Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Structures_Bliss_Residential
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class CfgVehicles
15{
16 class HouseNoDestruct;
17 class Land_BusStop_Village2: HouseNoDestruct
18 {
19 scope=1;
20 model="\DZ\structures_bliss\Residential\Bus\BusStop_Village2.p3d";
21 };
22 class Land_House_1W13_Dam: HouseNoDestruct
23 {
24 scope=1;
25 model="\DZ\structures_bliss\Residential\Houses\House_1W13_Dam.p3d";
26 class Doors
27 {
28 class Doors1
29 {
30 displayName="door 1";
31 component="Doors1";
32 soundPos="doors1_action";
33 animPeriod=1;
34 initPhase=0;
35 initOpened=0.30000001;
36 soundOpen="doorMetalGateOpen";
37 soundClose="doorMetalGateClose";
38 soundLocked="doorMetalGateRattle";
39 soundOpenABit="doorMetalGateOpenABit";
40 };
41 };
42 class DamageSystem
43 {
44 class GlobalHealth
45 {
46 class Health
47 {
48 hitpoints=1000;
49 };
50 };
51 class GlobalArmor
52 {
53 class Projectile
54 {
55 class Health
56 {
57 damage=0;
58 };
59 class Blood
60 {
61 damage=0;
62 };
63 class Shock
64 {
65 damage=0;
66 };
67 };
68 class Melee
69 {
70 class Health
71 {
72 damage=0;
73 };
74 class Blood
75 {
76 damage=0;
77 };
78 class Shock
79 {
80 damage=0;
81 };
82 };
83 class FragGrenade
84 {
85 class Health
86 {
87 damage=0;
88 };
89 class Blood
90 {
91 damage=0;
92 };
93 class Shock
94 {
95 damage=0;
96 };
97 };
98 };
99 class DamageZones
100 {
101 class door1
102 {
103 class Health
104 {
105 hitpoints=1000;
106 transferToGlobalCoef=0;
107 };
108 componentNames[]=
109 {
110 "doors1"
111 };
112 fatalInjuryCoef=-1;
113 class ArmorType
114 {
115 class Projectile
116 {
117 class Health
118 {
119 damage=3;
120 };
121 class Blood
122 {
123 damage=0;
124 };
125 class Shock
126 {
127 damage=0;
128 };
129 };
130 class Melee
131 {
132 class Health
133 {
134 damage=5;
135 };
136 class Blood
137 {
138 damage=0;
139 };
140 class Shock
141 {
142 damage=0;
143 };
144 };
145 class FragGrenade
146 {
147 class Health
148 {
149 damage=10;
150 };
151 class Blood
152 {
153 damage=0;
154 };
155 class Shock
156 {
157 damage=0;
158 };
159 };
160 };
161 };
162 };
163 };
164 };
165 class Land_Village_HealthCare_Enoch: HouseNoDestruct
166 {
167 scope=1;
168 model="\DZ\structures_bliss\Residential\Medical\Village_HealthCare_Enoch.p3d";
169 class Doors
170 {
171 class Doors1
172 {
173 displayName="door 1";
174 component="Doors1";
175 soundPos="doors1_action";
176 animPeriod=1;
177 initPhase=0;
178 initOpened=0.30000001;
179 soundOpen="doorWoodFrontOpen";
180 soundClose="doorWoodFrontClose";
181 soundLocked="doorWoodFrontRattle";
182 soundOpenABit="doorWoodFrontOpenABit";
183 };
184 class Doors2
185 {
186 displayName="door 2";
187 component="Doors2";
188 soundPos="doors2_action";
189 animPeriod=1;
190 initPhase=0;
191 initOpened=0.30000001;
192 soundOpen="doorWoodFrontOpen";
193 soundClose="doorWoodFrontClose";
194 soundLocked="doorWoodFrontRattle";
195 soundOpenABit="doorWoodFrontOpenABit";
196 };
197 class Doors3
198 {
199 displayName="door 3";
200 component="Doors3";
201 soundPos="doors3_action";
202 animPeriod=1;
203 initPhase=0;
204 initOpened=0.69999999;
205 soundOpen="doorWoodSmallOpen";
206 soundClose="doorWoodSmallClose";
207 soundLocked="doorWoodSmallRattle";
208 soundOpenABit="doorWoodSmallOpenABit";
209 };
210 class Doors4
211 {
212 displayName="door 4";
213 component="Doors4";
214 soundPos="doors4_action";
215 animPeriod=1;
216 initPhase=0;
217 initOpened=0.69999999;
218 soundOpen="doorWoodSmallOpen";
219 soundClose="doorWoodSmallClose";
220 soundLocked="doorWoodSmallRattle";
221 soundOpenABit="doorWoodSmallOpenABit";
222 };
223 class Doors5
224 {
225 displayName="door 5";
226 component="Doors5";
227 soundPos="doors5_action";
228 animPeriod=1;
229 initPhase=0;
230 initOpened=0.69999999;
231 soundOpen="doorWoodSmallOpen";
232 soundClose="doorWoodSmallClose";
233 soundLocked="doorWoodSmallRattle";
234 soundOpenABit="doorWoodSmallOpenABit";
235 };
236 class Doors6
237 {
238 displayName="door 6";
239 component="Doors6";
240 soundPos="doors6_action";
241 animPeriod=1;
242 initPhase=0;
243 initOpened=0.69999999;
244 soundOpen="doorWoodSmallOpen";
245 soundClose="doorWoodSmallClose";
246 soundLocked="doorWoodSmallRattle";
247 soundOpenABit="doorWoodSmallOpenABit";
248 };
249 class Doors7
250 {
251 displayName="door 7";
252 component="Doors7";
253 soundPos="doors7_action";
254 animPeriod=1;
255 initPhase=0;
256 initOpened=0.69999999;
257 soundOpen="doorWoodSmallOpen";
258 soundClose="doorWoodSmallClose";
259 soundLocked="doorWoodSmallRattle";
260 soundOpenABit="doorWoodSmallOpenABit";
261 };
262 class DoorsTwin1
263 {
264 displayName="door Twin1";
265 component="DoorsTwin1";
266 soundPos="doorsTwin1_action";
267 animPeriod=1;
268 initPhase=0;
269 initOpened=0.69999999;
270 soundOpen="doorWoodTwinOpen";
271 soundClose="doorWoodTwinClose";
272 soundLocked="doorWoodTwinRattle";
273 soundOpenABit="doorWoodTwinOpenABit";
274 };
275 class DoorsTwin2
276 {
277 displayName="door Twin2";
278 component="DoorsTwin2";
279 soundPos="doorsTwin2_action";
280 animPeriod=1;
281 initPhase=0;
282 initOpened=0.30000001;
283 soundOpen="doorWoodTwinOpen";
284 soundClose="doorWoodTwinClose";
285 soundLocked="doorWoodTwinRattle";
286 soundOpenABit="doorWoodTwinOpenABit";
287 };
288 };
289 class DamageSystem
290 {
291 class GlobalHealth
292 {
293 class Health
294 {
295 hitpoints=1000;
296 };
297 };
298 class GlobalArmor
299 {
300 class Projectile
301 {
302 class Health
303 {
304 damage=0;
305 };
306 class Blood
307 {
308 damage=0;
309 };
310 class Shock
311 {
312 damage=0;
313 };
314 };
315 class Melee
316 {
317 class Health
318 {
319 damage=0;
320 };
321 class Blood
322 {
323 damage=0;
324 };
325 class Shock
326 {
327 damage=0;
328 };
329 };
330 class FragGrenade
331 {
332 class Health
333 {
334 damage=0;
335 };
336 class Blood
337 {
338 damage=0;
339 };
340 class Shock
341 {
342 damage=0;
343 };
344 };
345 };
346 class DamageZones
347 {
348 class door1
349 {
350 class Health
351 {
352 hitpoints=1000;
353 transferToGlobalCoef=0;
354 };
355 componentNames[]=
356 {
357 "doors1"
358 };
359 fatalInjuryCoef=-1;
360 class ArmorType
361 {
362 class Projectile
363 {
364 class Health
365 {
366 damage=3;
367 };
368 class Blood
369 {
370 damage=0;
371 };
372 class Shock
373 {
374 damage=0;
375 };
376 };
377 class Melee
378 {
379 class Health
380 {
381 damage=5;
382 };
383 class Blood
384 {
385 damage=0;
386 };
387 class Shock
388 {
389 damage=0;
390 };
391 };
392 class FragGrenade
393 {
394 class Health
395 {
396 damage=10;
397 };
398 class Blood
399 {
400 damage=0;
401 };
402 class Shock
403 {
404 damage=0;
405 };
406 };
407 };
408 };
409 class door2
410 {
411 class Health
412 {
413 hitpoints=1000;
414 transferToGlobalCoef=0;
415 };
416 componentNames[]=
417 {
418 "doors2"
419 };
420 fatalInjuryCoef=-1;
421 class ArmorType
422 {
423 class Projectile
424 {
425 class Health
426 {
427 damage=3;
428 };
429 class Blood
430 {
431 damage=0;
432 };
433 class Shock
434 {
435 damage=0;
436 };
437 };
438 class Melee
439 {
440 class Health
441 {
442 damage=5;
443 };
444 class Blood
445 {
446 damage=0;
447 };
448 class Shock
449 {
450 damage=0;
451 };
452 };
453 class FragGrenade
454 {
455 class Health
456 {
457 damage=10;
458 };
459 class Blood
460 {
461 damage=0;
462 };
463 class Shock
464 {
465 damage=0;
466 };
467 };
468 };
469 };
470 class door3
471 {
472 class Health
473 {
474 hitpoints=1000;
475 transferToGlobalCoef=0;
476 };
477 componentNames[]=
478 {
479 "doors3"
480 };
481 fatalInjuryCoef=-1;
482 class ArmorType
483 {
484 class Projectile
485 {
486 class Health
487 {
488 damage=3;
489 };
490 class Blood
491 {
492 damage=0;
493 };
494 class Shock
495 {
496 damage=0;
497 };
498 };
499 class Melee
500 {
501 class Health
502 {
503 damage=5;
504 };
505 class Blood
506 {
507 damage=0;
508 };
509 class Shock
510 {
511 damage=0;
512 };
513 };
514 class FragGrenade
515 {
516 class Health
517 {
518 damage=10;
519 };
520 class Blood
521 {
522 damage=0;
523 };
524 class Shock
525 {
526 damage=0;
527 };
528 };
529 };
530 };
531 class door4
532 {
533 class Health
534 {
535 hitpoints=1000;
536 transferToGlobalCoef=0;
537 };
538 componentNames[]=
539 {
540 "doors4"
541 };
542 fatalInjuryCoef=-1;
543 class ArmorType
544 {
545 class Projectile
546 {
547 class Health
548 {
549 damage=3;
550 };
551 class Blood
552 {
553 damage=0;
554 };
555 class Shock
556 {
557 damage=0;
558 };
559 };
560 class Melee
561 {
562 class Health
563 {
564 damage=5;
565 };
566 class Blood
567 {
568 damage=0;
569 };
570 class Shock
571 {
572 damage=0;
573 };
574 };
575 class FragGrenade
576 {
577 class Health
578 {
579 damage=10;
580 };
581 class Blood
582 {
583 damage=0;
584 };
585 class Shock
586 {
587 damage=0;
588 };
589 };
590 };
591 };
592 class door5
593 {
594 class Health
595 {
596 hitpoints=1000;
597 transferToGlobalCoef=0;
598 };
599 componentNames[]=
600 {
601 "doors5"
602 };
603 fatalInjuryCoef=-1;
604 class ArmorType
605 {
606 class Projectile
607 {
608 class Health
609 {
610 damage=3;
611 };
612 class Blood
613 {
614 damage=0;
615 };
616 class Shock
617 {
618 damage=0;
619 };
620 };
621 class Melee
622 {
623 class Health
624 {
625 damage=5;
626 };
627 class Blood
628 {
629 damage=0;
630 };
631 class Shock
632 {
633 damage=0;
634 };
635 };
636 class FragGrenade
637 {
638 class Health
639 {
640 damage=10;
641 };
642 class Blood
643 {
644 damage=0;
645 };
646 class Shock
647 {
648 damage=0;
649 };
650 };
651 };
652 };
653 class door6
654 {
655 class Health
656 {
