Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Structures_Bliss_Walls
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class CfgVehicles
15{
16 class HouseNoDestruct;
17 class Land_Wall_FenForest_Gate: HouseNoDestruct
18 {
19 scope=1;
20 model="\DZ\structures_bliss\Walls\Wall_FenForest_Gate.p3d";
21 class Doors
22 {
23 class Doors1
24 {
25 displayName="door 1";
26 component="Doors1";
27 soundPos="doors1_action";
28 animPeriod=1;
29 initPhase=0;
30 initOpened=0.30000001;
31 soundOpen="doorWoodGateSmallOpen";
32 soundClose="doorWoodGateSmallClose";
33 soundLocked="doorWoodGateSmallRattle";
34 soundOpenABit="doorWoodGateSmallOpenABit";
35 };
36 };
37 class DamageSystem
38 {
39 class GlobalHealth
40 {
41 class Health
42 {
43 hitpoints=1000;
44 };
45 };
46 class GlobalArmor
47 {
48 class Projectile
49 {
50 class Health
51 {
52 damage=0;
53 };
54 class Blood
55 {
56 damage=0;
57 };
58 class Shock
59 {
60 damage=0;
61 };
62 };
63 class Melee
64 {
65 class Health
66 {
67 damage=0;
68 };
69 class Blood
70 {
71 damage=0;
72 };
73 class Shock
74 {
75 damage=0;
76 };
77 };
78 class FragGrenade
79 {
80 class Health
81 {
82 damage=0;
83 };
84 class Blood
85 {
86 damage=0;
87 };
88 class Shock
89 {
90 damage=0;
91 };
92 };
93 };
94 class DamageZones
95 {
96 class door1
97 {
98 class Health
99 {
100 hitpoints=1000;
101 transferToGlobalCoef=0;
102 };
103 componentNames[]=
104 {
105 "doors1"
106 };
107 fatalInjuryCoef=-1;
108 class ArmorType
109 {
110 class Projectile
111 {
112 class Health
113 {
114 damage=3;
115 };
116 class Blood
117 {
118 damage=0;
119 };
120 class Shock
121 {
122 damage=0;
123 };
124 };
125 class Melee
126 {
127 class Health
128 {
129 damage=5;
130 };
131 class Blood
132 {
133 damage=0;
134 };
135 class Shock
136 {
137 damage=0;
138 };
139 };
140 class FragGrenade
141 {
142 class Health
143 {
144 damage=10;
145 };
146 class Blood
147 {
148 damage=0;
149 };
150 class Shock
151 {
152 damage=0;
153 };
154 };
155 };
156 };
157 };
158 };
159 };
160 class Land_Wall_Gate_Fen3: HouseNoDestruct
161 {
162 scope=1;
163 model="\DZ\structures_bliss\Walls\Wall_Gate_Fen3.p3d";
164 class Doors
165 {
166 class DoorsTwin1
167 {
168 displayName="door Twin1";
169 component="DoorsTwin1";
170 soundPos="doorsTwin1_action";
171 animPeriod=1;
172 initPhase=0;
173 initOpened=0.30000001;
174 soundOpen="doorMetalGateMeshOpen";
175 soundClose="doorMetalGateMeshClose";
176 soundLocked="doorMetalGateMeshRattle";
177 soundOpenABit="doorMetalGateMeshOpenABit";
178 };
179 };
180 class DamageSystem
181 {
182 class GlobalHealth
183 {
184 class Health
185 {
186 hitpoints=1000;
187 };
188 };
189 class GlobalArmor
190 {
191 class Projectile
192 {
193 class Health
194 {
195 damage=0;
196 };
197 class Blood
198 {
199 damage=0;
200 };
201 class Shock
202 {
203 damage=0;
204 };
205 };
206 class Melee
207 {
208 class Health
209 {
210 damage=0;
211 };
212 class Blood
213 {
214 damage=0;
215 };
216 class Shock
217 {
218 damage=0;
219 };
220 };
221 class FragGrenade
222 {
223 class Health
224 {
225 damage=0;
226 };
227 class Blood
228 {
229 damage=0;
230 };
231 class Shock
232 {
233 damage=0;
234 };
235 };
236 };
237 class DamageZones
238 {
239 class twin1
240 {
241 class Health
242 {
243 hitpoints=1000;
244 transferToGlobalCoef=0;
245 };
246 componentNames[]=
247 {
248 "doorsTwin1"
249 };
250 fatalInjuryCoef=-1;
251 class ArmorType
252 {
253 class Projectile
254 {
255 class Health
256 {
257 damage=2;
258 };
259 class Blood
260 {
261 damage=0;
262 };
263 class Shock
264 {
265 damage=0;
266 };
267 };
268 class Melee
269 {
270 class Health
271 {
272 damage=2.5;
273 };
274 class Blood
275 {
276 damage=0;
