Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Structures_Bliss_Underground
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class CfgVehicles
15{
16 class HouseNoDestruct;
17 class Land_Underground_Corridor_Main_Both: HouseNoDestruct
18 {
19 scope=1;
20 model="\DZ\structures_bliss\Underground\Corridor\Underground_Corridor_Main_Both.p3d";
21 };
22 class Land_Underground_Corridor_Main_Left: HouseNoDestruct
23 {
24 scope=1;
25 model="\DZ\structures_bliss\Underground\Corridor\Underground_Corridor_Main_Left.p3d";
26 };
27 class Land_Underground_Corridor_Main_Right: HouseNoDestruct
28 {
29 scope=1;
30 model="\DZ\structures_bliss\Underground\Corridor\Underground_Corridor_Main_Right.p3d";
31 };
32 class Land_Underground_Corridor_Connector: HouseNoDestruct
33 {
34 scope=1;
35 model="\DZ\structures_bliss\Underground\Corridor\Underground_Corridor_Connector.p3d";
36 };
37 class Land_Underground_Corridor_Connector_Inv: HouseNoDestruct
38 {
39 scope=1;
40 model="\DZ\structures_bliss\Underground\Corridor\Underground_Corridor_Connector_Inv.p3d";
41 };
42 class Land_Underground_Tunnel_Single: HouseNoDestruct
43 {
44 scope=1;
45 model="\DZ\structures_bliss\Underground\Tunnel\Underground_Tunnel_Single.p3d";
46 };
47 class Land_Underground_Tunnel_Single_Left: HouseNoDestruct
48 {
49 scope=1;
50 model="\DZ\structures_bliss\Underground\Tunnel\Underground_Tunnel_Single_Left.p3d";
51 };
52 class Land_Underground_Tunnel_Single_Right: HouseNoDestruct
53 {
54 scope=1;
55 model="\DZ\structures_bliss\Underground\Tunnel\Underground_Tunnel_Single_Right.p3d";
56 };
57 class Land_Underground_Stairs_Block: HouseNoDestruct
58 {
59 scope=1;
60 model="\DZ\structures_bliss\Underground\Stairs\Underground_Stairs_Block.p3d";
61 };
62 class Land_Underground_Stairs_Block_Corridor: HouseNoDestruct
63 {
64 scope=1;
65 model="\DZ\structures_bliss\Underground\Stairs\Underground_Stairs_Block_Corridor.p3d";
66 class Doors
67 {
68 class Doors1
69 {
70 displayName="door 1";
71 component="Doors1";
72 soundPos="doors1_action";
73 animPeriod=1;
74 initPhase=0;
75 initOpened=0;
76 soundOpen="doorMetalValveOpen";
77 soundClose="doorMetalValveClose";
78 soundLocked="doorMetalValveRattle";
79 soundOpenABit="doorMetalValveOpenABit";
80 };
81 };
82 class DamageSystem
83 {
84 class GlobalHealth
85 {
86 class Health
87 {
88 hitpoints=1000;
89 };
90 };
91 class GlobalArmor
92 {
93 class Projectile
94 {
95 class Health
96 {
97 damage=0;
98 };
99 class Blood
100 {
101 damage=0;
102 };
103 class Shock
104 {
105 damage=0;
106 };
107 };
108 class Melee
109 {
110 class Health
111 {
112 damage=0;
113 };
114 class Blood
115 {
116 damage=0;
117 };
118 class Shock
119 {
120 damage=0;
121 };
122 };
123 class FragGrenade
124 {
125 class Health
126 {
127 damage=0;
128 };
129 class Blood
130 {
131 damage=0;
132 };
133 class Shock
134 {
135 damage=0;
136 };
137 };
138 };
139 class DamageZones
140 {
141 class door1
142 {
143 class Health
144 {
145 hitpoints=1000;
146 transferToGlobalCoef=0;
147 };
148 componentNames[]=
149 {
150 "doors1"
151 };
152 fatalInjuryCoef=-1;
153 class ArmorType
154 {
155 class Projectile
156 {
157 class Health
158 {
159 damage=2;
160 };
161 class Blood
162 {
163 damage=0;
164 };
165 class Shock
166 {
167 damage=0;
168 };
169 };
170 class Melee
171 {
172 class Health
173 {
174 damage=2.5;
175 };
176 class Blood
177 {
178 damage=0;
179 };
180 class Shock
181 {
182 damage=0;
183 };
184 };
185 class FragGrenade
186 {
187 class Health
188 {
189 damage=3;
190 };
191 class Blood
192 {
193 damage=0;
194 };
195 class Shock
196 {
197 damage=0;
198 };
199 };
200 };
201 };
202 };
203 };
204 };
205 class Land_Underground_Stairs_Block_Corridor_NoDoor: HouseNoDestruct
206 {
207 scope=1;
208 model="\DZ\structures_bliss\Underground\Stairs\Underground_Stairs_Block_Corridor_NoDoor.p3d";
209 };
210 class Land_Underground_Stairs_Block_Terminator: HouseNoDestruct
211 {
212 scope=1;
213 model="\DZ\structures_bliss\Underground\Stairs\Underground_Stairs_Block_Terminator.p3d";
214 class Doors
215 {
216 class Doors1
217 {
218 displayName="door 1";
219 component="Doors1";
220 soundPos="doors1_action";