657 hitpoints=1000;
658 transferToGlobalCoef=0;
659 };
660 componentNames[]=
661 {
662 "doors6"
663 };
664 fatalInjuryCoef=-1;
665 class ArmorType
666 {
667 class Projectile
668 {
669 class Health
670 {
671 damage=3;
672 };
673 class Blood
674 {
675 damage=0;
676 };
677 class Shock
678 {
679 damage=0;
680 };
681 };
682 class Melee
683 {
684 class Health
685 {
686 damage=5;
687 };
688 class Blood
689 {
690 damage=0;
691 };
692 class Shock
693 {
694 damage=0;
695 };
696 };
697 class FragGrenade
698 {
699 class Health
700 {
701 damage=10;
702 };
703 class Blood
704 {
705 damage=0;
706 };
707 class Shock
708 {
709 damage=0;
710 };
711 };
712 };
713 };
714 class door7
715 {
716 class Health
717 {
718 hitpoints=1000;
719 transferToGlobalCoef=0;
720 };
721 componentNames[]=
722 {
723 "doors7"
724 };
725 fatalInjuryCoef=-1;
726 class ArmorType
727 {
728 class Projectile
729 {
730 class Health
731 {
732 damage=3;
733 };
734 class Blood
735 {
736 damage=0;
737 };
738 class Shock
739 {
740 damage=0;
741 };
742 };
743 class Melee
744 {
745 class Health
746 {
747 damage=5;
748 };
749 class Blood
750 {
751 damage=0;
752 };
753 class Shock
754 {
755 damage=0;
756 };
757 };
758 class FragGrenade
759 {
760 class Health
761 {
762 damage=10;
763 };
764 class Blood
765 {
766 damage=0;
767 };
768 class Shock
769 {
770 damage=0;
771 };
772 };
773 };
774 };
775 class twin1
776 {
777 class Health
778 {
779 hitpoints=1500;
780 transferToGlobalCoef=0;
781 };
782 componentNames[]=
783 {
784 "doorsTwin1"
785 };
786 fatalInjuryCoef=-1;
787 class ArmorType
788 {
789 class Projectile
790 {
791 class Health
792 {
793 damage=3;
794 };
795 class Blood
796 {
797 damage=0;
798 };
799 class Shock
800 {
801 damage=0;
802 };
803 };
804 class Melee
805 {
806 class Health
807 {
808 damage=5;
809 };
810 class Blood
811 {
812 damage=0;
813 };
814 class Shock
815 {
816 damage=0;
817 };
818 };
819 class FragGrenade
820 {
821 class Health
822 {
823 damage=10;
824 };
825 class Blood
826 {
827 damage=0;
828 };
829 class Shock
830 {
831 damage=0;
832 };
833 };
834 };
835 };
836 class twin2
837 {
838 class Health
839 {
840 hitpoints=1500;
841 transferToGlobalCoef=0;
842 };
843 componentNames[]=
844 {
845 "doorsTwin2"
846 };
847 fatalInjuryCoef=-1;
848 class ArmorType
849 {
850 class Projectile
851 {
852 class Health
853 {
854 damage=3;
855 };
856 class Blood
857 {
858 damage=0;
859 };
860 class Shock
861 {
862 damage=0;
863 };
864 };
865 class Melee
866 {
867 class Health
868 {
869 damage=5;
870 };
871 class Blood
872 {
873 damage=0;
874 };
875 class Shock
876 {
877 damage=0;
878 };
879 };
880 class FragGrenade
881 {
882 class Health
883 {
884 damage=10;
885 };
886 class Blood
887 {
888 damage=0;
889 };
890 class Shock
891 {
892 damage=0;
893 };
894 };
895 };
896 };
897 };
898 };
899 };
900 class Land_City_PoliceStation_Enoch: HouseNoDestruct
901 {
902 scope=1;
903 model="\DZ\structures_bliss\Residential\Police\City_PoliceStation_Enoch.p3d";
904 class Doors
905 {
906 class DoorsTwin1
907 {
908 displayName="door Twin1";
909 component="DoorsTwin1";
910 soundPos="doorsTwin1_action";
911 animPeriod=1;
912 initPhase=0;
913 initOpened=0.30000001;
914 soundOpen="doorWoodTwinOpen";
915 soundClose="doorWoodTwinClose";
916 soundLocked="doorWoodTwinRattle";
917 soundOpenABit="doorWoodTwinOpenABit";
918 };
919 class DoorsTwin2
920 {
921 displayName="door Twin2";
922 component="DoorsTwin2";
923 soundPos="doorsTwin2_action";
924 animPeriod=1;
925 initPhase=0;
926 initOpened=0.69999999;
927 soundOpen="doorWoodTwinOpen";
928 soundClose="doorWoodTwinClose";
929 soundLocked="doorWoodTwinRattle";
930 soundOpenABit="doorWoodTwinOpenABit";
931 };
932 class DoorsTwin3
933 {
934 displayName="door Twin3";
935 component="DoorsTwin3";
936 soundPos="doorsTwin3_action";
937 animPeriod=1;
938 initPhase=0;
939 initOpened=0.69999999;
940 soundOpen="doorWoodTwinOpen";
941 soundClose="doorWoodTwinClose";
942 soundLocked="doorWoodTwinRattle";
943 soundOpenABit="doorWoodTwinOpenABit";
944 };
945 class Doors3
946 {
947 displayName="door 3";
948 component="Doors3";
949 soundPos="doors3_action";
950 animPeriod=1;
951 initPhase=0;
952 initOpened=0.69999999;
953 soundOpen="doorWoodSmallOpen";
954 soundClose="doorWoodSmallClose";
955 soundLocked="doorWoodSmallRattle";
956 soundOpenABit="doorWoodSmallOpenABit";
957 };
958 class Doors4
959 {
960 displayName="door 4";
961 component="Doors4";
962 soundPos="doors4_action";
963 animPeriod=1;
964 initPhase=0;
965 initOpened=0.69999999;
966 soundOpen="doorWoodSmallOpen";
967 soundClose="doorWoodSmallClose";
968 soundLocked="doorWoodSmallRattle";
969 soundOpenABit="doorWoodSmallOpenABit";
970 };
971 class Doors5
972 {
973 displayName="door 5";
974 component="Doors5";
975 soundPos="doors5_action";
976 animPeriod=1;
977 initPhase=0;
978 initOpened=0.69999999;
979 soundOpen="doorWoodSmallOpen";
980 soundClose="doorWoodSmallClose";
981 soundLocked="doorWoodSmallRattle";
982 soundOpenABit="doorWoodSmallOpenABit";
983 };
984 class Doors8
985 {
986 displayName="door 8";
987 component="Doors8";
988 soundPos="doors8_action";
989 animPeriod=1;
990 initPhase=0;
991 initOpened=0.69999999;
992 soundOpen="doorWoodSmallOpen";
993 soundClose="doorWoodSmallClose";
994 soundLocked="doorWoodSmallRattle";
995 soundOpenABit="doorWoodSmallOpenABit";
996 };
997 class Doors9
998 {
999 displayName="door 9";
1000 component="Doors9";
1001 soundPos="doors9_action";
1002 animPeriod=1;
1003 initPhase=0;
1004 initOpened=0.69999999;
1005 soundOpen="doorWoodSmallOpen";
1006 soundClose="doorWoodSmallClose";
1007 soundLocked="doorWoodSmallRattle";
1008 soundOpenABit="doorWoodSmallOpenABit";
1009 };
1010 class Doors10
1011 {
1012 displayName="door 10";
1013 component="Doors10";
1014 soundPos="doors10_action";
1015 animPeriod=1;
1016 initPhase=0;
1017 initOpened=0.69999999;
1018 soundOpen="doorWoodSmallOpen";
1019 soundClose="doorWoodSmallClose";
1020 soundLocked="doorWoodSmallRattle";
1021 soundOpenABit="doorWoodSmallOpenABit";
1022 };
1023 class Doors11
1024 {
1025 displayName="door 11";
1026 component="Doors11";
1027 soundPos="doors11_action";
1028 animPeriod=1;
1029 initPhase=0;
1030 initOpened=0.69999999;
1031 soundOpen="doorMetalSmallOpen";
1032 soundClose="doorMetalSmallClose";
1033 soundLocked="doorMetalSmallRattle";
1034 soundOpenABit="doorMetalSmallOpenABit";
1035 };
1036 class Doors12
1037 {
1038 displayName="door 12";
1039 component="Doors12";
1040 soundPos="doors12_action";
1041 animPeriod=1;
1042 initPhase=0;
1043 initOpened=0.30000001;
1044 soundOpen="doorWoodSmallOpen";
1045 soundClose="doorWoodSmallClose";
1046 soundLocked="doorWoodSmallRattle";
1047 soundOpenABit="doorWoodSmallOpenABit";
1048 };
1049 class Doors13
1050 {
1051 displayName="door 13";
1052 component="Doors13";
1053 soundPos="doors13_action";
1054 animPeriod=1;
1055 initPhase=0;
1056 initOpened=0.69999999;
1057 soundOpen="doorMetalSmallOpen";
1058 soundClose="doorMetalSmallClose";
1059 soundLocked="doorMetalSmallRattle";
1060 soundOpenABit="doorMetalSmallOpenABit";
1061 };
1062 class Doors15
1063 {
1064 displayName="door 15";
1065 component="Doors15";
1066 soundPos="doors15_action";
1067 animPeriod=1;
1068 initPhase=0;
1069 initOpened=0.69999999;
1070 soundOpen="doorWoodSmallOpen";
1071 soundClose="doorWoodSmallClose";
1072 soundLocked="doorWoodSmallRattle";
1073 soundOpenABit="doorWoodSmallOpenABit";
1074 };
1075 class Doors16
1076 {
1077 displayName="door 16";
1078 component="Doors16";
1079 soundPos="doors16_action";
1080 animPeriod=1;
1081 initPhase=0;
1082 initOpened=0.30000001;
1083 soundOpen="doorWoodSmallOpen";
1084 soundClose="doorWoodSmallClose";
1085 soundLocked="doorWoodSmallRattle";
1086 soundOpenABit="doorWoodSmallOpenABit";
1087 };
1088 class Doors17
1089 {
1090 displayName="door 17";
1091 component="Doors17";
1092 soundPos="doors17_action";
1093 animPeriod=1;
1094 initPhase=0;
1095 initOpened=0.69999999;
1096 soundOpen="doorWoodSmallOpen";
1097 soundClose="doorWoodSmallClose";
1098 soundLocked="doorWoodSmallRattle";
1099 soundOpenABit="doorWoodSmallOpenABit";
1100 };
1101 class Doors18
1102 {
1103 displayName="door 18";
1104 component="Doors18";
1105 soundPos="doors18_action";
1106 animPeriod=1;
1107 initPhase=0;
1108 initOpened=0.30000001;
1109 soundOpen="doorWoodSmallOpen";
1110 soundClose="doorWoodSmallClose";
1111 soundLocked="doorWoodSmallRattle";
1112 soundOpenABit="doorWoodSmallOpenABit";
1113 };
1114 class Doors19
1115 {
1116 displayName="door 19";
1117 component="Doors19";
1118 soundPos="doors19_action";
1119 animPeriod=1;
1120 initPhase=0;
1121 initOpened=0.69999999;
1122 soundOpen="doorWoodSmallOpen";
1123 soundClose="doorWoodSmallClose";
1124 soundLocked="doorWoodSmallRattle";
1125 soundOpenABit="doorWoodSmallOpenABit";
1126 };
1127 class Doors20
1128 {
1129 displayName="door 20";
1130 component="Doors20";
1131 soundPos="doors20_action";
1132 animPeriod=1;
1133 initPhase=0;
1134 initOpened=0.69999999;
1135 soundOpen="doorWoodSmallOpen";
1136 soundClose="doorWoodSmallClose";
1137 soundLocked="doorWoodSmallRattle";
1138 soundOpenABit="doorWoodSmallOpenABit";
1139 };
1140 class Doors21
1141 {
1142 displayName="door 21";
1143 component="Doors21";
1144 soundPos="doors21_action";
1145 animPeriod=1;
1146 initPhase=0;
1147 initOpened=0.69999999;
1148 soundOpen="doorWoodSmallOpen";
1149 soundClose="doorWoodSmallClose";
1150 soundLocked="doorWoodSmallRattle";
1151 soundOpenABit="doorWoodSmallOpenABit";
1152 };
1153 };
1154 class DamageSystem
1155 {
1156 class GlobalHealth
1157 {
1158 class Health
