Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Structures_Bliss_Military
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class CfgVehicles
15{
16 class HouseNoDestruct;
17 class Land_Bunker1_Double: HouseNoDestruct
18 {
19 scope=1;
20 model="\DZ\structures_bliss\Military\Bunkers\Bunker1_Double.p3d";
21 };
22 class Land_Bunker1_Left: HouseNoDestruct
23 {
24 scope=1;
25 model="\DZ\structures_bliss\Military\Bunkers\Bunker1_Left.p3d";
26 };
27 class Land_Bunker1_Right: HouseNoDestruct
28 {
29 scope=1;
30 model="\DZ\structures_bliss\Military\Bunkers\Bunker1_Right.p3d";
31 };
32 class Land_Bunker2_Double: HouseNoDestruct
33 {
34 scope=1;
35 model="\DZ\structures_bliss\Military\Bunkers\Bunker2_Double.p3d";
36 };
37 class Land_Bunker2_Left: HouseNoDestruct
38 {
39 scope=1;
40 model="\DZ\structures_bliss\Military\Bunkers\Bunker2_Left.p3d";
41 };
42 class Land_Bunker2_Right: HouseNoDestruct
43 {
44 scope=1;
45 model="\DZ\structures_bliss\Military\Bunkers\Bunker2_Right.p3d";
46 };
47 class Land_Mil_ControlTower: HouseNoDestruct
48 {
49 scope=1;
50 model="\DZ\structures_bliss\Military\Houses\Mil_ControlTower.p3d";
51 class Doors
52 {
53 class Doors1
54 {
55 displayName="door 1";
56 component="Doors1";
57 soundPos="doors1_action";
58 animPeriod=1;
59 initPhase=0;
60 initOpened=0.30000001;
61 soundOpen="doorMetalSmallOpen";
62 soundClose="doorMetalSmallClose";
63 soundLocked="doorMetalSmallRattle";
64 soundOpenABit="doorMetalSmallOpenABit";
65 };
66 class Doors2
67 {
68 displayName="door 2";
69 component="Doors2";
70 soundPos="doors2_action";
71 animPeriod=1;
72 initPhase=0;
73 initOpened=0.69999999;
74 soundOpen="doorMetalSmallOpen";
75 soundClose="doorMetalSmallClose";
76 soundLocked="doorMetalSmallRattle";
77 soundOpenABit="doorMetalSmallOpenABit";
78 };
79 class Doors3
80 {
81 displayName="door 3";
82 component="Doors3";
83 soundPos="doors3_action";
84 animPeriod=1;
85 initPhase=0;
86 initOpened=0.69999999;
87 soundOpen="doorMetalSmallOpen";
88 soundClose="doorMetalSmallClose";
89 soundLocked="doorMetalSmallRattle";
90 soundOpenABit="doorMetalSmallOpenABit";
91 };
92 class Doors4
93 {
94 displayName="door 4";
95 component="Doors4";
96 soundPos="doors4_action";
97 animPeriod=1;
98 initPhase=0;
99 initOpened=0.69999999;
100 soundOpen="doorMetalSmallOpen";
101 soundClose="doorMetalSmallClose";
102 soundLocked="doorMetalSmallRattle";
103 soundOpenABit="doorMetalSmallOpenABit";
104 };
105 class DoorsTwin1
106 {
107 displayName="door Twin1";
108 component="DoorsTwin1";
109 soundPos="doorsTwin1_action";
110 animPeriod=1;
111 initPhase=0;
112 initOpened=0.69999999;
113 soundOpen="doorMetalSmallOpen";
114 soundClose="doorMetalSmallClose";
115 soundLocked="doorMetalSmallRattle";
116 soundOpenABit="doorMetalSmallOpenABit";
117 };
118 };
119 class DamageSystem
120 {
121 class GlobalHealth
122 {
123 class Health
124 {
125 hitpoints=1000;
126 };
127 };
128 class GlobalArmor
129 {
130 class Projectile
131 {
132 class Health
133 {