221 animPeriod=1;
222 initPhase=0;
223 initOpened=0.30000001;
224 soundOpen="doorMetalValveOpen";
225 soundClose="doorMetalValveClose";
226 soundLocked="doorMetalValveRattle";
227 soundOpenABit="doorMetalValveOpenABit";
228 };
229 };
230 class DamageSystem
231 {
232 class GlobalHealth
233 {
234 class Health
235 {
236 hitpoints=1000;
237 };
238 };
239 class GlobalArmor
240 {
241 class Projectile
242 {
243 class Health
244 {
245 damage=0;
246 };
247 class Blood
248 {
249 damage=0;
250 };
251 class Shock
252 {
253 damage=0;
254 };
255 };
256 class Melee
257 {
258 class Health
259 {
260 damage=0;
261 };
262 class Blood
263 {
264 damage=0;
265 };
266 class Shock
267 {
268 damage=0;
269 };
270 };
271 class FragGrenade
272 {
273 class Health
274 {
275 damage=0;
276 };
277 class Blood
278 {
279 damage=0;
280 };
281 class Shock
282 {
283 damage=0;
284 };
285 };
286 };
287 class DamageZones
288 {
289 class door1
290 {
291 class Health
292 {
293 hitpoints=1000;
294 transferToGlobalCoef=0;
295 };
296 componentNames[]=
297 {
298 "doors1"
299 };
300 fatalInjuryCoef=-1;
301 class ArmorType
302 {
303 class Projectile
304 {
305 class Health
306 {
307 damage=2;
308 };
309 class Blood
310 {
311 damage=0;
312 };
313 class Shock
314 {
315 damage=0;
316 };
317 };
318 class Melee
319 {
320 class Health
321 {
322 damage=2.5;
323 };
324 class Blood
325 {
326 damage=0;
327 };
328 class Shock
329 {
330 damage=0;
331 };
332 };
333 class FragGrenade
334 {
335 class Health
336 {
337 damage=3;
338 };
339 class Blood
340 {
341 damage=0;
342 };
343 class Shock
344 {
345 damage=0;
346 };
347 };
348 };
349 };
350 };
351 };
352 };
353 class Land_Underground_Stairs_Exit: HouseNoDestruct
354 {
355 scope=1;
356 model="\DZ\structures_bliss\Underground\Stairs\Underground_Stairs_Exit.p3d";
357 class Doors
358 {
359 class Doors2
360 {
361 displayName="door 2";
362 component="Doors2";
363 soundPos="doors2_action";
364 animPeriod=1;
365 initPhase=0;
366 initOpened=0.30000001;
367 soundOpen="doorWoodFrontOpen";
368 soundClose="doorWoodFrontClose";
369 soundLocked="doorWoodFrontRattle";
370 soundOpenABit="doorWoodFrontOpenABit";
371 };
372 };
373 class DamageSystem
374 {
375 class GlobalHealth
376 {
377 class Health
378 {
379 hitpoints=1000;
380 };
381 };
382 class GlobalArmor
383 {
384 class Projectile
385 {
386 class Health
387 {
388 damage=0;
389 };
390 class Blood
391 {
392 damage=0;
393 };
394 class Shock
395 {
396 damage=0;
397 };
398 };
399 class Melee
400 {
401 class Health
402 {
403 damage=0;
404 };
405 class Blood
406 {
407 damage=0;
408 };
409 class Shock
410 {
411 damage=0;
412 };
413 };
414 class FragGrenade
415 {
416 class Health
417 {
418 damage=0;
419 };
420 class Blood
421 {
422 damage=0;
423 };
424 class Shock
425 {
426 damage=0;
427 };
428 };
429 };
430 class DamageZones
431 {
432 class door2
433 {
434 class Health
435 {
436 hitpoints=1000;
437 transferToGlobalCoef=0;
438 };
439 componentNames[]=
440 {
441 "doors2"
442 };
443 fatalInjuryCoef=-1;
444 class ArmorType
445 {
446 class Projectile
447 {
448 class Health
449 {
450 damage=3;
451 };
452 class Blood
453 {
454 damage=0;
455 };
456 class Shock
457 {
458 damage=0;
459 };
460 };
461 class Melee
462 {
463 class Health
464 {
465 damage=5;
466 };
467 class Blood
468 {
469 damage=0;
470 };
471 class Shock
472 {
473 damage=0;
474 };
475 };
476 class FragGrenade
477 {
478 class Health
479 {
480 damage=10;
481 };
482 class Blood
483 {
484 damage=0;
485 };
486 class Shock
487 {
488 damage=0;
489 };
490 };
491 };
492 };
493 };
494 };
495 class AnimationSources
496 {
497 class EntranceDoor
498 {
499 source="user";
500 initPhase=0;
501 animPeriod=1;
502 };
503 };
504 };
505 class Land_Underground_Stairs_Start: HouseNoDestruct
506 {
507 scope=1;
508 model="\DZ\structures_bliss\Underground\Stairs\Underground_Stairs_Start.p3d";
509 class Doors
510 {
511 class Doors1
512 {
513 displayName="door 1";
514 component="Doors1";
515 soundPos="doors1_action";
516 animPeriod=1;
517 initPhase=0;
518 initOpened=0;
519 soundOpen="doorMetalValveOpen";
520 soundClose="doorMetalValveClose";
521 soundLocked="doorMetalValveRattle";
