontOpen";
32 soundClose="doorWoodFrontClose";
33 soundLocked="doorWoodFrontRattle";
34 soundOpenABit="doorWoodFrontOpenABit";
35 };
36 class Doors2
37 {
38 displayName="door 2";
39 component="Doors2";
40 soundPos="doors2_action";
41 animPeriod=1;
42 initPhase=0;
43 initOpened=0.69999999;
44 soundOpen="doorWoodSmallOpen";
45 soundClose="doorWoodSmallClose";
46 soundLocked="doorWoodSmallRattle";
47 soundOpenABit="doorWoodSmallOpenABit";
48 };
49 class DoorsTwin1
50 {
51 displayName="door Twin1";
52 component="DoorsTwin1";
53 soundPos="doorsTwin1_action";
54 animPeriod=1;
55 initPhase=0;
56 initOpened=0.30000001;
57 soundOpen="doorWoodTwinOpen";
58 soundClose="doorWoodTwinClose";
59 soundLocked="doorWoodTwinRattle";
60 soundOpenABit="doorWoodTwinOpenABit";
61 };
62 };
63 class DamageSystem
64 {
65 class GlobalHealth
66 {
67 class Health
68 {
69 hitpoints=1000;
70 };
71 };
72 class GlobalArmor
73 {
74 class Projectile
75 {
76 class Health
77 {
78 damage=0;
79 };
80 class Blood
81 {
82 damage=0;
83 };
84 class Shock
85 {
86 damage=0;
87 };
88 };
89 class Melee
90 {
91 class Health
92 {
93 damage=0;
94 };
95 class Blood
96 {
97 damage=0;
98 };
99 class Shock
100 {
101 damage=0;
102 };
103 };
104 class FragGrenade
105 {
106 class Health
107 {
108 damage=0;
109 };
110 class Blood
111 {
112 damage=0;
113 };
114 class Shock
115 {
116 damage=0;
117 };
118 };
119 };
120 class DamageZones
121 {
122 class Twin1
123 {
124 class Health
125 {
126 hitpoints=1500;
127 transferToGlobalCoef=0;
128 };
129 componentNames[]=
130 {
131 "doorsTwin1"
132 };
133 fatalInjuryCoef=-1;
134 class ArmorType
135 {
136 class Projectile
137 {
138 class Health
139 {
140 damage=3;
141 };
142 class Blood
143 {
144 damage=0;
145 };
146 class Shock
147 {
148 damage=0;
149 };
150 };
151 class Melee
152 {
153 class Health
154 {
155 damage=5;
156 };
157 class Blood
158 {
159 damage=0;
160 };
161 class Shock
162 {
163 damage=0;
164 };
165 };
166 class FragGrenade
167 {
168 class Health
169 {
170 damage=10;
171 };
172 class Blood
173 {
174 damage=0;
175 };
176 class Shock
177 {
178 damage=0;
179 };
180 };
181 };
182 };
183 class door1
184 {
185 class Health
186 {
187 hitpoints=1000;
188 transferToGlobalCoef=0;
189 };
190 componentNames[]=
191 {
192 "doors1"
193 };
194 fatalInjuryCoef=-1;
195 class ArmorType
196 {
197 class Projectile
198 {
199 class Health
200 {
201 damage=3;
202 };
203 class Blood
204 {
205 damage=0;
206 };
207 class Shock
208 {
209 damage=0;
210 };
211 };
212 class Melee
213 {
214 class Health
215 {
216 damage=5;
217 };
218 class Blood
219 {
220 damage=0;
221 };
222 class Shock
223 {
224 damage=0;
225 };
226 };
227 class FragGrenade
228 {
229 class Health
230 {
231 damage=10;
232 };
233 class Blood
234 {
235 damage=0;
236 };
237 class Shock
238 {
239 damage=0;
240 };
241 };
242 };
243 };
244 class door2
245 {
