Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Structures_Bliss_Industrial
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class CfgVehicles
15{
16 class HouseNoDestruct;
17 class Land_DieselPowerPlant_Building: HouseNoDestruct
18 {
19 scope=1;
20 model="\DZ\structures_bliss\Industrial\DieselPowerPlant\DieselPowerPlant_Building.p3d";
21 };
22 class Land_DieselPowerPlant_Tank_Big: HouseNoDestruct
23 {
24 scope=1;
25 model="\DZ\structures_bliss\Industrial\DieselPowerPlant\DieselPowerPlant_Tank_Big.p3d";
26 };
27 class Land_DieselPowerPlant_Tank_Small: HouseNoDestruct
28 {
29 scope=1;
30 model="\DZ\structures_bliss\Industrial\DieselPowerPlant\DieselPowerPlant_Tank_Small.p3d";
31 };
32 class Land_Farm_Hopper2: HouseNoDestruct
33 {
34 scope=1;
35 model="\DZ\structures_bliss\Industrial\Farms\Farm_Hopper2.p3d";
36 };
37 class Land_Garage_Medium: HouseNoDestruct
38 {
39 scope=1;
40 model="\DZ\structures_bliss\Industrial\Garages\Garage_Medium.p3d";
41 };
42 class Land_Garage_Tall: HouseNoDestruct
43 {
44 scope=1;
45 model="\DZ\structures_bliss\Industrial\Garages\Garage_Tall.p3d";
46 class Doors
47 {
48 class DoorsTwin1
49 {
50 displayName="door Twin1";
51 component="DoorsTwin1";
52 soundPos="doorsTwin1_action";
53 animPeriod=1;
54 initPhase=0;
55 initOpened=0.30000001;
56 soundOpen="doorMetalTwinLargeOpen";
57 soundClose="doorMetalTwinLargeClose";
58 soundLocked="doorMetalTwinLargeRattle";
59 soundOpenABit="doorMetalTwinLargeOpenABit";
60 };
61 };
62 class DamageSystem
63 {
64 class GlobalHealth
65 {
66 class Health
67 {
68 hitpoints=1000;
69 };
70 };
71 class GlobalArmor
72 {
73 class Projectile
74 {
75 class Health
76 {
77 damage=0;
78 };
79 class Blood
80 {
81 damage=0;
82 };
83 class Shock
84 {
85 damage=0;
86 };
87 };
88 class Melee
89 {
90 class Health
91 {
92 damage=0;
93 };
94 class Blood
95 {
96 damage=0;
97 };
98 class Shock
99 {
100 damage=0;
101 };
102 };
103 class FragGrenade
104 {
105 class Health
106 {
107 damage=0;
108 };
109 class Blood
110 {
111 damage=0;
112 };
113 class Shock
114 {
115 damage=0;
116 };
117 };
118 };
119 class DamageZones
120 {
121 class twin1
122 {
123 class Health
124 {
125 hitpoints=2000;
126 transferToGlobalCoef=0;
127 };
128 componentNames[]=
129 {
130 "doorsTwin1"
131 };
132 fatalInjuryCoef=-1;
133 class ArmorType
134 {
135 class Projectile
136 {
137 class Health
138 {
139 damage=2;
140 };
141 class Blood
142 {
143 damage=0;
144 };
145 class Shock
146 {
147 damage=0;
148 };
149 };
150 class Melee
151 {
152 class Health
153 {
154 damage=2.5;
155 };
156 class Blood
157 {
158 damage=0;
159 };
160 class Shock
161 {
162 damage=0;
163 };
164 };
165 class FragGrenade
166 {
167 class Health
168 {
169 damage=3;
170 };
171 class Blood
172 {
173 damage=0;
174 };
175 class Shock
176 {
177 damage=0;
178 };
179 };
180 };
181 };
182 };
183 };
184 };
185 class Land_Workshop_FuelStation: HouseNoDestruct
186 {
187 scope=1;
188 model="\DZ\structures_bliss\Industrial\Houses\Workshop_FuelStation.p3d";
189 class Doors
190 {
191 class Doors1
192 {
193 displayName="door 1";
194 component="Doors1";
195 soundPos="doors1_action";
