Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Structures_Specific
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class CfgVehicles
15{
16 class HouseNoDestruct;
17 class House;
18 class Land_Radio_PanelBig: HouseNoDestruct
19 {
20 scope=2;
21 displayName="$STR_CfgVehicles_Land_Radio_PanelBig0";
22 descriptionShort="$STR_CfgVehicles_Land_Radio_PanelBig1";
23 model="\dz\structures\Specific\Radio\Radio_PanelBig.p3d";
24 oldpower=0;
25 simulation="statictransmitter";
26 inputRange=8;
27 range=20000;
28 useEntityHierarchy="true";
29 attachments[]=
30 {
31 "LargeBattery"
32 };
33 class EnergyManager
34 {
35 hasIcon=1;
36 autoSwitchOff=1;
37 energyUsagePerSecond=0.2;
38 attachmentAction=1;
39 };
40 };
41 class Land_Radio_PanelPAS: HouseNoDestruct
42 {
43 scope=2;
44 displayName="$STR_CfgVehicles_Land_Radio_PanelPAS0";
45 descriptionShort="$STR_CfgVehicles_Land_Radio_PanelPAS1";
46 model="\dz\structures\Specific\Radio\Radio_PanelPAS.p3d";
47 oldpower=0;
48 simulation="pasbroadcaster";
49 inputRange=8;
50 useEntityHierarchy="true";
51 attachments[]=
52 {
53 "LargeBattery"
54 };
55 class EnergyManager
56 {
57 hasIcon=1;
58 autoSwitchOff=1;
59 energyUsagePerSecond=0.15000001;
60 attachmentAction=1;
61 };
62 };
63 class Land_Tower_TC3_Red: HouseNoDestruct
64 {
65 scope=1;
66 model="\dz\structures\specific\towers\Tower_TC3_Red.p3d";
67 featureSize=150;
68 };
69 class Land_Tower_TC3_Grey: HouseNoDestruct
70 {
71 scope=1;
72 model="\dz\structures\specific\towers\Tower_TC3_Grey.p3d";
73 };
74 class Land_Church1_Yellow: HouseNoDestruct
75 {
76 scope=1;
77 model="\dz\structures\specific\churches\Church1_Yellow.p3d";
78 class Doors
79 {
80 class DoorsTwin1
81 {
82 displayName="door Twin1";
83 component="DoorsTwin1";
84 soundPos="doorsTwin1_action";
85 animPeriod=1;
86 initPhase=0;
87 initOpened=0.30000001;
88 soundOpen="doorWoodTwinOpen";
89 soundClose="doorWoodTwinClose";
90 soundLocked="doorWoodTwinRattle";
91 soundOpenABit="doorWoodTwinOpenABit";
92 };
93 class Doors3
94 {
95 displayName="door 3";
96 component="Doors3";
97 soundPos="doors3_action";
98 animPeriod=1;
99 initPhase=0;
100 initOpened=0.30000001;
101 soundOpen="doorWoodTwinOpen";
102 soundClose="doorWoodTwinClose";
103 soundLocked="doorWoodTwinRattle";
104 soundOpenABit="doorWoodTwinOpenABit";
105 };
106 class Doors4
107 {
108 displayName="door 4";
109 component="Doors4";
110 soundPos="doors4_action";
111 animPeriod=1;
112 initPhase=0;
113 initOpened=0.30000001;
114 soundOpen="doorWoodSmallOpen";
115 soundClose="doorWoodSmallClose";
116 soundLocked="doorWoodSmallRattle";
117 soundOpenABit="doorWoodSmallOpenABit";
118 };
119 };
120 class DamageSystem
121 {
122 class GlobalHealth
123 {
124 class Health
125 {
126 hitpoints=1000;
127 };
128 };
129 class GlobalArmor
130 {
131 class Projectile
132 {
133 class Health
134 {
135 damage=0;
136 };
137 class Blood
138 {
139 damage=0;
140 };
141 class Shock
142 {
143 damage=0;
144 };
145 };
146 class Melee
147 {
148 class Health
149 {
150 damage=0;
151 };
152 class Blood
153 {
154 damage=0;
155 };
156 class Shock
157 {
158 damage=0;
159 };
160 };
161 class FragGrenade
162 {
163 class Health
164 {
165 damage=0;
166 };
167 class Blood
168 {
169 damage=0;
170 };
171 class Shock
172 {
173 damage=0;
174 };
175 };
176 };
177 class DamageZones
178 {
179 class twin1
180 {
181 class Health
182 {
183 hitpoints=1500;
184 transferToGlobalCoef=0;
185 };
186 componentNames[]=
187 {
188 "doorsTwin1"
189 };
190 fatalInjuryCoef=-1;
191 class ArmorType
192 {
193 class Projectile
194 {
195 class Health
196 {
197 damage=3;
198 };
199 class Blood
200 {
201 damage=0;
202 };
203 class Shock
204 {
205 damage=0;
206 };
207 };
208 class Melee
209 {
210 class Health
211 {
212 damage=5;
213 };
214 class Blood
215 {
216 damage=0;
217 };
218 class Shock
219 {
220 damage=0;
221 };
222 };
223 class FragGrenade
224 {
225 class Health
226 {
227 damage=10;
228 };
229 class Blood
230 {
231 damage=0;
232 };
233 class Shock
234 {
235 damage=0;
236 };
237 };
238 };
239 };
240 class door3
241 {
242 class Health
243 {
244 hitpoints=1000;
245 transferToGlobalCoef=0;
246 };
247 componentNames[]=
248 {
249 "doors3"
250 };
251 fatalInjuryCoef=-1;
252 class ArmorType
253 {
254 class Projectile
255 {
256 class Health
257 {
258 damage=3;
259 };
260 class Blood
261 {
262 damage=0;
263 };
264 class Shock
265 {
266 damage=0;
267 };
268 };
269 class Melee
270 {
271 class Health
272 {
273 damage=5;
274 };
275 class Blood
276 {
277 damage=0;
278 };
279 class Shock
280 {
281 damage=0;
282 };
283 };
284 class FragGrenade
285 {
286 class Health
287 {
288 damage=10;
289 };
290 class Blood
291 {
292 damage=0;
293 };
294 class Shock
295 {
296 damage=0;
297 };
298 };
299 };
300 };
301 class door4
302 {
303 class Health
304 {
305 hitpoints=1000;
306 transferToGlobalCoef=0;
307 };
308 componentNames[]=
309 {
310 "doors4"
311 };
312 fatalInjuryCoef=-1;
313 class ArmorType
314 {
315 class Projectile
316 {
317 class Health
318 {
319 damage=3;
320 };
321 class Blood
322 {
323 damage=0;
324 };
325 class Shock
326 {
327 damage=0;
328 };
329 };
330 class Melee
331 {
332 class Health
333 {
334 damage=5;
335 };
336 class Blood
337 {
338 damage=0;
339 };
340 class Shock
341 {
342 damage=0;
343 };
344 };
345 class FragGrenade
346 {
347 class Health
348 {
349 damage=10;
350 };
351 class Blood
352 {
353 damage=0;
354 };
355 class Shock
356 {
357 damage=0;
358 };
359 };
360 };
361 };
362 };
363 };
364 };
365 class Land_Airfield_Small_Control: HouseNoDestruct
366 {
367 scope=1;
368 model="\dz\structures\specific\airfields\Airfield_Small_Control.p3d";
369 class Doors
370 {
371 class Doors1
372 {
373 displayName="door 1";
374 component="Doors1";
375 soundPos="doors1_action";
376 animPeriod=1;
377 initPhase=0;
378 initOpened=0.30000001;
379 soundOpen="doorWoodSmallOpen";
380 soundClose="doorWoodSmallClose";
381 soundLocked="doorWoodSmallRattle";
382 soundOpenABit="doorWoodSmallOpenABit";
383 };
384 class Doors2
385 {
386 displayName="door 2";
387 component="Doors2";
388 soundPos="doors2_action";
389 animPeriod=1;
390 initPhase=0;
391 initOpened=0.30000001;
392 soundOpen="doorWoodSmallOpen";
393 soundClose="doorWoodSmallClose";
394 soundLocked="doorWoodSmallRattle";
395 soundOpenABit="doorWoodSmallOpenABit";
396 };
397 class Doors3
398 {
399 displayName="door 3";
400 component="Doors3";
401 soundPos="doors3_action";
402 animPeriod=1;
403 initPhase=0;
404 initOpened=0.69999999;
405 soundOpen="doorWoodSmallOpen";
406 soundClose="doorWoodSmallClose";
407 soundLocked="doorWoodSmallRattle";
408 soundOpenABit="doorWoodSmallOpenABit";
409 };
410 class Doors5
411 {
412 displayName="door 5";
413 component="Doors5";
414 soundPos="doors5_action";
415 animPeriod=1;
416 initPhase=0;
417 initOpened=0.69999999;
418 soundOpen="doorWoodSmallOpen";
419 soundClose="doorWoodSmallClose";
420 soundLocked="doorWoodSmallRattle";
421 soundOpenABit="doorWoodSmallOpenABit";
422 };
423 class Doors6
424 {
425 displayName="door 6";
426 component="Doors6";
427 soundPos="doors6_action";
428 animPeriod=1;
429 initPhase=0;
430 initOpened=0.69999999;
431 soundOpen="doorWoodSmallOpen";
432 soundClose="doorWoodSmallClose";
433 soundLocked="doorWoodSmallRattle";
434 soundOpenABit="doorWoodSmallOpenABit";
435 };
436 class Doors7
437 {
438 displayName="door 7";
439 component="Doors7";
440 soundPos="doors7_action";
441 animPeriod=1;
442 initPhase=0;
443 initOpened=0.69999999;
444 soundOpen="doorWoodSmallOpen";
445 soundClose="doorWoodSmallClose";
446 soundLocked="doorWoodSmallRattle";
447 soundOpenABit="doorWoodSmallOpenABit";
448 };
449 class Doors8
450 {
451 displayName="door 8";
452 component="Doors8";
453 soundPos="doors8_action";
454 animPeriod=1;
455 initPhase=0;
456 initOpened=0.69999999;
457 soundOpen="doorWoodSmallOpen";
458 soundClose="doorWoodSmallClose";
459 soundLocked="doorWoodSmallRattle";
460 soundOpenABit="doorWoodSmallOpenABit";
461 };
462 class Doors9
463 {
464 displayName="door 9";
465 component="Doors9";
466 soundPos="doors9_action";
467 animPeriod=1;
468 initPhase=0;
469 initOpened=0.30000001;
470 soundOpen="doorWoodSmallOpen";
471 soundClose="doorWoodSmallClose";
472 soundLocked="doorWoodSmallRattle";
473 soundOpenABit="doorWoodSmallOpenABit";
474 };
475 class Doors10
476 {
477 displayName="door 10";
478 component="Doors10";
479 soundPos="doors10_action";
480 animPeriod=1;
481 initPhase=0;
482 initOpened=0.69999999;
483 soundOpen="doorWoodSmallOpen";
484 soundClose="doorWoodSmallClose";
485 soundLocked="doorWoodSmallRattle";
486 soundOpenABit="doorWoodSmallOpenABit";
487 };
488 class Doors11
489 {
490 displayName="door 11";
491 component="Doors11";
492 soundPos="doors11_action";
493 animPeriod=1;
494 initPhase=0;
495 initOpened=0.30000001;
496 soundOpen="doorWoodSmallOpen";
497 soundClose="doorWoodSmallClose";
498 soundLocked="doorWoodSmallRattle";
499 soundOpenABit="doorWoodSmallOpenABit";
500 };
501 };
502 class DamageSystem
503 {
504 class GlobalHealth
505 {
506 class Health
507 {
508 hitpoints=1000;
509 };
510 };
511 class GlobalArmor
512 {
513 class Projectile
514 {
515 class Health
516 {
517 damage=0;
518 };
519 class Blood
520 {
521 damage=0;
522 };
523 class Shock
524 {
525 damage=0;
526 };
527 };
528 class Melee
529 {
530 class Health
531 {
532 damage=0;
533 };
534 class Blood
535 {
536 damage=0;
537 };
538 class Shock
539 {
540 damage=0;
541 };
542 };
543 class FragGrenade
544 {
545 class Health
546 {
547 damage=0;
548 };
549 class Blood
550 {
551 damage=0;
552 };
553 class Shock
554 {
555 damage=0;
556 };
557 };
558 };
559 class DamageZones
560 {
561 class door1
562 {
563 class Health
564 {
565 hitpoints=1500;
566 transferToGlobalCoef=0;
567 };
568 componentNames[]=
569 {
570 "doors1"
571 };
572 fatalInjuryCoef=-1;
573 class ArmorType
574 {
575 class Projectile
576 {
577 class Health
578 {
579 damage=3;
580 };
581 class Blood
582 {
583 damage=0;
584 };
585 class Shock
586 {
587 damage=0;
588 };
589 };
590 class Melee
591 {
592 class Health
593 {
594 damage=5;
595 };
596 class Blood
597 {
598 damage=0;
599 };
600 class Shock
601 {
602 damage=0;
603 };
604 };
605 class FragGrenade
606 {
607 class Health
608 {
609 damage=10;
610 };
611 class Blood
612 {
613 damage=0;
614 };
615 class Shock
616 {
617 damage=0;
618 };
619 };
620 };
621 };
622 class door2
623 {
624 class Health
625 {
626 hitpoints=1500;
627 transferToGlobalCoef=0;
628 };
629 componentNames[]=
630 {
631 "doors2"
632 };
633 fatalInjuryCoef=-1;
634 class ArmorType
635 {
636 class Projectile
637 {
638 class Health
639 {
640 damage=3;
641 };
642 class Blood
643 {
644 damage=0;
645 };
646 class Shock
647 {
648 damage=0;
649 };
650 };
651 class Melee
652 {
653 class Health
654 {
655 damage=5;
656 };
657 class Blood
658 {
659 damage=0;
660 };
661 class Shock
662 {
663 damage=0;
664 };
665 };
666 class FragGrenade
667 {
668 class Health
669 {
670 damage=10;
671 };
672 class Blood
673 {
674 damage=0;
675 };
676 class Shock
677 {
678 damage=0;
679 };
680 };
681 };
682 };
683 class door3
684 {
685 class Health
686 {
687 hitpoints=1000;
688 transferToGlobalCoef=0;
689 };
690 componentNames[]=
691 {
692 "doors3"
693 };
694 fatalInjuryCoef=-1;
695 class ArmorType
696 {
697 class Projectile
698 {
699 class Health
700 {
701 damage=3;
702 };
703 class Blood
704 {
705 damage=0;
706 };
707 class Shock
708 {
709 damage=0;
710 };
711 };
712 class Melee
713 {
714 class Health
715 {
716 damage=5;
717 };
718 class Blood
719 {
720 damage=0;
721 };
722 class Shock
723 {
724 damage=0;
725 };
726 };
727 class FragGrenade
728 {
729 class Health
730 {
731 damage=10;
732 };
733 class Blood
734 {
735 damage=0;
736 };
737 class Shock
738 {
739 damage=0;
740 };
741 };
742 };
743 };
744 class door5
745 {
746 class Health
747 {
748 hitpoints=1000;
749 transferToGlobalCoef=0;
750 };
751 componentNames[]=
752 {
753 "doors5"
754 };
755 fatalInjuryCoef=-1;
756 class ArmorType
757 {
758 class Projectile
759 {
760 class Health
761 {
762 damage=3;
763 };
764 class Blood
765 {
766 damage=0;
767 };
768 class Shock
769 {
770 damage=0;
771 };
772 };
773 class Melee
774 {
775 class Health
776 {
777 damage=5;
778 };
779 class Blood
780 {
781 damage=0;
782 };
783 class Shock
784 {
785 damage=0;
786 };
787 };
788 class FragGrenade
789 {
790 class Health
791 {
792 damage=10;
793 };
794 class Blood
795 {
796 damage=0;
797 };
798 class Shock
799 {
800 damage=0;
801 };
802 };
803 };
804 };
805 class door6
806 {
807 class Health
808 {
809 hitpoints=1000;
810 transferToGlobalCoef=0;
811 };
812 componentNames[]=
813 {
814 "doors6"
815 };
816 fatalInjuryCoef=-1;
817 class ArmorType
818 {
819 class Projectile
820 {
821 class Health
822 {
823 damage=3;
824 };
825 class Blood
826 {
827 damage=0;
828 };
829 class Shock
830 {
831 damage=0;
832 };
833 };
834 class Melee
835 {
836 class Health
837 {
838 damage=5;
839 };
840 class Blood
841 {
842 damage=0;
843 };
844 class Shock
845 {
846 damage=0;
847 };
848 };
849 class FragGrenade
850 {
851 class Health
852 {
853 damage=10;
854 };
855 class Blood
856 {
857 damage=0;
858 };
859 class Shock
860 {
861 damage=0;
862 };
863 };
864 };
865 };
866 class door7
867 {
868 class Health
869 {
870 hitpoints=1000;
871 transferToGlobalCoef=0;
872 };
873 componentNames[]=
874 {
875 "doors7"
876 };
877 fatalInjuryCoef=-1;
878 class ArmorType
879 {
880 class Projectile
881 {
882 class Health
883 {
884 damage=3;
885 };
886 class Blood
887 {
888 damage=0;
889 };
890 class Shock
891 {
892 damage=0;
893 };
894 };
895 class Melee
896 {
897 class Health
898 {
899 damage=5;
900 };
901 class Blood
902 {
903 damage=0;
904 };
905 class Shock
906 {
907 damage=0;
908 };
909 };
910 class FragGrenade
911 {
912 class Health
913 {
914 damage=10;
915 };
916 class Blood
917 {
918 damage=0;
919 };
920 class Shock
921 {
922 damage=0;
923 };
924 };
925 };
926 };
927 class door8
928 {
929 class Health
930 {
931 hitpoints=1000;
932 transferToGlobalCoef=0;
933 };
934 componentNames[]=
935 {
936 "doors8"
937 };
938 fatalInjuryCoef=-1;
939 class ArmorType
940 {
941 class Projectile
942 {
943 class Health
944 {
945 damage=3;
946 };
947 class Blood
948 {
949 damage=0;
950 };
951 class Shock
952 {
953 damage=0;
954 };
955 };
956 class Melee
957 {
958 class Health
959 {
960 damage=5;
961 };
962 class Blood
963 {
964 damage=0;
965 };
966 class Shock
967 {
968 damage=0;
969 };
970 };
971 class FragGrenade
972 {
973 class Health
974 {
975 damage=10;
976 };
977 class Blood
978 {
979 damage=0;
980 };
981 class Shock
982 {
983 damage=0;
984 };
985 };
986 };
987 };
988 class door9
989 {
990 class Health
991 {
992 hitpoints=1000;
993 transferToGlobalCoef=0;
994 };
995 componentNames[]=
996 {
997 "doors9"
998 };
999 fatalInjuryCoef=-1;
1000 class ArmorType
1001 {
1002 class Projectile
1003 {
1004 class Health
1005 {
1006 damage=3;
1007 };
1008 class Blood
1009 {
1010 damage=0;
1011 };
1012 class Shock
1013 {
1014 damage=0;
1015 };
1016 };
1017 class Melee
1018 {
1019 class Health
1020 {
1021 damage=5;
1022 };
1023 class Blood
1024 {
1025 damage=0;
1026 };
1027 class Shock
1028 {
1029 damage=0;
1030 };
1031 };
1032 class FragGrenade
1033 {
1034 class Health
1035 {
1036 damage=10;
1037 };
1038 class Blood
1039 {
1040 damage=0;
1041 };
1042 class Shock
1043 {
1044 damage=0;
1045 };
1046 };
1047 };
1048 };
1049 class door10
1050 {
1051 class Health
1052 {
1053 hitpoints=1000;
1054 transferToGlobalCoef=0;
1055 };
1056 componentNames[]=
1057 {
1058 "doors10"
1059 };
1060 fatalInjuryCoef=-1;
1061 class ArmorType
1062 {
1063 class Projectile
1064 {
1065 class Health
1066 {
1067 damage=3;
1068 };
1069 class Blood
1070 {
1071 damage=0;
1072 };
1073 class Shock
1074 {
1075 damage=0;
1076 };
1077 };
1078 class Melee
1079 {
1080 class Health
1081 {
1082 damage=5;
1083 };
1084 class Blood
1085 {
1086 damage=0;
1087 };
1088 class Shock
1089 {
1090 damage=0;
1091 };
1092 };
1093 class FragGrenade
1094 {
1095 class Health
1096 {
1097 damage=10;
1098 };
1099 class Blood
1100 {
1101 damage=0;
1102 };
1103 class Shock
1104 {
1105 damage=0;
1106 };
1107 };
1108 };
1109 };
1110 class door11
1111 {
1112 class Health
1113 {
1114 hitpoints=1000;
1115 transferToGlobalCoef=0;
1116 };
1117 componentNames[]=
1118 {
1119 "doors11"
1120 };
1121 fatalInjuryCoef=-1;
1122 class ArmorType
1123 {
1124 class Projectile
1125 {
1126 class Health
1127 {
1128 damage=3;
1129 };
1130 class Blood
1131 {
1132 damage=0;
1133 };
1134 class Shock
1135 {
1136 damage=0;
1137 };
1138 };
1139 class Melee
1140 {
1141 class Health
1142 {
1143 damage=5;
1144 };
1145 class Blood
1146 {
1147 damage=0;
1148 };
1149 class Shock
1150 {
1151 damage=0;
1152 };
1153 };
1154 class FragGrenade
1155 {
1156 class Health
1157 {
1158 damage=10;
1159 };
1160 class Blood
1161 {
1162 damage=0;
1163 };
1164 class Shock
1165 {
1166 damage=0;
1167 };
1168 };
1169 };
1170 };
1171 };
1172 };
1173 };
1174 class Land_Airfield_Small_Hangar: HouseNoDestruct
1175 {
1176 scope=1;
1177 model="\dz\structures\specific\airfields\Airfield_Small_Hangar.p3d";
1178 class Doors
1179 {
1180 class Doors1
1181 {
1182 displayName="door 1";
1183 component="Doors1";
1184 soundPos="doors1_action";
1185 animPeriod=1;
1186 initPhase=0;
1187 initOpened=0.30000001;
1188 soundOpen="doorWoodSmallOpen";
1189 soundClose="doorWoodSmallClose";
1190 soundLocked="doorWoodSmallRattle";
1191 soundOpenABit="doorWoodSmallOpenABit";
1192 };
1193 };
1194 class DamageSystem
1195 {
1196 class GlobalHealth
1197 {
1198 class Health
1199 {
1200 hitpoints=1000;
1201 };
1202 };
1203 class GlobalArmor
1204 {
1205 class Projectile
1206 {
1207 class Health
1208 {
1209 damage=0;
1210 };
1211 class Blood
1212 {
1213 damage=0;
1214 };
1215 class Shock
1216 {
1217 damage=0;
1218 };
1219 };
1220 class Melee
1221 {
1222 class Health
1223 {
1224 damage=0;
1225 };
1226 class Blood
1227 {
1228 damage=0;
1229 };
1230 class Shock
1231 {
1232 damage=0;
1233 };
1234 };
1235 class FragGrenade
1236 {
1237 class Health
1238 {
1239 damage=0;
1240 };
1241 class Blood
1242 {
1243 damage=0;
1244 };
1245 class Shock
1246 {
1247 damage=0;
1248 };
1249 };
1250 };
1251 class DamageZones
1252 {
1253 class door1
1254 {
1255 class Health
1256 {
1257 hitpoints=1000;
1258 transferToGlobalCoef=0;
1259 };
1260 componentNames[]=
1261 {
1262 "doors1"
1263 };
1264 fatalInjuryCoef=-1;
1265 class ArmorType
1266 {
1267 class Projectile
1268 {
1269 class Health
1270 {
1271 damage=3;
1272 };
1273 class Blood
1274 {
1275 damage=0;
1276 };
1277 class Shock
1278 {
1279 damage=0;
1280 };
1281 };
1282 class Melee
1283 {
1284 class Health
1285 {
1286 damage=5;
1287 };
1288 class Blood
1289 {
1290 damage=0;
1291 };
1292 class Shock
1293 {
1294 damage=0;
1295 };
1296 };
1297 class FragGrenade
1298 {
1299 class Health
1300 {
1301 damage=10;
1302 };
1303 class Blood
1304 {
1305 damage=0;
1306 };
1307 class Shock
1308 {
1309 damage=0;
1310 };
1311 };
1312 };
1313 };
1314 };
1315 };
1316 };
1317 class Land_Monument_mig21: HouseNoDestruct
1318 {
1319 scope=1;
1320 model="\dz\structures\Specific\Statues\Monument_mig21.p3d";
1321 };
1322 class Land_Model_plane_mig21: HouseNoDestruct
1323 {
1324 scope=1;
1325 model="\dz\structures\Specific\Statues\Model_plane_mig21.p3d";
1326 };
1327 class Land_Cableway_Base: HouseNoDestruct
1328 {
1329 scope=1;
1330 model="\dz\structures\specific\cableway\Cableway_Base.p3d";
1331 };
1332 class Land_Cableway_Tower: HouseNoDestruct
1333 {
1334 scope=1;
1335 model="\dz\structures\specific\cableway\Cableway_Tower.p3d";
1336 };
1337 class Land_Cableway_Tower_Slope: HouseNoDestruct
1338 {
1339 scope=1;
1340 model="\dz\structures\specific\cableway\Cableway_Tower_Slope.p3d";
1341 };
1342 class Land_Camp_House_white: HouseNoDestruct
1343 {
1344 scope=1;
1345 model="\dz\structures\specific\camps\Camp_House_white.p3d";
1346 class Doors
1347 {
1348 class Doors1
1349 {
1350 displayName="door 1";
1351 component="Doors1";
1352 soundPos="doors1_action";
1353 animPeriod=1;
1354 initPhase=0;
1355 initOpened=0.30000001;
1356 soundOpen="doorWoodSmallOpen";
1357 soundClose="doorWoodSmallClose";
1358 soundLocked="doorWoodSmallRattle";
1359 soundOpenABit="doorWoodSmallOpenABit";
1360 };
1361 };
1362 class DamageSystem
1363 {
1364 class GlobalHealth
1365 {
1366 class Health
1367 {
1368 hitpoints=1000;
1369 };
1370 };
1371 class GlobalArmor
1372 {
1373 class Projectile
1374 {
1375 class Health
1376 {
1377 damage=0;
1378 };
1379 class Blood
1380 {
1381 damage=0;
1382 };
1383 class Shock
1384 {
1385 damage=0;
1386 };
1387 };
1388 class Melee
1389 {
1390 class Health
1391 {
1392 damage=0;
1393 };
1394 class Blood
1395 {
1396 damage=0;
1397 };
1398 class Shock
1399 {
1400 damage=0;
1401 };
1402 };
1403 class FragGrenade
1404 {
1405 class Health
1406 {
1407 damage=0;
1408 };
1409 class Blood
1410 {
1411 damage=0;
1412 };
1413 class Shock
1414 {
1415 damage=0;
1416 };
1417 };
1418 };
1419 class DamageZones
1420 {
1421 class door1
1422 {
1423 class Health
1424 {
1425 hitpoints=1000;
1426 transferToGlobalCoef=0;
1427 };
1428 componentNames[]=
1429 {
1430 "doors1"
1431 };
1432 fatalInjuryCoef=-1;
1433 class ArmorType
1434 {
1435 class Projectile
1436 {
1437 class Health
1438 {
1439 damage=3;
1440 };
1441 class Blood
1442 {
1443 damage=0;
1444 };
1445 class Shock
1446 {
1447 damage=0;
1448 };
1449 };
1450 class Melee
1451 {
1452 class Health
1453 {
1454 damage=5;
1455 };
1456 class Blood
1457 {
1458 damage=0;
1459 };
1460 class Shock
1461 {
1462 damage=0;
1463 };
1464 };
1465 class FragGrenade
1466 {
1467 class Health
1468 {
1469 damage=10;
1470 };
1471 class Blood
1472 {
1473 damage=0;
1474 };
1475 class Shock
1476 {
1477 damage=0;
1478 };
1479 };
1480 };
1481 };
1482 };
1483 };
1484 };
1485 class Land_Camp_House_brown: HouseNoDestruct
1486 {
1487 scope=1;
1488 model="\dz\structures\specific\camps\Camp_House_brown.p3d";
1489 class Doors
1490 {
1491 class Doors1
1492 {
1493 displayName="door 1";
1494 component="Doors1";
1495 soundPos="doors1_action";
1496 animPeriod=1;
1497 initPhase=0;
1498 initOpened=0.30000001;
1499 soundOpen="doorWoodSmallOpen";
1500 soundClose="doorWoodSmallClose";
1501 soundLocked="doorWoodSmallRattle";
1502 soundOpenABit="doorWoodSmallOpenABit";
1503 };
1504 };
1505 class DamageSystem
1506 {
1507 class GlobalHealth
1508 {
1509 class Health
1510 {
1511 hitpoints=1000;
1512 };
1513 };
1514 class GlobalArmor
1515 {
1516 class Projectile
1517 {
1518 class Health
1519 {
1520 damage=0;
1521 };
1522 class Blood
1523 {
1524 damage=0;
1525 };
1526 class Shock
1527 {
1528 damage=0;
1529 };
1530 };
1531 class Melee
1532 {
1533 class Health
1534 {
1535 damage=0;
1536 };
1537 class Blood
1538 {
1539 damage=0;
1540 };
1541 class Shock
1542 {
1543 damage=0;
1544 };
1545 };
1546 class FragGrenade
1547 {
1548 class Health
1549 {
1550 damage=0;
1551 };
1552 class Blood
1553 {
1554 damage=0;
1555 };
1556 class Shock
1557 {
1558 damage=0;
1559 };
1560 };
1561 };
1562 class DamageZones
1563 {
1564 class door1
1565 {
1566 class Health
1567 {
1568 hitpoints=1000;
1569 transferToGlobalCoef=0;
1570 };
1571 componentNames[]=
1572 {
1573 "doors1"
1574 };
1575 fatalInjuryCoef=-1;
1576 class ArmorType
1577 {