246 class Health
247 {
248 hitpoints=1000;
249 transferToGlobalCoef=0;
250 };
251 componentNames[]=
252 {
253 "doors2"
254 };
255 fatalInjuryCoef=-1;
256 class ArmorType
257 {
258 class Projectile
259 {
260 class Health
261 {
262 damage=2;
263 };
264 class Blood
265 {
266 damage=0;
267 };
268 class Shock
269 {
270 damage=0;
271 };
272 };
273 class Melee
274 {
275 class Health
276 {
277 damage=2.5;
278 };
279 class Blood
280 {
281 damage=0;
282 };
283 class Shock
284 {
285 damage=0;
286 };
287 };
288 class FragGrenade
289 {
290 class Health
291 {
292 damage=3;
293 };
294 class Blood
295 {
296 damage=0;
297 };
298 class Shock
299 {
300 damage=0;
301 };
302 };
303 };
304 };
305 };
306 };
307 };
308 class Land_Rail_Station_Small: HouseNoDestruct
309 {
310 scope=1;
311 model="\DZ\structures\Rail\Houses\Rail_Station_Small.p3d";
312 class Doors
313 {
314 class DoorsTwin1
315 {
316 displayName="door Twin1";
317 component="DoorsTwin1";
318 soundPos="doorsTwin1_action";
319 animPeriod=1;
320 initPhase=0;
321 initOpened=0.30000001;
322 soundOpen="doorWoodTwinOpen";
323 soundClose="doorWoodTwinClose";
324 soundLocked="doorWoodTwinRattle";
325 soundOpenABit="doorWoodTwinOpenABit";
326 };
327 class Doors3
328 {
329 displayName="door 3";
330 component="Doors3";
331 soundPos="doors3_action";
332 animPeriod=1;
333 initPhase=0;
334 initOpened=0.69999999;
335 soundOpen="doorWoodSmallOpen";
336 soundClose="doorWoodSmallClose";
337 soundLocked="doorWoodSmallRattle";
338 soundOpenABit="doorWoodSmallOpenABit";
339 };
340 class Doors4
341 {
342 displayName="door 4";
343 component="Doors4";
344 soundPos="doors4_action";
345 animPeriod=1;
346 initPhase=0;
347 initOpened=0.30000001;
348 soundOpen="doorWoodSmallOpen";
349 soundClose="doorWoodSmallClose";
350 soundLocked="doorWoodSmallRattle";
351 soundOpenABit="doorWoodSmallOpenABit";
352 };
353 };
354 class DamageSystem
355 {
356 class GlobalHealth
357 {
358 class Health
359 {
360 hitpoints=1000;
361 };
362 };
363 class GlobalArmor
364 {
365 class Projectile
366 {
367 class Health
368 {
369 damage=0;
370 };
371 class Blood
372 {
373 damage=0;
374 };
375 class Shock
376 {
377 damage=0;
378 };
379 };
380 class Melee
381 {
382 class Health
383 {
384 damage=0;
385 };
386 class Blood
387 {
388 damage=0;
389 };
390 class Shock
391 {
392 damage=0;
393 };
394 };
395 class FragGrenade
396 {
397 class Health
398 {
399 damage=0;
400 };
401 class Blood
402 {
403 damage=0;
404 };
405 class Shock
406 {
407 damage=0;
408 };
409 };
410 };
411 class DamageZones
412 {
413 class Twin1
414 {
415 class Health
416 {
417 hitpoints=1500;
418 transferToGlobalCoef=0;
419 };
420 componentNames[]=
421 {
422 "doorsTwin1"
423 };
424 fatalInjuryCoef=-1;
425 class ArmorType
426 {
427 class Projectile
428 {
429 class Health
430 {
431 damage=3;
432 };
433 class Blood
434 {
435 damage=0;
436 };
