Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Structures_Sakhal
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data",
11 "DZ_Structures_Residential",
12 "DZ_Structures_Bliss_Residential",
13 "DZ_Structures_Specific",
14 "DZ_Structures_Walls",
15 "DZ_Structures_Bliss_Military",
16 "DZ_Structures_Military"
17 };
18 };
19};
20class CfgVehicles
21{
22 class HouseNoDestruct;
23 class Land_DryDock_End: HouseNoDestruct
24 {
25 scope=1;
26 model="\DZ\structures_sakhal\industrial\harbour\DryDock_End.p3d";
27 };
28 class Land_DryDock_Middle: HouseNoDestruct
29 {
30 scope=1;
31 model="\DZ\structures_sakhal\industrial\harbour\DryDock_Middle.p3d";
32 };
33 class Land_Pier_Concrete4_Ladders: HouseNoDestruct
34 {
35 scope=1;
36 model="\DZ\structures_sakhal\industrial\harbour\Pier_Concrete4_Ladders.p3d";
37 };
38 class Land_Pier_Concrete5_Ladder: HouseNoDestruct
39 {
40 scope=1;
41 model="\DZ\structures_sakhal\industrial\harbour\Pier_Concrete5_Ladder.p3d";
42 };
43 class Land_Pier_Wooden3_Ladder: HouseNoDestruct
44 {
45 scope=1;
46 model="\DZ\structures_sakhal\industrial\harbour\Pier_Wooden3_Ladder.p3d";
47 };
48 class Land_Pier_Crane2_Base: HouseNoDestruct
49 {
50 scope=1;
51 model="\DZ\structures_sakhal\industrial\harbour\Pier_Crane2_Base.p3d";
52 };
53 class Land_Pier_Crane2_Top: HouseNoDestruct
54 {
55 scope=1;
56 model="\DZ\structures_sakhal\industrial\harbour\Pier_Crane2_Top.p3d";
57 class Doors
58 {
59 class Doors1
60 {
61 displayName="door 1";
62 component="Doors1";
63 soundPos="doors1_action";
64 animPeriod=1;
65 initPhase=0;
66 initOpened=0.30000001;
67 soundOpen="doorMetalSmallOpen";
68 soundClose="doorMetalSmallClose";
69 soundLocked="doorMetalSmallRattle";
70 soundOpenABit="doorMetalSmallOpenABit";
71 };
72 class Doors2
73 {
74 displayName="door 2";
75 component="Doors2";
76 soundPos="doors2_action";
77 animPeriod=1;
78 initPhase=0;
79 initOpened=0.30000001;
80 soundOpen="doorMetalSmallOpen";
81 soundClose="doorMetalSmallClose";
82 soundLocked="doorMetalSmallRattle";
83 soundOpenABit="doorMetalSmallOpenABit";
84 };
85 };
86 class DamageSystem
87 {
88 class GlobalHealth
89 {
90 class Health
91 {
92 hitpoints=1000;
93 };
94 };
95 class GlobalArmor
96 {
97 class Projectile
98 {
99 class Health
100 {
101 damage=0;
102 };
103 class Blood
104 {
105 damage=0;
106 };
107 class Shock
108 {
109 damage=0;
110 };
111 };
112 class Melee
113 {
114 class Health
115 {
116 damage=0;
117 };
118 class Blood
119 {
120 damage=0;
121 };
122 class Shock
123 {
124 damage=0;
125 };
126 };
127 class FragGrenade
128 {
129 class Health
130 {
131 damage=0;
132 };
133 class Blood
134 {
135 damage=0;
136 };
137 class Shock
138 {
139 damage=0;
140 };
141 };
142 };
143 class DamageZones
144 {
145 class door1
146 {
147 class Health
148 {
149 hitpoints=1000;
150 transferToGlobalCoef=0;
151 };
152 componentNames[]=
153 {
154 "doors1"
155 };
156 fatalInjuryCoef=-1;
157 class ArmorType
158 {
159 class Projectile
160 {
161 class Health
162 {
163 damage=3;
164 };
165 class Blood
166 {
167 damage=0;
168 };
169 class Shock
170 {
171 damage=0;
172 };
173 };
174 class Melee
175 {
176 class Health
177 {
178 damage=5;
179 };
180 class Blood
181 {
182 damage=0;
183 };
184 class Shock
185 {
186 damage=0;
187 };
188 };
189 class FragGrenade
190 {
191 class Health
192 {
193 damage=10;
194 };
195 class Blood
196 {
197 damage=0;
198 };
199 class Shock
200 {
201 damage=0;
202 };
203 };
204 };
205 };
206 class door2
207 {
208 class Health
209 {
210 hitpoints=1000;
211 transferToGlobalCoef=0;
212 };
213 componentNames[]=
214 {
215 "doors2"
216 };
217 fatalInjuryCoef=-1;
218 class ArmorType
219 {
220 class Projectile
221 {
222 class Health
223 {