196 animPeriod=1;
197 initPhase=0;
198 initOpened=0.30000001;
199 soundOpen="doorWoodSmallOpen";
200 soundClose="doorWoodSmallClose";
201 soundLocked="doorWoodSmallRattle";
202 soundOpenABit="doorWoodSmallOpenABit";
203 };
204 class Doors2
205 {
206 displayName="door 2";
207 component="Doors2";
208 soundPos="doors2_action";
209 animPeriod=1;
210 initPhase=0;
211 initOpened=0.69999999;
212 soundOpen="doorWoodSmallOpen";
213 soundClose="doorWoodSmallClose";
214 soundLocked="doorWoodSmallRattle";
215 soundOpenABit="doorWoodSmallOpenABit";
216 };
217 class Doors3
218 {
219 displayName="door 3";
220 component="Doors3";
221 soundPos="doors3_action";
222 animPeriod=1;
223 initPhase=0;
224 initOpened=0.30000001;
225 soundOpen="doorWoodSmallOpen";
226 soundClose="doorWoodSmallClose";
227 soundLocked="doorWoodSmallRattle";
228 soundOpenABit="doorWoodSmallOpenABit";
229 };
230 };
231 class DamageSystem
232 {
233 class GlobalHealth
234 {
235 class Health
236 {
237 hitpoints=1000;
238 };
239 };
240 class GlobalArmor
241 {
242 class Projectile
243 {
244 class Health
245 {
246 damage=0;
247 };
248 class Blood
249 {
250 damage=0;
251 };
252 class Shock
253 {
254 damage=0;
255 };
256 };
257 class Melee
258 {
259 class Health
260 {
261 damage=0;
262 };
263 class Blood
264 {
265 damage=0;
266 };
267 class Shock
268 {
269 damage=0;
270 };
271 };
272 class FragGrenade
273 {
274 class Health
275 {
276 damage=0;
277 };
278 class Blood
279 {
280 damage=0;
281 };
282 class Shock
283 {
284 damage=0;
285 };
286 };
287 };
288 class DamageZones
289 {
290 class door1
291 {
292 class Health
293 {
294 hitpoints=1000;
295 transferToGlobalCoef=0;
296 };
297 componentNames[]=
298 {
299 "doors1"
300 };
301 fatalInjuryCoef=-1;
302 class ArmorType
303 {
304 class Projectile
305 {
306 class Health
307 {
308 damage=3;
309 };
310 class Blood
311 {
312 damage=0;
313 };
314 class Shock
315 {
316 damage=0;
317 };
318 };
319 class Melee
320 {
321 class Health
322 {
323 damage=5;
324 };
325 class Blood
326 {
327 damage=0;
328 };
329 class Shock
330 {
331 damage=0;
332 };
333 };
334 class FragGrenade
335 {
336 class Health
337 {
338 damage=10;
339 };
340 class Blood
341 {
342 damage=0;
343 };
344 class Shock
345 {
346 damage=0;
347 };
348 };
349 };
350 };
351 class door2
352 {
353 class Health
354 {
355 hitpoints=1000;
356 transferToGlobalCoef=0;
357 };
358 componentNames[]=
359 {
360 "doors2"
361 };
362 fatalInjuryCoef=-1;
363 class ArmorType
364 {
365 class Projectile
366 {
367 class Health
368 {
369 damage=3;
370 };
371 class Blood
372 {
373 damage=0;
374 };
375 class Shock
376 {
377 damage=0;
378 };
379 };
380 class Melee
381 {
382 class Health
383 {
384 damage=5;
385 };
386 class Blood
387 {
388 damage=0;
389 };
390 class Shock
391 {
392 damage=0;
393 };
394 };
395 class FragGrenade
396 {
397 class Health
398 {
399 damage=10;
400 };
401 class Blood
402 {
403 damage=0;
404 };
405 class Shock
406 {
407 damage=0;
408 };
409 };
410 };
411 };
412 class door3
413 {
414 class Health
415 {
416 hitpoints=1000;
417 transferToGlobalCoef=0;
418 };
419 componentNames[]=
420 {