522 soundOpenABit="doorMetalValveOpenABit";
523 };
524 };
525 class DamageSystem
526 {
527 class GlobalHealth
528 {
529 class Health
530 {
531 hitpoints=1000;
532 };
533 };
534 class GlobalArmor
535 {
536 class Projectile
537 {
538 class Health
539 {
540 damage=0;
541 };
542 class Blood
543 {
544 damage=0;
545 };
546 class Shock
547 {
548 damage=0;
549 };
550 };
551 class Melee
552 {
553 class Health
554 {
555 damage=0;
556 };
557 class Blood
558 {
559 damage=0;
560 };
561 class Shock
562 {
563 damage=0;
564 };
565 };
566 class FragGrenade
567 {
568 class Health
569 {
570 damage=0;
571 };
572 class Blood
573 {
574 damage=0;
575 };
576 class Shock
577 {
578 damage=0;
579 };
580 };
581 };
582 class DamageZones
583 {
584 class door1
585 {
586 class Health
587 {
588 hitpoints=1000;
589 transferToGlobalCoef=0;
590 };
591 componentNames[]=
592 {
593 "doors1"
594 };
595 fatalInjuryCoef=-1;
596 class ArmorType
597 {
598 class Projectile
599 {
600 class Health
601 {
602 damage=2;
603 };
604 class Blood
605 {
606 damage=0;
607 };
608 class Shock
609 {
610 damage=0;
611 };
612 };
613 class Melee
614 {
615 class Health
616 {
617 damage=2.5;
618 };
619 class Blood
620 {
621 damage=0;
622 };
623 class Shock
624 {
625 damage=0;
626 };
627 };
628 class FragGrenade
629 {
630 class Health
631 {
632 damage=3;
633 };
634 class Blood
635 {
636 damage=0;
637 };
638 class Shock
639 {
640 damage=0;
641 };
642 };
643 };
644 };
645 };
646 };
647 };
648 class Land_Underground_Stairs_Collapsed: HouseNoDestruct
649 {
650 scope=1;
651 model="\DZ\structures_bliss\Underground\Stairs\Underground_Stairs_Collapsed.p3d";
652 class Doors
653 {
654 class Doors1
655 {
656 displayName="door 1";
657 component="Doors1";
658 soundPos="doors1_action";
659 animPeriod=1;
660 initPhase=0;
661 initOpened=0.30000001;
662 soundOpen="doorMetalValveOpen";
663 soundClose="doorMetalValveClose";
664 soundLocked="doorMetalValveRattle";
665 soundOpenABit="doorMetalValveOpenABit";
666 };
667 };
668 class DamageSystem
669 {
670 class GlobalHealth
671 {
672 class Health
673 {
674 hitpoints=1000;
675 };
676 };
677 class GlobalArmor
678 {
679 class Projectile
680 {
681 class Health
682 {
683 damage=0;
684 };
685 class Blood
686 {
687 damage=0;
688 };
689 class Shock
690 {
691 damage=0;
692 };
693 };
694 class Melee
695 {
696 class Health
697 {
698 damage=0;
699 };
700 class Blood
701 {
702 damage=0;
703 };
704 class Shock
705 {
706 damage=0;
707 };
708 };
709 class FragGrenade
710 {
711 class Health
712 {
713 damage=0;
714 };
715 class Blood
716 {
717 damage=0;
718 };
719 class Shock
720 {
721 damage=0;
722 };
723 };
724 };
725 class DamageZones
726 {
727 class door1
728 {
729 class Health
730 {
731 hitpoints=1000;
732 transferToGlobalCoef=0;
733 };
734 componentNames[]=
735 {
736 "doors1"
737 };
738 fatalInjuryCoef=-1;
739 class ArmorType
740 {
741 class Projectile
742 {
743 class Health
744 {
745 damage=2;
746 };
747 class Blood
748 {
749 damage=0;
750 };
751 class Shock
752 {
753 damage=0;
754 };
755 };
756 class Melee
757 {
758 class Health
759 {
760 damage=2.5;
761 };
762 class Blood
763 {
764 damage=0;
765 };
766 class Shock
767 {
768 damage=0;
769 };
770 };
771 class FragGrenade
772 {
773 class Health
774 {
775 damage=3;
776 };
777 class Blood
778 {
779 damage=0;
780 };
781 class Shock
782 {
783 damage=0;
784 };
785 };
786 };
787 };
788 };
789 };
790 };
791 class Land_Underground_Entrance: HouseNoDestruct
792 {
793 scope=1;
794 model="\DZ\structures_bliss\Underground\Entrance\Underground_Entrance.p3d";
795 class Doors
796 {
797 class Doors1
798 {
799 displayName="door 1";
800 component="Doors1";
801 soundPos="doors1_action";
802 animPeriod=1;
803 initPhase=0;
804 initOpened=0.30000001;
805 soundOpen="doorWoodFrontOpen";
806 soundClose="doorWoodFrontClose";
807 soundLocked="doorWoodFrontRattle";
808 soundOpenABit="doorWoodFrontOpenABit";
809 };
810 class Doors2
811 {
812 displayName="door 2";
813 component="Doors2";
814 soundPos="doors2_action";
815 animPeriod=1;
816 initPhase=0;
817 initOpened=0.30000001;
818 soundOpen="doorWoodFrontOpen";