224 damage=3;
225 };
226 class Blood
227 {
228 damage=0;
229 };
230 class Shock
231 {
232 damage=0;
233 };
234 };
235 class Melee
236 {
237 class Health
238 {
239 damage=5;
240 };
241 class Blood
242 {
243 damage=0;
244 };
245 class Shock
246 {
247 damage=0;
248 };
249 };
250 class FragGrenade
251 {
252 class Health
253 {
254 damage=10;
255 };
256 class Blood
257 {
258 damage=0;
259 };
260 class Shock
261 {
262 damage=0;
263 };
264 };
265 };
266 };
267 };
268 };
269 };
270 class Land_Pier_Crane_Submarine: HouseNoDestruct
271 {
272 scope=1;
273 model="\DZ\structures_sakhal\industrial\harbour\Pier_Crane_Submarine.p3d";
274 class Doors
275 {
276 class Doors1
277 {
278 displayName="door 1";
279 component="Doors1";
280 soundPos="doors1_action";
281 animPeriod=1;
282 initPhase=0;
283 initOpened=0.30000001;
284 soundOpen="doorMetalSmallOpen";
285 soundClose="doorMetalSmallClose";
286 soundLocked="doorMetalSmallRattle";
287 soundOpenABit="doorMetalSmallOpenABit";
288 };
289 class Doors2
290 {
291 displayName="door 2";
292 component="Doors2";
293 soundPos="doors2_action";
294 animPeriod=1;
295 initPhase=0;
296 initOpened=0.30000001;
297 soundOpen="doorMetalSmallOpen";
298 soundClose="doorMetalSmallClose";
299 soundLocked="doorMetalSmallRattle";
300 soundOpenABit="doorMetalSmallOpenABit";
301 };
302 class Doors3
303 {
304 displayName="door 3";
305 component="Doors3";
306 soundPos="doors3_action";
307 animPeriod=1;
308 initPhase=0;
309 initOpened=0.30000001;
310 soundOpen="doorMetalSmallOpen";
311 soundClose="doorMetalSmallClose";
312 soundLocked="doorMetalSmallRattle";
313 soundOpenABit="doorMetalSmallOpenABit";
314 };
315 class Doors4
316 {
317 displayName="door 4";
318 component="Doors4";
319 soundPos="doors4_action";
320 animPeriod=1;
321 initPhase=0;
322 initOpened=0.30000001;
323 soundOpen="doorMetalSmallOpen";
324 soundClose="doorMetalSmallClose";
325 soundLocked="doorMetalSmallRattle";
326 soundOpenABit="doorMetalSmallOpenABit";
327 };
328 };
329 class DamageSystem
330 {
331 class GlobalHealth
332 {
333 class Health
334 {
335 hitpoints=1000;
336 };
337 };
338 class GlobalArmor
339 {
340 class Projectile
341 {
342 class Health
343 {
344 damage=0;
345 };
346 class Blood
347 {
348 damage=0;
349 };
350 class Shock
351 {
352 damage=0;
353 };
354 };
355 class Melee
356 {
357 class Health
358 {
359 damage=0;
360 };
361 class Blood
362 {
363 damage=0;
364 };
365 class Shock
366 {
367 damage=0;
368 };
369 };
370 class FragGrenade
371 {
372 class Health
373 {
374 damage=0;
375 };
376 class Blood
377 {
378 damage=0;
379 };
380 class Shock
381 {
382 damage=0;
383 };
384 };
385 };
386 class DamageZones
387 {
388 class door1
389 {
390 class Health
391 {
392 hitpoints=1500;
393 transferToGlobalCoef=0;
394 };
395 componentNames[]=
396 {
397 "doors1"
398 };
399 fatalInjuryCoef=-1;
400 class ArmorType
401 {
402 class Projectile
403 {
404 class Health
405 {
406 damage=2;
407 };
408 class Blood
409 {
410 damage=0;
411 };
412 class Shock
413 {
414 damage=0;
415 };
416 };
417 class Melee
418 {
419 class Health
420 {
421 damage=2.5;
422 };
423 class Blood
424 {
425 damage=0;
426 };
427 class Shock
428 {
429 damage=0;
430 };
431 };
432 class FragGrenade
433 {
434 class Health
435 {
436 damage=3;
437 };
438 class Blood
439 {
440 damage=0;
441 };
442 class Shock
443 {
444 damage=0;
445 };
446 };
447 };
448 };
449 class door2
450 {
451 class Health
452 {
453 hitpoints=1500;
454 transferToGlobalCoef=0;
455 };
456 componentNames[]=
457 {
458 "doors2"
459 };
460 fatalInjuryCoef=-1;
461 class ArmorType
462 {
463 class Projectile
464 {
465 class Health
466 {
467 damage=2;
468 };
469 class Blood
470 {
471 damage=0;
472 };
473 class Shock