421 "doors3"
422 };
423 fatalInjuryCoef=-1;
424 class ArmorType
425 {
426 class Projectile
427 {
428 class Health
429 {
430 damage=3;
431 };
432 class Blood
433 {
434 damage=0;
435 };
436 class Shock
437 {
438 damage=0;
439 };
440 };
441 class Melee
442 {
443 class Health
444 {
445 damage=5;
446 };
447 class Blood
448 {
449 damage=0;
450 };
451 class Shock
452 {
453 damage=0;
454 };
455 };
456 class FragGrenade
457 {
458 class Health
459 {
460 damage=10;
461 };
462 class Blood
463 {
464 damage=0;
465 };
466 class Shock
467 {
468 damage=0;
469 };
470 };
471 };
472 };
473 };
474 };
475 };
476 class Land_Shed_Closed2: HouseNoDestruct
477 {
478 scope=1;
479 model="\DZ\structures_bliss\Industrial\Sheds\Shed_Closed2.p3d";
480 class Doors
481 {
482 class DoorsTwin1
483 {
484 displayName="door Twin1";
485 component="DoorsTwin1";
486 soundPos="doorsTwin1_action";
487 animPeriod=1;
488 initPhase=0;
489 initOpened=0.30000001;
490 soundOpen="doorMetalTwinBigOpen";
491 soundClose="doorMetalTwinBigClose";
492 soundLocked="doorMetalTwinBigRattle";
493 soundOpenABit="doorMetalTwinBigOpenABit";
494 };
495 class Doors3
496 {
497 displayName="door 3";
498 component="Doors3";
499 soundPos="doors3_action";
500 animPeriod=1;
501 initPhase=0;
502 initOpened=0.30000001;
503 soundOpen="doorMetalSmallOpen";
504 soundClose="doorMetalSmallClose";
505 soundLocked="doorMetalSmallRattle";
506 soundOpenABit="doorMetalSmallOpenABit";
507 };
508 class Doors4
509 {
510 displayName="door 4";
511 component="Doors4";
512 soundPos="doors4_action";
513 animPeriod=1;
514 initPhase=0;
515 initOpened=0.69999999;
516 soundOpen="doorMetalSmallOpen";
517 soundClose="doorMetalSmallClose";
518 soundLocked="doorMetalSmallRattle";
519 soundOpenABit="doorMetalSmallOpenABit";
520 };
521 class DoorsTwin2
522 {
523 displayName="door Twin2";
524 component="DoorsTwin2";
525 soundPos="doorsTwin2_action";
526 animPeriod=1;
527 initPhase=0;
528 initOpened=0.30000001;
529 soundOpen="doorMetalTwinBigOpen";
530 soundClose="doorMetalTwinBigClose";
531 soundLocked="doorMetalTwinBigRattle";
532 soundOpenABit="doorMetalTwinBigOpenABit";
533 };
534 };
535 class DamageSystem
536 {
537 class GlobalHealth
538 {
539 class Health
540 {
541 hitpoints=1000;
542 };
543 };
544 class GlobalArmor
545 {
546 class Projectile
547 {
548 class Health
549 {
550 damage=0;
551 };
552 class Blood
553 {
554 damage=0;
555 };
556 class Shock
557 {
558 damage=0;
559 };
560 };
561 class Melee
562 {
563 class Health
564 {
565 damage=0;
566 };
567 class Blood
568 {
569 damage=0;
570 };
571 class Shock
572 {
573 damage=0;
574 };
575 };
576 class FragGrenade
577 {
578 class Health
579 {
580 damage=0;
581 };
582 class Blood
583 {
584 damage=0;
585 };
586 class Shock
587 {
588 damage=0;
589 };
590 };
591 };
592 class DamageZones
593 {
594 class twin1
595 {
596 class Health
597 {
598 hitpoints=2000;
599 transferToGlobalCoef=0;
600 };
601 componentNames[]=
602 {
603 "doorsTwin1"
604 };
605 fatalInjuryCoef=-1;
606 class ArmorType
607 {
608 class Projectile
609 {
610 class Health
611 {
612 damage=2;
613 };
614 class Blood
615 {
616 damage=0;
