3 class DZ_Structures_Bliss_Underground
16 class HouseNoDestruct;
17 class Land_Underground_Corridor_Main_Both: HouseNoDestruct
20 model=
"\DZ\structures_bliss\Underground\Corridor\Underground_Corridor_Main_Both.p3d";
22 class Land_Underground_Corridor_Main_Left: HouseNoDestruct
25 model=
"\DZ\structures_bliss\Underground\Corridor\Underground_Corridor_Main_Left.p3d";
27 class Land_Underground_Corridor_Main_Right: HouseNoDestruct
30 model=
"\DZ\structures_bliss\Underground\Corridor\Underground_Corridor_Main_Right.p3d";
32 class Land_Underground_Corridor_Connector: HouseNoDestruct
35 model=
"\DZ\structures_bliss\Underground\Corridor\Underground_Corridor_Connector.p3d";
37 class Land_Underground_Corridor_Connector_Inv: HouseNoDestruct
40 model=
"\DZ\structures_bliss\Underground\Corridor\Underground_Corridor_Connector_Inv.p3d";
42 class Land_Underground_Tunnel_Single: HouseNoDestruct
45 model=
"\DZ\structures_bliss\Underground\Tunnel\Underground_Tunnel_Single.p3d";
47 class Land_Underground_Tunnel_Single_Left: HouseNoDestruct
50 model=
"\DZ\structures_bliss\Underground\Tunnel\Underground_Tunnel_Single_Left.p3d";
52 class Land_Underground_Tunnel_Single_Right: HouseNoDestruct
55 model=
"\DZ\structures_bliss\Underground\Tunnel\Underground_Tunnel_Single_Right.p3d";
57 class Land_Underground_Stairs_Block: HouseNoDestruct
60 model=
"\DZ\structures_bliss\Underground\Stairs\Underground_Stairs_Block.p3d";
62 class Land_Underground_Stairs_Block_Corridor: HouseNoDestruct
65 model=
"\DZ\structures_bliss\Underground\Stairs\Underground_Stairs_Block_Corridor.p3d";
72 soundPos=
"doors1_action";
76 soundOpen=
"doorMetalValveOpen";
77 soundClose=
"doorMetalValveClose";
78 soundLocked=
"doorMetalValveRattle";
79 soundOpenABit=
"doorMetalValveOpenABit";
146 transferToGlobalCoef=0;
205 class Land_Underground_Stairs_Block_Corridor_NoDoor: HouseNoDestruct
208 model=
"\DZ\structures_bliss\Underground\Stairs\Underground_Stairs_Block_Corridor_NoDoor.p3d";
210 class Land_Underground_Stairs_Block_Terminator: HouseNoDestruct
213 model=
"\DZ\structures_bliss\Underground\Stairs\Underground_Stairs_Block_Terminator.p3d";
218 displayName=
"door 1";
220 soundPos=
"doors1_action";
223 initOpened=0.30000001;
224 soundOpen=
"doorMetalValveOpen";
225 soundClose=
"doorMetalValveClose";
226 soundLocked=
"doorMetalValveRattle";
227 soundOpenABit=
"doorMetalValveOpenABit";
294 transferToGlobalCoef=0;
353 class Land_Underground_Stairs_Exit: HouseNoDestruct
356 model=
"\DZ\structures_bliss\Underground\Stairs\Underground_Stairs_Exit.p3d";
361 displayName=
"door 2";
363 soundPos=
"doors2_action";
366 initOpened=0.30000001;
367 soundOpen=
"doorWoodFrontOpen";
368 soundClose=
"doorWoodFrontClose";
369 soundLocked=
"doorWoodFrontRattle";
370 soundOpenABit=
"doorWoodFrontOpenABit";
437 transferToGlobalCoef=0;
495 class AnimationSources
505 class Land_Underground_Stairs_Start: HouseNoDestruct
508 model=
"\DZ\structures_bliss\Underground\Stairs\Underground_Stairs_Start.p3d";
513 displayName=
"door 1";
515 soundPos=
"doors1_action";
519 soundOpen=
"doorMetalValveOpen";