1159 {
1160 hitpoints=1000;
1161 };
1162 };
1163 class GlobalArmor
1164 {
1165 class Projectile
1166 {
1167 class Health
1168 {
1169 damage=0;
1170 };
1171 class Blood
1172 {
1173 damage=0;
1174 };
1175 class Shock
1176 {
1177 damage=0;
1178 };
1179 };
1180 class Melee
1181 {
1182 class Health
1183 {
1184 damage=0;
1185 };
1186 class Blood
1187 {
1188 damage=0;
1189 };
1190 class Shock
1191 {
1192 damage=0;
1193 };
1194 };
1195 class FragGrenade
1196 {
1197 class Health
1198 {
1199 damage=0;
1200 };
1201 class Blood
1202 {
1203 damage=0;
1204 };
1205 class Shock
1206 {
1207 damage=0;
1208 };
1209 };
1210 };
1211 class DamageZones
1212 {
1213 class twin1
1214 {
1215 class Health
1216 {
1217 hitpoints=1500;
1218 transferToGlobalCoef=0;
1219 };
1220 componentNames[]=
1221 {
1222 "doorsTwin1"
1223 };
1224 fatalInjuryCoef=-1;
1225 class ArmorType
1226 {
1227 class Projectile
1228 {
1229 class Health
1230 {
1231 damage=3;
1232 };
1233 class Blood
1234 {
1235 damage=0;
1236 };
1237 class Shock
1238 {
1239 damage=0;
1240 };
1241 };
1242 class Melee
1243 {
1244 class Health
1245 {
1246 damage=5;
1247 };
1248 class Blood
1249 {
1250 damage=0;
1251 };
1252 class Shock
1253 {
1254 damage=0;
1255 };
1256 };
1257 class FragGrenade
1258 {
1259 class Health
1260 {
1261 damage=10;
1262 };
1263 class Blood
1264 {
1265 damage=0;
1266 };
1267 class Shock
1268 {
1269 damage=0;
1270 };
1271 };
1272 };
1273 };
1274 class twin2
1275 {
1276 class Health
1277 {
1278 hitpoints=1500;
1279 transferToGlobalCoef=0;
1280 };
1281 componentNames[]=
1282 {
1283 "doorsTwin2"
1284 };
1285 fatalInjuryCoef=-1;
1286 class ArmorType
1287 {
1288 class Projectile
1289 {
1290 class Health
1291 {
1292 damage=3;
1293 };
1294 class Blood
1295 {
1296 damage=0;
1297 };
1298 class Shock
1299 {
1300 damage=0;
1301 };
1302 };
1303 class Melee
1304 {
1305 class Health
1306 {
1307 damage=5;
1308 };
1309 class Blood
1310 {
1311 damage=0;
1312 };
1313 class Shock
1314 {
1315 damage=0;
1316 };
1317 };
1318 class FragGrenade
1319 {
1320 class Health
1321 {
1322 damage=10;
1323 };
1324 class Blood
1325 {
1326 damage=0;
1327 };
1328 class Shock
1329 {
1330 damage=0;
1331 };
1332 };
1333 };
1334 };
1335 class twin3
1336 {
1337 class Health
1338 {
1339 hitpoints=1500;
1340 transferToGlobalCoef=0;
1341 };
1342 componentNames[]=
1343 {
1344 "doorsTwin3"
1345 };
1346 fatalInjuryCoef=-1;
1347 class ArmorType
1348 {
1349 class Projectile
1350 {
1351 class Health
1352 {
1353 damage=3;
1354 };
1355 class Blood
1356 {
1357 damage=0;
1358 };
1359 class Shock
1360 {
1361 damage=0;
1362 };
1363 };
1364 class Melee
1365 {
1366 class Health
1367 {
1368 damage=5;
1369 };
1370 class Blood
1371 {
1372 damage=0;
1373 };
1374 class Shock
1375 {
1376 damage=0;
1377 };
1378 };
1379 class FragGrenade
1380 {
1381 class Health
1382 {
1383 damage=10;
1384 };
1385 class Blood
1386 {
1387 damage=0;
1388 };
1389 class Shock
1390 {
1391 damage=0;
1392 };
1393 };
1394 };
1395 };
1396 class door3
1397 {
1398 class Health
1399 {
1400 hitpoints=1000;
1401 transferToGlobalCoef=0;
1402 };
1403 componentNames[]=
1404 {
1405 "doors3"
1406 };
1407 fatalInjuryCoef=-1;
1408 class ArmorType
1409 {
1410 class Projectile
1411 {
1412 class Health
1413 {
1414 damage=3;
1415 };
1416 class Blood
1417 {
1418 damage=0;
1419 };
1420 class Shock
1421 {
1422 damage=0;
1423 };
1424 };
1425 class Melee
1426 {
1427 class Health
1428 {
1429 damage=5;
1430 };
1431 class Blood
1432 {
1433 damage=0;
1434 };
1435 class Shock
1436 {
1437 damage=0;
1438 };
1439 };
1440 class FragGrenade
1441 {
1442 class Health
1443 {
1444 damage=10;
1445 };
1446 class Blood
1447 {
1448 damage=0;
1449 };
1450 class Shock
1451 {
1452 damage=0;
1453 };
1454 };
1455 };
1456 };
1457 class door4
1458 {
1459 class Health
1460 {
1461 hitpoints=1000;
1462 transferToGlobalCoef=0;
1463 };
1464 componentNames[]=
1465 {
1466 "doors4"
1467 };
1468 fatalInjuryCoef=-1;
1469 class ArmorType
1470 {
1471 class Projectile
1472 {
1473 class Health
1474 {
1475 damage=3;
1476 };
1477 class Blood
1478 {
1479 damage=0;
1480 };
1481 class Shock
1482 {
1483 damage=0;
1484 };
1485 };
1486 class Melee
1487 {
1488 class Health
1489 {
1490 damage=5;
1491 };
1492 class Blood
1493 {
1494 damage=0;
1495 };
1496 class Shock
1497 {
1498 damage=0;
1499 };
1500 };
1501 class FragGrenade
1502 {
1503 class Health
1504 {
1505 damage=10;
1506 };
1507 class Blood
1508 {
1509 damage=0;
1510 };
1511 class Shock
1512 {
1513 damage=0;
1514 };
1515 };
1516 };
1517 };
1518 class door5
1519 {
1520 class Health
1521 {
1522 hitpoints=1000;
1523 transferToGlobalCoef=0;
1524 };
1525 componentNames[]=
1526 {
1527 "doors5"
1528 };
1529 fatalInjuryCoef=-1;
1530 class ArmorType
1531 {
1532 class Projectile
1533 {
1534 class Health
1535 {
1536 damage=3;
1537 };
1538 class Blood
1539 {
1540 damage=0;
1541 };
1542 class Shock
1543 {
1544 damage=0;
1545 };
1546 };
1547 class Melee
1548 {
1549 class Health
1550 {
1551 damage=5;
1552 };
1553 class Blood
1554 {
1555 damage=0;
1556 };
1557 class Shock
1558 {
1559 damage=0;
1560 };
1561 };
1562 class FragGrenade
1563 {
1564 class Health
1565 {
1566 damage=10;
1567 };
1568 class Blood
1569 {
1570 damage=0;
1571 };
1572 class Shock
1573 {
1574 damage=0;
1575 };
1576 };
1577 };
1578 };
1579 class door8
1580 {
1581 class Health
1582 {
1583 hitpoints=1000;
1584 transferToGlobalCoef=0;
1585 };
1586 componentNames[]=
1587 {
1588 "doors8"
1589 };
1590 fatalInjuryCoef=-1;
1591 class ArmorType
1592 {
1593 class Projectile
1594 {
1595 class Health
1596 {
1597 damage=3;
1598 };
1599 class Blood
1600 {
1601 damage=0;
1602 };
1603 class Shock
1604 {
1605 damage=0;
1606 };
1607 };
1608 class Melee
1609 {
1610 class Health
1611 {
1612 damage=5;
1613 };
1614 class Blood
1615 {
1616 damage=0;
1617 };
1618 class Shock
1619 {
1620 damage=0;
1621 };
1622 };
1623 class FragGrenade
1624 {
1625 class Health
1626 {
1627 damage=10;
1628 };
1629 class Blood
1630 {
1631 damage=0;
1632 };
1633 class Shock
1634 {
1635 damage=0;
1636 };
1637 };
1638 };
1639 };
1640 class door9
1641 {
1642 class Health
1643 {
1644 hitpoints=1000;
1645 transferToGlobalCoef=0;
1646 };
1647 componentNames[]=
1648 {
1649 "doors9"
1650 };
1651 fatalInjuryCoef=-1;
1652 class ArmorType
1653 {
1654 class Projectile
1655 {
1656 class Health
1657 {
1658 damage=3;
1659 };
1660 class Blood
1661 {
1662 damage=0;
1663 };
1664 class Shock
1665 {
1666 damage=0;
1667 };
1668 };
1669 class Melee
1670 {
1671 class Health
1672 {
1673 damage=5;
1674 };
1675 class Blood
1676 {
1677 damage=0;
1678 };
1679 class Shock
1680 {
1681 damage=0;
1682 };
1683 };
1684 class FragGrenade
1685 {
1686 class Health
1687 {
1688 damage=10;
1689 };
1690 class Blood
1691 {
1692 damage=0;
1693 };
1694 class Shock
1695 {
1696 damage=0;
1697 };
1698 };
1699 };
1700 };
1701 class door10
1702 {
1703 class Health
1704 {
1705 hitpoints=1000;
1706 transferToGlobalCoef=0;
1707 };
1708 componentNames[]=
1709 {
1710 "doors10"
1711 };
1712 fatalInjuryCoef=-1;
1713 class ArmorType
1714 {
1715 class Projectile
1716 {
1717 class Health
1718 {
1719 damage=3;
1720 };
1721 class Blood
1722 {
1723 damage=0;
1724 };
1725 class Shock
1726 {
1727 damage=0;
1728 };
1729 };
1730 class Melee
1731 {
1732 class Health
1733 {
1734 damage=5;
1735 };
1736 class Blood
1737 {
1738 damage=0;
1739 };
1740 class Shock
1741 {
1742 damage=0;
1743 };
1744 };
1745 class FragGrenade
1746 {
1747 class Health
1748 {
1749 damage=10;
1750 };
1751 class Blood
1752 {
1753 damage=0;
1754 };
1755 class Shock
1756 {
1757 damage=0;
1758 };
1759 };
1760 };
1761 };
1762 class door11
1763 {
1764 class Health
1765 {
1766 hitpoints=1000;
1767 transferToGlobalCoef=0;
1768 };
1769 componentNames[]=
1770 {
1771 "doors11"
1772 };
1773 fatalInjuryCoef=-1;
1774 class ArmorType
1775 {
1776 class Projectile
1777 {
1778 class Health
1779 {
1780 damage=3;
1781 };
1782 class Blood
1783 {
1784 damage=0;
1785 };
1786 class Shock
1787 {
1788 damage=0;
1789 };
1790 };
1791 class Melee
1792 {
1793 class Health
1794 {
1795 damage=5;
1796 };
1797 class Blood
1798 {
1799 damage=0;
1800 };
1801 class Shock
1802 {
1803 damage=0;
1804 };
1805 };
1806 class FragGrenade
1807 {
1808 class Health
1809 {
1810 damage=10;
1811 };
1812 class Blood
1813 {
1814 damage=0;
1815 };
1816 class Shock
1817 {
1818 damage=0;
1819 };
1820 };
1821 };
1822 };
1823 class door12
1824 {
1825 class Health
1826 {
1827 hitpoints=1000;
1828 transferToGlobalCoef=0;
1829 };
1830 componentNames[]=
1831 {
1832 "doors12"
1833 };
1834 fatalInjuryCoef=-1;
1835 class ArmorType
1836 {
1837 class Projectile
1838 {
1839 class Health
1840 {
1841 damage=3;
1842 };
1843 class Blood
1844 {
1845 damage=0;
1846 };
1847 class Shock
1848 {
1849 damage=0;
1850 };
1851 };
1852 class Melee
1853 {
1854 class Health
1855 {
1856 damage=5;
1857 };
1858 class Blood
1859 {
1860 damage=0;
1861 };
1862 class Shock
1863 {
1864 damage=0;
1865 };
1866 };
1867 class FragGrenade
1868 {
1869 class Health
1870 {
1871 damage=10;
1872 };
1873 class Blood
1874 {
1875 damage=0;
1876 };
1877 class Shock
1878 {
1879 damage=0;
1880 };
1881 };
1882 };
1883 };
1884 class door13
1885 {
1886 class Health
1887 {
1888 hitpoints=1000;
1889 transferToGlobalCoef=0;
1890 };
1891 componentNames[]=
1892 {
1893 "doors13"
1894 };
1895 fatalInjuryCoef=-1;
1896 class ArmorType
1897 {
1898 class Projectile
1899 {
1900 class Health
1901 {
1902 damage=3;
1903 };
1904 class Blood
1905 {
1906 damage=0;
1907 };
1908 class Shock
1909 {
1910 damage=0;
1911 };
1912 };
1913 class Melee
1914 {
1915 class Health
1916 {