437 class Shock
438 {
439 damage=0;
440 };
441 };
442 class Melee
443 {
444 class Health
445 {
446 damage=5;
447 };
448 class Blood
449 {
450 damage=0;
451 };
452 class Shock
453 {
454 damage=0;
455 };
456 };
457 class FragGrenade
458 {
459 class Health
460 {
461 damage=10;
462 };
463 class Blood
464 {
465 damage=0;
466 };
467 class Shock
468 {
469 damage=0;
470 };
471 };
472 };
473 };
474 class door3
475 {
476 class Health
477 {
478 hitpoints=1000;
479 transferToGlobalCoef=0;
480 };
481 componentNames[]=
482 {
483 "doors3"
484 };
485 fatalInjuryCoef=-1;
486 class ArmorType
487 {
488 class Projectile
489 {
490 class Health
491 {
492 damage=3;
493 };
494 class Blood
495 {
496 damage=0;
497 };
498 class Shock
499 {
500 damage=0;
501 };
502 };
503 class Melee
504 {
505 class Health
506 {
507 damage=5;
508 };
509 class Blood
510 {
511 damage=0;
512 };
513 class Shock
514 {
515 damage=0;
516 };
517 };
518 class FragGrenade
519 {
520 class Health
521 {
522 damage=10;
523 };
524 class Blood
525 {
526 damage=0;
527 };
528 class Shock
529 {
530 damage=0;
531 };
532 };
533 };
534 };
535 class door4
536 {
537 class Health
538 {
539 hitpoints=1000;
540 transferToGlobalCoef=0;
541 };
542 componentNames[]=
543 {
544 "doors4"
545 };
546 fatalInjuryCoef=-1;
547 class ArmorType
548 {
549 class Projectile
550 {
551 class Health
552 {
553 damage=2;
554 };
555 class Blood
556 {
557 damage=0;
558 };
559 class Shock
560 {
561 damage=0;
562 };
563 };
564 class Melee
565 {
566 class Health
567 {
568 damage=2.5;
569 };
570 class Blood
571 {
572 damage=0;
573 };
574 class Shock
575 {
576 damage=0;
577 };
578 };
579 class FragGrenade
580 {
581 class Health
582 {
583 damage=3;
584 };
585 class Blood
586 {
587 damage=0;
588 };
589 class Shock
590 {
591 damage=0;
592 };
593 };
594 };
595 };
596 };
597 };
598 };
599 class Land_Rail_Warehouse_Small: HouseNoDestruct
600 {
601 scope=1;
602 model="\DZ\structures\Rail\Houses\Rail_Warehouse_Small.p3d";
603 class Doors
604 {
605 class Doors1
606 {
607 displayName="door 1";
608 component="Doors1";
609 soundPos="doors1_action";
610 animPeriod=1;
611 initPhase=0;
612 initOpened=0.30000001;
613 soundOpen="doorWoodSmallOpen";
614 soundClose="doorWoodSmallClose";
615 soundLocked="doorWoodSmallRattle";
616 soundOpenABit="doorWoodSmallOpenABit";
617 };
618 class DoorsTwin1
619 {
620 displayName="door Twin1";
621 component="DoorsTwin1";
622 soundPos="doorsTwin1_action";
623 animPeriod=1;
624 initPhase=0;
625 initOpened=0.30000001;
626 soundOpen="doorWoodSlideOpen";
627 soundClose="doorWoodSlideClose";
628 soundLocked="doorWoodSlideRattle";
629 soundOpenABit="doorWoodSlideOpenABit";
630 };
631 class DoorsTwin2
632 {
633 displayName="door Twin2";
634 component="DoorsTwin2";
635 soundPos="doorsTwin2_action";
636 animPeriod=1;
637 initPhase=0;
638 initOpened=0.30000001;