277 };
278 class Shock
279 {
280 damage=0;
281 };
282 };
283 class FragGrenade
284 {
285 class Health
286 {
287 damage=3;
288 };
289 class Blood
290 {
291 damage=0;
292 };
293 class Shock
294 {
295 damage=0;
296 };
297 };
298 };
299 };
300 };
301 };
302 };
303 class Land_Wall_Gate_Fen4: HouseNoDestruct
304 {
305 scope=1;
306 model="\DZ\structures_bliss\Walls\Wall_Gate_Fen4.p3d";
307 class Doors
308 {
309 class DoorsTwin1
310 {
311 displayName="door Twin1";
312 component="DoorsTwin1";
313 soundPos="doorsTwin1_action";
314 animPeriod=1;
315 initPhase=0;
316 initOpened=0.30000001;
317 soundOpen="doorMetalGateMeshOpen";
318 soundClose="doorMetalGateMeshClose";
319 soundLocked="doorMetalGateMeshRattle";
320 soundOpenABit="doorMetalGateMeshOpenABit";
321 };
322 };
323 class DamageSystem
324 {
325 class GlobalHealth
326 {
327 class Health
328 {
329 hitpoints=1000;
330 };
331 };
332 class GlobalArmor
333 {
334 class Projectile
335 {
336 class Health
337 {
338 damage=0;
339 };
340 class Blood
341 {
342 damage=0;
343 };
344 class Shock
345 {
346 damage=0;
347 };
348 };
349 class Melee
350 {
351 class Health
352 {
353 damage=0;
354 };
355 class Blood
356 {
357 damage=0;
358 };
359 class Shock
360 {
361 damage=0;
362 };
363 };
364 class FragGrenade
365 {
366 class Health
367 {
368 damage=0;
369 };
370 class Blood
371 {
372 damage=0;
373 };
374 class Shock
375 {
376 damage=0;
377 };
378 };
379 };
380 class DamageZones
381 {
382 class twin1
383 {
384 class Health
385 {
386 hitpoints=1000;
387 transferToGlobalCoef=0;
388 };
389 componentNames[]=
390 {
391 "doorsTwin1"
392 };
393 fatalInjuryCoef=-1;
394 class ArmorType
395 {
396 class Projectile
397 {
398 class Health
399 {
400 damage=2;
401 };
402 class Blood
403 {
404 damage=0;
405 };
406 class Shock
407 {
408 damage=0;
409 };
410 };
411 class Melee
412 {
413 class Health
414 {
415 damage=2.5;
416 };
417 class Blood
418 {
419 damage=0;
420 };
421 class Shock
422 {
423 damage=0;
424 };
425 };
426 class FragGrenade
427 {
428 class Health
429 {
430 damage=3;
431 };
432 class Blood
433 {
434 damage=0;
435 };
436 class Shock
437 {
438 damage=0;
439 };
440 };
441 };
442 };
443 };
444 };
445 };
446 class Land_Wall_Gate_Ind3: HouseNoDestruct
447 {
448 scope=1;
449 model="\DZ\structures_bliss\Walls\Wall_Gate_Ind3.p3d";
450 class Doors
451 {
452 class DoorsTwin1
453 {
454 displayName="door Twin1";
455 component="DoorsTwin1";
456 soundPos="doorsTwin1_action";
457 animPeriod=1;
458 initPhase=0;
459 initOpened=0.30000001;
460 soundOpen="doorMetalGateBigOpen";
461 soundClose="doorMetalGateBigClose";
462 soundLocked="doorMetalGateBigRattle";
463 soundOpenABit="doorMetalGateBigOpenABit";
464 };
465 };
466 class DamageSystem
467 {
468 class GlobalHealth
469 {
470 class Health
471 {
472 hitpoints=1000;
473 };
474 };
475 class GlobalArmor
476 {
477 class Projectile
478 {
479 class Health
480 {
481 damage=0;
482 };
483 class Blood
484 {
485 damage=0;
486 };
487 class Shock
488 {
489 damage=0;
490 };
491 };
492 class Melee
493 {
494 class Health
495 {
496 damage=0;
497 };
498 class Blood
499 {
500 damage=0;
501 };
502 class Shock
503 {
504 damage=0;
505 };
506 };
507 class FragGrenade
508 {
509 class Health
510 {
511 damage=0;
512 };
513 class Blood
514 {
515 damage=0;
516 };
517 class Shock
518 {
519 damage=0;
520 };
521 };
522 };
523 class DamageZones
524 {
525 class twin1
526 {
527 class Health
528 {
529 hitpoints=2000;
530 transferToGlobalCoef=0;
531 };
532 componentNames[]=
533 {
534 "doorsTwin1"
535 };
536 fatalInjuryCoef=-1;
537 class ArmorType
538 {
539 class Projectile
540 {
541 class Health
542 {
543 damage=2;
544 };
545 class Blood
546 {
547 damage=0;