1917 damage=5;
1918 };
1919 class Blood
1920 {
1921 damage=0;
1922 };
1923 class Shock
1924 {
1925 damage=0;
1926 };
1927 };
1928 class FragGrenade
1929 {
1930 class Health
1931 {
1932 damage=10;
1933 };
1934 class Blood
1935 {
1936 damage=0;
1937 };
1938 class Shock
1939 {
1940 damage=0;
1941 };
1942 };
1943 };
1944 };
1945 class door15
1946 {
1947 class Health
1948 {
1949 hitpoints=1000;
1950 transferToGlobalCoef=0;
1951 };
1952 componentNames[]=
1953 {
1954 "doors15"
1955 };
1956 fatalInjuryCoef=-1;
1957 class ArmorType
1958 {
1959 class Projectile
1960 {
1961 class Health
1962 {
1963 damage=3;
1964 };
1965 class Blood
1966 {
1967 damage=0;
1968 };
1969 class Shock
1970 {
1971 damage=0;
1972 };
1973 };
1974 class Melee
1975 {
1976 class Health
1977 {
1978 damage=5;
1979 };
1980 class Blood
1981 {
1982 damage=0;
1983 };
1984 class Shock
1985 {
1986 damage=0;
1987 };
1988 };
1989 class FragGrenade
1990 {
1991 class Health
1992 {
1993 damage=10;
1994 };
1995 class Blood
1996 {
1997 damage=0;
1998 };
1999 class Shock
2000 {
2001 damage=0;
2002 };
2003 };
2004 };
2005 };
2006 class door16
2007 {
2008 class Health
2009 {
2010 hitpoints=1000;
2011 transferToGlobalCoef=0;
2012 };
2013 componentNames[]=
2014 {
2015 "doors16"
2016 };
2017 fatalInjuryCoef=-1;
2018 class ArmorType
2019 {
2020 class Projectile
2021 {
2022 class Health
2023 {
2024 damage=3;
2025 };
2026 class Blood
2027 {
2028 damage=0;
2029 };
2030 class Shock
2031 {
2032 damage=0;
2033 };
2034 };
2035 class Melee
2036 {
2037 class Health
2038 {
2039 damage=5;
2040 };
2041 class Blood
2042 {
2043 damage=0;
2044 };
2045 class Shock
2046 {
2047 damage=0;
2048 };
2049 };
2050 class FragGrenade
2051 {
2052 class Health
2053 {
2054 damage=10;
2055 };
2056 class Blood
2057 {
2058 damage=0;
2059 };
2060 class Shock
2061 {
2062 damage=0;
2063 };
2064 };
2065 };
2066 };
2067 class door17
2068 {
2069 class Health
2070 {
2071 hitpoints=1000;
2072 transferToGlobalCoef=0;
2073 };
2074 componentNames[]=
2075 {
2076 "doors17"
2077 };
2078 fatalInjuryCoef=-1;
2079 class ArmorType
2080 {
2081 class Projectile
2082 {
2083 class Health
2084 {
2085 damage=3;
2086 };
2087 class Blood
2088 {
2089 damage=0;
2090 };
2091 class Shock
2092 {
2093 damage=0;
2094 };
2095 };
2096 class Melee
2097 {
2098 class Health
2099 {
2100 damage=5;
2101 };
2102 class Blood
2103 {
2104 damage=0;
2105 };
2106 class Shock
2107 {
2108 damage=0;
2109 };
2110 };
2111 class FragGrenade
2112 {
2113 class Health
2114 {
2115 damage=10;
2116 };
2117 class Blood
2118 {
2119 damage=0;
2120 };
2121 class Shock
2122 {
2123 damage=0;
2124 };
2125 };
2126 };
2127 };
2128 class door18
2129 {
2130 class Health
2131 {
2132 hitpoints=1000;
2133 transferToGlobalCoef=0;
2134 };
2135 componentNames[]=
2136 {
2137 "doors18"
2138 };
2139 fatalInjuryCoef=-1;
2140 class ArmorType
2141 {
2142 class Projectile
2143 {
2144 class Health
2145 {
2146 damage=3;
2147 };
2148 class Blood
2149 {
2150 damage=0;
2151 };
2152 class Shock
2153 {
2154 damage=0;
2155 };
2156 };
2157 class Melee
2158 {
2159 class Health
2160 {
2161 damage=5;
2162 };
2163 class Blood
2164 {
2165 damage=0;
2166 };
2167 class Shock
2168 {
2169 damage=0;
2170 };
2171 };
2172 class FragGrenade
2173 {
2174 class Health
2175 {
2176 damage=10;
2177 };
2178 class Blood
2179 {
2180 damage=0;
2181 };
2182 class Shock
2183 {
2184 damage=0;
2185 };
2186 };
2187 };
2188 };
2189 class door19
2190 {
2191 class Health
2192 {
2193 hitpoints=1000;
2194 transferToGlobalCoef=0;
2195 };
2196 componentNames[]=
2197 {
2198 "doors19"
2199 };
2200 fatalInjuryCoef=-1;
2201 class ArmorType
2202 {
2203 class Projectile
2204 {
2205 class Health
2206 {
2207 damage=3;
2208 };
2209 class Blood
2210 {
2211 damage=0;
2212 };
2213 class Shock
2214 {
2215 damage=0;
2216 };
2217 };
2218 class Melee
2219 {
2220 class Health
2221 {
2222 damage=5;
2223 };
2224 class Blood
2225 {
2226 damage=0;
2227 };
2228 class Shock
2229 {
2230 damage=0;
2231 };
2232 };
2233 class FragGrenade
2234 {
2235 class Health
2236 {
2237 damage=10;
2238 };
2239 class Blood
2240 {
2241 damage=0;
2242 };
2243 class Shock
2244 {
2245 damage=0;
2246 };
2247 };
2248 };
2249 };
2250 class door20
2251 {
2252 class Health
2253 {
2254 hitpoints=1000;
2255 transferToGlobalCoef=0;
2256 };
2257 componentNames[]=
2258 {
2259 "doors20"
2260 };
2261 fatalInjuryCoef=-1;
2262 class ArmorType
2263 {
2264 class Projectile
2265 {
2266 class Health
2267 {
2268 damage=3;
2269 };
2270 class Blood
2271 {
2272 damage=0;
2273 };
2274 class Shock
2275 {
2276 damage=0;
2277 };
2278 };
2279 class Melee
2280 {
2281 class Health
2282 {
2283 damage=5;
2284 };
2285 class Blood
2286 {
2287 damage=0;
2288 };
2289 class Shock
2290 {
2291 damage=0;
2292 };
2293 };
2294 class FragGrenade
2295 {
2296 class Health
2297 {
2298 damage=10;
2299 };
2300 class Blood
2301 {
2302 damage=0;
2303 };
2304 class Shock
2305 {
2306 damage=0;
2307 };
2308 };
2309 };
2310 };
2311 class door21
2312 {
2313 class Health
2314 {
2315 hitpoints=1000;
2316 transferToGlobalCoef=0;
2317 };
2318 componentNames[]=
2319 {
2320 "doors21"
2321 };
2322 fatalInjuryCoef=-1;
2323 class ArmorType
2324 {
2325 class Projectile
2326 {
2327 class Health
2328 {
2329 damage=3;
2330 };
2331 class Blood
2332 {
2333 damage=0;
2334 };
2335 class Shock
2336 {
2337 damage=0;
2338 };
2339 };
2340 class Melee
2341 {
2342 class Health
2343 {
2344 damage=5;
2345 };
2346 class Blood
2347 {
2348 damage=0;
2349 };
2350 class Shock
2351 {
2352 damage=0;
2353 };
2354 };
2355 class FragGrenade
2356 {
2357 class Health
2358 {
2359 damage=10;
2360 };
2361 class Blood
2362 {
2363 damage=0;
2364 };
2365 class Shock
2366 {
2367 damage=0;
2368 };
2369 };
2370 };
2371 };
2372 };
2373 };
2374 };
2375 class Land_Village_PoliceStation_Enoch: HouseNoDestruct
2376 {
2377 scope=1;
2378 model="\DZ\structures_bliss\Residential\Police\Village_PoliceStation_Enoch.p3d";
2379 class Doors
2380 {
2381 class Doors1
2382 {
2383 displayName="door 1";
2384 component="Doors1";
2385 soundPos="doors1_action";
2386 animPeriod=1;
2387 initPhase=0;
2388 initOpened=0.30000001;
2389 soundOpen="doorWoodFrontOpen";
2390 soundClose="doorWoodFrontClose";
2391 soundLocked="doorWoodFrontRattle";
2392 soundOpenABit="doorWoodFrontOpenABit";
2393 };
2394 class Doors2
2395 {
2396 displayName="door 2";
2397 component="Doors2";
2398 soundPos="doors2_action";
2399 animPeriod=1;
2400 initPhase=0;
2401 initOpened=0.30000001;
2402 soundOpen="doorWoodSmallOpen";
2403 soundClose="doorWoodSmallClose";
2404 soundLocked="doorWoodSmallRattle";
2405 soundOpenABit="doorWoodSmallOpenABit";
2406 };
2407 class Doors3
2408 {
2409 displayName="door 3";
2410 component="Doors3";
2411 soundPos="doors3_action";
2412 animPeriod=1;
2413 initPhase=0;
2414 initOpened=0.30000001;
2415 soundOpen="doorWoodFrontOpen";
2416 soundClose="doorWoodFrontClose";
2417 soundLocked="doorWoodFrontRattle";
2418 soundOpenABit="doorWoodFrontOpenABit";
2419 };
2420 class Doors4
2421 {
2422 displayName="door 4";
2423 component="Doors4";
2424 soundPos="doors4_action";
2425 animPeriod=1;
2426 initPhase=0;
2427 initOpened=0.69999999;
2428 soundOpen="doorWoodSmallOpen";
2429 soundClose="doorWoodSmallClose";
2430 soundLocked="doorWoodSmallRattle";
2431 soundOpenABit="doorWoodSmallOpenABit";
2432 };
2433 class Doors5
2434 {
2435 displayName="door 5";
2436 component="Doors5";
2437 soundPos="doors5_action";
2438 animPeriod=1;
2439 initPhase=0;
2440 initOpened=0.69999999;
2441 soundOpen="doorWoodSmallOpen";
2442 soundClose="doorWoodSmallClose";
2443 soundLocked="doorWoodSmallRattle";
2444 soundOpenABit="doorWoodSmallOpenABit";
2445 };
2446 class Doors6
2447 {
2448 displayName="door 6";
2449 component="Doors6";
2450 soundPos="doors6_action";
2451 animPeriod=1;
2452 initPhase=0;
2453 initOpened=0.69999999;
2454 soundOpen="doorWoodSmallOpen";
2455 soundClose="doorWoodSmallClose";
2456 soundLocked="doorWoodSmallRattle";
2457 soundOpenABit="doorWoodSmallOpenABit";
2458 };
2459 class Doors7
2460 {
2461 displayName="door 7";
2462 component="Doors7";
2463 soundPos="doors7_action";
2464 animPeriod=1;
2465 initPhase=0;
2466 initOpened=0.69999999;
2467 soundOpen="doorWoodSmallOpen";
2468 soundClose="doorWoodSmallClose";
2469 soundLocked="doorWoodSmallRattle";
2470 soundOpenABit="doorWoodSmallOpenABit";
2471 };
2472 class Doors8
2473 {
2474 displayName="door 8";
2475 component="Doors8";
2476 soundPos="doors8_action";
2477 animPeriod=1;
2478 initPhase=0;
2479 initOpened=0.69999999;
2480 soundOpen="doorMetalSmallOpen";
2481 soundClose="doorMetalSmallClose";
2482 soundLocked="doorMetalSmallRattle";
2483 soundOpenABit="doorMetalSmallOpenABit";
2484 };
2485 class Doors9
2486 {
2487 displayName="door 9";
2488 component="Doors9";
2489 soundPos="doors9_action";
2490 animPeriod=1;
2491 initPhase=0;
2492 initOpened=0.69999999;
2493 soundOpen="doorWoodSmallOpen";
2494 soundClose="doorWoodSmallClose";
2495 soundLocked="doorWoodSmallRattle";
2496 soundOpenABit="doorWoodSmallOpenABit";
2497 };
2498 class Doors10
2499 {
2500 displayName="door 10";
2501 component="Doors10";
2502 soundPos="doors10_action";
2503 animPeriod=1;
2504 initPhase=0;
2505 initOpened=0.69999999;
2506 soundOpen="doorWoodSmallOpen";
2507 soundClose="doorWoodSmallClose";
2508 soundLocked="doorWoodSmallRattle";
2509 soundOpenABit="doorWoodSmallOpenABit";
2510 };
2511 class Doors11
2512 {
2513 displayName="door 11";
2514 component="Doors11";
2515 soundPos="doors11_action";
2516 animPeriod=1;
2517 initPhase=0;
2518 initOpened=0.69999999;
2519 soundOpen="doorWoodSmallOpen";