819 soundClose="doorWoodFrontClose";
820 soundLocked="doorWoodFrontRattle";
821 soundOpenABit="doorWoodFrontOpenABit";
822 };
823 };
824 class AnimationSources
825 {
826 class EntranceDoor
827 {
828 source="user";
829 initPhase=0;
830 animPeriod=60;
831 };
832 class EntranceLight
833 {
834 source="user";
835 initPhase=0;
836 animPeriod=140;
837 };
838 };
839 class DamageSystem
840 {
841 class GlobalHealth
842 {
843 class Health
844 {
845 hitpoints=1000;
846 };
847 };
848 class GlobalArmor
849 {
850 class Projectile
851 {
852 class Health
853 {
854 damage=0;
855 };
856 class Blood
857 {
858 damage=0;
859 };
860 class Shock
861 {
862 damage=0;
863 };
864 };
865 class Melee
866 {
867 class Health
868 {
869 damage=0;
870 };
871 class Blood
872 {
873 damage=0;
874 };
875 class Shock
876 {
877 damage=0;
878 };
879 };
880 class FragGrenade
881 {
882 class Health
883 {
884 damage=0;
885 };
886 class Blood
887 {
888 damage=0;
889 };
890 class Shock
891 {
892 damage=0;
893 };
894 };
895 };
896 class DamageZones
897 {
898 class door1
899 {
900 class Health
901 {
902 hitpoints=1500;
903 transferToGlobalCoef=0;
904 };
905 componentNames[]=
906 {
907 "doors1"
908 };
909 fatalInjuryCoef=-1;
910 class ArmorType
911 {
912 class Projectile
913 {
914 class Health
915 {
916 damage=2;
917 };
918 class Blood
919 {
920 damage=0;
921 };
922 class Shock
923 {
924 damage=0;
925 };
926 };
927 class Melee
928 {
929 class Health
930 {
931 damage=2.5;
932 };
933 class Blood
934 {
935 damage=0;
936 };
937 class Shock
938 {
939 damage=0;
940 };
941 };
942 class FragGrenade
943 {
944 class Health
945 {
946 damage=3;
947 };
948 class Blood
949 {
950 damage=0;
951 };
952 class Shock
953 {
954 damage=0;
955 };
956 };
957 };
958 };
959 class door2
960 {
961 class Health
962 {
963 hitpoints=1500;
964 transferToGlobalCoef=0;
965 };
966 componentNames[]=
967 {
968 "doors2"
969 };
970 fatalInjuryCoef=-1;
971 class ArmorType
972 {
973 class Projectile
974 {
975 class Health
976 {
977 damage=2;
978 };
979 class Blood
980 {
981 damage=0;
982 };
983 class Shock
984 {
985 damage=0;
986 };
987 };
988 class Melee
989 {
990 class Health
991 {
992 damage=2.5;
993 };
994 class Blood
995 {
996 damage=0;
997 };
998 class Shock
999 {
1000 damage=0;
1001 };
1002 };
1003 class FragGrenade
1004 {
1005 class Health
1006 {
1007 damage=3;
1008 };
1009 class Blood
1010 {
1011 damage=0;
1012 };
1013 class Shock
1014 {
1015 damage=0;
1016 };
1017 };
1018 };
1019 };
1020 };
1021 };
1022 };
1023 class Land_Underground_Floor_Comms: HouseNoDestruct
1024 {
1025 scope=1;
1026 model="\DZ\structures_bliss\Underground\Floor\Underground_Floor_Comms.p3d";
1027 class Doors
1028 {
1029 class Doors1
1030 {
1031 displayName="door 1";
1032 component="Doors1";
1033 soundPos="doors1_action";
1034 animPeriod=1;
1035 initPhase=0;
1036 initOpened=0.30000001;
1037 soundOpen="doorWoodFrontOpen";
1038 soundClose="doorWoodFrontClose";
1039 soundLocked="doorWoodFrontRattle";
1040 soundOpenABit="doorWoodFrontOpenABit";
1041 };
1042 class Doors2
1043 {
1044 displayName="door 2";
1045 component="Doors2";
1046 soundPos="doors2_action";
1047 animPeriod=1;
1048 initPhase=0;
1049 initOpened=0.30000001;
1050 soundOpen="doorWoodFrontOpen";
1051 soundClose="doorWoodFrontClose";
1052 soundLocked="doorWoodFrontRattle";
1053 soundOpenABit="doorWoodFrontOpenABit";
1054 };
1055 };
1056 class DamageSystem
1057 {
1058 class GlobalHealth
1059 {
1060 class Health
1061 {
1062 hitpoints=1000;
1063 };
1064 };
1065 class GlobalArmor
1066 {
1067 class Projectile
1068 {
1069 class Health
1070 {
1071 damage=0;
1072 };
1073 class Blood
1074 {
1075 damage=0;
1076 };
1077 class Shock
1078 {
1079 damage=0;
1080 };
1081 };
1082 class Melee
1083 {
1084 class Health
1085 {
1086 damage=0;
1087 };
1088 class Blood
1089 {
1090 damage=0;
1091 };
1092 class Shock
1093 {
1094 damage=0;
1095 };
1096 };
1097 class FragGrenade
1098 {
1099 class Health
1100 {
1101 damage=0;
1102 };
1103 class Blood
1104 {
1105 damage=0;
1106 };
1107 class Shock
1108 {
1109 damage=0;
1110 };
1111 };
1112 };
1113 class DamageZones
1114 {
1115 class door1
1116 {
1117 class Health
1118 {