639 soundOpen="doorWoodSlideOpen";
640 soundClose="doorWoodSlideClose";
641 soundLocked="doorWoodSlideRattle";
642 soundOpenABit="doorWoodSlideOpenABit";
643 };
644 };
645 class DamageSystem
646 {
647 class GlobalHealth
648 {
649 class Health
650 {
651 hitpoints=1000;
652 };
653 };
654 class GlobalArmor
655 {
656 class Projectile
657 {
658 class Health
659 {
660 damage=0;
661 };
662 class Blood
663 {
664 damage=0;
665 };
666 class Shock
667 {
668 damage=0;
669 };
670 };
671 class Melee
672 {
673 class Health
674 {
675 damage=0;
676 };
677 class Blood
678 {
679 damage=0;
680 };
681 class Shock
682 {
683 damage=0;
684 };
685 };
686 class FragGrenade
687 {
688 class Health
689 {
690 damage=0;
691 };
692 class Blood
693 {
694 damage=0;
695 };
696 class Shock
697 {
698 damage=0;
699 };
700 };
701 };
702 class DamageZones
703 {
704 class door1
705 {
706 class Health
707 {
708 hitpoints=1000;
709 transferToGlobalCoef=0;
710 };
711 componentNames[]=
712 {
713 "doors1"
714 };
715 fatalInjuryCoef=-1;
716 class ArmorType
717 {
718 class Projectile
719 {
720 class Health
721 {
722 damage=3;
723 };
724 class Blood
725 {
726 damage=0;
727 };
728 class Shock
729 {
730 damage=0;
731 };
732 };
733 class Melee
734 {
735 class Health
736 {
737 damage=5;
738 };
739 class Blood
740 {
741 damage=0;
742 };
743 class Shock
744 {
745 damage=0;
746 };
747 };
748 class FragGrenade
749 {
750 class Health
751 {
752 damage=10;
753 };
754 class Blood
755 {
756 damage=0;
757 };
758 class Shock
759 {
760 damage=0;
761 };
762 };
763 };
764 };
765 class Twin1
766 {
767 class Health
768 {
769 hitpoints=1500;
770 transferToGlobalCoef=0;
771 };
772 componentNames[]=
773 {
774 "doorsTwin1"
775 };
776 fatalInjuryCoef=-1;
777 class ArmorType
778 {
779 class Projectile
780 {
781 class Health
782 {
783 damage=3;
784 };
785 class Blood
786 {
787 damage=0;
788 };
789 class Shock
790 {
791 damage=0;
792 };
793 };
794 class Melee
795 {
796 class Health
797 {
798 damage=5;
799 };
800 class Blood
801 {
802 damage=0;
803 };
804 class Shock
805 {
806 damage=0;
807 };
808 };
809 class FragGrenade
810 {
811 class Health
812 {
813 damage=10;
814 };
815 class Blood
816 {
817 damage=0;
818 };
819 class Shock
820 {
821 damage=0;
822 };
823 };
824 };
825 };
826 class Twin2
827 {
828 class Health
829 {
830 hitpoints=1500;
831 transferToGlobalCoef=0;
832 };
833 componentNames[]=
834 {
835 "doorsTwin2"
836 };
837 fatalInjuryCoef=-1;
838 class ArmorType
839 {
840 class Projectile
841 {
842 class Health
843 {
844 damage=3;
845 };
846 class Blood
847 {
848 damage=0;
849 };
850 class Shock
851 {
852 damage=0;
853 };
854 };
855 class Melee
856 {
857 class Health
858 {
859 damage=5;
860 };
861 class Blood
862 {
863 damage=0;
864 };
865 class Shock
866 {
867 damage=0;
868 };
869 };
870 class FragGrenade
871 {
872 class Health
873 {
874 damage=10;
875 };
876 class Blood