2520 soundClose="doorWoodSmallClose";
2521 soundLocked="doorWoodSmallRattle";
2522 soundOpenABit="doorWoodSmallOpenABit";
2523 };
2524 class Doors12
2525 {
2526 displayName="door 12";
2527 component="Doors12";
2528 soundPos="doors12_action";
2529 animPeriod=1;
2530 initPhase=0;
2531 initOpened=0.69999999;
2532 soundOpen="doorWoodSmallOpen";
2533 soundClose="doorWoodSmallClose";
2534 soundLocked="doorWoodSmallRattle";
2535 soundOpenABit="doorWoodSmallOpenABit";
2536 };
2537 class Doors13
2538 {
2539 displayName="door 13";
2540 component="Doors13";
2541 soundPos="doors13_action";
2542 animPeriod=1;
2543 initPhase=0;
2544 initOpened=0.69999999;
2545 soundOpen="doorWoodSmallOpen";
2546 soundClose="doorWoodSmallClose";
2547 soundLocked="doorWoodSmallRattle";
2548 soundOpenABit="doorWoodSmallOpenABit";
2549 };
2550 class Doors14
2551 {
2552 displayName="door 14";
2553 component="Doors14";
2554 soundPos="doors14_action";
2555 animPeriod=1;
2556 initPhase=0;
2557 initOpened=0.69999999;
2558 soundOpen="doorWoodSmallOpen";
2559 soundClose="doorWoodSmallClose";
2560 soundLocked="doorWoodSmallRattle";
2561 soundOpenABit="doorWoodSmallOpenABit";
2562 };
2563 class Doors15
2564 {
2565 displayName="door 15";
2566 component="Doors15";
2567 soundPos="doors15_action";
2568 animPeriod=1;
2569 initPhase=0;
2570 initOpened=0.69999999;
2571 soundOpen="doorWoodSmallOpen";
2572 soundClose="doorWoodSmallClose";
2573 soundLocked="doorWoodSmallRattle";
2574 soundOpenABit="doorWoodSmallOpenABit";
2575 };
2576 };
2577 class DamageSystem
2578 {
2579 class GlobalHealth
2580 {
2581 class Health
2582 {
2583 hitpoints=1000;
2584 };
2585 };
2586 class GlobalArmor
2587 {
2588 class Projectile
2589 {
2590 class Health
2591 {
2592 damage=0;
2593 };
2594 class Blood
2595 {
2596 damage=0;
2597 };
2598 class Shock
2599 {
2600 damage=0;
2601 };
2602 };
2603 class Melee
2604 {
2605 class Health
2606 {
2607 damage=0;
2608 };
2609 class Blood
2610 {
2611 damage=0;
2612 };
2613 class Shock
2614 {
2615 damage=0;
2616 };
2617 };
2618 class FragGrenade
2619 {
2620 class Health
2621 {
2622 damage=0;
2623 };
2624 class Blood
2625 {
2626 damage=0;
2627 };
2628 class Shock
2629 {
2630 damage=0;
2631 };
2632 };
2633 };
2634 class DamageZones
2635 {
2636 class door1
2637 {
2638 class Health
2639 {
2640 hitpoints=1000;
2641 transferToGlobalCoef=0;
2642 };
2643 componentNames[]=
2644 {
2645 "doors1"
2646 };
2647 fatalInjuryCoef=-1;
2648 class ArmorType
2649 {
2650 class Projectile
2651 {
2652 class Health
2653 {
2654 damage=3;
2655 };
2656 class Blood
2657 {
2658 damage=0;
2659 };
2660 class Shock
2661 {
2662 damage=0;
2663 };
2664 };
2665 class Melee
2666 {
2667 class Health
2668 {
2669 damage=5;
2670 };
2671 class Blood
2672 {
2673 damage=0;
2674 };
2675 class Shock
2676 {
2677 damage=0;
2678 };
2679 };
2680 class FragGrenade
2681 {
2682 class Health
2683 {
2684 damage=10;
2685 };
2686 class Blood
2687 {
2688 damage=0;
2689 };
2690 class Shock
2691 {
2692 damage=0;
2693 };
2694 };
2695 };
2696 };
2697 class door2
2698 {
2699 class Health
2700 {
2701 hitpoints=1000;
2702 transferToGlobalCoef=0;
2703 };
2704 componentNames[]=
2705 {
2706 "doors2"
2707 };
2708 fatalInjuryCoef=-1;
2709 class ArmorType
2710 {
2711 class Projectile
2712 {
2713 class Health
2714 {
2715 damage=3;
2716 };
2717 class Blood
2718 {
2719 damage=0;
2720 };
2721 class Shock
2722 {
2723 damage=0;
2724 };
2725 };
2726 class Melee
2727 {
2728 class Health
2729 {
2730 damage=5;
2731 };
2732 class Blood
2733 {
2734 damage=0;
2735 };
2736 class Shock
2737 {
2738 damage=0;
2739 };
2740 };
2741 class FragGrenade
2742 {
2743 class Health
2744 {
2745 damage=10;
2746 };
2747 class Blood
2748 {
2749 damage=0;
2750 };
2751 class Shock
2752 {
2753 damage=0;
2754 };
2755 };
2756 };
2757 };
2758 class door3
2759 {
2760 class Health
2761 {
2762 hitpoints=1000;
2763 transferToGlobalCoef=0;
2764 };
2765 componentNames[]=
2766 {
2767 "doors3"
2768 };
2769 fatalInjuryCoef=-1;
2770 class ArmorType
2771 {
2772 class Projectile
2773 {
2774 class Health
2775 {
2776 damage=3;
2777 };
2778 class Blood
2779 {
2780 damage=0;
2781 };
2782 class Shock
2783 {
2784 damage=0;
2785 };
2786 };
2787 class Melee
2788 {
2789 class Health
2790 {
2791 damage=5;
2792 };
2793 class Blood
2794 {
2795 damage=0;
2796 };
2797 class Shock
2798 {
2799 damage=0;
2800 };
2801 };
2802 class FragGrenade
2803 {
2804 class Health
2805 {
2806 damage=10;
2807 };
2808 class Blood
2809 {
2810 damage=0;
2811 };
2812 class Shock
2813 {
2814 damage=0;
2815 };
2816 };
2817 };
2818 };
2819 class door4
2820 {
2821 class Health
2822 {
2823 hitpoints=1000;
2824 transferToGlobalCoef=0;
2825 };
2826 componentNames[]=
2827 {
2828 "doors4"
2829 };
2830 fatalInjuryCoef=-1;
2831 class ArmorType
2832 {
2833 class Projectile
2834 {
2835 class Health
2836 {
2837 damage=3;
2838 };
2839 class Blood
2840 {
2841 damage=0;
2842 };
2843 class Shock
2844 {
2845 damage=0;
2846 };
2847 };
2848 class Melee
2849 {
2850 class Health
2851 {
2852 damage=5;
2853 };
2854 class Blood
2855 {
2856 damage=0;
2857 };
2858 class Shock
2859 {
2860 damage=0;
2861 };
2862 };
2863 class FragGrenade
2864 {
2865 class Health
2866 {
2867 damage=10;
2868 };
2869 class Blood
2870 {
2871 damage=0;
2872 };
2873 class Shock
2874 {
2875 damage=0;
2876 };
2877 };
2878 };
2879 };
2880 class door5
2881 {
2882 class Health
2883 {
2884 hitpoints=1000;
2885 transferToGlobalCoef=0;
2886 };
2887 componentNames[]=
2888 {
2889 "doors5"
2890 };
2891 fatalInjuryCoef=-1;
2892 class ArmorType
2893 {
2894 class Projectile
2895 {
2896 class Health
2897 {
2898 damage=3;
2899 };
2900 class Blood
2901 {
2902 damage=0;
2903 };
2904 class Shock
2905 {
2906 damage=0;
2907 };
2908 };
2909 class Melee
2910 {
2911 class Health
2912 {
2913 damage=5;
2914 };
2915 class Blood
2916 {
2917 damage=0;
2918 };
2919 class Shock
2920 {
2921 damage=0;
2922 };
2923 };
2924 class FragGrenade
2925 {
2926 class Health
2927 {
2928 damage=10;
2929 };
2930 class Blood
2931 {
2932 damage=0;
2933 };
2934 class Shock
2935 {
2936 damage=0;
2937 };
2938 };
2939 };
2940 };
2941 class door6
2942 {
2943 class Health
2944 {
2945 hitpoints=1000;
2946 transferToGlobalCoef=0;
2947 };
2948 componentNames[]=
2949 {
2950 "doors6"
2951 };
2952 fatalInjuryCoef=-1;
2953 class ArmorType
2954 {
2955 class Projectile
2956 {
2957 class Health
2958 {
2959 damage=3;
2960 };
2961 class Blood
2962 {
2963 damage=0;
2964 };
2965 class Shock
2966 {
2967 damage=0;
2968 };
2969 };
2970 class Melee
2971 {
2972 class Health
2973 {
2974 damage=5;
2975 };
2976 class Blood
2977 {
2978 damage=0;
2979 };
2980 class Shock
2981 {
2982 damage=0;
2983 };
2984 };
2985 class FragGrenade
2986 {
2987 class Health
2988 {
2989 damage=10;
2990 };
2991 class Blood
2992 {
2993 damage=0;
2994 };
2995 class Shock
2996 {
2997 damage=0;
2998 };
2999 };
3000 };
3001 };
3002 class door7
3003 {
3004 class Health
3005 {
3006 hitpoints=1000;
3007 transferToGlobalCoef=0;
3008 };
3009 componentNames[]=
3010 {
3011 "doors7"
3012 };
3013 fatalInjuryCoef=-1;
3014 class ArmorType
3015 {
3016 class Projectile
3017 {
3018 class Health
3019 {
3020 damage=3;
3021 };
3022 class Blood
3023 {
3024 damage=0;
3025 };
3026 class Shock
3027 {
3028 damage=0;
3029 };
3030 };
3031 class Melee
3032 {
3033 class Health
3034 {
3035 damage=5;
3036 };
3037 class Blood
3038 {
3039 damage=0;
3040 };
3041 class Shock
3042 {
3043 damage=0;
3044 };
3045 };
3046 class FragGrenade
3047 {
3048 class Health
3049 {
3050 damage=10;
3051 };
3052 class Blood
3053 {
3054 damage=0;
3055 };
3056 class Shock
3057 {
3058 damage=0;
3059 };
3060 };
3061 };
3062 };
3063 class door8
3064 {
3065 class Health
3066 {
3067 hitpoints=1000;
3068 transferToGlobalCoef=0;
3069 };
3070 componentNames[]=
3071 {
3072 "doors8"
3073 };
3074 fatalInjuryCoef=-1;
3075 class ArmorType
3076 {
3077 class Projectile
3078 {
3079 class Health
3080 {
3081 damage=3;
3082 };
3083 class Blood
3084 {
3085 damage=0;
3086 };
3087 class Shock
3088 {
3089 damage=0;
3090 };
3091 };
3092 class Melee
3093 {
3094 class Health
3095 {
3096 damage=5;
3097 };
3098 class Blood
3099 {
3100 damage=0;
3101 };
3102 class Shock
3103 {
3104 damage=0;
3105 };
3106 };
3107 class FragGrenade
3108 {
3109 class Health
3110 {
3111 damage=10;
3112 };
3113 class Blood
3114 {
3115 damage=0;
3116 };
3117 class Shock
3118 {
3119 damage=0;
3120 };
3121 };
3122 };
3123 };
3124 class door9
3125 {
3126 class Health
3127 {
3128 hitpoints=1000;
3129 transferToGlobalCoef=0;
3130 };
3131 componentNames[]=
3132 {
3133 "doors9"
3134 };
3135 fatalInjuryCoef=-1;
3136 class ArmorType
3137 {
3138 class Projectile
3139 {
3140 class Health
3141 {
3142 damage=3;
3143 };
3144 class Blood
3145 {
3146 damage=0;
3147 };
3148 class Shock
3149 {
3150 damage=0;
3151 };
3152 };
3153 class Melee
3154 {
3155 class Health
3156 {
3157 damage=5;
3158 };
3159 class Blood
3160 {
3161 damage=0;
3162 };
3163 class Shock
3164 {
3165 damage=0;
3166 };
3167 };
3168 class FragGrenade
3169 {
3170 class Health
3171 {
3172 damage=10;
3173 };
3174 class Blood
3175 {
3176 damage=0;
3177 };
3178 class Shock
3179 {
3180 damage=0;
3181 };
3182 };
3183 };
3184 };
3185 class door10
3186 {
3187 class Health
3188 {
3189 hitpoints=1000;
3190 transferToGlobalCoef=0;
3191 };
3192 componentNames[]=
3193 {
3194 "doors10"
3195 };
3196 fatalInjuryCoef=-1;
3197 class ArmorType
3198 {
3199 class Projectile
3200 {
3201 class Health
3202 {
3203 damage=3;
3204 };
3205 class Blood
3206 {
3207 damage=0;
3208 };
3209 class Shock
3210 {
3211 damage=0;
3212 };