134 damage=0;
135 };
136 class Blood
137 {
138 damage=0;
139 };
140 class Shock
141 {
142 damage=0;
143 };
144 };
145 class Melee
146 {
147 class Health
148 {
149 damage=0;
150 };
151 class Blood
152 {
153 damage=0;
154 };
155 class Shock
156 {
157 damage=0;
158 };
159 };
160 class FragGrenade
161 {
162 class Health
163 {
164 damage=0;
165 };
166 class Blood
167 {
168 damage=0;
169 };
170 class Shock
171 {
172 damage=0;
173 };
174 };
175 };
176 class DamageZones
177 {
178 class door1
179 {
180 class Health
181 {
182 hitpoints=1000;
183 transferToGlobalCoef=0;
184 };
185 componentNames[]=
186 {
187 "doors1"
188 };
189 fatalInjuryCoef=-1;
190 class ArmorType
191 {
192 class Projectile
193 {
194 class Health
195 {
196 damage=2;
197 };
198 class Blood
199 {
200 damage=0;
201 };
202 class Shock
203 {
204 damage=0;
205 };
206 };
207 class Melee
208 {
209 class Health
210 {
211 damage=2.5;
212 };
213 class Blood
214 {
215 damage=0;
216 };
217 class Shock
218 {
219 damage=0;
220 };
221 };
222 class FragGrenade
223 {
224 class Health
225 {
226 damage=3;
227 };
228 class Blood
229 {
230 damage=0;
231 };
232 class Shock
233 {
234 damage=0;
235 };
236 };
237 };
238 };
239 class door2
240 {
241 class Health
242 {
243 hitpoints=1000;
244 transferToGlobalCoef=0;
245 };
246 componentNames[]=
247 {
248 "doors2"
249 };
250 fatalInjuryCoef=-1;
251 class ArmorType
252 {
253 class Projectile
254 {
255 class Health
256 {
257 damage=2;
258 };
259 class Blood
260 {
261 damage=0;
262 };
263 class Shock
264 {
265 damage=0;
266 };
267 };
268 class Melee
269 {
270 class Health
271 {
272 damage=2.5;
273 };
274 class Blood
275 {
276 damage=0;
277 };
278 class Shock
279 {
280 damage=0;
281 };
282 };
283 class FragGrenade
284 {
285 class Health
286 {
287 damage=3;
288 };
289 class Blood
290 {
291 damage=0;
292 };
293 class Shock
294 {
295 damage=0;
296 };
297 };
298 };
299 };
300 class door3
301 {
302 class Health
303 {
304 hitpoints=1000;
305 transferToGlobalCoef=0;
306 };
307 componentNames[]=
308 {
309 "doors3"
310 };
311 fatalInjuryCoef=-1;
312 class ArmorType
313 {
314 class Projectile
315 {
316 class Health
317 {
318 damage=2;
319 };
320 class Blood
321 {
322 damage=0;
323 };
324 class Shock
325 {
326 damage=0;
327 };
328 };
329 class Melee
330 {
331 class Health
332 {
333 damage=2.5;
334 };
335 class Blood
336 {
337 damage=0;
338 };
339 class Shock
340 {
341 damage=0;
342 };
343 };
344 class FragGrenade
345 {
346 class Health
347 {
348 damage=3;
349 };
350 class Blood
351 {
352 damage=0;
353 };
354 class Shock
355 {
356 damage=0;
357 };
358 };
359 };
360 };
361 class door4
362 {
363 class Health
364 {
365 hitpoints=1000;
366 transferToGlobalCoef=0;
367 };
368 componentNames[]=
369 {
370 "doors4"
371 };
372 fatalInjuryCoef=-1;
373 class ArmorType
374 {
375 class Projectile
376 {
377 class Health
378 {
379 damage=2;
380 };
381 class Blood
382 {
383 damage=0;
384 };
385 class Shock
386 {
387 damage=0;
388 };
389 };
390 class Melee
391 {