617 };
618 class Shock
619 {
620 damage=0;
621 };
622 };
623 class Melee
624 {
625 class Health
626 {
627 damage=2.5;
628 };
629 class Blood
630 {
631 damage=0;
632 };
633 class Shock
634 {
635 damage=0;
636 };
637 };
638 class FragGrenade
639 {
640 class Health
641 {
642 damage=3;
643 };
644 class Blood
645 {
646 damage=0;
647 };
648 class Shock
649 {
650 damage=0;
651 };
652 };
653 };
654 };
655 class door3
656 {
657 class Health
658 {
659 hitpoints=1000;
660 transferToGlobalCoef=0;
661 };
662 componentNames[]=
663 {
664 "doors3"
665 };
666 fatalInjuryCoef=-1;
667 class ArmorType
668 {
669 class Projectile
670 {
671 class Health
672 {
673 damage=2;
674 };
675 class Blood
676 {
677 damage=0;
678 };
679 class Shock
680 {
681 damage=0;
682 };
683 };
684 class Melee
685 {
686 class Health
687 {
688 damage=2.5;
689 };
690 class Blood
691 {
692 damage=0;
693 };
694 class Shock
695 {
696 damage=0;
697 };
698 };
699 class FragGrenade
700 {
701 class Health
702 {
703 damage=3;
704 };
705 class Blood
706 {
707 damage=0;
708 };
709 class Shock
710 {
711 damage=0;
712 };
713 };
714 };
715 };
716 class door4
717 {
718 class Health
719 {
720 hitpoints=1000;
721 transferToGlobalCoef=0;
722 };
723 componentNames[]=
724 {
725 "doors4"
726 };
727 fatalInjuryCoef=-1;
728 class ArmorType
729 {
730 class Projectile
731 {
732 class Health
733 {
734 damage=2;
735 };
736 class Blood
737 {
738 damage=0;
739 };
740 class Shock
741 {
742 damage=0;
743 };
744 };
745 class Melee
746 {
747 class Health
748 {
749 damage=2.5;
750 };
751 class Blood
752 {
753 damage=0;
754 };
755 class Shock
756 {
757 damage=0;
758 };
759 };
760 class FragGrenade
761 {
762 class Health
763 {
764 damage=3;
765 };
766 class Blood
767 {
768 damage=0;
769 };
770 class Shock
771 {
772 damage=0;
773 };
774 };
775 };
776 };
777 class twin2
778 {
779 class Health
780 {
781 hitpoints=2000;
782 transferToGlobalCoef=0;
783 };
784 componentNames[]=
785 {
786 "doorsTwin2"
787 };
788 fatalInjuryCoef=-1;
789 class ArmorType
790 {
791 class Projectile
792 {
793 class Health
794 {
795 damage=2;
796 };
797 class Blood
798 {
799 damage=0;
800 };
801 class Shock
802 {
803 damage=0;
804 };
805 };
806 class Melee
807 {
808 class Health
809 {
810 damage=2.5;
811 };
812 class Blood
813 {
814 damage=0;
815 };
816 class Shock
817 {
818 damage=0;
819 };
820 };
821 class FragGrenade
822 {
823 class Health
824 {
825 damage=3;
826 };
827 class Blood
828 {
829 damage=0;
830 };
831 class Shock
832 {
833 damage=0;
834 };
835 };
836 };
837 };
838 };
839 };
840 };
841 class Land_Shed_Closed_Small1: HouseNoDestruct
842 {
843 scope=1;
844 model="\DZ\structures_bliss\Industrial\Sheds\Shed_Closed_Small1.p3d";
845 };
846 class Land_Shed_Closed_Small2: HouseNoDestruct
847 {
848 scope=1;
849 model="\DZ\structures_bliss\Industrial\Sheds\Shed_Closed_Small2.p3d";
850 };
851 class Land_WindPowerPlant_Grey: HouseNoDestruct
852 {
853 scope=1;
854 model="\DZ\structures_bliss\Industrial\WindPowerPlant\WindPowerPlant_Grey.p3d";
855 };
856 class Land_Power_VHV_Tower: HouseNoDestruct
857 {
858 scope=1;
