Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Structures_Bliss_Ruins
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class CfgVehicles
15{
16 class HouseNoDestruct;
17 class Land_Ruin_BusStop_Village2: HouseNoDestruct
18 {
19 scope=1;
20 model="\DZ\structures_bliss\Ruins\Ruin_BusStop_Village2.p3d";
21 };
22 class Land_Ruin_Camp_House: HouseNoDestruct
23 {
24 scope=1;
25 model="\DZ\structures_bliss\Ruins\Ruin_Camp_House.p3d";
26 };
27 class Land_Ruin_Slum_House2: HouseNoDestruct
28 {
29 scope=1;
30 model="\DZ\structures_bliss\Ruins\Ruin_Slum_House2.p3d";
31 };
32 class Land_Ruin_Slum_House3: HouseNoDestruct
33 {
34 scope=1;
35 model="\DZ\structures_bliss\Ruins\Ruin_Slum_House3.p3d";
36 };
37 class Land_Ruin_Slum_House4: HouseNoDestruct
38 {
39 scope=1;
40 model="\DZ\structures_bliss\Ruins\Ruin_Slum_House4.p3d";
41 };
42 class Land_Ruin_Highway_Pillar1: HouseNoDestruct
43 {
44 scope=1;
45 model="\DZ\structures_bliss\Ruins\Ruin_Highway_Pillar1.p3d";
46 };
47 class Land_Ruin_Highway_Pillar1_Garage: HouseNoDestruct
48 {
49 scope=1;
50 model="\DZ\structures_bliss\Ruins\Ruin_Highway_Pillar1_Garage.p3d";
51 class Doors
52 {
53 class DoorsTwin1
54 {
55 displayName="door Twin1";
56 component="DoorsTwin1";
57 soundPos="doorsTwin1_action";
58 animPeriod=1;
59 initPhase=0;
60 initOpened=0.30000001;
61 soundOpen="doorWoodChurchLargeOpen";
62 soundClose="doorWoodChurchLargeClose";
63 soundLocked="doorWoodChurchLargeRattle";
64 soundOpenABit="doorWoodChurchLargeOpenABit";
65 };
66 class DoorsTwin2
67 {
68 displayName="door Twin2";
69 component="DoorsTwin2";
70 soundPos="doorsTwin2_action";
71 animPeriod=1;
72 initPhase=0;
73 initOpened=0.30000001;
74 soundOpen="doorWoodChurchLargeOpen";
75 soundClose="doorWoodChurchLargeClose";
76 soundLocked="doorWoodChurchLargeRattle";
77 soundOpenABit="doorWoodChurchLargeOpenABit";
78 };
79 };
80 class DamageSystem
81 {
82 class GlobalHealth
83 {
84 class Health
85 {
86 hitpoints=1000;
87 };
88 };
89 class GlobalArmor
90 {
91 class Projectile
92 {
93 class Health
94 {
95 damage=0;
96 };
97 class Blood
98 {
99 damage=0;
100 };
101 class Shock
102 {
103 damage=0;
104 };
105 };
106 class Melee
107 {
108 class Health
109 {
110 damage=0;
111 };
112 class Blood
113 {
114 damage=0;
115 };
116 class Shock
117 {
118 damage=0;
119 };
120 };
121 class FragGrenade
122 {
123 class Health
124 {
125 damage=0;
126 };
127 class Blood
128 {
129 damage=0;
130 };
131 class Shock
132 {
133 damage=0;
134 };
135 };
136 };
137 class DamageZones
138 {
139 class twin1
140 {
141 class Health
142 {
143 hitpoints=2000;
144 transferToGlobalCoef=0;
145 };
146 componentNames[]=
147 {
148 "doorstwin1"
149 };
150 fatalInjuryCoef=-1;
151 class ArmorType
152 {
153 class Projectile
154 {
155 class Health
156 {
157 damage=3;
158 };
159 class Blood
160 {
161 damage=0;
162 };
163 class Shock
164 {
165 damage=0;
166 };
167 };
168 class Melee
169 {
170 class Health
171 {
172 damage=5;
173 };
174 class Blood
175 {
176 damage=0;
177 };
178 class Shock
179 {
180 damage=0;
181 };
182 };
183 class FragGrenade
184 {
185 class Health
186 {
187 damage=10;
188 };
189 class Blood
190 {
191 damage=0;
192 };
193 class Shock
194 {
195 damage=0;
196 };
197 };
198 };
199 };
200 class twin2
201 {
202 class Health
203 {
204 hitpoints=2000;
205 transferToGlobalCoef=0;
206 };
207 componentNames[]=
208 {
209 "doorstwin2"
210 };
211 fatalInjuryCoef=-1;
212 class ArmorType
213 {
214 class Projectile
215 {
216 class Health
217 {
218 damage=3;
219 };
220 class Blood
221 {
222 damage=0;
223 };
224 class Shock
225 {
226 damage=0;
227 };
228 };
229 class Melee
230 {
231 class Health
232 {
233 damage=5;
234 };
235 class Blood
236 {
237 damage=0;
238 };
239 class Shock
240 {
241 damage=0;
242 };
243 };
244 class FragGrenade
245 {
246 class Health
247 {
248 damage=10;
249 };
250 class Blood
251 {
252 damage=0;
253 };
254 class Shock
255 {
256 damage=0;
257 };
258 };
259 };
260 };
261 };
262 };
263 };
264 class Land_Ruin_Chapel2_White: HouseNoDestruct
265 {
266 scope=1;
267 model="\DZ\structures_bliss\Ruins\Ruin_Chapel2_White.p3d";
268 };
269 class Land_Ruin_Chapel2_Yellow: HouseNoDestruct
270 {
271 scope=1;
272 model="\DZ\structures_bliss\Ruins\Ruin_Chapel2_Yellow.p3d";
273 };
274 class Land_Ruin_Church2: HouseNoDestruct
275 {
276 scope=1;
277 model="\DZ\structures_bliss\Ruins\Ruin_Church2.p3d";
278 };
279 class Land_Ruin_Church2_NoIvy: Land_Ruin_Church2
280 {
281 model="\DZ\structures_bliss\Ruins\Ruin_Church2_NoIvy.p3d";
282 };
283 class Land_Ruin_House_1B01: HouseNoDestruct
284 {
285 scope=1;
286 model="\DZ\structures_bliss\Ruins\Ruin_House_1B01.p3d";
287 };
288 class Land_Ruin_House_1W01: HouseNoDestruct
289 {
290 scope=1;
291 model="\DZ\structures_bliss\Ruins\Ruin_House_1W01.p3d";
292 };
293 class Land_Ruin_House_1W02: HouseNoDestruct
294 {
295 scope=1;
296 model="\DZ\structures_bliss\Ruins\Ruin_House_1W02.p3d";
297 };
298 class Land_Ruin_House_1W03: HouseNoDestruct
299 {
300 scope=1;
301 model="\DZ\structures_bliss\Ruins\Ruin_House_1W03.p3d";
302 };
303 class Land_Ruin_House_1W04: HouseNoDestruct
304 {
305 scope=1;
306 model="\DZ\structures_bliss\Ruins\Ruin_House_1W04.p3d";
307 };
308 class Land_Ruin_House_1W05: HouseNoDestruct
309 {
310 scope=1;
311 model="\DZ\structures_bliss\Ruins\Ruin_House_1W05.p3d";
312 };
313 class Land_Ruin_House_1W06: HouseNoDestruct
314 {
315 scope=1;
316 model="\DZ\structures_bliss\Ruins\Ruin_House_1W06.p3d";
317 };