3213 };
3214 class Melee
3215 {
3216 class Health
3217 {
3218 damage=5;
3219 };
3220 class Blood
3221 {
3222 damage=0;
3223 };
3224 class Shock
3225 {
3226 damage=0;
3227 };
3228 };
3229 class FragGrenade
3230 {
3231 class Health
3232 {
3233 damage=10;
3234 };
3235 class Blood
3236 {
3237 damage=0;
3238 };
3239 class Shock
3240 {
3241 damage=0;
3242 };
3243 };
3244 };
3245 };
3246 class door11
3247 {
3248 class Health
3249 {
3250 hitpoints=1000;
3251 transferToGlobalCoef=0;
3252 };
3253 componentNames[]=
3254 {
3255 "doors11"
3256 };
3257 fatalInjuryCoef=-1;
3258 class ArmorType
3259 {
3260 class Projectile
3261 {
3262 class Health
3263 {
3264 damage=3;
3265 };
3266 class Blood
3267 {
3268 damage=0;
3269 };
3270 class Shock
3271 {
3272 damage=0;
3273 };
3274 };
3275 class Melee
3276 {
3277 class Health
3278 {
3279 damage=5;
3280 };
3281 class Blood
3282 {
3283 damage=0;
3284 };
3285 class Shock
3286 {
3287 damage=0;
3288 };
3289 };
3290 class FragGrenade
3291 {
3292 class Health
3293 {
3294 damage=10;
3295 };
3296 class Blood
3297 {
3298 damage=0;
3299 };
3300 class Shock
3301 {
3302 damage=0;
3303 };
3304 };
3305 };
3306 };
3307 class door12
3308 {
3309 class Health
3310 {
3311 hitpoints=1000;
3312 transferToGlobalCoef=0;
3313 };
3314 componentNames[]=
3315 {
3316 "doors12"
3317 };
3318 fatalInjuryCoef=-1;
3319 class ArmorType
3320 {
3321 class Projectile
3322 {
3323 class Health
3324 {
3325 damage=3;
3326 };
3327 class Blood
3328 {
3329 damage=0;
3330 };
3331 class Shock
3332 {
3333 damage=0;
3334 };
3335 };
3336 class Melee
3337 {
3338 class Health
3339 {
3340 damage=5;
3341 };
3342 class Blood
3343 {
3344 damage=0;
3345 };
3346 class Shock
3347 {
3348 damage=0;
3349 };
3350 };
3351 class FragGrenade
3352 {
3353 class Health
3354 {
3355 damage=10;
3356 };
3357 class Blood
3358 {
3359 damage=0;
3360 };
3361 class Shock
3362 {
3363 damage=0;
3364 };
3365 };
3366 };
3367 };
3368 class door13
3369 {
3370 class Health
3371 {
3372 hitpoints=1000;
3373 transferToGlobalCoef=0;
3374 };
3375 componentNames[]=
3376 {
3377 "doors13"
3378 };
3379 fatalInjuryCoef=-1;
3380 class ArmorType
3381 {
3382 class Projectile
3383 {
3384 class Health
3385 {
3386 damage=3;
3387 };
3388 class Blood
3389 {
3390 damage=0;
3391 };
3392 class Shock
3393 {
3394 damage=0;
3395 };
3396 };
3397 class Melee
3398 {
3399 class Health
3400 {
3401 damage=5;
3402 };
3403 class Blood
3404 {
3405 damage=0;
3406 };
3407 class Shock
3408 {
3409 damage=0;
3410 };
3411 };
3412 class FragGrenade
3413 {
3414 class Health
3415 {
3416 damage=10;
3417 };
3418 class Blood
3419 {
3420 damage=0;
3421 };
3422 class Shock
3423 {
3424 damage=0;
3425 };
3426 };
3427 };
3428 };
3429 class door14
3430 {
3431 class Health
3432 {
3433 hitpoints=1000;
3434 transferToGlobalCoef=0;
3435 };
3436 componentNames[]=
3437 {
3438 "doors14"
3439 };
3440 fatalInjuryCoef=-1;
3441 class ArmorType
3442 {
3443 class Projectile
3444 {
3445 class Health
3446 {
3447 damage=3;
3448 };
3449 class Blood
3450 {
3451 damage=0;
3452 };
3453 class Shock
3454 {
3455 damage=0;
3456 };
3457 };
3458 class Melee
3459 {
3460 class Health
3461 {
3462 damage=5;
3463 };
3464 class Blood
3465 {
3466 damage=0;
3467 };
3468 class Shock
3469 {
3470 damage=0;
3471 };
3472 };
3473 class FragGrenade
3474 {
3475 class Health
3476 {
3477 damage=10;
3478 };
3479 class Blood
3480 {
3481 damage=0;
3482 };
3483 class Shock
3484 {
3485 damage=0;
3486 };
3487 };
3488 };
3489 };
3490 class door15
3491 {
3492 class Health
3493 {
3494 hitpoints=1000;
3495 transferToGlobalCoef=0;
3496 };
3497 componentNames[]=
3498 {
3499 "doors15"
3500 };
3501 fatalInjuryCoef=-1;
3502 class ArmorType
3503 {
3504 class Projectile
3505 {
3506 class Health
3507 {
3508 damage=3;
3509 };
3510 class Blood
3511 {
3512 damage=0;
3513 };
3514 class Shock
3515 {
3516 damage=0;
3517 };
3518 };
3519 class Melee
3520 {
3521 class Health
3522 {
3523 damage=5;
3524 };
3525 class Blood
3526 {
3527 damage=0;
3528 };
3529 class Shock
3530 {
3531 damage=0;
3532 };
3533 };
3534 class FragGrenade
3535 {
3536 class Health
3537 {
3538 damage=10;
3539 };
3540 class Blood
3541 {
3542 damage=0;
3543 };
3544 class Shock
3545 {
3546 damage=0;
3547 };
3548 };
3549 };
3550 };
3551 };
3552 };
3553 };
3554 class Land_Slum_House1: HouseNoDestruct
3555 {
3556 scope=1;
3557 model="DZ\structures_bliss\Residential\Slums\Slum_House1.p3d";
3558 class Doors
3559 {
3560 class Doors1
3561 {
3562 displayName="door 1";
3563 component="Doors1";
3564 soundPos="doors1_action";
3565 animPeriod=1;
3566 initPhase=0;
3567 initOpened=0.69999999;
3568 soundOpen="doorWoodSmallOpen";
3569 soundClose="doorWoodSmallClose";
3570 soundLocked="doorWoodSmallRattle";
3571 soundOpenABit="doorWoodSmallOpenABit";
3572 };
3573 };
3574 class DamageSystem
3575 {
3576 class GlobalHealth
3577 {
3578 class Health
3579 {
3580 hitpoints=1000;
3581 };
3582 };
3583 class GlobalArmor
3584 {
3585 class Projectile
3586 {
3587 class Health
3588 {
3589 damage=0;
3590 };
3591 class Blood
3592 {
3593 damage=0;
3594 };
3595 class Shock
3596 {
3597 damage=0;
3598 };
3599 };
3600 class Melee
3601 {
3602 class Health
3603 {
3604 damage=0;
3605 };
3606 class Blood
3607 {
3608 damage=0;
3609 };
3610 class Shock
3611 {
3612 damage=0;
3613 };
3614 };
3615 class FragGrenade
3616 {
3617 class Health
3618 {
3619 damage=0;
3620 };
3621 class Blood
3622 {
3623 damage=0;
3624 };
3625 class Shock
3626 {
3627 damage=0;
3628 };
3629 };
3630 };
3631 class DamageZones
3632 {
3633 class door1
3634 {
3635 class Health
3636 {
3637 hitpoints=1000;
3638 transferToGlobalCoef=0;
3639 };
3640 componentNames[]=
3641 {
3642 "doors1"
3643 };
3644 fatalInjuryCoef=-1;
3645 class ArmorType
3646 {
3647 class Projectile
3648 {
3649 class Health
3650 {
3651 damage=3;
3652 };
3653 class Blood
3654 {
3655 damage=0;
3656 };
3657 class Shock
3658 {
3659 damage=0;
3660 };
3661 };
3662 class Melee
3663 {
3664 class Health
3665 {
3666 damage=5;
3667 };
3668 class Blood
3669 {
3670 damage=0;
3671 };
3672 class Shock
3673 {
3674 damage=0;
3675 };
3676 };
3677 class FragGrenade
3678 {
3679 class Health
3680 {
3681 damage=10;
3682 };
3683 class Blood
3684 {
3685 damage=0;
3686 };
3687 class Shock
3688 {
3689 damage=0;
3690 };
3691 };
3692 };
3693 };
3694 };
3695 };
3696 };
3697 class Land_Slum_House2: HouseNoDestruct
3698 {
3699 scope=1;
3700 model="DZ\structures_bliss\Residential\Slums\Slum_House2.p3d";
3701 class Doors
3702 {
3703 class Doors1
3704 {
3705 displayName="door 1";
3706 component="Doors1";
3707 soundPos="doors1_action";
3708 animPeriod=1;
3709 initPhase=0;
3710 initOpened=0.69999999;
3711 soundOpen="doorWoodSmallOpen";
3712 soundClose="doorWoodSmallClose";
3713 soundLocked="doorWoodSmallRattle";
3714 soundOpenABit="doorWoodSmallOpenABit";
3715 };
3716 };
3717 class DamageSystem
3718 {
3719 class GlobalHealth
3720 {
3721 class Health
3722 {
3723 hitpoints=1000;
3724 };
3725 };
3726 class GlobalArmor
3727 {
3728 class Projectile
3729 {
3730 class Health
3731 {
3732 damage=0;
3733 };
3734 class Blood
3735 {
3736 damage=0;
3737 };
3738 class Shock
3739 {
3740 damage=0;
3741 };
3742 };
3743 class Melee
3744 {
3745 class Health
3746 {
3747 damage=0;
3748 };
3749 class Blood
3750 {
3751 damage=0;
3752 };
3753 class Shock
3754 {
3755 damage=0;
3756 };
3757 };
3758 class FragGrenade
3759 {
3760 class Health
3761 {
3762 damage=0;
3763 };
3764 class Blood
3765 {
3766 damage=0;
3767 };
3768 class Shock
3769 {
3770 damage=0;
3771 };
3772 };
3773 };
3774 class DamageZones
3775 {
3776 class door1
3777 {
3778 class Health
3779 {
3780 hitpoints=1000;
3781 transferToGlobalCoef=0;
3782 };
3783 componentNames[]=
3784 {
3785 "doors1"
3786 };
3787 fatalInjuryCoef=-1;
3788 class ArmorType
3789 {
3790 class Projectile
3791 {
3792 class Health
3793 {
3794 damage=3;
3795 };
3796 class Blood
3797 {
3798 damage=0;
3799 };
3800 class Shock
3801 {
3802 damage=0;
3803 };
3804 };
3805 class Melee
3806 {
3807 class Health
3808 {
3809 damage=5;
3810 };
3811 class Blood
3812 {
3813 damage=0;
3814 };
3815 class Shock
3816 {
3817 damage=0;
3818 };
3819 };
3820 class FragGrenade
3821 {
3822 class Health
3823 {
3824 damage=10;
3825 };
3826 class Blood
3827 {
3828 damage=0;
3829 };
3830 class Shock
3831 {
3832 damage=0;
3833 };
3834 };
3835 };
3836 };
3837 };
3838 };
3839 };
3840 class Land_Slum_House3: HouseNoDestruct
3841 {
3842 scope=1;
3843 model="DZ\structures_bliss\Residential\Slums\Slum_House3.p3d";
3844 class Doors
3845 {
3846 class Doors1
3847 {
3848 displayName="door 1";
3849 component="Doors1";
3850 soundPos="doors1_action";
3851 animPeriod=1;
3852 initPhase=0;
3853 initOpened=0.30000001;
3854 soundOpen="doorWoodSmallOpen";
3855 soundClose="doorWoodSmallClose";
3856 soundLocked="doorWoodSmallRattle";
3857 soundOpenABit="doorWoodSmallOpenABit";
3858 };
3859 class Doors2
3860 {
3861 displayName="door 2";
3862 component="Doors2";
3863 soundPos="doors2_action";
3864 animPeriod=1;
3865 initPhase=0;
3866 initOpened=0.30000001;
3867 soundOpen="doorWoodSmallOpen";
3868 soundClose="doorWoodSmallClose";
3869 soundLocked="doorWoodSmallRattle";
3870 soundOpenABit="doorWoodSmallOpenABit";
3871 };
3872 };
3873 class DamageSystem
3874 {
3875 class GlobalHealth
3876 {
3877 class Health
3878 {
3879 hitpoints=1000;
3880 };
3881 };
3882 class GlobalArmor
3883 {
3884 class Projectile
3885 {
3886 class Health
3887 {
3888 damage=0;
3889 };
3890 class Blood
3891 {
3892 damage=0;
3893 };
3894 class Shock
3895 {
3896 damage=0;
3897 };
3898 };
3899 class Melee
3900 {
3901 class Health
3902 {
3903 damage=0;