548 };
549 class Shock
550 {
551 damage=0;
552 };
553 };
554 class Melee
555 {
556 class Health
557 {
558 damage=2.5;
559 };
560 class Blood
561 {
562 damage=0;
563 };
564 class Shock
565 {
566 damage=0;
567 };
568 };
569 class FragGrenade
570 {
571 class Health
572 {
573 damage=3;
574 };
575 class Blood
576 {
577 damage=0;
578 };
579 class Shock
580 {
581 damage=0;
582 };
583 };
584 };
585 };
586 };
587 };
588 };
589 class Land_Wall_Gate_Tin6_1: HouseNoDestruct
590 {
591 scope=1;
592 model="\DZ\structures_bliss\Walls\Wall_Gate_Tin6_1.p3d";
593 class Doors
594 {
595 class DoorsTwin1
596 {
597 displayName="door Twin1";
598 component="DoorsTwin1";
599 soundPos="doorsTwin1_action";
600 animPeriod=1;
601 initPhase=0;
602 initOpened=0.30000001;
603 soundOpen="doorMetalGateOpen";
604 soundClose="doorMetalGateClose";
605 soundLocked="doorMetalGateRattle";
606 soundOpenABit="doorMetalGateOpenABit";
607 };
608 };
609 class DamageSystem
610 {
611 class GlobalHealth
612 {
613 class Health
614 {
615 hitpoints=1000;
616 };
617 };
618 class GlobalArmor
619 {
620 class Projectile
621 {
622 class Health
623 {
624 damage=0;
625 };
626 class Blood
627 {
628 damage=0;
629 };
630 class Shock
631 {
632 damage=0;
633 };
634 };
635 class Melee
636 {
637 class Health
638 {
639 damage=0;
640 };
641 class Blood
642 {
643 damage=0;
644 };
645 class Shock
646 {
647 damage=0;
648 };
649 };
650 class FragGrenade
651 {
652 class Health
653 {
654 damage=0;
655 };
656 class Blood
657 {
658 damage=0;
659 };
660 class Shock
661 {
662 damage=0;
663 };
664 };
665 };
666 class DamageZones
667 {
668 class twin1
669 {
670 class Health
671 {
672 hitpoints=1000;
673 transferToGlobalCoef=0;
674 };
675 componentNames[]=
676 {
677 "doorsTwin1"
678 };
679 fatalInjuryCoef=-1;
680 class ArmorType
681 {
682 class Projectile
683 {
684 class Health
685 {
686 damage=2;
687 };
688 class Blood
689 {
690 damage=0;
691 };
692 class Shock
693 {
694 damage=0;
695 };
696 };
697 class Melee
698 {
699 class Health
700 {
701 damage=2.5;
702 };
703 class Blood
704 {
705 damage=0;
706 };
707 class Shock
708 {
709 damage=0;
710 };
711 };
712 class FragGrenade
713 {
714 class Health
715 {
716 damage=3;
717 };
718 class Blood
719 {
720 damage=0;
721 };
722 class Shock
723 {
724 damage=0;
725 };
726 };
727 };
728 };
729 };
730 };
731 };
732 class Land_Wall_Gate_Tin6_2: HouseNoDestruct
733 {
734 scope=1;
735 model="\DZ\structures_bliss\Walls\Wall_Gate_Tin6_2.p3d";
736 class Doors
737 {
738 class DoorsTwin1
739 {
740 displayName="door Twin1";
741 component="DoorsTwin1";
742 soundPos="doorsTwin1_action";
743 animPeriod=1;
744 initPhase=0;
745 initOpened=0.30000001;
746 soundOpen="doorMetalGateOpen";
747 soundClose="doorMetalGateClose";
748 soundLocked="doorMetalGateRattle";
749 soundOpenABit="doorMetalGateOpenABit";
750 };
751 };
752 class DamageSystem
753 {
754 class GlobalHealth
755 {
756 class Health
757 {
758 hitpoints=1000;
759 };
760 };
761 class GlobalArmor
762 {
763 class Projectile
764 {
765 class Health
766 {
767 damage=0;
768 };
769 class Blood
770 {
771 damage=0;
772 };
773 class Shock
774 {
775 damage=0;
776 };
777 };
778 class Melee
779 {
780 class Health
781 {
782 damage=0;
783 };
784 class Blood
785 {
786 damage=0;
787 };
788 class Shock
789 {
790 damage=0;
791 };
792 };
793 class FragGrenade
794 {
795 class Health
796 {
797 damage=0;
798 };
799 class Blood
800 {
801 damage=0;
802 };
803 class Shock
804 {
805 damage=0;
806 };
807 };
808 };
809 class DamageZones
810 {
811 class twin1
812 {
813 class Health
814 {
815 hitpoints=1000;
816 transferToGlobalCoef=0;
817 };
818 componentNames[]=
819 {
820 "doorsTwin1"
821 };