318 class Land_Ruin_House_1W07: HouseNoDestruct
319 {
320 scope=1;
321 model="\DZ\structures_bliss\Ruins\Ruin_House_1W07.p3d";
322 };
323 class Land_Ruin_House_1W08: HouseNoDestruct
324 {
325 scope=1;
326 model="\DZ\structures_bliss\Ruins\Ruin_House_1W08.p3d";
327 };
328 class Land_Ruin_House_1W09: HouseNoDestruct
329 {
330 scope=1;
331 model="\DZ\structures_bliss\Ruins\Ruin_House_1W09.p3d";
332 };
333 class Land_Ruin_House_1W10: HouseNoDestruct
334 {
335 scope=1;
336 model="\DZ\structures_bliss\Ruins\Ruin_House_1W10.p3d";
337 };
338 class Land_Ruin_House_1W11: HouseNoDestruct
339 {
340 scope=1;
341 model="\DZ\structures_bliss\Ruins\Ruin_House_1W11.p3d";
342 };
343 class Land_Ruin_House_1W12: HouseNoDestruct
344 {
345 scope=1;
346 model="\DZ\structures_bliss\Ruins\Ruin_House_1W12.p3d";
347 };
348 class Land_Ruin_House_1W13: HouseNoDestruct
349 {
350 scope=1;
351 model="\DZ\structures_bliss\Ruins\Ruin_House_1W13.p3d";
352 };
353 class Land_Ruin_House_2B01: HouseNoDestruct
354 {
355 scope=1;
356 model="\DZ\structures_bliss\Ruins\Ruin_House_2B01.p3d";
357 };
358 class Land_Ruin_House_2B02: HouseNoDestruct
359 {
360 scope=1;
361 model="\DZ\structures_bliss\Ruins\Ruin_House_2B02.p3d";
362 };
363 class Land_Ruin_House_2B03: HouseNoDestruct
364 {
365 scope=1;
366 model="\DZ\structures_bliss\Ruins\Ruin_House_2B03.p3d";
367 };
368 class Land_Ruin_House_2B04: HouseNoDestruct
369 {
370 scope=1;
371 model="\DZ\structures_bliss\Ruins\Ruin_House_2B04.p3d";
372 };
373 class Land_Ruin_House_2W01: HouseNoDestruct
374 {
375 scope=1;
376 model="\DZ\structures_bliss\Ruins\Ruin_House_2W01.p3d";
377 };
378 class Land_Ruin_House_2W02: HouseNoDestruct
379 {
380 scope=1;
381 model="\DZ\structures_bliss\Ruins\Ruin_House_2W02.p3d";
382 };
383 class Land_Ruin_House_2W03: HouseNoDestruct
384 {
385 scope=1;
386 model="\DZ\structures_bliss\Ruins\Ruin_House_2W03.p3d";
387 };
388 class Land_Ruin_House_2W04: HouseNoDestruct
389 {
390 scope=1;
391 model="\DZ\structures_bliss\Ruins\Ruin_House_2W04.p3d";
392 };
393 class Land_Ruin_House_2W05: HouseNoDestruct
394 {
395 scope=1;
396 model="\DZ\structures_bliss\Ruins\Ruin_House_2W05.p3d";
397 };
398 class Land_Ruin_HouseBig1: HouseNoDestruct
399 {
400 scope=1;
401 model="\DZ\structures_bliss\Ruins\Ruin_HouseBig1.p3d";
402 class Doors
403 {
404 class DoorsTwin1
405 {
406 displayName="door Twin1";
407 component="DoorsTwin1";
408 soundPos="doorsTwin1_action";
409 animPeriod=1;
410 initPhase=0;
411 initOpened=0.69999999;
412 soundOpen="doorMetalSmallOpen";
413 soundClose="doorMetalSmallClose";
414 soundLocked="doorMetalSmallRattle";
415 soundOpenABit="doorMetalSmallOpenABit";
416 };
417 };
418 class DamageSystem
419 {
420 class GlobalHealth
421 {
422 class Health
423 {
424 hitpoints=1000;
425 };
426 };
427 class GlobalArmor
428 {
429 class Projectile
430 {
431 class Health
432 {
433 damage=0;
434 };
435 class Blood
436 {
437 damage=0;
438 };
439 class Shock
440 {
441 damage=0;
442 };
443 };
444 class Melee
445 {
446 class Health
447 {
448 damage=0;
449 };
450 class Blood
451 {
452 damage=0;
453 };
454 class Shock
455 {
456 damage=0;
457 };
458 };
459 class FragGrenade
460 {
461 class Health
462 {
463 damage=0;
464 };
465 class Blood
466 {
467 damage=0;
468 };
469 class Shock
470 {
471 damage=0;
472 };
473 };
474 };
475 class DamageZones
476 {
477 class twin1
478 {
479 class Health
480 {
481 hitpoints=500;
482 transferToGlobalCoef=0;
483 };
484 componentNames[]=
485 {
486 "doorsTwin1"
487 };
488 fatalInjuryCoef=-1;
489 class ArmorType
490 {
491 class Projectile
492 {
493 class Health
494 {
495 damage=2;
496 };
497 class Blood
498 {
499 damage=0;
500 };
501 class Shock
502 {
503 damage=0;
504 };
505 };
506 class Melee
507 {
508 class Health
509 {
510 damage=2.5;
511 };
512 class Blood
513 {
514 damage=0;
515 };
516 class Shock
517 {
518 damage=0;
519 };
520 };
521 class FragGrenade
522 {
523 class Health
524 {
525 damage=3;
526 };
527 class Blood
528 {
529 damage=0;
530 };
531 class Shock
532 {
533 damage=0;
534 };
535 };
536 };
537 };
538 };
539 };
540 };
541 class Land_Ruin_HouseBig1_NoIvy: Land_Ruin_HouseBig1
542 {
543 model="\DZ\structures_bliss\Ruins\Ruin_HouseBig1_NoIvy.p3d";
544 };
545 class Land_Ruin_HouseBig1_Half: HouseNoDestruct
546 {
547 scope=1;
548 model="\DZ\structures_bliss\Ruins\Ruin_HouseBig1_Half.p3d";
549 class Doors
550 {
551 class DoorsTwin1
552 {
553 displayName="door Twin1";
554 component="DoorsTwin1";
555 soundPos="doorsTwin1_action";
556 animPeriod=1;
557 initPhase=0;
558 initOpened=0.69999999;
559 soundOpen="doorMetalSmallOpen";
560 soundClose="doorMetalSmallClose";
561 soundLocked="doorMetalSmallRattle";
562 soundOpenABit="doorMetalSmallOpenABit";
563 };
564 };
565 class DamageSystem
566 {
567 class GlobalHealth
568 {
569 class Health
570 {
571 hitpoints=1000;
572 };
573 };
574 class GlobalArmor
575 {
576 class Projectile
577 {
578 class Health
579 {
580 damage=0;
581 };
582 class Blood
583 {
584 damage=0;
585 };
586 class Shock
587 {
588 damage=0;
589 };
590 };
591 class Melee
592 {
593 class Health
594 {
595 damage=0;
596 };
597 class Blood
598 {
599 damage=0;
600 };
601 class Shock
602 {
603 damage=0;
604 };
605 };
606 class FragGrenade
607 {
608 class Health
609 {
610 damage=0;
611 };
612 class Blood
613 {
614 damage=0;
615 };
616 class Shock
617 {
618 damage=0;
619 };
620 };
621 };
622 class DamageZones
623 {
624 class twin1
625 {
626 class Health
627 {
628 hitpoints=500;
629 transferToGlobalCoef=0;
630 };