1578 class Projectile
1579 {
1580 class Health
1581 {
1582 damage=3;
1583 };
1584 class Blood
1585 {
1586 damage=0;
1587 };
1588 class Shock
1589 {
1590 damage=0;
1591 };
1592 };
1593 class Melee
1594 {
1595 class Health
1596 {
1597 damage=5;
1598 };
1599 class Blood
1600 {
1601 damage=0;
1602 };
1603 class Shock
1604 {
1605 damage=0;
1606 };
1607 };
1608 class FragGrenade
1609 {
1610 class Health
1611 {
1612 damage=10;
1613 };
1614 class Blood
1615 {
1616 damage=0;
1617 };
1618 class Shock
1619 {
1620 damage=0;
1621 };
1622 };
1623 };
1624 };
1625 };
1626 };
1627 };
1628 class Land_Camp_House_red: HouseNoDestruct
1629 {
1630 scope=1;
1631 model="\dz\structures\specific\camps\Camp_House_red.p3d";
1632 class Doors
1633 {
1634 class Doors1
1635 {
1636 displayName="door 1";
1637 component="Doors1";
1638 soundPos="doors1_action";
1639 animPeriod=1;
1640 initPhase=0;
1641 initOpened=0.30000001;
1642 soundOpen="doorWoodSmallOpen";
1643 soundClose="doorWoodSmallClose";
1644 soundLocked="doorWoodSmallRattle";
1645 soundOpenABit="doorWoodSmallOpenABit";
1646 };
1647 };
1648 class DamageSystem
1649 {
1650 class GlobalHealth
1651 {
1652 class Health
1653 {
1654 hitpoints=1000;
1655 };
1656 };
1657 class GlobalArmor
1658 {
1659 class Projectile
1660 {
1661 class Health
1662 {
1663 damage=0;
1664 };
1665 class Blood
1666 {
1667 damage=0;
1668 };
1669 class Shock
1670 {
1671 damage=0;
1672 };
1673 };
1674 class Melee
1675 {
1676 class Health
1677 {
1678 damage=0;
1679 };
1680 class Blood
1681 {
1682 damage=0;
1683 };
1684 class Shock
1685 {
1686 damage=0;
1687 };
1688 };
1689 class FragGrenade
1690 {
1691 class Health
1692 {
1693 damage=0;
1694 };
1695 class Blood
1696 {
1697 damage=0;
1698 };
1699 class Shock
1700 {
1701 damage=0;
1702 };
1703 };
1704 };
1705 class DamageZones
1706 {
1707 class door1
1708 {
1709 class Health
1710 {
1711 hitpoints=1000;
1712 transferToGlobalCoef=0;
1713 };
1714 componentNames[]=
1715 {
1716 "doors1"
1717 };
1718 fatalInjuryCoef=-1;
1719 class ArmorType
1720 {
1721 class Projectile
1722 {
1723 class Health
1724 {
1725 damage=3;
1726 };
1727 class Blood
1728 {
1729 damage=0;
1730 };
1731 class Shock
1732 {
1733 damage=0;
1734 };
1735 };
1736 class Melee
1737 {
1738 class Health
1739 {
1740 damage=5;
1741 };
1742 class Blood
1743 {
1744 damage=0;
1745 };
1746 class Shock
1747 {
1748 damage=0;
1749 };
1750 };
1751 class FragGrenade
1752 {
1753 class Health
1754 {
1755 damage=10;
1756 };
1757 class Blood
1758 {
1759 damage=0;
1760 };
1761 class Shock
1762 {
1763 damage=0;
1764 };
1765 };
1766 };
1767 };
1768 };
1769 };
1770 };
1771 class Land_Castle_Bastion: HouseNoDestruct
1772 {
1773 scope=1;
1774 model="\DZ\structures\Specific\Castles\Castle_Bastion";
1775 featureSize=12;
1776 };
1777 class Land_Castle_Bastion_nolc: HouseNoDestruct
1778 {
1779 scope=1;
1780 model="\DZ\structures\Specific\Castles\Castle_Bastion_nolc";
1781 featureSize=12;
1782 };
1783 class Land_Castle_Gate: HouseNoDestruct
1784 {
1785 scope=1;
1786 model="\DZ\structures\Specific\Castles\Castle_Gate";
1787 featureSize=12;
1788 };
1789 class Land_Castle_Wall1_20: HouseNoDestruct
1790 {
1791 scope=1;
1792 model="\DZ\structures\Specific\Castles\Castle_Wall1_20";
1793 featureSize=12;
1794 };
1795 class Land_Castle_Wall1_20_nolc: HouseNoDestruct
1796 {
1797 scope=1;
1798 model="\DZ\structures\Specific\Castles\Castle_Wall1_20_nolc";
1799 featureSize=12;
1800 };
1801 class Land_Castle_Wall1_20_Turn: HouseNoDestruct
1802 {
1803 scope=1;
1804 model="\DZ\structures\Specific\Castles\Castle_Wall1_20_Turn";
1805 featureSize=12;
1806 };
1807 class Land_Castle_Wall1_20_Turn_nolc: HouseNoDestruct
1808 {
1809 scope=1;
1810 model="\DZ\structures\Specific\Castles\Castle_Wall1_20_Turn_nolc";
1811 featureSize=12;
1812 };
1813 class Land_Castle_Wall1_Corner1: HouseNoDestruct
1814 {
1815 scope=1;
1816 model="\DZ\structures\Specific\Castles\Castle_Wall1_Corner1";
1817 featureSize=12;
1818 };
1819 class Land_Castle_Wall1_Corner1_nolc: HouseNoDestruct
1820 {
1821 scope=1;
1822 model="\DZ\structures\Specific\Castles\Castle_Wall1_Corner1_nolc";
1823 featureSize=12;
1824 };
1825 class Land_Castle_Wall1_End1: HouseNoDestruct
1826 {
1827 scope=1;
1828 model="\DZ\structures\Specific\Castles\Castle_Wall1_End1";
1829 featureSize=12;
1830 };
1831 class Land_Castle_Wall1_End1_nolc: HouseNoDestruct
1832 {
1833 scope=1;
1834 model="\DZ\structures\Specific\Castles\Castle_Wall1_End1_nolc";
1835 featureSize=12;
1836 };
1837 class Land_Castle_Wall1_End2: HouseNoDestruct
1838 {
1839 scope=1;
1840 model="\DZ\structures\Specific\Castles\Castle_Wall1_End2";
1841 featureSize=12;
1842 };
1843 class Land_Castle_Wall1_End2_nolc: HouseNoDestruct
1844 {
1845 scope=1;
1846 model="\DZ\structures\Specific\Castles\Castle_Wall1_End2_nolc";
1847 featureSize=12;
1848 };
1849 class Land_Castle_Wall2_30: HouseNoDestruct
1850 {
1851 scope=1;
1852 model="\DZ\structures\Specific\Castles\Castle_Wall2_30";
1853 featureSize=12;
1854 };
1855 class Land_Castle_Wall2_30_nolc: HouseNoDestruct
1856 {
1857 scope=1;
1858 model="\DZ\structures\Specific\Castles\Castle_Wall2_30_nolc";
1859 featureSize=12;
1860 };
1861 class Land_Castle_Wall2_Corner1: HouseNoDestruct
1862 {
1863 scope=1;
1864 model="\DZ\structures\Specific\Castles\Castle_Wall2_Corner1";
1865 featureSize=12;
1866 };
1867 class Land_Castle_Wall2_Corner1_nolc: HouseNoDestruct
1868 {
1869 scope=1;
1870 model="\DZ\structures\Specific\Castles\Castle_Wall2_Corner1_nolc";
1871 featureSize=12;
1872 };
1873 class Land_Castle_Wall2_End1: HouseNoDestruct
1874 {
1875 scope=1;
1876 model="\DZ\structures\Specific\Castles\Castle_Wall2_End1";
1877 featureSize=12;
1878 };
1879 class Land_Castle_Wall2_End1_nolc: HouseNoDestruct
1880 {
1881 scope=1;
1882 model="\DZ\structures\Specific\Castles\Castle_Wall2_End1_nolc";
1883 featureSize=12;
1884 };
1885 class Land_Castle_Wall2_End2: HouseNoDestruct
1886 {
1887 scope=1;
1888 model="\DZ\structures\Specific\Castles\Castle_Wall2_End2";
1889 featureSize=12;
1890 };
1891 class Land_Castle_Wall2_End2_nolc: HouseNoDestruct
1892 {
1893 scope=1;
1894 model="\DZ\structures\Specific\Castles\Castle_Wall2_End2_nolc";
1895 featureSize=12;
1896 };
1897 class Land_Castle_WallS_10: HouseNoDestruct
1898 {
1899 scope=1;
1900 model="\DZ\structures\Specific\Castles\Castle_WallS_10";
1901 featureSize=12;
1902 };
1903 class Land_Castle_WallS_10_nolc: HouseNoDestruct
1904 {
1905 scope=1;
1906 model="\DZ\structures\Specific\Castles\Castle_WallS_10_nolc";
1907 featureSize=12;
1908 };
1909 class Land_Castle_WallS_5_D: HouseNoDestruct
1910 {
1911 scope=1;
1912 model="\DZ\structures\Specific\Castles\Castle_WallS_5_D";
1913 featureSize=12;
1914 };
1915 class Land_Castle_WallS_5_D_nolc: HouseNoDestruct
1916 {
1917 scope=1;
1918 model="\DZ\structures\Specific\Castles\Castle_WallS_5_D_nolc";
1919 featureSize=12;
1920 };
1921 class Land_Castle_WallS_End: HouseNoDestruct
1922 {
1923 scope=1;
1924 model="\DZ\structures\Specific\Castles\Castle_WallS_End";
1925 featureSize=12;
1926 };
1927 class Land_Castle_WallS_End_nolc: HouseNoDestruct
1928 {
1929 scope=1;
1930 model="\DZ\structures\Specific\Castles\Castle_WallS_End_nolc";
1931 featureSize=12;
1932 };
1933 class Land_Castle_Stairs: HouseNoDestruct
1934 {
1935 scope=1;
1936 model="\DZ\structures\Specific\Castles\Castle_Stairs";
1937 featureSize=12;
1938 };
1939 class Land_Castle_Stairs_nolc: HouseNoDestruct
1940 {
1941 scope=1;
1942 model="\DZ\structures\Specific\Castles\Castle_Stairs_nolc";
1943 featureSize=12;
1944 };
1945 class Land_Castle_Wall1_Corner2: HouseNoDestruct
1946 {
1947 scope=1;
1948 model="\DZ\structures\Specific\Castles\Castle_Wall1_Corner2";
1949 featureSize=12;
1950 };
1951 class Land_Castle_Wall1_Corner2_nolc: HouseNoDestruct
1952 {
1953 scope=1;
1954 model="\DZ\structures\Specific\Castles\Castle_Wall1_Corner2_nolc";
1955 featureSize=12;
1956 };
1957 class Land_Castle_Wall2_Corner2: HouseNoDestruct
1958 {
1959 scope=1;
1960 model="\DZ\structures\Specific\Castles\Castle_Wall2_Corner2";
1961 featureSize=12;
1962 };
1963 class Land_Castle_Wall2_Corner2_nolc: HouseNoDestruct
1964 {
1965 scope=1;
1966 model="\DZ\structures\Specific\Castles\Castle_Wall2_Corner2_nolc";
1967 featureSize=12;
1968 };
1969 class Land_Castle_Bergfrit: HouseNoDestruct
1970 {
1971 scope=1;
1972 model="\dz\structures\specific\castles\Castle_Bergfrit.p3d";
1973 featureSize=30;
1974 };
1975 class Land_Castle_Bergfrit2: HouseNoDestruct
1976 {
1977 scope=1;
1978 model="\dz\structures\specific\castles\Castle_Bergfrit2.p3d";
1979 featureSize=30;
1980 };
1981 class Land_Castle_Donjon: HouseNoDestruct
1982 {
1983 scope=1;
1984 model="\dz\structures\specific\castles\Castle_Donjon.p3d";
1985 featureSize=20;
1986 };
1987 class Land_Dead_MassGrave: HouseNoDestruct
1988 {
1989 scope=1;
1990 model="\dz\structures\specific\deadbodies\Dead_Massgrave.p3d";
1991 };
1992 class Land_FuelStation_Build: HouseNoDestruct
1993 {
1994 scope=1;
1995 model="\dz\structures\specific\fuelstation\Fuelstation_Build.p3d";
1996 class Doors
1997 {
1998 class Doors1
1999 {
2000 displayName="door 1";
2001 component="Doors1";
2002 soundPos="doors1_action";
2003 animPeriod=1;
2004 initPhase=0;
2005 initOpened=0.30000001;
2006 soundOpen="doorMetalSmallOpen";
2007 soundClose="doorMetalSmallClose";
2008 soundLocked="doorMetalSmallRattle";
2009 soundOpenABit="doorMetalSmallOpenABit";
2010 };
2011 class Doors2
2012 {
2013 displayName="door 2";
2014 component="Doors2";
2015 soundPos="doors2_action";
2016 animPeriod=1;
2017 initPhase=0;
2018 initOpened=0.30000001;
2019 soundOpen="doorMetalSmallOpen";
2020 soundClose="doorMetalSmallClose";
2021 soundLocked="doorMetalSmallRattle";
2022 soundOpenABit="doorMetalSmallOpenABit";
2023 };
2024 };
2025 class DamageSystem
2026 {
2027 class GlobalHealth
2028 {
2029 class Health
2030 {
2031 hitpoints=1000;
2032 };
2033 };
2034 class GlobalArmor
2035 {
2036 class Projectile
2037 {
2038 class Health
2039 {
2040 damage=0;
2041 };
2042 class Blood
2043 {
2044 damage=0;
2045 };
2046 class Shock
2047 {
2048 damage=0;
2049 };
2050 };
2051 class Melee
2052 {
2053 class Health
2054 {
2055 damage=0;
2056 };
2057 class Blood
2058 {
2059 damage=0;
2060 };
2061 class Shock
2062 {
2063 damage=0;
2064 };
2065 };
2066 class FragGrenade
2067 {
2068 class Health
2069 {
2070 damage=0;
2071 };
2072 class Blood
2073 {
2074 damage=0;
2075 };
2076 class Shock
2077 {
2078 damage=0;
2079 };
2080 };
2081 };
2082 class DamageZones
2083 {
2084 class door1
2085 {
2086 class Health
2087 {
2088 hitpoints=1000;
2089 transferToGlobalCoef=0;
2090 };
2091 componentNames[]=
2092 {
2093 "doors1"
2094 };
2095 fatalInjuryCoef=-1;
2096 class ArmorType
2097 {
2098 class Projectile
2099 {
2100 class Health
2101 {
2102 damage=2;
2103 };
2104 class Blood
2105 {
2106 damage=0;
2107 };
2108 class Shock
2109 {
2110 damage=0;
2111 };
2112 };
2113 class Melee
2114 {
2115 class Health
2116 {
2117 damage=2.5;
2118 };
2119 class Blood
2120 {
2121 damage=0;
2122 };
2123 class Shock
2124 {
2125 damage=0;
2126 };
2127 };
2128 class FragGrenade
2129 {
2130 class Health
2131 {
2132 damage=3;
2133 };
2134 class Blood
2135 {
2136 damage=0;
2137 };
2138 class Shock
2139 {
2140 damage=0;
2141 };
2142 };
2143 };
2144 };
2145 class door2
2146 {
2147 class Health
2148 {
2149 hitpoints=1000;
2150 transferToGlobalCoef=0;
2151 };
2152 componentNames[]=
2153 {
2154 "doors2"
2155 };
2156 fatalInjuryCoef=-1;
2157 class ArmorType
2158 {
2159 class Projectile
2160 {
2161 class Health
2162 {
2163 damage=2;
2164 };
2165 class Blood
2166 {
2167 damage=0;
2168 };
2169 class Shock
2170 {
2171 damage=0;
2172 };
2173 };
2174 class Melee
2175 {
2176 class Health
2177 {
2178 damage=2.5;
2179 };
2180 class Blood
2181 {
2182 damage=0;
2183 };
2184 class Shock
2185 {
2186 damage=0;
2187 };
2188 };
2189 class FragGrenade
2190 {
2191 class Health
2192 {
2193 damage=3;
2194 };
2195 class Blood
2196 {
2197 damage=0;
2198 };
2199 class Shock
2200 {
2201 damage=0;
2202 };
2203 };
2204 };
2205 };
2206 };
2207 };
2208 };
2209 class Land_FuelStation_Feed: House
2210 {
2211 scope=1;
2212 model="\dz\structures\specific\fuelstation\Fuelstation_Feed.p3d";
2213 displayName="$STR_GasStation_Pump0";
2214 class DamageSystem
2215 {
2216 class GlobalHealth
2217 {
2218 class Health
2219 {
2220 hitpoints=100;
2221 healthLevels[]=
2222 {
2223
2224 {
2225 1,
2226 {}
2227 },
2228
2229 {
2230 0.69999999,
2231 {}
2232 },
2233
2234 {
2235 0.5,
2236 {}
2237 },
2238
2239 {
2240 0.30000001,
2241 {}
2242 },
2243
2244 {
2245 0,
2246 {}
2247 }
2248 };
2249 };
2250 };
2251 class GlobalArmor
2252 {
2253 class Projectile
2254 {
2255 class Health
2256 {
2257 damage=1;
2258 };
2259 class Blood
2260 {
2261 damage=0;
2262 };
2263 class Shock
2264 {
2265 damage=0;
2266 };
2267 };
2268 class FragGrenade
2269 {
2270 class Health
2271 {
2272 damage=1;
2273 };
2274 class Blood
2275 {
2276 damage=0;
2277 };
2278 class Shock
2279 {
2280 damage=0;
2281 };
2282 };
2283 };
2284 };
2285 };
2286 class Land_Hotel_Damaged: HouseNoDestruct
2287 {
2288 scope=1;
2289 model="\dz\structures\specific\hotel\Hotel_Damaged.p3d";
2290 featureSize=50;
2291 };
2292 class Land_Hotel: HouseNoDestruct
2293 {
2294 scope=1;
2295 model="\dz\structures\specific\hotel\Hotel.p3d";
2296 featureSize=50;
2297 };
2298 class Land_Chapel: HouseNoDestruct
2299 {
2300 scope=1;
2301 model="\dz\structures\specific\churches\Chapel.p3d";
2302 class Doors
2303 {
2304 class Doors1
2305 {
2306 displayName="door 1";
2307 component="Doors1";
2308 soundPos="doors1_action";
2309 animPeriod=1;
2310 initPhase=0;
2311 initOpened=0.30000001;
2312 soundOpen="doorWoodNolatchOpen";
2313 soundClose="doorWoodNolatchClose";
2314 soundLocked="doorWoodNolatchRattle";
2315 soundOpenABit="doorWoodNolatchOpenABit";
2316 };
2317 };
2318 class DamageSystem
2319 {
2320 class GlobalHealth
2321 {
2322 class Health
2323 {
2324 hitpoints=1000;
2325 };
2326 };
2327 class GlobalArmor
2328 {
2329 class Projectile
2330 {
2331 class Health
2332 {
2333 damage=0;
2334 };
2335 class Blood
2336 {
2337 damage=0;
2338 };
2339 class Shock
2340 {
2341 damage=0;
2342 };
2343 };
2344 class Melee
2345 {
2346 class Health
2347 {
2348 damage=0;
2349 };
2350 class Blood
2351 {
2352 damage=0;
2353 };
2354 class Shock
2355 {
2356 damage=0;
2357 };
2358 };
2359 class FragGrenade
2360 {
2361 class Health
2362 {
2363 damage=0;
2364 };
2365 class Blood
2366 {
2367 damage=0;
2368 };
2369 class Shock
2370 {
2371 damage=0;
2372 };
2373 };
2374 };
2375 class DamageZones
2376 {
2377 class door1
2378 {
2379 class Health
2380 {
2381 hitpoints=1000;
2382 transferToGlobalCoef=0;
2383 };
2384 componentNames[]=
2385 {
2386 "doors1"
2387 };
2388 fatalInjuryCoef=-1;
2389 class ArmorType
2390 {
2391 class Projectile
2392 {
2393 class Health
2394 {
2395 damage=3;
2396 };
2397 class Blood
2398 {
2399 damage=0;
2400 };
2401 class Shock
2402 {
2403 damage=0;
2404 };
2405 };
2406 class Melee
2407 {
2408 class Health
2409 {
2410 damage=5;
2411 };
2412 class Blood
2413 {
2414 damage=0;
2415 };
2416 class Shock
2417 {
2418 damage=0;
2419 };
2420 };
2421 class FragGrenade
2422 {
2423 class Health
2424 {
2425 damage=10;
2426 };
2427 class Blood
2428 {
2429 damage=0;
2430 };
2431 class Shock
2432 {
2433 damage=0;
2434 };
2435 };
2436 };
2437 };
2438 };
2439 };
2440 };
2441 class Land_Church2_1: HouseNoDestruct
2442 {
2443 scope=1;
2444 model="\dz\structures\specific\churches\Church2_1.p3d";
2445 class Doors
2446 {
2447 class Doors1
2448 {
2449 displayName="door 1";
2450 component="Doors1";
2451 soundPos="doors1_action";
2452 animPeriod=1;
2453 initPhase=0;
2454 initOpened=0.30000001;
2455 soundOpen="doorWoodChurchOpen";
2456 soundClose="doorWoodChurchClose";
2457 soundLocked="doorWoodChurchRattle";
2458 soundOpenABit="doorWoodChurchOpenABit";
2459 };
2460 };
2461 class DamageSystem
2462 {
2463 class GlobalHealth
2464 {
2465 class Health
2466 {
2467 hitpoints=1000;
2468 };
2469 };
2470 class GlobalArmor
2471 {
2472 class Projectile
2473 {
2474 class Health
2475 {
2476 damage=0;
2477 };
2478 class Blood
2479 {
2480 damage=0;
2481 };
2482 class Shock
2483 {
2484 damage=0;
2485 };
2486 };
2487 class Melee
2488 {
2489 class Health
2490 {
2491 damage=0;
2492 };
2493 class Blood
2494 {
2495 damage=0;
2496 };
2497 class Shock
2498 {
2499 damage=0;
2500 };
2501 };
2502 class FragGrenade
2503 {
2504 class Health
2505 {
2506 damage=0;
2507 };
2508 class Blood
2509 {
2510 damage=0;
2511 };
2512 class Shock
2513 {
2514 damage=0;
2515 };
2516 };
2517 };
2518 class DamageZones
2519 {
2520 class door1
2521 {
2522 class Health
2523 {
2524 hitpoints=1000;
2525 transferToGlobalCoef=0;
2526 };
2527 componentNames[]=
2528 {
2529 "doors1"
2530 };
2531 fatalInjuryCoef=-1;
2532 class ArmorType
2533 {
2534 class Projectile
2535 {
2536 class Health
2537 {
2538 damage=3;
2539 };
2540 class Blood
2541 {
2542 damage=0;
2543 };
2544 class Shock
2545 {
2546 damage=0;
2547 };
2548 };
2549 class Melee
2550 {
2551 class Health
2552 {
2553 damage=5;
2554 };
2555 class Blood
2556 {
2557 damage=0;
2558 };
2559 class Shock
2560 {
2561 damage=0;
2562 };
2563 };
2564 class FragGrenade
2565 {
2566 class Health
2567 {
2568 damage=10;
2569 };
2570 class Blood
2571 {
2572 damage=0;
2573 };
2574 class Shock
2575 {
2576 damage=0;
2577 };
2578 };
2579 };
2580 };
2581 };
2582 };
2583 };
2584 class Land_Church2_2: HouseNoDestruct
2585 {
2586 scope=1;
2587 model="\dz\structures\specific\churches\Church2_2.p3d";
2588 class Doors
2589 {
2590 class DoorsTwin1
2591 {
2592 displayName="door Twin1";
2593 component="DoorsTwin1";
2594 soundPos="doorsTwin1_action";
2595 animPeriod=1;
2596 initPhase=0;
2597 initOpened=0.30000001;
2598 soundOpen="doorWoodChurchOpen";
2599 soundClose="doorWoodChurchClose";
2600 soundLocked="doorWoodChurchRattle";
2601 soundOpenABit="doorWoodChurchOpenABit";
2602 };
2603 class Doors3
2604 {
2605 displayName="door 3";
2606 component="Doors3";
2607 soundPos="doors3_action";
2608 animPeriod=1;
2609 initPhase=0;
2610 initOpened=0.30000001;
2611 soundOpen="doorWoodChurchOpen";
2612 soundClose="doorWoodChurchClose";
2613 soundLocked="doorWoodChurchRattle";
2614 soundOpenABit="doorWoodChurchOpenABit";
2615 };
2616 };
2617 class DamageSystem
2618 {
2619 class GlobalHealth
2620 {
2621 class Health
2622 {
2623 hitpoints=1000;
2624 };
2625 };
2626 class GlobalArmor
2627 {
2628 class Projectile
2629 {
2630 class Health
2631 {
2632 damage=0;
2633 };
2634 class Blood
2635 {
2636 damage=0;
2637 };
2638 class Shock
2639 {
2640 damage=0;
2641 };
2642 };
2643 class Melee
2644 {
2645 class Health
2646 {
2647 damage=0;
2648 };
2649 class Blood
2650 {
2651 damage=0;
2652 };
2653 class Shock
2654 {
2655 damage=0;
2656 };
2657 };
2658 class FragGrenade
2659 {
2660 class Health
2661 {
2662 damage=0;
2663 };
2664 class Blood
2665 {
2666 damage=0;
2667 };
2668 class Shock
2669 {
2670 damage=0;
2671 };
2672 };
2673 };
2674 class DamageZones
2675 {
2676 class twin1
2677 {
2678 class Health
2679 {
2680 hitpoints=2000;
2681 transferToGlobalCoef=0;
2682 };
2683 componentNames[]=
2684 {
2685 "doorsTwin1"
2686 };
2687 fatalInjuryCoef=-1;
2688 class ArmorType
2689 {
2690 class Projectile
2691 {
2692 class Health
2693 {
2694 damage=3;
2695 };
2696 class Blood
2697 {
2698 damage=0;
2699 };
2700 class Shock
2701 {
2702 damage=0;
2703 };
2704 };
2705 class Melee
2706 {
2707 class Health
2708 {
2709 damage=5;
2710 };
2711 class Blood
2712 {
2713 damage=0;
2714 };
2715 class Shock
2716 {
2717 damage=0;
2718 };
2719 };
2720 class FragGrenade
2721 {
2722 class Health
2723 {
2724 damage=10;
2725 };
2726 class Blood
2727 {
2728 damage=0;
2729 };
2730 class Shock
2731 {
2732 damage=0;
2733 };
2734 };
2735 };
2736 };
2737 class door3
2738 {
2739 class Health
2740 {
2741 hitpoints=1000;
2742 transferToGlobalCoef=0;
2743 };
2744 componentNames[]=
2745 {
2746 "doors3"
2747 };
2748 fatalInjuryCoef=-1;
2749 class ArmorType
2750 {
2751 class Projectile
2752 {
2753 class Health
2754 {
2755 damage=3;
2756 };
2757 class Blood
2758 {
2759 damage=0;
2760 };
2761 class Shock
2762 {
2763 damage=0;
2764 };
2765 };
2766 class Melee
2767 {
2768 class Health
2769 {
2770 damage=5;
2771 };
2772 class Blood
2773 {
2774 damage=0;
2775 };
2776 class Shock
2777 {
2778 damage=0;
2779 };
2780 };
2781 class FragGrenade
2782 {
2783 class Health
2784 {
2785 damage=10;
2786 };
2787 class Blood
2788 {
2789 damage=0;
2790 };
2791 class Shock
2792 {
2793 damage=0;
2794 };
2795 };
2796 };
2797 };
2798 };
2799 };
2800 };
2801 class Land_Church3: HouseNoDestruct
2802 {
2803 scope=1;
2804 model="\dz\structures\specific\churches\Church3.p3d";
2805 class Doors
2806 {
2807 class DoorsTwin1
2808 {
2809 displayName="door Twin1";
2810 component="DoorsTwin1";
2811 soundPos="doorsTwin1_action";
2812 animPeriod=1;
2813 initPhase=0;
2814 initOpened=0.30000001;
2815 soundOpen="doorWoodChurchLargeOpen";
2816 soundClose="doorWoodChurchLargeClose";
2817 soundLocked="doorWoodChurchLargeRattle";
2818 soundOpenABit="doorWoodChurchLargeOpenABit";
2819 };
2820 };
2821 class DamageSystem
2822 {
2823 class GlobalHealth
2824 {
2825 class Health
2826 {
2827 hitpoints=1000;
2828 };
2829 };
2830 class GlobalArmor
2831 {
2832 class Projectile
2833 {
2834 class Health
2835 {
2836 damage=0;
2837 };
2838 class Blood
2839 {
2840 damage=0;
2841 };
2842 class Shock
2843 {
2844 damage=0;
2845 };
2846 };
2847 class Melee
2848 {
2849 class Health
2850 {
2851 damage=0;
2852 };
2853 class Blood
2854 {
2855 damage=0;
2856 };
2857 class Shock
2858 {
2859 damage=0;
2860 };
2861 };
2862 class FragGrenade
2863 {
2864 class Health
2865 {
2866 damage=0;
2867 };
2868 class Blood
2869 {
2870 damage=0;
2871 };
2872 class Shock
2873 {
2874 damage=0;
2875 };
2876 };
2877 };
2878 class DamageZones
2879 {
2880 class twin1
2881 {
2882 class Health
2883 {
2884 hitpoints=2000;
2885 transferToGlobalCoef=0;
2886 };
2887 componentNames[]=
2888 {
2889 "doorsTwin1"
2890 };
2891 fatalInjuryCoef=-1;
2892 class ArmorType
2893 {
2894 class Projectile
2895 {
2896 class Health
2897 {
2898 damage=3;
2899 };
2900 class Blood
2901 {
2902 damage=0;
2903 };
2904 class Shock
2905 {
2906 damage=0;
2907 };
2908 };
2909 class Melee
2910 {
2911 class Health
2912 {
2913 damage=5;
2914 };
2915 class Blood
2916 {
2917 damage=0;
2918 };
2919 class Shock
2920 {
2921 damage=0;
2922 };
2923 };
2924 class FragGrenade
2925 {
2926 class Health
2927 {
2928 damage=10;
2929 };
2930 class Blood
2931 {
2932 damage=0;
2933 };
2934 class Shock
2935 {
2936 damage=0;
2937 };
2938 };
2939 };
2940 };
2941 };
2942 };
2943 };
2944 class Land_Lunapark_Autodrome: HouseNoDestruct
2945 {
2946 scope=1;
2947 model="\dz\structures\specific\lunapark\Lunapark_Autodrome.p3d";
2948 };
2949 class Land_Lunapark_Carousel_Swan: HouseNoDestruct
2950 {
2951 scope=1;
2952 model="\dz\structures\specific\lunapark\Lunapark_Carousel_Swan.p3d";
2953 };
2954 class Land_Lunapark_Carousel_Small: HouseNoDestruct
2955 {
2956 scope=1;
2957 model="\dz\structures\specific\lunapark\Lunapark_Carousel_Small.p3d";
2958 };
2959 class Land_Lunapark_Ferris_wheel: HouseNoDestruct
2960 {
2961 scope=1;