1119 hitpoints=1000;
1120 transferToGlobalCoef=0;
1121 };
1122 componentNames[]=
1123 {
1124 "doors1"
1125 };
1126 fatalInjuryCoef=-1;
1127 class ArmorType
1128 {
1129 class Projectile
1130 {
1131 class Health
1132 {
1133 damage=3;
1134 };
1135 class Blood
1136 {
1137 damage=0;
1138 };
1139 class Shock
1140 {
1141 damage=0;
1142 };
1143 };
1144 class Melee
1145 {
1146 class Health
1147 {
1148 damage=5;
1149 };
1150 class Blood
1151 {
1152 damage=0;
1153 };
1154 class Shock
1155 {
1156 damage=0;
1157 };
1158 };
1159 class FragGrenade
1160 {
1161 class Health
1162 {
1163 damage=10;
1164 };
1165 class Blood
1166 {
1167 damage=0;
1168 };
1169 class Shock
1170 {
1171 damage=0;
1172 };
1173 };
1174 };
1175 };
1176 class door2
1177 {
1178 class Health
1179 {
1180 hitpoints=1000;
1181 transferToGlobalCoef=0;
1182 };
1183 componentNames[]=
1184 {
1185 "doors2"
1186 };
1187 fatalInjuryCoef=-1;
1188 class ArmorType
1189 {
1190 class Projectile
1191 {
1192 class Health
1193 {
1194 damage=3;
1195 };
1196 class Blood
1197 {
1198 damage=0;
1199 };
1200 class Shock
1201 {
1202 damage=0;
1203 };
1204 };
1205 class Melee
1206 {
1207 class Health
1208 {
1209 damage=5;
1210 };
1211 class Blood
1212 {
1213 damage=0;
1214 };
1215 class Shock
1216 {
1217 damage=0;
1218 };
1219 };
1220 class FragGrenade
1221 {
1222 class Health
1223 {
1224 damage=10;
1225 };
1226 class Blood
1227 {
1228 damage=0;
1229 };
1230 class Shock
1231 {
1232 damage=0;
1233 };
1234 };
1235 };
1236 };
1237 };
1238 };
1239 };
1240 class Land_Underground_Floor_Crew: HouseNoDestruct
1241 {
1242 scope=1;
1243 model="\DZ\structures_bliss\Underground\Floor\Underground_Floor_Crew.p3d";
1244 class Doors
1245 {
1246 class Doors1
1247 {
1248 displayName="door 1";
1249 component="Doors1";
1250 soundPos="doors1_action";
1251 animPeriod=1;
1252 initPhase=0;
1253 initOpened=0.30000001;
1254 soundOpen="doorWoodFrontOpen";
1255 soundClose="doorWoodFrontClose";
1256 soundLocked="doorWoodFrontRattle";
1257 soundOpenABit="doorWoodFrontOpenABit";
1258 };
1259 class Doors2
1260 {
1261 displayName="door 2";
1262 component="Doors2";
1263 soundPos="doors2_action";
1264 animPeriod=1;
1265 initPhase=0;
1266 initOpened=0.30000001;
1267 soundOpen="doorWoodFrontOpen";
1268 soundClose="doorWoodFrontClose";
1269 soundLocked="doorWoodFrontRattle";
1270 soundOpenABit="doorWoodFrontOpenABit";
1271 };
1272 };
1273 class DamageSystem
1274 {
1275 class GlobalHealth
1276 {
1277 class Health
1278 {
1279 hitpoints=1000;
1280 };
1281 };
1282 class GlobalArmor
1283 {
1284 class Projectile
1285 {
1286 class Health
1287 {
1288 damage=0;
1289 };
1290 class Blood
1291 {
1292 damage=0;
1293 };
1294 class Shock
1295 {
1296 damage=0;
1297 };
1298 };
1299 class Melee
1300 {
1301 class Health
1302 {
1303 damage=0;
1304 };
1305 class Blood
1306 {
1307 damage=0;
1308 };
1309 class Shock
1310 {
1311 damage=0;
1312 };
1313 };
1314 class FragGrenade
1315 {
1316 class Health
1317 {
1318 damage=0;
1319 };
1320 class Blood
1321 {
1322 damage=0;
1323 };
1324 class Shock
1325 {
1326 damage=0;
1327 };
1328 };
1329 };
1330 class DamageZones
1331 {
1332 class door1
1333 {
1334 class Health
1335 {
1336 hitpoints=1000;
1337 transferToGlobalCoef=0;
1338 };
1339 componentNames[]=
1340 {
1341 "doors1"
1342 };
1343 fatalInjuryCoef=-1;
1344 class ArmorType
1345 {
1346 class Projectile
1347 {
1348 class Health
1349 {
1350 damage=3;
1351 };
1352 class Blood
1353 {
1354 damage=0;
1355 };
1356 class Shock
1357 {
1358 damage=0;
1359 };
1360 };
1361 class Melee
1362 {
1363 class Health
1364 {
1365 damage=5;
1366 };
1367 class Blood
1368 {
1369 damage=0;
1370 };
1371 class Shock
1372 {
1373 damage=0;
1374 };
1375 };
1376 class FragGrenade
1377 {
1378 class Health
1379 {
1380 damage=10;
1381 };
1382 class Blood
1383 {
1384 damage=0;
1385 };
1386 class Shock
1387 {
1388 damage=0;
1389 };
1390 };
1391 };
1392 };
1393 class door2
1394 {
1395 class Health
1396 {
1397 hitpoints=1000;
1398 transferToGlobalCoef=0;
1399 };
1400 componentNames[]=
1401 {
1402 "doors2"
1403 };
1404 fatalInjuryCoef=-1;
1405 class ArmorType
1406 {
1407 class Projectile
1408 {
