Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Structures_Bliss_Specific
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class CfgVehicles
15{
16 class HouseNoDestruct;
17 class Land_Castle_Bastion2: HouseNoDestruct
18 {
19 scope=1;
20 model="\DZ\structures_bliss\Specific\Castles\Castle_Bastion2.p3d";
21 class Doors
22 {
23 class DoorsTwin1
24 {
25 displayName="door Twin1";
26 component="DoorsTwin1";
27 soundPos="doorsTwin1_action";
28 animPeriod=1;
29 initPhase=0;
30 initOpened=0.30000001;
31 soundOpen="doorMetalTwinOpen";
32 soundClose="doorMetalTwinClose";
33 soundLocked="doorMetalTwinRattle";
34 soundOpenABit="doorMetalTwinOpenABit";
35 };
36 };
37 class DamageSystem
38 {
39 class GlobalHealth
40 {
41 class Health
42 {
43 hitpoints=1000;
44 };
45 };
46 class GlobalArmor
47 {
48 class Projectile
49 {
50 class Health
51 {
52 damage=0;
53 };
54 class Blood
55 {
56 damage=0;
57 };
58 class Shock
59 {
60 damage=0;
61 };
62 };
63 class Melee
64 {
65 class Health
66 {
67 damage=0;
68 };
69 class Blood
70 {
71 damage=0;
72 };
73 class Shock
74 {
75 damage=0;
76 };
77 };
78 class FragGrenade
79 {
80 class Health
81 {
82 damage=0;
83 };
84 class Blood
85 {
86 damage=0;
87 };
88 class Shock
89 {
90 damage=0;
91 };
92 };
93 };
94 class DamageZones
95 {
96 class twin1
97 {
98 class Health
99 {
100 hitpoints=3000;
101 transferToGlobalCoef=0;
102 };
103 componentNames[]=
104 {
105 "doorsTwin1"
106 };
107 fatalInjuryCoef=-1;
108 class ArmorType
109 {
110 class Projectile
111 {
112 class Health
113 {
114 damage=2;
115 };
116 class Blood
117 {
118 damage=0;
119 };
120 class Shock
121 {
122 damage=0;
123 };
124 };
125 class Melee
126 {
127 class Health
128 {
129 damage=2.5;
130 };
131 class Blood
132 {
133 damage=0;
134 };
135 class Shock
136 {
137 damage=0;
138 };
139 };
140 class FragGrenade
141 {
142 class Health
143 {
144 damage=3;
145 };
146 class Blood
147 {
148 damage=0;
149 };
150 class Shock
151 {
152 damage=0;
153 };
154 };
155 };
156 };
157 };
158 };
159 };
160 class Land_Chapel2_White: HouseNoDestruct
161 {
162 scope=1;
163 model="\DZ\structures_bliss\Specific\Cultural\Chapel2_White.p3d";
164 class Doors
165 {
166 class Doors1
167 {
168 displayName="door 1";
169 component="Doors1";
170 soundPos="doors1_action";
171 animPeriod=1;
172 initPhase=0;
173 initOpened=0.30000001;
174 soundOpen="doorWoodSmallOpen";
175 soundClose="doorWoodSmallClose";
176 soundLocked="doorWoodSmallRattle";
177 soundOpenABit="doorWoodSmallOpenABit";
178 };
179 };
180 class DamageSystem
181 {
182 class GlobalHealth
183 {
184 class Health
185 {
186 hitpoints=1000;
187 };
188 };
189 class GlobalArmor
190 {
191 class Projectile
192 {
193 class Health
194 {
195 damage=0;
196 };
197 class Blood
198 {
199 damage=0;
200 };
201 class Shock
202 {
203 damage=0;
204 };
205 };
206 class Melee
207 {
208 class Health
209 {
210 damage=0;
211 };
212 class Blood
213 {
214 damage=0;
215 };
216 class Shock
217 {
218 damage=0;
219 };
220 };
221 class FragGrenade
222 {
223 class Health
224 {
225 damage=0;
226 };
227 class Blood
228 {
229 damage=0;
230 };
231 class Shock
232 {
233 damage=0;
234 };
235 };
236 };
237 class DamageZones
238 {
239 class door1
240 {
241 class Health
242 {
243 hitpoints=1000;
244 transferToGlobalCoef=0;
245 };
246 componentNames[]=
247 {
248 "doors1"
249 };
250 fatalInjuryCoef=-1;
251 class ArmorType
252 {
253 class Projectile
254 {
255 class Health
256 {
257 damage=3;
258 };
259 class Blood
260 {
261 damage=0;
262 };
263 class Shock
264 {
265 damage=0;
266 };
267 };
268 class Melee
269 {
270 class Health
271 {
272 damage=5;
273 };
274 class Blood
275 {
276 damage=0;
277 };
278 class Shock
279 {
280 damage=0;
281 };
282 };
283 class FragGrenade
284 {
285 class Health
286 {
287 damage=10;
288 };
289 class Blood
290 {
291 damage=0;
292 };
293 class Shock
294 {
295 damage=0;
296 };
297 };
298 };
299 };
300 };
301 };
302 };
303 class Land_Chapel2_White_Dam: HouseNoDestruct
304 {
305 scope=1;
306 model="\DZ\structures_bliss\Specific\Cultural\Chapel2_White_Dam.p3d";
307 };
308 class Land_Chapel2_Yellow: HouseNoDestruct
309 {
310 scope=1;
311 model="\DZ\structures_bliss\Specific\Cultural\Chapel2_Yellow.p3d";
312 class Doors
313 {
314 class Doors1
315 {
316 displayName="door 1";
317 component="Doors1";
318 soundPos="doors1_action";
319 animPeriod=1;
320 initPhase=0;
321 initOpened=0.30000001;
322 soundOpen="doorWoodSmallOpen";
323 soundClose="doorWoodSmallClose";
324 soundLocked="doorWoodSmallRattle";
325 soundOpenABit="doorWoodSmallOpenABit";
326 };
327 };
328 class DamageSystem
329 {
330 class GlobalHealth
331 {
332 class Health
333 {
334 hitpoints=1000;
335 };
336 };
337 class GlobalArmor
338 {
339 class Projectile
340 {
341 class Health
342 {
343 damage=0;
344 };
345 class Blood
346 {
347 damage=0;
348 };
349 class Shock
350 {
351 damage=0;
352 };
353 };
354 class Melee
355 {
356 class Health
357 {
358 damage=0;
359 };
360 class Blood
361 {
362 damage=0;
363 };
364 class Shock
365 {
366 damage=0;
367 };
368 };
369 class FragGrenade
370 {
371 class Health
372 {
373 damage=0;
374 };
375 class Blood
376 {
377 damage=0;
378 };
379 class Shock
380 {
381 damage=0;
382 };
383 };
384 };
385 class DamageZones
386 {
387 class door1
388 {
389 class Health
390 {
391 hitpoints=1000;
392 transferToGlobalCoef=0;
393 };
394 componentNames[]=
395 {
396 "doors1"
397 };
398 fatalInjuryCoef=-1;
399 class ArmorType
400 {
401 class Projectile
402 {
403 class Health
404 {
405 damage=3;
406 };
407 class Blood
408 {
409 damage=0;
410 };
411 class Shock
412 {
413 damage=0;
414 };
415 };
416 class Melee
417 {
418 class Health
419 {
420 damage=5;
421 };
422 class Blood
423 {
424 damage=0;
425 };
426 class Shock
427 {
428 damage=0;
429 };
430 };
431 class FragGrenade
432 {
433 class Health
434 {
435 damage=10;
436 };
437 class Blood
438 {
439 damage=0;
440 };
441 class Shock
442 {
443 damage=0;
444 };
445 };
446 };
447 };
448 };
449 };
450 };
451 class Land_Chapel2_Yellow_Dam: HouseNoDestruct
452 {
453 scope=1;
454 model="\DZ\structures_bliss\Specific\Cultural\Chapel2_Yellow_Dam.p3d";
455 };
456 class Land_Church4: HouseNoDestruct
457 {
458 scope=1;
459 model="\DZ\structures_bliss\Specific\Cultural\Church4.p3d";
460 class Doors
461 {
462 class DoorsTwin1
463 {
464 displayName="door Twin1";
465 component="DoorsTwin1";
466 soundPos="doorsTwin1_action";
467 animPeriod=1;
468 initPhase=0;
469 initOpened=0.30000001;
470 soundOpen="doorWoodChurchOpen";
471 soundClose="doorWoodChurchClose";
472 soundLocked="doorWoodChurchRattle";
473 soundOpenABit="doorWoodChurchOpenABit";
474 };
475 class DoorsTwin2
476 {
477 displayName="door Twin2";
478 component="DoorsTwin2";
479 soundPos="doorsTwin2_action";
480 animPeriod=1;
481 initPhase=0;
482 initOpened=0.69999999;
483 soundOpen="doorWoodSmallOpen";
484 soundClose="doorWoodSmallClose";
485 soundLocked="doorWoodSmallRattle";
486 soundOpenABit="doorWoodSmallOpenABit";
487 };
488 class DoorsTwin3
489 {
490 displayName="door Twin3";
491 component="DoorsTwin3";
492 soundPos="doorsTwin3_action";
493 animPeriod=1;
494 initPhase=0;
495 initOpened=0.69999999;
496 soundOpen="doorWoodSmallOpen";
497 soundClose="doorWoodSmallClose";
498 soundLocked="doorWoodSmallRattle";
499 soundOpenABit="doorWoodSmallOpenABit";
500 };
501 class DoorsTwin4
502 {
503 displayName="door Twin4";
504 component="DoorsTwin4";
505 soundPos="doorsTwin4_action";
506 animPeriod=1;
507 initPhase=0;
508 initOpened=0.69999999;
509 soundOpen="doorWoodSmallOpen";
510 soundClose="doorWoodSmallClose";
511 soundLocked="doorWoodSmallRattle";
512 soundOpenABit="doorWoodSmallOpenABit";
513 };
514 class DoorsTwin5
515 {
516 displayName="door Twin5";
517 component="DoorsTwin5";
518 soundPos="doorsTwin5_action";
519 animPeriod=1;
520 initPhase=0;
521 initOpened=0.69999999;
522 soundOpen="doorWoodSmallOpen";
523 soundClose="doorWoodSmallClose";
524 soundLocked="doorWoodSmallRattle";
525 soundOpenABit="doorWoodSmallOpenABit";
526 };
527 class DoorsTwin6
528 {
529 displayName="door Twin6";
530 component="DoorsTwin6";
531 soundPos="doorsTwin6_action";
532 animPeriod=1;
533 initPhase=0;
534 initOpened=0.69999999;
535 soundOpen="doorWoodSmallOpen";
536 soundClose="doorWoodSmallClose";
537 soundLocked="doorWoodSmallRattle";
538 soundOpenABit="doorWoodSmallOpenABit";
539 };
540 class DoorsTwin7
541 {
542 displayName="door Twin7";
543 component="DoorsTwin7";
544 soundPos="doorsTwin7_action";
545 animPeriod=1;
546 initPhase=0;
547 initOpened=0.69999999;
548 soundOpen="doorWoodSmallOpen";
549 soundClose="doorWoodSmallClose";
550 soundLocked="doorWoodSmallRattle";
551 soundOpenABit="doorWoodSmallOpenABit";
552 };
553 class DoorsTwin8
554 {
555 displayName="door Twin8";
556 component="DoorsTwin8";
557 soundPos="doorsTwin8_action";
558 animPeriod=1;
559 initPhase=0;
560 initOpened=0.69999999;
561 soundOpen="doorWoodSmallOpen";
562 soundClose="doorWoodSmallClose";
563 soundLocked="doorWoodSmallRattle";
564 soundOpenABit="doorWoodSmallOpenABit";
565 };
566 class DoorsTwin9
567 {
568 displayName="door Twin9";
569 component="DoorsTwin9";
570 soundPos="doorsTwin9_action";
571 animPeriod=1;
572 initPhase=0;
573 initOpened=0.69999999;
574 soundOpen="doorWoodSmallOpen";
575 soundClose="doorWoodSmallClose";
576 soundLocked="doorWoodSmallRattle";
577 soundOpenABit="doorWoodSmallOpenABit";
578 };
579 };
580 class DamageSystem
581 {
582 class GlobalHealth
583 {
584 class Health
585 {
586 hitpoints=1000;
587 };
588 };
589 class GlobalArmor
590 {
591 class Projectile
592 {
593 class Health
594 {
595 damage=0;
596 };
597 class Blood
598 {
599 damage=0;
600 };
601 class Shock
602 {
603 damage=0;
604 };
605 };
606 class Melee
607 {
608 class Health
609 {
610 damage=0;
611 };
612 class Blood
613 {
614 damage=0;
615 };
616 class Shock
617 {
618 damage=0;
619 };
620 };
621 class FragGrenade
622 {
623 class Health
624 {
625 damage=0;
626 };
627 class Blood
628 {
629 damage=0;
630 };
631 class Shock
632 {
633 damage=0;
634 };
635 };
636 };
637 class DamageZones