631 componentNames[]=
632 {
633 "doorsTwin1"
634 };
635 fatalInjuryCoef=-1;
636 class ArmorType
637 {
638 class Projectile
639 {
640 class Health
641 {
642 damage=2;
643 };
644 class Blood
645 {
646 damage=0;
647 };
648 class Shock
649 {
650 damage=0;
651 };
652 };
653 class Melee
654 {
655 class Health
656 {
657 damage=2.5;
658 };
659 class Blood
660 {
661 damage=0;
662 };
663 class Shock
664 {
665 damage=0;
666 };
667 };
668 class FragGrenade
669 {
670 class Health
671 {
672 damage=3;
673 };
674 class Blood
675 {
676 damage=0;
677 };
678 class Shock
679 {
680 damage=0;
681 };
682 };
683 };
684 };
685 };
686 };
687 };
688 class Land_Ruin_HouseBig1_NoIvy_Half: Land_Ruin_HouseBig1_Half
689 {
690 model="\DZ\structures_bliss\Ruins\Ruin_HouseBig1_NoIvy_Half.p3d";
691 };
692 class Land_Ruin_HouseBig2: HouseNoDestruct
693 {
694 scope=1;
695 model="\DZ\structures_bliss\Ruins\Ruin_HouseBig2.p3d";
696 class Doors
697 {
698 class DoorsTwin1
699 {
700 displayName="door Twin1";
701 component="DoorsTwin1";
702 soundPos="doorsTwin1_action";
703 animPeriod=1;
704 initPhase=0;
705 initOpened=0.69999999;
706 soundOpen="doorMetalSmallOpen";
707 soundClose="doorMetalSmallClose";
708 soundLocked="doorMetalSmallRattle";
709 soundOpenABit="doorMetalSmallOpenABit";
710 };
711 class DoorsTwin2
712 {
713 displayName="door Twin2";
714 component="DoorsTwin2";
715 soundPos="doorsTwin2_action";
716 animPeriod=1;
717 initPhase=0;
718 initOpened=0.69999999;
719 soundOpen="doorMetalSmallOpen";
720 soundClose="doorMetalSmallClose";
721 soundLocked="doorMetalSmallRattle";
722 soundOpenABit="doorMetalSmallOpenABit";
723 };
724 };
725 class DamageSystem
726 {
727 class GlobalHealth
728 {
729 class Health
730 {
731 hitpoints=1000;
732 };
733 };
734 class GlobalArmor
735 {
736 class Projectile
737 {
738 class Health
739 {
740 damage=0;
741 };
742 class Blood
743 {
744 damage=0;
745 };
746 class Shock
747 {
748 damage=0;
749 };
750 };
751 class Melee
752 {
753 class Health
754 {
755 damage=0;
756 };
757 class Blood
758 {
759 damage=0;
760 };
761 class Shock
762 {
763 damage=0;
764 };
765 };
766 class FragGrenade
767 {
768 class Health
769 {
770 damage=0;
771 };
772 class Blood
773 {
774 damage=0;
775 };
776 class Shock
777 {
778 damage=0;
779 };
780 };
781 };
782 class DamageZones
783 {
784 class twin1
785 {
786 class Health
787 {
788 hitpoints=500;
789 transferToGlobalCoef=0;
790 };
791 componentNames[]=
792 {
793 "doorsTwin1"
794 };
795 fatalInjuryCoef=-1;
796 class ArmorType
797 {
798 class Projectile
799 {
800 class Health
801 {
802 damage=2;
803 };
804 class Blood
805 {
806 damage=0;
807 };
808 class Shock
809 {
810 damage=0;
811 };
812 };
813 class Melee
814 {
815 class Health
816 {
817 damage=2.5;
818 };
819 class Blood
820 {
821 damage=0;
822 };
823 class Shock
824 {
825 damage=0;
826 };
827 };
828 class FragGrenade
829 {
830 class Health
831 {
832 damage=3;
833 };
834 class Blood
835 {
836 damage=0;
837 };
838 class Shock
839 {
840 damage=0;
841 };
842 };
843 };
844 };
845 class twin2
846 {
847 class Health
848 {
849 hitpoints=500;
850 transferToGlobalCoef=0;
851 };
852 componentNames[]=
853 {
854 "doorsTwin1"
855 };
856 fatalInjuryCoef=-1;
857 class ArmorType
858 {
859 class Projectile
860 {
861 class Health
862 {
863 damage=2;
864 };
865 class Blood
866 {
867 damage=0;
868 };
869 class Shock
870 {
871 damage=0;
872 };
873 };
874 class Melee
875 {
876 class Health
877 {
878 damage=2.5;
879 };
880 class Blood
881 {
882 damage=0;
883 };
884 class Shock
885 {
886 damage=0;
887 };
888 };
889 class FragGrenade
890 {
891 class Health
892 {
893 damage=3;
894 };
895 class Blood
896 {
897 damage=0;
898 };
899 class Shock
900 {
901 damage=0;
902 };
903 };
904 };
905 };
906 };
907 };
908 };
909 class Land_Ruin_HouseBig2_NoIvy: Land_Ruin_HouseBig2
910 {
911 model="\DZ\structures_bliss\Ruins\Ruin_HouseBig2_NoIvy.p3d";
912 };
913 class Land_Ruin_HouseBig2_Half: HouseNoDestruct
914 {
915 scope=1;
916 model="\DZ\structures_bliss\Ruins\Ruin_HouseBig2_Half.p3d";
917 class Doors
918 {
919 class DoorsTwin1
920 {
921 displayName="door Twin1";
922 component="DoorsTwin1";
923 soundPos="doorsTwin1_action";
924 animPeriod=1;
925 initPhase=0;
926 initOpened=0.69999999;
927 soundOpen="doorMetalSmallOpen";
928 soundClose="doorMetalSmallClose";
929 soundLocked="doorMetalSmallRattle";
930 soundOpenABit="doorMetalSmallOpenABit";
931 };
932 class DoorsTwin2
933 {
934 displayName="door Twin2";
935 component="DoorsTwin2";
936 soundPos="doorsTwin2_action";
937 animPeriod=1;
938 initPhase=0;
939 initOpened=0.69999999;
940 soundOpen="doorMetalSmallOpen";
941 soundClose="doorMetalSmallClose";
942 soundLocked="doorMetalSmallRattle";
943 soundOpenABit="doorMetalSmallOpenABit";
944 };
945 };
946 class DamageSystem
947 {
948 class GlobalHealth
949 {
950 class Health
951 {
952 hitpoints=1000;
953 };
954 };
955 class GlobalArmor
956 {
957 class Projectile
958 {
959 class Health
960 {
961 damage=0;
962 };
963 class Blood
964 {
965 damage=0;
966 };
967 class Shock
968 {
969 damage=0;
970 };
971 };
972 class Melee
973 {
974 class Health
975 {
976 damage=0;
977 };
978 class Blood
979 {
980 damage=0;
981 };
982 class Shock
983 {
984 damage=0;
985 };
986 };
987 class FragGrenade
988 {
989 class Health
990 {
991 damage=0;
992 };
993 class Blood
994 {
995 damage=0;
996 };
997 class Shock
998 {
999 damage=0;
1000 };
1001 };
1002 };
1003 class DamageZones
1004 {
1005 class twin1
1006 {
1007 class Health
1008 {