2962 model="\dz\structures\specific\lunapark\Lunapark_Ferris_wheel.p3d";
2963 };
2964 class Land_Lunapark_Bumper_Car: HouseNoDestruct
2965 {
2966 scope=1;
2967 model="\dz\structures\specific\lunapark\Lunapark_Bumper_Car.p3d";
2968 };
2969 class Land_Lunapark_Shooting_Gallery: HouseNoDestruct
2970 {
2971 scope=1;
2972 model="\dz\structures\specific\lunapark\Lunapark_Shooting_Gallery.p3d";
2973 class Doors
2974 {
2975 class Doors1
2976 {
2977 displayName="door 1";
2978 component="Doors1";
2979 soundPos="doors1_action";
2980 animPeriod=1;
2981 initPhase=0;
2982 initOpened=0.30000001;
2983 soundOpen="doorWoodSmallOpen";
2984 soundClose="doorWoodSmallClose";
2985 soundLocked="doorWoodSmallRattle";
2986 soundOpenABit="doorWoodSmallOpenABit";
2987 };
2988 };
2989 class DamageSystem
2990 {
2991 class GlobalHealth
2992 {
2993 class Health
2994 {
2995 hitpoints=1000;
2996 };
2997 };
2998 class GlobalArmor
2999 {
3000 class Projectile
3001 {
3002 class Health
3003 {
3004 damage=0;
3005 };
3006 class Blood
3007 {
3008 damage=0;
3009 };
3010 class Shock
3011 {
3012 damage=0;
3013 };
3014 };
3015 class Melee
3016 {
3017 class Health
3018 {
3019 damage=0;
3020 };
3021 class Blood
3022 {
3023 damage=0;
3024 };
3025 class Shock
3026 {
3027 damage=0;
3028 };
3029 };
3030 class FragGrenade
3031 {
3032 class Health
3033 {
3034 damage=0;
3035 };
3036 class Blood
3037 {
3038 damage=0;
3039 };
3040 class Shock
3041 {
3042 damage=0;
3043 };
3044 };
3045 };
3046 class DamageZones
3047 {
3048 class door1
3049 {
3050 class Health
3051 {
3052 hitpoints=1000;
3053 transferToGlobalCoef=0;
3054 };
3055 componentNames[]=
3056 {
3057 "doors1"
3058 };
3059 fatalInjuryCoef=-1;
3060 class ArmorType
3061 {
3062 class Projectile
3063 {
3064 class Health
3065 {
3066 damage=3;
3067 };
3068 class Blood
3069 {
3070 damage=0;
3071 };
3072 class Shock
3073 {
3074 damage=0;
3075 };
3076 };
3077 class Melee
3078 {
3079 class Health
3080 {
3081 damage=5;
3082 };
3083 class Blood
3084 {
3085 damage=0;
3086 };
3087 class Shock
3088 {
3089 damage=0;
3090 };
3091 };
3092 class FragGrenade
3093 {
3094 class Health
3095 {
3096 damage=10;
3097 };
3098 class Blood
3099 {
3100 damage=0;
3101 };
3102 class Shock
3103 {
3104 damage=0;
3105 };
3106 };
3107 };
3108 };
3109 };
3110 };
3111 };
3112 class Land_Prison_Main: HouseNoDestruct
3113 {
3114 scope=1;
3115 model="\dz\structures\specific\prison\Prison_Main.p3d";
3116 featureSize=50;
3117 class Doors
3118 {
3119 class Doors1
3120 {
3121 displayName="door 1";
3122 component="Doors1";
3123 soundPos="doors1_action";
3124 animPeriod=1;
3125 initPhase=0;
3126 initOpened=0.69999999;
3127 soundOpen="doorMetalJailOpen";
3128 soundClose="doorMetalJailClose";
3129 soundLocked="doorMetalJailRattle";
3130 soundOpenABit="doorMetalJailOpenABit";
3131 };
3132 class Doors2
3133 {
3134 displayName="door 2";
3135 component="Doors2";
3136 soundPos="doors2_action";
3137 animPeriod=1;
3138 initPhase=0;
3139 initOpened=0.69999999;
3140 soundOpen="doorMetalJailOpen";
3141 soundClose="doorMetalJailClose";
3142 soundLocked="doorMetalJailRattle";
3143 soundOpenABit="doorMetalJailOpenABit";
3144 };
3145 class Doors3
3146 {
3147 displayName="door 3";
3148 component="Doors3";
3149 soundPos="doors3_action";
3150 animPeriod=1;
3151 initPhase=0;
3152 initOpened=0.69999999;
3153 soundOpen="doorMetalJailOpen";
3154 soundClose="doorMetalJailClose";
3155 soundLocked="doorMetalJailRattle";
3156 soundOpenABit="doorMetalJailOpenABit";
3157 };
3158 class Doors5
3159 {
3160 displayName="door 5";
3161 component="Doors5";
3162 soundPos="doors5_action";
3163 animPeriod=1;
3164 initPhase=0;
3165 initOpened=0.69999999;
3166 soundOpen="doorMetalJailOpen";
3167 soundClose="doorMetalJailClose";
3168 soundLocked="doorMetalJailRattle";
3169 soundOpenABit="doorMetalJailOpenABit";
3170 };
3171 class Doors6
3172 {
3173 displayName="door 6";
3174 component="Doors6";
3175 soundPos="doors6_action";
3176 animPeriod=1;
3177 initPhase=0;
3178 initOpened=0.30000001;
3179 soundOpen="doorMetalJailOpen";
3180 soundClose="doorMetalJailClose";
3181 soundLocked="doorMetalJailRattle";
3182 soundOpenABit="doorMetalJailOpenABit";
3183 };
3184 class Doors7
3185 {
3186 displayName="door 7";
3187 component="Doors7";
3188 soundPos="doors7_action";
3189 animPeriod=1;
3190 initPhase=0;
3191 initOpened=0.69999999;
3192 soundOpen="doorMetalJailOpen";
3193 soundClose="doorMetalJailClose";
3194 soundLocked="doorMetalJailRattle";
3195 soundOpenABit="doorMetalJailOpenABit";
3196 };
3197 class Doors8
3198 {
3199 displayName="door 8";
3200 component="Doors8";
3201 soundPos="doors8_action";
3202 animPeriod=1;
3203 initPhase=0;
3204 initOpened=0.69999999;
3205 soundOpen="doorMetalJailOpen";
3206 soundClose="doorMetalJailClose";
3207 soundLocked="doorMetalJailRattle";
3208 soundOpenABit="doorMetalJailOpenABit";
3209 };
3210 class Doors9
3211 {
3212 displayName="door 9";
3213 component="Doors9";
3214 soundPos="doors9_action";
3215 animPeriod=1;
3216 initPhase=0;
3217 initOpened=0.69999999;
3218 soundOpen="doorMetalJailOpen";
3219 soundClose="doorMetalJailClose";
3220 soundLocked="doorMetalJailRattle";
3221 soundOpenABit="doorMetalJailOpenABit";
3222 };
3223 class Doors10
3224 {
3225 displayName="door 10";
3226 component="Doors10";
3227 soundPos="doors10_action";
3228 animPeriod=1;
3229 initPhase=0;
3230 initOpened=0.69999999;
3231 soundOpen="doorMetalJailOpen";
3232 soundClose="doorMetalJailClose";
3233 soundLocked="doorMetalJailRattle";
3234 soundOpenABit="doorMetalJailOpenABit";
3235 };
3236 class Doors11
3237 {
3238 displayName="door 11";
3239 component="Doors11";
3240 soundPos="doors11_action";
3241 animPeriod=1;
3242 initPhase=0;
3243 initOpened=0.69999999;
3244 soundOpen="doorMetalJailOpen";
3245 soundClose="doorMetalJailClose";
3246 soundLocked="doorMetalJailRattle";
3247 soundOpenABit="doorMetalJailOpenABit";
3248 };
3249 class Doors13
3250 {
3251 displayName="door 13";
3252 component="Doors13";
3253 soundPos="doors13_action";
3254 animPeriod=1;
3255 initPhase=0;
3256 initOpened=0.69999999;
3257 soundOpen="doorMetalJailOpen";
3258 soundClose="doorMetalJailClose";
3259 soundLocked="doorMetalJailRattle";
3260 soundOpenABit="doorMetalJailOpenABit";
3261 };
3262 class Doors14
3263 {
3264 displayName="door 14";
3265 component="Doors14";
3266 soundPos="doors14_action";
3267 animPeriod=1;
3268 initPhase=0;
3269 initOpened=0.69999999;
3270 soundOpen="doorMetalJailOpen";
3271 soundClose="doorMetalJailClose";
3272 soundLocked="doorMetalJailRattle";
3273 soundOpenABit="doorMetalJailOpenABit";
3274 };
3275 class Doors15
3276 {
3277 displayName="door 15";
3278 component="Doors15";
3279 soundPos="doors15_action";
3280 animPeriod=1;
3281 initPhase=0;
3282 initOpened=0.69999999;
3283 soundOpen="doorMetalJailOpen";
3284 soundClose="doorMetalJailClose";
3285 soundLocked="doorMetalJailRattle";
3286 soundOpenABit="doorMetalJailOpenABit";
3287 };
3288 class Doors16
3289 {
3290 displayName="door 16";
3291 component="Doors16";
3292 soundPos="doors16_action";
3293 animPeriod=1;
3294 initPhase=0;
3295 initOpened=0.69999999;
3296 soundOpen="doorMetalJailOpen";
3297 soundClose="doorMetalJailClose";
3298 soundLocked="doorMetalJailRattle";
3299 soundOpenABit="doorMetalJailOpenABit";
3300 };
3301 class Doors17
3302 {
3303 displayName="door 17";
3304 component="Doors17";
3305 soundPos="doors17_action";
3306 animPeriod=1;
3307 initPhase=0;
3308 initOpened=0.69999999;
3309 soundOpen="doorMetalJailOpen";
3310 soundClose="doorMetalJailClose";
3311 soundLocked="doorMetalJailRattle";
3312 soundOpenABit="doorMetalJailOpenABit";
3313 };
3314 class Doors18
3315 {
3316 displayName="door 18";
3317 component="Doors18";
3318 soundPos="doors18_action";
3319 animPeriod=1;
3320 initPhase=0;
3321 initOpened=0.69999999;
3322 soundOpen="doorMetalJailHeavyOpen";
3323 soundClose="doorMetalJailHeavyClose";
3324 soundLocked="doorMetalJailHeavyRattle";
3325 soundOpenABit="doorMetalJailHeavyOpenABit";
3326 };
3327 class Doors19
3328 {
3329 displayName="door 19";
3330 component="Doors19";
3331 soundPos="doors19_action";
3332 animPeriod=1;
3333 initPhase=0;
3334 initOpened=0.69999999;
3335 soundOpen="doorMetalJailHeavyOpen";
3336 soundClose="doorMetalJailHeavyClose";
3337 soundLocked="doorMetalJailHeavyRattle";
3338 soundOpenABit="doorMetalJailHeavyOpenABit";
3339 };
3340 class Doors20
3341 {
3342 displayName="door 20";
3343 component="Doors20";
3344 soundPos="doors20_action";
3345 animPeriod=1;
3346 initPhase=0;
3347 initOpened=0.69999999;
3348 soundOpen="doorMetalJailHeavyOpen";
3349 soundClose="doorMetalJailHeavyClose";
3350 soundLocked="doorMetalJailHeavyRattle";
3351 soundOpenABit="doorMetalJailHeavyOpenABit";
3352 };
3353 class Doors21
3354 {
3355 displayName="door 21";
3356 component="Doors21";
3357 soundPos="doors21_action";
3358 animPeriod=1;
3359 initPhase=0;
3360 initOpened=0.69999999;
3361 soundOpen="doorMetalJailHeavyOpen";
3362 soundClose="doorMetalJailHeavyClose";
3363 soundLocked="doorMetalJailHeavyRattle";
3364 soundOpenABit="doorMetalJailHeavyOpenABit";
3365 };
3366 class Doors22
3367 {
3368 displayName="door 22";
3369 component="Doors22";
3370 soundPos="doors22_action";
3371 animPeriod=1;
3372 initPhase=0;
3373 initOpened=0.69999999;
3374 soundOpen="doorMetalJailHeavyOpen";
3375 soundClose="doorMetalJailHeavyClose";
3376 soundLocked="doorMetalJailHeavyRattle";
3377 soundOpenABit="doorMetalJailHeavyOpenABit";
3378 };
3379 class Doors23
3380 {
3381 displayName="door 23";
3382 component="Doors23";
3383 soundPos="doors23_action";
3384 animPeriod=1;
3385 initPhase=0;
3386 initOpened=0.69999999;
3387 soundOpen="doorMetalJailHeavyOpen";
3388 soundClose="doorMetalJailHeavyClose";
3389 soundLocked="doorMetalJailHeavyRattle";
3390 soundOpenABit="doorMetalJailHeavyOpenABit";
3391 };
3392 class Doors24
3393 {
3394 displayName="door 24";
3395 component="Doors24";
3396 soundPos="doors24_action";
3397 animPeriod=1;
3398 initPhase=0;
3399 initOpened=0.69999999;
3400 soundOpen="doorMetalJailHeavyOpen";
3401 soundClose="doorMetalJailHeavyClose";
3402 soundLocked="doorMetalJailHeavyRattle";
3403 soundOpenABit="doorMetalJailHeavyOpenABit";
3404 };
3405 class Doors25
3406 {
3407 displayName="door 25";
3408 component="Doors25";
3409 soundPos="doors25_action";
3410 animPeriod=1;
3411 initPhase=0;
3412 initOpened=0.69999999;
3413 soundOpen="doorMetalJailHeavyOpen";
3414 soundClose="doorMetalJailHeavyClose";
3415 soundLocked="doorMetalJailHeavyRattle";
3416 soundOpenABit="doorMetalJailHeavyOpenABit";
3417 };
3418 class Doors26
3419 {
3420 displayName="door 26";
3421 component="Doors26";
3422 soundPos="doors26_action";
3423 animPeriod=1;
3424 initPhase=0;
3425 initOpened=0.69999999;
3426 soundOpen="doorMetalJailHeavyOpen";
3427 soundClose="doorMetalJailHeavyClose";
3428 soundLocked="doorMetalJailHeavyRattle";
3429 soundOpenABit="doorMetalJailHeavyOpenABit";
3430 };
3431 class Doors27
3432 {
3433 displayName="door 27";
3434 component="Doors27";
3435 soundPos="doors27_action";
3436 animPeriod=1;
3437 initPhase=0;
3438 initOpened=0.69999999;
3439 soundOpen="doorMetalJailHeavyOpen";
3440 soundClose="doorMetalJailHeavyClose";
3441 soundLocked="doorMetalJailHeavyRattle";
3442 soundOpenABit="doorMetalJailHeavyOpenABit";
3443 };
3444 class Doors28
3445 {
3446 displayName="door 28";
3447 component="Doors28";
3448 soundPos="doors28_action";
3449 animPeriod=1;
3450 initPhase=0;
3451 initOpened=0.69999999;
3452 soundOpen="doorMetalJailHeavyOpen";
3453 soundClose="doorMetalJailHeavyClose";
3454 soundLocked="doorMetalJailHeavyRattle";
3455 soundOpenABit="doorMetalJailHeavyOpenABit";
3456 };
3457 class Doors29
3458 {
3459 displayName="door 29";
3460 component="Doors29";
3461 soundPos="doors29_action";
3462 animPeriod=1;
3463 initPhase=0;
3464 initOpened=0.69999999;
3465 soundOpen="doorMetalJailHeavyOpen";
3466 soundClose="doorMetalJailHeavyClose";
3467 soundLocked="doorMetalJailHeavyRattle";
3468 soundOpenABit="doorMetalJailHeavyOpenABit";
3469 };
3470 class Doors30
3471 {
3472 displayName="door 30";
3473 component="Doors30";
3474 soundPos="doors30_action";
3475 animPeriod=1;
3476 initPhase=0;
3477 initOpened=0.69999999;
3478 soundOpen="doorMetalJailHeavyOpen";
3479 soundClose="doorMetalJailHeavyClose";
3480 soundLocked="doorMetalJailHeavyRattle";
3481 soundOpenABit="doorMetalJailHeavyOpenABit";
3482 };
3483 class Doors31
3484 {
3485 displayName="door 31";
3486 component="Doors31";
3487 soundPos="doors31_action";
3488 animPeriod=1;
3489 initPhase=0;
3490 initOpened=0.69999999;
3491 soundOpen="doorMetalJailHeavyOpen";
3492 soundClose="doorMetalJailHeavyClose";
3493 soundLocked="doorMetalJailHeavyRattle";
3494 soundOpenABit="doorMetalJailHeavyOpenABit";
3495 };
3496 class Doors32
3497 {
3498 displayName="door 32";
3499 component="Doors32";
3500 soundPos="doors32_action";
3501 animPeriod=1;
3502 initPhase=0;
3503 initOpened=0.69999999;
3504 soundOpen="doorMetalJailHeavyOpen";
3505 soundClose="doorMetalJailHeavyClose";
3506 soundLocked="doorMetalJailHeavyRattle";
3507 soundOpenABit="doorMetalJailHeavyOpenABit";
3508 };
3509 class Doors33
3510 {
3511 displayName="door 33";
3512 component="Doors33";
3513 soundPos="doors33_action";
3514 animPeriod=1;
3515 initPhase=0;
3516 initOpened=0.69999999;
3517 soundOpen="doorMetalJailHeavyOpen";
3518 soundClose="doorMetalJailHeavyClose";
3519 soundLocked="doorMetalJailHeavyRattle";
3520 soundOpenABit="doorMetalJailHeavyOpenABit";
3521 };
3522 class Doors34
3523 {
3524 displayName="door 34";
3525 component="Doors34";
3526 soundPos="doors34_action";
3527 animPeriod=1;
3528 initPhase=0;
3529 initOpened=0.69999999;
3530 soundOpen="doorMetalJailHeavyOpen";
3531 soundClose="doorMetalJailHeavyClose";
3532 soundLocked="doorMetalJailHeavyRattle";
3533 soundOpenABit="doorMetalJailHeavyOpenABit";
3534 };
3535 class Doors35
3536 {
3537 displayName="door 35";
3538 component="Doors35";
3539 soundPos="doors35_action";
3540 animPeriod=1;
3541 initPhase=0;
3542 initOpened=0.69999999;
3543 soundOpen="doorMetalJailHeavyOpen";
3544 soundClose="doorMetalJailHeavyClose";
3545 soundLocked="doorMetalJailHeavyRattle";
3546 soundOpenABit="doorMetalJailHeavyOpenABit";
3547 };
3548 class Doors36
3549 {
3550 displayName="door 36";
3551 component="Doors36";
3552 soundPos="doors36_action";
3553 animPeriod=1;
3554 initPhase=0;
3555 initOpened=0.69999999;
3556 soundOpen="doorMetalJailHeavyOpen";
3557 soundClose="doorMetalJailHeavyClose";
3558 soundLocked="doorMetalJailHeavyRattle";
3559 soundOpenABit="doorMetalJailHeavyOpenABit";
3560 };
3561 class Doors37
3562 {
3563 displayName="door 37";
3564 component="Doors37";
3565 soundPos="doors37_action";
3566 animPeriod=1;
3567 initPhase=0;
3568 initOpened=0.69999999;
3569 soundOpen="doorMetalJailHeavyOpen";
3570 soundClose="doorMetalJailHeavyClose";
3571 soundLocked="doorMetalJailHeavyRattle";
3572 soundOpenABit="doorMetalJailHeavyOpenABit";
3573 };
3574 class Doors38
3575 {
3576 displayName="door 38";
3577 component="Doors38";
3578 soundPos="doors38_action";
3579 animPeriod=1;
3580 initPhase=0;
3581 initOpened=0.69999999;
3582 soundOpen="doorMetalJailHeavyOpen";
3583 soundClose="doorMetalJailHeavyClose";
3584 soundLocked="doorMetalJailHeavyRattle";
3585 soundOpenABit="doorMetalJailHeavyOpenABit";
3586 };
3587 class Doors39
3588 {
3589 displayName="door 39";
3590 component="Doors39";
3591 soundPos="doors39_action";
3592 animPeriod=1;
3593 initPhase=0;
3594 initOpened=0.69999999;
3595 soundOpen="doorMetalJailHeavyOpen";
3596 soundClose="doorMetalJailHeavyClose";
3597 soundLocked="doorMetalJailHeavyRattle";
3598 soundOpenABit="doorMetalJailHeavyOpenABit";
3599 };
3600 class Doors40
3601 {
3602 displayName="door 40";
3603 component="Doors40";
3604 soundPos="doors40_action";
3605 animPeriod=1;
3606 initPhase=0;
3607 initOpened=0.69999999;
3608 soundOpen="doorMetalJailHeavyOpen";
3609 soundClose="doorMetalJailHeavyClose";
3610 soundLocked="doorMetalJailHeavyRattle";
3611 soundOpenABit="doorMetalJailHeavyOpenABit";
3612 };
3613 class Doors41
3614 {
3615 displayName="door 41";
3616 component="Doors41";
3617 soundPos="doors41_action";
3618 animPeriod=1;
3619 initPhase=0;
3620 initOpened=0.69999999;
3621 soundOpen="doorMetalJailHeavyOpen";
3622 soundClose="doorMetalJailHeavyClose";
3623 soundLocked="doorMetalJailHeavyRattle";
3624 soundOpenABit="doorMetalJailHeavyOpenABit";
3625 };
3626 class Doors42
3627 {
3628 displayName="door 42";
3629 component="Doors42";
3630 soundPos="doors42_action";
3631 animPeriod=1;
3632 initPhase=0;
3633 initOpened=0.69999999;
3634 soundOpen="doorMetalJailHeavyOpen";
3635 soundClose="doorMetalJailHeavyClose";
3636 soundLocked="doorMetalJailHeavyRattle";
3637 soundOpenABit="doorMetalJailHeavyOpenABit";
3638 };
3639 class Doors43
3640 {
3641 displayName="door 43";
3642 component="Doors43";
3643 soundPos="doors43_action";
3644 animPeriod=1;
3645 initPhase=0;
3646 initOpened=0.69999999;
3647 soundOpen="doorMetalJailHeavyOpen";
3648 soundClose="doorMetalJailHeavyClose";
3649 soundLocked="doorMetalJailHeavyRattle";
3650 soundOpenABit="doorMetalJailHeavyOpenABit";
3651 };
3652 class Doors44
3653 {
3654 displayName="door 44";
3655 component="Doors44";
3656 soundPos="doors44_action";
3657 animPeriod=1;
3658 initPhase=0;
3659 initOpened=0.69999999;
3660 soundOpen="doorMetalJailHeavyOpen";
3661 soundClose="doorMetalJailHeavyClose";
3662 soundLocked="doorMetalJailHeavyRattle";
3663 soundOpenABit="doorMetalJailHeavyOpenABit";
3664 };
3665 class Doors45
3666 {
3667 displayName="door 45";
3668 component="Doors45";
3669 soundPos="doors45_action";
3670 animPeriod=1;
3671 initPhase=0;
3672 initOpened=0.69999999;
3673 soundOpen="doorMetalJailHeavyOpen";
3674 soundClose="doorMetalJailHeavyClose";
3675 soundLocked="doorMetalJailHeavyRattle";
3676 soundOpenABit="doorMetalJailHeavyOpenABit";
3677 };
3678 class Doors46
3679 {
3680 displayName="door 46";
3681 component="Doors46";
3682 soundPos="doors46_action";
3683 animPeriod=1;
3684 initPhase=0;
3685 initOpened=0.69999999;
3686 soundOpen="doorMetalJailHeavyOpen";
3687 soundClose="doorMetalJailHeavyClose";
3688 soundLocked="doorMetalJailHeavyRattle";
3689 soundOpenABit="doorMetalJailHeavyOpenABit";
3690 };
3691 class Doors47
3692 {
3693 displayName="door 47";
3694 component="Doors47";
3695 soundPos="doors47_action";
3696 animPeriod=1;
3697 initPhase=0;
3698 initOpened=0.69999999;
3699 soundOpen="doorMetalJailHeavyOpen";
3700 soundClose="doorMetalJailHeavyClose";
3701 soundLocked="doorMetalJailHeavyRattle";
3702 soundOpenABit="doorMetalJailHeavyOpenABit";
3703 };
3704 class Doors48
3705 {
3706 displayName="door 48";
3707 component="Doors48";
3708 soundPos="doors48_action";
3709 animPeriod=1;
3710 initPhase=0;
3711 initOpened=0.69999999;
3712 soundOpen="doorMetalJailHeavyOpen";
3713 soundClose="doorMetalJailHeavyClose";
3714 soundLocked="doorMetalJailHeavyRattle";
3715 soundOpenABit="doorMetalJailHeavyOpenABit";
3716 };
3717 class Doors49
3718 {
3719 displayName="door 49";
3720 component="Doors49";
3721 soundPos="doors49_action";
3722 animPeriod=1;
3723 initPhase=0;
3724 initOpened=0.69999999;
3725 soundOpen="doorMetalJailHeavyOpen";
3726 soundClose="doorMetalJailHeavyClose";
3727 soundLocked="doorMetalJailHeavyRattle";
3728 soundOpenABit="doorMetalJailHeavyOpenABit";
3729 };
3730 class Doors50
3731 {
3732 displayName="door 50";
3733 component="Doors50";
3734 soundPos="doors50_action";
3735 animPeriod=1;
3736 initPhase=0;
3737 initOpened=0.69999999;
3738 soundOpen="doorMetalJailHeavyOpen";
3739 soundClose="doorMetalJailHeavyClose";
3740 soundLocked="doorMetalJailHeavyRattle";
3741 soundOpenABit="doorMetalJailHeavyOpenABit";
3742 };
3743 class Doors51
3744 {
3745 displayName="door 51";
3746 component="Doors51";
3747 soundPos="doors51_action";
3748 animPeriod=1;
3749 initPhase=0;
3750 initOpened=0.69999999;
3751 soundOpen="doorMetalJailHeavyOpen";
3752 soundClose="doorMetalJailHeavyClose";
3753 soundLocked="doorMetalJailHeavyRattle";
3754 soundOpenABit="doorMetalJailHeavyOpenABit";
3755 };
3756 class Doors52
3757 {
3758 displayName="door 52";
3759 component="Doors52";
3760 soundPos="doors52_action";
3761 animPeriod=1;
3762 initPhase=0;
3763 initOpened=0.69999999;
3764 soundOpen="doorMetalJailHeavyOpen";
3765 soundClose="doorMetalJailHeavyClose";
3766 soundLocked="doorMetalJailHeavyRattle";
3767 soundOpenABit="doorMetalJailHeavyOpenABit";
3768 };
3769 class Doors53
3770 {
3771 displayName="door 53";
3772 component="Doors53";
3773 soundPos="doors53_action";
3774 animPeriod=1;
3775 initPhase=0;
3776 initOpened=0.69999999;
3777 soundOpen="doorMetalJailHeavyOpen";
3778 soundClose="doorMetalJailHeavyClose";
3779 soundLocked="doorMetalJailHeavyRattle";
3780 soundOpenABit="doorMetalJailHeavyOpenABit";
3781 };
3782 class Doors54
3783 {
3784 displayName="door 54";
3785 component="Doors54";
3786 soundPos="doors54_action";
3787 animPeriod=1;
3788 initPhase=0;
3789 initOpened=0.69999999;
3790 soundOpen="doorMetalJailHeavyOpen";
3791 soundClose="doorMetalJailHeavyClose";
3792 soundLocked="doorMetalJailHeavyRattle";
3793 soundOpenABit="doorMetalJailHeavyOpenABit";
3794 };
3795 class Doors55
3796 {
3797 displayName="door 55";
3798 component="Doors55";
3799 soundPos="doors55_action";
3800 animPeriod=1;
3801 initPhase=0;
3802 initOpened=0.69999999;
3803 soundOpen="doorMetalJailHeavyOpen";
3804 soundClose="doorMetalJailHeavyClose";
3805 soundLocked="doorMetalJailHeavyRattle";
3806 soundOpenABit="doorMetalJailHeavyOpenABit";
3807 };
3808 class Doors56
3809 {
3810 displayName="door 56";
3811 component="Doors56";
3812 soundPos="doors56_action";
3813 animPeriod=1;
3814 initPhase=0;
3815 initOpened=0.69999999;
3816 soundOpen="doorMetalJailHeavyOpen";
3817 soundClose="doorMetalJailHeavyClose";
3818 soundLocked="doorMetalJailHeavyRattle";
3819 soundOpenABit="doorMetalJailHeavyOpenABit";
3820 };
3821 class Doors57
3822 {
3823 displayName="door 57";
3824 component="Doors57";
3825 soundPos="doors57_action";
3826 animPeriod=1;
3827 initPhase=0;
3828 initOpened=0.69999999;
3829 soundOpen="doorWoodSmallOpen";
3830 soundClose="doorWoodSmallClose";
3831 soundLocked="doorWoodSmallRattle";
3832 soundOpenABit="doorWoodSmallOpenABit";
3833 };
3834 class Doors58
3835 {
3836 displayName="door 58";
3837 component="Doors58";
3838 soundPos="doors58_action";
3839 animPeriod=1;
3840 initPhase=0;
3841 initOpened=0.69999999;
3842 soundOpen="doorWoodSmallOpen";
3843 soundClose="doorWoodSmallClose";
3844 soundLocked="doorWoodSmallRattle";
3845 soundOpenABit="doorWoodSmallOpenABit";
3846 };
3847 class Doors59
3848 {
3849 displayName="door 59";
3850 component="Doors59";
3851 soundPos="doors59_action";
3852 animPeriod=1;
3853 initPhase=0;
3854 initOpened=0.69999999;
3855 soundOpen="doorWoodSmallOpen";
3856 soundClose="doorWoodSmallClose";
3857 soundLocked="doorWoodSmallRattle";
3858 soundOpenABit="doorWoodSmallOpenABit";
3859 };
3860 class Doors60
3861 {
3862 displayName="door 60";
3863 component="Doors60";
3864 soundPos="doors60_action";
3865 animPeriod=1;
3866 initPhase=0;
3867 initOpened=0.69999999;
3868 soundOpen="doorWoodSmallOpen";
3869 soundClose="doorWoodSmallClose";