638 {
639 class twin1
640 {
641 class Health
642 {
643 hitpoints=2000;
644 transferToGlobalCoef=0;
645 };
646 componentNames[]=
647 {
648 "doorsTwin1"
649 };
650 fatalInjuryCoef=-1;
651 class ArmorType
652 {
653 class Projectile
654 {
655 class Health
656 {
657 damage=3;
658 };
659 class Blood
660 {
661 damage=0;
662 };
663 class Shock
664 {
665 damage=0;
666 };
667 };
668 class Melee
669 {
670 class Health
671 {
672 damage=5;
673 };
674 class Blood
675 {
676 damage=0;
677 };
678 class Shock
679 {
680 damage=0;
681 };
682 };
683 class FragGrenade
684 {
685 class Health
686 {
687 damage=10;
688 };
689 class Blood
690 {
691 damage=0;
692 };
693 class Shock
694 {
695 damage=0;
696 };
697 };
698 };
699 };
700 class twin2
701 {
702 class Health
703 {
704 hitpoints=500;
705 transferToGlobalCoef=0;
706 };
707 componentNames[]=
708 {
709 "doorsTwin2"
710 };
711 fatalInjuryCoef=-1;
712 class ArmorType
713 {
714 class Projectile
715 {
716 class Health
717 {
718 damage=3;
719 };
720 class Blood
721 {
722 damage=0;
723 };
724 class Shock
725 {
726 damage=0;
727 };
728 };
729 class Melee
730 {
731 class Health
732 {
733 damage=5;
734 };
735 class Blood
736 {
737 damage=0;
738 };
739 class Shock
740 {
741 damage=0;
742 };
743 };
744 class FragGrenade
745 {
746 class Health
747 {
748 damage=10;
749 };
750 class Blood
751 {
752 damage=0;
753 };
754 class Shock
755 {
756 damage=0;
757 };
758 };
759 };
760 };
761 class twin3
762 {
763 class Health
764 {
765 hitpoints=500;
766 transferToGlobalCoef=0;
767 };
768 componentNames[]=
769 {
770 "doorsTwin3"
771 };
772 fatalInjuryCoef=-1;
773 class ArmorType
774 {
775 class Projectile
776 {
777 class Health
778 {
779 damage=3;
780 };
781 class Blood
782 {
783 damage=0;
784 };
785 class Shock
786 {
787 damage=0;
788 };
789 };
790 class Melee
791 {
792 class Health
793 {
794 damage=5;
795 };
796 class Blood
797 {
798 damage=0;
799 };
800 class Shock
801 {
802 damage=0;
803 };
804 };
805 class FragGrenade
806 {
807 class Health
808 {
809 damage=10;
810 };
811 class Blood
812 {
813 damage=0;
814 };
815 class Shock
816 {
817 damage=0;
818 };
819 };
820 };
821 };
822 class twin4
823 {
824 class Health
825 {
826 hitpoints=500;
827 transferToGlobalCoef=0;
828 };
829 componentNames[]=
830 {
831 "doorsTwin4"
832 };
833 fatalInjuryCoef=-1;
834 class ArmorType
835 {
836 class Projectile
837 {
838 class Health
839 {
840 damage=3;
841 };
842 class Blood
843 {
844 damage=0;
845 };
846 class Shock
847 {
848 damage=0;
849 };
850 };
851 class Melee
852 {
853 class Health
854 {
855 damage=5;
856 };
857 class Blood
858 {
859 damage=0;
860 };
861 class Shock
862 {
863 damage=0;
864 };
865 };
866 class FragGrenade
867 {
868 class Health
869 {
870 damage=10;
871 };
872 class Blood
873 {
874 damage=0;
875 };
876 class Shock
877 {
878 damage=0;
879 };
880 };
881 };
882 };
883 class twin5
884 {
885 class Health
886 {
887 hitpoints=500;
888 transferToGlobalCoef=0;
889 };
890 componentNames[]=
891 {
892 "doorsTwin5"
893 };
894 fatalInjuryCoef=-1;
895 class ArmorType
896 {
897 class Projectile
898 {
899 class Health
900 {
901 damage=3;
902 };
903 class Blood
904 {
905 damage=0;
906 };
907 class Shock
908 {
909 damage=0;
910 };
911 };
912 class Melee
913 {
914 class Health
915 {
916 damage=5;
917 };
918 class Blood
919 {
920 damage=0;
921 };
922 class Shock
923 {
924 damage=0;
925 };
926 };
927 class FragGrenade
928 {
929 class Health
930 {
931 damage=10;
932 };
933 class Blood
934 {
935 damage=0;
936 };
937 class Shock
938 {
939 damage=0;
940 };
941 };
942 };
943 };
944 class twin6
945 {
946 class Health
947 {
948 hitpoints=500;
949 transferToGlobalCoef=0;
950 };
951 componentNames[]=
952 {
953 "doorsTwin6"
954 };
955 fatalInjuryCoef=-1;
956 class ArmorType
957 {
958 class Projectile
959 {
960 class Health
961 {
962 damage=3;
963 };
964 class Blood
965 {
966 damage=0;
967 };
968 class Shock
969 {
970 damage=0;
971 };
972 };
973 class Melee
974 {
975 class Health
976 {
977 damage=5;
978 };
979 class Blood
980 {
981 damage=0;
982 };
983 class Shock
984 {
985 damage=0;
986 };
987 };
988 class FragGrenade
989 {
990 class Health
991 {
992 damage=10;
993 };
994 class Blood
995 {
996 damage=0;
997 };
998 class Shock
999 {
1000 damage=0;
1001 };
1002 };
1003 };
1004 };
1005 class twin7
1006 {
1007 class Health
1008 {
1009 hitpoints=500;
1010 transferToGlobalCoef=0;
1011 };
1012 componentNames[]=
1013 {
1014 "doorsTwin7"
1015 };
1016 fatalInjuryCoef=-1;
1017 class ArmorType
1018 {
1019 class Projectile
1020 {
1021 class Health
1022 {
1023 damage=3;
1024 };
1025 class Blood
1026 {
1027 damage=0;
1028 };
1029 class Shock
1030 {
1031 damage=0;
1032 };
1033 };
1034 class Melee
1035 {
1036 class Health
1037 {
1038 damage=5;
1039 };
1040 class Blood
1041 {
1042 damage=0;
1043 };
1044 class Shock
1045 {
1046 damage=0;
1047 };
1048 };
1049 class FragGrenade
1050 {
1051 class Health
1052 {
1053 damage=10;
1054 };
1055 class Blood
1056 {
1057 damage=0;
1058 };
1059 class Shock
1060 {
1061 damage=0;
1062 };
1063 };
1064 };
1065 };
1066 class twin8
1067 {
1068 class Health
1069 {
1070 hitpoints=500;
1071 transferToGlobalCoef=0;
1072 };
1073 componentNames[]=
1074 {
1075 "doorsTwin8"
1076 };
1077 fatalInjuryCoef=-1;
1078 class ArmorType
1079 {
1080 class Projectile
1081 {
1082 class Health
1083 {
1084 damage=3;
1085 };
1086 class Blood
1087 {
1088 damage=0;
1089 };
1090 class Shock
1091 {
1092 damage=0;
1093 };
1094 };
1095 class Melee
1096 {
1097 class Health
1098 {
1099 damage=5;
1100 };
1101 class Blood
1102 {
1103 damage=0;
1104 };
1105 class Shock
1106 {
1107 damage=0;
1108 };
1109 };
1110 class FragGrenade
1111 {
1112 class Health
1113 {
1114 damage=10;
1115 };
1116 class Blood
1117 {
1118 damage=0;
1119 };
1120 class Shock
1121 {
1122 damage=0;
1123 };
1124 };
1125 };
1126 };
1127 class twin9
1128 {
1129 class Health
1130 {
1131 hitpoints=500;
1132 transferToGlobalCoef=0;
1133 };
1134 componentNames[]=
1135 {
1136 "doorsTwin9"
1137 };
1138 fatalInjuryCoef=-1;
1139 class ArmorType
1140 {
1141 class Projectile
1142 {
1143 class Health
1144 {
1145 damage=3;
1146 };
1147 class Blood
1148 {
1149 damage=0;
1150 };
1151 class Shock
1152 {
1153 damage=0;
1154 };
1155 };
1156 class Melee
1157 {
1158 class Health
1159 {
1160 damage=5;
1161 };
1162 class Blood
1163 {
1164 damage=0;
1165 };
1166 class Shock
1167 {
1168 damage=0;
1169 };
1170 };
1171 class FragGrenade
1172 {
1173 class Health
1174 {
1175 damage=10;
1176 };
1177 class Blood
1178 {
1179 damage=0;
1180 };
1181 class Shock
1182 {
1183 damage=0;
1184 };
1185 };
1186 };
1187 };
1188 };
1189 };
1190 };
1191 class Land_Church4_Dam: HouseNoDestruct
1192 {
1193 scope=1;
1194 model="\DZ\structures_bliss\Specific\Cultural\Church4_Dam.p3d";
1195 class Doors
1196 {
1197 class DoorsTwin1
1198 {
1199 displayName="door Twin1";
1200 component="DoorsTwin1";
1201 soundPos="doorsTwin1_action";
1202 animPeriod=1;
1203 initPhase=0;
1204 initOpened=0.30000001;
1205 soundOpen="doorWoodChurchOpen";
1206 soundClose="doorWoodChurchClose";
1207 soundLocked="doorWoodChurchRattle";
1208 soundOpenABit="doorWoodChurchOpenABit";
1209 };
1210 class DoorsTwin2
1211 {
1212 displayName="door Twin2";
1213 component="DoorsTwin2";
1214 soundPos="doorsTwin2_action";
1215 animPeriod=1;
1216 initPhase=0;
1217 initOpened=0.69999999;
1218 soundOpen="doorWoodSmallOpen";
1219 soundClose="doorWoodSmallClose";
1220 soundLocked="doorWoodSmallRattle";
1221 soundOpenABit="doorWoodSmallOpenABit";
1222 };
1223 class DoorsTwin3
1224 {
1225 displayName="door Twin3";
1226 component="DoorsTwin3";
1227 soundPos="doorsTwin3_action";
1228 animPeriod=1;
1229 initPhase=0;
1230 initOpened=0.69999999;
1231 soundOpen="doorWoodSmallOpen";
1232 soundClose="doorWoodSmallClose";
1233 soundLocked="doorWoodSmallRattle";
1234 soundOpenABit="doorWoodSmallOpenABit";
1235 };
1236 class DoorsTwin4
1237 {
1238 displayName="door Twin4";
1239 component="DoorsTwin4";
1240 soundPos="doorsTwin4_action";
1241 animPeriod=1;
1242 initPhase=0;
1243 initOpened=0.69999999;
1244 soundOpen="doorWoodSmallOpen";
1245 soundClose="doorWoodSmallClose";
1246 soundLocked="doorWoodSmallRattle";
1247 soundOpenABit="doorWoodSmallOpenABit";
1248 };
1249 class DoorsTwin5
1250 {
1251 displayName="door Twin5";
1252 component="DoorsTwin5";
1253 soundPos="doorsTwin5_action";
1254 animPeriod=1;
1255 initPhase=0;
1256 initOpened=0.69999999;
1257 soundOpen="doorWoodSmallOpen";
1258 soundClose="doorWoodSmallClose";
1259 soundLocked="doorWoodSmallRattle";
1260 soundOpenABit="doorWoodSmallOpenABit";
1261 };
1262 class DoorsTwin6
1263 {
1264 displayName="door Twin6";
1265 component="DoorsTwin6";
1266 soundPos="doorsTwin6_action";
1267 animPeriod=1;
1268 initPhase=0;
1269 initOpened=0.69999999;
1270 soundOpen="doorWoodSmallOpen";
1271 soundClose="doorWoodSmallClose";
1272 soundLocked="doorWoodSmallRattle";
1273 soundOpenABit="doorWoodSmallOpenABit";
1274 };
1275 class DoorsTwin7
1276 {
1277 displayName="door Twin7";
1278 component="DoorsTwin7";
1279 soundPos="doorsTwin7_action";
1280 animPeriod=1;
1281 initPhase=0;
1282 initOpened=0.69999999;
1283 soundOpen="doorWoodSmallOpen";
1284 soundClose="doorWoodSmallClose";
1285 soundLocked="doorWoodSmallRattle";
1286 soundOpenABit="doorWoodSmallOpenABit";
1287 };
1288 class DoorsTwin8
1289 {
1290 displayName="door Twin8";
1291 component="DoorsTwin8";
1292 soundPos="doorsTwin8_action";
1293 animPeriod=1;
1294 initPhase=0;
1295 initOpened=0.69999999;
1296 soundOpen="doorWoodSmallOpen";
1297 soundClose="doorWoodSmallClose";
1298 soundLocked="doorWoodSmallRattle";
1299 soundOpenABit="doorWoodSmallOpenABit";
1300 };
1301 class DoorsTwin9
1302 {
1303 displayName="door Twin9";
1304 component="DoorsTwin9";
1305 soundPos="doorsTwin9_action";
1306 animPeriod=1;
1307 initPhase=0;
1308 initOpened=0.69999999;
1309 soundOpen="doorWoodSmallOpen";
1310 soundClose="doorWoodSmallClose";
1311 soundLocked="doorWoodSmallRattle";
1312 soundOpenABit="doorWoodSmallOpenABit";
1313 };
1314 };
1315 class DamageSystem