392 class Health
393 {
394 damage=2.5;
395 };
396 class Blood
397 {
398 damage=0;
399 };
400 class Shock
401 {
402 damage=0;
403 };
404 };
405 class FragGrenade
406 {
407 class Health
408 {
409 damage=3;
410 };
411 class Blood
412 {
413 damage=0;
414 };
415 class Shock
416 {
417 damage=0;
418 };
419 };
420 };
421 };
422 class twin1
423 {
424 class Health
425 {
426 hitpoints=500;
427 transferToGlobalCoef=0;
428 };
429 componentNames[]=
430 {
431 "doorsTwin1"
432 };
433 fatalInjuryCoef=-1;
434 class ArmorType
435 {
436 class Projectile
437 {
438 class Health
439 {
440 damage=2;
441 };
442 class Blood
443 {
444 damage=0;
445 };
446 class Shock
447 {
448 damage=0;
449 };
450 };
451 class Melee
452 {
453 class Health
454 {
455 damage=2.5;
456 };
457 class Blood
458 {
459 damage=0;
460 };
461 class Shock
462 {
463 damage=0;
464 };
465 };
466 class FragGrenade
467 {
468 class Health
469 {
470 damage=3;
471 };
472 class Blood
473 {
474 damage=0;
475 };
476 class Shock
477 {
478 damage=0;
479 };
480 };
481 };
482 };
483 };
484 };
485 };
486 class Land_Mil_GuardBox_Brown: HouseNoDestruct
487 {
488 scope=1;
489 model="\DZ\structures_bliss\Military\Houses\Mil_GuardBox_Brown.p3d";
490 };
491 class Land_Mil_GuardBox_Green: HouseNoDestruct
492 {
493 scope=1;
494 model="\DZ\structures_bliss\Military\Houses\Mil_GuardBox_Green.p3d";
495 };
496 class Land_Mil_GuardBox_Smooth: HouseNoDestruct
497 {
498 scope=1;
499 model="\DZ\structures_bliss\Military\Houses\Mil_GuardBox_Smooth.p3d";
500 };
501 class Land_Mil_GuardHouse3: HouseNoDestruct
502 {
503 scope=1;
504 model="\DZ\structures_bliss\Military\Houses\Mil_GuardHouse3.p3d";
505 class Doors
506 {
507 class Doors1
508 {
509 displayName="door 1";
510 component="Doors1";
511 soundPos="doors1_action";
512 animPeriod=1;
513 initPhase=0;
514 initOpened=0.30000001;
515 soundOpen="doorMetalSmallOpen";
516 soundClose="doorMetalSmallClose";
517 soundLocked="doorMetalSmallRattle";
518 soundOpenABit="doorMetalSmallOpenABit";
519 };
520 };
521 class DamageSystem
522 {
523 class GlobalHealth
524 {
525 class Health
526 {
527 hitpoints=1000;
528 };
529 };
530 class GlobalArmor
531 {
532 class Projectile
533 {
534 class Health
535 {
536 damage=0;
537 };
538 class Blood
539 {
540 damage=0;
541 };
542 class Shock
543 {
544 damage=0;
545 };
546 };
547 class Melee
548 {
549 class Health
550 {
551 damage=0;
552 };
553 class Blood
554 {
555 damage=0;
556 };
557 class Shock
558 {
559 damage=0;
560 };
561 };
562 class FragGrenade
563 {
564 class Health
565 {
566 damage=0;
567 };
568 class Blood
569 {
570 damage=0;
571 };
572 class Shock
573 {
574 damage=0;
575 };
576 };
577 };
578 class DamageZones
579 {
580 class door1
581 {
582 class Health
583 {
584 hitpoints=1000;
585 transferToGlobalCoef=0;
586 };
587 componentNames[]=
588 {
589 "doors1"
590 };
591 fatalInjuryCoef=-1;
592 class ArmorType
593 {
594 class Projectile
595 {
596 class Health
597 {
598 damage=2;
599 };
600 class Blood
601 {
602 damage=0;
603 };