3870 soundLocked="doorWoodSmallRattle";
3871 soundOpenABit="doorWoodSmallOpenABit";
3872 };
3873 class Doors61
3874 {
3875 displayName="door 61";
3876 component="Doors61";
3877 soundPos="doors61_action";
3878 animPeriod=1;
3879 initPhase=0;
3880 initOpened=0.69999999;
3881 soundOpen="doorWoodSmallOpen";
3882 soundClose="doorWoodSmallClose";
3883 soundLocked="doorWoodSmallRattle";
3884 soundOpenABit="doorWoodSmallOpenABit";
3885 };
3886 class Doors62
3887 {
3888 displayName="door 62";
3889 component="Doors62";
3890 soundPos="doors62_action";
3891 animPeriod=1;
3892 initPhase=0;
3893 initOpened=0.69999999;
3894 soundOpen="doorWoodSmallOpen";
3895 soundClose="doorWoodSmallClose";
3896 soundLocked="doorWoodSmallRattle";
3897 soundOpenABit="doorWoodSmallOpenABit";
3898 };
3899 class Doors63
3900 {
3901 displayName="door 63";
3902 component="Doors63";
3903 soundPos="doors63_action";
3904 animPeriod=1;
3905 initPhase=0;
3906 initOpened=0.69999999;
3907 soundOpen="doorWoodSmallOpen";
3908 soundClose="doorWoodSmallClose";
3909 soundLocked="doorWoodSmallRattle";
3910 soundOpenABit="doorWoodSmallOpenABit";
3911 };
3912 class Doors64
3913 {
3914 displayName="door 64";
3915 component="Doors64";
3916 soundPos="doors64_action";
3917 animPeriod=1;
3918 initPhase=0;
3919 initOpened=0.69999999;
3920 soundOpen="doorWoodSmallOpen";
3921 soundClose="doorWoodSmallClose";
3922 soundLocked="doorWoodSmallRattle";
3923 soundOpenABit="doorWoodSmallOpenABit";
3924 };
3925 class Doors65
3926 {
3927 displayName="door 65";
3928 component="Doors65";
3929 soundPos="doors65_action";
3930 animPeriod=1;
3931 initPhase=0;
3932 initOpened=0.69999999;
3933 soundOpen="doorWoodSmallOpen";
3934 soundClose="doorWoodSmallClose";
3935 soundLocked="doorWoodSmallRattle";
3936 soundOpenABit="doorWoodSmallOpenABit";
3937 };
3938 class Doors66
3939 {
3940 displayName="door 66";
3941 component="Doors66";
3942 soundPos="doors66_action";
3943 animPeriod=1;
3944 initPhase=0;
3945 initOpened=0.69999999;
3946 soundOpen="doorWoodSmallOpen";
3947 soundClose="doorWoodSmallClose";
3948 soundLocked="doorWoodSmallRattle";
3949 soundOpenABit="doorWoodSmallOpenABit";
3950 };
3951 class DoorsTwin1
3952 {
3953 displayName="door Twin1";
3954 component="DoorsTwin1";
3955 soundPos="doorsTwin1_action";
3956 animPeriod=1;
3957 initPhase=0;
3958 initOpened=0.30000001;
3959 soundOpen="doorWoodTwinOpen";
3960 soundClose="doorWoodTwinClose";
3961 soundLocked="doorWoodTwinRattle";
3962 soundOpenABit="doorWoodTwinOpenABit";
3963 };
3964 class DoorsTwin2
3965 {
3966 displayName="door Twin2";
3967 component="DoorsTwin2";
3968 soundPos="doorsTwin2_action";
3969 animPeriod=1;
3970 initPhase=0;
3971 initOpened=0.30000001;
3972 soundOpen="doorWoodTwinOpen";
3973 soundClose="doorWoodTwinClose";
3974 soundLocked="doorWoodTwinRattle";
3975 soundOpenABit="doorWoodTwinOpenABit";
3976 };
3977 class DoorsTwin3
3978 {
3979 displayName="door Twin3";
3980 component="DoorsTwin3";
3981 soundPos="doorsTwin3_action";
3982 animPeriod=1;
3983 initPhase=0;
3984 initOpened=0.69999999;
3985 soundOpen="doorWoodTwinOpen";
3986 soundClose="doorWoodTwinClose";
3987 soundLocked="doorWoodTwinRattle";
3988 soundOpenABit="doorWoodTwinOpenABit";
3989 };
3990 class DoorsTwin4
3991 {
3992 displayName="door Twin4";
3993 component="DoorsTwin4";
3994 soundPos="doorsTwin4_action";
3995 animPeriod=1;
3996 initPhase=0;
3997 initOpened=0.69999999;
3998 soundOpen="doorWoodTwinOpen";
3999 soundClose="doorWoodTwinClose";
4000 soundLocked="doorWoodTwinRattle";
4001 soundOpenABit="doorWoodTwinOpenABit";
4002 };
4003 class DoorsTwin5
4004 {
4005 displayName="door Twin5";
4006 component="DoorsTwin5";
4007 soundPos="doorsTwin5_action";
4008 animPeriod=1;
4009 initPhase=0;
4010 initOpened=0.69999999;
4011 soundOpen="doorWoodTwinOpen";
4012 soundClose="doorWoodTwinClose";
4013 soundLocked="doorWoodTwinRattle";
4014 soundOpenABit="doorWoodTwinOpenABit";
4015 };
4016 class DoorsTwin6
4017 {
4018 displayName="door Twin6";
4019 component="DoorsTwin6";
4020 soundPos="doorsTwin6_action";
4021 animPeriod=1;
4022 initPhase=0;
4023 initOpened=0.69999999;
4024 soundOpen="doorWoodTwinOpen";
4025 soundClose="doorWoodTwinClose";
4026 soundLocked="doorWoodTwinRattle";
4027 soundOpenABit="doorWoodTwinOpenABit";
4028 };
4029 class DoorsTwin7
4030 {
4031 displayName="door Twin7";
4032 component="DoorsTwin7";
4033 soundPos="doorsTwin7_action";
4034 animPeriod=1;
4035 initPhase=0;
4036 initOpened=0.69999999;
4037 soundOpen="doorWoodTwinOpen";
4038 soundClose="doorWoodTwinClose";
4039 soundLocked="doorWoodTwinRattle";
4040 soundOpenABit="doorWoodTwinOpenABit";
4041 };
4042 class DoorsTwin8
4043 {
4044 displayName="door Twin8";
4045 component="DoorsTwin8";
4046 soundPos="doorsTwin8_action";
4047 animPeriod=1;
4048 initPhase=0;
4049 initOpened=0.69999999;
4050 soundOpen="doorWoodTwinOpen";
4051 soundClose="doorWoodTwinClose";
4052 soundLocked="doorWoodTwinRattle";
4053 soundOpenABit="doorWoodTwinOpenABit";
4054 };
4055 };
4056 class DamageSystem
4057 {
4058 class GlobalHealth
4059 {
4060 class Health
4061 {
4062 hitpoints=1000;
4063 };
4064 };
4065 class GlobalArmor
4066 {
4067 class Projectile
4068 {
4069 class Health
4070 {
4071 damage=0;
4072 };
4073 class Blood
4074 {
4075 damage=0;
4076 };
4077 class Shock
4078 {
4079 damage=0;
4080 };
4081 };
4082 class Melee
4083 {
4084 class Health
4085 {
4086 damage=0;
4087 };
4088 class Blood
4089 {
4090 damage=0;
4091 };
4092 class Shock
4093 {
4094 damage=0;
4095 };
4096 };
4097 class FragGrenade
4098 {
4099 class Health
4100 {
4101 damage=0;
4102 };
4103 class Blood
4104 {
4105 damage=0;
4106 };
4107 class Shock
4108 {
4109 damage=0;
4110 };
4111 };
4112 };
4113 class DamageZones
4114 {
4115 class door1
4116 {
4117 class Health
4118 {
4119 hitpoints=1000;
4120 transferToGlobalCoef=0;
4121 };
4122 componentNames[]=
4123 {
4124 "doors1"
4125 };
4126 fatalInjuryCoef=-1;
4127 class ArmorType
4128 {
4129 class Projectile
4130 {
4131 class Health
4132 {
4133 damage=2;
4134 };
4135 class Blood
4136 {
4137 damage=0;
4138 };
4139 class Shock
4140 {
4141 damage=0;
4142 };
4143 };
4144 class Melee
4145 {
4146 class Health
4147 {
4148 damage=2.5;
4149 };
4150 class Blood
4151 {
4152 damage=0;
4153 };
4154 class Shock
4155 {
4156 damage=0;
4157 };
4158 };
4159 class FragGrenade
4160 {
4161 class Health
4162 {
4163 damage=3;
4164 };
4165 class Blood
4166 {
4167 damage=0;
4168 };
4169 class Shock
4170 {
4171 damage=0;
4172 };
4173 };
4174 };
4175 };
4176 class door2
4177 {
4178 class Health
4179 {
4180 hitpoints=1000;
4181 transferToGlobalCoef=0;
4182 };
4183 componentNames[]=
4184 {
4185 "doors2"
4186 };
4187 fatalInjuryCoef=-1;
4188 class ArmorType
4189 {
4190 class Projectile
4191 {
4192 class Health
4193 {
4194 damage=2;
4195 };
4196 class Blood
4197 {
4198 damage=0;
4199 };
4200 class Shock
4201 {
4202 damage=0;
4203 };
4204 };
4205 class Melee
4206 {
4207 class Health
4208 {
4209 damage=2.5;
4210 };
4211 class Blood
4212 {
4213 damage=0;
4214 };
4215 class Shock
4216 {
4217 damage=0;
4218 };
4219 };
4220 class FragGrenade
4221 {
4222 class Health
4223 {
4224 damage=3;
4225 };
4226 class Blood
4227 {
4228 damage=0;
4229 };
4230 class Shock
4231 {
4232 damage=0;
4233 };
4234 };
4235 };
4236 };
4237 class door3
4238 {
4239 class Health
4240 {
4241 hitpoints=1000;
4242 transferToGlobalCoef=0;
4243 };
4244 componentNames[]=
4245 {
4246 "doors3"
4247 };
4248 fatalInjuryCoef=-1;
4249 class ArmorType
4250 {
4251 class Projectile
4252 {
4253 class Health
4254 {
4255 damage=2;
4256 };
4257 class Blood
4258 {
4259 damage=0;
4260 };
4261 class Shock
4262 {
4263 damage=0;
4264 };
4265 };
4266 class Melee
4267 {
4268 class Health
4269 {
4270 damage=2.5;
4271 };
4272 class Blood
4273 {
4274 damage=0;
4275 };
4276 class Shock
4277 {
4278 damage=0;
4279 };
4280 };
4281 class FragGrenade
4282 {
4283 class Health
4284 {
4285 damage=3;
4286 };
4287 class Blood
4288 {
4289 damage=0;
4290 };
4291 class Shock
4292 {
4293 damage=0;
4294 };
4295 };
4296 };
4297 };
4298 class door5
4299 {
4300 class Health
4301 {
4302 hitpoints=1000;
4303 transferToGlobalCoef=0;
4304 };
4305 componentNames[]=
4306 {
4307 "doors5"
4308 };
4309 fatalInjuryCoef=-1;
4310 class ArmorType
4311 {
4312 class Projectile
4313 {
4314 class Health
4315 {
4316 damage=2;
4317 };
4318 class Blood
4319 {
4320 damage=0;
4321 };
4322 class Shock
4323 {
4324 damage=0;
4325 };
4326 };
4327 class Melee
4328 {
4329 class Health
4330 {
4331 damage=2.5;
4332 };
4333 class Blood
4334 {
4335 damage=0;
4336 };
4337 class Shock
4338 {
4339 damage=0;
4340 };
4341 };
4342 class FragGrenade
4343 {
4344 class Health
4345 {
4346 damage=3;
4347 };
4348 class Blood
4349 {
4350 damage=0;
4351 };
4352 class Shock
4353 {
4354 damage=0;
4355 };
4356 };
4357 };
4358 };
4359 class door6
4360 {
4361 class Health
4362 {
4363 hitpoints=1000;
4364 transferToGlobalCoef=0;
4365 };
4366 componentNames[]=
4367 {
4368 "doors6"
4369 };
4370 fatalInjuryCoef=-1;
4371 class ArmorType
4372 {
4373 class Projectile
4374 {
4375 class Health
4376 {
4377 damage=2;
4378 };
4379 class Blood
4380 {
4381 damage=0;
4382 };
4383 class Shock
4384 {
4385 damage=0;
4386 };
4387 };
4388 class Melee
4389 {
4390 class Health
4391 {
4392 damage=2.5;
4393 };
4394 class Blood
4395 {
4396 damage=0;
4397 };
4398 class Shock
4399 {
4400 damage=0;
4401 };
4402 };
4403 class FragGrenade
4404 {
4405 class Health
4406 {
4407 damage=3;
4408 };
4409 class Blood
4410 {
4411 damage=0;
4412 };
4413 class Shock
4414 {
4415 damage=0;
4416 };
4417 };
4418 };
4419 };
4420 class door7
4421 {
4422 class Health
4423 {
4424 hitpoints=1000;
4425 transferToGlobalCoef=0;
4426 };
4427 componentNames[]=
4428 {
4429 "doors7"
4430 };
4431 fatalInjuryCoef=-1;
4432 class ArmorType
4433 {
4434 class Projectile
4435 {
4436 class Health
4437 {
4438 damage=2;
4439 };
4440 class Blood
4441 {
4442 damage=0;
4443 };
4444 class Shock
4445 {
4446 damage=0;
4447 };
4448 };
4449 class Melee
4450 {
4451 class Health
4452 {
4453 damage=2.5;
4454 };
4455 class Blood
4456 {
4457 damage=0;
4458 };
4459 class Shock
4460 {
4461 damage=0;
4462 };
4463 };
4464 class FragGrenade
4465 {
4466 class Health
4467 {
4468 damage=3;
4469 };
4470 class Blood
4471 {
4472 damage=0;
4473 };
4474 class Shock
4475 {
4476 damage=0;
4477 };
4478 };
4479 };
4480 };
4481 class door8
4482 {
4483 class Health
4484 {
4485 hitpoints=1000;
4486 transferToGlobalCoef=0;
4487 };
4488 componentNames[]=
4489 {
4490 "doors8"
4491 };
4492 fatalInjuryCoef=-1;
4493 class ArmorType
4494 {
4495 class Projectile
4496 {
4497 class Health
4498 {
4499 damage=2;
4500 };
4501 class Blood
4502 {
4503 damage=0;
4504 };
4505 class Shock
4506 {
4507 damage=0;
4508 };
4509 };
4510 class Melee
4511 {
4512 class Health
4513 {
4514 damage=2.5;
4515 };
4516 class Blood
4517 {
4518 damage=0;
4519 };
4520 class Shock
4521 {
4522 damage=0;
4523 };
4524 };
4525 class FragGrenade
4526 {
4527 class Health
4528 {
4529 damage=3;
4530 };
4531 class Blood
4532 {
4533 damage=0;
4534 };
4535 class Shock
4536 {
4537 damage=0;
4538 };
4539 };
4540 };
4541 };
4542 class door9
4543 {
4544 class Health
4545 {
4546 hitpoints=1000;
4547 transferToGlobalCoef=0;
4548 };
4549 componentNames[]=
4550 {
4551 "doors9"
4552 };
4553 fatalInjuryCoef=-1;
4554 class ArmorType
4555 {
4556 class Projectile
4557 {
4558 class Health
4559 {
4560 damage=2;
4561 };
4562 class Blood
4563 {
4564 damage=0;
4565 };
4566 class Shock
4567 {
4568 damage=0;
4569 };
4570 };
4571 class Melee
4572 {
4573 class Health
4574 {
4575 damage=2.5;
4576 };
4577 class Blood
4578 {
4579 damage=0;
4580 };
4581 class Shock
4582 {
4583 damage=0;
4584 };
4585 };
4586 class FragGrenade
4587 {
4588 class Health
4589 {
4590 damage=3;
4591 };
4592 class Blood
4593 {
4594 damage=0;
4595 };
4596 class Shock
4597 {
4598 damage=0;
4599 };
4600 };
4601 };
4602 };
4603 class door10
4604 {
4605 class Health
4606 {
4607 hitpoints=1000;
4608 transferToGlobalCoef=0;
4609 };
4610 componentNames[]=
4611 {
4612 "doors10"
4613 };
4614 fatalInjuryCoef=-1;
4615 class ArmorType
4616 {
4617 class Projectile
4618 {
4619 class Health
4620 {
4621 damage=2;
4622 };
4623 class Blood
4624 {
4625 damage=0;
4626 };
4627 class Shock
4628 {
4629 damage=0;
4630 };
4631 };
4632 class Melee
4633 {
4634 class Health
4635 {
4636 damage=2.5;
4637 };
4638 class Blood
4639 {
4640 damage=0;
4641 };
4642 class Shock
4643 {
4644 damage=0;
4645 };
4646 };
4647 class FragGrenade
4648 {
4649 class Health
4650 {
4651 damage=3;
4652 };
4653 class Blood
4654 {
4655 damage=0;
4656 };
4657 class Shock
4658 {
4659 damage=0;
4660 };
4661 };
4662 };
4663 };
4664 class door11
4665 {
4666 class Health
4667 {
4668 hitpoints=1000;
4669 transferToGlobalCoef=0;
4670 };
4671 componentNames[]=
4672 {
4673 "doors11"
4674 };
4675 fatalInjuryCoef=-1;
4676 class ArmorType
4677 {
4678 class Projectile
4679 {
4680 class Health
4681 {
4682 damage=2;
4683 };
4684 class Blood
4685 {
4686 damage=0;
4687 };
4688 class Shock
4689 {
4690 damage=0;
4691 };
4692 };
4693 class Melee
4694 {
4695 class Health
4696 {
4697 damage=2.5;
4698 };
4699 class Blood
4700 {
4701 damage=0;
4702 };
4703 class Shock
4704 {
4705 damage=0;
4706 };
4707 };
4708 class FragGrenade
4709 {
4710 class Health
4711 {
4712 damage=3;
4713 };
4714 class Blood
4715 {
4716 damage=0;
4717 };
4718 class Shock
4719 {
4720 damage=0;
4721 };
4722 };
4723 };
4724 };
4725 class door13
4726 {
4727 class Health
4728 {
4729 hitpoints=1000;
4730 transferToGlobalCoef=0;
4731 };
4732 componentNames[]=
4733 {
4734 "doors13"
4735 };
4736 fatalInjuryCoef=-1;
4737 class ArmorType
4738 {
4739 class Projectile
4740 {
4741 class Health
4742 {
4743 damage=2;
4744 };
4745 class Blood
4746 {
4747 damage=0;
4748 };
4749 class Shock
4750 {
4751 damage=0;
4752 };
4753 };
4754 class Melee
4755 {
4756 class Health
4757 {
4758 damage=2.5;
4759 };
4760 class Blood
4761 {
4762 damage=0;
4763 };
4764 class Shock
4765 {
4766 damage=0;
4767 };
4768 };
4769 class FragGrenade
4770 {
4771 class Health
4772 {
4773 damage=3;
4774 };
4775 class Blood
4776 {
4777 damage=0;
4778 };
4779 class Shock
4780 {
4781 damage=0;
4782 };
4783 };
4784 };
4785 };
4786 class door14
4787 {
4788 class Health
4789 {
4790 hitpoints=1000;
4791 transferToGlobalCoef=0;
4792 };
4793 componentNames[]=
4794 {
4795 "doors14"
4796 };
4797 fatalInjuryCoef=-1;
4798 class ArmorType
4799 {
4800 class Projectile
4801 {
4802 class Health
4803 {
4804 damage=2;
4805 };
4806 class Blood
4807 {
4808 damage=0;
4809 };
4810 class Shock
4811 {
4812 damage=0;
4813 };
4814 };
4815 class Melee
4816 {
4817 class Health
4818 {
4819 damage=2.5;
4820 };
4821 class Blood
4822 {
4823 damage=0;
4824 };
4825 class Shock
4826 {
4827 damage=0;
4828 };
4829 };
4830 class FragGrenade
4831 {
4832 class Health
4833 {
4834 damage=3;
4835 };
4836 class Blood
4837 {
4838 damage=0;
4839 };
4840 class Shock
4841 {
4842 damage=0;
4843 };
4844 };
4845 };
4846 };
4847 class door15
4848 {
4849 class Health
4850 {
4851 hitpoints=1000;
4852 transferToGlobalCoef=0;
4853 };
4854 componentNames[]=
4855 {
4856 "doors15"
4857 };
4858 fatalInjuryCoef=-1;
4859 class ArmorType
4860 {
4861 class Projectile
4862 {
4863 class Health
4864 {
4865 damage=2;
4866 };
4867 class Blood
4868 {
4869 damage=0;
4870 };
4871 class Shock
4872 {
4873 damage=0;
4874 };
4875 };
4876 class Melee
4877 {
4878 class Health
4879 {
4880 damage=2.5;
4881 };
4882 class Blood
4883 {
4884 damage=0;
4885 };
4886 class Shock
4887 {
4888 damage=0;
4889 };
4890 };
4891 class FragGrenade
4892 {
4893 class Health
4894 {
4895 damage=3;
4896 };
4897 class Blood
4898 {
4899 damage=0;
4900 };
4901 class Shock
4902 {
4903 damage=0;
4904 };
4905 };
4906 };
4907 };
4908 class door16
4909 {
4910 class Health
4911 {
4912 hitpoints=1000;
4913 transferToGlobalCoef=0;
4914 };
4915 componentNames[]=
4916 {
4917 "doors16"
4918 };
4919 fatalInjuryCoef=-1;
4920 class ArmorType
4921 {
4922 class Projectile
4923 {
4924 class Health
4925 {
4926 damage=2;
4927 };
4928 class Blood
4929 {
4930 damage=0;
4931 };
4932 class Shock
4933 {
4934 damage=0;
4935 };
4936 };
4937 class Melee
4938 {
4939 class Health
4940 {
4941 damage=2.5;
4942 };
4943 class Blood
4944 {
4945 damage=0;
4946 };
4947 class Shock
4948 {
4949 damage=0;
4950 };
4951 };
4952 class FragGrenade
4953 {
4954 class Health
4955 {
4956 damage=3;
4957 };
4958 class Blood
4959 {
4960 damage=0;
4961 };
4962 class Shock
4963 {
4964 damage=0;
4965 };
4966 };
4967 };
4968 };
4969 class door17
4970 {
4971 class Health
4972 {
4973 hitpoints=1000;
4974 transferToGlobalCoef=0;
4975 };
4976 componentNames[]=
4977 {
4978 "doors17"
4979 };
4980 fatalInjuryCoef=-1;
4981 class ArmorType
4982 {
4983 class Projectile
4984 {
4985 class Health
4986 {
4987 damage=2;
4988 };
4989 class Blood
4990 {
4991 damage=0;
4992 };
4993 class Shock
4994 {
4995 damage=0;
4996 };
4997 };
4998 class Melee
4999 {
5000 class Health
5001 {
5002 damage=2.5;
5003 };
5004 class Blood
5005 {
5006 damage=0;
5007 };
5008 class Shock
5009 {
5010 damage=0;
5011 };
5012 };
5013 class FragGrenade
5014 {
5015 class Health
5016 {
5017 damage=3;
5018 };
5019 class Blood
5020 {
5021 damage=0;
5022 };
5023 class Shock
5024 {
5025 damage=0;
5026 };
5027 };
5028 };
5029 };
5030 class door18
5031 {
5032 class Health
5033 {
5034 hitpoints=2000;
5035 transferToGlobalCoef=0;
5036 };
5037 componentNames[]=
5038 {
5039 "doors18"
5040 };
5041 fatalInjuryCoef=-1;
5042 class ArmorType
5043 {
5044 class Projectile
5045 {
5046 class Health
5047 {
5048 damage=2;
5049 };
5050 class Blood
5051 {
5052 damage=0;
5053 };
5054 class Shock
5055 {
5056 damage=0;
5057 };
5058 };
5059 class Melee
5060 {
5061 class Health
5062 {
5063 damage=2.5;
5064 };
5065 class Blood
5066 {
5067 damage=0;
5068 };
5069 class Shock
5070 {
5071 damage=0;
5072 };
5073 };
5074 class FragGrenade
5075 {
5076 class Health
5077 {
5078 damage=3;
5079 };
5080 class Blood
5081 {
5082 damage=0;
5083 };
5084 class Shock
5085 {
5086 damage=0;
5087 };
5088 };
5089 };
5090 };
5091 class door19
5092 {
5093 class Health
5094 {
5095 hitpoints=2000;
5096 transferToGlobalCoef=0;
5097 };
5098 componentNames[]=
5099 {
5100 "doors19"
5101 };
5102 fatalInjuryCoef=-1;
5103 class ArmorType
5104 {
5105 class Projectile
5106 {
5107 class Health
5108 {
5109 damage=2;
5110 };
5111 class Blood
5112 {
5113 damage=0;
5114 };
5115 class Shock
5116 {
5117 damage=0;
5118 };
5119 };
5120 class Melee
5121 {
5122 class Health
5123 {
5124 damage=2.5;
5125 };
5126 class Blood
5127 {
5128 damage=0;
5129 };
5130 class Shock
5131 {
5132 damage=0;
5133 };
5134 };
5135 class FragGrenade
5136 {
5137 class Health
5138 {
5139 damage=3;
5140 };
5141 class Blood
5142 {
5143 damage=0;
5144 };
5145 class Shock
5146 {
5147 damage=0;
5148 };
5149 };
5150 };
5151 };
5152 class door20
5153 {
5154 class Health
5155 {
5156 hitpoints=2000;
5157 transferToGlobalCoef=0;
5158 };
5159 componentNames[]=
5160 {
5161 "doors20"
5162 };
5163 fatalInjuryCoef=-1;
5164 class ArmorType
5165 {
5166 class Projectile
5167 {
5168 class Health
5169 {
5170 damage=2;
5171 };
5172 class Blood
5173 {
5174 damage=0;
5175 };
5176 class Shock
5177 {
5178 damage=0;
5179 };
5180 };
5181 class Melee
5182 {
5183 class Health
5184 {
5185 damage=2.5;
5186 };
5187 class Blood
5188 {
5189 damage=0;
5190 };
5191 class Shock
5192 {
5193 damage=0;
5194 };
5195 };
5196 class FragGrenade
5197 {
5198 class Health
5199 {
5200 damage=3;
5201 };
5202 class Blood
5203 {
5204 damage=0;
5205 };
5206 class Shock
5207 {
5208 damage=0;
5209 };
5210 };
5211 };
5212 };
5213 class door21
5214 {
5215 class Health
5216 {
5217 hitpoints=2000;
5218 transferToGlobalCoef=0;
5219 };
5220 componentNames[]=
5221 {
5222 "doors21"
5223 };
5224 fatalInjuryCoef=-1;
5225 class ArmorType
5226 {
5227 class Projectile
5228 {
5229 class Health
5230 {
5231 damage=2;
5232 };
5233 class Blood
5234 {
5235 damage=0;
5236 };
5237 class Shock
5238 {
5239 damage=0;
5240 };
5241 };
5242 class Melee
5243 {
5244 class Health
5245 {
5246 damage=2.5;
5247 };
5248 class Blood
5249 {
5250 damage=0;
5251 };
5252 class Shock
5253 {
5254 damage=0;
5255 };
5256 };
5257 class FragGrenade
5258 {
5259 class Health
5260 {
5261 damage=3;
5262 };
5263 class Blood
5264 {
5265 damage=0;
5266 };
5267 class Shock
5268 {
5269 damage=0;
5270 };
5271 };
5272 };
5273 };
5274 class door22
5275 {
5276 class Health
5277 {
5278 hitpoints=2000;
5279 transferToGlobalCoef=0;
5280 };
5281 componentNames[]=
5282 {
5283 "doors22"
5284 };
5285 fatalInjuryCoef=-1;
5286 class ArmorType
5287 {
5288 class Projectile
5289 {
5290 class Health
5291 {
5292 damage=2;
5293 };
5294 class Blood
5295 {
5296 damage=0;
5297 };
5298 class Shock
5299 {
5300 damage=0;
5301 };
5302 };
5303 class Melee
5304 {
5305 class Health
5306 {
5307 damage=2.5;
5308 };
5309 class Blood
5310 {
5311 damage=0;
5312 };
5313 class Shock
5314 {
5315 damage=0;
5316 };
5317 };
5318 class FragGrenade
5319 {
5320 class Health
5321 {
5322 damage=3;
5323 };
5324 class Blood
5325 {
5326 damage=0;
5327 };
5328 class Shock
5329 {
5330 damage=0;
5331 };
5332 };
5333 };
5334 };
5335 class door23
5336 {
5337 class Health
5338 {
5339 hitpoints=2000;
5340 transferToGlobalCoef=0;
5341 };
5342 componentNames[]=
5343 {
5344 "doors23"
5345 };
5346 fatalInjuryCoef=-1;
5347 class ArmorType
5348 {
5349 class Projectile
5350 {
5351 class Health
5352 {
5353 damage=2;
5354 };
5355 class Blood
5356 {
5357 damage=0;
5358 };
5359 class Shock
5360 {
5361 damage=0;
5362 };
5363 };
5364 class Melee
5365 {
5366 class Health
5367 {
5368 damage=2.5;
5369 };
5370 class Blood
5371 {
5372 damage=0;
5373 };
5374 class Shock
5375 {
5376 damage=0;
5377 };
5378 };
5379 class FragGrenade
5380 {
5381 class Health
5382 {
5383 damage=3;
5384 };
5385 class Blood
5386 {
5387 damage=0;
5388 };
5389 class Shock
5390 {
5391 damage=0;
5392 };
5393 };
5394 };
5395 };
5396 class door24
5397 {
5398 class Health
5399 {
5400 hitpoints=2000;
5401 transferToGlobalCoef=0;
5402 };
5403 componentNames[]=
5404 {
5405 "doors24"
5406 };
5407 fatalInjuryCoef=-1;
5408 class ArmorType
5409 {
5410 class Projectile
5411 {
5412 class Health
5413 {
5414 damage=2;
5415 };
5416 class Blood
5417 {
5418 damage=0;
5419 };
5420 class Shock
5421 {
5422 damage=0;
5423 };
5424 };
5425 class Melee
5426 {
5427 class Health
5428 {
5429 damage=2.5;
5430 };
5431 class Blood
5432 {
5433 damage=0;
5434 };
5435 class Shock
5436 {
5437 damage=0;
5438 };
5439 };
5440 class FragGrenade
5441 {
5442 class Health
5443 {
5444 damage=3;
5445 };
5446 class Blood
5447 {
5448 damage=0;
5449 };
5450 class Shock
5451 {
5452 damage=0;
5453 };
5454 };
5455 };
5456 };
5457 class door25
5458 {
5459 class Health
5460 {
5461 hitpoints=2000;
5462 transferToGlobalCoef=0;
5463 };
5464 componentNames[]=
5465 {
5466 "doors25"
5467 };
5468 fatalInjuryCoef=-1;
5469 class ArmorType
5470 {
5471 class Projectile
5472 {
5473 class Health
5474 {
5475 damage=2;
5476 };
5477 class Blood
5478 {
5479 damage=0;
5480 };
5481 class Shock
5482 {
5483 damage=0;
5484 };
5485 };
5486 class Melee
5487 {
5488 class Health
5489 {
5490 damage=2.5;
5491 };
5492 class Blood