859 model="\DZ\structures_bliss\Industrial\Power\Power_VHV_Tower.p3d";
860 };
861 class Land_Power_VHV_Tower_Corner: HouseNoDestruct
862 {
863 scope=1;
864 model="\DZ\structures_bliss\Industrial\Power\Power_VHV_Tower_Corner.p3d";
865 };
866 class StaticObj_Construction_Hopper: HouseNoDestruct
867 {
868 scope=1;
869 model="DZ\structures_bliss\Industrial\Construction\Construction_Hopper.p3d";
870 };
871 class StaticObj_Pier_Wooden2: HouseNoDestruct
872 {
873 scope=1;
874 model="DZ\structures_bliss\Industrial\Harbour\Pier_Wooden2.p3d";
875 };
876 class StaticObj_Misc_CinderBlocks: HouseNoDestruct
877 {
878 scope=1;
879 model="DZ\structures_bliss\Industrial\Misc\Misc_CinderBlocks.p3d";
880 };
881 class StaticObj_Misc_HayBale_Packed: HouseNoDestruct
882 {
883 scope=1;
884 model="DZ\structures_bliss\Industrial\Misc\Misc_HayBale_Packed.p3d";
885 };
886 class StaticObj_Misc_HayBale_Packed_Stack: HouseNoDestruct
887 {
888 scope=1;
889 model="DZ\structures_bliss\Industrial\Misc\Misc_HayBale_Packed_Stack.p3d";
890 };
891 class StaticObj_Misc_SurveyMarker_Cover: HouseNoDestruct
892 {
893 scope=1;
894 model="DZ\structures_bliss\Industrial\Misc\Misc_SurveyMarker_Cover.p3d";
895 };
896 class StaticObj_Misc_SurveyMarker_Post: HouseNoDestruct
897 {
898 scope=1;
899 model="DZ\structures_bliss\Industrial\Misc\Misc_SurveyMarker_Post.p3d";
900 };
901 class StaticObj_Misc_SurveyMarker_Rod: HouseNoDestruct
902 {
903 scope=1;
904 model="DZ\structures_bliss\Industrial\Misc\Misc_SurveyMarker_Rod.p3d";
905 };
906 class StaticObj_Misc_Tire: HouseNoDestruct
907 {
908 scope=1;
909 model="DZ\structures_bliss\Industrial\Misc\Misc_Tire.p3d";
910 };
911 class StaticObj_Misc_TirePile_Large: HouseNoDestruct
912 {
913 scope=1;
914 model="DZ\structures_bliss\Industrial\Misc\Misc_TirePile_Large.p3d";
915 };
916 class StaticObj_Misc_Transformer: HouseNoDestruct
917 {
918 scope=1;
919 model="DZ\structures_bliss\Industrial\Misc\Misc_Transformer.p3d";
920 };
921 class StaticObj_Pipe_Small2_8m: HouseNoDestruct
922 {
923 scope=1;
924 model="DZ\structures_bliss\Industrial\Pipes\Pipe_Small2_8m.p3d";
925 };
926 class StaticObj_Pipe_Small2_Block: HouseNoDestruct
927 {
928 scope=1;
929 model="DZ\structures_bliss\Industrial\Pipes\Pipe_Small2_Block.p3d";
930 };
931 class StaticObj_Pipe_Small2_24m: HouseNoDestruct
932 {
933 scope=1;
934 model="DZ\structures_bliss\Industrial\Pipes\Pipe_Small2_24m.p3d";
935 };
936 class StaticObj_Pipe_Small2_Curve: HouseNoDestruct
937 {
938 scope=1;
939 model="DZ\structures_bliss\Industrial\Pipes\Pipe_Small2_Curve.p3d";
940 };
941 class StaticObj_Pipe_Small2_Ground: HouseNoDestruct
942 {
943 scope=1;
944 model="DZ\structures_bliss\Industrial\Pipes\Pipe_Small2_Ground.p3d";
945 };
946 class StaticObj_Pipe_Small2_High_8m: HouseNoDestruct
947 {
948 scope=1;
949 model="DZ\structures_bliss\Industrial\Pipes\Pipe_Small2_High_8m.p3d";
950 };
951 class StaticObj_Pipe_Small2_High_24m: HouseNoDestruct
952 {
953 scope=1;
954 model="DZ\structures_bliss\Industrial\Pipes\Pipe_Small2_High_24m.p3d";
955 };
956 class StaticObj_Pipe_Small2_High_Curve: HouseNoDestruct
957 {
958 scope=1;