604 class Shock
605 {
606 damage=0;
607 };
608 };
609 class Melee
610 {
611 class Health
612 {
613 damage=2.5;
614 };
615 class Blood
616 {
617 damage=0;
618 };
619 class Shock
620 {
621 damage=0;
622 };
623 };
624 class FragGrenade
625 {
626 class Health
627 {
628 damage=3;
629 };
630 class Blood
631 {
632 damage=0;
633 };
634 class Shock
635 {
636 damage=0;
637 };
638 };
639 };
640 };
641 };
642 };
643 };
644 class StaticObj_Misc_DeconShower_Large: HouseNoDestruct
645 {
646 scope=1;
647 model="DZ\structures_bliss\Military\Misc\Misc_DeconShower_Large.p3d";
648 };
649 class StaticObj_Misc_DragonTeeth_Multiple: HouseNoDestruct
650 {
651 scope=1;
652 model="DZ\structures_bliss\Military\Misc\Misc_DragonTeeth_Multiple.p3d";
653 };
654 class StaticObj_Misc_DragonTeeth_Multiple_RedWhite: HouseNoDestruct
655 {
656 scope=1;
657 model="DZ\structures_bliss\Military\Misc\Misc_DragonTeeth_Multiple_RedWhite.p3d";
658 };
659 class StaticObj_Misc_DragonTeeth_Single: HouseNoDestruct
660 {
661 scope=1;
662 model="DZ\structures_bliss\Military\Misc\Misc_DragonTeeth_Single.p3d";
663 };
664 class StaticObj_Misc_DragonTeeth_Single_RedWhite: HouseNoDestruct
665 {
666 scope=1;
667 model="DZ\structures_bliss\Military\Misc\Misc_DragonTeeth_Single_RedWhite.p3d";
668 };
669 class StaticObj_ShellCrater1: HouseNoDestruct
670 {
671 scope=1;
672 model="DZ\structures_bliss\Military\Training\ShellCrater1.p3d";
673 };
674 class StaticObj_ShellCrater1_Decal: HouseNoDestruct
675 {
676 scope=1;
677 model="DZ\structures_bliss\Military\Training\ShellCrater1_Decal.p3d";
678 };
679 class StaticObj_ShellCrater2_Debris: HouseNoDestruct
680 {
681 scope=1;
682 model="DZ\structures_bliss\Military\Training\ShellCrater2_Debris.p3d";
683 };
684 class StaticObj_ShellCrater2_Decal: HouseNoDestruct
685 {
686 scope=1;
687 model="DZ\structures_bliss\Military\Training\ShellCrater2_Decal.p3d";
688 };
689 class StaticObj_ShellCrater2_Large: HouseNoDestruct
690 {
691 scope=1;
692 model="DZ\structures_bliss\Military\Training\ShellCrater2_Large.p3d";
693 };
694 class StaticObj_ShellCrater2_Small: HouseNoDestruct
695 {
696 scope=1;
697 model="DZ\structures_bliss\Military\Training\ShellCrater2_Small.p3d";
698 };
699 class StaticObj_Target_Concrete_Block: HouseNoDestruct
700 {
701 scope=1;
702 model="DZ\structures_bliss\Military\Training\Target_Concrete_Block.p3d";
703 };
704 class StaticObj_Target_Concrete_Ramp: HouseNoDestruct
705 {
706 scope=1;
707 model="DZ\structures_bliss\Military\Training\Target_Concrete_Ramp.p3d";
708 };
709 class StaticObj_Target_Concrete1: HouseNoDestruct
710 {
711 scope=1;
712 model="DZ\structures_bliss\Military\Training\Target_Concrete1.p3d";
713 };
714 class StaticObj_Target_Concrete2: HouseNoDestruct
715 {
716 scope=1;
717 model="DZ\structures_bliss\Military\Training\Target_Concrete2.p3d";
718 };
719 class StaticObj_Target_Support: HouseNoDestruct
720 {
721 scope=1;
722 model="DZ\structures_bliss\Military\Training\Target_Support.p3d";
723 };
724};