1009 hitpoints=500;
1010 transferToGlobalCoef=0;
1011 };
1012 componentNames[]=
1013 {
1014 "doorsTwin1"
1015 };
1016 fatalInjuryCoef=-1;
1017 class ArmorType
1018 {
1019 class Projectile
1020 {
1021 class Health
1022 {
1023 damage=2;
1024 };
1025 class Blood
1026 {
1027 damage=0;
1028 };
1029 class Shock
1030 {
1031 damage=0;
1032 };
1033 };
1034 class Melee
1035 {
1036 class Health
1037 {
1038 damage=2.5;
1039 };
1040 class Blood
1041 {
1042 damage=0;
1043 };
1044 class Shock
1045 {
1046 damage=0;
1047 };
1048 };
1049 class FragGrenade
1050 {
1051 class Health
1052 {
1053 damage=3;
1054 };
1055 class Blood
1056 {
1057 damage=0;
1058 };
1059 class Shock
1060 {
1061 damage=0;
1062 };
1063 };
1064 };
1065 };
1066 class twin2
1067 {
1068 class Health
1069 {
1070 hitpoints=500;
1071 transferToGlobalCoef=0;
1072 };
1073 componentNames[]=
1074 {
1075 "doorsTwin1"
1076 };
1077 fatalInjuryCoef=-1;
1078 class ArmorType
1079 {
1080 class Projectile
1081 {
1082 class Health
1083 {
1084 damage=2;
1085 };
1086 class Blood
1087 {
1088 damage=0;
1089 };
1090 class Shock
1091 {
1092 damage=0;
1093 };
1094 };
1095 class Melee
1096 {
1097 class Health
1098 {
1099 damage=2.5;
1100 };
1101 class Blood
1102 {
1103 damage=0;
1104 };
1105 class Shock
1106 {
1107 damage=0;
1108 };
1109 };
1110 class FragGrenade
1111 {
1112 class Health
1113 {
1114 damage=3;
1115 };
1116 class Blood
1117 {
1118 damage=0;
1119 };
1120 class Shock
1121 {
1122 damage=0;
1123 };
1124 };
1125 };
1126 };
1127 };
1128 };
1129 };
1130 class Land_Ruin_HouseBig2_NoIvy_Half: Land_Ruin_HouseBig2_Half
1131 {
1132 model="\DZ\structures_bliss\Ruins\Ruin_HouseBig2_NoIvy_Half.p3d";
1133 };
1134 class Land_Ruin_HouseBig3: HouseNoDestruct
1135 {
1136 scope=1;
1137 model="\DZ\structures_bliss\Ruins\Ruin_HouseBig3.p3d";
1138 class Doors
1139 {
1140 class DoorsTwin1
1141 {
1142 displayName="door Twin1";
1143 component="DoorsTwin1";
1144 soundPos="doorsTwin1_action";
1145 animPeriod=1;
1146 initPhase=0;
1147 initOpened=0.69999999;
1148 soundOpen="doorMetalSmallOpen";
1149 soundClose="doorMetalSmallClose";
1150 soundLocked="doorMetalSmallRattle";
1151 soundOpenABit="doorMetalSmallOpenABit";
1152 };
1153 };
1154 class DamageSystem
1155 {
1156 class GlobalHealth
1157 {
1158 class Health
1159 {
1160 hitpoints=1000;
1161 };
1162 };
1163 class GlobalArmor
1164 {
1165 class Projectile
1166 {
1167 class Health
1168 {
1169 damage=0;
1170 };
1171 class Blood
1172 {
1173 damage=0;
1174 };
1175 class Shock
1176 {
1177 damage=0;
1178 };
1179 };
1180 class Melee
1181 {
1182 class Health
1183 {
1184 damage=0;
1185 };
1186 class Blood
1187 {
1188 damage=0;
1189 };
1190 class Shock
1191 {
1192 damage=0;
1193 };
1194 };
1195 class FragGrenade
1196 {
1197 class Health
1198 {
1199 damage=0;
1200 };
1201 class Blood
1202 {
1203 damage=0;
1204 };
1205 class Shock
1206 {
1207 damage=0;
1208 };
1209 };
1210 };
1211 class DamageZones
1212 {
1213 class twin1
1214 {
1215 class Health
1216 {
1217 hitpoints=500;
1218 transferToGlobalCoef=0;
1219 };
1220 componentNames[]=
1221 {
1222 "doorsTwin1"
1223 };
1224 fatalInjuryCoef=-1;
1225 class ArmorType
1226 {
1227 class Projectile
1228 {
1229 class Health
1230 {
1231 damage=2;
1232 };
1233 class Blood
1234 {
1235 damage=0;
1236 };
1237 class Shock
1238 {
1239 damage=0;
1240 };
1241 };
1242 class Melee
1243 {
1244 class Health
1245 {
1246 damage=2.5;
1247 };
1248 class Blood
1249 {
1250 damage=0;
1251 };
1252 class Shock
1253 {
1254 damage=0;
1255 };
1256 };
1257 class FragGrenade
1258 {
1259 class Health
1260 {
1261 damage=3;
1262 };
1263 class Blood
1264 {
1265 damage=0;
1266 };
1267 class Shock
1268 {
1269 damage=0;
1270 };
1271 };
1272 };
1273 };
1274 };
1275 };
1276 };
1277 class Land_Ruin_HouseBig3_NoIvy: Land_Ruin_HouseBig3
1278 {
1279 model="\DZ\structures_bliss\Ruins\Ruin_HouseBig3_NoIvy.p3d";
1280 };
1281 class Land_Ruin_HouseBig3_Half: HouseNoDestruct
1282 {
1283 scope=1;
1284 model="\DZ\structures_bliss\Ruins\Ruin_HouseBig3_Half.p3d";
1285 class Doors
1286 {
1287 class DoorsTwin1
1288 {
1289 displayName="door Twin1";
1290 component="DoorsTwin1";
1291 soundPos="doorsTwin1_action";
1292 animPeriod=1;
1293 initPhase=0;
1294 initOpened=0.69999999;
1295 soundOpen="doorMetalSmallOpen";
1296 soundClose="doorMetalSmallClose";
1297 soundLocked="doorMetalSmallRattle";
1298 soundOpenABit="doorMetalSmallOpenABit";
1299 };
1300 };
1301 class DamageSystem
1302 {
1303 class GlobalHealth
1304 {
1305 class Health
1306 {
1307 hitpoints=1000;
1308 };
1309 };
1310 class GlobalArmor
1311 {
1312 class Projectile
1313 {
1314 class Health
1315 {
1316 damage=0;
1317 };
1318 class Blood
1319 {
1320 damage=0;
1321 };
1322 class Shock
1323 {
1324 damage=0;
1325 };
1326 };
1327 class Melee
1328 {
1329 class Health
1330 {
1331 damage=0;
1332 };
1333 class Blood
1334 {
1335 damage=0;
1336 };
1337 class Shock
1338 {
1339 damage=0;
1340 };
1341 };
1342 class FragGrenade
1343 {
1344 class Health
1345 {
1346 damage=0;
1347 };
1348 class Blood
1349 {
1350 damage=0;
1351 };
1352 class Shock
1353 {
1354 damage=0;
1355 };
1356 };
1357 };
1358 class DamageZones
1359 {
1360 class twin1
1361 {
1362 class Health
1363 {
1364 hitpoints=500;
1365 transferToGlobalCoef=0;
1366 };
1367 componentNames[]=
1368 {
1369 "doorsTwin1"
1370 };
1371 fatalInjuryCoef=-1;
1372 class ArmorType
1373 {
1374 class Projectile
1375 {
1376 class Health
1377 {
1378 damage=2;
1379 };
1380 class Blood
1381 {
1382 damage=0;
1383 };
1384 class Shock