1316 {
1317 class GlobalHealth
1318 {
1319 class Health
1320 {
1321 hitpoints=1000;
1322 };
1323 };
1324 class GlobalArmor
1325 {
1326 class Projectile
1327 {
1328 class Health
1329 {
1330 damage=0;
1331 };
1332 class Blood
1333 {
1334 damage=0;
1335 };
1336 class Shock
1337 {
1338 damage=0;
1339 };
1340 };
1341 class Melee
1342 {
1343 class Health
1344 {
1345 damage=0;
1346 };
1347 class Blood
1348 {
1349 damage=0;
1350 };
1351 class Shock
1352 {
1353 damage=0;
1354 };
1355 };
1356 class FragGrenade
1357 {
1358 class Health
1359 {
1360 damage=0;
1361 };
1362 class Blood
1363 {
1364 damage=0;
1365 };
1366 class Shock
1367 {
1368 damage=0;
1369 };
1370 };
1371 };
1372 class DamageZones
1373 {
1374 class twin1
1375 {
1376 class Health
1377 {
1378 hitpoints=2000;
1379 transferToGlobalCoef=0;
1380 };
1381 componentNames[]=
1382 {
1383 "doorsTwin1"
1384 };
1385 fatalInjuryCoef=-1;
1386 class ArmorType
1387 {
1388 class Projectile
1389 {
1390 class Health
1391 {
1392 damage=3;
1393 };
1394 class Blood
1395 {
1396 damage=0;
1397 };
1398 class Shock
1399 {
1400 damage=0;
1401 };
1402 };
1403 class Melee
1404 {
1405 class Health
1406 {
1407 damage=5;
1408 };
1409 class Blood
1410 {
1411 damage=0;
1412 };
1413 class Shock
1414 {
1415 damage=0;
1416 };
1417 };
1418 class FragGrenade
1419 {
1420 class Health
1421 {
1422 damage=10;
1423 };
1424 class Blood
1425 {
1426 damage=0;
1427 };
1428 class Shock
1429 {
1430 damage=0;
1431 };
1432 };
1433 };
1434 };
1435 class twin2
1436 {
1437 class Health
1438 {
1439 hitpoints=500;
1440 transferToGlobalCoef=0;
1441 };
1442 componentNames[]=
1443 {
1444 "doorsTwin2"
1445 };
1446 fatalInjuryCoef=-1;
1447 class ArmorType
1448 {
1449 class Projectile
1450 {
1451 class Health
1452 {
1453 damage=3;
1454 };
1455 class Blood
1456 {
1457 damage=0;
1458 };
1459 class Shock
1460 {
1461 damage=0;
1462 };
1463 };
1464 class Melee
1465 {
1466 class Health
1467 {
1468 damage=5;
1469 };
1470 class Blood
1471 {
1472 damage=0;
1473 };
1474 class Shock
1475 {
1476 damage=0;
1477 };
1478 };
1479 class FragGrenade
1480 {
1481 class Health
1482 {
1483 damage=10;
1484 };
1485 class Blood
1486 {
1487 damage=0;
1488 };
1489 class Shock
1490 {
1491 damage=0;
1492 };
1493 };
1494 };
1495 };
1496 class twin3
1497 {
1498 class Health
1499 {
1500 hitpoints=500;
1501 transferToGlobalCoef=0;
1502 };
1503 componentNames[]=
1504 {
1505 "doorsTwin3"
1506 };
1507 fatalInjuryCoef=-1;
1508 class ArmorType
1509 {
1510 class Projectile
1511 {
1512 class Health
1513 {
1514 damage=3;
1515 };
1516 class Blood
1517 {
1518 damage=0;
1519 };
1520 class Shock
1521 {
1522 damage=0;
1523 };
1524 };
1525 class Melee
1526 {
1527 class Health
1528 {
1529 damage=5;
1530 };
1531 class Blood
1532 {
1533 damage=0;
1534 };
1535 class Shock
1536 {
1537 damage=0;
1538 };
1539 };
1540 class FragGrenade
1541 {
1542 class Health
1543 {
1544 damage=10;
1545 };
1546 class Blood
1547 {
1548 damage=0;
1549 };
1550 class Shock
1551 {
1552 damage=0;
1553 };
1554 };
1555 };
1556 };
1557 class twin4
1558 {
1559 class Health
1560 {
1561 hitpoints=500;
1562 transferToGlobalCoef=0;
1563 };
1564 componentNames[]=
1565 {
1566 "doorsTwin4"
1567 };
1568 fatalInjuryCoef=-1;
1569 class ArmorType
1570 {
1571 class Projectile
1572 {
1573 class Health
1574 {
1575 damage=3;
1576 };
1577 class Blood
1578 {
1579 damage=0;
1580 };
1581 class Shock
1582 {
1583 damage=0;
1584 };
1585 };
1586 class Melee
1587 {
1588 class Health
1589 {
1590 damage=5;
1591 };
1592 class Blood
1593 {
1594 damage=0;
1595 };
1596 class Shock
1597 {
1598 damage=0;
1599 };
1600 };
1601 class FragGrenade
1602 {
1603 class Health
1604 {
1605 damage=10;
1606 };
1607 class Blood
1608 {
1609 damage=0;
1610 };
1611 class Shock
1612 {
1613 damage=0;
1614 };
1615 };
1616 };
1617 };
1618 class twin5
1619 {
1620 class Health
1621 {
1622 hitpoints=500;
1623 transferToGlobalCoef=0;
1624 };
1625 componentNames[]=
1626 {
1627 "doorsTwin5"
1628 };
1629 fatalInjuryCoef=-1;
1630 class ArmorType
1631 {
1632 class Projectile
1633 {
1634 class Health
1635 {
1636 damage=3;
1637 };
1638 class Blood
1639 {
1640 damage=0;
1641 };
1642 class Shock
1643 {
1644 damage=0;
1645 };
1646 };
1647 class Melee
1648 {
1649 class Health
1650 {
1651 damage=5;
1652 };
1653 class Blood
1654 {
1655 damage=0;
1656 };
1657 class Shock
1658 {
1659 damage=0;
1660 };
1661 };
1662 class FragGrenade
1663 {
1664 class Health
1665 {
1666 damage=10;
1667 };
1668 class Blood
1669 {
1670 damage=0;
1671 };
1672 class Shock
1673 {
1674 damage=0;
1675 };
1676 };
1677 };
1678 };
1679 class twin6
1680 {
1681 class Health
1682 {
1683 hitpoints=500;
1684 transferToGlobalCoef=0;
1685 };
1686 componentNames[]=
1687 {
1688 "doorsTwin6"
1689 };
1690 fatalInjuryCoef=-1;
1691 class ArmorType
1692 {
1693 class Projectile
1694 {
1695 class Health
1696 {
1697 damage=3;
1698 };
1699 class Blood
1700 {
1701 damage=0;
1702 };
1703 class Shock
1704 {
1705 damage=0;
1706 };
1707 };
1708 class Melee
1709 {
1710 class Health
1711 {
1712 damage=5;
1713 };
1714 class Blood
1715 {
1716 damage=0;
1717 };
1718 class Shock
1719 {
1720 damage=0;
1721 };
1722 };
1723 class FragGrenade
1724 {
1725 class Health
1726 {
1727 damage=10;
1728 };
1729 class Blood
1730 {
1731 damage=0;
1732 };
1733 class Shock
1734 {
1735 damage=0;
1736 };
1737 };
1738 };
1739 };
1740 class twin7
1741 {
1742 class Health
1743 {
1744 hitpoints=500;
1745 transferToGlobalCoef=0;
1746 };
1747 componentNames[]=
1748 {
1749 "doorsTwin7"
1750 };
1751 fatalInjuryCoef=-1;
1752 class ArmorType
1753 {
1754 class Projectile
1755 {
1756 class Health
1757 {
1758 damage=3;
1759 };
1760 class Blood
1761 {
1762 damage=0;
1763 };
1764 class Shock
1765 {
1766 damage=0;
1767 };
1768 };
1769 class Melee
1770 {
1771 class Health
1772 {
1773 damage=5;
1774 };
1775 class Blood
1776 {
1777 damage=0;
1778 };
1779 class Shock
1780 {
1781 damage=0;
1782 };
1783 };
1784 class FragGrenade
1785 {
1786 class Health
1787 {
1788 damage=10;
1789 };
1790 class Blood
1791 {
1792 damage=0;
1793 };
1794 class Shock
1795 {
1796 damage=0;
1797 };
1798 };
1799 };
1800 };
1801 class twin8
1802 {
1803 class Health
1804 {
1805 hitpoints=500;
1806 transferToGlobalCoef=0;
1807 };
1808 componentNames[]=
1809 {
1810 "doorsTwin8"
1811 };
1812 fatalInjuryCoef=-1;
1813 class ArmorType
1814 {
1815 class Projectile
1816 {
1817 class Health
1818 {
1819 damage=3;
1820 };
1821 class Blood
1822 {
1823 damage=0;
1824 };
1825 class Shock
1826 {
1827 damage=0;
1828 };
1829 };
1830 class Melee
1831 {
1832 class Health
1833 {
1834 damage=5;
1835 };
1836 class Blood
1837 {
1838 damage=0;
1839 };
1840 class Shock
1841 {
1842 damage=0;
1843 };
1844 };
1845 class FragGrenade
1846 {
1847 class Health
1848 {
1849 damage=10;
1850 };
1851 class Blood
1852 {
1853 damage=0;
1854 };
1855 class Shock
1856 {
1857 damage=0;
1858 };
1859 };
1860 };
1861 };
1862 class twin9
1863 {
1864 class Health
1865 {
1866 hitpoints=500;
1867 transferToGlobalCoef=0;
1868 };
1869 componentNames[]=
1870 {
1871 "doorsTwin9"
1872 };
1873 fatalInjuryCoef=-1;
1874 class ArmorType
1875 {
1876 class Projectile
1877 {
1878 class Health
1879 {
1880 damage=3;
1881 };
1882 class Blood
1883 {
1884 damage=0;
1885 };
1886 class Shock
1887 {
1888 damage=0;
1889 };
1890 };
1891 class Melee
1892 {
1893 class Health
1894 {
1895 damage=5;
1896 };
1897 class Blood
1898 {
1899 damage=0;
1900 };
1901 class Shock
1902 {
1903 damage=0;
1904 };
1905 };
1906 class FragGrenade
1907 {
1908 class Health
1909 {
1910 damage=10;
1911 };
1912 class Blood
1913 {
1914 damage=0;
1915 };
1916 class Shock
1917 {
1918 damage=0;
1919 };
1920 };
1921 };
1922 };
1923 };
1924 };
1925 };
1926 class Land_Church4_Lightblue: HouseNoDestruct
1927 {
1928 scope=1;
1929 model="\DZ\structures_bliss\Specific\Cultural\Church4_Lightblue.p3d";
1930 class Doors
1931 {
1932 class DoorsTwin1
1933 {
1934 displayName="door Twin1";
1935 component="DoorsTwin1";
1936 soundPos="doorsTwin1_action";
1937 animPeriod=1;
1938 initPhase=0;
1939 initOpened=0.30000001;
1940 soundOpen="doorWoodChurchOpen";
1941 soundClose="doorWoodChurchClose";
1942 soundLocked="doorWoodChurchRattle";
1943 soundOpenABit="doorWoodChurchOpenABit";
1944 };
1945 class DoorsTwin2
1946 {
1947 displayName="door Twin2";
1948 component="DoorsTwin2";
1949 soundPos="doorsTwin2_action";
1950 animPeriod=1;
1951 initPhase=0;
1952 initOpened=0.69999999;
1953 soundOpen="doorWoodSmallOpen";
1954 soundClose="doorWoodSmallClose";
1955 soundLocked="doorWoodSmallRattle";
1956 soundOpenABit="doorWoodSmallOpenABit";
1957 };
1958 class DoorsTwin3
1959 {
1960 displayName="door Twin3";
1961 component="DoorsTwin3";
1962 soundPos="doorsTwin3_action";
1963 animPeriod=1;
1964 initPhase=0;
1965 initOpened=0.69999999;
1966 soundOpen="doorWoodSmallOpen";
1967 soundClose="doorWoodSmallClose";
1968 soundLocked="doorWoodSmallRattle";
1969 soundOpenABit="doorWoodSmallOpenABit";
1970 };
1971 class DoorsTwin4
1972 {
1973 displayName="door Twin4";
1974 component="DoorsTwin4";
1975 soundPos="doorsTwin4_action";
1976 animPeriod=1;
1977 initPhase=0;
1978 initOpened=0.69999999;
1979 soundOpen="doorWoodSmallOpen";
1980 soundClose="doorWoodSmallClose";
1981 soundLocked="doorWoodSmallRattle";
1982 soundOpenABit="doorWoodSmallOpenABit";
1983 };
1984 class DoorsTwin5
1985 {
1986 displayName="door Twin5";
1987 component="DoorsTwin5";
1988 soundPos="doorsTwin5_action";
1989 animPeriod=1;
1990 initPhase=0;
1991 initOpened=0.69999999;
1992 soundOpen="doorWoodSmallOpen";
1993 soundClose="doorWoodSmallClose";
1994 soundLocked="doorWoodSmallRattle";
1995 soundOpenABit="doorWoodSmallOpenABit";
1996 };
1997 class DoorsTwin6
1998 {
1999 displayName="door Twin6";
2000 component="DoorsTwin6";
2001 soundPos="doorsTwin6_action";
2002 animPeriod=1;
2003 initPhase=0;
2004 initOpened=0.69999999;
2005 soundOpen="doorWoodSmallOpen";
2006 soundClose="doorWoodSmallClose";
2007 soundLocked="doorWoodSmallRattle";
2008 soundOpenABit="doorWoodSmallOpenABit";
2009 };
2010 class DoorsTwin7
2011 {