822 fatalInjuryCoef=-1;
823 class ArmorType
824 {
825 class Projectile
826 {
827 class Health
828 {
829 damage=2;
830 };
831 class Blood
832 {
833 damage=0;
834 };
835 class Shock
836 {
837 damage=0;
838 };
839 };
840 class Melee
841 {
842 class Health
843 {
844 damage=2.5;
845 };
846 class Blood
847 {
848 damage=0;
849 };
850 class Shock
851 {
852 damage=0;
853 };
854 };
855 class FragGrenade
856 {
857 class Health
858 {
859 damage=3;
860 };
861 class Blood
862 {
863 damage=0;
864 };
865 class Shock
866 {
867 damage=0;
868 };
869 };
870 };
871 };
872 };
873 };
874 };
875 class Land_Wall_Gate_IndCnc4: HouseNoDestruct
876 {
877 scope=1;
878 model="\DZ\structures_bliss\Walls\Wall_Gate_IndCnc4.p3d";
879 class Doors
880 {
881 class Doors1
882 {
883 displayName="door 1";
884 component="Doors1";
885 soundPos="doors1_action";
886 animPeriod=3;
887 initPhase=0;
888 initOpened=0.30000001;
889 soundOpen="doorMetalSlideLargeOpen";
890 soundClose="doorMetalSlideLargeClose";
891 soundLocked="doorMetalSlideLargeRattle";
892 soundOpenABit="doorMetalSlideLargeOpenABit";
893 };
894 };
895 class DamageSystem
896 {
897 class GlobalHealth
898 {
899 class Health
900 {
901 hitpoints=1000;
902 };
903 };
904 class GlobalArmor
905 {
906 class Projectile
907 {
908 class Health
909 {
910 damage=0;
911 };
912 class Blood
913 {
914 damage=0;
915 };
916 class Shock
917 {
918 damage=0;
919 };
920 };
921 class Melee
922 {
923 class Health
924 {
925 damage=0;
926 };
927 class Blood
928 {
929 damage=0;
930 };
931 class Shock
932 {
933 damage=0;
934 };
935 };
936 class FragGrenade
937 {
938 class Health
939 {
940 damage=0;
941 };
942 class Blood
943 {
944 damage=0;
945 };
946 class Shock
947 {
948 damage=0;
949 };
950 };
951 };
952 class DamageZones
953 {
954 class doors1
955 {
956 class Health
957 {
958 hitpoints=1500;
959 transferToGlobalCoef=0;
960 };
961 componentNames[]=
962 {
963 "doors1"
964 };
965 fatalInjuryCoef=-1;
966 class ArmorType
967 {
968 class Projectile
969 {
970 class Health
971 {
972 damage=2;
973 };
974 class Blood
975 {
976 damage=0;
977 };
978 class Shock
979 {
980 damage=0;
981 };
982 };
983 class Melee
984 {
985 class Health
986 {
987 damage=2.5;
988 };
989 class Blood
990 {
991 damage=0;
992 };
993 class Shock
994 {
995 damage=0;
996 };
997 };
998 class FragGrenade
999 {
1000 class Health
1001 {
1002 damage=3;
1003 };
1004 class Blood
1005 {
1006 damage=0;
1007 };
1008 class Shock
1009 {
1010 damage=0;
1011 };
1012 };
1013 };
1014 };
1015 };
1016 };
1017 };
1018 class Land_Wall_Gate_IndCnc4_Low: HouseNoDestruct
1019 {
1020 scope=1;
1021 model="\DZ\structures_bliss\Walls\Wall_Gate_IndCnc4_Low.p3d";
1022 class Doors
1023 {
1024 class Doors1
1025 {
1026 displayName="door 1";
1027 component="Doors1";
1028 soundPos="doors1_action";
1029 animPeriod=3;
1030 initPhase=0;
1031 initOpened=0.30000001;
1032 soundOpen="doorMetalSlideLargeOpen";
1033 soundClose="doorMetalSlideLargeClose";
1034 soundLocked="doorMetalSlideLargeRattle";
1035 soundOpenABit="doorMetalSlideLargeOpenABit";
1036 };
1037 };
1038 class DamageSystem
1039 {
1040 class GlobalHealth
1041 {
1042 class Health
1043 {
1044 hitpoints=1000;
1045 };
1046 };
1047 class GlobalArmor
1048 {
1049 class Projectile
1050 {
1051 class Health
1052 {
1053 damage=0;
1054 };
1055 class Blood
1056 {
1057 damage=0;
1058 };
1059 class Shock
1060 {
1061 damage=0;
1062 };
1063 };
1064 class Melee
1065 {
1066 class Health
1067 {
1068 damage=0;
1069 };
1070 class Blood
1071 {
1072 damage=0;
1073 };
1074 class Shock
1075 {
1076 damage=0;
1077 };
1078 };
1079 class FragGrenade
1080 {
1081 class Health
1082 {
1083 damage=0;
1084 };
1085 class Blood
1086 {