1385 {
1386 damage=0;
1387 };
1388 };
1389 class Melee
1390 {
1391 class Health
1392 {
1393 damage=2.5;
1394 };
1395 class Blood
1396 {
1397 damage=0;
1398 };
1399 class Shock
1400 {
1401 damage=0;
1402 };
1403 };
1404 class FragGrenade
1405 {
1406 class Health
1407 {
1408 damage=3;
1409 };
1410 class Blood
1411 {
1412 damage=0;
1413 };
1414 class Shock
1415 {
1416 damage=0;
1417 };
1418 };
1419 };
1420 };
1421 };
1422 };
1423 };
1424 class Land_Ruin_HouseBig3_NoIvy_Half: Land_Ruin_HouseBig3_Half
1425 {
1426 model="\DZ\structures_bliss\Ruins\Ruin_HouseBig3_NoIvy_Half.p3d";
1427 };
1428 class Land_Ruin_HouseSmall1: HouseNoDestruct
1429 {
1430 scope=1;
1431 model="\DZ\structures_bliss\Ruins\Ruin_HouseSmall1.p3d";
1432 class Doors
1433 {
1434 class DoorsTwin1
1435 {
1436 displayName="door Twin1";
1437 component="DoorsTwin1";
1438 soundPos="doorsTwin1_action";
1439 animPeriod=1;
1440 initPhase=0;
1441 initOpened=0.69999999;
1442 soundOpen="doorMetalSmallOpen";
1443 soundClose="doorMetalSmallClose";
1444 soundLocked="doorMetalSmallRattle";
1445 soundOpenABit="doorMetalSmallOpenABit";
1446 };
1447 };
1448 class DamageSystem
1449 {
1450 class GlobalHealth
1451 {
1452 class Health
1453 {
1454 hitpoints=1000;
1455 };
1456 };
1457 class GlobalArmor
1458 {
1459 class Projectile
1460 {
1461 class Health
1462 {
1463 damage=0;
1464 };
1465 class Blood
1466 {
1467 damage=0;
1468 };
1469 class Shock
1470 {
1471 damage=0;
1472 };
1473 };
1474 class Melee
1475 {
1476 class Health
1477 {
1478 damage=0;
1479 };
1480 class Blood
1481 {
1482 damage=0;
1483 };
1484 class Shock
1485 {
1486 damage=0;
1487 };
1488 };
1489 class FragGrenade
1490 {
1491 class Health
1492 {
1493 damage=0;
1494 };
1495 class Blood
1496 {
1497 damage=0;
1498 };
1499 class Shock
1500 {
1501 damage=0;
1502 };
1503 };
1504 };
1505 class DamageZones
1506 {
1507 class twin1
1508 {
1509 class Health
1510 {
1511 hitpoints=500;
1512 transferToGlobalCoef=0;
1513 };
1514 componentNames[]=
1515 {
1516 "doorsTwin1"
1517 };
1518 fatalInjuryCoef=-1;
1519 class ArmorType
1520 {
1521 class Projectile
1522 {
1523 class Health
1524 {
1525 damage=2;
1526 };
1527 class Blood
1528 {
1529 damage=0;
1530 };
1531 class Shock
1532 {
1533 damage=0;
1534 };
1535 };
1536 class Melee
1537 {
1538 class Health
1539 {
1540 damage=2.5;
1541 };
1542 class Blood
1543 {
1544 damage=0;
1545 };
1546 class Shock
1547 {
1548 damage=0;
1549 };
1550 };
1551 class FragGrenade
1552 {
1553 class Health
1554 {
1555 damage=3;
1556 };
1557 class Blood
1558 {
1559 damage=0;
1560 };
1561 class Shock
1562 {
1563 damage=0;
1564 };
1565 };
1566 };
1567 };
1568 };
1569 };
1570 };
1571 class Land_Ruin_HouseSmall1_NoIvy: Land_Ruin_HouseSmall1
1572 {
1573 model="\DZ\structures_bliss\Ruins\Ruin_HouseSmall1_NoIvy.p3d";
1574 };
1575 class Land_Ruin_HouseSmall1_Half: HouseNoDestruct
1576 {
1577 scope=1;
1578 model="\DZ\structures_bliss\Ruins\Ruin_HouseSmall1_Half.p3d";
1579 };
1580 class Land_Ruin_HouseSmall1_NoIvy_Half: Land_Ruin_HouseSmall1_Half
1581 {
1582 model="\DZ\structures_bliss\Ruins\Ruin_HouseSmall1_NoIvy_Half.p3d";
1583 };
1584 class Land_Ruin_HouseSmall2: HouseNoDestruct
1585 {
1586 scope=1;
1587 model="\DZ\structures_bliss\Ruins\Ruin_HouseSmall2.p3d";
1588 class Doors
1589 {
1590 class DoorsTwin1
1591 {
1592 displayName="door Twin1";
1593 component="DoorsTwin1";
1594 soundPos="doorsTwin1_action";
1595 animPeriod=1;
1596 initPhase=0;
1597 initOpened=0.69999999;
1598 soundOpen="doorMetalSmallOpen";
1599 soundClose="doorMetalSmallClose";
1600 soundLocked="doorMetalSmallRattle";
1601 soundOpenABit="doorMetalSmallOpenABit";
1602 };
1603 };
1604 class DamageSystem
1605 {
1606 class GlobalHealth
1607 {
1608 class Health
1609 {
1610 hitpoints=1000;
1611 };
1612 };
1613 class GlobalArmor
1614 {
1615 class Projectile
1616 {
1617 class Health
1618 {
1619 damage=0;
1620 };
1621 class Blood
1622 {
1623 damage=0;
1624 };
1625 class Shock
1626 {
1627 damage=0;
1628 };
1629 };
1630 class Melee
1631 {
1632 class Health
1633 {
1634 damage=0;
1635 };
1636 class Blood
1637 {
1638 damage=0;
1639 };
1640 class Shock
1641 {
1642 damage=0;
1643 };
1644 };
1645 class FragGrenade
1646 {
1647 class Health
1648 {
1649 damage=0;
1650 };
1651 class Blood
1652 {
1653 damage=0;
1654 };
1655 class Shock
1656 {
1657 damage=0;
1658 };
1659 };
1660 };
1661 class DamageZones
1662 {
1663 class twin1
1664 {
1665 class Health
1666 {
1667 hitpoints=500;
1668 transferToGlobalCoef=0;
1669 };
1670 componentNames[]=
1671 {
1672 "doorsTwin1"
1673 };
1674 fatalInjuryCoef=-1;
1675 class ArmorType
1676 {
1677 class Projectile
1678 {
1679 class Health
1680 {
1681 damage=2;
1682 };
1683 class Blood
1684 {
1685 damage=0;
1686 };
1687 class Shock
1688 {
1689 damage=0;
1690 };
1691 };
1692 class Melee
1693 {
1694 class Health
1695 {
1696 damage=2.5;
1697 };
1698 class Blood
1699 {
1700 damage=0;
1701 };
1702 class Shock
1703 {
1704 damage=0;
1705 };
1706 };
1707 class FragGrenade
1708 {
1709 class Health
1710 {
1711 damage=3;
1712 };
1713 class Blood
1714 {
1715 damage=0;
1716 };
1717 class Shock
1718 {
1719 damage=0;
1720 };
1721 };
1722 };
1723 };
1724 };
1725 };
1726 };
1727 class Land_Ruin_HouseSmall2_NoIvy: Land_Ruin_HouseSmall2
1728 {
1729 model="\DZ\structures_bliss\Ruins\Ruin_HouseSmall2_NoIvy.p3d";
1730 };
1731 class Land_Ruin_Mil_ControlTower: HouseNoDestruct
1732 {
1733 scope=1;
1734 model="\DZ\structures_bliss\Ruins\Ruin_Mil_ControlTower.p3d";
1735 };