877 {
878 damage=0;
879 };
880 class Shock
881 {
882 damage=0;
883 };
884 };
885 };
886 };
887 };
888 };
889 };
890 class StaticObj_Rail_Bridge_15: HouseNoDestruct
891 {
892 scope=1;
893 model="DZ\structures\Rail\Bridges\Rail_Bridge_15.p3d";
894 };
895 class StaticObj_Rail_Bridge_15_3tracks: HouseNoDestruct
896 {
897 scope=1;
898 model="DZ\structures\Rail\Bridges\Rail_Bridge_15_3tracks.p3d";
899 };
900 class StaticObj_Rail_Bridge_15_Curve: HouseNoDestruct
901 {
902 scope=1;
903 model="DZ\structures\Rail\Bridges\Rail_Bridge_15_Curve.p3d";
904 };
905 class StaticObj_Rail_Bridge_15_End: HouseNoDestruct
906 {
907 scope=1;
908 model="DZ\structures\Rail\Bridges\Rail_Bridge_15_End.p3d";
909 };
910 class StaticObj_Rail_Bridge_40: HouseNoDestruct
911 {
912 scope=1;
913 model="DZ\structures\Rail\Bridges\Rail_Bridge_40.p3d";
914 };
915 class StaticObj_Rail_ConcreteRamp: HouseNoDestruct
916 {
917 scope=1;
918 model="DZ\structures\Rail\Misc\Rail_ConcreteRamp.p3d";
919 };
920 class StaticObj_Rail_Crossing_Barrier: HouseNoDestruct
921 {
922 scope=1;
923 model="DZ\structures\Rail\Misc\Rail_Crossing_Barrier.p3d";
924 };
925 class StaticObj_Rail_Crossing_Block_10: HouseNoDestruct
926 {
927 scope=1;
928 model="DZ\structures\Rail\Misc\Rail_Crossing_Block_10.p3d";
929 };
930 class StaticObj_Rail_Crossing_Block_25: HouseNoDestruct
931 {
932 scope=1;
933 model="DZ\structures\Rail\Misc\Rail_Crossing_Block_25.p3d";
934 };
935 class StaticObj_Rail_LineBreak_Concrete: HouseNoDestruct
936 {
937 scope=1;
938 model="DZ\structures\Rail\Misc\Rail_LineBreak_Concrete.p3d";
939 };
940 class StaticObj_Rail_LineBreak_Iron: HouseNoDestruct
941 {
942 scope=1;
943 model="DZ\structures\Rail\Misc\Rail_LineBreak_Iron.p3d";
944 };
945 class StaticObj_Rail_Platform_Cross: HouseNoDestruct
946 {
947 scope=1;
948 model="DZ\structures\Rail\Misc\Rail_Platform_Cross.p3d";
949 };
950 class StaticObj_Rail_Platform_Segment: HouseNoDestruct
951 {
952 scope=1;
953 model="DZ\structures\Rail\Misc\Rail_Platform_Segment.p3d";
954 };
955 class StaticObj_Rail_Platform_Start: HouseNoDestruct
956 {
957 scope=1;
958 model="DZ\structures\Rail\Misc\Rail_Platform_Start.p3d";
959 };
960 class StaticObj_Rail_PoleF: HouseNoDestruct
961 {
962 scope=1;
963 model="DZ\structures\Rail\Misc\Rail_PoleF.p3d";
964 };
965 class StaticObj_Rail_PoleT: HouseNoDestruct
966 {
967 scope=1;
968 model="DZ\structures\Rail\Misc\Rail_PoleT.p3d";
969 };
970 class StaticObj_Rail_PoleTT1: HouseNoDestruct
971 {
972 scope=1;
973 model="DZ\structures\Rail\Misc\Rail_PoleTT1.p3d";
974 };
975 class StaticObj_Rail_PoleTT2: HouseNoDestruct
976 {
977 scope=1;
978 model="DZ\structures\Rail\Misc\Rail_PoleTT2.p3d";
979 };
980 class StaticObj_Rail_Signals: HouseNoDestruct
981 {
982 scope=1;
983 model="DZ\structures\Rail\Misc\Rail_Signals.p3d";
984 };
985 class StaticObj_Rail_Track_25: HouseNoDestruct