1087 damage=0;
1088 };
1089 class Shock
1090 {
1091 damage=0;
1092 };
1093 };
1094 };
1095 class DamageZones
1096 {
1097 class doors1
1098 {
1099 class Health
1100 {
1101 hitpoints=1500;
1102 transferToGlobalCoef=0;
1103 };
1104 componentNames[]=
1105 {
1106 "doors1"
1107 };
1108 fatalInjuryCoef=-1;
1109 class ArmorType
1110 {
1111 class Projectile
1112 {
1113 class Health
1114 {
1115 damage=2;
1116 };
1117 class Blood
1118 {
1119 damage=0;
1120 };
1121 class Shock
1122 {
1123 damage=0;
1124 };
1125 };
1126 class Melee
1127 {
1128 class Health
1129 {
1130 damage=2.5;
1131 };
1132 class Blood
1133 {
1134 damage=0;
1135 };
1136 class Shock
1137 {
1138 damage=0;
1139 };
1140 };
1141 class FragGrenade
1142 {
1143 class Health
1144 {
1145 damage=3;
1146 };
1147 class Blood
1148 {
1149 damage=0;
1150 };
1151 class Shock
1152 {
1153 damage=0;
1154 };
1155 };
1156 };
1157 };
1158 };
1159 };
1160 };
1161 class Land_Wall_BackAlley_01_l_gate_F: HouseNoDestruct
1162 {
1163 scope=1;
1164 model="\DZ\structures_bliss\Walls\Wall_BackAlley_01_l_gate_F.p3d";
1165 class Doors
1166 {
1167 class Doors1
1168 {
1169 displayName="door 1";
1170 component="Doors1";
1171 soundPos="doors1_action";
1172 animPeriod=1;
1173 initPhase=0;
1174 initOpened=0.30000001;
1175 soundOpen="doorMetalGateOpen";
1176 soundClose="doorMetalGateClose";
1177 soundLocked="doorMetalGateRattle";
1178 soundOpenABit="doorMetalGateOpenABit";
1179 };
1180 };
1181 class DamageSystem
1182 {
1183 class GlobalHealth
1184 {
1185 class Health
1186 {
1187 hitpoints=1000;
1188 };
1189 };
1190 class GlobalArmor
1191 {
1192 class Projectile
1193 {
1194 class Health
1195 {
1196 damage=0;
1197 };
1198 class Blood
1199 {
1200 damage=0;
1201 };
1202 class Shock
1203 {
1204 damage=0;
1205 };
1206 };
1207 class Melee
1208 {
1209 class Health
1210 {
1211 damage=0;
1212 };
1213 class Blood
1214 {
1215 damage=0;
1216 };
1217 class Shock
1218 {
1219 damage=0;
1220 };
1221 };
1222 class FragGrenade
1223 {
1224 class Health
1225 {
1226 damage=0;
1227 };
1228 class Blood
1229 {
1230 damage=0;
1231 };
1232 class Shock
1233 {
1234 damage=0;
1235 };
1236 };
1237 };
1238 class DamageZones
1239 {
1240 class door1
1241 {
1242 class Health
1243 {
1244 hitpoints=1000;
1245 transferToGlobalCoef=0;
1246 };
1247 componentNames[]=
1248 {
1249 "doors1"
1250 };
1251 fatalInjuryCoef=-1;
1252 class ArmorType
1253 {
1254 class Projectile
1255 {
1256 class Health
1257 {
1258 damage=3;
1259 };
1260 class Blood
1261 {
1262 damage=0;
1263 };
1264 class Shock
1265 {
1266 damage=0;
1267 };
1268 };
1269 class Melee
1270 {
1271 class Health
1272 {
1273 damage=5;
1274 };
1275 class Blood
1276 {
1277 damage=0;
1278 };
1279 class Shock
1280 {
1281 damage=0;
1282 };
1283 };
1284 class FragGrenade
1285 {
1286 class Health
1287 {
1288 damage=10;
1289 };
1290 class Blood
1291 {
1292 damage=0;
1293 };
1294 class Shock
1295 {
1296 damage=0;
1297 };
1298 };
1299 };
1300 };
1301 };
1302 };
1303 };
1304 class StaticObj_Wall_Barricade1_4: HouseNoDestruct
1305 {
1306 scope=1;
1307 model="DZ\structures_bliss\Walls\Wall_Barricade1_4.p3d";
1308 };
1309 class StaticObj_Wall_Barricade1_10: HouseNoDestruct
1310 {
1311 scope=1;
1312 model="DZ\structures_bliss\Walls\Wall_Barricade1_10.p3d";
1313 };
1314 class StaticObj_Wall_Canal_10: HouseNoDestruct
1315 {
1316 scope=1;
1317 model="DZ\structures_bliss\Walls\Wall_Canal_10.p3d";
1318 };
1319 class StaticObj_Wall_CncBarrier_4Block: HouseNoDestruct
1320 {
1321 scope=1;
1322 model="DZ\structures_bliss\Walls\Wall_CncBarrier_4Block.p3d";
1323 };
1324 class StaticObj_Wall_CncBarrier_Block: HouseNoDestruct
1325 {
1326 scope=1;