520 soundClose=
"doorMetalValveClose";
521 soundLocked=
"doorMetalValveRattle";
522 soundOpenABit=
"doorMetalValveOpenABit";
589 transferToGlobalCoef=0;
648 class Land_Underground_Stairs_Collapsed: HouseNoDestruct
651 model=
"\DZ\structures_bliss\Underground\Stairs\Underground_Stairs_Collapsed.p3d";
656 displayName=
"door 1";
658 soundPos=
"doors1_action";
661 initOpened=0.30000001;
662 soundOpen=
"doorMetalValveOpen";
663 soundClose=
"doorMetalValveClose";
664 soundLocked=
"doorMetalValveRattle";
665 soundOpenABit=
"doorMetalValveOpenABit";
732 transferToGlobalCoef=0;
791 class Land_Underground_Entrance: HouseNoDestruct
794 model=
"\DZ\structures_bliss\Underground\Entrance\Underground_Entrance.p3d";
799 displayName=
"door 1";
801 soundPos=
"doors1_action";
804 initOpened=0.30000001;
805 soundOpen=
"doorWoodFrontOpen";
806 soundClose=
"doorWoodFrontClose";
807 soundLocked=
"doorWoodFrontRattle";
808 soundOpenABit=
"doorWoodFrontOpenABit";
812 displayName=
"door 2";
814 soundPos=
"doors2_action";
817 initOpened=0.30000001;
818 soundOpen=
"doorWoodFrontOpen";
819 soundClose=
"doorWoodFrontClose";
820 soundLocked=
"doorWoodFrontRattle";
821 soundOpenABit=
"doorWoodFrontOpenABit";
824 class AnimationSources
903 transferToGlobalCoef=0;
964 transferToGlobalCoef=0;
1023 class Land_Underground_Floor_Comms: HouseNoDestruct
1026 model=
"\DZ\structures_bliss\Underground\Floor\Underground_Floor_Comms.p3d";
1031 displayName=
"door 1";
1033 soundPos=
"doors1_action";
1036 initOpened=0.30000001;
1037 soundOpen=
"doorWoodFrontOpen";
1038 soundClose=
"doorWoodFrontClose";
1039 soundLocked=
"doorWoodFrontRattle";
1040 soundOpenABit=
"doorWoodFrontOpenABit";
1044 displayName=
"door 2";
1046 soundPos=
"doors2_action";
1049 initOpened=0.30000001;
1050 soundOpen=
"doorWoodFrontOpen";
1051 soundClose=
"doorWoodFrontClose";
1052 soundLocked=
"doorWoodFrontRattle";
1053 soundOpenABit=
"doorWoodFrontOpenABit";
1120 transferToGlobalCoef=0;
1181 transferToGlobalCoef=0;
1240 class Land_Underground_Floor_Crew: HouseNoDestruct
1243 model=
"\DZ\structures_bliss\Underground\Floor\Underground_Floor_Crew.p3d";
1248 displayName=
"door 1";
1250 soundPos=
"doors1_action";
1253 initOpened=0.30000001;
1254 soundOpen=
"doorWoodFrontOpen";
1255 soundClose=
"doorWoodFrontClose";
1256 soundLocked=
"doorWoodFrontRattle";
1257 soundOpenABit=
"doorWoodFrontOpenABit";
1261 displayName=
"door 2";
1263 soundPos=
"doors2_action";
1266 initOpened=0.30000001;
1267 soundOpen=
"doorWoodFrontOpen";
1268 soundClose=
"doorWoodFrontClose";
1269 soundLocked=
"doorWoodFrontRattle";
1270 soundOpenABit=
"doorWoodFrontOpenABit";
1337 transferToGlobalCoef=0;
1398 transferToGlobalCoef=0;
1457 class Land_Underground_WaterMaintenance: HouseNoDestruct
1460 model=
"\DZ\structures_bliss\Underground\Water\Underground_WaterMaintenance.p3d";
1465 displayName=
"door 1";
1467 soundPos=
"doors1_action";
1470 initOpened=0.30000001;
1471 soundOpen=
"doorWoodFrontOpen";
1472 soundClose=
"doorWoodFrontClose";
1473 soundLocked=
"doorWoodFrontRattle";
1474 soundOpenABit=