5493 {
5494 damage=0;
5495 };
5496 class Shock
5497 {
5498 damage=0;
5499 };
5500 };
5501 class FragGrenade
5502 {
5503 class Health
5504 {
5505 damage=3;
5506 };
5507 class Blood
5508 {
5509 damage=0;
5510 };
5511 class Shock
5512 {
5513 damage=0;
5514 };
5515 };
5516 };
5517 };
5518 class door26
5519 {
5520 class Health
5521 {
5522 hitpoints=2000;
5523 transferToGlobalCoef=0;
5524 };
5525 componentNames[]=
5526 {
5527 "doors26"
5528 };
5529 fatalInjuryCoef=-1;
5530 class ArmorType
5531 {
5532 class Projectile
5533 {
5534 class Health
5535 {
5536 damage=2;
5537 };
5538 class Blood
5539 {
5540 damage=0;
5541 };
5542 class Shock
5543 {
5544 damage=0;
5545 };
5546 };
5547 class Melee
5548 {
5549 class Health
5550 {
5551 damage=2.5;
5552 };
5553 class Blood
5554 {
5555 damage=0;
5556 };
5557 class Shock
5558 {
5559 damage=0;
5560 };
5561 };
5562 class FragGrenade
5563 {
5564 class Health
5565 {
5566 damage=3;
5567 };
5568 class Blood
5569 {
5570 damage=0;
5571 };
5572 class Shock
5573 {
5574 damage=0;
5575 };
5576 };
5577 };
5578 };
5579 class door27
5580 {
5581 class Health
5582 {
5583 hitpoints=2000;
5584 transferToGlobalCoef=0;
5585 };
5586 componentNames[]=
5587 {
5588 "doors27"
5589 };
5590 fatalInjuryCoef=-1;
5591 class ArmorType
5592 {
5593 class Projectile
5594 {
5595 class Health
5596 {
5597 damage=2;
5598 };
5599 class Blood
5600 {
5601 damage=0;
5602 };
5603 class Shock
5604 {
5605 damage=0;
5606 };
5607 };
5608 class Melee
5609 {
5610 class Health
5611 {
5612 damage=2.5;
5613 };
5614 class Blood
5615 {
5616 damage=0;
5617 };
5618 class Shock
5619 {
5620 damage=0;
5621 };
5622 };
5623 class FragGrenade
5624 {
5625 class Health
5626 {
5627 damage=3;
5628 };
5629 class Blood
5630 {
5631 damage=0;
5632 };
5633 class Shock
5634 {
5635 damage=0;
5636 };
5637 };
5638 };
5639 };
5640 class door28
5641 {
5642 class Health
5643 {
5644 hitpoints=2000;
5645 transferToGlobalCoef=0;
5646 };
5647 componentNames[]=
5648 {
5649 "doors28"
5650 };
5651 fatalInjuryCoef=-1;
5652 class ArmorType
5653 {
5654 class Projectile
5655 {
5656 class Health
5657 {
5658 damage=2;
5659 };
5660 class Blood
5661 {
5662 damage=0;
5663 };
5664 class Shock
5665 {
5666 damage=0;
5667 };
5668 };
5669 class Melee
5670 {
5671 class Health
5672 {
5673 damage=2.5;
5674 };
5675 class Blood
5676 {
5677 damage=0;
5678 };
5679 class Shock
5680 {
5681 damage=0;
5682 };
5683 };
5684 class FragGrenade
5685 {
5686 class Health
5687 {
5688 damage=3;
5689 };
5690 class Blood
5691 {
5692 damage=0;
5693 };
5694 class Shock
5695 {
5696 damage=0;
5697 };
5698 };
5699 };
5700 };
5701 class door29
5702 {
5703 class Health
5704 {
5705 hitpoints=2000;
5706 transferToGlobalCoef=0;
5707 };
5708 componentNames[]=
5709 {
5710 "doors29"
5711 };
5712 fatalInjuryCoef=-1;
5713 class ArmorType
5714 {
5715 class Projectile
5716 {
5717 class Health
5718 {
5719 damage=2;
5720 };
5721 class Blood
5722 {
5723 damage=0;
5724 };
5725 class Shock
5726 {
5727 damage=0;
5728 };
5729 };
5730 class Melee
5731 {
5732 class Health
5733 {
5734 damage=2.5;
5735 };
5736 class Blood
5737 {
5738 damage=0;
5739 };
5740 class Shock
5741 {
5742 damage=0;
5743 };
5744 };
5745 class FragGrenade
5746 {
5747 class Health
5748 {
5749 damage=3;
5750 };
5751 class Blood
5752 {
5753 damage=0;
5754 };
5755 class Shock
5756 {
5757 damage=0;
5758 };
5759 };
5760 };
5761 };
5762 class door30
5763 {
5764 class Health
5765 {
5766 hitpoints=2000;
5767 transferToGlobalCoef=0;
5768 };
5769 componentNames[]=
5770 {
5771 "doors30"
5772 };
5773 fatalInjuryCoef=-1;
5774 class ArmorType
5775 {
5776 class Projectile
5777 {
5778 class Health
5779 {
5780 damage=2;
5781 };
5782 class Blood
5783 {
5784 damage=0;
5785 };
5786 class Shock
5787 {
5788 damage=0;
5789 };
5790 };
5791 class Melee
5792 {
5793 class Health
5794 {
5795 damage=2.5;
5796 };
5797 class Blood
5798 {
5799 damage=0;
5800 };
5801 class Shock
5802 {
5803 damage=0;
5804 };
5805 };
5806 class FragGrenade
5807 {
5808 class Health
5809 {
5810 damage=3;
5811 };
5812 class Blood
5813 {
5814 damage=0;
5815 };
5816 class Shock
5817 {
5818 damage=0;
5819 };
5820 };
5821 };
5822 };
5823 class door31
5824 {
5825 class Health
5826 {
5827 hitpoints=2000;
5828 transferToGlobalCoef=0;
5829 };
5830 componentNames[]=
5831 {
5832 "doors31"
5833 };
5834 fatalInjuryCoef=-1;
5835 class ArmorType
5836 {
5837 class Projectile
5838 {
5839 class Health
5840 {
5841 damage=2;
5842 };
5843 class Blood
5844 {
5845 damage=0;
5846 };
5847 class Shock
5848 {
5849 damage=0;
5850 };
5851 };
5852 class Melee
5853 {
5854 class Health
5855 {
5856 damage=2.5;
5857 };
5858 class Blood
5859 {
5860 damage=0;
5861 };
5862 class Shock
5863 {
5864 damage=0;
5865 };
5866 };
5867 class FragGrenade
5868 {
5869 class Health
5870 {
5871 damage=3;
5872 };
5873 class Blood
5874 {
5875 damage=0;
5876 };
5877 class Shock
5878 {
5879 damage=0;
5880 };
5881 };
5882 };
5883 };
5884 class door32
5885 {
5886 class Health
5887 {
5888 hitpoints=2000;
5889 transferToGlobalCoef=0;
5890 };
5891 componentNames[]=
5892 {
5893 "doors32"
5894 };
5895 fatalInjuryCoef=-1;
5896 class ArmorType
5897 {
5898 class Projectile
5899 {
5900 class Health
5901 {
5902 damage=2;
5903 };
5904 class Blood
5905 {
5906 damage=0;
5907 };
5908 class Shock
5909 {
5910 damage=0;
5911 };
5912 };
5913 class Melee
5914 {
5915 class Health
5916 {
5917 damage=2.5;
5918 };
5919 class Blood
5920 {
5921 damage=0;
5922 };
5923 class Shock
5924 {
5925 damage=0;
5926 };
5927 };
5928 class FragGrenade
5929 {
5930 class Health
5931 {
5932 damage=3;
5933 };
5934 class Blood
5935 {
5936 damage=0;
5937 };
5938 class Shock
5939 {
5940 damage=0;
5941 };
5942 };
5943 };
5944 };
5945 class door33
5946 {
5947 class Health
5948 {
5949 hitpoints=2000;
5950 transferToGlobalCoef=0;
5951 };
5952 componentNames[]=
5953 {
5954 "doors33"
5955 };
5956 fatalInjuryCoef=-1;
5957 class ArmorType
5958 {
5959 class Projectile
5960 {
5961 class Health
5962 {
5963 damage=2;
5964 };
5965 class Blood
5966 {
5967 damage=0;
5968 };
5969 class Shock
5970 {
5971 damage=0;
5972 };
5973 };
5974 class Melee
5975 {
5976 class Health
5977 {
5978 damage=2.5;
5979 };
5980 class Blood
5981 {
5982 damage=0;
5983 };
5984 class Shock
5985 {
5986 damage=0;
5987 };
5988 };
5989 class FragGrenade
5990 {
5991 class Health
5992 {
5993 damage=3;
5994 };
5995 class Blood
5996 {
5997 damage=0;
5998 };
5999 class Shock
6000 {
6001 damage=0;
6002 };
6003 };
6004 };
6005 };
6006 class door34
6007 {
6008 class Health
6009 {
6010 hitpoints=2000;
6011 transferToGlobalCoef=0;
6012 };
6013 componentNames[]=
6014 {
6015 "doors34"
6016 };
6017 fatalInjuryCoef=-1;
6018 class ArmorType
6019 {
6020 class Projectile
6021 {
6022 class Health
6023 {
6024 damage=2;
6025 };
6026 class Blood
6027 {
6028 damage=0;
6029 };
6030 class Shock
6031 {
6032 damage=0;
6033 };
6034 };
6035 class Melee
6036 {
6037 class Health
6038 {
6039 damage=2.5;
6040 };
6041 class Blood
6042 {
6043 damage=0;
6044 };
6045 class Shock
6046 {
6047 damage=0;
6048 };
6049 };
6050 class FragGrenade
6051 {
6052 class Health
6053 {
6054 damage=3;
6055 };
6056 class Blood
6057 {
6058 damage=0;
6059 };
6060 class Shock
6061 {
6062 damage=0;
6063 };
6064 };
6065 };
6066 };
6067 class door35
6068 {
6069 class Health
6070 {
6071 hitpoints=2000;
6072 transferToGlobalCoef=0;
6073 };
6074 componentNames[]=
6075 {
6076 "doors35"
6077 };
6078 fatalInjuryCoef=-1;
6079 class ArmorType
6080 {
6081 class Projectile
6082 {
6083 class Health
6084 {
6085 damage=2;
6086 };
6087 class Blood
6088 {
6089 damage=0;
6090 };
6091 class Shock
6092 {
6093 damage=0;
6094 };
6095 };
6096 class Melee
6097 {
6098 class Health
6099 {
6100 damage=2.5;
6101 };
6102 class Blood
6103 {
6104 damage=0;
6105 };
6106 class Shock
6107 {
6108 damage=0;
6109 };
6110 };
6111 class FragGrenade
6112 {
6113 class Health
6114 {
6115 damage=3;
6116 };
6117 class Blood
6118 {
6119 damage=0;
6120 };
6121 class Shock
6122 {
6123 damage=0;
6124 };
6125 };
6126 };
6127 };
6128 class door36
6129 {
6130 class Health
6131 {
6132 hitpoints=2000;
6133 transferToGlobalCoef=0;
6134 };
6135 componentNames[]=
6136 {
6137 "doors36"
6138 };
6139 fatalInjuryCoef=-1;
6140 class ArmorType
6141 {
6142 class Projectile
6143 {
6144 class Health
6145 {
6146 damage=2;
6147 };
6148 class Blood
6149 {
6150 damage=0;
6151 };
6152 class Shock
6153 {
6154 damage=0;
6155 };
6156 };
6157 class Melee
6158 {
6159 class Health
6160 {
6161 damage=2.5;
6162 };
6163 class Blood
6164 {
6165 damage=0;
6166 };
6167 class Shock
6168 {
6169 damage=0;
6170 };
6171 };
6172 class FragGrenade
6173 {
6174 class Health
6175 {
6176 damage=3;
6177 };
6178 class Blood
6179 {
6180 damage=0;
6181 };
6182 class Shock
6183 {
6184 damage=0;
6185 };
6186 };
6187 };
6188 };
6189 class door37
6190 {
6191 class Health
6192 {
6193 hitpoints=2000;
6194 transferToGlobalCoef=0;
6195 };
6196 componentNames[]=
6197 {
6198 "doors37"
6199 };
6200 fatalInjuryCoef=-1;
6201 class ArmorType
6202 {
6203 class Projectile
6204 {
6205 class Health
6206 {
6207 damage=2;
6208 };
6209 class Blood
6210 {
6211 damage=0;
6212 };
6213 class Shock
6214 {
6215 damage=0;
6216 };
6217 };
6218 class Melee
6219 {
6220 class Health
6221 {
6222 damage=2.5;
6223 };
6224 class Blood
6225 {
6226 damage=0;
6227 };
6228 class Shock
6229 {
6230 damage=0;
6231 };
6232 };
6233 class FragGrenade
6234 {
6235 class Health
6236 {
6237 damage=3;
6238 };
6239 class Blood
6240 {
6241 damage=0;
6242 };
6243 class Shock
6244 {
6245 damage=0;
6246 };
6247 };
6248 };
6249 };
6250 class door38
6251 {
6252 class Health
6253 {
6254 hitpoints=2000;
6255 transferToGlobalCoef=0;
6256 };
6257 componentNames[]=
6258 {
6259 "doors38"
6260 };
6261 fatalInjuryCoef=-1;
6262 class ArmorType
6263 {
6264 class Projectile
6265 {
6266 class Health
6267 {
6268 damage=2;
6269 };
6270 class Blood
6271 {
6272 damage=0;
6273 };
6274 class Shock
6275 {
6276 damage=0;
6277 };
6278 };
6279 class Melee
6280 {
6281 class Health
6282 {
6283 damage=2.5;
6284 };
6285 class Blood
6286 {
6287 damage=0;
6288 };
6289 class Shock
6290 {
6291 damage=0;
6292 };
6293 };
6294 class FragGrenade
6295 {
6296 class Health
6297 {
6298 damage=3;
6299 };
6300 class Blood
6301 {
6302 damage=0;
6303 };
6304 class Shock
6305 {
6306 damage=0;
6307 };
6308 };
6309 };
6310 };
6311 class door39
6312 {
6313 class Health
6314 {
6315 hitpoints=2000;
6316 transferToGlobalCoef=0;
6317 };
6318 componentNames[]=
6319 {
6320 "doors39"
6321 };
6322 fatalInjuryCoef=-1;
6323 class ArmorType
6324 {
6325 class Projectile
6326 {
6327 class Health
6328 {
6329 damage=2;
6330 };
6331 class Blood
6332 {
6333 damage=0;
6334 };
6335 class Shock
6336 {
6337 damage=0;
6338 };
6339 };
6340 class Melee
6341 {
6342 class Health
6343 {
6344 damage=2.5;
6345 };
6346 class Blood
6347 {
6348 damage=0;
6349 };
6350 class Shock
6351 {
6352 damage=0;
6353 };
6354 };
6355 class FragGrenade
6356 {
6357 class Health
6358 {
6359 damage=3;
6360 };
6361 class Blood
6362 {
6363 damage=0;
6364 };
6365 class Shock
6366 {
6367 damage=0;
6368 };
6369 };
6370 };
6371 };
6372 class door40
6373 {
6374 class Health
6375 {
6376 hitpoints=2000;
6377 transferToGlobalCoef=0;
6378 };
6379 componentNames[]=
6380 {
6381 "doors40"
6382 };
6383 fatalInjuryCoef=-1;
6384 class ArmorType
6385 {
6386 class Projectile
6387 {
6388 class Health
6389 {
6390 damage=2;
6391 };
6392 class Blood
6393 {
6394 damage=0;
6395 };
6396 class Shock
6397 {
6398 damage=0;
6399 };
6400 };
6401 class Melee
6402 {
6403 class Health
6404 {
6405 damage=2.5;
6406 };
6407 class Blood
6408 {
6409 damage=0;
6410 };
6411 class Shock
6412 {
6413 damage=0;
6414 };
6415 };
6416 class FragGrenade
6417 {
6418 class Health
6419 {
6420 damage=3;
6421 };
6422 class Blood
6423 {
6424 damage=0;
6425 };
6426 class Shock
6427 {
6428 damage=0;
6429 };
6430 };
6431 };
6432 };
6433 class door41
6434 {
6435 class Health
6436 {
6437 hitpoints=2000;
6438 transferToGlobalCoef=0;
6439 };
6440 componentNames[]=
6441 {
6442 "doors41"
6443 };
6444 fatalInjuryCoef=-1;
6445 class ArmorType
6446 {
6447 class Projectile
6448 {
6449 class Health
6450 {
6451 damage=2;
6452 };
6453 class Blood
6454 {
6455 damage=0;
6456 };
6457 class Shock
6458 {
6459 damage=0;
6460 };
6461 };
6462 class Melee
6463 {
6464 class Health
6465 {
6466 damage=2.5;
6467 };
6468 class Blood
6469 {
6470 damage=0;
6471 };
6472 class Shock
6473 {
6474 damage=0;
6475 };
6476 };
6477 class FragGrenade
6478 {
6479 class Health
6480 {
6481 damage=3;
6482 };
6483 class Blood
6484 {
6485 damage=0;
6486 };
6487 class Shock
6488 {
6489 damage=0;
6490 };
6491 };
6492 };
6493 };
6494 class door42
6495 {
6496 class Health
6497 {
6498 hitpoints=2000;
6499 transferToGlobalCoef=0;
6500 };
6501 componentNames[]=
6502 {
6503 "doors42"
6504 };
6505 fatalInjuryCoef=-1;
6506 class ArmorType
6507 {
6508 class Projectile
6509 {
6510 class Health
6511 {
6512 damage=2;
6513 };
6514 class Blood
6515 {
6516 damage=0;
6517 };
6518 class Shock
6519 {
6520 damage=0;
6521 };
6522 };
6523 class Melee
6524 {
6525 class Health
6526 {
6527 damage=2.5;
6528 };
6529 class Blood
6530 {
6531 damage=0;
6532 };
6533 class Shock
6534 {
6535 damage=0;
6536 };
6537 };
6538 class FragGrenade
6539 {
6540 class Health
6541 {
6542 damage=3;
6543 };
6544 class Blood
6545 {
6546 damage=0;
6547 };
6548 class Shock
6549 {
6550 damage=0;
6551 };
6552 };
6553 };
6554 };
6555 class door43
6556 {
6557 class Health
6558 {
6559 hitpoints=2000;
6560 transferToGlobalCoef=0;
6561 };
6562 componentNames[]=
6563 {
6564 "doors43"
6565 };
6566 fatalInjuryCoef=-1;
6567 class ArmorType
6568 {
6569 class Projectile
6570 {
6571 class Health
6572 {
6573 damage=2;
6574 };
6575 class Blood
6576 {
6577 damage=0;
6578 };
6579 class Shock
6580 {
6581 damage=0;
6582 };
6583 };
6584 class Melee
6585 {
6586 class Health
6587 {
6588 damage=2.5;
6589 };
6590 class Blood
6591 {
6592 damage=0;
6593 };
6594 class Shock
6595 {
6596 damage=0;
6597 };
6598 };
6599 class FragGrenade
6600 {
6601 class Health
6602 {
6603 damage=3;
6604 };
6605 class Blood
6606 {
6607 damage=0;
6608 };
6609 class Shock
6610 {
6611 damage=0;
6612 };
6613 };
6614 };
6615 };
6616 class door44
6617 {
6618 class Health
6619 {
6620 hitpoints=2000;
6621 transferToGlobalCoef=0;
6622 };
6623 componentNames[]=
6624 {
6625 "doors44"
6626 };
6627 fatalInjuryCoef=-1;
6628 class ArmorType
6629 {
6630 class Projectile
6631 {
6632 class Health
6633 {
6634 damage=2;
6635 };
6636 class Blood
6637 {
6638 damage=0;
6639 };
6640 class Shock
6641 {
6642 damage=0;
6643 };
6644 };
6645 class Melee
6646 {
6647 class Health
6648 {
6649 damage=2.5;
6650 };
6651 class Blood
6652 {
6653 damage=0;
6654 };
6655 class Shock
6656 {
6657 damage=0;
6658 };
6659 };
6660 class FragGrenade
6661 {
6662 class Health
6663 {
6664 damage=3;
6665 };
6666 class Blood
6667 {
6668 damage=0;
6669 };
6670 class Shock
6671 {
6672 damage=0;
6673 };
6674 };
6675 };
6676 };
6677 class door45
6678 {
6679 class Health
6680 {
6681 hitpoints=2000;
6682 transferToGlobalCoef=0;
6683 };
6684 componentNames[]=
6685 {
6686 "doors45"
6687 };
6688 fatalInjuryCoef=-1;
6689 class ArmorType
6690 {
6691 class Projectile
6692 {
6693 class Health
6694 {
6695 damage=2;
6696 };
6697 class Blood
6698 {
6699 damage=0;
6700 };
6701 class Shock
6702 {
6703 damage=0;
6704 };
6705 };
6706 class Melee
6707 {
6708 class Health
6709 {
6710 damage=2.5;
6711 };
6712 class Blood
6713 {
6714 damage=0;
6715 };
6716 class Shock
6717 {
6718 damage=0;
6719 };
6720 };
6721 class FragGrenade
6722 {
6723 class Health
6724 {
6725 damage=3;
6726 };
6727 class Blood
6728 {
6729 damage=0;
6730 };
6731 class Shock
6732 {
6733 damage=0;
6734 };
6735 };
6736 };
6737 };
6738 class door46
6739 {
6740 class Health
6741 {
6742 hitpoints=2000;
6743 transferToGlobalCoef=0;
6744 };
6745 componentNames[]=
6746 {
6747 "doors46"
6748 };
6749 fatalInjuryCoef=-1;
6750 class ArmorType
6751 {
6752 class Projectile
6753 {
6754 class Health
6755 {
6756 damage=2;
6757 };
6758 class Blood
6759 {
6760 damage=0;
6761 };
6762 class Shock
6763 {
6764 damage=0;
6765 };
6766 };
6767 class Melee
6768 {
6769 class Health
6770 {
6771 damage=2.5;
6772 };
6773 class Blood
6774 {
6775 damage=0;
6776 };
6777 class Shock
6778 {
6779 damage=0;
6780 };
6781 };
6782 class FragGrenade
6783 {
6784 class Health
6785 {
6786 damage=3;
6787 };
6788 class Blood
6789 {
6790 damage=0;
6791 };
6792 class Shock
6793 {
6794 damage=0;
6795 };
6796 };
6797 };
6798 };
6799 class door47
6800 {
6801 class Health
6802 {
6803 hitpoints=2000;
6804 transferToGlobalCoef=0;
6805 };
6806 componentNames[]=
6807 {
6808 "doors47"
6809 };
6810 fatalInjuryCoef=-1;
6811 class ArmorType
6812 {
6813 class Projectile
6814 {
6815 class Health
6816 {
6817 damage=2;
6818 };
6819 class Blood
6820 {
6821 damage=0;
6822 };
6823 class Shock
6824 {
6825 damage=0;
6826 };
6827 };
6828 class Melee
6829 {
6830 class Health
6831 {
6832 damage=2.5;
6833 };
6834 class Blood
6835 {
6836 damage=0;
6837 };
6838 class Shock
6839 {
6840 damage=0;
6841 };
6842 };
6843 class FragGrenade
6844 {
6845 class Health
6846 {
6847 damage=3;
6848 };
6849 class Blood
6850 {
6851 damage=0;
6852 };
6853 class Shock
6854 {
6855 damage=0;
6856 };
6857 };
6858 };
6859 };
6860 class door48
6861 {
6862 class Health
6863 {
6864 hitpoints=2000;
6865 transferToGlobalCoef=0;
6866 };
6867 componentNames[]=
6868 {
6869 "doors48"
6870 };
6871 fatalInjuryCoef=-1;
6872 class ArmorType
6873 {
6874 class Projectile
6875 {
6876 class Health
6877 {
6878 damage=2;
6879 };
6880 class Blood
6881 {
6882 damage=0;
6883 };
6884 class Shock
6885 {
6886 damage=0;
6887 };
6888 };
6889 class Melee
6890 {
6891 class Health
6892 {
6893 damage=2.5;
6894 };
6895 class Blood
6896 {
6897 damage=0;
6898 };
6899 class Shock
6900 {
6901 damage=0;
6902 };
6903 };
6904 class FragGrenade
6905 {
6906 class Health
6907 {
6908 damage=3;
6909 };
6910 class Blood
6911 {
6912 damage=0;
6913 };
6914 class Shock
6915 {
6916 damage=0;
6917 };
6918 };
6919 };
6920 };
6921 class door49
6922 {
6923 class Health
6924 {
6925 hitpoints=2000;
6926 transferToGlobalCoef=0;
6927 };
6928 componentNames[]=
6929 {
6930 "doors49"
6931 };
6932 fatalInjuryCoef=-1;
6933 class ArmorType
6934 {
6935 class Projectile
6936 {
6937 class Health
6938 {
6939 damage=2;
6940 };
6941 class Blood
6942 {
6943 damage=0;
6944 };
6945 class Shock
6946 {
6947 damage=0;
6948 };
6949 };
6950 class Melee
6951 {
6952 class Health
6953 {
6954 damage=2.5;
6955 };
6956 class Blood
6957 {
6958 damage=0;
6959 };
6960 class Shock
6961 {
6962 damage=0;
6963 };
6964 };
6965 class FragGrenade
6966 {
6967 class Health
6968 {
6969 damage=3;
6970 };
6971 class Blood
6972 {
6973 damage=0;
6974 };
6975 class Shock
6976 {
6977 damage=0;
6978 };
6979 };
6980 };
6981 };
6982 class door50
6983 {
6984 class Health
6985 {
6986 hitpoints=2000;
6987 transferToGlobalCoef=0;
6988 };
6989 componentNames[]=
6990 {
6991 "doors50"
6992 };
6993 fatalInjuryCoef=-1;
6994 class ArmorType
6995 {
6996 class Projectile
6997 {
6998 class Health
6999 {
7000 damage=2;
7001 };
7002 class Blood
7003 {
7004 damage=0;
7005 };
7006 class Shock
7007 {
7008 damage=0;
7009 };
7010 };
7011 class Melee
7012 {
7013 class Health
7014 {
7015 damage=2.5;
7016 };
7017 class Blood
7018 {
7019 damage=0;
7020 };
7021 class Shock
7022 {
7023 damage=0;
7024 };
7025 };
7026 class FragGrenade
7027 {
7028 class Health
7029 {
7030 damage=3;
7031 };
7032 class Blood
7033 {
7034 damage=0;
7035 };
7036 class Shock
7037 {
7038 damage=0;
7039 };
7040 };
7041 };
7042 };
7043 class door51
7044 {
7045 class Health
7046 {
7047 hitpoints=2000;
7048 transferToGlobalCoef=0;
7049 };
7050 componentNames[]=
7051 {
7052 "doors51"
7053 };
7054 fatalInjuryCoef=-1;
7055 class ArmorType
7056 {
7057 class Projectile
7058 {
7059 class Health
7060 {
7061 damage=2;
7062 };
7063 class Blood
7064 {
7065 damage=0;
7066 };
7067 class Shock
7068 {
7069 damage=0;
7070 };
7071 };
7072 class Melee
7073 {
7074 class Health
7075 {
7076 damage=2.5;
7077 };
7078 class Blood
7079 {
7080 damage=0;
7081 };
7082 class Shock
7083 {
7084 damage=0;
7085 };
7086 };
7087 class FragGrenade
7088 {
7089 class Health
7090 {
7091 damage=3;
7092 };
7093 class Blood
7094 {
7095 damage=0;
7096 };
7097 class Shock
7098 {
7099 damage=0;
7100 };
7101 };
7102 };
7103 };
7104 class door52
7105 {
7106 class Health
7107 {
7108 hitpoints=2000;
7109 transferToGlobalCoef=0;
7110 };
7111 componentNames[]=
7112 {
7113 "doors52"
7114 };
7115 fatalInjuryCoef=-1;
7116 class ArmorType
7117 {
7118 class Projectile
7119 {
7120 class Health
7121 {
7122 damage=2;
7123 };
7124 class Blood
7125 {
7126 damage=0;
7127 };
7128 class Shock
7129 {
7130 damage=0;
7131 };
7132 };
7133 class Melee
7134 {
7135 class Health
7136 {
7137 damage=2.5;
7138 };
7139 class Blood
7140 {
7141 damage=0;
7142 };
7143 class Shock
7144 {
7145 damage=0;
7146 };
7147 };
7148 class FragGrenade
7149 {
7150 class Health
7151 {
7152 damage=3;
7153 };
7154 class Blood
7155 {
7156 damage=0;
7157 };
7158 class Shock
7159 {
7160 damage=0;
7161 };
7162 };
7163 };
7164 };
7165 class door53
7166 {
7167 class Health
7168 {
7169 hitpoints=2000;
7170 transferToGlobalCoef=0;
7171 };
7172 componentNames[]=
7173 {
7174 "doors53"
7175 };
7176 fatalInjuryCoef=-1;
7177 class ArmorType
7178 {
7179 class Projectile
7180 {
7181 class Health
7182 {
7183 damage=2;
7184 };
7185 class Blood
7186 {
7187 damage=0;
7188 };
7189 class Shock
7190 {
7191 damage=0;
7192 };
7193 };
7194 class Melee
7195 {
7196 class Health
7197 {
7198 damage=2.5;
7199 };
7200 class Blood
7201 {
7202 damage=0;
7203 };
7204 class Shock
7205 {
7206 damage=0;
7207 };
7208 };
7209 class FragGrenade
7210 {
7211 class Health
7212 {
7213 damage=3;
7214 };
7215 class Blood
7216 {
7217 damage=0;
7218 };
7219 class Shock
7220 {
7221 damage=0;
7222 };
7223 };
7224 };
7225 };
7226 class door54
7227 {
7228 class Health
7229 {
7230 hitpoints=2000;
7231 transferToGlobalCoef=0;
7232 };
7233 componentNames[]=
7234 {
7235 "doors54"
7236 };
7237 fatalInjuryCoef=-1;
7238 class ArmorType
7239 {
7240 class Projectile
7241 {
7242 class Health
7243 {
7244 damage=2;
7245 };
7246 class Blood
7247 {
7248 damage=0;
7249 };
7250 class Shock
7251 {
7252 damage=0;
7253 };
7254 };
7255 class Melee
7256 {
7257 class Health
7258 {
7259 damage=2.5;
7260 };
7261 class Blood
7262 {
7263 damage=0;
7264 };
7265 class Shock
7266 {
7267 damage=0;
7268 };
7269 };
7270 class FragGrenade
7271 {
7272 class Health
7273 {
7274 damage=3;
7275 };
7276 class Blood
7277 {
7278 damage=0;
7279 };
7280 class Shock
7281 {
7282 damage=0;
7283 };
7284 };
7285 };
7286 };
7287 class door55
7288 {
7289 class Health
7290 {
7291 hitpoints=2000;
7292 transferToGlobalCoef=0;
7293 };
7294 componentNames[]=
7295 {
7296 "doors55"
7297 };
7298 fatalInjuryCoef=-1;
7299 class ArmorType
7300 {
7301 class Projectile
7302 {
7303 class Health
7304 {
7305 damage=2;
7306 };
7307 class Blood
7308 {
7309 damage=0;
7310 };
7311 class Shock
7312 {
7313 damage=0;
7314 };
7315 };
7316 class Melee
7317 {
7318 class Health
7319 {
7320 damage=2.5;
7321 };
7322 class Blood
7323 {
7324 damage=0;