986 {
987 scope=1;
988 model="DZ\structures\Rail\Tracks\Rail_Track_25.p3d";
989 };
990 class StaticObj_Rail_Track_25_lc: HouseNoDestruct
991 {
992 scope=1;
993 model="DZ\structures\Rail\Tracks\Rail_Track_25_lc.p3d";
994 };
995 class StaticObj_Rail_Track_Down_25: HouseNoDestruct
996 {
997 scope=1;
998 model="DZ\structures\Rail\Tracks\Rail_Track_Down_25.p3d";
999 };
1000 class StaticObj_Rail_Track_Down_25_lc: HouseNoDestruct
1001 {
1002 scope=1;
1003 model="DZ\structures\Rail\Tracks\Rail_Track_Down_25_lc.p3d";
1004 };
1005 class StaticObj_Rail_Track_Down_40: HouseNoDestruct
1006 {
1007 scope=1;
1008 model="DZ\structures\Rail\Tracks\Rail_Track_Down_40.p3d";
1009 };
1010 class StaticObj_Rail_Track_Down_40_lc: HouseNoDestruct
1011 {
1012 scope=1;
1013 model="DZ\structures\Rail\Tracks\Rail_Track_Down_40_lc.p3d";
1014 };
1015 class StaticObj_Rail_Track_L25_10: HouseNoDestruct
1016 {
1017 scope=1;
1018 model="DZ\structures\Rail\Tracks\Rail_Track_L25_10.p3d";
1019 };
1020 class StaticObj_Rail_Track_L25_10_lc: HouseNoDestruct
1021 {
1022 scope=1;
1023 model="DZ\structures\Rail\Tracks\Rail_Track_L25_10_lc.p3d";
1024 };
1025 class StaticObj_Rail_Track_LB_RE: HouseNoDestruct
1026 {
1027 scope=1;
1028 model="DZ\structures\Rail\Tracks\Rail_Track_LB_RE.p3d";
1029 };
1030 class StaticObj_Rail_Track_LB_RE_lc: HouseNoDestruct
1031 {
1032 scope=1;
1033 model="DZ\structures\Rail\Tracks\Rail_Track_LB_RE_lc.p3d";
1034 };
1035 class StaticObj_Rail_Track_LB1_RE: HouseNoDestruct
1036 {
1037 scope=1;
1038 model="DZ\structures\Rail\Tracks\Rail_Track_LB1_RE.p3d";
1039 };
1040 class StaticObj_Rail_Track_LB1_RE_lc: HouseNoDestruct
1041 {
1042 scope=1;
1043 model="DZ\structures\Rail\Tracks\Rail_Track_LB1_RE_lc.p3d";
1044 };
1045 class StaticObj_Rail_Track_LE_RB: HouseNoDestruct
1046 {
1047 scope=1;
1048 model="DZ\structures\Rail\Tracks\Rail_Track_LE_RB.p3d";
1049 };
1050 class StaticObj_Rail_Track_LE_RB_lc: HouseNoDestruct
1051 {
1052 scope=1;
1053 model="DZ\structures\Rail\Tracks\Rail_Track_LE_RB_lc.p3d";
1054 };
1055 class StaticObj_Rail_Track_LE1_RB: HouseNoDestruct
1056 {
1057 scope=1;
1058 model="DZ\structures\Rail\Tracks\Rail_Track_LE1_RB.p3d";
1059 };
1060 class StaticObj_Rail_Track_LE1_RB_lc: HouseNoDestruct
1061 {
1062 scope=1;
1063 model="DZ\structures\Rail\Tracks\Rail_Track_LE1_RB_lc.p3d";
1064 };
1065 class StaticObj_Rail_Track_Passing_10: HouseNoDestruct
1066 {
1067 scope=1;
1068 model="DZ\structures\Rail\Tracks\Rail_Track_Passing_10.p3d";
1069 };
1070 class StaticObj_Rail_Track_Passing_10_lc: HouseNoDestruct
1071 {
1072 scope=1;
1073 model="DZ\structures\Rail\Tracks\Rail_Track_Passing_10_lc.p3d";
1074 };
1075 class StaticObj_Rail_Track_Passing_25: HouseNoDestruct
1076 {
1077 scope=1;
1078 model="DZ\structures\Rail\Tracks\Rail_Track_Passing_25.p3d";
1079 };
1080 class StaticObj_Rail_Track_Passing_25_lc: HouseNoDestruct