"doorWoodFrontOpenABit";
1541 transferToGlobalCoef=0;
1600 class Land_Underground_WaterReservoir: HouseNoDestruct
1603 model=
"\DZ\structures_bliss\Underground\Water\Underground_WaterReservoir.p3d";
1608 displayName=
"door 1";
1610 soundPos=
"doors1_action";
1613 initOpened=0.30000001;
1614 soundOpen=
"doorWoodFrontOpen";
1615 soundClose=
"doorWoodFrontClose";
1616 soundLocked=
"doorWoodFrontRattle";
1617 soundOpenABit=
"doorWoodFrontOpenABit";
1684 transferToGlobalCoef=0;
1742 class AnimationSources
1770 class Land_Underground_WaterReservoir_Water: HouseNoDestruct
1773 model=
"\DZ\structures_bliss\Underground\Water\Underground_WaterReservoir_Water.p3d";
1775 class Land_Underground_Storage_Big: HouseNoDestruct
1778 model=
"\DZ\structures_bliss\Underground\Storage\Underground_Storage_Big.p3d";
1780 class Land_Underground_Storage_Big_Vent: HouseNoDestruct
1783 model=
"\DZ\structures_bliss\Underground\Storage\Underground_Storage_Big_Vent.p3d";
1785 class Land_Underground_Storage_Ammo: HouseNoDestruct
1788 model=
"\DZ\structures_bliss\Underground\Storage\Underground_Storage_Ammo.p3d";
1790 class Land_Underground_Storage_Ammo2: HouseNoDestruct
1793 model=
"\DZ\structures_bliss\Underground\Storage\Underground_Storage_Ammo2.p3d";
1795 class Land_Underground_Storage_Barracks: HouseNoDestruct
1798 model=
"\DZ\structures_bliss\Underground\Storage\Underground_Storage_Barracks.p3d";
1800 class Land_Underground_Storage_Hospital: HouseNoDestruct
1803 model=
"\DZ\structures_bliss\Underground\Storage\Underground_Storage_Hospital.p3d";
1805 class Land_Underground_Storage_Laboratory: HouseNoDestruct
1808 model=
"\DZ\structures_bliss\Underground\Storage\Underground_Storage_Laboratory.p3d";
1810 class Land_Underground_Storage_POX: HouseNoDestruct
1813 model=
"\DZ\structures_bliss\Underground\Storage\Underground_Storage_POX.p3d";
1815 class Land_Underground_Storage_POX2: HouseNoDestruct
1818 model=
"\DZ\structures_bliss\Underground\Storage\Underground_Storage_POX2.p3d";
1820 class Land_Underground_Storage_Prison: HouseNoDestruct
1823 model=
"\DZ\structures_bliss\Underground\Storage\Underground_Storage_Prison.p3d";
1828 displayName=
"door 1";
1830 soundPos=
"doors1_action";
1833 initOpened=0.30000001;
1834 soundOpen=
"doorMetalGateOpen";
1835 soundClose=
"doorMetalGateClose";
1836 soundLocked=
"doorMetalGateRattle";
1837 soundOpenABit=
"doorMetalGateOpenABit";
1841 displayName=
"door 2";
1843 soundPos=
"doors2_action";
1846 initOpened=0.30000001;
1847 soundOpen=
"doorMetalGateOpen";
1848 soundClose=
"doorMetalGateClose";
1849 soundLocked=
"doorMetalGateRattle";
1850 soundOpenABit=
"doorMetalGateOpenABit";
1854 displayName=
"door 3";
1856 soundPos=
"doors3_action";
1859 initOpened=0.30000001;
1860 soundOpen=
"doorMetalGateOpen";
1861 soundClose=
"doorMetalGateClose";
1862 soundLocked=
"doorMetalGateRattle";
1863 soundOpenABit=
"doorMetalGateOpenABit";
1867 displayName=
"door 4";
1869 soundPos=
"doors4_action";
1872 initOpened=0.30000001;
1873 soundOpen=
"doorMetalGateOpen";
1874 soundClose=
"doorMetalGateClose";
1875 soundLocked=