1327 model="DZ\structures_bliss\Walls\Wall_CncBarrier_Block.p3d";
1328 };
1329 class StaticObj_Wall_Fen3_4: HouseNoDestruct
1330 {
1331 scope=1;
1332 model="DZ\structures_bliss\Walls\Wall_Fen3_4.p3d";
1333 };
1334 class StaticObj_Wall_Fen3_8: HouseNoDestruct
1335 {
1336 scope=1;
1337 model="DZ\structures_bliss\Walls\Wall_Fen3_8.p3d";
1338 };
1339 class StaticObj_Wall_Fen3_D: HouseNoDestruct
1340 {
1341 scope=1;
1342 model="DZ\structures_bliss\Walls\Wall_Fen3_D.p3d";
1343 };
1344 class StaticObj_Wall_Fen3_Pole: HouseNoDestruct
1345 {
1346 scope=1;
1347 model="DZ\structures_bliss\Walls\Wall_Fen3_Pole.p3d";
1348 };
1349 class StaticObj_Wall_Fen4_4: HouseNoDestruct
1350 {
1351 scope=1;
1352 model="DZ\structures_bliss\Walls\Wall_Fen4_4.p3d";
1353 };
1354 class StaticObj_Wall_Fen4_4_nolc: HouseNoDestruct
1355 {
1356 scope=1;
1357 model="DZ\structures_bliss\Walls\Wall_Fen4_4_nolc.p3d";
1358 };
1359 class StaticObj_Wall_Fen4_8: HouseNoDestruct
1360 {
1361 scope=1;
1362 model="DZ\structures_bliss\Walls\Wall_Fen4_8.p3d";
1363 };
1364 class StaticObj_Wall_Fen4_D: HouseNoDestruct
1365 {
1366 scope=1;
1367 model="DZ\structures_bliss\Walls\Wall_Fen4_D.p3d";
1368 };
1369 class StaticObj_Wall_Fen4_D_nolc: HouseNoDestruct
1370 {
1371 scope=1;
1372 model="DZ\structures_bliss\Walls\Wall_Fen4_D_nolc.p3d";
1373 };
1374 class StaticObj_Wall_Fen4_Pole: HouseNoDestruct
1375 {
1376 scope=1;
1377 model="DZ\structures_bliss\Walls\Wall_Fen4_Pole.p3d";
1378 };
1379 class StaticObj_Wall_Fen5_5: HouseNoDestruct
1380 {
1381 scope=1;
1382 model="DZ\structures_bliss\Walls\Wall_Fen5_5.p3d";
1383 };
1384 class StaticObj_Wall_Fen5_10: HouseNoDestruct
1385 {
1386 scope=1;
1387 model="DZ\structures_bliss\Walls\Wall_Fen5_10.p3d";
1388 };
1389 class StaticObj_Wall_Fen5_10_D: HouseNoDestruct
1390 {
1391 scope=1;
1392 model="DZ\structures_bliss\Walls\Wall_Fen5_10_D.p3d";
1393 };
1394 class StaticObj_Wall_Fen5_Pole: HouseNoDestruct
1395 {
1396 scope=1;
1397 model="DZ\structures_bliss\Walls\Wall_Fen5_Pole.p3d";
1398 };
1399 class StaticObj_Wall_Fen6_8: HouseNoDestruct
1400 {
1401 scope=1;
1402 model="DZ\structures_bliss\Walls\Wall_Fen6_8.p3d";
1403 };
1404 class StaticObj_Wall_Fen6_Pole: HouseNoDestruct
1405 {
1406 scope=1;
1407 model="DZ\structures_bliss\Walls\Wall_Fen6_Pole.p3d";
1408 };
1409 class StaticObj_Wall_Fen7_4: HouseNoDestruct
1410 {
1411 scope=1;
1412 model="DZ\structures_bliss\Walls\Wall_Fen7_4.p3d";
1413 };
1414 class StaticObj_Wall_Fen7_Pole: HouseNoDestruct
1415 {
1416 scope=1;
1417 model="DZ\structures_bliss\Walls\Wall_Fen7_Pole.p3d";
1418 };
1419 class StaticObj_Wall_FenForest_5: HouseNoDestruct
1420 {
1421 scope=1;
1422 model="DZ\structures_bliss\Walls\Wall_FenForest_5.p3d";
1423 };
1424 class StaticObj_Wall_FenForest_5_D: HouseNoDestruct
1425 {
1426 scope=1;
1427 model="DZ\structures_bliss\Walls\Wall_FenForest_5_D.p3d";
1428 };
1429 class StaticObj_Wall_FenForest_Pole: HouseNoDestruct
1430 {
1431 scope=1;
1432 model="DZ\structures_bliss\Walls\Wall_FenForest_Pole.p3d";
1433 };
1434 class StaticObj_Wall_FenStadium: HouseNoDestruct
1435 {
1436 scope=1;
1437 model="DZ\structures_bliss\Walls\Wall_FenStadium.p3d";
1438 };
1439 class StaticObj_Wall_FenVineyard: HouseNoDestruct
1440 {
1441 scope=1;
1442 model="DZ\structures_bliss\Walls\Wall_FenVineyard.p3d";
1443 };
1444 class StaticObj_Wall_IndCnc3_1_4: HouseNoDestruct
1445 {
1446 scope=1;
1447 model="DZ\structures_bliss\Walls\Wall_IndCnc3_1_4.p3d";
1448 };
1449 class StaticObj_Wall_IndCnc3_1_D: HouseNoDestruct
1450 {
1451 scope=1;
1452 model="DZ\structures_bliss\Walls\Wall_IndCnc3_1_D.p3d";
1453 };
1454 class StaticObj_Wall_IndCnc3_2_4: HouseNoDestruct
1455 {
1456 scope=1;