959 model="DZ\structures_bliss\Industrial\Pipes\Pipe_Small2_High_Curve.p3d";
960 };
961 class StaticObj_Pipe_Small2_High_Ground: HouseNoDestruct
962 {
963 scope=1;
964 model="DZ\structures_bliss\Industrial\Pipes\Pipe_Small2_High_Ground.p3d";
965 };
966 class StaticObj_Pipe_Small2_High_Ground2: HouseNoDestruct
967 {
968 scope=1;
969 model="DZ\structures_bliss\Industrial\Pipes\Pipe_Small2_High_Ground2.p3d";
970 };
971 class StaticObj_Pipe_Small2_8m_MetalSup: HouseNoDestruct
972 {
973 scope=1;
974 model="DZ\structures_bliss\Industrial\Pipes\Pipe_Small2_8m_MetalSup.p3d";
975 };
976 class StaticObj_Pipe_Small2_8m_NoSup: HouseNoDestruct
977 {
978 scope=1;
979 model="DZ\structures_bliss\Industrial\Pipes\Pipe_Small2_8m_NoSup.p3d";
980 };
981 class StaticObj_Pipe_Small2_8m_NoSup_nolc: HouseNoDestruct
982 {
983 scope=1;
984 model="DZ\structures_bliss\Industrial\Pipes\Pipe_Small2_8m_NoSup_nolc.p3d";
985 };
986 class StaticObj_Pipe_Small2_Curve45: HouseNoDestruct
987 {
988 scope=1;
989 model="DZ\structures_bliss\Industrial\Pipes\Pipe_Small2_Curve45.p3d";
990 };
991 class StaticObj_Power_Pole_Wood4: HouseNoDestruct
992 {
993 scope=1;
994 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood4.p3d";
995 };
996 class StaticObj_Power_Pole_Wood4_A: HouseNoDestruct
997 {
998 scope=1;
999 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood4_A.p3d";
1000 };
1001 class StaticObj_Power_Pole_Wood4_A_End: HouseNoDestruct
1002 {
1003 scope=1;
1004 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood4_A_End.p3d";
1005 };
1006 class StaticObj_Power_Pole_Wood4_A_J: HouseNoDestruct
1007 {
1008 scope=1;
1009 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood4_A_J.p3d";
1010 };
1011 class StaticObj_Power_Pole_Wood4_A_J_Nest: HouseNoDestruct
1012 {
1013 scope=1;
1014 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood4_A_J_Nest.p3d";
1015 };
1016 class StaticObj_Power_Pole_Wood4_End: HouseNoDestruct
1017 {
1018 scope=1;
1019 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood4_End.p3d";
1020 };
1021 class StaticObj_Power_Pole_Wood4_Lamp: HouseNoDestruct
1022 {
1023 scope=1;
1024 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood4_Lamp.p3d";
1025 };
1026 class StaticObj_Power_Pole_Wood5: HouseNoDestruct
1027 {
1028 scope=1;
1029 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood5.p3d";
1030 };
1031 class StaticObj_Power_Pole_Wood5_End: HouseNoDestruct
1032 {
1033 scope=1;
1034 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood5_End.p3d";
1035 };
1036 class StaticObj_Power_Pole_Wood5_End_rus: HouseNoDestruct
1037 {
1038 scope=1;
1039 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood5_End_rus.p3d";
1040 };
1041 class StaticObj_Power_Pole_Wood5_J: HouseNoDestruct
1042 {
1043 scope=1;
1044 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood5_J.p3d";
1045 };
1046 class StaticObj_Power_Pole_Wood5_J_Nest_rus: HouseNoDestruct
1047 {
1048 scope=1;
1049 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood5_J_Nest_rus.p3d";
1050 };
1051 class StaticObj_Power_Pole_Wood5_J_rus: HouseNoDestruct
1052 {
1053 scope=1;