3904 };
3905 class Blood
3906 {
3907 damage=0;
3908 };
3909 class Shock
3910 {
3911 damage=0;
3912 };
3913 };
3914 class FragGrenade
3915 {
3916 class Health
3917 {
3918 damage=0;
3919 };
3920 class Blood
3921 {
3922 damage=0;
3923 };
3924 class Shock
3925 {
3926 damage=0;
3927 };
3928 };
3929 };
3930 class DamageZones
3931 {
3932 class door1
3933 {
3934 class Health
3935 {
3936 hitpoints=1000;
3937 transferToGlobalCoef=0;
3938 };
3939 componentNames[]=
3940 {
3941 "doors1"
3942 };
3943 fatalInjuryCoef=-1;
3944 class ArmorType
3945 {
3946 class Projectile
3947 {
3948 class Health
3949 {
3950 damage=3;
3951 };
3952 class Blood
3953 {
3954 damage=0;
3955 };
3956 class Shock
3957 {
3958 damage=0;
3959 };
3960 };
3961 class Melee
3962 {
3963 class Health
3964 {
3965 damage=5;
3966 };
3967 class Blood
3968 {
3969 damage=0;
3970 };
3971 class Shock
3972 {
3973 damage=0;
3974 };
3975 };
3976 class FragGrenade
3977 {
3978 class Health
3979 {
3980 damage=10;
3981 };
3982 class Blood
3983 {
3984 damage=0;
3985 };
3986 class Shock
3987 {
3988 damage=0;
3989 };
3990 };
3991 };
3992 };
3993 class door2
3994 {
3995 class Health
3996 {
3997 hitpoints=1000;
3998 transferToGlobalCoef=0;
3999 };
4000 componentNames[]=
4001 {
4002 "doors2"
4003 };
4004 fatalInjuryCoef=-1;
4005 class ArmorType
4006 {
4007 class Projectile
4008 {
4009 class Health
4010 {
4011 damage=3;
4012 };
4013 class Blood
4014 {
4015 damage=0;
4016 };
4017 class Shock
4018 {
4019 damage=0;
4020 };
4021 };
4022 class Melee
4023 {
4024 class Health
4025 {
4026 damage=5;
4027 };
4028 class Blood
4029 {
4030 damage=0;
4031 };
4032 class Shock
4033 {
4034 damage=0;
4035 };
4036 };
4037 class FragGrenade
4038 {
4039 class Health
4040 {
4041 damage=10;
4042 };
4043 class Blood
4044 {
4045 damage=0;
4046 };
4047 class Shock
4048 {
4049 damage=0;
4050 };
4051 };
4052 };
4053 };
4054 };
4055 };
4056 };
4057 class Land_Slum_House4: HouseNoDestruct
4058 {
4059 scope=1;
4060 model="DZ\structures_bliss\Residential\Slums\Slum_House4.p3d";
4061 class Doors
4062 {
4063 class Doors1
4064 {
4065 displayName="door 1";
4066 component="Doors1";
4067 soundPos="doors1_action";
4068 animPeriod=1;
4069 initPhase=0;
4070 initOpened=0.30000001;
4071 soundOpen="doorWoodSmallOpen";
4072 soundClose="doorWoodSmallClose";
4073 soundLocked="doorWoodSmallRattle";
4074 soundOpenABit="doorWoodSmallOpenABit";
4075 };
4076 };
4077 class DamageSystem
4078 {
4079 class GlobalHealth
4080 {
4081 class Health
4082 {
4083 hitpoints=1000;
4084 };
4085 };
4086 class GlobalArmor
4087 {
4088 class Projectile
4089 {
4090 class Health
4091 {
4092 damage=0;
4093 };
4094 class Blood
4095 {
4096 damage=0;
4097 };
4098 class Shock
4099 {
4100 damage=0;
4101 };
4102 };
4103 class Melee
4104 {
4105 class Health
4106 {
4107 damage=0;
4108 };
4109 class Blood
4110 {
4111 damage=0;
4112 };
4113 class Shock
4114 {
4115 damage=0;
4116 };
4117 };
4118 class FragGrenade
4119 {
4120 class Health
4121 {
4122 damage=0;
4123 };
4124 class Blood
4125 {
4126 damage=0;
4127 };
4128 class Shock
4129 {
4130 damage=0;
4131 };
4132 };
4133 };
4134 class DamageZones
4135 {
4136 class door1
4137 {
4138 class Health
4139 {
4140 hitpoints=1000;
4141 transferToGlobalCoef=0;
4142 };
4143 componentNames[]=
4144 {
4145 "doors1"
4146 };
4147 fatalInjuryCoef=-1;
4148 class ArmorType
4149 {
4150 class Projectile
4151 {
4152 class Health
4153 {
4154 damage=3;
4155 };
4156 class Blood
4157 {
4158 damage=0;
4159 };
4160 class Shock
4161 {
4162 damage=0;
4163 };
4164 };
4165 class Melee
4166 {
4167 class Health
4168 {
4169 damage=5;
4170 };
4171 class Blood
4172 {
4173 damage=0;
4174 };
4175 class Shock
4176 {
4177 damage=0;
4178 };
4179 };
4180 class FragGrenade
4181 {
4182 class Health
4183 {
4184 damage=10;
4185 };
4186 class Blood
4187 {
4188 damage=0;
4189 };
4190 class Shock
4191 {
4192 damage=0;
4193 };
4194 };
4195 };
4196 };
4197 };
4198 };
4199 };
4200 class Land_Slum_House5: HouseNoDestruct
4201 {
4202 scope=1;
4203 model="DZ\structures_bliss\Residential\Slums\Slum_House5.p3d";
4204 class Doors
4205 {
4206 class Doors1
4207 {
4208 displayName="door 1";
4209 component="Doors1";
4210 soundPos="doors1_action";
4211 animPeriod=1;
4212 initPhase=0;
4213 initOpened=0.30000001;
4214 soundOpen="doorWoodSmallOpen";
4215 soundClose="doorWoodSmallClose";
4216 soundLocked="doorWoodSmallRattle";
4217 soundOpenABit="doorWoodSmallOpenABit";
4218 };
4219 class Doors2
4220 {
4221 displayName="door 2";
4222 component="Doors2";
4223 soundPos="doors2_action";
4224 animPeriod=1;
4225 initPhase=0;
4226 initOpened=0.30000001;
4227 soundOpen="doorWoodSmallOpen";
4228 soundClose="doorWoodSmallClose";
4229 soundLocked="doorWoodSmallRattle";
4230 soundOpenABit="doorWoodSmallOpenABit";
4231 };
4232 class Doors3
4233 {
4234 displayName="door 3";
4235 component="Doors3";
4236 soundPos="doors3_action";
4237 animPeriod=1;
4238 initPhase=0;
4239 initOpened=0.30000001;
4240 soundOpen="doorWoodSmallOpen";
4241 soundClose="doorWoodSmallClose";
4242 soundLocked="doorWoodSmallRattle";
4243 soundOpenABit="doorWoodSmallOpenABit";
4244 };
4245 };
4246 class DamageSystem
4247 {
4248 class GlobalHealth
4249 {
4250 class Health
4251 {
4252 hitpoints=1000;
4253 };
4254 };
4255 class GlobalArmor
4256 {
4257 class Projectile
4258 {
4259 class Health
4260 {
4261 damage=0;
4262 };
4263 class Blood
4264 {
4265 damage=0;
4266 };
4267 class Shock
4268 {
4269 damage=0;
4270 };
4271 };
4272 class Melee
4273 {
4274 class Health
4275 {
4276 damage=0;
4277 };
4278 class Blood
4279 {
4280 damage=0;
4281 };
4282 class Shock
4283 {
4284 damage=0;
4285 };
4286 };
4287 class FragGrenade
4288 {
4289 class Health
4290 {
4291 damage=0;
4292 };
4293 class Blood
4294 {
4295 damage=0;
4296 };
4297 class Shock
4298 {
4299 damage=0;
4300 };
4301 };
4302 };
4303 class DamageZones
4304 {
4305 class door1
4306 {
4307 class Health
4308 {
4309 hitpoints=1000;
4310 transferToGlobalCoef=0;
4311 };
4312 componentNames[]=
4313 {
4314 "doors1"
4315 };
4316 fatalInjuryCoef=-1;
4317 class ArmorType
4318 {
4319 class Projectile
4320 {
4321 class Health
4322 {
4323 damage=3;
4324 };
4325 class Blood
4326 {
4327 damage=0;
4328 };
4329 class Shock
4330 {
4331 damage=0;
4332 };
4333 };
4334 class Melee
4335 {
4336 class Health
4337 {
4338 damage=5;
4339 };
4340 class Blood
4341 {
4342 damage=0;
4343 };
4344 class Shock
4345 {
4346 damage=0;
4347 };
4348 };
4349 class FragGrenade
4350 {
4351 class Health
4352 {
4353 damage=10;
4354 };
4355 class Blood
4356 {
4357 damage=0;
4358 };
4359 class Shock
4360 {
4361 damage=0;
4362 };
4363 };
4364 };
4365 };
4366 class door2
4367 {
4368 class Health
4369 {
4370 hitpoints=1000;
4371 transferToGlobalCoef=0;
4372 };
4373 componentNames[]=
4374 {
4375 "doors2"
4376 };
4377 fatalInjuryCoef=-1;
4378 class ArmorType
4379 {
4380 class Projectile
4381 {
4382 class Health
4383 {
4384 damage=3;
4385 };
4386 class Blood
4387 {
4388 damage=0;
4389 };
4390 class Shock
4391 {
4392 damage=0;
4393 };
4394 };
4395 class Melee
4396 {
4397 class Health
4398 {
4399 damage=5;
4400 };
4401 class Blood
4402 {
4403 damage=0;
4404 };
4405 class Shock
4406 {
4407 damage=0;
4408 };
4409 };
4410 class FragGrenade
4411 {
4412 class Health
4413 {
4414 damage=10;
4415 };
4416 class Blood
4417 {
4418 damage=0;
4419 };
4420 class Shock
4421 {
4422 damage=0;
4423 };
4424 };
4425 };
4426 };
4427 class door3
4428 {
4429 class Health
4430 {
4431 hitpoints=1000;
4432 transferToGlobalCoef=0;
4433 };
4434 componentNames[]=
4435 {
4436 "doors3"
4437 };
4438 fatalInjuryCoef=-1;
4439 class ArmorType
4440 {
4441 class Projectile
4442 {
4443 class Health
4444 {
4445 damage=3;
4446 };
4447 class Blood
4448 {
4449 damage=0;
4450 };
4451 class Shock
4452 {
4453 damage=0;
4454 };
4455 };
4456 class Melee
4457 {
4458 class Health
4459 {
4460 damage=5;
4461 };
4462 class Blood
4463 {
4464 damage=0;
4465 };
4466 class Shock
4467 {
4468 damage=0;
4469 };
4470 };
4471 class FragGrenade
4472 {
4473 class Health
4474 {
4475 damage=10;
4476 };
4477 class Blood
4478 {
4479 damage=0;
4480 };
4481 class Shock
4482 {
4483 damage=0;
4484 };
4485 };
4486 };
4487 };
4488 };
4489 };
4490 };
4491 class Land_Slum_House6: HouseNoDestruct
4492 {
4493 scope=1;
4494 model="DZ\structures_bliss\Residential\Slums\Slum_House6.p3d";
4495 class Doors
4496 {
4497 class Doors1
4498 {
4499 displayName="door 1";
4500 component="Doors1";
4501 soundPos="doors1_action";
4502 animPeriod=1;
4503 initPhase=0;
4504 initOpened=0.30000001;
4505 soundOpen="doorWoodSmallOpen";
4506 soundClose="doorWoodSmallClose";
4507 soundLocked="doorWoodSmallRattle";
4508 soundOpenABit="doorWoodSmallOpenABit";
4509 };
4510 };
4511 class DamageSystem
4512 {
4513 class GlobalHealth
4514 {
4515 class Health
4516 {
4517 hitpoints=1000;
4518 };
4519 };
4520 class GlobalArmor
4521 {
4522 class Projectile
4523 {
4524 class Health
4525 {
4526 damage=0;
4527 };
4528 class Blood
4529 {
4530 damage=0;
4531 };
4532 class Shock
4533 {
4534 damage=0;
4535 };
4536 };
4537 class Melee
4538 {
4539 class Health
4540 {
4541 damage=0;
4542 };
4543 class Blood
4544 {
4545 damage=0;
4546 };
4547 class Shock
4548 {
4549 damage=0;
4550 };
4551 };
4552 class FragGrenade
4553 {
4554 class Health
4555 {
4556 damage=0;
4557 };
4558 class Blood
4559 {
4560 damage=0;
4561 };
4562 class Shock
4563 {
4564 damage=0;
4565 };
4566 };
4567 };
4568 class DamageZones
4569 {
4570 class door1
4571 {
4572 class Health
4573 {
4574 hitpoints=1000;
4575 transferToGlobalCoef=0;
4576 };
4577 componentNames[]=
4578 {
4579 "doors1"
