3 class DZ_Structures_Bliss_Military
16 class HouseNoDestruct;
17 class Land_Bunker1_Double: HouseNoDestruct
20 model=
"\DZ\structures_bliss\Military\Bunkers\Bunker1_Double.p3d";
22 class Land_Bunker1_Left: HouseNoDestruct
25 model=
"\DZ\structures_bliss\Military\Bunkers\Bunker1_Left.p3d";
27 class Land_Bunker1_Right: HouseNoDestruct
30 model=
"\DZ\structures_bliss\Military\Bunkers\Bunker1_Right.p3d";
32 class Land_Bunker2_Double: HouseNoDestruct
35 model=
"\DZ\structures_bliss\Military\Bunkers\Bunker2_Double.p3d";
37 class Land_Bunker2_Left: HouseNoDestruct
40 model=
"\DZ\structures_bliss\Military\Bunkers\Bunker2_Left.p3d";
42 class Land_Bunker2_Right: HouseNoDestruct
45 model=
"\DZ\structures_bliss\Military\Bunkers\Bunker2_Right.p3d";
47 class Land_Mil_ControlTower: HouseNoDestruct
50 model=
"\DZ\structures_bliss\Military\Houses\Mil_ControlTower.p3d";
57 soundPos=
"doors1_action";
60 initOpened=0.30000001;
61 soundOpen=
"doorMetalSmallOpen";
62 soundClose=
"doorMetalSmallClose";
63 soundLocked=
"doorMetalSmallRattle";
64 soundOpenABit=
"doorMetalSmallOpenABit";
70 soundPos=
"doors2_action";
73 initOpened=0.69999999;
74 soundOpen=
"doorMetalSmallOpen";
75 soundClose=
"doorMetalSmallClose";
76 soundLocked=
"doorMetalSmallRattle";
77 soundOpenABit=
"doorMetalSmallOpenABit";
83 soundPos=
"doors3_action";
86 initOpened=0.69999999;
87 soundOpen=
"doorMetalSmallOpen";
88 soundClose=
"doorMetalSmallClose";
89 soundLocked=
"doorMetalSmallRattle";
90 soundOpenABit=
"doorMetalSmallOpenABit";
96 soundPos=
"doors4_action";
99 initOpened=0.69999999;
100 soundOpen=
"doorMetalSmallOpen";
101 soundClose=
"doorMetalSmallClose";
102 soundLocked=
"doorMetalSmallRattle";
103 soundOpenABit=
"doorMetalSmallOpenABit";
107 displayName=
"door Twin1";
108 component=
"DoorsTwin1";
109 soundPos=
"doorsTwin1_action";
112 initOpened=0.69999999;
113 soundOpen=
"doorMetalSmallOpen";
114 soundClose=
"doorMetalSmallClose";
115 soundLocked=
"doorMetalSmallRattle";
116 soundOpenABit=
"doorMetalSmallOpenABit";
183 transferToGlobalCoef=0;
244 transferToGlobalCoef=0;
305 transferToGlobalCoef=0;
366 transferToGlobalCoef=0;
427 transferToGlobalCoef=0;
486 class Land_Mil_GuardBox_Brown: HouseNoDestruct
489 model=
"\DZ\structures_bliss\Military\Houses\Mil_GuardBox_Brown.p3d";
491 class Land_Mil_GuardBox_Green: HouseNoDestruct
494 model=
"\DZ\structures_bliss\Military\Houses\Mil_GuardBox_Green.p3d";
496 class Land_Mil_GuardBox_Smooth: HouseNoDestruct
499 model=
"\DZ\structures_bliss\Military\Houses\Mil_GuardBox_Smooth.p3d";
501 class Land_Mil_GuardHouse3: HouseNoDestruct
504 model=
"\DZ\structures_bliss\Military\Houses\Mil_GuardHouse3.p3d";
509 displayName=
"door 1";
511 soundPos=
"doors1_action";
514 initOpened=0.30000001;
515 soundOpen=
"doorMetalSmallOpen";
516 soundClose=
"doorMetalSmallClose";
517 soundLocked=
"doorMetalSmallRattle";
518 soundOpenABit=
"doorMetalSmallOpenABit";
585 transferToGlobalCoef=0;
644 class StaticObj_Misc_DeconShower_Large: HouseNoDestruct
647 model=
"DZ\structures_bliss\Military\Misc\Misc_DeconShower_Large.p3d";
649 class StaticObj_Misc_DragonTeeth_Multiple: HouseNoDestruct
652 model=
"DZ\structures_bliss\Military\Misc\Misc_DragonTeeth_Multiple.p3d";
654 class StaticObj_Misc_DragonTeeth_Multiple_RedWhite: HouseNoDestruct
657 model=
"DZ\structures_bliss\Military\Misc\Misc_DragonTeeth_Multiple_RedWhite.p3d";
659 class StaticObj_Misc_DragonTeeth_Single: HouseNoDestruct
662 model=
"DZ\structures_bliss\Military\Misc\Misc_DragonTeeth_Single.p3d";
664 class StaticObj_Misc_DragonTeeth_Single_RedWhite: HouseNoDestruct
667 model=
"DZ\structures_bliss\Military\Misc\Misc_DragonTeeth_Single_RedWhite.p3d";
669 class StaticObj_ShellCrater1: HouseNoDestruct
672 model=
"DZ\structures_bliss\Military\Training\ShellCrater1.p3d";
674 class StaticObj_ShellCrater1_Decal: HouseNoDestruct
677 model=
"DZ\structures_bliss\Military\Training\ShellCrater1_Decal.p3d";
679 class StaticObj_ShellCrater2_Debris: HouseNoDestruct
682 model=
"DZ\structures_bliss\Military\Training\ShellCrater2_Debris.p3d";
684 class StaticObj_ShellCrater2_Decal: HouseNoDestruct
687 model=
"DZ\structures_bliss\Military\Training\ShellCrater2_Decal.p3d";
689 class StaticObj_ShellCrater2_Large: HouseNoDestruct
692 model=
"DZ\structures_bliss\Military\Training\ShellCrater2_Large.p3d";
694 class StaticObj_ShellCrater2_Small: HouseNoDestruct
697 model=
"DZ\structures_bliss\Military\Training\ShellCrater2_Small.p3d";
699 class StaticObj_Target_Concrete_Block: HouseNoDestruct
702 model=
"DZ\structures_bliss\Military\Training\Target_Concrete_Block.p3d";
704 class StaticObj_Target_Concrete_Ramp: HouseNoDestruct
707 model=
"DZ\structures_bliss\Military\Training\Target_Concrete_Ramp.p3d";
709 class StaticObj_Target_Concrete1: HouseNoDestruct
712 model=
"DZ\structures_bliss\Military\Training\Target_Concrete1.p3d";
714 class StaticObj_Target_Concrete2: HouseNoDestruct
717 model=
"DZ\structures_bliss\Military\Training\Target_Concrete2.p3d";
719 class StaticObj_Target_Support: HouseNoDestruct
722 model=
"DZ\structures_bliss\Military\Training\Target_Support.p3d";