1054 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood5_J_rus.p3d";
1055 };
1056 class StaticObj_Power_Pole_Wood5_rus: HouseNoDestruct
1057 {
1058 scope=1;
1059 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood5_rus.p3d";
1060 };
1061 class StaticObj_Power_Pole_Wood6_End: HouseNoDestruct
1062 {
1063 scope=1;
1064 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood6_End.p3d";
1065 };
1066 class StaticObj_Power_Pole_Wood6_H: HouseNoDestruct
1067 {
1068 scope=1;
1069 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood6_H.p3d";
1070 };
1071 class StaticObj_Power_Pole_Wood6_H_Trail_B: HouseNoDestruct
1072 {
1073 scope=1;
1074 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood6_H_Trail_B.p3d";
1075 };
1076 class StaticObj_Power_Pole_Wood6_H_Trail_G: HouseNoDestruct
1077 {
1078 scope=1;
1079 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood6_H_Trail_G.p3d";
1080 };
1081 class StaticObj_Power_Pole_Wood6_H_Trail_R: HouseNoDestruct
1082 {
1083 scope=1;
1084 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood6_H_Trail_R.p3d";
1085 };
1086 class StaticObj_Power_Pole_Wood6_H_Trail_Y: HouseNoDestruct
1087 {
1088 scope=1;
1089 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood6_H_Trail_Y.p3d";
1090 };
1091 class StaticObj_Power_Pole_Wood6_J: HouseNoDestruct
1092 {
1093 scope=1;
1094 model="DZ\structures_bliss\Industrial\Power\Power_Pole_Wood6_J.p3d";
1095 };
1096 class StaticObj_Power_Wire_50: HouseNoDestruct
1097 {
1098 scope=1;
1099 model="DZ\structures_bliss\Industrial\Power\Power_Wire_50.p3d";
1100 };
1101 class StaticObj_Power_Wire_50_Main: HouseNoDestruct
1102 {
1103 scope=1;
1104 model="DZ\structures_bliss\Industrial\Power\Power_Wire_50_Main.p3d";
1105 };
1106 class StaticObj_Power_WireTel_50_Main: HouseNoDestruct
1107 {
1108 scope=1;
1109 model="DZ\structures_bliss\Industrial\Power\Power_WireTel_50_Main.p3d";
1110 };
1111 class StaticObj_Shed_Open_Big_Complete: HouseNoDestruct
1112 {
1113 scope=1;
1114 model="DZ\structures_bliss\Industrial\Sheds\Shed_Open_Big_Complete.p3d";
1115 };
1116 class StaticObj_Shed_Open_Big2_Complete: HouseNoDestruct
1117 {
1118 scope=1;
1119 model="DZ\structures_bliss\Industrial\Sheds\Shed_Open_Big2_Complete.p3d";
1120 };
1121 class StaticObj_Shed_Open_Small_Complete: HouseNoDestruct
1122 {
1123 scope=1;
1124 model="DZ\structures_bliss\Industrial\Sheds\Shed_Open_Small_Complete.p3d";
1125 };
1126 class StaticObj_Smokestack_Big_Ruin_Bottom: HouseNoDestruct
1127 {
1128 scope=1;
1129 model="DZ\structures_bliss\Industrial\Smokestacks\Smokestack_Big_Ruin_Bottom.p3d";
1130 };
1131 class StaticObj_Smokestack_Big_Ruin_Low: HouseNoDestruct
1132 {
1133 scope=1;
1134 model="DZ\structures_bliss\Industrial\Smokestacks\Smokestack_Big_Ruin_Low.p3d";
1135 };
1136 class StaticObj_Smokestack_Big_Ruin_Mid: HouseNoDestruct
1137 {
1138 scope=1;
1139 model="DZ\structures_bliss\Industrial\Smokestacks\Smokestack_Big_Ruin_Mid.p3d";
1140 };
1141 class StaticObj_Smokestack_Big_Ruin_Up: HouseNoDestruct
1142 {
1143 scope=1;
1144 model="DZ\structures_bliss\Industrial\Smokestacks\Smokestack_Big_Ruin_Up.p3d";
1145 };
1146};