1736 class Land_Ruin_Mil_GuardBox_Brown: HouseNoDestruct
1737 {
1738 scope=1;
1739 model="\DZ\structures_bliss\Ruins\Ruin_Mil_GuardBox_Brown.p3d";
1740 };
1741 class Land_Ruin_Mil_GuardBox_Green: HouseNoDestruct
1742 {
1743 scope=1;
1744 model="\DZ\structures_bliss\Ruins\Ruin_Mil_GuardBox_Green.p3d";
1745 };
1746 class Land_Ruin_Mil_GuardBox_Smooth: HouseNoDestruct
1747 {
1748 scope=1;
1749 model="\DZ\structures_bliss\Ruins\Ruin_Mil_GuardBox_Smooth.p3d";
1750 };
1751 class Land_Ruin_Shed_Closed: HouseNoDestruct
1752 {
1753 scope=1;
1754 model="\DZ\structures_bliss\Ruins\Ruin_Shed_Closed.p3d";
1755 };
1756 class Land_Ruin_Shed_Closed2: HouseNoDestruct
1757 {
1758 scope=1;
1759 model="\DZ\structures_bliss\Ruins\Ruin_Shed_Closed2.p3d";
1760 };
1761 class Land_Ruin_Smokestack_Metal: HouseNoDestruct
1762 {
1763 scope=1;
1764 model="\DZ\structures_bliss\Ruins\Ruin_Smokestack_Metal.p3d";
1765 };
1766 class StaticObj_bed_large_metal: HouseNoDestruct
1767 {
1768 scope=1;
1769 model="DZ\structures_bliss\Ruins\Proxy\bed_large_metal.p3d";
1770 };
1771 class StaticObj_bed_large_metal_broken: HouseNoDestruct
1772 {
1773 scope=1;
1774 model="DZ\structures_bliss\Ruins\Proxy\bed_large_metal_broken.p3d";
1775 };
1776 class StaticObj_bed_large_metal_crushed: HouseNoDestruct
1777 {
1778 scope=1;
1779 model="DZ\structures_bliss\Ruins\Proxy\bed_large_metal_crushed.p3d";
1780 };
1781 class StaticObj_carpet_big_dirty: HouseNoDestruct
1782 {
1783 scope=1;
1784 model="DZ\structures_bliss\Ruins\Proxy\carpet_big_dirty.p3d";
1785 };
1786 class StaticObj_carpet_big_dirty2: HouseNoDestruct
1787 {
1788 scope=1;
1789 model="DZ\structures_bliss\Ruins\Proxy\carpet_big_dirty2.p3d";
1790 };
1791 class StaticObj_case_bedroom_a: HouseNoDestruct
1792 {
1793 scope=1;
1794 model="DZ\structures_bliss\Ruins\Proxy\case_bedroom_a.p3d";
1795 };
1796 class StaticObj_case_bedroom_b: HouseNoDestruct
1797 {
1798 scope=1;
1799 model="DZ\structures_bliss\Ruins\Proxy\case_bedroom_b.p3d";
1800 };
1801 class StaticObj_chair: HouseNoDestruct
1802 {
1803 scope=1;
1804 model="DZ\structures_bliss\Ruins\Proxy\chair.p3d";
1805 };
1806 class StaticObj_chair_broken: HouseNoDestruct
1807 {
1808 scope=1;
1809 model="DZ\structures_bliss\Ruins\Proxy\chair_broken.p3d";
1810 };
1811 class StaticObj_chair_crushed: HouseNoDestruct
1812 {
1813 scope=1;
1814 model="DZ\structures_bliss\Ruins\Proxy\chair_crushed.p3d";
1815 };
1816 class StaticObj_chair_leisure: HouseNoDestruct
1817 {
1818 scope=1;
1819 model="DZ\structures_bliss\Ruins\Proxy\chair_leisure.p3d";
1820 };
1821 class StaticObj_chair_leisure_broken: HouseNoDestruct
1822 {
1823 scope=1;
1824 model="DZ\structures_bliss\Ruins\Proxy\chair_leisure_broken.p3d";
1825 };
1826 class StaticObj_chair_leisure_crushed: HouseNoDestruct
1827 {
1828 scope=1;
1829 model="DZ\structures_bliss\Ruins\Proxy\chair_leisure_crushed.p3d";
1830 };
1831 class StaticObj_classroom_case_a: HouseNoDestruct
1832 {
1833 scope=1;
1834 model="DZ\structures_bliss\Ruins\Proxy\classroom_case_a.p3d";
1835 };
1836 class StaticObj_classroom_case_a_broken: HouseNoDestruct
1837 {
1838 scope=1;
1839 model="DZ\structures_bliss\Ruins\Proxy\classroom_case_a_broken.p3d";
1840 };
1841 class StaticObj_classroom_case_a_crushed: HouseNoDestruct
1842 {
1843 scope=1;
1844 model="DZ\structures_bliss\Ruins\Proxy\classroom_case_a_crushed.p3d";
1845 };
1846 class StaticObj_classroom_case_b: HouseNoDestruct
1847 {
1848 scope=1;
1849 model="DZ\structures_bliss\Ruins\Proxy\classroom_case_b.p3d";
1850 };
1851 class StaticObj_classroom_case_b_broken: HouseNoDestruct
1852 {
1853 scope=1;
1854 model="DZ\structures_bliss\Ruins\Proxy\classroom_case_b_broken.p3d";
1855 };
1856 class StaticObj_classroom_case_b_crushed: HouseNoDestruct
1857 {
1858 scope=1;
1859 model="DZ\structures_bliss\Ruins\Proxy\classroom_case_b_crushed.p3d";
1860 };
1861 class StaticObj_drapes_long_torn: HouseNoDestruct
1862 {
1863 scope=1;
1864 model="DZ\structures_bliss\Ruins\Proxy\drapes_long_torn.p3d";
1865 };
1866 class StaticObj_drapes_torn: HouseNoDestruct
1867 {
1868 scope=1;
1869 model="DZ\structures_bliss\Ruins\Proxy\drapes_torn.p3d";
1870 };
1871 class StaticObj_flowerpot: HouseNoDestruct
1872 {
1873 scope=1;
1874 model="DZ\structures_bliss\Ruins\Proxy\flowerpot.p3d";
1875 };
1876 class StaticObj_lobby_table: HouseNoDestruct
1877 {
1878 scope=1;
1879 model="DZ\structures_bliss\Ruins\Proxy\lobby_table.p3d";
1880 };
1881 class StaticObj_piano_broken: HouseNoDestruct
1882 {
1883 scope=1;
1884 model="DZ\structures_bliss\Ruins\Proxy\piano_broken.p3d";
1885 };
1886 class StaticObj_picture_a: HouseNoDestruct
1887 {
1888 scope=1;
1889 model="DZ\structures_bliss\Ruins\Proxy\picture_a.p3d";
1890 };
1891 class StaticObj_picture_b: HouseNoDestruct
1892 {
1893 scope=1;
1894 model="DZ\structures_bliss\Ruins\Proxy\picture_b.p3d";
1895 };
1896 class StaticObj_picture_c: HouseNoDestruct
1897 {
1898 scope=1;
1899 model="DZ\structures_bliss\Ruins\Proxy\picture_c.p3d";
1900 };
1901 class StaticObj_picture_d: HouseNoDestruct
1902 {
1903 scope=1;
1904 model="DZ\structures_bliss\Ruins\Proxy\picture_d.p3d";
1905 };
1906 class StaticObj_picture_e: HouseNoDestruct
1907 {
1908 scope=1;
1909 model="DZ\structures_bliss\Ruins\Proxy\picture_e.p3d";
1910 };
1911 class StaticObj_picture_f: HouseNoDestruct
1912 {
1913 scope=1;
1914 model="DZ\structures_bliss\Ruins\Proxy\picture_f.p3d";
1915 };
1916 class StaticObj_picture_g: HouseNoDestruct
1917 {
1918 scope=1;