7325 };
7326 class Shock
7327 {
7328 damage=0;
7329 };
7330 };
7331 class FragGrenade
7332 {
7333 class Health
7334 {
7335 damage=3;
7336 };
7337 class Blood
7338 {
7339 damage=0;
7340 };
7341 class Shock
7342 {
7343 damage=0;
7344 };
7345 };
7346 };
7347 };
7348 class door56
7349 {
7350 class Health
7351 {
7352 hitpoints=2000;
7353 transferToGlobalCoef=0;
7354 };
7355 componentNames[]=
7356 {
7357 "doors56"
7358 };
7359 fatalInjuryCoef=-1;
7360 class ArmorType
7361 {
7362 class Projectile
7363 {
7364 class Health
7365 {
7366 damage=2;
7367 };
7368 class Blood
7369 {
7370 damage=0;
7371 };
7372 class Shock
7373 {
7374 damage=0;
7375 };
7376 };
7377 class Melee
7378 {
7379 class Health
7380 {
7381 damage=2.5;
7382 };
7383 class Blood
7384 {
7385 damage=0;
7386 };
7387 class Shock
7388 {
7389 damage=0;
7390 };
7391 };
7392 class FragGrenade
7393 {
7394 class Health
7395 {
7396 damage=3;
7397 };
7398 class Blood
7399 {
7400 damage=0;
7401 };
7402 class Shock
7403 {
7404 damage=0;
7405 };
7406 };
7407 };
7408 };
7409 class door57
7410 {
7411 class Health
7412 {
7413 hitpoints=1000;
7414 transferToGlobalCoef=0;
7415 };
7416 componentNames[]=
7417 {
7418 "doors57"
7419 };
7420 fatalInjuryCoef=-1;
7421 class ArmorType
7422 {
7423 class Projectile
7424 {
7425 class Health
7426 {
7427 damage=3;
7428 };
7429 class Blood
7430 {
7431 damage=0;
7432 };
7433 class Shock
7434 {
7435 damage=0;
7436 };
7437 };
7438 class Melee
7439 {
7440 class Health
7441 {
7442 damage=5;
7443 };
7444 class Blood
7445 {
7446 damage=0;
7447 };
7448 class Shock
7449 {
7450 damage=0;
7451 };
7452 };
7453 class FragGrenade
7454 {
7455 class Health
7456 {
7457 damage=10;
7458 };
7459 class Blood
7460 {
7461 damage=0;
7462 };
7463 class Shock
7464 {
7465 damage=0;
7466 };
7467 };
7468 };
7469 };
7470 class door58
7471 {
7472 class Health
7473 {
7474 hitpoints=1000;
7475 transferToGlobalCoef=0;
7476 };
7477 componentNames[]=
7478 {
7479 "doors58"
7480 };
7481 fatalInjuryCoef=-1;
7482 class ArmorType
7483 {
7484 class Projectile
7485 {
7486 class Health
7487 {
7488 damage=3;
7489 };
7490 class Blood
7491 {
7492 damage=0;
7493 };
7494 class Shock
7495 {
7496 damage=0;
7497 };
7498 };
7499 class Melee
7500 {
7501 class Health
7502 {
7503 damage=5;
7504 };
7505 class Blood
7506 {
7507 damage=0;
7508 };
7509 class Shock
7510 {
7511 damage=0;
7512 };
7513 };
7514 class FragGrenade
7515 {
7516 class Health
7517 {
7518 damage=10;
7519 };
7520 class Blood
7521 {
7522 damage=0;
7523 };
7524 class Shock
7525 {
7526 damage=0;
7527 };
7528 };
7529 };
7530 };
7531 class door59
7532 {
7533 class Health
7534 {
7535 hitpoints=1000;
7536 transferToGlobalCoef=0;
7537 };
7538 componentNames[]=
7539 {
7540 "doors59"
7541 };
7542 fatalInjuryCoef=-1;
7543 class ArmorType
7544 {
7545 class Projectile
7546 {
7547 class Health
7548 {
7549 damage=3;
7550 };
7551 class Blood
7552 {
7553 damage=0;
7554 };
7555 class Shock
7556 {
7557 damage=0;
7558 };
7559 };
7560 class Melee
7561 {
7562 class Health
7563 {
7564 damage=5;
7565 };
7566 class Blood
7567 {
7568 damage=0;
7569 };
7570 class Shock
7571 {
7572 damage=0;
7573 };
7574 };
7575 class FragGrenade
7576 {
7577 class Health
7578 {
7579 damage=10;
7580 };
7581 class Blood
7582 {
7583 damage=0;
7584 };
7585 class Shock
7586 {
7587 damage=0;
7588 };
7589 };
7590 };
7591 };
7592 class door60
7593 {
7594 class Health
7595 {
7596 hitpoints=1000;
7597 transferToGlobalCoef=0;
7598 };
7599 componentNames[]=
7600 {
7601 "doors60"
7602 };
7603 fatalInjuryCoef=-1;
7604 class ArmorType
7605 {
7606 class Projectile
7607 {
7608 class Health
7609 {
7610 damage=3;
7611 };
7612 class Blood
7613 {
7614 damage=0;
7615 };
7616 class Shock
7617 {
7618 damage=0;
7619 };
7620 };
7621 class Melee
7622 {
7623 class Health
7624 {
7625 damage=5;
7626 };
7627 class Blood
7628 {
7629 damage=0;
7630 };
7631 class Shock
7632 {
7633 damage=0;
7634 };
7635 };
7636 class FragGrenade
7637 {
7638 class Health
7639 {
7640 damage=10;
7641 };
7642 class Blood
7643 {
7644 damage=0;
7645 };
7646 class Shock
7647 {
7648 damage=0;
7649 };
7650 };
7651 };
7652 };
7653 class door61
7654 {
7655 class Health
7656 {
7657 hitpoints=1000;
7658 transferToGlobalCoef=0;
7659 };
7660 componentNames[]=
7661 {
7662 "doors61"
7663 };
7664 fatalInjuryCoef=-1;
7665 class ArmorType
7666 {
7667 class Projectile
7668 {
7669 class Health
7670 {
7671 damage=3;
7672 };
7673 class Blood
7674 {
7675 damage=0;
7676 };
7677 class Shock
7678 {
7679 damage=0;
7680 };
7681 };
7682 class Melee
7683 {
7684 class Health
7685 {
7686 damage=5;
7687 };
7688 class Blood
7689 {
7690 damage=0;
7691 };
7692 class Shock
7693 {
7694 damage=0;
7695 };
7696 };
7697 class FragGrenade
7698 {
7699 class Health
7700 {
7701 damage=10;
7702 };
7703 class Blood
7704 {
7705 damage=0;
7706 };
7707 class Shock
7708 {
7709 damage=0;
7710 };
7711 };
7712 };
7713 };
7714 class door62
7715 {
7716 class Health
7717 {
7718 hitpoints=1000;
7719 transferToGlobalCoef=0;
7720 };
7721 componentNames[]=
7722 {
7723 "doors62"
7724 };
7725 fatalInjuryCoef=-1;
7726 class ArmorType
7727 {
7728 class Projectile
7729 {
7730 class Health
7731 {
7732 damage=3;
7733 };
7734 class Blood
7735 {
7736 damage=0;
7737 };
7738 class Shock
7739 {
7740 damage=0;
7741 };
7742 };
7743 class Melee
7744 {
7745 class Health
7746 {
7747 damage=5;
7748 };
7749 class Blood
7750 {
7751 damage=0;
7752 };
7753 class Shock
7754 {
7755 damage=0;
7756 };
7757 };
7758 class FragGrenade
7759 {
7760 class Health
7761 {
7762 damage=10;
7763 };
7764 class Blood
7765 {
7766 damage=0;
7767 };
7768 class Shock
7769 {
7770 damage=0;
7771 };
7772 };
7773 };
7774 };
7775 class door63
7776 {
7777 class Health
7778 {
7779 hitpoints=1000;
7780 transferToGlobalCoef=0;
7781 };
7782 componentNames[]=
7783 {
7784 "doors63"
7785 };
7786 fatalInjuryCoef=-1;
7787 class ArmorType
7788 {
7789 class Projectile
7790 {
7791 class Health
7792 {
7793 damage=3;
7794 };
7795 class Blood
7796 {
7797 damage=0;
7798 };
7799 class Shock
7800 {
7801 damage=0;
7802 };
7803 };
7804 class Melee
7805 {
7806 class Health
7807 {
7808 damage=5;
7809 };
7810 class Blood
7811 {
7812 damage=0;
7813 };
7814 class Shock
7815 {
7816 damage=0;
7817 };
7818 };
7819 class FragGrenade
7820 {
7821 class Health
7822 {
7823 damage=10;
7824 };
7825 class Blood
7826 {
7827 damage=0;
7828 };
7829 class Shock
7830 {
7831 damage=0;
7832 };
7833 };
7834 };
7835 };
7836 class door64
7837 {
7838 class Health
7839 {
7840 hitpoints=1000;
7841 transferToGlobalCoef=0;
7842 };
7843 componentNames[]=
7844 {
7845 "doors64"
7846 };
7847 fatalInjuryCoef=-1;
7848 class ArmorType
7849 {
7850 class Projectile
7851 {
7852 class Health
7853 {
7854 damage=3;
7855 };
7856 class Blood
7857 {
7858 damage=0;
7859 };
7860 class Shock
7861 {
7862 damage=0;
7863 };
7864 };
7865 class Melee
7866 {
7867 class Health
7868 {
7869 damage=5;
7870 };
7871 class Blood
7872 {
7873 damage=0;
7874 };
7875 class Shock
7876 {
7877 damage=0;
7878 };
7879 };
7880 class FragGrenade
7881 {
7882 class Health
7883 {
7884 damage=10;
7885 };
7886 class Blood
7887 {
7888 damage=0;
7889 };
7890 class Shock
7891 {
7892 damage=0;
7893 };
7894 };
7895 };
7896 };
7897 class door65
7898 {
7899 class Health
7900 {
7901 hitpoints=1000;
7902 transferToGlobalCoef=0;
7903 };
7904 componentNames[]=
7905 {
7906 "doors65"
7907 };
7908 fatalInjuryCoef=-1;
7909 class ArmorType
7910 {
7911 class Projectile
7912 {
7913 class Health
7914 {
7915 damage=3;
7916 };
7917 class Blood
7918 {
7919 damage=0;
7920 };
7921 class Shock
7922 {
7923 damage=0;
7924 };
7925 };
7926 class Melee
7927 {
7928 class Health
7929 {
7930 damage=5;
7931 };
7932 class Blood
7933 {
7934 damage=0;
7935 };
7936 class Shock
7937 {
7938 damage=0;
7939 };
7940 };
7941 class FragGrenade
7942 {
7943 class Health
7944 {
7945 damage=10;
7946 };
7947 class Blood
7948 {
7949 damage=0;
7950 };
7951 class Shock
7952 {
7953 damage=0;
7954 };
7955 };
7956 };
7957 };
7958 class door66
7959 {
7960 class Health
7961 {
7962 hitpoints=1000;
7963 transferToGlobalCoef=0;
7964 };
7965 componentNames[]=
7966 {
7967 "doors66"
7968 };
7969 fatalInjuryCoef=-1;
7970 class ArmorType
7971 {
7972 class Projectile
7973 {
7974 class Health
7975 {
7976 damage=3;
7977 };
7978 class Blood
7979 {
7980 damage=0;
7981 };
7982 class Shock
7983 {
7984 damage=0;
7985 };
7986 };
7987 class Melee
7988 {
7989 class Health
7990 {
7991 damage=5;
7992 };
7993 class Blood
7994 {
7995 damage=0;
7996 };
7997 class Shock
7998 {
7999 damage=0;
8000 };
8001 };
8002 class FragGrenade
8003 {
8004 class Health
8005 {
8006 damage=10;
8007 };
8008 class Blood
8009 {
8010 damage=0;
8011 };
8012 class Shock
8013 {
8014 damage=0;
8015 };
8016 };
8017 };
8018 };
8019 class twin1
8020 {
8021 class Health
8022 {
8023 hitpoints=1500;
8024 transferToGlobalCoef=0;
8025 };
8026 componentNames[]=
8027 {
8028 "doorsTwin1"
8029 };
8030 fatalInjuryCoef=-1;
8031 class ArmorType
8032 {
8033 class Projectile
8034 {
8035 class Health
8036 {
8037 damage=3;
8038 };
8039 class Blood
8040 {
8041 damage=0;
8042 };
8043 class Shock
8044 {
8045 damage=0;
8046 };
8047 };
8048 class Melee
8049 {
8050 class Health
8051 {
8052 damage=5;
8053 };
8054 class Blood
8055 {
8056 damage=0;
8057 };
8058 class Shock
8059 {
8060 damage=0;
8061 };
8062 };
8063 class FragGrenade
8064 {
8065 class Health
8066 {
8067 damage=10;
8068 };
8069 class Blood
8070 {
8071 damage=0;
8072 };
8073 class Shock
8074 {
8075 damage=0;
8076 };
8077 };
8078 };
8079 };
8080 class twin2
8081 {
8082 class Health
8083 {
8084 hitpoints=1500;
8085 transferToGlobalCoef=0;
8086 };
8087 componentNames[]=
8088 {
8089 "doorsTwin2"
8090 };
8091 fatalInjuryCoef=-1;
8092 class ArmorType
8093 {
8094 class Projectile
8095 {
8096 class Health
8097 {
8098 damage=3;
8099 };
8100 class Blood
8101 {
8102 damage=0;
8103 };
8104 class Shock
8105 {
8106 damage=0;
8107 };
8108 };
8109 class Melee
8110 {
8111 class Health
8112 {
8113 damage=5;
8114 };
8115 class Blood
8116 {
8117 damage=0;
8118 };
8119 class Shock
8120 {
8121 damage=0;
8122 };
8123 };
8124 class FragGrenade
8125 {
8126 class Health
8127 {
8128 damage=10;
8129 };
8130 class Blood
8131 {
8132 damage=0;
8133 };
8134 class Shock
8135 {
8136 damage=0;
8137 };
8138 };
8139 };
8140 };
8141 class twin3
8142 {
8143 class Health
8144 {
8145 hitpoints=1500;
8146 transferToGlobalCoef=0;
8147 };
8148 componentNames[]=
8149 {
8150 "doorsTwin3"
8151 };
8152 fatalInjuryCoef=-1;
8153 class ArmorType
8154 {
8155 class Projectile
8156 {
8157 class Health
8158 {
8159 damage=3;
8160 };
8161 class Blood
8162 {
8163 damage=0;
8164 };
8165 class Shock
8166 {
8167 damage=0;
8168 };
8169 };
8170 class Melee
8171 {
8172 class Health
8173 {
8174 damage=5;
8175 };
8176 class Blood
8177 {
8178 damage=0;
8179 };
8180 class Shock
8181 {
8182 damage=0;
8183 };
8184 };
8185 class FragGrenade
8186 {
8187 class Health
8188 {
8189 damage=10;
8190 };
8191 class Blood
8192 {
8193 damage=0;
8194 };
8195 class Shock
8196 {
8197 damage=0;
8198 };
8199 };
8200 };
8201 };
8202 class twin4
8203 {
8204 class Health
8205 {
8206 hitpoints=1500;
8207 transferToGlobalCoef=0;
8208 };
8209 componentNames[]=
8210 {
8211 "doorsTwin4"
8212 };
8213 fatalInjuryCoef=-1;
8214 class ArmorType
8215 {
8216 class Projectile
8217 {
8218 class Health
8219 {
8220 damage=3;
8221 };
8222 class Blood
8223 {
8224 damage=0;
8225 };
8226 class Shock
8227 {
8228 damage=0;
8229 };
8230 };
8231 class Melee
8232 {
8233 class Health
8234 {
8235 damage=5;
8236 };
8237 class Blood
8238 {
8239 damage=0;
8240 };
8241 class Shock
8242 {
8243 damage=0;
8244 };
8245 };
8246 class FragGrenade
8247 {
8248 class Health
8249 {
8250 damage=10;
8251 };
8252 class Blood
8253 {
8254 damage=0;
8255 };
8256 class Shock
8257 {
8258 damage=0;
8259 };
8260 };
8261 };
8262 };
8263 class twin5
8264 {
8265 class Health
8266 {
8267 hitpoints=1500;
8268 transferToGlobalCoef=0;
8269 };
8270 componentNames[]=
8271 {
8272 "doorsTwin5"
8273 };
8274 fatalInjuryCoef=-1;
8275 class ArmorType
8276 {
8277 class Projectile
8278 {
8279 class Health
8280 {
8281 damage=3;
8282 };
8283 class Blood
8284 {
8285 damage=0;
8286 };
8287 class Shock
8288 {
8289 damage=0;
8290 };
8291 };
8292 class Melee
8293 {
8294 class Health
8295 {
8296 damage=5;
8297 };
8298 class Blood
8299 {
8300 damage=0;
8301 };
8302 class Shock
8303 {
8304 damage=0;
8305 };
8306 };
8307 class FragGrenade
8308 {
8309 class Health
8310 {
8311 damage=10;
8312 };
8313 class Blood
8314 {
8315 damage=0;
8316 };
8317 class Shock
8318 {
8319 damage=0;
8320 };
8321 };
8322 };
8323 };
8324 class twin6
8325 {
8326 class Health
8327 {
8328 hitpoints=1500;
8329 transferToGlobalCoef=0;
8330 };
8331 componentNames[]=
8332 {
8333 "doorsTwin6"
8334 };
8335 fatalInjuryCoef=-1;
8336 class ArmorType
8337 {
8338 class Projectile
8339 {
8340 class Health
8341 {
8342 damage=3;
8343 };
8344 class Blood
8345 {
8346 damage=0;
8347 };
8348 class Shock
8349 {
8350 damage=0;
8351 };
8352 };
8353 class Melee
8354 {
8355 class Health
8356 {
8357 damage=5;
8358 };
8359 class Blood
8360 {
8361 damage=0;
8362 };
8363 class Shock
8364 {
8365 damage=0;
8366 };
8367 };
8368 class FragGrenade
8369 {
8370 class Health
8371 {
8372 damage=10;
8373 };
8374 class Blood
8375 {
8376 damage=0;
8377 };
8378 class Shock
8379 {
8380 damage=0;
8381 };
8382 };
8383 };
8384 };
8385 class twin7
8386 {
8387 class Health
8388 {
8389 hitpoints=1500;
8390 transferToGlobalCoef=0;
8391 };
8392 componentNames[]=
8393 {
8394 "doorsTwin7"
8395 };
8396 fatalInjuryCoef=-1;
8397 class ArmorType
8398 {
8399 class Projectile
8400 {
8401 class Health
8402 {
8403 damage=3;
8404 };
8405 class Blood
8406 {
8407 damage=0;
8408 };
8409 class Shock
8410 {
8411 damage=0;
8412 };
8413 };
8414 class Melee
8415 {
8416 class Health
8417 {
8418 damage=5;
8419 };
8420 class Blood
8421 {
8422 damage=0;
8423 };
8424 class Shock
8425 {
8426 damage=0;
8427 };
8428 };
8429 class FragGrenade
8430 {
8431 class Health
8432 {
8433 damage=10;
8434 };
8435 class Blood
8436 {
8437 damage=0;
8438 };
8439 class Shock
8440 {
8441 damage=0;
8442 };
8443 };
8444 };
8445 };
8446 class twin8
8447 {
8448 class Health
8449 {
8450 hitpoints=1500;
8451 transferToGlobalCoef=0;
8452 };
8453 componentNames[]=
8454 {
8455 "doorsTwin8"
8456 };
8457 fatalInjuryCoef=-1;
8458 class ArmorType
8459 {
8460 class Projectile
8461 {
8462 class Health
8463 {
8464 damage=3;
8465 };
8466 class Blood
8467 {
8468 damage=0;
8469 };
8470 class Shock
8471 {
8472 damage=0;
8473 };
8474 };
8475 class Melee
8476 {
8477 class Health
8478 {
8479 damage=5;
8480 };
8481 class Blood
8482 {
8483 damage=0;
8484 };
8485 class Shock
8486 {
8487 damage=0;
8488 };
8489 };
8490 class FragGrenade
8491 {
8492 class Health
8493 {
8494 damage=10;
8495 };
8496 class Blood
8497 {
8498 damage=0;
8499 };
8500 class Shock
8501 {
8502 damage=0;
8503 };
8504 };
8505 };
8506 };
8507 };
8508 };
8509 };
8510 class Land_Prison_Side: HouseNoDestruct
8511 {
8512 scope=1;
8513 model="\dz\structures\specific\prison\Prison_Side.p3d";
8514 featureSize=50;
8515 class Doors
8516 {
8517 class Doors3
8518 {
8519 displayName="door 3";
8520 component="Doors3";
8521 soundPos="doors3_action";
8522 animPeriod=1;
8523 initPhase=0;
8524 initOpened=0.69999999;
8525 soundOpen="doorWoodSmallOpen";
8526 soundClose="doorWoodSmallClose";
8527 soundLocked="doorWoodSmallRattle";
8528 soundOpenABit="doorWoodSmallOpenABit";
8529 };
8530 class Doors4
8531 {
8532 displayName="door 4";
8533 component="Doors4";
8534 soundPos="doors4_action";
8535 animPeriod=1;
8536 initPhase=0;
8537 initOpened=0.69999999;
8538 soundOpen="doorWoodSmallOpen";
8539 soundClose="doorWoodSmallClose";
8540 soundLocked="doorWoodSmallRattle";
8541 soundOpenABit="doorWoodSmallOpenABit";
8542 };
8543 class Doors11
8544 {
8545 displayName="door 11";
8546 component="Doors11";
8547 soundPos="doors11_action";
8548 animPeriod=1;
8549 initPhase=0;
8550 initOpened=0.69999999;
8551 soundOpen="doorWoodSmallOpen";
8552 soundClose="doorWoodSmallClose";
8553 soundLocked="doorWoodSmallRattle";
8554 soundOpenABit="doorWoodSmallOpenABit";
8555 };
8556 class Doors12
8557 {
8558 displayName="door 12";
8559 component="Doors12";
8560 soundPos="doors12_action";
8561 animPeriod=1;
8562 initPhase=0;
8563 initOpened=0.69999999;
8564 soundOpen="doorWoodSmallOpen";
8565 soundClose="doorWoodSmallClose";
8566 soundLocked="doorWoodSmallRattle";
8567 soundOpenABit="doorWoodSmallOpenABit";
8568 };
8569 class Doors19
8570 {
8571 displayName="door 19";
8572 component="Doors19";
8573 soundPos="doors19_action";
8574 animPeriod=1;
8575 initPhase=0;
8576 initOpened=0.69999999;
8577 soundOpen="doorWoodSmallOpen";
8578 soundClose="doorWoodSmallClose";
8579 soundLocked="doorWoodSmallRattle";
8580 soundOpenABit="doorWoodSmallOpenABit";
8581 };
8582 class Doors20
8583 {
8584 displayName="door 20";
8585 component="Doors20";
8586 soundPos="doors20_action";
8587 animPeriod=1;
8588 initPhase=0;
8589 initOpened=0.69999999;
8590 soundOpen="doorWoodSmallOpen";
8591 soundClose="doorWoodSmallClose";
8592 soundLocked="doorWoodSmallRattle";
8593 soundOpenABit="doorWoodSmallOpenABit";
8594 };
8595 class Doors21
8596 {
8597 displayName="door 21";
8598 component="Doors21";
8599 soundPos="doors21_action";
8600 animPeriod=1;
8601 initPhase=0;
8602 initOpened=0.69999999;
8603 soundOpen="doorWoodSmallOpen";
8604 soundClose="doorWoodSmallClose";
8605 soundLocked="doorWoodSmallRattle";
8606 soundOpenABit="doorWoodSmallOpenABit";
8607 };
8608 class Doors22
8609 {
8610 displayName="door 22";
8611 component="Doors22";
8612 soundPos="doors22_action";
8613 animPeriod=1;
8614 initPhase=0;
8615 initOpened=0.69999999;
8616 soundOpen="doorWoodSmallOpen";
8617 soundClose="doorWoodSmallClose";
8618 soundLocked="doorWoodSmallRattle";
8619 soundOpenABit="doorWoodSmallOpenABit";
8620 };
8621 class Doors23
8622 {
8623 displayName="door 23";
8624 component="Doors23";
8625 soundPos="doors23_action";
8626 animPeriod=1;
8627 initPhase=0;
8628 initOpened=0.69999999;
8629 soundOpen="doorWoodSmallOpen";
8630 soundClose="doorWoodSmallClose";
8631 soundLocked="doorWoodSmallRattle";
8632 soundOpenABit="doorWoodSmallOpenABit";
8633 };
8634 class Doors24
8635 {
8636 displayName="door 24";
8637 component="Doors24";
8638 soundPos="doors24_action";
8639 animPeriod=1;
8640 initPhase=0;
8641 initOpened=0.69999999;
8642 soundOpen="doorWoodSmallOpen";
8643 soundClose="doorWoodSmallClose";
8644 soundLocked="doorWoodSmallRattle";
8645 soundOpenABit="doorWoodSmallOpenABit";
8646 };
8647 class Doors25
8648 {
8649 displayName="door 25";
8650 component="Doors25";
8651 soundPos="doors25_action";
8652 animPeriod=1;
8653 initPhase=0;
8654 initOpened=0.69999999;
8655 soundOpen="doorWoodSmallOpen";
8656 soundClose="doorWoodSmallClose";
8657 soundLocked="doorWoodSmallRattle";
8658 soundOpenABit="doorWoodSmallOpenABit";
8659 };
8660 class Doors26
8661 {
8662 displayName="door 26";
8663 component="Doors26";
8664 soundPos="doors26_action";
8665 animPeriod=1;
8666 initPhase=0;
8667 initOpened=0.69999999;
8668 soundOpen="doorWoodSmallOpen";
8669 soundClose="doorWoodSmallClose";
8670 soundLocked="doorWoodSmallRattle";
8671 soundOpenABit="doorWoodSmallOpenABit";
8672 };
8673 class Doors29
8674 {
8675 displayName="door 29";
8676 component="Doors29";
8677 soundPos="doors29_action";
8678 animPeriod=1;
8679 initPhase=0;
8680 initOpened=0.30000001;
8681 soundOpen="doorMetalJailSlideOpen";
8682 soundClose="doorMetalJailSlideClose";
8683 soundLocked="doorMetalJailSlideRattle";
8684 soundOpenABit="doorMetalJailSlideOpenABit";
8685 };
8686 class Doors30
8687 {
8688 displayName="door 30";
8689 component="Doors30";
8690 soundPos="doors30_action";
8691 animPeriod=1;
8692 initPhase=0;
8693 initOpened=0.30000001;
8694 soundOpen="doorMetalJailSlideOpen";
8695 soundClose="doorMetalJailSlideClose";
8696 soundLocked="doorMetalJailSlideRattle";
8697 soundOpenABit="doorMetalJailSlideOpenABit";
8698 };
8699 class DoorsTwin1
8700 {
8701 displayName="door Twin1";
8702 component="DoorsTwin1";
8703 soundPos="doorsTwin1_action";
8704 animPeriod=1;
8705 initPhase=0;
8706 initOpened=0.30000001;
8707 soundOpen="doorMetalJailOpen";
8708 soundClose="doorMetalJailClose";
8709 soundLocked="doorMetalJailRattle";
8710 soundOpenABit="doorMetalJailOpenABit";
8711 };
8712 class DoorsTwin2
8713 {
8714 displayName="door Twin2";
8715 component="DoorsTwin2";
8716 soundPos="doorsTwin2_action";
8717 animPeriod=1;
8718 initPhase=0;
8719 initOpened=0.69999999;
8720 soundOpen="doorWoodTwinOpen";
8721 soundClose="doorWoodTwinClose";
8722 soundLocked="doorWoodTwinRattle";
8723 soundOpenABit="doorWoodTwinOpenABit";
8724 };
8725 class DoorsTwin3
8726 {
8727 displayName="door Twin3";
8728 component="DoorsTwin3";
8729 soundPos="doorsTwin3_action";
8730 animPeriod=1;
8731 initPhase=0;
8732 initOpened=0.69999999;
8733 soundOpen="doorWoodTwinOpen";
8734 soundClose="doorWoodTwinClose";
8735 soundLocked="doorWoodTwinRattle";
8736 soundOpenABit="doorWoodTwinOpenABit";
8737 };
8738 class DoorsTwin4
8739 {
8740 displayName="door Twin4";
8741 component="DoorsTwin4";
8742 soundPos="doorsTwin4_action";
8743 animPeriod=1;
8744 initPhase=0;
8745 initOpened=0.69999999;
8746 soundOpen="doorWoodTwinOpen";
8747 soundClose="doorWoodTwinClose";
8748 soundLocked="doorWoodTwinRattle";
8749 soundOpenABit="doorWoodTwinOpenABit";
8750 };
8751 class DoorsTwin5
8752 {
8753 displayName="door Twin5";
8754 component="DoorsTwin5";
8755 soundPos="doorsTwin5_action";
8756 animPeriod=1;
8757 initPhase=0;
8758 initOpened=0.69999999;
8759 soundOpen="doorWoodTwinOpen";
8760 soundClose="doorWoodTwinClose";
8761 soundLocked="doorWoodTwinRattle";
8762 soundOpenABit="doorWoodTwinOpenABit";
8763 };
8764 class DoorsTwin6
8765 {
8766 displayName="door Twin6";
8767 component="DoorsTwin6";
8768 soundPos="doorsTwin6_action";
8769 animPeriod=1;
8770 initPhase=0;
8771 initOpened=0.69999999;
8772 soundOpen="doorWoodTwinOpen";
8773 soundClose="doorWoodTwinClose";
8774 soundLocked="doorWoodTwinRattle";
8775 soundOpenABit="doorWoodTwinOpenABit";
8776 };
8777 class DoorsTwin7
8778 {
8779 displayName="door Twin7";
8780 component="DoorsTwin7";
8781 soundPos="doorsTwin7_action";
8782 animPeriod=1;
8783 initPhase=0;
8784 initOpened=0.69999999;
8785 soundOpen="doorWoodTwinOpen";
8786 soundClose="doorWoodTwinClose";
8787 soundLocked="doorWoodTwinRattle";
8788 soundOpenABit="doorWoodTwinOpenABit";
8789 };
8790 class DoorsTwin8
8791 {
8792 displayName="door Twin8";
8793 component="DoorsTwin8";
8794 soundPos="doorsTwin8_action";
8795 animPeriod=1;
8796 initPhase=0;
8797 initOpened=0.69999999;
8798 soundOpen="doorWoodTwinOpen";
8799 soundClose="doorWoodTwinClose";
8800 soundLocked="doorWoodTwinRattle";
8801 soundOpenABit="doorWoodTwinOpenABit";
8802 };
8803 };
8804 class DamageSystem
8805 {
8806 class GlobalHealth
8807 {
8808 class Health
8809 {
8810 hitpoints=1000;
8811 };
8812 };
8813 class GlobalArmor
8814 {
8815 class Projectile
8816 {
8817 class Health
8818 {
8819 damage=0;
8820 };
8821 class Blood
8822 {
8823 damage=0;
8824 };
8825 class Shock
8826 {
8827 damage=0;
8828 };
8829 };