"doorMetalGateRattle";
1876 soundOpenABit=
"doorMetalGateOpenABit";
1880 displayName=
"door 5";
1882 soundPos=
"doors5_action";
1885 initOpened=0.30000001;
1886 soundOpen=
"doorMetalGateOpen";
1887 soundClose=
"doorMetalGateClose";
1888 soundLocked=
"doorMetalGateRattle";
1889 soundOpenABit=
"doorMetalGateOpenABit";
1893 displayName=
"door 6";
1895 soundPos=
"doors6_action";
1898 initOpened=0.30000001;
1899 soundOpen=
"doorMetalGateOpen";
1900 soundClose=
"doorMetalGateClose";
1901 soundLocked=
"doorMetalGateRattle";
1902 soundOpenABit=
"doorMetalGateOpenABit";
1906 class Land_Underground_Storage_Workshop: HouseNoDestruct
1909 model=
"\DZ\structures_bliss\Underground\Storage\Underground_Storage_Workshop.p3d";
1911 class Land_Underground_Panel: HouseNoDestruct
1914 model=
"\DZ\structures_bliss\Underground\Entrance\Underground_Panel.p3d";
1921 class Land_Underground_Panel_Lever: Land_Underground_Panel
1924 model=
"\DZ\structures_bliss\Underground\Entrance\Underground_Panel_Lever.p3d";
1930 class AnimationSources
1940 class StaticObj_Underground_Corridor_Main_Gate_L: HouseNoDestruct
1943 model=
"DZ\structures_bliss\Underground\Corridor\Underground_Corridor_Main_Gate_L.p3d";
1945 class StaticObj_Underground_Corridor_Main_Gate_R: HouseNoDestruct
1948 model=
"DZ\structures_bliss\Underground\Corridor\Underground_Corridor_Main_Gate_R.p3d";
1950 class StaticObj_Terrain_Livonia_ForestPatch: HouseNoDestruct
1953 model=
"DZ\structures_bliss\Underground\Terrain\Terrain_Livonia_ForestPatch.p3d";
1955 class StaticObj_Terrain_Livonia_GrassPatch: HouseNoDestruct
1958 model=
"DZ\structures_bliss\Underground\Terrain\Terrain_Livonia_GrassPatch.p3d";
1960 class StaticObj_ammoboxes_big: HouseNoDestruct
1963 model=
"\DZ\structures_bliss\Underground\Storage\proxy\ammoboxes_big.p3d";
1965 class StaticObj_ammoboxes_single: HouseNoDestruct
1968 model=
"\DZ\structures_bliss\Underground\Storage\proxy\ammoboxes_single.p3d";
1970 class StaticObj_ammoboxes_stacked: HouseNoDestruct
1973 model=
"\DZ\structures_bliss\Underground\Storage\proxy\ammoboxes_stacked.p3d";
1975 class StaticObj_Curtain_Divider: HouseNoDestruct
1978 model=
"\DZ\structures_bliss\Underground\Storage\proxy\Curtain_divider.p3d";
1980 class StaticObj_Medical_Tarp_Large_Yellow: HouseNoDestruct
1983 model=
"\DZ\structures_bliss\Underground\Storage\proxy\Medical_Tarp_Large_Yellow.p3d";
1985 class StaticObj_EngineCrane_01_F: HouseNoDestruct
1988 model=
"\DZ\structures_bliss\Underground\Storage\proxy\EngineCrane_01_F.p3d";
1990 class StaticObj_PalletTrolley_01_yellow_F: HouseNoDestruct
1993 model=
"\DZ\structures_bliss\Underground\Storage\proxy\PalletTrolley_01_yellow_F.p3d";
1995 class StaticObj_ToolTrolley_02_F: HouseNoDestruct
1998 model=
"\DZ\structures_bliss\Underground\Storage\proxy\ToolTrolley_02_F.p3d";
2000 class StaticObj_WhiteBoard: HouseNoDestruct
2003 model=
"\DZ\structures_bliss\Underground\Storage\proxy\WhiteBoard.p3d";
2005 class StaticObj_WhiteBoard_Laboratory: HouseNoDestruct
2008 model=
"\DZ\structures_bliss\Underground\Storage\proxy\WhiteBoard_Laboratory.p3d";