1457 model="DZ\structures_bliss\Walls\Wall_IndCnc3_2_4.p3d";
1458 };
1459 class StaticObj_Wall_IndCnc3_2_D: HouseNoDestruct
1460 {
1461 scope=1;
1462 model="DZ\structures_bliss\Walls\Wall_IndCnc3_2_D.p3d";
1463 };
1464 class StaticObj_Wall_IndCnc3_End: HouseNoDestruct
1465 {
1466 scope=1;
1467 model="DZ\structures_bliss\Walls\Wall_IndCnc3_End.p3d";
1468 };
1469 class StaticObj_Wall_IndCnc3_Pole: HouseNoDestruct
1470 {
1471 scope=1;
1472 model="DZ\structures_bliss\Walls\Wall_IndCnc3_Pole.p3d";
1473 };
1474 class StaticObj_Wall_IndCnc4_4: HouseNoDestruct
1475 {
1476 scope=1;
1477 model="DZ\structures_bliss\Walls\Wall_IndCnc4_4.p3d";
1478 };
1479 class StaticObj_Wall_IndCnc4_8: HouseNoDestruct
1480 {
1481 scope=1;
1482 model="DZ\structures_bliss\Walls\Wall_IndCnc4_8.p3d";
1483 };
1484 class StaticObj_Wall_IndCnc4_D: HouseNoDestruct
1485 {
1486 scope=1;
1487 model="DZ\structures_bliss\Walls\Wall_IndCnc4_D.p3d";
1488 };
1489 class StaticObj_Wall_IndCnc4_Low_4: HouseNoDestruct
1490 {
1491 scope=1;
1492 model="DZ\structures_bliss\Walls\Wall_IndCnc4_Low_4.p3d";
1493 };
1494 class StaticObj_Wall_IndCnc4_Low_8: HouseNoDestruct
1495 {
1496 scope=1;
1497 model="DZ\structures_bliss\Walls\Wall_IndCnc4_Low_8.p3d";
1498 };
1499 class StaticObj_Wall_IndCnc4_Low_D: HouseNoDestruct
1500 {
1501 scope=1;
1502 model="DZ\structures_bliss\Walls\Wall_IndCnc4_Low_D.p3d";
1503 };
1504 class StaticObj_Wall_IndCnc4_Low_Pole: HouseNoDestruct
1505 {
1506 scope=1;
1507 model="DZ\structures_bliss\Walls\Wall_IndCnc4_Low_Pole.p3d";
1508 };
1509 class StaticObj_Wall_IndCnc4_Pole: HouseNoDestruct
1510 {
1511 scope=1;
1512 model="DZ\structures_bliss\Walls\Wall_IndCnc4_Pole.p3d";
1513 };
1514 class StaticObj_Wall_IndFnc2_3: HouseNoDestruct
1515 {
1516 scope=1;
1517 model="DZ\structures_bliss\Walls\Wall_IndFnc2_3.p3d";
1518 };
1519 class StaticObj_Wall_IndFnc2_3_D: HouseNoDestruct
1520 {
1521 scope=1;
1522 model="DZ\structures_bliss\Walls\Wall_IndFnc2_3_D.p3d";
1523 };
1524 class StaticObj_Wall_IndFnc2_3_Hole: HouseNoDestruct
1525 {
1526 scope=1;
1527 model="DZ\structures_bliss\Walls\Wall_IndFnc2_3_Hole.p3d";
1528 };
1529 class StaticObj_Wall_IndFnc2_9: HouseNoDestruct
1530 {
1531 scope=1;
1532 model="DZ\structures_bliss\Walls\Wall_IndFnc2_9.p3d";
1533 };
1534 class StaticObj_Wall_IndFnc2_3_nolc: HouseNoDestruct
1535 {
1536 scope=1;
1537 model="DZ\structures_bliss\Walls\Wall_IndFnc2_3_nolc.p3d";
1538 };
1539 class StaticObj_Wall_IndFnc2_3_D_nolc: HouseNoDestruct
1540 {
1541 scope=1;
1542 model="DZ\structures_bliss\Walls\Wall_IndFnc2_3_D_nolc.p3d";
1543 };
1544 class StaticObj_Wall_IndFnc2_Pole_nolc: HouseNoDestruct
1545 {
1546 scope=1;
1547 model="DZ\structures_bliss\Walls\Wall_IndFnc2_Pole_nolc.p3d";
1548 };
1549 class StaticObj_Wall_IndFnc2_9_nolc: HouseNoDestruct
1550 {
1551 scope=1;
1552 model="DZ\structures_bliss\Walls\Wall_IndFnc2_9_nolc.p3d";
1553 };
1554 class StaticObj_Wall_IndFnc2_Corner: HouseNoDestruct
1555 {
1556 scope=1;
1557 model="DZ\structures_bliss\Walls\Wall_IndFnc2_Corner.p3d";
1558 };
1559 class StaticObj_Wall_IndFnc2_Pole: HouseNoDestruct
1560 {
1561 scope=1;
1562 model="DZ\structures_bliss\Walls\Wall_IndFnc2_Pole.p3d";
1563 };
1564 class StaticObj_Wall_IndVar3_5: HouseNoDestruct
1565 {
1566 scope=1;
1567 model="DZ\structures_bliss\Walls\Wall_IndVar3_5.p3d";
1568 };
1569 class StaticObj_Wall_IndVar3_5_D: HouseNoDestruct
1570 {
1571 scope=1;
1572 model="DZ\structures_bliss\Walls\Wall_IndVar3_5_D.p3d";
1573 };
1574 class StaticObj_Wall_IndVar3_Pole: HouseNoDestruct
1575 {
1576 scope=1;
1577 model="DZ\structures_bliss\Walls\Wall_IndVar3_Pole.p3d";
1578 };
1579 class StaticObj_Wall_MilCnc_4: HouseNoDestruct