8830 class Melee
8831 {
8832 class Health
8833 {
8834 damage=0;
8835 };
8836 class Blood
8837 {
8838 damage=0;
8839 };
8840 class Shock
8841 {
8842 damage=0;
8843 };
8844 };
8845 class FragGrenade
8846 {
8847 class Health
8848 {
8849 damage=0;
8850 };
8851 class Blood
8852 {
8853 damage=0;
8854 };
8855 class Shock
8856 {
8857 damage=0;
8858 };
8859 };
8860 };
8861 class DamageZones
8862 {
8863 class door3
8864 {
8865 class Health
8866 {
8867 hitpoints=1000;
8868 transferToGlobalCoef=0;
8869 };
8870 componentNames[]=
8871 {
8872 "doors3"
8873 };
8874 fatalInjuryCoef=-1;
8875 class ArmorType
8876 {
8877 class Projectile
8878 {
8879 class Health
8880 {
8881 damage=3;
8882 };
8883 class Blood
8884 {
8885 damage=0;
8886 };
8887 class Shock
8888 {
8889 damage=0;
8890 };
8891 };
8892 class Melee
8893 {
8894 class Health
8895 {
8896 damage=5;
8897 };
8898 class Blood
8899 {
8900 damage=0;
8901 };
8902 class Shock
8903 {
8904 damage=0;
8905 };
8906 };
8907 class FragGrenade
8908 {
8909 class Health
8910 {
8911 damage=10;
8912 };
8913 class Blood
8914 {
8915 damage=0;
8916 };
8917 class Shock
8918 {
8919 damage=0;
8920 };
8921 };
8922 };
8923 };
8924 class door4
8925 {
8926 class Health
8927 {
8928 hitpoints=1000;
8929 transferToGlobalCoef=0;
8930 };
8931 componentNames[]=
8932 {
8933 "doors4"
8934 };
8935 fatalInjuryCoef=-1;
8936 class ArmorType
8937 {
8938 class Projectile
8939 {
8940 class Health
8941 {
8942 damage=3;
8943 };
8944 class Blood
8945 {
8946 damage=0;
8947 };
8948 class Shock
8949 {
8950 damage=0;
8951 };
8952 };
8953 class Melee
8954 {
8955 class Health
8956 {
8957 damage=5;
8958 };
8959 class Blood
8960 {
8961 damage=0;
8962 };
8963 class Shock
8964 {
8965 damage=0;
8966 };
8967 };
8968 class FragGrenade
8969 {
8970 class Health
8971 {
8972 damage=10;
8973 };
8974 class Blood
8975 {
8976 damage=0;
8977 };
8978 class Shock
8979 {
8980 damage=0;
8981 };
8982 };
8983 };
8984 };
8985 class door11
8986 {
8987 class Health
8988 {
8989 hitpoints=1000;
8990 transferToGlobalCoef=0;
8991 };
8992 componentNames[]=
8993 {
8994 "doors11"
8995 };
8996 fatalInjuryCoef=-1;
8997 class ArmorType
8998 {
8999 class Projectile
9000 {
9001 class Health
9002 {
9003 damage=3;
9004 };
9005 class Blood
9006 {
9007 damage=0;
9008 };
9009 class Shock
9010 {
9011 damage=0;
9012 };
9013 };
9014 class Melee
9015 {
9016 class Health
9017 {
9018 damage=5;
9019 };
9020 class Blood
9021 {
9022 damage=0;
9023 };
9024 class Shock
9025 {
9026 damage=0;
9027 };
9028 };
9029 class FragGrenade
9030 {
9031 class Health
9032 {
9033 damage=10;
9034 };
9035 class Blood
9036 {
9037 damage=0;
9038 };
9039 class Shock
9040 {
9041 damage=0;
9042 };
9043 };
9044 };
9045 };
9046 class door12
9047 {
9048 class Health
9049 {
9050 hitpoints=1000;
9051 transferToGlobalCoef=0;
9052 };
9053 componentNames[]=
9054 {
9055 "doors12"
9056 };
9057 fatalInjuryCoef=-1;
9058 class ArmorType
9059 {
9060 class Projectile
9061 {
9062 class Health
9063 {
9064 damage=3;
9065 };
9066 class Blood
9067 {
9068 damage=0;
9069 };
9070 class Shock
9071 {
9072 damage=0;
9073 };
9074 };
9075 class Melee
9076 {
9077 class Health
9078 {
9079 damage=5;
9080 };
9081 class Blood
9082 {
9083 damage=0;
9084 };
9085 class Shock
9086 {
9087 damage=0;
9088 };
9089 };
9090 class FragGrenade
9091 {
9092 class Health
9093 {
9094 damage=10;
9095 };
9096 class Blood
9097 {
9098 damage=0;
9099 };
9100 class Shock
9101 {
9102 damage=0;
9103 };
9104 };
9105 };
9106 };
9107 class door19
9108 {
9109 class Health
9110 {
9111 hitpoints=1000;
9112 transferToGlobalCoef=0;
9113 };
9114 componentNames[]=
9115 {
9116 "doors19"
9117 };
9118 fatalInjuryCoef=-1;
9119 class ArmorType
9120 {
9121 class Projectile
9122 {
9123 class Health
9124 {
9125 damage=3;
9126 };
9127 class Blood
9128 {
9129 damage=0;
9130 };
9131 class Shock
9132 {
9133 damage=0;
9134 };
9135 };
9136 class Melee
9137 {
9138 class Health
9139 {
9140 damage=5;
9141 };
9142 class Blood
9143 {
9144 damage=0;
9145 };
9146 class Shock
9147 {
9148 damage=0;
9149 };
9150 };
9151 class FragGrenade
9152 {
9153 class Health
9154 {
9155 damage=10;
9156 };
9157 class Blood
9158 {
9159 damage=0;
9160 };
9161 class Shock
9162 {
9163 damage=0;
9164 };
9165 };
9166 };
9167 };
9168 class door20
9169 {
9170 class Health
9171 {
9172 hitpoints=1000;
9173 transferToGlobalCoef=0;
9174 };
9175 componentNames[]=
9176 {
9177 "doors20"
9178 };
9179 fatalInjuryCoef=-1;
9180 class ArmorType
9181 {
9182 class Projectile
9183 {
9184 class Health
9185 {
9186 damage=3;
9187 };
9188 class Blood
9189 {
9190 damage=0;
9191 };
9192 class Shock
9193 {
9194 damage=0;
9195 };
9196 };
9197 class Melee
9198 {
9199 class Health
9200 {
9201 damage=5;
9202 };
9203 class Blood
9204 {
9205 damage=0;
9206 };
9207 class Shock
9208 {
9209 damage=0;
9210 };
9211 };
9212 class FragGrenade
9213 {
9214 class Health
9215 {
9216 damage=10;
9217 };
9218 class Blood
9219 {
9220 damage=0;
9221 };
9222 class Shock
9223 {
9224 damage=0;
9225 };
9226 };
9227 };
9228 };
9229 class door21
9230 {
9231 class Health
9232 {
9233 hitpoints=1000;
9234 transferToGlobalCoef=0;
9235 };
9236 componentNames[]=
9237 {
9238 "doors21"
9239 };
9240 fatalInjuryCoef=-1;
9241 class ArmorType
9242 {
9243 class Projectile
9244 {
9245 class Health
9246 {
9247 damage=3;
9248 };
9249 class Blood
9250 {
9251 damage=0;
9252 };
9253 class Shock
9254 {
9255 damage=0;
9256 };
9257 };
9258 class Melee
9259 {
9260 class Health
9261 {
9262 damage=5;
9263 };
9264 class Blood
9265 {
9266 damage=0;
9267 };
9268 class Shock
9269 {
9270 damage=0;
9271 };
9272 };
9273 class FragGrenade
9274 {
9275 class Health
9276 {
9277 damage=10;
9278 };
9279 class Blood
9280 {
9281 damage=0;
9282 };
9283 class Shock
9284 {
9285 damage=0;
9286 };
9287 };
9288 };
9289 };
9290 class door22
9291 {
9292 class Health
9293 {
9294 hitpoints=1000;
9295 transferToGlobalCoef=0;
9296 };
9297 componentNames[]=
9298 {
9299 "doors22"
9300 };
9301 fatalInjuryCoef=-1;
9302 class ArmorType
9303 {
9304 class Projectile
9305 {
9306 class Health
9307 {
9308 damage=3;
9309 };
9310 class Blood
9311 {
9312 damage=0;
9313 };
9314 class Shock
9315 {
9316 damage=0;
9317 };
9318 };
9319 class Melee
9320 {
9321 class Health
9322 {
9323 damage=5;
9324 };
9325 class Blood
9326 {
9327 damage=0;
9328 };
9329 class Shock
9330 {
9331 damage=0;
9332 };
9333 };
9334 class FragGrenade
9335 {
9336 class Health
9337 {
9338 damage=10;
9339 };
9340 class Blood
9341 {
9342 damage=0;
9343 };
9344 class Shock
9345 {
9346 damage=0;
9347 };
9348 };
9349 };
9350 };
9351 class door23
9352 {
9353 class Health
9354 {
9355 hitpoints=1000;
9356 transferToGlobalCoef=0;
9357 };
9358 componentNames[]=
9359 {
9360 "doors23"
9361 };
9362 fatalInjuryCoef=-1;
9363 class ArmorType
9364 {
9365 class Projectile
9366 {
9367 class Health
9368 {
9369 damage=3;
9370 };
9371 class Blood
9372 {
9373 damage=0;
9374 };
9375 class Shock
9376 {
9377 damage=0;
9378 };
9379 };
9380 class Melee
9381 {
9382 class Health
9383 {
9384 damage=5;
9385 };
9386 class Blood
9387 {
9388 damage=0;
9389 };
9390 class Shock
9391 {
9392 damage=0;
9393 };
9394 };
9395 class FragGrenade
9396 {
9397 class Health
9398 {
9399 damage=10;
9400 };
9401 class Blood
9402 {
9403 damage=0;
9404 };
9405 class Shock
9406 {
9407 damage=0;
9408 };
9409 };
9410 };
9411 };
9412 class door24
9413 {
9414 class Health
9415 {
9416 hitpoints=1000;
9417 transferToGlobalCoef=0;
9418 };
9419 componentNames[]=
9420 {
9421 "doors24"
9422 };
9423 fatalInjuryCoef=-1;
9424 class ArmorType
9425 {
9426 class Projectile
9427 {
9428 class Health
9429 {
9430 damage=3;
9431 };
9432 class Blood
9433 {
9434 damage=0;
9435 };
9436 class Shock
9437 {
9438 damage=0;
9439 };
9440 };
9441 class Melee
9442 {
9443 class Health
9444 {
9445 damage=5;
9446 };
9447 class Blood
9448 {
9449 damage=0;
9450 };
9451 class Shock
9452 {
9453 damage=0;
9454 };
9455 };
9456 class FragGrenade
9457 {
9458 class Health
9459 {
9460 damage=10;
9461 };
9462 class Blood
9463 {
9464 damage=0;
9465 };
9466 class Shock
9467 {
9468 damage=0;
9469 };
9470 };
9471 };
9472 };
9473 class door25
9474 {
9475 class Health
9476 {
9477 hitpoints=1000;
9478 transferToGlobalCoef=0;
9479 };
9480 componentNames[]=
9481 {
9482 "doors25"
9483 };
9484 fatalInjuryCoef=-1;
9485 class ArmorType
9486 {
9487 class Projectile
9488 {
9489 class Health
9490 {
9491 damage=3;
9492 };
9493 class Blood
9494 {
9495 damage=0;
9496 };
9497 class Shock
9498 {
9499 damage=0;
9500 };
9501 };
9502 class Melee
9503 {
9504 class Health
9505 {
9506 damage=5;
9507 };
9508 class Blood
9509 {
9510 damage=0;
9511 };
9512 class Shock
9513 {
9514 damage=0;
9515 };
9516 };
9517 class FragGrenade
9518 {
9519 class Health
9520 {
9521 damage=10;
9522 };
9523 class Blood
9524 {
9525 damage=0;
9526 };
9527 class Shock
9528 {
9529 damage=0;
9530 };
9531 };
9532 };
9533 };
9534 class door26
9535 {
9536 class Health
9537 {
9538 hitpoints=1000;
9539 transferToGlobalCoef=0;
9540 };
9541 componentNames[]=
9542 {
9543 "doors26"
9544 };
9545 fatalInjuryCoef=-1;
9546 class ArmorType
9547 {
9548 class Projectile
9549 {
9550 class Health
9551 {
9552 damage=3;
9553 };
9554 class Blood
9555 {
9556 damage=0;
9557 };
9558 class Shock
9559 {
9560 damage=0;
9561 };
9562 };
9563 class Melee
9564 {
9565 class Health
9566 {
9567 damage=5;
9568 };
9569 class Blood
9570 {
9571 damage=0;
9572 };
9573 class Shock
9574 {
9575 damage=0;
9576 };
9577 };
9578 class FragGrenade
9579 {
9580 class Health
9581 {
9582 damage=10;
9583 };
9584 class Blood
9585 {
9586 damage=0;
9587 };
9588 class Shock
9589 {
9590 damage=0;
9591 };
9592 };
9593 };
9594 };
9595 class door27
9596 {
9597 class Health
9598 {
9599 hitpoints=1000;
9600 transferToGlobalCoef=0;
9601 };
9602 componentNames[]=
9603 {
9604 "doors27"
9605 };
9606 fatalInjuryCoef=-1;
9607 class ArmorType
9608 {
9609 class Projectile
9610 {
9611 class Health
9612 {
9613 damage=3;
9614 };
9615 class Blood
9616 {
9617 damage=0;
9618 };
9619 class Shock
9620 {
9621 damage=0;
9622 };
9623 };
9624 class Melee
9625 {
9626 class Health
9627 {
9628 damage=5;
9629 };
9630 class Blood
9631 {
9632 damage=0;
9633 };
9634 class Shock
9635 {
9636 damage=0;
9637 };
9638 };
9639 class FragGrenade
9640 {
9641 class Health
9642 {
9643 damage=10;
9644 };
9645 class Blood
9646 {
9647 damage=0;
9648 };
9649 class Shock
9650 {
9651 damage=0;
9652 };
9653 };
9654 };
9655 };
9656 class door28
9657 {
9658 class Health
9659 {
9660 hitpoints=1000;
9661 transferToGlobalCoef=0;
9662 };
9663 componentNames[]=
9664 {
9665 "doors28"
9666 };
9667 fatalInjuryCoef=-1;
9668 class ArmorType
9669 {
9670 class Projectile
9671 {
9672 class Health
9673 {
9674 damage=3;
9675 };
9676 class Blood
9677 {
9678 damage=0;
9679 };
9680 class Shock
9681 {
9682 damage=0;
9683 };
9684 };
9685 class Melee
9686 {
9687 class Health
9688 {
9689 damage=5;
9690 };
9691 class Blood
9692 {
9693 damage=0;
9694 };
9695 class Shock
9696 {
9697 damage=0;
9698 };
9699 };
9700 class FragGrenade
9701 {
9702 class Health
9703 {
9704 damage=10;
9705 };
9706 class Blood
9707 {
9708 damage=0;
9709 };
9710 class Shock
9711 {
9712 damage=0;
9713 };
9714 };
9715 };
9716 };
9717 class door29
9718 {
9719 class Health
9720 {
9721 hitpoints=1000;
9722 transferToGlobalCoef=0;
9723 };
9724 componentNames[]=
9725 {
9726 "doors29"
9727 };
9728 fatalInjuryCoef=-1;
9729 class ArmorType
9730 {
9731 class Projectile
9732 {
9733 class Health
9734 {
9735 damage=2;
9736 };
9737 class Blood
9738 {
9739 damage=0;
9740 };
9741 class Shock
9742 {
9743 damage=0;
9744 };
9745 };
9746 class Melee
9747 {
9748 class Health
9749 {
9750 damage=2.5;
9751 };
9752 class Blood
9753 {
9754 damage=0;
9755 };
9756 class Shock
9757 {
9758 damage=0;
9759 };
9760 };
9761 class FragGrenade
9762 {
9763 class Health
9764 {
9765 damage=3;
9766 };
9767 class Blood
9768 {
9769 damage=0;
9770 };
9771 class Shock
9772 {
9773 damage=0;
9774 };
9775 };
9776 };
9777 };
9778 class door30
9779 {
9780 class Health
9781 {
9782 hitpoints=1000;
9783 transferToGlobalCoef=0;
9784 };
9785 componentNames[]=
9786 {
9787 "doors30"
9788 };
9789 fatalInjuryCoef=-1;
9790 class ArmorType
9791 {
9792 class Projectile
9793 {
9794 class Health
9795 {
9796 damage=2;
9797 };
9798 class Blood
9799 {
9800 damage=0;
9801 };
9802 class Shock
9803 {
9804 damage=0;
9805 };
9806 };
9807 class Melee
9808 {
9809 class Health
9810 {
9811 damage=2.5;
9812 };
9813 class Blood
9814 {
9815 damage=0;
9816 };
9817 class Shock
9818 {
9819 damage=0;
9820 };
9821 };
9822 class FragGrenade
9823 {
9824 class Health
9825 {
9826 damage=3;
9827 };
9828 class Blood
9829 {
9830 damage=0;
9831 };
9832 class Shock
9833 {
9834 damage=0;
9835 };
9836 };
9837 };
9838 };
9839 class twin1
9840 {
9841 class Health
9842 {
9843 hitpoints=1500;
9844 transferToGlobalCoef=0;
9845 };
9846 componentNames[]=
9847 {
9848 "doorsTwin1"
9849 };
9850 fatalInjuryCoef=-1;
9851 class ArmorType
9852 {
9853 class Projectile
9854 {
9855 class Health
9856 {
9857 damage=2;
9858 };
9859 class Blood
9860 {
9861 damage=0;
9862 };
9863 class Shock
9864 {
9865 damage=0;
9866 };
9867 };
9868 class Melee
9869 {
9870 class Health
9871 {
9872 damage=2.5;
9873 };
9874 class Blood
9875 {
9876 damage=0;
9877 };
9878 class Shock
9879 {
9880 damage=0;
9881 };
9882 };
9883 class FragGrenade
9884 {
9885 class Health
9886 {
9887 damage=3;
9888 };
9889 class Blood
9890 {
9891 damage=0;
9892 };
9893 class Shock
9894 {
9895 damage=0;
9896 };
9897 };
9898 };
9899 };
9900 class twin2
9901 {
9902 class Health
9903 {
9904 hitpoints=1500;
9905 transferToGlobalCoef=0;
9906 };
9907 componentNames[]=
9908 {
9909 "doorsTwin2"
9910 };
9911 fatalInjuryCoef=-1;
9912 class ArmorType
9913 {
9914 class Projectile
9915 {
9916 class Health
9917 {
9918 damage=2;
9919 };
9920 class Blood
9921 {
9922 damage=0;
9923 };
9924 class Shock
9925 {
9926 damage=0;
9927 };
9928 };
9929 class Melee
9930 {
9931 class Health
9932 {
9933 damage=2.5;
9934 };
9935 class Blood
9936 {
9937 damage=0;
9938 };
9939 class Shock
9940 {
9941 damage=0;
9942 };
9943 };
9944 class FragGrenade
9945 {
9946 class Health
9947 {
9948 damage=3;
9949 };
9950 class Blood
9951 {
9952 damage=0;
9953 };
9954 class Shock
9955 {
9956 damage=0;
9957 };
9958 };
9959 };
9960 };
9961 class twin3
9962 {
9963 class Health
9964 {
9965 hitpoints=1500;
9966 transferToGlobalCoef=0;
9967 };
9968 componentNames[]=
9969 {
9970 "doorsTwin3"
9971 };
9972 fatalInjuryCoef=-1;
9973 class ArmorType
9974 {
9975 class Projectile
9976 {
9977 class Health
9978 {
9979 damage=3;
9980 };
9981 class Blood
9982 {
9983 damage=0;
9984 };
9985 class Shock
9986 {
9987 damage=0;
9988 };
9989 };
9990 class Melee
9991 {
9992 class Health
9993 {
9994 damage=5;
9995 };
9996 class Blood
9997 {
9998 damage=0;
9999 };
10000 class Shock
10001 {
10002 damage=0;
10003 };
10004 };
10005 class FragGrenade
10006 {
10007 class Health
10008 {
10009 damage=10;
10010 };
10011 class Blood
10012 {
10013 damage=0;
10014 };
10015 class Shock
10016 {
10017 damage=0;
10018 };
10019 };
10020 };
10021 };
10022 class twin4
10023 {
10024 class Health
10025 {
10026 hitpoints=1500;
10027 transferToGlobalCoef=0;
10028 };
10029 componentNames[]=
10030 {
10031 "doorsTwin4"
10032 };
10033 fatalInjuryCoef=-1;
10034 class ArmorType
10035 {
10036 class Projectile
10037 {
10038 class Health
10039 {
10040 damage=3;
10041 };
10042 class Blood
10043 {
10044 damage=0;
10045 };
10046 class Shock
10047 {
10048 damage=0;
10049 };
10050 };
10051 class Melee
10052 {
10053 class Health
10054 {
10055 damage=5;
10056 };
10057 class Blood
10058 {
10059 damage=0;
10060 };
10061 class Shock
10062 {
10063 damage=0;
10064 };
10065 };
10066 class FragGrenade
10067 {
10068 class Health
10069 {
10070 damage=10;
10071 };
10072 class Blood
10073 {
10074 damage=0;
10075 };
10076 class Shock
10077 {
10078 damage=0;
10079 };
10080 };
10081 };
10082 };
10083 class twin5
10084 {
10085 class Health
10086 {
10087 hitpoints=1500;
10088 transferToGlobalCoef=0;
10089 };
10090 componentNames[]=
10091 {
10092 "doorsTwin5"
10093 };
10094 fatalInjuryCoef=-1;
10095 class ArmorType
10096 {
10097 class Projectile
10098 {
10099 class Health
10100 {
10101 damage=3;
10102 };
10103 class Blood
10104 {
10105 damage=0;
10106 };
10107 class Shock
10108 {
10109 damage=0;
10110 };
10111 };
10112 class Melee
10113 {
10114 class Health
10115 {
10116 damage=5;
10117 };
10118 class Blood
10119 {
10120 damage=0;
10121 };
10122 class Shock
10123 {
10124 damage=0;
10125 };
10126 };
10127 class FragGrenade
10128 {
10129 class Health
10130 {
10131 damage=10;
10132 };
10133 class Blood
10134 {
10135 damage=0;
10136 };
10137 class Shock
10138 {
10139 damage=0;
10140 };
10141 };
10142 };
10143 };
10144 class twin6
10145 {
10146 class Health
10147 {
10148 hitpoints=1500;
10149 transferToGlobalCoef=0;
10150 };
10151 componentNames[]=
10152 {
10153 "doorsTwin6"
10154 };
10155 fatalInjuryCoef=-1;
10156 class ArmorType
10157 {
10158 class Projectile
10159 {
10160 class Health
10161 {
10162 damage=3;
10163 };
10164 class Blood
10165 {
10166 damage=0;
10167 };
10168 class Shock
10169 {
10170 damage=0;
10171 };
10172 };
10173 class Melee
10174 {
10175 class Health
10176 {
10177 damage=5;
10178 };
10179 class Blood
10180 {
10181 damage=0;
10182 };
10183 class Shock
10184 {
10185 damage=0;
10186 };
10187 };
10188 class FragGrenade
10189 {
10190 class Health
10191 {
10192 damage=10;
10193 };
10194 class Blood
10195 {
10196 damage=0;
10197 };
10198 class Shock
10199 {
10200 damage=0;
10201 };
10202 };
10203 };
10204 };
10205 class twin7
10206 {
10207 class Health
10208 {
10209 hitpoints=1500;
10210 transferToGlobalCoef=0;
10211 };
10212 componentNames[]=
10213 {
10214 "doorsTwin7"
10215 };
10216 fatalInjuryCoef=-1;
10217 class ArmorType
10218 {
10219 class Projectile
10220 {
10221 class Health
10222 {
10223 damage=3;
10224 };
10225 class Blood
10226 {
10227 damage=0;
10228 };
10229 class Shock
10230 {
10231 damage=0;
10232 };
10233 };
10234 class Melee
10235 {
10236 class Health
10237 {
10238 damage=5;
10239 };
10240 class Blood
10241 {
10242 damage=0;
10243 };
10244 class Shock
10245 {
10246 damage=0;
10247 };
10248 };
10249 class FragGrenade
10250 {
10251 class Health
10252 {
10253 damage=10;
10254 };
10255 class Blood
10256 {
10257 damage=0;
10258 };
10259 class Shock
10260 {
10261 damage=0;
10262 };
10263 };
10264 };
10265 };
10266 class twin8
10267 {
10268 class Health
10269 {
10270 hitpoints=1500;
10271 transferToGlobalCoef=0;
10272 };
10273 componentNames[]=
10274 {
10275 "doorsTwin8"
10276 };
10277 fatalInjuryCoef=-1;
10278 class ArmorType
10279 {
10280 class Projectile
10281 {
10282 class Health
10283 {
10284 damage=3;
10285 };
10286 class Blood
10287 {
10288 damage=0;
10289 };
10290 class Shock
10291 {
10292 damage=0;
10293 };
10294 };
10295 class Melee
10296 {
10297 class Health
10298 {
10299 damage=5;
10300 };
10301 class Blood
10302 {
10303 damage=0;
10304 };
10305 class Shock
10306 {
10307 damage=0;
10308 };
10309 };
10310 class FragGrenade
10311 {
10312 class Health
10313 {
10314 damage=10;
10315 };
10316 class Blood
10317 {
10318 damage=0;
10319 };
10320 class Shock
10321 {
10322 damage=0;
10323 };
10324 };
10325 };
10326 };
10327 };
10328 };
10329 };
10330 class Land_Prison_Wall_Large: HouseNoDestruct
10331 {
10332 scope=1;
10333 model="\dz\structures\specific\prison\Prison_Wall_Large.p3d";
10334 };
10335 class Land_Radio_building: HouseNoDestruct
10336 {
10337 scope=1;
10338 model="\dz\structures\specific\radio\Radio_building.p3d";
10339 class Doors
10340 {
10341 class DoorsTwin1
10342 {
10343 displayName="door Twin1";
10344 component="DoorsTwin1";
10345 soundPos="doorsTwin1_action";
10346 animPeriod=1;
10347 initPhase=0;
10348 initOpened=0.30000001;
10349 soundOpen="doorWoodTwinOpen";
10350 soundClose="doorWoodTwinClose";
10351 soundLocked="doorWoodTwinRattle";
10352 soundOpenABit="doorWoodTwinOpenABit";
10353 };
10354 class Doors3
10355 {
10356 displayName="door 3";
10357 component="Doors3";
10358 soundPos="doors3_action";
10359 animPeriod=1;
10360 initPhase=0;
10361 initOpened=0.30000001;
10362 soundOpen="doorMetalSmallOpen";
10363 soundClose="doorMetalSmallClose";
10364 soundLocked="doorMetalSmallRattle";
10365 soundOpenABit="doorMetalSmallOpenABit";
10366 };
10367 class Doors4
10368 {
10369 displayName="door 4";
10370 component="Doors4";
10371 soundPos="doors4_action";
10372 animPeriod=1;
10373 initPhase=0;
10374 initOpened=0.30000001;
10375 soundOpen="doorMetalSmallOpen";
10376 soundClose="doorMetalSmallClose";
10377 soundLocked="doorMetalSmallRattle";
10378 soundOpenABit="doorMetalSmallOpenABit";
10379 };
10380 class Doors5
10381 {
10382 displayName="door 5";
10383 component="Doors5";
10384 soundPos="doors5_action";
10385 animPeriod=1;
10386 initPhase=0;
10387 initOpened=0.69999999;
10388 soundOpen="doorWoodSmallOpen";
10389 soundClose="doorWoodSmallClose";
10390 soundLocked="doorWoodSmallRattle";
10391 soundOpenABit="doorWoodSmallOpenABit";
10392 };
10393 class Doors6
10394 {
10395 displayName="door 6";
10396 component="Doors6";
10397 soundPos="doors6_action";
10398 animPeriod=1;
10399 initPhase=0;
10400 initOpened=0.69999999;
10401 soundOpen="doorWoodSmallOpen";
10402 soundClose="doorWoodSmallClose";
10403 soundLocked="doorWoodSmallRattle";
10404 soundOpenABit="doorWoodSmallOpenABit";
10405 };
10406 class Doors7
10407 {
10408 displayName="door 7";
10409 component="Doors7";
10410 soundPos="doors7_action";
10411 animPeriod=1;
10412 initPhase=0;
10413 initOpened=0.69999999;
10414 soundOpen="doorWoodSmallOpen";
10415 soundClose="doorWoodSmallClose";
10416 soundLocked="doorWoodSmallRattle";
10417 soundOpenABit="doorWoodSmallOpenABit";
10418 };
10419 class Doors8
10420 {
10421 displayName="door 8";
10422 component="Doors8";
10423 soundPos="doors8_action";
10424 animPeriod=1;
10425 initPhase=0;
10426 initOpened=0.69999999;
10427 soundOpen="doorWoodSmallOpen";
10428 soundClose="doorWoodSmallClose";
10429 soundLocked="doorWoodSmallRattle";
10430 soundOpenABit="doorWoodSmallOpenABit";
10431 };
10432 class Doors9
10433 {
10434 displayName="door 9";
10435 component="Doors9";
10436 soundPos="doors9_action";
10437 animPeriod=1;
10438 initPhase=0;
10439 initOpened=0.69999999;
10440 soundOpen="doorWoodSmallOpen";
10441 soundClose="doorWoodSmallClose";
10442 soundLocked="doorWoodSmallRattle";
10443 soundOpenABit="doorWoodSmallOpenABit";
10444 };
10445 };
10446 class DamageSystem
10447 {
10448 class GlobalHealth
10449 {
10450 class Health
10451 {
10452 hitpoints=1000;
10453 };
10454 };
10455 class GlobalArmor
10456 {
10457 class Projectile
10458 {
10459 class Health
10460 {
10461 damage=0;
10462 };
10463 class Blood
10464 {
10465 damage=0;
10466 };
10467 class Shock
10468 {
10469 damage=0;
10470 };
10471 };
10472 class Melee
10473 {
10474 class Health
10475 {
10476 damage=0;
10477 };
10478 class Blood
10479 {
10480 damage=0;
10481 };
10482 class Shock
10483 {
10484 damage=0;
10485 };
10486 };
10487 class FragGrenade
10488 {
10489 class Health
10490 {
10491 damage=0;
10492 };
10493 class Blood
10494 {
10495 damage=0;
10496 };
10497 class Shock
10498 {