1919 model="DZ\structures_bliss\Ruins\Proxy\picture_g.p3d";
1920 };
1921 class StaticObj_racks: HouseNoDestruct
1922 {
1923 scope=1;
1924 model="DZ\structures_bliss\Ruins\Proxy\racks.p3d";
1925 };
1926 class StaticObj_racks_broken: HouseNoDestruct
1927 {
1928 scope=1;
1929 model="DZ\structures_bliss\Ruins\Proxy\racks_broken.p3d";
1930 };
1931 class StaticObj_racks_crushed: HouseNoDestruct
1932 {
1933 scope=1;
1934 model="DZ\structures_bliss\Ruins\Proxy\racks_crushed.p3d";
1935 };
1936 class StaticObj_Ruin_Church2_01_Proxy: HouseNoDestruct
1937 {
1938 scope=1;
1939 model="DZ\structures_bliss\Ruins\Proxy\Ruin_Church2_01_Proxy.p3d";
1940 };
1941 class StaticObj_Ruin_Church2_02_Proxy: HouseNoDestruct
1942 {
1943 scope=1;
1944 model="DZ\structures_bliss\Ruins\Proxy\Ruin_Church2_02_Proxy.p3d";
1945 };
1946 class StaticObj_Ruin_Church2_03_Proxy: HouseNoDestruct
1947 {
1948 scope=1;
1949 model="DZ\structures_bliss\Ruins\Proxy\Ruin_Church2_03_Proxy.p3d";
1950 };
1951 class StaticObj_Ruin_Church2_04_Proxy: HouseNoDestruct
1952 {
1953 scope=1;
1954 model="DZ\structures_bliss\Ruins\Proxy\Ruin_Church2_04_Proxy.p3d";
1955 };
1956 class StaticObj_Ruin_Church2_Proxy_overgrowth: HouseNoDestruct
1957 {
1958 scope=1;
1959 model="DZ\structures_bliss\Ruins\Proxy\Ruin_Church2_Proxy_overgrowth.p3d";
1960 };
1961 class StaticObj_Ruin_House_1B01_1_Proxy: HouseNoDestruct
1962 {
1963 scope=1;
1964 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_1B01_1_Proxy.p3d";
1965 };
1966 class StaticObj_Ruin_House_1B01_2_Proxy: HouseNoDestruct
1967 {
1968 scope=1;
1969 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_1B01_2_Proxy.p3d";
1970 };
1971 class StaticObj_Ruin_House_1W02_Proxy: HouseNoDestruct
1972 {
1973 scope=1;
1974 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_1W02_Proxy.p3d";
1975 };
1976 class StaticObj_Ruin_House_1W03_Proxy: HouseNoDestruct
1977 {
1978 scope=1;
1979 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_1W03_Proxy.p3d";
1980 };
1981 class StaticObj_Ruin_House_1W04_Proxy: HouseNoDestruct
1982 {
1983 scope=1;
1984 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_1W04_Proxy.p3d";
1985 };
1986 class StaticObj_Ruin_House_1W05_Proxy: HouseNoDestruct
1987 {
1988 scope=1;
1989 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_1W05_Proxy.p3d";
1990 };
1991 class StaticObj_Ruin_House_1W06_Proxy: HouseNoDestruct
1992 {
1993 scope=1;
1994 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_1W06_Proxy.p3d";
1995 };
1996 class StaticObj_Ruin_House_1W07_Proxy: HouseNoDestruct
1997 {
1998 scope=1;
1999 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_1W07_Proxy.p3d";
2000 };
2001 class StaticObj_Ruin_House_1W09_Proxy: HouseNoDestruct
2002 {
2003 scope=1;
2004 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_1W09_Proxy.p3d";
2005 };
2006 class StaticObj_Ruin_House_1W11_Proxy: HouseNoDestruct
2007 {
2008 scope=1;
2009 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_1W11_Proxy.p3d";
2010 };
2011 class StaticObj_Ruin_House_1W12_Proxy: HouseNoDestruct
2012 {
2013 scope=1;
2014 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_1W12_Proxy.p3d";
2015 };
2016 class StaticObj_Ruin_House_2B01_Proxy: HouseNoDestruct
2017 {
2018 scope=1;
2019 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_2B01_Proxy.p3d";
2020 };
2021 class StaticObj_Ruin_House_2B02_Proxy: HouseNoDestruct
2022 {
2023 scope=1;
2024 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_2B02_Proxy.p3d";
2025 };
2026 class StaticObj_Ruin_House_2B03_Proxy: HouseNoDestruct
2027 {
2028 scope=1;
2029 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_2B03_Proxy.p3d";
2030 };
2031 class StaticObj_Ruin_House_2B04_Proxy: HouseNoDestruct
2032 {
2033 scope=1;
2034 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_2B04_Proxy.p3d";
2035 };
2036 class StaticObj_Ruin_House_2W01_Proxy: HouseNoDestruct
2037 {
2038 scope=1;
2039 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_2W01_Proxy.p3d";
2040 };
2041 class StaticObj_Ruin_House_2W02_Proxy: HouseNoDestruct
2042 {
2043 scope=1;
2044 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_2W02_Proxy.p3d";
2045 };
2046 class StaticObj_Ruin_House_2W03_Proxy: HouseNoDestruct
2047 {
2048 scope=1;
2049 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_2W03_Proxy.p3d";
2050 };
2051 class StaticObj_Ruin_House_2W04_Proxy: HouseNoDestruct
2052 {
2053 scope=1;
2054 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_2W04_Proxy.p3d";
2055 };
2056 class StaticObj_Ruin_House_2W05_Proxy: HouseNoDestruct
2057 {
2058 scope=1;
2059 model="DZ\structures_bliss\Ruins\Proxy\Ruin_House_2W05_Proxy.p3d";
2060 };
2061 class StaticObj_Ruin_HouseBig1_Half_Proxy_01: HouseNoDestruct
2062 {
2063 scope=1;
2064 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig1_Half_Proxy_01.p3d";
2065 };
2066 class StaticObj_Ruin_HouseBig1_Half_Proxy_overgrowth: HouseNoDestruct
2067 {
2068 scope=1;
2069 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig1_Half_Proxy_overgrowth.p3d";
2070 };
2071 class StaticObj_Ruin_HouseBig1_Proxy_01: HouseNoDestruct
2072 {
2073 scope=1;
2074 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig1_Proxy_01.p3d";
2075 };
2076 class StaticObj_Ruin_HouseBig1_Proxy_overgrowth: HouseNoDestruct
2077 {
2078 scope=1;
2079 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig1_Proxy_overgrowth.p3d";
2080 };
2081 class StaticObj_Ruin_HouseBig1_Proxy_overgrowth_02: HouseNoDestruct
2082 {
2083 scope=1;