1409 class Health
1410 {
1411 damage=3;
1412 };
1413 class Blood
1414 {
1415 damage=0;
1416 };
1417 class Shock
1418 {
1419 damage=0;
1420 };
1421 };
1422 class Melee
1423 {
1424 class Health
1425 {
1426 damage=5;
1427 };
1428 class Blood
1429 {
1430 damage=0;
1431 };
1432 class Shock
1433 {
1434 damage=0;
1435 };
1436 };
1437 class FragGrenade
1438 {
1439 class Health
1440 {
1441 damage=10;
1442 };
1443 class Blood
1444 {
1445 damage=0;
1446 };
1447 class Shock
1448 {
1449 damage=0;
1450 };
1451 };
1452 };
1453 };
1454 };
1455 };
1456 };
1457 class Land_Underground_WaterMaintenance: HouseNoDestruct
1458 {
1459 scope=1;
1460 model="\DZ\structures_bliss\Underground\Water\Underground_WaterMaintenance.p3d";
1461 class Doors
1462 {
1463 class Doors1
1464 {
1465 displayName="door 1";
1466 component="Doors1";
1467 soundPos="doors1_action";
1468 animPeriod=1;
1469 initPhase=0;
1470 initOpened=0.30000001;
1471 soundOpen="doorWoodFrontOpen";
1472 soundClose="doorWoodFrontClose";
1473 soundLocked="doorWoodFrontRattle";
1474 soundOpenABit="doorWoodFrontOpenABit";
1475 };
1476 };
1477 class DamageSystem
1478 {
1479 class GlobalHealth
1480 {
1481 class Health
1482 {
1483 hitpoints=1000;
1484 };
1485 };
1486 class GlobalArmor
1487 {
1488 class Projectile
1489 {
1490 class Health
1491 {
1492 damage=0;
1493 };
1494 class Blood
1495 {
1496 damage=0;
1497 };
1498 class Shock
1499 {
1500 damage=0;
1501 };
1502 };
1503 class Melee
1504 {
1505 class Health
1506 {
1507 damage=0;
1508 };
1509 class Blood
1510 {
1511 damage=0;
1512 };
1513 class Shock
1514 {
1515 damage=0;
1516 };
1517 };
1518 class FragGrenade
1519 {
1520 class Health
1521 {
1522 damage=0;
1523 };
1524 class Blood
1525 {
1526 damage=0;
1527 };
1528 class Shock
1529 {
1530 damage=0;
1531 };
1532 };
1533 };
1534 class DamageZones
1535 {
1536 class door1
1537 {
1538 class Health
1539 {
1540 hitpoints=1000;
1541 transferToGlobalCoef=0;
1542 };
1543 componentNames[]=
1544 {
1545 "doors1"
1546 };
1547 fatalInjuryCoef=-1;
1548 class ArmorType
1549 {
1550 class Projectile
1551 {
1552 class Health
1553 {
1554 damage=3;
1555 };
1556 class Blood
1557 {
1558 damage=0;
1559 };
1560 class Shock
1561 {
1562 damage=0;
1563 };
1564 };
1565 class Melee
1566 {
1567 class Health
1568 {
1569 damage=5;
1570 };
1571 class Blood
1572 {
1573 damage=0;
1574 };
1575 class Shock
1576 {
1577 damage=0;
1578 };
1579 };
1580 class FragGrenade
1581 {
1582 class Health
1583 {
1584 damage=10;
1585 };
1586 class Blood
1587 {
1588 damage=0;
1589 };
1590 class Shock
1591 {
1592 damage=0;
1593 };
1594 };
1595 };
1596 };
1597 };
1598 };
1599 };
1600 class Land_Underground_WaterReservoir: HouseNoDestruct
1601 {
1602 scope=1;
1603 model="\DZ\structures_bliss\Underground\Water\Underground_WaterReservoir.p3d";
1604 class Doors
1605 {
1606 class Doors1
1607 {
1608 displayName="door 1";
1609 component="Doors1";
1610 soundPos="doors1_action";
1611 animPeriod=1;
1612 initPhase=0;
1613 initOpened=0.30000001;
1614 soundOpen="doorWoodFrontOpen";
1615 soundClose="doorWoodFrontClose";
1616 soundLocked="doorWoodFrontRattle";
1617 soundOpenABit="doorWoodFrontOpenABit";
1618 };
1619 };
1620 class DamageSystem
1621 {
1622 class GlobalHealth
1623 {
1624 class Health
1625 {
1626 hitpoints=1000;
1627 };
1628 };
1629 class GlobalArmor
1630 {
1631 class Projectile
1632 {
1633 class Health
1634 {
1635 damage=0;
1636 };
1637 class Blood
1638 {
1639 damage=0;
1640 };
1641 class Shock
1642 {
1643 damage=0;
1644 };
1645 };
1646 class Melee
1647 {
1648 class Health
1649 {
1650 damage=0;
1651 };
1652 class Blood
1653 {
1654 damage=0;
1655 };
1656 class Shock
1657 {
1658 damage=0;
1659 };
1660 };
1661 class FragGrenade
1662 {
1663 class Health
1664 {
1665 damage=0;
1666 };
1667 class Blood
1668 {
1669 damage=0;
1670 };
1671 class Shock
1672 {
1673 damage=0;
1674 };
1675 };
1676 };
1677 class DamageZones
1678 {
1679 class door1
1680 {
1681 class Health
1682 {
1683 hitpoints=1000;
1684 transferToGlobalCoef=0;
1685 };
1686 componentNames[]=
1687 {
1688 "doors1"
1689 };
1690 fatalInjuryCoef=-1;
1691 class ArmorType
1692 {
1693 class Projectile
1694 {