10499 damage=0;
10500 };
10501 };
10502 };
10503 class DamageZones
10504 {
10505 class twin1
10506 {
10507 class Health
10508 {
10509 hitpoints=1500;
10510 transferToGlobalCoef=0;
10511 };
10512 componentNames[]=
10513 {
10514 "doorsTwin1"
10515 };
10516 fatalInjuryCoef=-1;
10517 class ArmorType
10518 {
10519 class Projectile
10520 {
10521 class Health
10522 {
10523 damage=3;
10524 };
10525 class Blood
10526 {
10527 damage=0;
10528 };
10529 class Shock
10530 {
10531 damage=0;
10532 };
10533 };
10534 class Melee
10535 {
10536 class Health
10537 {
10538 damage=5;
10539 };
10540 class Blood
10541 {
10542 damage=0;
10543 };
10544 class Shock
10545 {
10546 damage=0;
10547 };
10548 };
10549 class FragGrenade
10550 {
10551 class Health
10552 {
10553 damage=10;
10554 };
10555 class Blood
10556 {
10557 damage=0;
10558 };
10559 class Shock
10560 {
10561 damage=0;
10562 };
10563 };
10564 };
10565 };
10566 class door3
10567 {
10568 class Health
10569 {
10570 hitpoints=1000;
10571 transferToGlobalCoef=0;
10572 };
10573 componentNames[]=
10574 {
10575 "doors3"
10576 };
10577 fatalInjuryCoef=-1;
10578 class ArmorType
10579 {
10580 class Projectile
10581 {
10582 class Health
10583 {
10584 damage=2;
10585 };
10586 class Blood
10587 {
10588 damage=0;
10589 };
10590 class Shock
10591 {
10592 damage=0;
10593 };
10594 };
10595 class Melee
10596 {
10597 class Health
10598 {
10599 damage=2.5;
10600 };
10601 class Blood
10602 {
10603 damage=0;
10604 };
10605 class Shock
10606 {
10607 damage=0;
10608 };
10609 };
10610 class FragGrenade
10611 {
10612 class Health
10613 {
10614 damage=3;
10615 };
10616 class Blood
10617 {
10618 damage=0;
10619 };
10620 class Shock
10621 {
10622 damage=0;
10623 };
10624 };
10625 };
10626 };
10627 class door4
10628 {
10629 class Health
10630 {
10631 hitpoints=1000;
10632 transferToGlobalCoef=0;
10633 };
10634 componentNames[]=
10635 {
10636 "doors4"
10637 };
10638 fatalInjuryCoef=-1;
10639 class ArmorType
10640 {
10641 class Projectile
10642 {
10643 class Health
10644 {
10645 damage=2;
10646 };
10647 class Blood
10648 {
10649 damage=0;
10650 };
10651 class Shock
10652 {
10653 damage=0;
10654 };
10655 };
10656 class Melee
10657 {
10658 class Health
10659 {
10660 damage=2.5;
10661 };
10662 class Blood
10663 {
10664 damage=0;
10665 };
10666 class Shock
10667 {
10668 damage=0;
10669 };
10670 };
10671 class FragGrenade
10672 {
10673 class Health
10674 {
10675 damage=3;
10676 };
10677 class Blood
10678 {
10679 damage=0;
10680 };
10681 class Shock
10682 {
10683 damage=0;
10684 };
10685 };
10686 };
10687 };
10688 class door5
10689 {
10690 class Health
10691 {
10692 hitpoints=1000;
10693 transferToGlobalCoef=0;
10694 };
10695 componentNames[]=
10696 {
10697 "doors5"
10698 };
10699 fatalInjuryCoef=-1;
10700 class ArmorType
10701 {
10702 class Projectile
10703 {
10704 class Health
10705 {
10706 damage=3;
10707 };
10708 class Blood
10709 {
10710 damage=0;
10711 };
10712 class Shock
10713 {
10714 damage=0;
10715 };
10716 };
10717 class Melee
10718 {
10719 class Health
10720 {
10721 damage=5;
10722 };
10723 class Blood
10724 {
10725 damage=0;
10726 };
10727 class Shock
10728 {
10729 damage=0;
10730 };
10731 };
10732 class FragGrenade
10733 {
10734 class Health
10735 {
10736 damage=10;
10737 };
10738 class Blood
10739 {
10740 damage=0;
10741 };
10742 class Shock
10743 {
10744 damage=0;
10745 };
10746 };
10747 };
10748 };
10749 class door6
10750 {
10751 class Health
10752 {
10753 hitpoints=1000;
10754 transferToGlobalCoef=0;
10755 };
10756 componentNames[]=
10757 {
10758 "doors6"
10759 };
10760 fatalInjuryCoef=-1;
10761 class ArmorType
10762 {
10763 class Projectile
10764 {
10765 class Health
10766 {
10767 damage=3;
10768 };
10769 class Blood
10770 {
10771 damage=0;
10772 };
10773 class Shock
10774 {
10775 damage=0;
10776 };
10777 };
10778 class Melee
10779 {
10780 class Health
10781 {
10782 damage=5;
10783 };
10784 class Blood
10785 {
10786 damage=0;
10787 };
10788 class Shock
10789 {
10790 damage=0;
10791 };
10792 };
10793 class FragGrenade
10794 {
10795 class Health
10796 {
10797 damage=10;
10798 };
10799 class Blood
10800 {
10801 damage=0;
10802 };
10803 class Shock
10804 {
10805 damage=0;
10806 };
10807 };
10808 };
10809 };
10810 class door7
10811 {
10812 class Health
10813 {
10814 hitpoints=1000;
10815 transferToGlobalCoef=0;
10816 };
10817 componentNames[]=
10818 {
10819 "doors7"
10820 };
10821 fatalInjuryCoef=-1;
10822 class ArmorType
10823 {
10824 class Projectile
10825 {
10826 class Health
10827 {
10828 damage=3;
10829 };
10830 class Blood
10831 {
10832 damage=0;
10833 };
10834 class Shock
10835 {
10836 damage=0;
10837 };
10838 };
10839 class Melee
10840 {
10841 class Health
10842 {
10843 damage=5;
10844 };
10845 class Blood
10846 {
10847 damage=0;
10848 };
10849 class Shock
10850 {
10851 damage=0;
10852 };
10853 };
10854 class FragGrenade
10855 {
10856 class Health
10857 {
10858 damage=10;
10859 };
10860 class Blood
10861 {
10862 damage=0;
10863 };
10864 class Shock
10865 {
10866 damage=0;
10867 };
10868 };
10869 };
10870 };
10871 class door8
10872 {
10873 class Health
10874 {
10875 hitpoints=1000;
10876 transferToGlobalCoef=0;
10877 };
10878 componentNames[]=
10879 {
10880 "doors8"
10881 };
10882 fatalInjuryCoef=-1;
10883 class ArmorType
10884 {
10885 class Projectile
10886 {
10887 class Health
10888 {
10889 damage=3;
10890 };
10891 class Blood
10892 {
10893 damage=0;
10894 };
10895 class Shock
10896 {
10897 damage=0;
10898 };
10899 };
10900 class Melee
10901 {
10902 class Health
10903 {
10904 damage=5;
10905 };
10906 class Blood
10907 {
10908 damage=0;
10909 };
10910 class Shock
10911 {
10912 damage=0;
10913 };
10914 };
10915 class FragGrenade
10916 {
10917 class Health
10918 {
10919 damage=10;
10920 };
10921 class Blood
10922 {
10923 damage=0;
10924 };
10925 class Shock
10926 {
10927 damage=0;
10928 };
10929 };
10930 };
10931 };
10932 class door9
10933 {
10934 class Health
10935 {
10936 hitpoints=1000;
10937 transferToGlobalCoef=0;
10938 };
10939 componentNames[]=
10940 {
10941 "doors9"
10942 };
10943 fatalInjuryCoef=-1;
10944 class ArmorType
10945 {
10946 class Projectile
10947 {
10948 class Health
10949 {
10950 damage=3;
10951 };
10952 class Blood
10953 {
10954 damage=0;
10955 };
10956 class Shock
10957 {
10958 damage=0;
10959 };
10960 };
10961 class Melee
10962 {
10963 class Health
10964 {
10965 damage=5;
10966 };
10967 class Blood
10968 {
10969 damage=0;
10970 };
10971 class Shock
10972 {
10973 damage=0;
10974 };
10975 };
10976 class FragGrenade
10977 {
10978 class Health
10979 {
10980 damage=10;
10981 };
10982 class Blood
10983 {
10984 damage=0;
10985 };
10986 class Shock
10987 {
10988 damage=0;
10989 };
10990 };
10991 };
10992 };
10993 };
10994 };
10995 };
10996 class Land_Monument_T34: HouseNoDestruct
10997 {
10998 scope=1;
10999 model="\dz\structures\specific\statues\Monument_T34.p3d";
11000 };
11001 class Land_Tower_TC1: HouseNoDestruct
11002 {
11003 scope=1;
11004 model="\dz\structures\specific\towers\Tower_TC1.p3d";
11005 };
11006 class Land_Tower_TC2_Base: HouseNoDestruct
11007 {
11008 scope=1;
11009 model="\dz\structures\specific\towers\Tower_TC2_Base.p3d";
11010 featureSize=150;
11011 class Doors
11012 {
11013 class Doors1
11014 {
11015 displayName="door 1";
11016 component="Doors1";
11017 soundPos="doors1_action";
11018 animPeriod=1;
11019 initPhase=0;
11020 initOpened=0.30000001;
11021 soundOpen="doorWoodFrontOpen";
11022 soundClose="doorWoodFrontClose";
11023 soundLocked="doorWoodFrontRattle";
11024 soundOpenABit="doorWoodFrontOpenABit";
11025 };
11026 class Doors2
11027 {
11028 displayName="door 2";
11029 component="Doors2";
11030 soundPos="doors2_action";
11031 animPeriod=1;
11032 initPhase=0;
11033 initOpened=0.69999999;
11034 soundOpen="doorWoodSmallOpen";
11035 soundClose="doorWoodSmallClose";
11036 soundLocked="doorWoodSmallRattle";
11037 soundOpenABit="doorWoodSmallOpenABit";
11038 };
11039 };
11040 class DamageSystem
11041 {
11042 class GlobalHealth
11043 {
11044 class Health
11045 {
11046 hitpoints=1000;
11047 };
11048 };
11049 class GlobalArmor
11050 {
11051 class Projectile
11052 {
11053 class Health
11054 {
11055 damage=0;
11056 };
11057 class Blood
11058 {
11059 damage=0;
11060 };
11061 class Shock
11062 {
11063 damage=0;
11064 };
11065 };
11066 class Melee
11067 {
11068 class Health
11069 {
11070 damage=0;
11071 };
11072 class Blood
11073 {
11074 damage=0;
11075 };
11076 class Shock
11077 {
11078 damage=0;
11079 };
11080 };
11081 class FragGrenade
11082 {
11083 class Health
11084 {
11085 damage=0;
11086 };
11087 class Blood
11088 {
11089 damage=0;
11090 };
11091 class Shock
11092 {
11093 damage=0;
11094 };
11095 };
11096 };
11097 class DamageZones
11098 {
11099 class door1
11100 {
11101 class Health
11102 {
11103 hitpoints=1000;
11104 transferToGlobalCoef=0;
11105 };
11106 componentNames[]=
11107 {
11108 "doors1"
11109 };
11110 fatalInjuryCoef=-1;
11111 class ArmorType
11112 {
11113 class Projectile
11114 {
11115 class Health
11116 {
11117 damage=3;
11118 };
11119 class Blood
11120 {
11121 damage=0;
11122 };
11123 class Shock
11124 {
11125 damage=0;
11126 };
11127 };
11128 class Melee
11129 {
11130 class Health
11131 {
11132 damage=5;
11133 };
11134 class Blood
11135 {
11136 damage=0;
11137 };
11138 class Shock
11139 {
11140 damage=0;
11141 };
11142 };
11143 class FragGrenade
11144 {
11145 class Health
11146 {
11147 damage=10;
11148 };
11149 class Blood
11150 {
11151 damage=0;
11152 };
11153 class Shock
11154 {
11155 damage=0;
11156 };
11157 };
11158 };
11159 };
11160 class door2
11161 {
11162 class Health
11163 {
11164 hitpoints=1000;
11165 transferToGlobalCoef=0;
11166 };
11167 componentNames[]=
11168 {
11169 "doors2"
11170 };
11171 fatalInjuryCoef=-1;
11172 class ArmorType
11173 {
11174 class Projectile
11175 {
11176 class Health
11177 {
11178 damage=3;
11179 };
11180 class Blood
11181 {
11182 damage=0;
11183 };
11184 class Shock
11185 {
11186 damage=0;
11187 };
11188 };
11189 class Melee
11190 {
11191 class Health
11192 {
11193 damage=5;
11194 };
11195 class Blood
11196 {
11197 damage=0;
11198 };
11199 class Shock
11200 {
11201 damage=0;
11202 };
11203 };
11204 class FragGrenade
11205 {
11206 class Health
11207 {
11208 damage=10;
11209 };
11210 class Blood
11211 {
11212 damage=0;
11213 };
11214 class Shock
11215 {
11216 damage=0;
11217 };
11218 };
11219 };
11220 };
11221 };
11222 };
11223 };
11224 class Land_Tower_TC2_Mid: HouseNoDestruct
11225 {
11226 scope=1;
11227 model="\dz\structures\specific\towers\Tower_TC2_Mid.p3d";
11228 featureSize=150;
11229 };
11230 class Land_Tower_TC2_Top: HouseNoDestruct
11231 {
11232 scope=1;
11233 model="\dz\structures\specific\towers\Tower_TC2_Top.p3d";
11234 featureSize=150;
11235 };
11236 class Land_Tower_TC4_Base: HouseNoDestruct
11237 {
11238 scope=1;
11239 model="\dz\structures\specific\towers\Tower_TC4_Base.p3d";
11240 };
11241 class Land_Tower_TC4_Mid: HouseNoDestruct
11242 {
11243 scope=1;
11244 model="\dz\structures\specific\towers\Tower_TC4_Mid.p3d";
11245 };
11246 class Land_Tower_TC4_Top: HouseNoDestruct
11247 {
11248 scope=1;
11249 model="\dz\structures\specific\towers\Tower_TC4_Top.p3d";
11250 };
11251 class Land_Cableway_Cart: HouseNoDestruct
11252 {
11253 scope=1;
11254 model="\dz\structures\Specific\Cableway\Cableway_Cart.p3d";
11255 };
11256 class Land_Cableway_Cart2: HouseNoDestruct
11257 {
11258 scope=1;
11259 model="\dz\structures\Specific\Cableway\Cableway_Cart2.p3d";
11260 };
11261 class Land_Cableway_Cart3: HouseNoDestruct
11262 {
11263 scope=1;
11264 model="\dz\structures\Specific\Cableway\Cableway_Cart3.p3d";
11265 };
11266 class StaticObj_Airfield_Lamp: HouseNoDestruct
11267 {
11268 scope=1;
11269 model="DZ\structures\Specific\Airfields\Airfield_Lamp.p3d";
11270 };
11271 class StaticObj_Airfield_Light_Edge: HouseNoDestruct
11272 {
11273 scope=1;
11274 model="DZ\structures\Specific\Airfields\Airfield_Light_Edge.p3d";
11275 };
11276 class StaticObj_Airfield_Light_Navig: HouseNoDestruct
11277 {
11278 scope=1;
11279 model="DZ\structures\Specific\Airfields\Airfield_Light_Navig.p3d";
11280 };
11281 class StaticObj_Airfield_Light_PAPI1: HouseNoDestruct
11282 {
11283 scope=1;
11284 model="DZ\structures\Specific\Airfields\Airfield_Light_PAPI1.p3d";
11285 };
11286 class StaticObj_Airfield_Light_PAPI2: HouseNoDestruct
11287 {
11288 scope=1;
11289 model="DZ\structures\Specific\Airfields\Airfield_Light_PAPI2.p3d";
11290 };
11291 class StaticObj_Airfield_Light_PAPI3: HouseNoDestruct
11292 {
11293 scope=1;
11294 model="DZ\structures\Specific\Airfields\Airfield_Light_PAPI3.p3d";
11295 };
11296 class StaticObj_Airfield_Light_PAPI4: HouseNoDestruct
11297 {
11298 scope=1;
11299 model="DZ\structures\Specific\Airfields\Airfield_Light_PAPI4.p3d";
11300 };
11301 class StaticObj_Airfield_Light_Reflector: HouseNoDestruct
11302 {
11303 scope=1;
11304 model="DZ\structures\Specific\Airfields\Airfield_Light_Reflector.p3d";
11305 };
11306 class StaticObj_Airfield_Light_Control: HouseNoDestruct
11307 {
11308 scope=1;
11309 model="DZ\structures\Specific\Airfields\Airfield_Light_Control.p3d";
11310 };
11311 class StaticObj_Airfield_Light_Hangar: HouseNoDestruct
11312 {
11313 scope=1;
11314 model="DZ\structures\Specific\Airfields\Airfield_Light_Hangar.p3d";
11315 };
11316 class StaticObj_Cableway_Base_Rope1: HouseNoDestruct
11317 {
11318 scope=1;
11319 model="DZ\structures\Specific\Cableway\Cableway_Base_Rope1.p3d";
11320 };
11321 class StaticObj_Cableway_Base_Rope2: HouseNoDestruct
11322 {
11323 scope=1;
11324 model="DZ\structures\Specific\Cableway\Cableway_Base_Rope2.p3d";
11325 };
11326 class StaticObj_Cableway_Rope: HouseNoDestruct
11327 {
11328 scope=1;
11329 model="DZ\structures\Specific\Cableway\Cableway_Rope.p3d";
11330 };
11331 class StaticObj_Cemetery_Fence_straight: HouseNoDestruct
11332 {
11333 scope=1;
11334 model="DZ\structures\Specific\Cemeteries\Cemetery_Fence_straight.p3d";
11335 };
11336 class StaticObj_Cemetery_Fence1: HouseNoDestruct
11337 {
11338 scope=1;
11339 model="DZ\structures\Specific\Cemeteries\Cemetery_Fence1.p3d";
11340 };
11341 class StaticObj_Cemetery_Fence2: HouseNoDestruct
11342 {
11343 scope=1;
11344 model="DZ\structures\Specific\Cemeteries\Cemetery_Fence2.p3d";
11345 };
11346 class StaticObj_Cemetery_Fence3: HouseNoDestruct
11347 {
11348 scope=1;
11349 model="DZ\structures\Specific\Cemeteries\Cemetery_Fence3.p3d";
11350 };
11351 class StaticObj_Cemetery_Fence4: HouseNoDestruct
11352 {
11353 scope=1;
11354 model="DZ\structures\Specific\Cemeteries\Cemetery_Fence4.p3d";
11355 };
11356 class StaticObj_Cemetery_Grave1: HouseNoDestruct
11357 {
11358 scope=1;
11359 model="DZ\structures\Specific\Cemeteries\Cemetery_Grave1.p3d";
11360 };
11361 class StaticObj_Cemetery_Grave2: HouseNoDestruct
11362 {
11363 scope=1;
11364 model="DZ\structures\Specific\Cemeteries\Cemetery_Grave2.p3d";
11365 };
11366 class StaticObj_Cemetery_Grave3: HouseNoDestruct
11367 {
11368 scope=1;
11369 model="DZ\structures\Specific\Cemeteries\Cemetery_Grave3.p3d";
11370 };
11371 class StaticObj_Cemetery_Grave4: HouseNoDestruct
11372 {
11373 scope=1;
11374 model="DZ\structures\Specific\Cemeteries\Cemetery_Grave4.p3d";
11375 };
11376 class StaticObj_Cemetery_SmallCross: HouseNoDestruct
11377 {
11378 scope=1;
11379 model="DZ\structures\Specific\Cemeteries\Cemetery_SmallCross.p3d";
11380 };
11381 class StaticObj_Cemetery_SmallCross2: HouseNoDestruct
11382 {
11383 scope=1;
11384 model="DZ\structures\Specific\Cemeteries\Cemetery_SmallCross2.p3d";
11385 };
11386 class StaticObj_Cemetery_Tombstone1: HouseNoDestruct
11387 {
11388 scope=1;
11389 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone1.p3d";
11390 };
11391 class StaticObj_Cemetery_Tombstone2: HouseNoDestruct
11392 {
11393 scope=1;
11394 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone2.p3d";
11395 };
11396 class StaticObj_Cemetery_Tombstone3: HouseNoDestruct
11397 {
11398 scope=1;
11399 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone3.p3d";
11400 };
11401 class StaticObj_Cemetery_Tombstone4: HouseNoDestruct
11402 {
11403 scope=1;
11404 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone4.p3d";
11405 };
11406 class StaticObj_Cemetery_Tombstone5: HouseNoDestruct
11407 {
11408 scope=1;
11409 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone5.p3d";
11410 };
11411 class StaticObj_Cemetery_Tombstone5_damaged: HouseNoDestruct
11412 {
11413 scope=1;
11414 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone5_damaged.p3d";
11415 };
11416 class StaticObj_Cemetery_Tombstone6: HouseNoDestruct
11417 {
11418 scope=1;
11419 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone6.p3d";
11420 };
11421 class StaticObj_Cemetery_Tombstone7: HouseNoDestruct
11422 {
11423 scope=1;
11424 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone7.p3d";
11425 };
11426 class StaticObj_Cemetery_Tombstone8: HouseNoDestruct
11427 {
11428 scope=1;
11429 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone8.p3d";
11430 };
11431 class StaticObj_Cemetery_Tombstone8_damaged: HouseNoDestruct
11432 {
11433 scope=1;
11434 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone8_damaged.p3d";
11435 };
11436 class StaticObj_Cemetery_Tombstone9: HouseNoDestruct
11437 {
11438 scope=1;
11439 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone9.p3d";
11440 };
11441 class StaticObj_Cemetery_Tombstone10: HouseNoDestruct
11442 {
11443 scope=1;
11444 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone10.p3d";
11445 };
11446 class StaticObj_Cemetery_Tombstone11: HouseNoDestruct
11447 {
11448 scope=1;
11449 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone11.p3d";
11450 };
11451 class StaticObj_Cemetery_Tombstone12: HouseNoDestruct
11452 {
11453 scope=1;
11454 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone12.p3d";
11455 };
11456 class StaticObj_Cemetery_Tombstone13: HouseNoDestruct
11457 {
11458 scope=1;
11459 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone13.p3d";
11460 };
11461 class StaticObj_Cemetery_Tombstone14: HouseNoDestruct
11462 {
11463 scope=1;
11464 model="DZ\structures\Specific\Cemeteries\Cemetery_Tombstone14.p3d";
11465 };
11466 class StaticObj_Dead_MassGrave_8m: HouseNoDestruct
11467 {
11468 scope=1;
11469 model="DZ\structures\Specific\DeadBodies\Dead_MassGrave_8m.p3d";
11470 };
11471 class StaticObj_Dead_MassGrave_15m: HouseNoDestruct
11472 {
11473 scope=1;
11474 model="DZ\structures\Specific\DeadBodies\Dead_MassGrave_15m.p3d";
11475 };
11476 class StaticObj_Dead_pile1: HouseNoDestruct
11477 {
11478 scope=1;
11479 model="DZ\structures\Specific\DeadBodies\Dead_pile1.p3d";
11480 };
11481 class StaticObj_Dead_pile2: HouseNoDestruct
11482 {
11483 scope=1;
11484 model="DZ\structures\Specific\DeadBodies\Dead_pile2.p3d";
11485 };
11486 class StaticObj_Dead_pile3: HouseNoDestruct
11487 {
11488 scope=1;
11489 model="DZ\structures\Specific\DeadBodies\Dead_pile3.p3d";
11490 };
11491 class StaticObj_Dead_pile4: HouseNoDestruct
11492 {
11493 scope=1;
11494 model="DZ\structures\Specific\DeadBodies\Dead_pile4.p3d";
11495 };
11496 class StaticObj_Hanged_civil: HouseNoDestruct
11497 {
11498 scope=1;
11499 model="DZ\structures\Specific\DeadBodies\Hanged_civil.p3d";
11500 };
11501 class StaticObj_Hanged_doctor: HouseNoDestruct
11502 {
11503 scope=1;
11504 model="DZ\structures\Specific\DeadBodies\Hanged_doctor.p3d";
11505 };
11506 class StaticObj_FueldStation_Feed_NoFuel: HouseNoDestruct
11507 {
11508 scope=1;
11509 model="DZ\structures\Specific\Fuelstation\FuelStation_Feed_NoFuel.p3d";
11510 };
11511 class StaticObj_FueldStation_Shed: HouseNoDestruct
11512 {
11513 scope=1;
11514 model="DZ\structures\Specific\Fuelstation\FuelStation_Shed.p3d";
11515 };
11516 class StaticObj_FueldStation_Sign: HouseNoDestruct
11517 {
11518 scope=1;
11519 model="DZ\structures\Specific\Fuelstation\FuelStation_Sign.p3d";
11520 };
11521 class StaticObj_Hotel_Damaged_Airplane_Back: HouseNoDestruct
11522 {
11523 scope=1;
11524 model="DZ\structures\Specific\Hotel\Hotel_Damaged_Airplane_Back.p3d";
11525 };
11526 class StaticObj_Hotel_Damaged_Airplane_Wing: HouseNoDestruct
11527 {
11528 scope=1;
11529 model="DZ\structures\Specific\Hotel\Hotel_Damaged_Airplane_Wing.p3d";
11530 };
11531 class StaticObj_Hotel_Damaged_Decal1: HouseNoDestruct
11532 {
11533 scope=1;
11534 model="DZ\structures\Specific\Hotel\Hotel_Damaged_Decal1.p3d";
11535 };
11536 class StaticObj_Hotel_Damaged_Decal2: HouseNoDestruct
11537 {
11538 scope=1;
11539 model="DZ\structures\Specific\Hotel\Hotel_Damaged_Decal2.p3d";
11540 };
11541 class StaticObj_Hotel_Damaged_Rubble: HouseNoDestruct
11542 {
11543 scope=1;
11544 model="DZ\structures\Specific\Hotel\Hotel_Damaged_Rubble.p3d";
11545 };
11546 class StaticObj_Skilift_Rope_End: HouseNoDestruct
11547 {
11548 scope=1;
11549 model="DZ\structures\Specific\Skilift\Skilift_Rope_End.p3d";
11550 };
11551 class StaticObj_Skilift_Rope_Middle: HouseNoDestruct
11552 {
11553 scope=1;
11554 model="DZ\structures\Specific\Skilift\Skilift_Rope_Middle.p3d";
11555 };
11556 class StaticObj_Skilift_Rope_Start: HouseNoDestruct
11557 {
11558 scope=1;
11559 model="DZ\structures\Specific\Skilift\Skilift_Rope_Start.p3d";
11560 };
11561 class StaticObj_Skilift_Tower_End: HouseNoDestruct
11562 {
11563 scope=1;
11564 model="DZ\structures\Specific\Skilift\Skilift_Tower_End.p3d";
11565 };
11566 class StaticObj_Skilift_Tower_Middle: HouseNoDestruct
11567 {
11568 scope=1;
11569 model="DZ\structures\Specific\Skilift\Skilift_Tower_Middle.p3d";
11570 };
11571 class StaticObj_Skilift_Tower_Middle_Slope: HouseNoDestruct
11572 {
11573 scope=1;
11574 model="DZ\structures\Specific\Skilift\Skilift_Tower_Middle_Slope.p3d";
11575 };
11576 class StaticObj_Skilift_Tower_Start: HouseNoDestruct
11577 {
11578 scope=1;
11579 model="DZ\structures\Specific\Skilift\Skilift_Tower_Start.p3d";
11580 };
11581 class StaticObj_Monument_Soldiers: HouseNoDestruct
11582 {
11583 scope=1;
11584 model="DZ\structures\Specific\Statues\Monument_Soldiers.p3d";
11585 };
11586 class StaticObj_Monument_Wall: HouseNoDestruct
11587 {
11588 scope=1;
11589 model="DZ\structures\Specific\Statues\Monument_Wall.p3d";
11590 };
11591 class StaticObj_Monument_War1: HouseNoDestruct
11592 {
11593 scope=1;
11594 model="DZ\structures\Specific\Statues\Monument_War1.p3d";
11595 };
11596 class StaticObj_Monument_War2: HouseNoDestruct
11597 {
11598 scope=1;
11599 model="DZ\structures\Specific\Statues\Monument_War2.p3d";
11600 };
11601 class StaticObj_Statue_General: HouseNoDestruct
11602 {
11603 scope=1;
11604 model="DZ\structures\Specific\Statues\Statue_General.p3d";
11605 };
11606 class StaticObj_model_plane_mig21_lines: HouseNoDestruct
11607 {
11608 scope=1;
11609 model="DZ\structures\Specific\Statues\Proxy\model_plane_mig21_lines.p3d";
11610 };
11611 class StaticObj_Monument_plane_mig21: HouseNoDestruct
11612 {
11613 scope=1;
11614 model="DZ\structures\Specific\Statues\Proxy\Monument_plane_mig21.p3d";
11615 };
11616 class StaticObj_Monument_plane_mig21_lines: HouseNoDestruct
11617 {
11618 scope=1;
11619 model="DZ\structures\Specific\Statues\Proxy\Monument_plane_mig21_lines.p3d";
11620 };
11621};