2012 displayName="door Twin7";
2013 component="DoorsTwin7";
2014 soundPos="doorsTwin7_action";
2015 animPeriod=1;
2016 initPhase=0;
2017 initOpened=0.69999999;
2018 soundOpen="doorWoodSmallOpen";
2019 soundClose="doorWoodSmallClose";
2020 soundLocked="doorWoodSmallRattle";
2021 soundOpenABit="doorWoodSmallOpenABit";
2022 };
2023 class DoorsTwin8
2024 {
2025 displayName="door Twin8";
2026 component="DoorsTwin8";
2027 soundPos="doorsTwin8_action";
2028 animPeriod=1;
2029 initPhase=0;
2030 initOpened=0.69999999;
2031 soundOpen="doorWoodSmallOpen";
2032 soundClose="doorWoodSmallClose";
2033 soundLocked="doorWoodSmallRattle";
2034 soundOpenABit="doorWoodSmallOpenABit";
2035 };
2036 class DoorsTwin9
2037 {
2038 displayName="door Twin9";
2039 component="DoorsTwin9";
2040 soundPos="doorsTwin9_action";
2041 animPeriod=1;
2042 initPhase=0;
2043 initOpened=0.69999999;
2044 soundOpen="doorWoodSmallOpen";
2045 soundClose="doorWoodSmallClose";
2046 soundLocked="doorWoodSmallRattle";
2047 soundOpenABit="doorWoodSmallOpenABit";
2048 };
2049 };
2050 class DamageSystem
2051 {
2052 class GlobalHealth
2053 {
2054 class Health
2055 {
2056 hitpoints=1000;
2057 };
2058 };
2059 class GlobalArmor
2060 {
2061 class Projectile
2062 {
2063 class Health
2064 {
2065 damage=0;
2066 };
2067 class Blood
2068 {
2069 damage=0;
2070 };
2071 class Shock
2072 {
2073 damage=0;
2074 };
2075 };
2076 class Melee
2077 {
2078 class Health
2079 {
2080 damage=0;
2081 };
2082 class Blood
2083 {
2084 damage=0;
2085 };
2086 class Shock
2087 {
2088 damage=0;
2089 };
2090 };
2091 class FragGrenade
2092 {
2093 class Health
2094 {
2095 damage=0;
2096 };
2097 class Blood
2098 {
2099 damage=0;
2100 };
2101 class Shock
2102 {
2103 damage=0;
2104 };
2105 };
2106 };
2107 class DamageZones
2108 {
2109 class twin1
2110 {
2111 class Health
2112 {
2113 hitpoints=2000;
2114 transferToGlobalCoef=0;
2115 };
2116 componentNames[]=
2117 {
2118 "doorsTwin1"
2119 };
2120 fatalInjuryCoef=-1;
2121 class ArmorType
2122 {
2123 class Projectile
2124 {
2125 class Health
2126 {
2127 damage=3;
2128 };
2129 class Blood
2130 {
2131 damage=0;
2132 };
2133 class Shock
2134 {
2135 damage=0;
2136 };
2137 };
2138 class Melee
2139 {
2140 class Health
2141 {
2142 damage=5;
2143 };
2144 class Blood
2145 {
2146 damage=0;
2147 };
2148 class Shock
2149 {
2150 damage=0;
2151 };
2152 };
2153 class FragGrenade
2154 {
2155 class Health
2156 {
2157 damage=10;
2158 };
2159 class Blood
2160 {
2161 damage=0;
2162 };
2163 class Shock
2164 {
2165 damage=0;
2166 };
2167 };
2168 };
2169 };
2170 class twin2
2171 {
2172 class Health
2173 {
2174 hitpoints=500;
2175 transferToGlobalCoef=0;
2176 };
2177 componentNames[]=
2178 {
2179 "doorsTwin2"
2180 };
2181 fatalInjuryCoef=-1;
2182 class ArmorType
2183 {
2184 class Projectile
2185 {
2186 class Health
2187 {
2188 damage=3;
2189 };
2190 class Blood
2191 {
2192 damage=0;
2193 };
2194 class Shock
2195 {
2196 damage=0;
2197 };
2198 };
2199 class Melee
2200 {
2201 class Health
2202 {
2203 damage=5;
2204 };
2205 class Blood
2206 {
2207 damage=0;
2208 };
2209 class Shock
2210 {
2211 damage=0;
2212 };
2213 };
2214 class FragGrenade
2215 {
2216 class Health
2217 {
2218 damage=10;
2219 };
2220 class Blood
2221 {
2222 damage=0;
2223 };
2224 class Shock
2225 {
2226 damage=0;
2227 };
2228 };
2229 };
2230 };
2231 class twin3
2232 {
2233 class Health
2234 {
2235 hitpoints=500;
2236 transferToGlobalCoef=0;
2237 };
2238 componentNames[]=
2239 {
2240 "doorsTwin3"
2241 };
2242 fatalInjuryCoef=-1;
2243 class ArmorType
2244 {
2245 class Projectile
2246 {
2247 class Health
2248 {
2249 damage=3;
2250 };
2251 class Blood
2252 {
2253 damage=0;
2254 };
2255 class Shock
2256 {
2257 damage=0;
2258 };
2259 };
2260 class Melee
2261 {
2262 class Health
2263 {
2264 damage=5;
2265 };
2266 class Blood
2267 {
2268 damage=0;
2269 };
2270 class Shock
2271 {
2272 damage=0;
2273 };
2274 };
2275 class FragGrenade
2276 {
2277 class Health
2278 {
2279 damage=10;
2280 };
2281 class Blood
2282 {
2283 damage=0;
2284 };
2285 class Shock
2286 {
2287 damage=0;
2288 };
2289 };
2290 };
2291 };
2292 class twin4
2293 {
2294 class Health
2295 {
2296 hitpoints=500;
2297 transferToGlobalCoef=0;
2298 };
2299 componentNames[]=
2300 {
2301 "doorsTwin4"
2302 };
2303 fatalInjuryCoef=-1;
2304 class ArmorType
2305 {
2306 class Projectile
2307 {
2308 class Health
2309 {
2310 damage=3;
2311 };
2312 class Blood
2313 {
2314 damage=0;
2315 };
2316 class Shock
2317 {
2318 damage=0;
2319 };
2320 };
2321 class Melee
2322 {
2323 class Health
2324 {
2325 damage=5;
2326 };
2327 class Blood
2328 {
2329 damage=0;
2330 };
2331 class Shock
2332 {
2333 damage=0;
2334 };
2335 };
2336 class FragGrenade
2337 {
2338 class Health
2339 {
2340 damage=10;
2341 };
2342 class Blood
2343 {
2344 damage=0;
2345 };
2346 class Shock
2347 {
2348 damage=0;
2349 };
2350 };
2351 };
2352 };
2353 class twin5
2354 {
2355 class Health
2356 {
2357 hitpoints=500;
2358 transferToGlobalCoef=0;
2359 };
2360 componentNames[]=
2361 {
2362 "doorsTwin5"
2363 };
2364 fatalInjuryCoef=-1;
2365 class ArmorType
2366 {
2367 class Projectile
2368 {
2369 class Health
2370 {
2371 damage=3;
2372 };
2373 class Blood
2374 {
2375 damage=0;
2376 };
2377 class Shock
2378 {
2379 damage=0;
2380 };
2381 };
2382 class Melee
2383 {
2384 class Health
2385 {
2386 damage=5;
2387 };
2388 class Blood
2389 {
2390 damage=0;
2391 };
2392 class Shock
2393 {
2394 damage=0;
2395 };
2396 };
2397 class FragGrenade
2398 {
2399 class Health
2400 {
2401 damage=10;
2402 };
2403 class Blood
2404 {
2405 damage=0;
2406 };
2407 class Shock
2408 {
2409 damage=0;
2410 };
2411 };
2412 };
2413 };
2414 class twin6
2415 {
2416 class Health
2417 {
2418 hitpoints=500;
2419 transferToGlobalCoef=0;
2420 };
2421 componentNames[]=
2422 {
2423 "doorsTwin6"
2424 };
2425 fatalInjuryCoef=-1;
2426 class ArmorType
2427 {
2428 class Projectile
2429 {
2430 class Health
2431 {
2432 damage=3;
2433 };
2434 class Blood
2435 {
2436 damage=0;
2437 };
2438 class Shock
2439 {
2440 damage=0;
2441 };
2442 };
2443 class Melee
2444 {
2445 class Health
2446 {
2447 damage=5;
2448 };
2449 class Blood
2450 {
2451 damage=0;
2452 };
2453 class Shock
2454 {
2455 damage=0;
2456 };
2457 };
2458 class FragGrenade
2459 {
2460 class Health
2461 {
2462 damage=10;
2463 };
2464 class Blood
2465 {
2466 damage=0;
2467 };
2468 class Shock
2469 {
2470 damage=0;
2471 };
2472 };
2473 };
2474 };
2475 class twin7
2476 {
2477 class Health
2478 {
2479 hitpoints=500;
2480 transferToGlobalCoef=0;
2481 };
2482 componentNames[]=
2483 {
2484 "doorsTwin7"
2485 };
2486 fatalInjuryCoef=-1;
2487 class ArmorType
2488 {
2489 class Projectile
2490 {
2491 class Health
2492 {
2493 damage=3;
2494 };
2495 class Blood
2496 {
2497 damage=0;
2498 };
2499 class Shock
2500 {
2501 damage=0;
2502 };
2503 };
2504 class Melee
2505 {
2506 class Health
2507 {
2508 damage=5;
2509 };
2510 class Blood
2511 {
2512 damage=0;
2513 };
2514 class Shock
2515 {
2516 damage=0;
2517 };
2518 };
2519 class FragGrenade
2520 {
2521 class Health
2522 {
2523 damage=10;
2524 };
2525 class Blood
2526 {
2527 damage=0;
2528 };
2529 class Shock
2530 {
2531 damage=0;
2532 };
2533 };
2534 };
2535 };
2536 class twin8
2537 {
2538 class Health
2539 {
2540 hitpoints=500;
2541 transferToGlobalCoef=0;
2542 };
2543 componentNames[]=
2544 {
2545 "doorsTwin8"
2546 };
2547 fatalInjuryCoef=-1;
2548 class ArmorType
2549 {
2550 class Projectile
2551 {
2552 class Health
2553 {
2554 damage=3;
2555 };
2556 class Blood
2557 {
2558 damage=0;
2559 };
2560 class Shock
2561 {
2562 damage=0;
2563 };
2564 };
2565 class Melee
2566 {
2567 class Health
2568 {
2569 damage=5;
2570 };
2571 class Blood
2572 {
2573 damage=0;
2574 };
2575 class Shock
2576 {
2577 damage=0;
2578 };
2579 };
2580 class FragGrenade
2581 {
2582 class Health
2583 {
2584 damage=10;
2585 };
2586 class Blood
2587 {
2588 damage=0;
2589 };
2590 class Shock
2591 {
2592 damage=0;
2593 };
2594 };
2595 };
2596 };
2597 class twin9
2598 {
2599 class Health
2600 {
2601 hitpoints=500;
2602 transferToGlobalCoef=0;
2603 };
2604 componentNames[]=
2605 {
2606 "doorsTwin9"
2607 };
2608 fatalInjuryCoef=-1;
2609 class ArmorType
2610 {
2611 class Projectile
2612 {
2613 class Health
2614 {
2615 damage=3;
2616 };
2617 class Blood
2618 {
2619 damage=0;
2620 };
2621 class Shock
2622 {
2623 damage=0;
2624 };
2625 };
2626 class Melee
2627 {
2628 class Health
2629 {
2630 damage=5;
2631 };
2632 class Blood
2633 {
2634 damage=0;
2635 };
2636 class Shock
2637 {
2638 damage=0;
2639 };
2640 };
2641 class FragGrenade
2642 {
2643 class Health
2644 {
2645 damage=10;
2646 };
2647 class Blood
2648 {
2649 damage=0;
2650 };
2651 class Shock
2652 {
2653 damage=0;
2654 };
2655 };
2656 };
2657 };
2658 };
2659 };
2660 };
2661 class Land_Church4_Red: HouseNoDestruct
2662 {
2663 scope=1;
2664 model="\DZ\structures_bliss\Specific\Cultural\Church4_Red.p3d";
2665 class Doors
2666 {
2667 class DoorsTwin1
2668 {
2669 displayName="door Twin1";
2670 component="DoorsTwin1";
2671 soundPos="doorsTwin1_action";
2672 animPeriod=1;
2673 initPhase=0;
2674 initOpened=0.30000001;
2675 soundOpen="doorWoodChurchOpen";
2676 soundClose="doorWoodChurchClose";
2677 soundLocked="doorWoodChurchRattle";
2678 soundOpenABit="doorWoodChurchOpenABit";
2679 };
2680 class DoorsTwin2
2681 {
2682 displayName="door Twin2";
2683 component="DoorsTwin2";
2684 soundPos="doorsTwin2_action";
2685 animPeriod=1;
2686 initPhase=0;
2687 initOpened=0.69999999;
2688 soundOpen="doorWoodSmallOpen";
2689 soundClose="doorWoodSmallClose";
2690 soundLocked="doorWoodSmallRattle";
2691 soundOpenABit="doorWoodSmallOpenABit";
2692 };
2693 class DoorsTwin3
2694 {
2695 displayName="door Twin3";
2696 component="DoorsTwin3";
2697 soundPos="doorsTwin3_action";
2698 animPeriod=1;
2699 initPhase=0;
2700 initOpened=0.69999999;
2701 soundOpen="doorWoodSmallOpen";
2702 soundClose="doorWoodSmallClose";
2703 soundLocked="doorWoodSmallRattle";
2704 soundOpenABit="doorWoodSmallOpenABit";
2705 };
2706 class DoorsTwin4
2707 {
2708 displayName="door Twin4";