1695 class Health
1696 {
1697 damage=3;
1698 };
1699 class Blood
1700 {
1701 damage=0;
1702 };
1703 class Shock
1704 {
1705 damage=0;
1706 };
1707 };
1708 class Melee
1709 {
1710 class Health
1711 {
1712 damage=5;
1713 };
1714 class Blood
1715 {
1716 damage=0;
1717 };
1718 class Shock
1719 {
1720 damage=0;
1721 };
1722 };
1723 class FragGrenade
1724 {
1725 class Health
1726 {
1727 damage=10;
1728 };
1729 class Blood
1730 {
1731 damage=0;
1732 };
1733 class Shock
1734 {
1735 damage=0;
1736 };
1737 };
1738 };
1739 };
1740 };
1741 };
1742 class AnimationSources
1743 {
1744 class Valve1
1745 {
1746 source="user";
1747 initPhase=0;
1748 animPeriod=2;
1749 };
1750 class Valve2
1751 {
1752 source="user";
1753 initPhase=0;
1754 animPeriod=2;
1755 };
1756 class ValveGauge1
1757 {
1758 source="user";
1759 initPhase=0;
1760 animPeriod=0.5;
1761 };
1762 class ValveGauge2
1763 {
1764 source="user";
1765 initPhase=1;
1766 animPeriod=0.5;
1767 };
1768 };
1769 };
1770 class Land_Underground_WaterReservoir_Water: HouseNoDestruct
1771 {
1772 scope=1;
1773 model="\DZ\structures_bliss\Underground\Water\Underground_WaterReservoir_Water.p3d";
1774 };
1775 class Land_Underground_Storage_Big: HouseNoDestruct
1776 {
1777 scope=1;
1778 model="\DZ\structures_bliss\Underground\Storage\Underground_Storage_Big.p3d";
1779 };
1780 class Land_Underground_Storage_Big_Vent: HouseNoDestruct
1781 {
1782 scope=1;
1783 model="\DZ\structures_bliss\Underground\Storage\Underground_Storage_Big_Vent.p3d";
1784 };
1785 class Land_Underground_Storage_Ammo: HouseNoDestruct
1786 {
1787 scope=1;
1788 model="\DZ\structures_bliss\Underground\Storage\Underground_Storage_Ammo.p3d";
1789 };
1790 class Land_Underground_Storage_Ammo2: HouseNoDestruct
1791 {
1792 scope=1;
1793 model="\DZ\structures_bliss\Underground\Storage\Underground_Storage_Ammo2.p3d";
1794 };
1795 class Land_Underground_Storage_Barracks: HouseNoDestruct
1796 {
1797 scope=1;
1798 model="\DZ\structures_bliss\Underground\Storage\Underground_Storage_Barracks.p3d";
1799 };
1800 class Land_Underground_Storage_Hospital: HouseNoDestruct
1801 {
1802 scope=1;
1803 model="\DZ\structures_bliss\Underground\Storage\Underground_Storage_Hospital.p3d";
1804 };
1805 class Land_Underground_Storage_Laboratory: HouseNoDestruct
1806 {
1807 scope=1;
1808 model="\DZ\structures_bliss\Underground\Storage\Underground_Storage_Laboratory.p3d";
1809 };
1810 class Land_Underground_Storage_POX: HouseNoDestruct
1811 {
1812 scope=1;
1813 model="\DZ\structures_bliss\Underground\Storage\Underground_Storage_POX.p3d";
1814 };
1815 class Land_Underground_Storage_POX2: HouseNoDestruct
1816 {
1817 scope=1;
1818 model="\DZ\structures_bliss\Underground\Storage\Underground_Storage_POX2.p3d";
1819 };
1820 class Land_Underground_Storage_Prison: HouseNoDestruct
1821 {
1822 scope=1;
1823 model="\DZ\structures_bliss\Underground\Storage\Underground_Storage_Prison.p3d";
1824 class Doors
1825 {
1826 class Doors1
1827 {
1828 displayName="door 1";
1829 component="Doors1";
1830 soundPos="doors1_action";
1831 animPeriod=1;
1832 initPhase=0;
1833 initOpened=0.30000001;
1834 soundOpen="doorMetalGateOpen";
1835 soundClose="doorMetalGateClose";
1836 soundLocked="doorMetalGateRattle";
1837 soundOpenABit="doorMetalGateOpenABit";
1838 };
1839 class Doors2
1840 {
1841 displayName="door 2";
1842 component="Doors2";
1843 soundPos="doors2_action";
1844 animPeriod=1;
1845 initPhase=0;
1846 initOpened=0.30000001;
1847 soundOpen="doorMetalGateOpen";
1848 soundClose="doorMetalGateClose";
1849 soundLocked="doorMetalGateRattle";
1850 soundOpenABit="doorMetalGateOpenABit";
1851 };
1852 class Doors3
1853 {
1854 displayName="door 3";
1855 component="Doors3";
1856 soundPos="doors3_action";
1857 animPeriod=1;
1858 initPhase=0;
1859 initOpened=0.30000001;
1860 soundOpen="doorMetalGateOpen";
1861 soundClose="doorMetalGateClose";
1862 soundLocked="doorMetalGateRattle";
1863 soundOpenABit="doorMetalGateOpenABit";
1864 };
1865 class Doors4
1866 {
1867 displayName="door 4";
1868 component="Doors4";
1869 soundPos="doors4_action";
1870 animPeriod=1;
1871 initPhase=0;
1872 initOpened=0.30000001;