1081 {
1082 scope=1;
1083 model="DZ\structures\Rail\Tracks\Rail_Track_Passing_25_lc.p3d";
1084 };
1085 class StaticObj_Rail_Track_Passing_25_nolc: HouseNoDestruct
1086 {
1087 scope=1;
1088 model="DZ\structures\Rail\Tracks\Rail_Track_Passing_25_nolc.p3d";
1089 };
1090 class StaticObj_Rail_Track_R25_10: HouseNoDestruct
1091 {
1092 scope=1;
1093 model="DZ\structures\Rail\Tracks\Rail_Track_R25_10.p3d";
1094 };
1095 class StaticObj_Rail_Track_R25_10_lc: HouseNoDestruct
1096 {
1097 scope=1;
1098 model="DZ\structures\Rail\Tracks\Rail_Track_R25_10_lc.p3d";
1099 };
1100 class StaticObj_Rail_Track_SP: HouseNoDestruct
1101 {
1102 scope=1;
1103 model="DZ\structures\Rail\Tracks\Rail_Track_SP.p3d";
1104 };
1105 class StaticObj_Rail_Track_SP_lc: HouseNoDestruct
1106 {
1107 scope=1;
1108 model="DZ\structures\Rail\Tracks\Rail_Track_SP_lc.p3d";
1109 };
1110 class StaticObj_Rail_Track_TurnOutR: HouseNoDestruct
1111 {
1112 scope=1;
1113 model="DZ\structures\Rail\Tracks\Rail_Track_TurnOutR.p3d";
1114 };
1115 class StaticObj_Rail_Track_TurnOutL: HouseNoDestruct
1116 {
1117 scope=1;
1118 model="DZ\structures\Rail\Tracks\Rail_Track_TurnOutL.p3d";
1119 };
1120 class StaticObj_Rail_Track_TurnOutR_lc: HouseNoDestruct
1121 {
1122 scope=1;
1123 model="DZ\structures\Rail\Tracks\Rail_Track_TurnOutR_lc.p3d";
1124 };
1125 class StaticObj_Rail_Track_TurnOutL_lc: HouseNoDestruct
1126 {
1127 scope=1;
1128 model="DZ\structures\Rail\Tracks\Rail_Track_TurnOutL_lc.p3d";
1129 };
1130 class StaticObj_Rail_Track_Up_25: HouseNoDestruct
1131 {
1132 scope=1;
1133 model="DZ\structures\Rail\Tracks\Rail_Track_Up_25.p3d";
1134 };
1135 class StaticObj_Rail_Track_Up_40: HouseNoDestruct
1136 {
1137 scope=1;
1138 model="DZ\structures\Rail\Tracks\Rail_Track_Up_40.p3d";
1139 };
1140 class StaticObj_Rail_Track_Up_25_lc: HouseNoDestruct
1141 {
1142 scope=1;
1143 model="DZ\structures\Rail\Tracks\Rail_Track_Up_25_lc.p3d";
1144 };
1145 class StaticObj_Rail_Track_Up_40_lc: HouseNoDestruct
1146 {
1147 scope=1;
1148 model="DZ\structures\Rail\Tracks\Rail_Track_Up_40_lc.p3d";
1149 };
1150 class StaticObj_Rail_TrackE_2: HouseNoDestruct
1151 {
1152 scope=1;
1153 model="DZ\structures\Rail\Tracks\Rail_TrackE_2.p3d";
1154 };
1155 class StaticObj_Rail_TrackE_4: HouseNoDestruct
1156 {
1157 scope=1;
1158 model="DZ\structures\Rail\Tracks\Rail_TrackE_4.p3d";
1159 };
1160 class StaticObj_Rail_TrackE_8: HouseNoDestruct
1161 {
1162 scope=1;
1163 model="DZ\structures\Rail\Tracks\Rail_TrackE_8.p3d";
1164 };
1165 class StaticObj_Rail_TrackE_8_nolc: HouseNoDestruct
1166 {
1167 scope=1;
1168 model="DZ\structures\Rail\Tracks\Rail_TrackE_8_nolc.p3d";
1169 };
1170 class StaticObj_Rail_TrackE_25: HouseNoDestruct
1171 {
1172 scope=1;
1173 model="DZ\structures\Rail\Tracks\Rail_TrackE_25.p3d";
1174 };
1175 class StaticObj_Rail_TrackE_25_lc: HouseNoDestruct