2709 component="DoorsTwin4";
2710 soundPos="doorsTwin4_action";
2711 animPeriod=1;
2712 initPhase=0;
2713 initOpened=0.69999999;
2714 soundOpen="doorWoodSmallOpen";
2715 soundClose="doorWoodSmallClose";
2716 soundLocked="doorWoodSmallRattle";
2717 soundOpenABit="doorWoodSmallOpenABit";
2718 };
2719 class DoorsTwin5
2720 {
2721 displayName="door Twin5";
2722 component="DoorsTwin5";
2723 soundPos="doorsTwin5_action";
2724 animPeriod=1;
2725 initPhase=0;
2726 initOpened=0.69999999;
2727 soundOpen="doorWoodSmallOpen";
2728 soundClose="doorWoodSmallClose";
2729 soundLocked="doorWoodSmallRattle";
2730 soundOpenABit="doorWoodSmallOpenABit";
2731 };
2732 class DoorsTwin6
2733 {
2734 displayName="door Twin6";
2735 component="DoorsTwin6";
2736 soundPos="doorsTwin6_action";
2737 animPeriod=1;
2738 initPhase=0;
2739 initOpened=0.69999999;
2740 soundOpen="doorWoodSmallOpen";
2741 soundClose="doorWoodSmallClose";
2742 soundLocked="doorWoodSmallRattle";
2743 soundOpenABit="doorWoodSmallOpenABit";
2744 };
2745 class DoorsTwin7
2746 {
2747 displayName="door Twin7";
2748 component="DoorsTwin7";
2749 soundPos="doorsTwin7_action";
2750 animPeriod=1;
2751 initPhase=0;
2752 initOpened=0.69999999;
2753 soundOpen="doorWoodSmallOpen";
2754 soundClose="doorWoodSmallClose";
2755 soundLocked="doorWoodSmallRattle";
2756 soundOpenABit="doorWoodSmallOpenABit";
2757 };
2758 class DoorsTwin8
2759 {
2760 displayName="door Twin8";
2761 component="DoorsTwin8";
2762 soundPos="doorsTwin8_action";
2763 animPeriod=1;
2764 initPhase=0;
2765 initOpened=0.69999999;
2766 soundOpen="doorWoodSmallOpen";
2767 soundClose="doorWoodSmallClose";
2768 soundLocked="doorWoodSmallRattle";
2769 soundOpenABit="doorWoodSmallOpenABit";
2770 };
2771 class DoorsTwin9
2772 {
2773 displayName="door Twin9";
2774 component="DoorsTwin9";
2775 soundPos="doorsTwin9_action";
2776 animPeriod=1;
2777 initPhase=0;
2778 initOpened=0.69999999;
2779 soundOpen="doorWoodSmallOpen";
2780 soundClose="doorWoodSmallClose";
2781 soundLocked="doorWoodSmallRattle";
2782 soundOpenABit="doorWoodSmallOpenABit";
2783 };
2784 };
2785 class DamageSystem
2786 {
2787 class GlobalHealth
2788 {
2789 class Health
2790 {
2791 hitpoints=1000;
2792 };
2793 };
2794 class GlobalArmor
2795 {
2796 class Projectile
2797 {
2798 class Health
2799 {
2800 damage=0;
2801 };
2802 class Blood
2803 {
2804 damage=0;
2805 };
2806 class Shock
2807 {
2808 damage=0;
2809 };
2810 };
2811 class Melee
2812 {
2813 class Health
2814 {
2815 damage=0;
2816 };
2817 class Blood
2818 {
2819 damage=0;
2820 };
2821 class Shock
2822 {
2823 damage=0;
2824 };
2825 };
2826 class FragGrenade
2827 {
2828 class Health
2829 {
2830 damage=0;
2831 };
2832 class Blood
2833 {
2834 damage=0;
2835 };
2836 class Shock
2837 {
2838 damage=0;
2839 };
2840 };
2841 };
2842 class DamageZones
2843 {
2844 class twin1
2845 {
2846 class Health
2847 {
2848 hitpoints=2000;
2849 transferToGlobalCoef=0;
2850 };
2851 componentNames[]=
2852 {
2853 "doorsTwin1"
2854 };
2855 fatalInjuryCoef=-1;
2856 class ArmorType
2857 {
2858 class Projectile
2859 {
2860 class Health
2861 {
2862 damage=3;
2863 };
2864 class Blood
2865 {
2866 damage=0;
2867 };
2868 class Shock
2869 {
2870 damage=0;
2871 };
2872 };
2873 class Melee
2874 {
2875 class Health
2876 {
2877 damage=5;
2878 };
2879 class Blood
2880 {
2881 damage=0;
2882 };
2883 class Shock
2884 {
2885 damage=0;
2886 };
2887 };
2888 class FragGrenade
2889 {
2890 class Health
2891 {
2892 damage=10;
2893 };
2894 class Blood
2895 {
2896 damage=0;
2897 };
2898 class Shock
2899 {
2900 damage=0;
2901 };
2902 };
2903 };
2904 };
2905 class twin2
2906 {
2907 class Health
2908 {
2909 hitpoints=500;
2910 transferToGlobalCoef=0;
2911 };
2912 componentNames[]=
2913 {
2914 "doorsTwin2"
2915 };
2916 fatalInjuryCoef=-1;
2917 class ArmorType
2918 {
2919 class Projectile
2920 {
2921 class Health
2922 {
2923 damage=3;
2924 };
2925 class Blood
2926 {
2927 damage=0;
2928 };
2929 class Shock
2930 {
2931 damage=0;
2932 };
2933 };
2934 class Melee
2935 {
2936 class Health
2937 {
2938 damage=5;
2939 };
2940 class Blood
2941 {
2942 damage=0;
2943 };
2944 class Shock
2945 {
2946 damage=0;
2947 };
2948 };
2949 class FragGrenade
2950 {
2951 class Health
2952 {
2953 damage=10;
2954 };
2955 class Blood
2956 {
2957 damage=0;
2958 };
2959 class Shock
2960 {
2961 damage=0;
2962 };
2963 };
2964 };
2965 };
2966 class twin3
2967 {
2968 class Health
2969 {
2970 hitpoints=500;
2971 transferToGlobalCoef=0;
2972 };
2973 componentNames[]=
2974 {
2975 "doorsTwin3"
2976 };
2977 fatalInjuryCoef=-1;
2978 class ArmorType
2979 {
2980 class Projectile
2981 {
2982 class Health
2983 {
2984 damage=3;
2985 };
2986 class Blood
2987 {
2988 damage=0;
2989 };
2990 class Shock
2991 {
2992 damage=0;
2993 };
2994 };
2995 class Melee
2996 {
2997 class Health
2998 {
2999 damage=5;
3000 };
3001 class Blood
3002 {
3003 damage=0;
3004 };
3005 class Shock
3006 {
3007 damage=0;
3008 };
3009 };
3010 class FragGrenade
3011 {
3012 class Health
3013 {
3014 damage=10;
3015 };
3016 class Blood
3017 {
3018 damage=0;
3019 };
3020 class Shock
3021 {
3022 damage=0;
3023 };
3024 };
3025 };
3026 };
3027 class twin4
3028 {
3029 class Health
3030 {
3031 hitpoints=500;
3032 transferToGlobalCoef=0;
3033 };
3034 componentNames[]=
3035 {
3036 "doorsTwin4"
3037 };
3038 fatalInjuryCoef=-1;
3039 class ArmorType
3040 {
3041 class Projectile
3042 {
3043 class Health
3044 {
3045 damage=3;
3046 };
3047 class Blood
3048 {
3049 damage=0;
3050 };
3051 class Shock
3052 {
3053 damage=0;
3054 };
3055 };
3056 class Melee
3057 {
3058 class Health
3059 {
3060 damage=5;
3061 };
3062 class Blood
3063 {
3064 damage=0;
3065 };
3066 class Shock
3067 {
3068 damage=0;
3069 };
3070 };
3071 class FragGrenade
3072 {
3073 class Health
3074 {
3075 damage=10;
3076 };
3077 class Blood
3078 {
3079 damage=0;
3080 };
3081 class Shock
3082 {
3083 damage=0;
3084 };
3085 };
3086 };
3087 };
3088 class twin5
3089 {
3090 class Health
3091 {
3092 hitpoints=500;
3093 transferToGlobalCoef=0;
3094 };
3095 componentNames[]=
3096 {
3097 "doorsTwin5"
3098 };
3099 fatalInjuryCoef=-1;
3100 class ArmorType
3101 {
3102 class Projectile
3103 {
3104 class Health
3105 {
3106 damage=3;
3107 };
3108 class Blood
3109 {
3110 damage=0;
3111 };
3112 class Shock
3113 {
3114 damage=0;
3115 };
3116 };
3117 class Melee
3118 {
3119 class Health
3120 {
3121 damage=5;
3122 };
3123 class Blood
3124 {
3125 damage=0;
3126 };
3127 class Shock
3128 {
3129 damage=0;
3130 };
3131 };
3132 class FragGrenade
3133 {
3134 class Health
3135 {
3136 damage=10;
3137 };
3138 class Blood
3139 {
3140 damage=0;
3141 };
3142 class Shock
3143 {
3144 damage=0;
3145 };
3146 };
3147 };
3148 };
3149 class twin6
3150 {
3151 class Health
3152 {
3153 hitpoints=500;
3154 transferToGlobalCoef=0;
3155 };
3156 componentNames[]=
3157 {
3158 "doorsTwin6"
3159 };
3160 fatalInjuryCoef=-1;
3161 class ArmorType
3162 {
3163 class Projectile
3164 {
3165 class Health
3166 {
3167 damage=3;
3168 };
3169 class Blood
3170 {
3171 damage=0;
3172 };
3173 class Shock
3174 {
3175 damage=0;
3176 };
3177 };
3178 class Melee
3179 {
3180 class Health
3181 {
3182 damage=5;
3183 };
3184 class Blood
3185 {
3186 damage=0;
3187 };
3188 class Shock
3189 {
3190 damage=0;
3191 };
3192 };
3193 class FragGrenade
3194 {
3195 class Health
3196 {
3197 damage=10;
3198 };
3199 class Blood
3200 {
3201 damage=0;
3202 };
3203 class Shock
3204 {
3205 damage=0;
3206 };
3207 };
3208 };
3209 };
3210 class twin7
3211 {
3212 class Health
3213 {
3214 hitpoints=500;
3215 transferToGlobalCoef=0;
3216 };
3217 componentNames[]=
3218 {
3219 "doorsTwin7"
3220 };
3221 fatalInjuryCoef=-1;
3222 class ArmorType
3223 {
3224 class Projectile
3225 {
3226 class Health
3227 {
3228 damage=3;
3229 };
3230 class Blood
3231 {
3232 damage=0;
3233 };
3234 class Shock
3235 {
3236 damage=0;
3237 };
3238 };
3239 class Melee
3240 {
3241 class Health
3242 {
3243 damage=5;
3244 };
3245 class Blood
3246 {
3247 damage=0;
3248 };
3249 class Shock
3250 {
3251 damage=0;
3252 };
3253 };
3254 class FragGrenade
3255 {
3256 class Health
3257 {
3258 damage=10;
3259 };
3260 class Blood
3261 {
3262 damage=0;
3263 };
3264 class Shock
3265 {
3266 damage=0;
3267 };
3268 };
3269 };
3270 };
3271 class twin8
3272 {
3273 class Health
3274 {
3275 hitpoints=500;
3276 transferToGlobalCoef=0;
3277 };
3278 componentNames[]=
3279 {
3280 "doorsTwin8"
3281 };
3282 fatalInjuryCoef=-1;
3283 class ArmorType
3284 {
3285 class Projectile
3286 {
3287 class Health
3288 {
3289 damage=3;
3290 };
3291 class Blood
3292 {
3293 damage=0;
3294 };
3295 class Shock
3296 {
3297 damage=0;
3298 };
3299 };
3300 class Melee
3301 {
3302 class Health
3303 {
3304 damage=5;
3305 };
3306 class Blood
3307 {
3308 damage=0;
3309 };
3310 class Shock
3311 {
3312 damage=0;
3313 };
3314 };
3315 class FragGrenade
3316 {
3317 class Health
3318 {
3319 damage=10;
3320 };
3321 class Blood
3322 {
3323 damage=0;
3324 };
3325 class Shock
3326 {
3327 damage=0;
3328 };
3329 };
3330 };
3331 };
3332 class twin9
3333 {
3334 class Health
3335 {
3336 hitpoints=500;
3337 transferToGlobalCoef=0;
3338 };
3339 componentNames[]=
3340 {
3341 "doorsTwin9"
3342 };
3343 fatalInjuryCoef=-1;
3344 class ArmorType
3345 {
3346 class Projectile
3347 {
3348 class Health
3349 {
3350 damage=3;
3351 };
3352 class Blood
3353 {
3354 damage=0;
3355 };
3356 class Shock
3357 {
3358 damage=0;
3359 };
3360 };
3361 class Melee
3362 {
3363 class Health
3364 {
3365 damage=5;
3366 };
3367 class Blood
3368 {
3369 damage=0;
3370 };
3371 class Shock
3372 {
3373 damage=0;
3374 };
3375 };
3376 class FragGrenade
3377 {
3378 class Health
3379 {
3380 damage=10;
3381 };
3382 class Blood
3383 {
3384 damage=0;
3385 };
3386 class Shock
3387 {
3388 damage=0;
3389 };
3390 };
3391 };
3392 };
3393 };
3394 };
3395 };
3396 class Land_Church4_White: HouseNoDestruct
3397 {
3398 scope=1;
3399 model="\DZ\structures_bliss\Specific\Cultural\Church4_White.p3d";
3400 class Doors
3401 {
3402 class DoorsTwin1
3403 {
3404 displayName="door Twin1";