1873 soundOpen="doorMetalGateOpen";
1874 soundClose="doorMetalGateClose";
1875 soundLocked="doorMetalGateRattle";
1876 soundOpenABit="doorMetalGateOpenABit";
1877 };
1878 class Doors5
1879 {
1880 displayName="door 5";
1881 component="Doors5";
1882 soundPos="doors5_action";
1883 animPeriod=1;
1884 initPhase=0;
1885 initOpened=0.30000001;
1886 soundOpen="doorMetalGateOpen";
1887 soundClose="doorMetalGateClose";
1888 soundLocked="doorMetalGateRattle";
1889 soundOpenABit="doorMetalGateOpenABit";
1890 };
1891 class Doors6
1892 {
1893 displayName="door 6";
1894 component="Doors6";
1895 soundPos="doors6_action";
1896 animPeriod=1;
1897 initPhase=0;
1898 initOpened=0.30000001;
1899 soundOpen="doorMetalGateOpen";
1900 soundClose="doorMetalGateClose";
1901 soundLocked="doorMetalGateRattle";
1902 soundOpenABit="doorMetalGateOpenABit";
1903 };
1904 };
1905 };
1906 class Land_Underground_Storage_Workshop: HouseNoDestruct
1907 {
1908 scope=1;
1909 model="\DZ\structures_bliss\Underground\Storage\Underground_Storage_Workshop.p3d";
1910 };
1911 class Land_Underground_Panel: HouseNoDestruct
1912 {
1913 scope=1;
1914 model="\DZ\structures_bliss\Underground\Entrance\Underground_Panel.p3d";
1915 hiddenSelections[]=
1916 {
1917 "LED_Red",
1918 "LED_Green"
1919 };
1920 };
1921 class Land_Underground_Panel_Lever: Land_Underground_Panel
1922 {
1923 scope=1;
1924 model="\DZ\structures_bliss\Underground\Entrance\Underground_Panel_Lever.p3d";
1925 hiddenSelections[]=
1926 {
1927 "LED_Red",
1928 "LED_Green"
1929 };
1930 class AnimationSources
1931 {
1932 class PanelLever
1933 {
1934 source="user";
1935 initPhase=0;
1936 animPeriod=0.5;
1937 };
1938 };
1939 };
1940 class StaticObj_Underground_Corridor_Main_Gate_L: HouseNoDestruct
1941 {
1942 scope=1;
1943 model="DZ\structures_bliss\Underground\Corridor\Underground_Corridor_Main_Gate_L.p3d";
1944 };
1945 class StaticObj_Underground_Corridor_Main_Gate_R: HouseNoDestruct
1946 {
1947 scope=1;
1948 model="DZ\structures_bliss\Underground\Corridor\Underground_Corridor_Main_Gate_R.p3d";
1949 };
1950 class StaticObj_Terrain_Livonia_ForestPatch: HouseNoDestruct
1951 {
1952 scope=1;
1953 model="DZ\structures_bliss\Underground\Terrain\Terrain_Livonia_ForestPatch.p3d";
1954 };
1955 class StaticObj_Terrain_Livonia_GrassPatch: HouseNoDestruct
1956 {
1957 scope=1;
1958 model="DZ\structures_bliss\Underground\Terrain\Terrain_Livonia_GrassPatch.p3d";
1959 };
1960 class StaticObj_ammoboxes_big: HouseNoDestruct
1961 {
1962 scope=1;
1963 model="\DZ\structures_bliss\Underground\Storage\proxy\ammoboxes_big.p3d";
1964 };
1965 class StaticObj_ammoboxes_single: HouseNoDestruct
1966 {
1967 scope=1;
1968 model="\DZ\structures_bliss\Underground\Storage\proxy\ammoboxes_single.p3d";
1969 };
1970 class StaticObj_ammoboxes_stacked: HouseNoDestruct
1971 {
1972 scope=1;
1973 model="\DZ\structures_bliss\Underground\Storage\proxy\ammoboxes_stacked.p3d";
1974 };
1975 class StaticObj_Curtain_Divider: HouseNoDestruct
1976 {
1977 scope=1;
1978 model="\DZ\structures_bliss\Underground\Storage\proxy\Curtain_divider.p3d";
1979 };
1980 class StaticObj_Medical_Tarp_Large_Yellow: HouseNoDestruct
1981 {
1982 scope=1;
1983 model="\DZ\structures_bliss\Underground\Storage\proxy\Medical_Tarp_Large_Yellow.p3d";
1984 };
1985 class StaticObj_EngineCrane_01_F: HouseNoDestruct
1986 {
1987 scope=1;
1988 model="\DZ\structures_bliss\Underground\Storage\proxy\EngineCrane_01_F.p3d";
1989 };
1990 class StaticObj_PalletTrolley_01_yellow_F: HouseNoDestruct
1991 {
1992 scope=1;
1993 model="\DZ\structures_bliss\Underground\Storage\proxy\PalletTrolley_01_yellow_F.p3d";
1994 };
1995 class StaticObj_ToolTrolley_02_F: HouseNoDestruct
1996 {
1997 scope=1;
1998 model="\DZ\structures_bliss\Underground\Storage\proxy\ToolTrolley_02_F.p3d";
1999 };
2000 class StaticObj_WhiteBoard: HouseNoDestruct
2001 {
2002 scope=1;
2003 model="\DZ\structures_bliss\Underground\Storage\proxy\WhiteBoard.p3d";
2004 };
2005 class StaticObj_WhiteBoard_Laboratory: HouseNoDestruct
2006 {
2007 scope=1;
2008 model="\DZ\structures_bliss\Underground\Storage\proxy\WhiteBoard_Laboratory.p3d";
2009 };
2010};