1580 {
1581 scope=1;
1582 model="DZ\structures_bliss\Walls\Wall_MilCnc_4.p3d";
1583 };
1584 class StaticObj_Wall_MilCnc_Corner: HouseNoDestruct
1585 {
1586 scope=1;
1587 model="DZ\structures_bliss\Walls\Wall_MilCnc_Corner.p3d";
1588 };
1589 class StaticObj_Wall_MilCncBarrier: HouseNoDestruct
1590 {
1591 scope=1;
1592 model="DZ\structures_bliss\Walls\Wall_MilCncBarrier.p3d";
1593 };
1594 class StaticObj_Wall_PipeFence_4: HouseNoDestruct
1595 {
1596 scope=1;
1597 model="DZ\structures_bliss\Walls\Wall_PipeFence_4.p3d";
1598 };
1599 class StaticObj_Wall_PipeFence_4_nolc: HouseNoDestruct
1600 {
1601 scope=1;
1602 model="DZ\structures_bliss\Walls\Wall_PipeFence_4_nolc.p3d";
1603 };
1604 class StaticObj_Wall_PipeFence_8: HouseNoDestruct
1605 {
1606 scope=1;
1607 model="DZ\structures_bliss\Walls\Wall_PipeFence_8.p3d";
1608 };
1609 class StaticObj_Wall_PipeFenceWall_8: HouseNoDestruct
1610 {
1611 scope=1;
1612 model="DZ\structures_bliss\Walls\Wall_PipeFenceWall_8.p3d";
1613 };
1614 class StaticObj_Wall_PoleWall_5_1: HouseNoDestruct
1615 {
1616 scope=1;
1617 model="DZ\structures_bliss\Walls\Wall_PoleWall_5_1.p3d";
1618 };
1619 class StaticObj_Wall_PoleWall_5_2: HouseNoDestruct
1620 {
1621 scope=1;
1622 model="DZ\structures_bliss\Walls\Wall_PoleWall_5_2.p3d";
1623 };
1624 class StaticObj_Wall_PoleWall_End: HouseNoDestruct
1625 {
1626 scope=1;
1627 model="DZ\structures_bliss\Walls\Wall_PoleWall_End.p3d";
1628 };
1629 class StaticObj_Wall_Railing_1_Pole: HouseNoDestruct
1630 {
1631 scope=1;
1632 model="DZ\structures_bliss\Walls\Wall_Railing_1_Pole.p3d";
1633 };
1634 class StaticObj_Wall_SilageWall_5: HouseNoDestruct
1635 {
1636 scope=1;
1637 model="DZ\structures_bliss\Walls\Wall_SilageWall_5.p3d";
1638 };
1639 class StaticObj_Wall_SilageWall_5_D: HouseNoDestruct
1640 {
1641 scope=1;
1642 model="DZ\structures_bliss\Walls\Wall_SilageWall_5_D.p3d";
1643 };
1644 class StaticObj_Wall_SilageWall_Pole: HouseNoDestruct
1645 {
1646 scope=1;
1647 model="DZ\structures_bliss\Walls\Wall_SilageWall_Pole.p3d";
1648 };
1649 class StaticObj_Wall_Stone2: HouseNoDestruct
1650 {
1651 scope=1;
1652 model="DZ\structures_bliss\Walls\Wall_Stone2.p3d";
1653 };
1654 class StaticObj_Wall_Stone2D: HouseNoDestruct
1655 {
1656 scope=1;
1657 model="DZ\structures_bliss\Walls\Wall_Stone2D.p3d";
1658 };
1659 class StaticObj_Wall_Tin6_1_4: HouseNoDestruct
1660 {
1661 scope=1;
1662 model="DZ\structures_bliss\Walls\Wall_Tin6_1_4.p3d";
1663 };
1664 class StaticObj_Wall_Tin6_1_Pole: HouseNoDestruct
1665 {
1666 scope=1;
1667 model="DZ\structures_bliss\Walls\Wall_Tin6_1_Pole.p3d";
1668 };
1669 class StaticObj_Wall_Tin6_2_4: HouseNoDestruct
1670 {
1671 scope=1;
1672 model="DZ\structures_bliss\Walls\Wall_Tin6_2_4.p3d";
1673 };
1674 class StaticObj_Wall_Tin7_4: HouseNoDestruct
1675 {
1676 scope=1;
1677 model="DZ\structures_bliss\Walls\Wall_Tin7_4.p3d";
1678 };
1679 class StaticObj_Wall_Tin7_8: HouseNoDestruct
1680 {
1681 scope=1;
1682 model="DZ\structures_bliss\Walls\Wall_Tin7_8.p3d";
1683 };
1684 class StaticObj_Wall_Tin7_Pole: HouseNoDestruct
1685 {
1686 scope=1;
1687 model="DZ\structures_bliss\Walls\Wall_Tin7_Pole.p3d";
1688 };
1689 class StaticObj_Wall_BackAlley_01_l_1m_F: HouseNoDestruct
1690 {
1691 scope=1;
1692 model="DZ\structures_bliss\Walls\Wall_BackAlley_01_l_1m_F.p3d";
1693 };
1694 class StaticObj_Wall_BackAlley_01_l_gap_F: HouseNoDestruct
1695 {
1696 scope=1;
1697 model="DZ\structures_bliss\Walls\Wall_BackAlley_01_l_gap_F.p3d";
1698 };
1699 class StaticObj_Wall_BackAlley_02_l_1m_F: HouseNoDestruct
1700 {
1701 scope=1;
1702 model="DZ\structures_bliss\Walls\Wall_BackAlley_02_l_1m_F.p3d";
1703 };
1704};