2084 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig1_Proxy_overgrowth_02.p3d";
2085 };
2086 class StaticObj_Ruin_HouseBig1_Proxy_overgrowth_02_template: HouseNoDestruct
2087 {
2088 scope=1;
2089 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig1_Proxy_overgrowth_02_template.p3d";
2090 };
2091 class StaticObj_Ruin_HouseBig1_Proxy_overgrowth_template: HouseNoDestruct
2092 {
2093 scope=1;
2094 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig1_Proxy_overgrowth_template.p3d";
2095 };
2096 class StaticObj_Ruin_HouseBig2_Half_Proxy_01: HouseNoDestruct
2097 {
2098 scope=1;
2099 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig2_Half_Proxy_01.p3d";
2100 };
2101 class StaticObj_Ruin_HouseBig2_Half_Proxy_overgrowth: HouseNoDestruct
2102 {
2103 scope=1;
2104 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig2_Half_Proxy_overgrowth.p3d";
2105 };
2106 class StaticObj_Ruin_HouseBig2_Proxy_01: HouseNoDestruct
2107 {
2108 scope=1;
2109 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig2_Proxy_01.p3d";
2110 };
2111 class StaticObj_Ruin_HouseBig2_Proxy_02: HouseNoDestruct
2112 {
2113 scope=1;
2114 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig2_Proxy_02.p3d";
2115 };
2116 class StaticObj_Ruin_HouseBig2_Proxy_overgrowth: HouseNoDestruct
2117 {
2118 scope=1;
2119 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig2_Proxy_overgrowth.p3d";
2120 };
2121 class StaticObj_Ruin_HouseBig3_Half_Proxy_01: HouseNoDestruct
2122 {
2123 scope=1;
2124 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig3_Half_Proxy_01.p3d";
2125 };
2126 class StaticObj_Ruin_HouseBig3_Half_Proxy_overgrowth: HouseNoDestruct
2127 {
2128 scope=1;
2129 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig3_Half_Proxy_overgrowth.p3d";
2130 };
2131 class StaticObj_Ruin_HouseBig3_Proxy_01: HouseNoDestruct
2132 {
2133 scope=1;
2134 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig3_Proxy_01.p3d";
2135 };
2136 class StaticObj_Ruin_HouseBig3_Proxy_overgrowth: HouseNoDestruct
2137 {
2138 scope=1;
2139 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseBig3_Proxy_overgrowth.p3d";
2140 };
2141 class StaticObj_Ruin_HouseSmall1_Half_Proxy_01: HouseNoDestruct
2142 {
2143 scope=1;
2144 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseSmall1_Half_Proxy_01.p3d";
2145 };
2146 class StaticObj_Ruin_HouseSmall1_Half_Proxy_overgrowth: HouseNoDestruct
2147 {
2148 scope=1;
2149 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseSmall1_Half_Proxy_overgrowth.p3d";
2150 };
2151 class StaticObj_Ruin_HouseSmall1_Proxy_01: HouseNoDestruct
2152 {
2153 scope=1;
2154 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseSmall1_Proxy_01.p3d";
2155 };
2156 class StaticObj_Ruin_HouseSmall1_Proxy_02: HouseNoDestruct
2157 {
2158 scope=1;
2159 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseSmall1_Proxy_02.p3d";
2160 };
2161 class StaticObj_Ruin_HouseSmall1_Proxy_overgrowth: HouseNoDestruct
2162 {
2163 scope=1;
2164 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseSmall1_Proxy_overgrowth.p3d";
2165 };
2166 class StaticObj_Ruin_HouseSmall2_Proxy: HouseNoDestruct
2167 {
2168 scope=1;
2169 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseSmall2_Proxy.p3d";
2170 };
2171 class StaticObj_Ruin_HouseSmall2_Proxy_bricks: HouseNoDestruct
2172 {
2173 scope=1;
2174 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseSmall2_Proxy_bricks.p3d";
2175 };
2176 class StaticObj_Ruin_HouseSmall2_Proxy_overgrowth: HouseNoDestruct
2177 {
2178 scope=1;
2179 model="DZ\structures_bliss\Ruins\Proxy\Ruin_HouseSmall2_Proxy_overgrowth.p3d";
2180 };
2181 class StaticObj_Ruin_Mil_ControlTower_Proxy: HouseNoDestruct
2182 {
2183 scope=1;
2184 model="DZ\structures_bliss\Ruins\Proxy\Ruin_Mil_ControlTower_Proxy.p3d";
2185 };
2186 class StaticObj_Furniture_shelfs_small: HouseNoDestruct
2187 {
2188 scope=1;
2189 model="DZ\structures_bliss\Ruins\Proxy\shelfs_small.p3d";
2190 };
2191 class StaticObj_Furniture_shelfs_small_broken: HouseNoDestruct
2192 {
2193 scope=1;
2194 model="DZ\structures_bliss\Ruins\Proxy\shelfs_small_broken.p3d";
2195 };
2196 class StaticObj_Furniture_shelfs_small_crushed: HouseNoDestruct
2197 {
2198 scope=1;
2199 model="DZ\structures_bliss\Ruins\Proxy\shelfs_small_crushed.p3d";
2200 };
2201 class StaticObj_Furniture_skrin_bar: HouseNoDestruct
2202 {
2203 scope=1;
2204 model="DZ\structures_bliss\Ruins\Proxy\skrin_bar.p3d";
2205 };
2206 class StaticObj_Furniture_SofaCorner: HouseNoDestruct
2207 {
2208 scope=1;
2209 model="DZ\structures_bliss\Ruins\Proxy\SofaCorner.p3d";
2210 };
2211 class StaticObj_Furniture_table: HouseNoDestruct
2212 {
2213 scope=1;
2214 model="DZ\structures_bliss\Ruins\Proxy\table.p3d";
2215 };
2216 class StaticObj_Furniture_table_broken: HouseNoDestruct
2217 {
2218 scope=1;
2219 model="DZ\structures_bliss\Ruins\Proxy\table_broken.p3d";
2220 };
2221 class StaticObj_Furniture_table_crushed: HouseNoDestruct
2222 {
2223 scope=1;
2224 model="DZ\structures_bliss\Ruins\Proxy\table_crushed.p3d";
2225 };
2226 class StaticObj_Furniture_tools_racking: HouseNoDestruct
2227 {
2228 scope=1;
2229 model="DZ\structures_bliss\Ruins\Proxy\tools_racking.p3d";
2230 };
2231 class StaticObj_Furniture_wardrobe_a: HouseNoDestruct
2232 {
2233 scope=1;
2234 model="DZ\structures_bliss\Ruins\Proxy\wardrobe_a.p3d";
2235 };
2236 class StaticObj_Furniture_wardrobe_b: HouseNoDestruct
2237 {
2238 scope=1;
2239 model="DZ\structures_bliss\Ruins\Proxy\wardrobe_b.p3d";
2240 };
2241};