4580 };
4581 fatalInjuryCoef=-1;
4582 class ArmorType
4583 {
4584 class Projectile
4585 {
4586 class Health
4587 {
4588 damage=3;
4589 };
4590 class Blood
4591 {
4592 damage=0;
4593 };
4594 class Shock
4595 {
4596 damage=0;
4597 };
4598 };
4599 class Melee
4600 {
4601 class Health
4602 {
4603 damage=5;
4604 };
4605 class Blood
4606 {
4607 damage=0;
4608 };
4609 class Shock
4610 {
4611 damage=0;
4612 };
4613 };
4614 class FragGrenade
4615 {
4616 class Health
4617 {
4618 damage=10;
4619 };
4620 class Blood
4621 {
4622 damage=0;
4623 };
4624 class Shock
4625 {
4626 damage=0;
4627 };
4628 };
4629 };
4630 };
4631 };
4632 };
4633 };
4634 class Land_Slum_House7: HouseNoDestruct
4635 {
4636 scope=1;
4637 model="DZ\structures_bliss\Residential\Slums\Slum_House7.p3d";
4638 };
4639 class Land_Village_Store_Enoch: HouseNoDestruct
4640 {
4641 scope=1;
4642 model="\DZ\structures_bliss\Residential\Stores\Village_Store_Enoch.p3d";
4643 class Doors
4644 {
4645 class DoorsTwin1
4646 {
4647 displayName="door Twin1";
4648 component="DoorsTwin1";
4649 soundPos="doorsTwin1_action";
4650 animPeriod=1;
4651 initPhase=0;
4652 initOpened=0.30000001;
4653 soundOpen="doorWoodTwinOpen";
4654 soundClose="doorWoodTwinClose";
4655 soundLocked="doorWoodTwinRattle";
4656 soundOpenABit="doorWoodTwinOpenABit";
4657 };
4658 class Doors3
4659 {
4660 displayName="door 3";
4661 component="Doors3";
4662 soundPos="doors3_action";
4663 animPeriod=1;
4664 initPhase=0;
4665 initOpened=0.30000001;
4666 soundOpen="doorWoodSmallOpen";
4667 soundClose="doorWoodSmallClose";
4668 soundLocked="doorWoodSmallRattle";
4669 soundOpenABit="doorWoodSmallOpenABit";
4670 };
4671 class Doors4
4672 {
4673 displayName="door 4";
4674 component="Doors4";
4675 soundPos="doors4_action";
4676 animPeriod=1;
4677 initPhase=0;
4678 initOpened=0.69999999;
4679 soundOpen="doorWoodSmallOpen";
4680 soundClose="doorWoodSmallClose";
4681 soundLocked="doorWoodSmallRattle";
4682 soundOpenABit="doorWoodSmallOpenABit";
4683 };
4684 };
4685 class DamageSystem
4686 {
4687 class GlobalHealth
4688 {
4689 class Health
4690 {
4691 hitpoints=1000;
4692 };
4693 };
4694 class GlobalArmor
4695 {
4696 class Projectile
4697 {
4698 class Health
4699 {
4700 damage=0;
4701 };
4702 class Blood
4703 {
4704 damage=0;
4705 };
4706 class Shock
4707 {
4708 damage=0;
4709 };
4710 };
4711 class Melee
4712 {
4713 class Health
4714 {
4715 damage=0;
4716 };
4717 class Blood
4718 {
4719 damage=0;
4720 };
4721 class Shock
4722 {
4723 damage=0;
4724 };
4725 };
4726 class FragGrenade
4727 {
4728 class Health
4729 {
4730 damage=0;
4731 };
4732 class Blood
4733 {
4734 damage=0;
4735 };
4736 class Shock
4737 {
4738 damage=0;
4739 };
4740 };
4741 };
4742 class DamageZones
4743 {
4744 class twin1
4745 {
4746 class Health
4747 {
4748 hitpoints=1500;
4749 transferToGlobalCoef=0;
4750 };
4751 componentNames[]=
4752 {
4753 "doorsTwin1"
4754 };
4755 fatalInjuryCoef=-1;
4756 class ArmorType
4757 {
4758 class Projectile
4759 {
4760 class Health
4761 {
4762 damage=3;
4763 };
4764 class Blood
4765 {
4766 damage=0;
4767 };
4768 class Shock
4769 {
4770 damage=0;
4771 };
4772 };
4773 class Melee
4774 {
4775 class Health
4776 {
4777 damage=5;
4778 };
4779 class Blood
4780 {
4781 damage=0;
4782 };
4783 class Shock
4784 {
4785 damage=0;
4786 };
4787 };
4788 class FragGrenade
4789 {
4790 class Health
4791 {
4792 damage=10;
4793 };
4794 class Blood
4795 {
4796 damage=0;
4797 };
4798 class Shock
4799 {
4800 damage=0;
4801 };
4802 };
4803 };
4804 };
4805 class door3
4806 {
4807 class Health
4808 {
4809 hitpoints=1000;
4810 transferToGlobalCoef=0;
4811 };
4812 componentNames[]=
4813 {
4814 "doors3"
4815 };
4816 fatalInjuryCoef=-1;
4817 class ArmorType
4818 {
4819 class Projectile
4820 {
4821 class Health
4822 {
4823 damage=3;
4824 };
4825 class Blood
4826 {
4827 damage=0;
4828 };
4829 class Shock
4830 {
4831 damage=0;
4832 };
4833 };
4834 class Melee
4835 {
4836 class Health
4837 {
4838 damage=5;
4839 };
4840 class Blood
4841 {
4842 damage=0;
4843 };
4844 class Shock
4845 {
4846 damage=0;
4847 };
4848 };
4849 class FragGrenade
4850 {
4851 class Health
4852 {
4853 damage=10;
4854 };
4855 class Blood
4856 {
4857 damage=0;
4858 };
4859 class Shock
4860 {
4861 damage=0;
4862 };
4863 };
4864 };
4865 };
4866 class door4
4867 {
4868 class Health
4869 {
4870 hitpoints=1000;
4871 transferToGlobalCoef=0;
4872 };
4873 componentNames[]=
4874 {
4875 "doors4"
4876 };
4877 fatalInjuryCoef=-1;
4878 class ArmorType
4879 {
4880 class Projectile
4881 {
4882 class Health
4883 {
4884 damage=3;
4885 };
4886 class Blood
4887 {
4888 damage=0;
4889 };
4890 class Shock
4891 {
4892 damage=0;
4893 };
4894 };
4895 class Melee
4896 {
4897 class Health
4898 {
4899 damage=5;
4900 };
4901 class Blood
4902 {
4903 damage=0;
4904 };
4905 class Shock
4906 {
4907 damage=0;
4908 };
4909 };
4910 class FragGrenade
4911 {
4912 class Health
4913 {
4914 damage=10;
4915 };
4916 class Blood
4917 {
4918 damage=0;
4919 };
4920 class Shock
4921 {
4922 damage=0;
4923 };
4924 };
4925 };
4926 };
4927 };
4928 };
4929 };
4930 class Land_Misc_Table_Large_Spawn: HouseNoDestruct
4931 {
4932 scope=1;
4933 model="\DZ\structures_bliss\Residential\Misc\Misc_Table_Large_Spawn.p3d";
4934 };
4935 class Land_Misc_Table_Market_Spawn: HouseNoDestruct
4936 {
4937 scope=1;
4938 model="\DZ\structures_bliss\Residential\Misc\Misc_Table_Market_Spawn.p3d";
4939 };
4940 class StaticObj_Garbage_Bin2: HouseNoDestruct
4941 {
4942 scope=1;
4943 model="DZ\structures_bliss\Residential\Misc\Garbage_Bin2.p3d";
4944 };
4945 class StaticObj_Garbage_Container2_Closed: HouseNoDestruct
4946 {
4947 scope=1;
4948 model="DZ\structures_bliss\Residential\Misc\Garbage_Container2_Closed.p3d";
4949 };
4950 class StaticObj_Garbage_Container2_Open: HouseNoDestruct
4951 {
4952 scope=1;
4953 model="DZ\structures_bliss\Residential\Misc\Garbage_Container2_Open.p3d";
4954 };
4955 class StaticObj_Garbage_Pile7: HouseNoDestruct
4956 {
4957 scope=1;
4958 model="DZ\structures_bliss\Residential\Misc\Garbage_Pile7.p3d";
4959 };
4960 class StaticObj_Garbage_Pile8: HouseNoDestruct
4961 {
4962 scope=1;
4963 model="DZ\structures_bliss\Residential\Misc\Garbage_Pile8.p3d";
4964 };
4965 class StaticObj_Lamp_Decorative: HouseNoDestruct
4966 {
4967 scope=1;
4968 model="DZ\structures_bliss\Residential\Misc\Lamp_Decorative.p3d";
4969 };
4970 class StaticObj_Lamp_Halogen: HouseNoDestruct
4971 {
4972 scope=1;
4973 model="DZ\structures_bliss\Residential\Misc\Lamp_Halogen.p3d";
4974 };
4975 class StaticObj_Lamp_Harbour: HouseNoDestruct
4976 {
4977 scope=1;
4978 model="DZ\structures_bliss\Residential\Misc\Lamp_Harbour.p3d";
4979 };
4980 class StaticObj_Lamp_Stadium: HouseNoDestruct
4981 {
4982 scope=1;
4983 model="DZ\structures_bliss\Residential\Misc\Lamp_Stadium.p3d";
4984 };
4985 class StaticObj_Misc_Bench6: HouseNoDestruct
4986 {
4987 scope=1;
4988 model="DZ\structures_bliss\Residential\Misc\Misc_Bench6.p3d";
4989 };
4990 class StaticObj_Misc_Bench7: HouseNoDestruct
4991 {
4992 scope=1;
4993 model="DZ\structures_bliss\Residential\Misc\Misc_Bench7.p3d";
4994 };
4995 class StaticObj_Misc_Bench8: HouseNoDestruct
4996 {
4997 scope=1;
4998 model="DZ\structures_bliss\Residential\Misc\Misc_Bench8.p3d";
4999 };
5000 class StaticObj_Misc_Bench9: HouseNoDestruct
5001 {
5002 scope=1;
5003 model="DZ\structures_bliss\Residential\Misc\Misc_Bench9.p3d";
5004 };
5005 class StaticObj_Misc_GasMeterCabinet: HouseNoDestruct
5006 {
5007 scope=1;
5008 model="DZ\structures_bliss\Residential\Misc\Misc_GasMeterCabinet.p3d";
5009 };
5010 class StaticObj_Misc_MysteriousBell: HouseNoDestruct
5011 {
5012 scope=1;
5013 model="DZ\structures_bliss\Residential\Misc\Misc_MysteriousBell.p3d";
5014 };
5015 class StaticObj_Misc_SewerCover: HouseNoDestruct
5016 {
5017 scope=1;
5018 model="DZ\structures_bliss\Residential\Misc\Misc_SewerCover.p3d";
5019 };
5020 class StaticObj_Misc_Table_Large: HouseNoDestruct
5021 {
5022 scope=1;
5023 model="DZ\structures_bliss\Residential\Misc\Misc_Table_Large.p3d";
5024 };
5025 class StaticObj_Misc_Table_Market: HouseNoDestruct
5026 {
5027 scope=1;
5028 model="DZ\structures_bliss\Residential\Misc\Misc_Table_Market.p3d";
5029 };
5030 class StaticObj_Misc_WoodenCrate: HouseNoDestruct
5031 {
5032 scope=1;
5033 model="DZ\structures_bliss\Residential\Misc\Misc_WoodenCrate.p3d";
5034 };
5035 class StaticObj_Misc_WoodenCrate_3x: HouseNoDestruct
5036 {
5037 scope=1;
5038 model="DZ\structures_bliss\Residential\Misc\Misc_WoodenCrate_3x.p3d";
5039 };
5040 class StaticObj_Misc_WoodenCrate_5x: HouseNoDestruct
5041 {
5042 scope=1;
5043 model="DZ\structures_bliss\Residential\Misc\Misc_WoodenCrate_5x.p3d";
5044 };
5045 class StaticObj_Slum_Roof1: HouseNoDestruct
5046 {
5047 scope=1;
5048 model="DZ\structures_bliss\Residential\Slums\Slum_Roof1.p3d";
5049 };
5050 class StaticObj_Slum_Roof2: HouseNoDestruct
5051 {
5052 scope=1;
5053 model="DZ\structures_bliss\Residential\Slums\Slum_Roof2.p3d";
5054 };
5055 class StaticObj_Slum_Roof3: HouseNoDestruct
5056 {
5057 scope=1;
5058 model="DZ\structures_bliss\Residential\Slums\Slum_Roof3.p3d";
5059 };
5060 class StaticObj_Slum_Roof4: HouseNoDestruct
5061 {
5062 scope=1;
5063 model="DZ\structures_bliss\Residential\Slums\Slum_Roof4.p3d";
5064 };
5065 class StaticObj_Slum_Roof5: HouseNoDestruct
5066 {
5067 scope=1;
5068 model="DZ\structures_bliss\Residential\Slums\Slum_Roof5.p3d";
5069 };
5070 class StaticObj_Slum_Roof6: HouseNoDestruct
5071 {
5072 scope=1;
5073 model="DZ\structures_bliss\Residential\Slums\Slum_Roof6.p3d";
5074 };
5075};