1176 {
1177 scope=1;
1178 model="DZ\structures\Rail\Tracks\Rail_TrackE_25_lc.p3d";
1179 };
1180 class StaticObj_Rail_TrackE_40: HouseNoDestruct
1181 {
1182 scope=1;
1183 model="DZ\structures\Rail\Tracks\Rail_TrackE_40.p3d";
1184 };
1185 class StaticObj_Rail_TrackE_40_lc: HouseNoDestruct
1186 {
1187 scope=1;
1188 model="DZ\structures\Rail\Tracks\Rail_TrackE_40_lc.p3d";
1189 };
1190 class StaticObj_Rail_TrackE_L25_5: HouseNoDestruct
1191 {
1192 scope=1;
1193 model="DZ\structures\Rail\Tracks\Rail_TrackE_L25_5.p3d";
1194 };
1195 class StaticObj_Rail_TrackE_L25_5_lc: HouseNoDestruct
1196 {
1197 scope=1;
1198 model="DZ\structures\Rail\Tracks\Rail_TrackE_L25_5_lc.p3d";
1199 };
1200 class StaticObj_Rail_TrackE_L25_10: HouseNoDestruct
1201 {
1202 scope=1;
1203 model="DZ\structures\Rail\Tracks\Rail_TrackE_L25_10.p3d";
1204 };
1205 class StaticObj_Rail_TrackE_L25_10_lc: HouseNoDestruct
1206 {
1207 scope=1;
1208 model="DZ\structures\Rail\Tracks\Rail_TrackE_L25_10_lc.p3d";
1209 };
1210 class StaticObj_Rail_TrackE_L30_20: HouseNoDestruct
1211 {
1212 scope=1;
1213 model="DZ\structures\Rail\Tracks\Rail_TrackE_L30_20.p3d";
1214 };
1215 class StaticObj_Rail_TrackE_L30_20_lc: HouseNoDestruct
1216 {
1217 scope=1;
1218 model="DZ\structures\Rail\Tracks\Rail_TrackE_L30_20_lc.p3d";
1219 };
1220 class StaticObj_Rail_TrackE_R25_5: HouseNoDestruct
1221 {
1222 scope=1;
1223 model="DZ\structures\Rail\Tracks\Rail_TrackE_R25_5.p3d";
1224 };
1225 class StaticObj_Rail_TrackE_R25_5_lc: HouseNoDestruct
1226 {
1227 scope=1;
1228 model="DZ\structures\Rail\Tracks\Rail_TrackE_R25_5_lc.p3d";
1229 };
1230 class StaticObj_Rail_TrackE_R25_10: HouseNoDestruct
1231 {
1232 scope=1;
1233 model="DZ\structures\Rail\Tracks\Rail_TrackE_R25_10.p3d";
1234 };
1235 class StaticObj_Rail_TrackE_R25_10_lc: HouseNoDestruct
1236 {
1237 scope=1;
1238 model="DZ\structures\Rail\Tracks\Rail_TrackE_R25_10_lc.p3d";
1239 };
1240 class StaticObj_Rail_TrackE_R30_20: HouseNoDestruct
1241 {
1242 scope=1;
1243 model="DZ\structures\Rail\Tracks\Rail_TrackE_R30_20.p3d";
1244 };
1245 class StaticObj_Rail_TrackE_R30_20_lc: HouseNoDestruct
1246 {
1247 scope=1;
1248 model="DZ\structures\Rail\Tracks\Rail_TrackE_R30_20_lc.p3d";
1249 };
1250 class StaticObj_Rail_TrackE_TurnOutL: HouseNoDestruct
1251 {
1252 scope=1;
1253 model="DZ\structures\Rail\Tracks\Rail_TrackE_TurnOutL.p3d";
1254 };
1255 class StaticObj_Rail_TrackE_TurnOutR: HouseNoDestruct
1256 {
1257 scope=1;
1258 model="DZ\structures\Rail\Tracks\Rail_TrackE_TurnOutR.p3d";
1259 };
1260 class StaticObj_Rail_TrackE_TurnOutL_lc: HouseNoDestruct
1261 {
1262 scope=1;
1263 model="DZ\structures\Rail\Tracks\Rail_TrackE_TurnOutL_lc.p3d";
1264 };
1265 class StaticObj_Rail_TrackE_TurnOutR_lc: HouseNoDestruct
1266 {
1267 scope=1;
1268 model="DZ\structures\Rail\Tracks\Rail_TrackE_TurnOutR_lc.p3d";
1269 };
1270};