3405 component="DoorsTwin1";
3406 soundPos="doorsTwin1_action";
3407 animPeriod=1;
3408 initPhase=0;
3409 initOpened=0.30000001;
3410 soundOpen="doorWoodChurchOpen";
3411 soundClose="doorWoodChurchClose";
3412 soundLocked="doorWoodChurchRattle";
3413 soundOpenABit="doorWoodChurchOpenABit";
3414 };
3415 class DoorsTwin2
3416 {
3417 displayName="door Twin2";
3418 component="DoorsTwin2";
3419 soundPos="doorsTwin2_action";
3420 animPeriod=1;
3421 initPhase=0;
3422 initOpened=0.69999999;
3423 soundOpen="doorWoodSmallOpen";
3424 soundClose="doorWoodSmallClose";
3425 soundLocked="doorWoodSmallRattle";
3426 soundOpenABit="doorWoodSmallOpenABit";
3427 };
3428 class DoorsTwin3
3429 {
3430 displayName="door Twin3";
3431 component="DoorsTwin3";
3432 soundPos="doorsTwin3_action";
3433 animPeriod=1;
3434 initPhase=0;
3435 initOpened=0.69999999;
3436 soundOpen="doorWoodSmallOpen";
3437 soundClose="doorWoodSmallClose";
3438 soundLocked="doorWoodSmallRattle";
3439 soundOpenABit="doorWoodSmallOpenABit";
3440 };
3441 class DoorsTwin4
3442 {
3443 displayName="door Twin4";
3444 component="DoorsTwin4";
3445 soundPos="doorsTwin4_action";
3446 animPeriod=1;
3447 initPhase=0;
3448 initOpened=0.69999999;
3449 soundOpen="doorWoodSmallOpen";
3450 soundClose="doorWoodSmallClose";
3451 soundLocked="doorWoodSmallRattle";
3452 soundOpenABit="doorWoodSmallOpenABit";
3453 };
3454 class DoorsTwin5
3455 {
3456 displayName="door Twin5";
3457 component="DoorsTwin5";
3458 soundPos="doorsTwin5_action";
3459 animPeriod=1;
3460 initPhase=0;
3461 initOpened=0.69999999;
3462 soundOpen="doorWoodSmallOpen";
3463 soundClose="doorWoodSmallClose";
3464 soundLocked="doorWoodSmallRattle";
3465 soundOpenABit="doorWoodSmallOpenABit";
3466 };
3467 class DoorsTwin6
3468 {
3469 displayName="door Twin6";
3470 component="DoorsTwin6";
3471 soundPos="doorsTwin6_action";
3472 animPeriod=1;
3473 initPhase=0;
3474 initOpened=0.69999999;
3475 soundOpen="doorWoodSmallOpen";
3476 soundClose="doorWoodSmallClose";
3477 soundLocked="doorWoodSmallRattle";
3478 soundOpenABit="doorWoodSmallOpenABit";
3479 };
3480 class DoorsTwin7
3481 {
3482 displayName="door Twin7";
3483 component="DoorsTwin7";
3484 soundPos="doorsTwin7_action";
3485 animPeriod=1;
3486 initPhase=0;
3487 initOpened=0.69999999;
3488 soundOpen="doorWoodSmallOpen";
3489 soundClose="doorWoodSmallClose";
3490 soundLocked="doorWoodSmallRattle";
3491 soundOpenABit="doorWoodSmallOpenABit";
3492 };
3493 class DoorsTwin8
3494 {
3495 displayName="door Twin8";
3496 component="DoorsTwin8";
3497 soundPos="doorsTwin8_action";
3498 animPeriod=1;
3499 initPhase=0;
3500 initOpened=0.69999999;
3501 soundOpen="doorWoodSmallOpen";
3502 soundClose="doorWoodSmallClose";
3503 soundLocked="doorWoodSmallRattle";
3504 soundOpenABit="doorWoodSmallOpenABit";
3505 };
3506 class DoorsTwin9
3507 {
3508 displayName="door Twin9";
3509 component="DoorsTwin9";
3510 soundPos="doorsTwin9_action";
3511 animPeriod=1;
3512 initPhase=0;
3513 initOpened=0.69999999;
3514 soundOpen="doorWoodSmallOpen";
3515 soundClose="doorWoodSmallClose";
3516 soundLocked="doorWoodSmallRattle";
3517 soundOpenABit="doorWoodSmallOpenABit";
3518 };
3519 };
3520 class DamageSystem
3521 {
3522 class GlobalHealth
3523 {
3524 class Health
3525 {
3526 hitpoints=1000;
3527 };
3528 };
3529 class GlobalArmor
3530 {
3531 class Projectile
3532 {
3533 class Health
3534 {
3535 damage=0;
3536 };
3537 class Blood
3538 {
3539 damage=0;
3540 };
3541 class Shock
3542 {
3543 damage=0;
3544 };
3545 };
3546 class Melee
3547 {
3548 class Health
3549 {
3550 damage=0;
3551 };
3552 class Blood
3553 {
3554 damage=0;
3555 };
3556 class Shock
3557 {
3558 damage=0;
3559 };
3560 };
3561 class FragGrenade
3562 {
3563 class Health
3564 {
3565 damage=0;
3566 };
3567 class Blood
3568 {
3569 damage=0;
3570 };
3571 class Shock
3572 {
3573 damage=0;
3574 };
3575 };
3576 };
3577 class DamageZones
3578 {
3579 class twin1
3580 {
3581 class Health
3582 {
3583 hitpoints=2000;
3584 transferToGlobalCoef=0;
3585 };
3586 componentNames[]=
3587 {
3588 "doorsTwin1"
3589 };
3590 fatalInjuryCoef=-1;
3591 class ArmorType
3592 {
3593 class Projectile
3594 {
3595 class Health
3596 {
3597 damage=3;
3598 };
3599 class Blood
3600 {
3601 damage=0;
3602 };
3603 class Shock
3604 {
3605 damage=0;
3606 };
3607 };
3608 class Melee
3609 {
3610 class Health
3611 {
3612 damage=5;
3613 };
3614 class Blood
3615 {
3616 damage=0;
3617 };
3618 class Shock
3619 {
3620 damage=0;
3621 };
3622 };
3623 class FragGrenade
3624 {
3625 class Health
3626 {
3627 damage=10;
3628 };
3629 class Blood
3630 {
3631 damage=0;
3632 };
3633 class Shock
3634 {
3635 damage=0;
3636 };
3637 };
3638 };
3639 };
3640 class twin2
3641 {
3642 class Health
3643 {
3644 hitpoints=500;
3645 transferToGlobalCoef=0;
3646 };
3647 componentNames[]=
3648 {
3649 "doorsTwin2"
3650 };
3651 fatalInjuryCoef=-1;
3652 class ArmorType
3653 {
3654 class Projectile
3655 {
3656 class Health
3657 {
3658 damage=3;
3659 };
3660 class Blood
3661 {
3662 damage=0;
3663 };
3664 class Shock
3665 {
3666 damage=0;
3667 };
3668 };
3669 class Melee
3670 {
3671 class Health
3672 {
3673 damage=5;
3674 };
3675 class Blood
3676 {
3677 damage=0;
3678 };
3679 class Shock
3680 {
3681 damage=0;
3682 };
3683 };
3684 class FragGrenade
3685 {
3686 class Health
3687 {
3688 damage=10;
3689 };
3690 class Blood
3691 {
3692 damage=0;
3693 };
3694 class Shock
3695 {
3696 damage=0;
3697 };
3698 };
3699 };
3700 };
3701 class twin3
3702 {
3703 class Health
3704 {
3705 hitpoints=500;
3706 transferToGlobalCoef=0;
3707 };
3708 componentNames[]=
3709 {
3710 "doorsTwin3"
3711 };
3712 fatalInjuryCoef=-1;
3713 class ArmorType
3714 {
3715 class Projectile
3716 {
3717 class Health
3718 {
3719 damage=3;
3720 };
3721 class Blood
3722 {
3723 damage=0;
3724 };
3725 class Shock
3726 {
3727 damage=0;
3728 };
3729 };
3730 class Melee
3731 {
3732 class Health
3733 {
3734 damage=5;
3735 };
3736 class Blood
3737 {
3738 damage=0;
3739 };
3740 class Shock
3741 {
3742 damage=0;
3743 };
3744 };
3745 class FragGrenade
3746 {
3747 class Health
3748 {
3749 damage=10;
3750 };
3751 class Blood
3752 {
3753 damage=0;
3754 };
3755 class Shock
3756 {
3757 damage=0;
3758 };
3759 };
3760 };
3761 };
3762 class twin4
3763 {
3764 class Health
3765 {
3766 hitpoints=500;
3767 transferToGlobalCoef=0;
3768 };
3769 componentNames[]=
3770 {
3771 "doorsTwin4"
3772 };
3773 fatalInjuryCoef=-1;
3774 class ArmorType
3775 {
3776 class Projectile
3777 {
3778 class Health
3779 {
3780 damage=3;
3781 };
3782 class Blood
3783 {
3784 damage=0;
3785 };
3786 class Shock
3787 {
3788 damage=0;
3789 };
3790 };
3791 class Melee
3792 {
3793 class Health
3794 {
3795 damage=5;
3796 };
3797 class Blood
3798 {
3799 damage=0;
3800 };
3801 class Shock
3802 {
3803 damage=0;
3804 };
3805 };
3806 class FragGrenade
3807 {
3808 class Health
3809 {
3810 damage=10;
3811 };
3812 class Blood
3813 {
3814 damage=0;
3815 };
3816 class Shock
3817 {
3818 damage=0;
3819 };
3820 };
3821 };
3822 };
3823 class twin5
3824 {
3825 class Health
3826 {
3827 hitpoints=500;
3828 transferToGlobalCoef=0;
3829 };
3830 componentNames[]=
3831 {
3832 "doorsTwin5"
3833 };
3834 fatalInjuryCoef=-1;
3835 class ArmorType
3836 {
3837 class Projectile
3838 {
3839 class Health
3840 {
3841 damage=3;
3842 };
3843 class Blood
3844 {
3845 damage=0;
3846 };
3847 class Shock
3848 {
3849 damage=0;
3850 };
3851 };
3852 class Melee
3853 {
3854 class Health
3855 {
3856 damage=5;
3857 };
3858 class Blood
3859 {
3860 damage=0;
3861 };
3862 class Shock
3863 {
3864 damage=0;
3865 };
3866 };
3867 class FragGrenade
3868 {
3869 class Health
3870 {
3871 damage=10;
3872 };
3873 class Blood
3874 {
3875 damage=0;
3876 };
3877 class Shock
3878 {
3879 damage=0;
3880 };
3881 };
3882 };
3883 };
3884 class twin6
3885 {
3886 class Health
3887 {
3888 hitpoints=500;
3889 transferToGlobalCoef=0;
3890 };
3891 componentNames[]=
3892 {
3893 "doorsTwin6"
3894 };
3895 fatalInjuryCoef=-1;
3896 class ArmorType
3897 {
3898 class Projectile
3899 {
3900 class Health
3901 {
3902 damage=3;
3903 };
3904 class Blood
3905 {
3906 damage=0;
3907 };
3908 class Shock
3909 {
3910 damage=0;
3911 };
3912 };
3913 class Melee
3914 {
3915 class Health
3916 {
3917 damage=5;
3918 };
3919 class Blood
3920 {
3921 damage=0;
3922 };
3923 class Shock
3924 {
3925 damage=0;
3926 };
3927 };
3928 class FragGrenade
3929 {
3930 class Health
3931 {
3932 damage=10;
3933 };
3934 class Blood
3935 {
3936 damage=0;
3937 };
3938 class Shock
3939 {
3940 damage=0;
3941 };
3942 };
3943 };
3944 };
3945 class twin7
3946 {
3947 class Health
3948 {
3949 hitpoints=500;
3950 transferToGlobalCoef=0;
3951 };
3952 componentNames[]=
3953 {
3954 "doorsTwin7"
3955 };
3956 fatalInjuryCoef=-1;
3957 class ArmorType
3958 {
3959 class Projectile
3960 {
3961 class Health
3962 {
3963 damage=3;
3964 };
3965 class Blood
3966 {
3967 damage=0;
3968 };
3969 class Shock
3970 {
3971 damage=0;
3972 };
3973 };
3974 class Melee
3975 {
3976 class Health
3977 {
3978 damage=5;
3979 };
3980 class Blood
3981 {
3982 damage=0;
3983 };
3984 class Shock
3985 {
3986 damage=0;
3987 };
3988 };
3989 class FragGrenade
3990 {
3991 class Health
3992 {
3993 damage=10;
3994 };
3995 class Blood
3996 {
3997 damage=0;
3998 };
3999 class Shock
4000 {
4001 damage=0;
4002 };
4003 };
4004 };
4005 };
4006 class twin8
4007 {
4008 class Health
4009 {
4010 hitpoints=500;
4011 transferToGlobalCoef=0;
4012 };
4013 componentNames[]=
4014 {
4015 "doorsTwin8"
4016 };
4017 fatalInjuryCoef=-1;
4018 class ArmorType
4019 {
4020 class Projectile
4021 {
4022 class Health
4023 {
4024 damage=3;
4025 };
4026 class Blood
4027 {
4028 damage=0;
4029 };
4030 class Shock
4031 {
4032 damage=0;
4033 };
4034 };
4035 class Melee
4036 {
4037 class Health
4038 {
4039 damage=5;
4040 };
4041 class Blood
4042 {
4043 damage=0;
4044 };
4045 class Shock
4046 {
4047 damage=0;
4048 };
4049 };
4050 class FragGrenade
4051 {
4052 class Health
4053 {
4054 damage=10;
4055 };
4056 class Blood
4057 {
4058 damage=0;
4059 };
4060 class Shock
4061 {
4062 damage=0;
4063 };
4064 };
4065 };
4066 };
4067 class twin9
4068 {
4069 class Health
4070 {
4071 hitpoints=500;
4072 transferToGlobalCoef=0;
4073 };
4074 componentNames[]=
4075 {
4076 "doorsTwin9"
4077 };
4078 fatalInjuryCoef=-1;
4079 class ArmorType
4080 {
4081 class Projectile
4082 {
4083 class Health
4084 {
4085 damage=3;
4086 };
4087 class Blood
4088 {
4089 damage=0;
4090 };
4091 class Shock
4092 {
4093 damage=0;
4094 };
4095 };
4096 class Melee
4097 {
4098 class Health
4099 {
4100 damage=5;
4101 };
4102 class Blood
4103 {
4104 damage=0;
4105 };
4106 class Shock
4107 {
4108 damage=0;
4109 };
4110 };
4111 class FragGrenade
4112 {
4113 class Health
4114 {
4115 damage=10;
4116 };
4117 class Blood
4118 {
4119 damage=0;
4120 };
4121 class Shock
4122 {
4123 damage=0;
4124 };
4125 };
4126 };
4127 };
4128 };
4129 };
4130 };
4131 class Land_Church4_Yellow_Dam: HouseNoDestruct
4132 {
4133 scope=1;
4134 model="\DZ\structures_bliss\Specific\Cultural\Church4_Yellow_Dam.p3d";
4135 class Doors
4136 {
4137 class DoorsTwin1
4138 {
4139 displayName="door Twin1";
4140 component="DoorsTwin1";
4141 soundPos="doorsTwin1_action";
4142 animPeriod=1;
4143 initPhase=0;
4144 initOpened=0.30000001;
4145 soundOpen="doorWoodChurchOpen";
4146 soundClose="doorWoodChurchClose";
4147 soundLocked="doorWoodChurchRattle";
4148 soundOpenABit="doorWoodChurchOpenABit";
4149 };
4150 class DoorsTwin2
4151 {
4152 displayName="door Twin2";
4153 component="DoorsTwin2";
4154 soundPos="doorsTwin2_action";
4155 animPeriod=1;
4156 initPhase=0;
4157 initOpened=0.69999999;
4158 soundOpen="doorWoodSmallOpen";
4159 soundClose="doorWoodSmallClose";
4160 soundLocked="doorWoodSmallRattle";
4161 soundOpenABit="doorWoodSmallOpenABit";
4162 };
4163 class DoorsTwin3
4164 {
4165 displayName="door Twin3";
4166 component="DoorsTwin3";
4167 soundPos="doorsTwin3_action";
4168 animPeriod=1;
4169 initPhase=0;
4170 initOpened=0.69999999;
4171 soundOpen="doorWoodSmallOpen";
4172 soundClose="doorWoodSmallClose";
4173 soundLocked="doorWoodSmallRattle";
4174 soundOpenABit="doorWoodSmallOpenABit";
4175 };
4176 class DoorsTwin4
4177 {
4178 displayName="door Twin4";
4179 component="DoorsTwin4";
4180 soundPos="doorsTwin4_action";
4181 animPeriod=1;
4182 initPhase=0;
4183 initOpened=0.69999999;
4184 soundOpen="doorWoodSmallOpen";
4185 soundClose="doorWoodSmallClose";
4186 soundLocked="doorWoodSmallRattle";
4187 soundOpenABit="doorWoodSmallOpenABit";
4188 };
4189 class DoorsTwin5
4190 {
4191 displayName="door Twin5";
4192 component="DoorsTwin5";
4193 soundPos="doorsTwin5_action";
4194 animPeriod=1;
4195 initPhase=0;
4196 initOpened=0.69999999;
4197 soundOpen="doorWoodSmallOpen";
4198 soundClose="doorWoodSmallClose";
4199 soundLocked="doorWoodSmallRattle";
4200 soundOpenABit="doorWoodSmallOpenABit";
4201 };
4202 class DoorsTwin6
4203 {
4204 displayName="door Twin6";
4205 component="DoorsTwin6";
4206 soundPos="doorsTwin6_action";
4207 animPeriod=1;
4208 initPhase=0;
4209 initOpened=0.69999999;
4210 soundOpen="doorWoodSmallOpen";
4211 soundClose="doorWoodSmallClose";
4212 soundLocked="doorWoodSmallRattle";
4213 soundOpenABit="doorWoodSmallOpenABit";
4214 };
4215 class DoorsTwin7
4216 {
4217 displayName="door Twin7";
4218 component="DoorsTwin7";
4219 soundPos="doorsTwin7_action";
4220 animPeriod=1;
4221 initPhase=0;
4222 initOpened=0.69999999;
4223 soundOpen="doorWoodSmallOpen";
4224 soundClose="doorWoodSmallClose";
4225 soundLocked="doorWoodSmallRattle";
4226 soundOpenABit="doorWoodSmallOpenABit";
4227 };
4228 class DoorsTwin8
4229 {
4230 displayName="door Twin8";
4231 component="DoorsTwin8";
4232 soundPos="doorsTwin8_action";
4233 animPeriod=1;
4234 initPhase=0;
4235 initOpened=0.69999999;
4236 soundOpen="doorWoodSmallOpen";
4237 soundClose="doorWoodSmallClose";
4238 soundLocked="doorWoodSmallRattle";
4239 soundOpenABit="doorWoodSmallOpenABit";
4240 };
4241 class DoorsTwin9
4242 {
4243 displayName="door Twin9";
4244 component="DoorsTwin9";
4245 soundPos="doorsTwin9_action";
4246 animPeriod=1;
4247 initPhase=0;
4248 initOpened=0.69999999;
4249 soundOpen="doorWoodSmallOpen";
4250 soundClose="doorWoodSmallClose";
4251 soundLocked="doorWoodSmallRattle";
4252 soundOpenABit="doorWoodSmallOpenABit";
4253 };
4254 };
4255 class DamageSystem
4256 {
4257 class GlobalHealth
4258 {
4259 class Health
4260 {
4261 hitpoints=1000;
4262 };
4263 };
4264 class GlobalArmor
4265 {
4266 class Projectile
4267 {
4268 class Health
4269 {
4270 damage=0;
4271 };
4272 class Blood
4273 {
4274 damage=0;
4275 };
4276 class Shock
4277 {
4278 damage=0;
4279 };
4280 };
4281 class Melee
4282 {
4283 class Health
4284 {
4285 damage=0;
4286 };
4287 class Blood
4288 {
4289 damage=0;
4290 };
4291 class Shock
4292 {
4293 damage=0;
4294 };
4295 };
4296 class FragGrenade
4297 {
4298 class Health
4299 {
4300 damage=0;
4301 };
4302 class Blood
4303 {
4304 damage=0;
4305 };
4306 class Shock
4307 {
4308 damage=0;
4309 };
4310 };
4311 };
4312 class DamageZones
4313 {
4314 class twin1
4315 {
4316 class Health
4317 {
4318 hitpoints=2000;
4319 transferToGlobalCoef=0;
4320 };
4321 componentNames[]=
4322 {
4323 "doorsTwin1"
4324 };
4325 fatalInjuryCoef=-1;
4326 class ArmorType
4327 {
4328 class Projectile
4329 {
4330 class Health
4331 {
4332 damage=3;
4333 };
4334 class Blood
4335 {
4336 damage=0;
4337 };
4338 class Shock
4339 {
4340 damage=0;
4341 };
4342 };
4343 class Melee
4344 {
4345 class Health
4346 {
4347 damage=5;
4348 };
4349 class Blood
4350 {
4351 damage=0;
4352 };
4353 class Shock
4354 {
4355 damage=0;
4356 };
4357 };
4358 class FragGrenade
4359 {
4360 class Health
4361 {
4362 damage=10;
4363 };
4364 class Blood
4365 {
4366 damage=0;
4367 };
4368 class Shock
4369 {
4370 damage=0;
4371 };
4372 };
4373 };
4374 };
4375 class twin2
4376 {
4377 class Health
4378 {
4379 hitpoints=500;
4380 transferToGlobalCoef=0;
4381 };
4382 componentNames[]=
4383 {
4384 "doorsTwin2"
4385 };
4386 fatalInjuryCoef=-1;
4387 class ArmorType
4388 {
4389 class Projectile
4390 {
4391 class Health
4392 {
4393 damage=3;
4394 };
4395 class Blood
4396 {
4397 damage=0;
4398 };
4399 class Shock
4400 {
4401 damage=0;
4402 };
4403 };
4404 class Melee
4405 {
4406 class Health
4407 {
4408 damage=5;
4409 };
4410 class Blood
4411 {
4412 damage=0;
4413 };
4414 class Shock
4415 {
4416 damage=0;
4417 };
4418 };
4419 class FragGrenade
4420 {
4421 class Health
4422 {
4423 damage=10;
4424 };
4425 class Blood
4426 {
4427 damage=0;
4428 };
4429 class Shock
4430 {
4431 damage=0;
4432 };
4433 };
4434 };
4435 };
4436 class twin3
4437 {
4438 class Health
4439 {
4440 hitpoints=500;
4441 transferToGlobalCoef=0;
4442 };
4443 componentNames[]=
4444 {
4445 "doorsTwin3"
4446 };
4447 fatalInjuryCoef=-1;
4448 class ArmorType
4449 {
4450 class Projectile
4451 {
4452 class Health
4453 {
4454 damage=3;
4455 };
4456 class Blood
4457 {
4458 damage=0;
4459 };
4460 class Shock
4461 {
4462 damage=0;
4463 };
4464 };
4465 class Melee
4466 {
4467 class Health
4468 {
4469 damage=5;
4470 };
4471 class Blood
4472 {
4473 damage=0;
4474 };
4475 class Shock
4476 {
4477 damage=0;
4478 };
4479 };
4480 class FragGrenade
4481 {
4482 class Health
4483 {
4484 damage=10;
4485 };
4486 class Blood
4487 {
4488 damage=0;
4489 };
4490 class Shock
4491 {
4492 damage=0;
4493 };
4494 };
4495 };
4496 };
4497 class twin4
4498 {
4499 class Health
4500 {
4501 hitpoints=500;
4502 transferToGlobalCoef=0;
4503 };
4504 componentNames[]=
4505 {
4506 "doorsTwin4"
4507 };
4508 fatalInjuryCoef=-1;
4509 class ArmorType
4510 {
4511 class Projectile
4512 {
4513 class Health
4514 {
4515 damage=3;
4516 };
4517 class Blood
4518 {
4519 damage=0;
4520 };
4521 class Shock
4522 {
4523 damage=0;
4524 };
4525 };
4526 class Melee
4527 {
4528 class Health
4529 {
4530 damage=5;
4531 };
4532 class Blood
4533 {
4534 damage=0;
4535 };
4536 class Shock
4537 {
4538 damage=0;
4539 };
4540 };
4541 class FragGrenade
4542 {
4543 class Health
4544 {
4545 damage=10;
4546 };
4547 class Blood
4548 {
4549 damage=0;
4550 };
4551 class Shock
4552 {
4553 damage=0;
4554 };
4555 };
4556 };
4557 };
4558 class twin5
4559 {
4560 class Health
4561 {
4562 hitpoints=500;
4563 transferToGlobalCoef=0;
4564 };
4565 componentNames[]=
4566 {
4567 "doorsTwin5"
4568 };
4569 fatalInjuryCoef=-1;
4570 class ArmorType
4571 {
4572 class Projectile
4573 {
4574 class Health
4575 {
4576 damage=3;
4577 };
4578 class Blood
4579 {
4580 damage=0;
4581 };
4582 class Shock
4583 {
4584 damage=0;
4585 };
4586 };
4587 class Melee
4588 {
4589 class Health
4590 {
4591 damage=5;
4592 };
4593 class Blood
4594 {
4595 damage=0;
4596 };
4597 class Shock
4598 {
4599 damage=0;
4600 };
4601 };
4602 class FragGrenade
4603 {
4604 class Health
4605 {
4606 damage=10;
4607 };
4608 class Blood
4609 {
4610 damage=0;
4611 };
4612 class Shock
4613 {
4614 damage=0;
4615 };
4616 };
4617 };
4618 };
4619 class twin6
4620 {
4621 class Health
4622 {
4623 hitpoints=500;
4624 transferToGlobalCoef=0;
4625 };
4626 componentNames[]=
4627 {
4628 "doorsTwin6"
4629 };
4630 fatalInjuryCoef=-1;
4631 class ArmorType
4632 {
4633 class Projectile
4634 {
4635 class Health
4636 {
4637 damage=3;
4638 };
4639 class Blood
4640 {
4641 damage=0;
4642 };
4643 class Shock
4644 {
4645 damage=0;
4646 };
4647 };
4648 class Melee
4649 {
4650 class Health
4651 {
4652 damage=5;
4653 };
4654 class Blood
4655 {
4656 damage=0;
4657 };
4658 class Shock
4659 {
4660 damage=0;
4661 };
4662 };
4663 class FragGrenade
4664 {
4665 class Health
4666 {
4667 damage=10;
4668 };
4669 class Blood
4670 {
4671 damage=0;
4672 };
4673 class Shock
4674 {
4675 damage=0;
4676 };
4677 };
4678 };
4679 };
4680 class twin7
4681 {
4682 class Health
4683 {
4684 hitpoints=500;
4685 transferToGlobalCoef=0;
4686 };
4687 componentNames[]=
4688 {
4689 "doorsTwin7"
4690 };
4691 fatalInjuryCoef=-1;
4692 class ArmorType
4693 {
4694 class Projectile
4695 {
4696 class Health
4697 {
4698 damage=3;
4699 };
4700 class Blood
4701 {
4702 damage=0;
4703 };
4704 class Shock
4705 {
4706 damage=0;
4707 };
4708 };
4709 class Melee
4710 {
4711 class Health
4712 {
4713 damage=5;
4714 };
4715 class Blood
4716 {
4717 damage=0;
4718 };
4719 class Shock
4720 {
4721 damage=0;
4722 };
4723 };
4724 class FragGrenade
4725 {
4726 class Health
4727 {
4728 damage=10;
4729 };
4730 class Blood
4731 {
4732 damage=0;
4733 };
4734 class Shock
4735 {
4736 damage=0;
4737 };
4738 };
4739 };
4740 };
4741 class twin8
4742 {
4743 class Health
4744 {
4745 hitpoints=500;
4746 transferToGlobalCoef=0;
4747 };
4748 componentNames[]=
4749 {
4750 "doorsTwin8"
4751 };
4752 fatalInjuryCoef=-1;
4753 class ArmorType
4754 {
4755 class Projectile
4756 {
4757 class Health
4758 {
4759 damage=3;
4760 };
4761 class Blood
4762 {
4763 damage=0;
4764 };
4765 class Shock
4766 {
4767 damage=0;
4768 };
4769 };
4770 class Melee
4771 {
4772 class Health
4773 {
4774 damage=5;
4775 };
4776 class Blood
4777 {
4778 damage=0;
4779 };
4780 class Shock
4781 {
4782 damage=0;
4783 };
4784 };
4785 class FragGrenade
4786 {
4787 class Health
4788 {
4789 damage=10;
4790 };
4791 class Blood
4792 {
4793 damage=0;
4794 };
4795 class Shock
4796 {
4797 damage=0;
4798 };
4799 };
4800 };
4801 };
4802 class twin9
4803 {
4804 class Health
4805 {
4806 hitpoints=500;
4807 transferToGlobalCoef=0;
4808 };
4809 componentNames[]=
4810 {
4811 "doorsTwin9"
4812 };
4813 fatalInjuryCoef=-1;
4814 class ArmorType
4815 {
4816 class Projectile
4817 {
4818 class Health
4819 {
4820 damage=3;
4821 };
4822 class Blood
4823 {
4824 damage=0;
4825 };
4826 class Shock
4827 {
4828 damage=0;
4829 };
4830 };
4831 class Melee
4832 {
4833 class Health
4834 {
4835 damage=5;
4836 };
4837 class Blood
4838 {
4839 damage=0;
4840 };
4841 class Shock
4842 {
4843 damage=0;
4844 };
4845 };
4846 class FragGrenade
4847 {
4848 class Health
4849 {
4850 damage=10;
4851 };
4852 class Blood
4853 {
4854 damage=0;
4855 };
4856 class Shock
4857 {
4858 damage=0;
4859 };
4860 };
4861 };
4862 };
4863 };
4864 };
4865 };
4866 class Land_Misc_Calvary1: HouseNoDestruct
4867 {
4868 scope=1;
4869 model="\DZ\structures_bliss\Specific\Cultural\Misc_Calvary1.p3d";
4870 class AnimationSources
4871 {
4872 class Plate1
4873 {
4874 source="user";
4875 initPhase=1;
4876 animPeriod=0.0099999998;
4877 };
4878 class Plate2: Plate1
4879 {
4880 };
4881 class Plate3: Plate1
4882 {
4883 initPhase=0;
4884 };
4885 class Plate4: Plate1
4886 {
4887 };
4888 class Plate5: Plate1
4889 {
4890 };
4891 };
4892 };
4893 class Land_FuelStation_Build_Enoch: HouseNoDestruct
4894 {
4895 scope=1;
4896 model="\DZ\structures_bliss\Specific\FuelStation\FuelStation_Build_Enoch.p3d";
4897 class Doors
4898 {
4899 class Doors1
4900 {
4901 displayName="door 1";
4902 component="Doors1";
4903 soundPos="doors1_action";
4904 animPeriod=1;
4905 initPhase=0;
4906 initOpened=0.30000001;
4907 soundOpen="doorMetalSmallOpen";
4908 soundClose="doorMetalSmallClose";
4909 soundLocked="doorMetalSmallRattle";
4910 soundOpenABit="doorMetalSmallOpenABit";
4911 };
4912 class Doors2
4913 {
4914 displayName="door 2";
4915 component="Doors2";
4916 soundPos="doors2_action";
4917 animPeriod=1;
4918 initPhase=0;
4919 initOpened=0.30000001;
4920 soundOpen="doorMetalSmallOpen";
4921 soundClose="doorMetalSmallClose";
4922 soundLocked="doorMetalSmallRattle";
4923 soundOpenABit="doorMetalSmallOpenABit";
4924 };
4925 };
4926 class DamageSystem
4927 {
4928 class GlobalHealth
4929 {
4930 class Health
4931 {
4932 hitpoints=1000;
4933 };
4934 };
4935 class GlobalArmor
4936 {
4937 class Projectile
4938 {
4939 class Health
4940 {
4941 damage=0;
4942 };
4943 class Blood
4944 {
4945 damage=0;
4946 };
4947 class Shock
4948 {
4949 damage=0;
4950 };
4951 };
4952 class Melee
4953 {
4954 class Health
4955 {
4956 damage=0;
4957 };
4958 class Blood
4959 {
4960 damage=0;
4961 };
4962 class Shock
4963 {
4964 damage=0;
4965 };
4966 };
4967 class FragGrenade
4968 {
4969 class Health
4970 {
4971 damage=0;
4972 };
4973 class Blood
4974 {
4975 damage=0;
4976 };
4977 class Shock
4978 {
4979 damage=0;
4980 };
4981 };
4982 };
4983 class DamageZones
4984 {
4985 class door1
4986 {
4987 class Health
4988 {
4989 hitpoints=1000;
4990 transferToGlobalCoef=0;
4991 };
4992 componentNames[]=
4993 {
4994 "doors1"
4995 };
4996 fatalInjuryCoef=-1;
4997 class ArmorType
4998 {
4999 class Projectile
5000 {
5001 class Health
5002 {
5003 damage=2;
5004 };
5005 class Blood
5006 {
5007 damage=0;
5008 };
5009 class Shock
5010 {
5011 damage=0;
5012 };
5013 };
5014 class Melee
5015 {
5016 class Health
5017 {
5018 damage=2.5;
5019 };
5020 class Blood
5021 {
5022 damage=0;
5023 };
5024 class Shock
5025 {
5026 damage=0;
5027 };
5028 };
5029 class FragGrenade
5030 {
5031 class Health
5032 {
5033 damage=3;
5034 };
5035 class Blood
5036 {
5037 damage=0;
5038 };
5039 class Shock
5040 {
5041 damage=0;
5042 };
5043 };
5044 };
5045 };
5046 class door2
5047 {
5048 class Health
5049 {
5050 hitpoints=1000;
5051 transferToGlobalCoef=0;
5052 };
5053 componentNames[]=
5054 {
5055 "doors2"
5056 };
5057 fatalInjuryCoef=-1;
5058 class ArmorType
5059 {
5060 class Projectile
5061 {
5062 class Health
5063 {
5064 damage=2;
5065 };
5066 class Blood
5067 {
5068 damage=0;
5069 };
5070 class Shock
5071 {
5072 damage=0;
5073 };
5074 };
5075 class Melee
5076 {
5077 class Health
5078 {
5079 damage=2.5;
5080 };
5081 class Blood
5082 {
5083 damage=0;
5084 };
5085 class Shock
5086 {
5087 damage=0;
5088 };
5089 };
5090 class FragGrenade
5091 {
5092 class Health
5093 {
5094 damage=3;
5095 };
5096 class Blood
5097 {
5098 damage=0;
5099 };
5100 class Shock
5101 {
5102 damage=0;
5103 };
5104 };
5105 };
5106 };
5107 };
5108 };
5109 };
5110 class House;
5111 class Land_FuelStation_Feed_Enoch: House
5112 {
5113 scope=1;
5114 model="\DZ\structures_bliss\Specific\FuelStation\FuelStation_Feed_Enoch.p3d";
5115 displayName="$STR_GasStation_Pump0";
5116 class DamageSystem
5117 {
5118 class GlobalHealth
5119 {
5120 class Health
5121 {
5122 hitpoints=100;
5123 healthLevels[]=
5124 {
5125
5126 {
5127 1,
5128 {}
5129 },
5130
5131 {
5132 0.69999999,
5133 {}
5134 },
5135
5136 {
5137 0.5,
5138 {}
5139 },
5140
5141 {
5142 0.30000001,
5143 {}
5144 },
5145
5146 {
5147 0,
5148 {}
5149 }
5150 };
5151 };
5152 };
5153 class GlobalArmor
5154 {
5155 class Projectile
5156 {
5157 class Health
5158 {
5159 damage=1;
5160 };
5161 class Blood
5162 {
5163 damage=0;
5164 };
5165 class Shock
5166 {
5167 damage=0;
5168 };
5169 };
5170 class FragGrenade
5171 {
5172 class Health
5173 {
5174 damage=1;
5175 };
5176 class Blood
5177 {
5178 damage=0;
5179 };
5180 class Shock
5181 {
5182 damage=0;
5183 };
5184 };
5185 };
5186 };
5187 };
5188 class Land_Tower_TC5: HouseNoDestruct
5189 {
5190 scope=1;
5191 model="\DZ\structures_bliss\Specific\Towers\Tower_TC5.p3d";
5192 };
5193 class Land_Tower_TC6: HouseNoDestruct
5194 {
5195 scope=1;
5196 model="\DZ\structures_bliss\Specific\Towers\Tower_TC6.p3d";
5197 };
5198 class StaticObj_Airfield_LandMark: HouseNoDestruct
5199 {
5200 scope=1;
5201 model="DZ\structures_bliss\Specific\Airfields\Airfield_LandMark.p3d";
5202 };
5203 class StaticObj_Castle_Wall3: HouseNoDestruct
5204 {
5205 scope=1;
5206 model="DZ\structures_bliss\Specific\Castles\Castle_Wall3.p3d";
5207 };
5208 class StaticObj_Castle_Wall3_D_L: HouseNoDestruct
5209 {
5210 scope=1;
5211 model="DZ\structures_bliss\Specific\Castles\Castle_Wall3_D_L.p3d";
5212 };
5213 class StaticObj_Castle_Wall3_D_R: HouseNoDestruct
5214 {
5215 scope=1;
5216 model="DZ\structures_bliss\Specific\Castles\Castle_Wall3_D_R.p3d";
5217 };
5218 class StaticObj_Monument_Enoch1: HouseNoDestruct
5219 {
5220 scope=1;
5221 model="DZ\structures_bliss\Specific\Cultural\Monument_Enoch1.p3d";
5222 };
5223 class StaticObj_Monument_Enoch2: HouseNoDestruct
5224 {
5225 scope=1;
5226 model="DZ\structures_bliss\Specific\Cultural\Monument_Enoch2.p3d";
5227 };
5228 class StaticObj_Statue_Enoch1: HouseNoDestruct
5229 {
5230 scope=1;
5231 model="DZ\structures_bliss\Specific\Cultural\Statue_Enoch1.p3d";
5232 };
5233 class StaticObj_Forest_Anthill: HouseNoDestruct
5234 {
5235 scope=1;
5236 model="DZ\structures_bliss\Specific\Forest\Forest_Anthill.p3d";
5237 };
5238 class StaticObj_Forest_BeetleTrap1: HouseNoDestruct
5239 {
5240 scope=1;
5241 model="DZ\structures_bliss\Specific\Forest\Forest_BeetleTrap1.p3d";
5242 };
5243 class StaticObj_Forest_BeetleTrap2: HouseNoDestruct
5244 {
5245 scope=1;
5246 model="DZ\structures_bliss\Specific\Forest\Forest_BeetleTrap2.p3d";
5247 };
5248 class StaticObj_Forest_BeetleTrap3: HouseNoDestruct
5249 {
5250 scope=1;
5251 model="DZ\structures_bliss\Specific\Forest\Forest_BeetleTrap3.p3d";
5252 };
5253 class StaticObj_Forest_DeerSkeleton_Dam: HouseNoDestruct
5254 {
5255 scope=1;
5256 model="DZ\structures_bliss\Specific\Forest\Forest_DeerSkeleton_Dam.p3d";
5257 };
5258 class StaticObj_Forest_DeerSkeleton_Full: HouseNoDestruct
5259 {
5260 scope=1;
5261 model="DZ\structures_bliss\Specific\Forest\Forest_DeerSkeleton_Full.p3d";
5262 };
5263 class StaticObj_Forest_DeerSkeleton_Pile: HouseNoDestruct
5264 {
5265 scope=1;
5266 model="DZ\structures_bliss\Specific\Forest\Forest_DeerSkeleton_Pile.p3d";
5267 };
5268 class StaticObj_Forest_DeerSkeleton_Skull: HouseNoDestruct
5269 {
5270 scope=1;
5271 model="DZ\structures_bliss\Specific\Forest\Forest_DeerSkeleton_Skull.p3d";
5272 };
5273 class StaticObj_Forest_HumanSkeleton: HouseNoDestruct
5274 {
5275 scope=1;
5276 model="DZ\structures_bliss\Specific\Forest\Forest_HumanSkeleton.p3d";
5277 };
5278 class StaticObj_Transmitter_Box: HouseNoDestruct
5279 {
5280 scope=1;
5281 model="DZ\structures_bliss\Specific\Towers\Transmitter_Box.p3d";
5282 };
5283 class StaticObj_Transmitter_Small1: HouseNoDestruct
5284 {
5285 scope=1;
5286 model="DZ\structures_bliss\Specific\Towers\Transmitter_Small1.p3d";
5287 };
5288 class StaticObj_Transmitter_Small2: HouseNoDestruct
5289 {
5290 scope=1;
5291 model="DZ\structures_bliss\Specific\Towers\Transmitter_Small2.p3d";
5292 };
5293 class StaticObj_Tribune: HouseNoDestruct
5294 {
5295 scope=1;
5296 model="DZ\structures_bliss\Specific\Tribune\Tribune.p3d";
5297 };
5298};