474 {
475 damage=0;
476 };
477 };
478 class Melee
479 {
480 class Health
481 {
482 damage=2.5;
483 };
484 class Blood
485 {
486 damage=0;
487 };
488 class Shock
489 {
490 damage=0;
491 };
492 };
493 class FragGrenade
494 {
495 class Health
496 {
497 damage=3;
498 };
499 class Blood
500 {
501 damage=0;
502 };
503 class Shock
504 {
505 damage=0;
506 };
507 };
508 };
509 };
510 class door3
511 {
512 class Health
513 {
514 hitpoints=1500;
515 transferToGlobalCoef=0;
516 };
517 componentNames[]=
518 {
519 "doors3"
520 };
521 fatalInjuryCoef=-1;
522 class ArmorType
523 {
524 class Projectile
525 {
526 class Health
527 {
528 damage=2;
529 };
530 class Blood
531 {
532 damage=0;
533 };
534 class Shock
535 {
536 damage=0;
537 };
538 };
539 class Melee
540 {
541 class Health
542 {
543 damage=2.5;
544 };
545 class Blood
546 {
547 damage=0;
548 };
549 class Shock
550 {
551 damage=0;
552 };
553 };
554 class FragGrenade
555 {
556 class Health
557 {
558 damage=3;
559 };
560 class Blood
561 {
562 damage=0;
563 };
564 class Shock
565 {
566 damage=0;
567 };
568 };
569 };
570 };
571 class door4
572 {
573 class Health
574 {
575 hitpoints=1500;
576 transferToGlobalCoef=0;
577 };
578 componentNames[]=
579 {
580 "doors4"
581 };
582 fatalInjuryCoef=-1;
583 class ArmorType
584 {
585 class Projectile
586 {
587 class Health
588 {
589 damage=2;
590 };
591 class Blood
592 {
593 damage=0;
594 };
595 class Shock
596 {
597 damage=0;
598 };
599 };
600 class Melee
601 {
602 class Health
603 {
604 damage=2.5;
605 };
606 class Blood
607 {
608 damage=0;
609 };
610 class Shock
611 {
612 damage=0;
613 };
614 };
615 class FragGrenade
616 {
617 class Health
618 {
619 damage=3;
620 };
621 class Blood
622 {
623 damage=0;
624 };
625 class Shock
626 {
627 damage=0;
628 };
629 };
630 };
631 };
632 };
633 };
634 };
635 class Land_Pier_Floating_50m: HouseNoDestruct
636 {
637 scope=1;
638 model="\DZ\structures_sakhal\industrial\harbour\Pier_Floating_50m.p3d";
639 };
640 class Land_Pier_Floating_Bridge: HouseNoDestruct
641 {
642 scope=1;
643 model="\DZ\structures_sakhal\industrial\harbour\Pier_Floating_Bridge.p3d";
644 };
645 class Land_Buoy: HouseNoDestruct
646 {
647 scope=1;
648 model="\DZ\structures_sakhal\industrial\harbour\Buoy.p3d";
649 hiddenSelections[]=
650 {
651 "Glass"
652 };
653 };
654 class Land_MooringBuoy: HouseNoDestruct
655 {
656 scope=1;
657 model="\DZ\structures_sakhal\industrial\harbour\MooringBuoy.p3d";
658 hiddenSelections[]=
659 {
660 "Glass"
661 };
662 };
663 class StaticObj_Pier_Concrete4_16m: HouseNoDestruct
664 {
665 scope=1;
666 model="DZ\structures_sakhal\industrial\harbour\Pier_Concrete4_16m.p3d";
667 };
668 class StaticObj_Pier_Concrete4_16m_NoSup: HouseNoDestruct
669 {
670 scope=1;
671 model="DZ\structures_sakhal\industrial\harbour\Pier_Concrete4_16m_NoSup.p3d";
672 };
673 class StaticObj_Pier_Concrete4_30deg: HouseNoDestruct
674 {
675 scope=1;
676 model="DZ\structures_sakhal\industrial\harbour\Pier_Concrete4_30deg.p3d";
677 };
678 class StaticObj_Pier_Concrete4_End: HouseNoDestruct
679 {
680 scope=1;
681 model="DZ\structures_sakhal\industrial\harbour\Pier_Concrete4_End.p3d";
682 };
683 class StaticObj_Pier_Concrete4_Steps: HouseNoDestruct
684 {
685 scope=1;
686 model="DZ\structures_sakhal\industrial\harbour\Pier_Concrete4_Steps.p3d";
687 };
688 class StaticObj_Pier_Concrete5_20m: HouseNoDestruct
689 {
690 scope=1;
691 model="DZ\structures_sakhal\industrial\harbour\Pier_Concrete5_20m.p3d";
692 };
693 class StaticObj_Pier_Concrete5_Corner_Inner: HouseNoDestruct
694 {
695 scope=1;
696 model="DZ\structures_sakhal\industrial\harbour\Pier_Concrete5_Corner_Inner.p3d";
697 };
698 class StaticObj_Pier_Concrete5_Corner_Outer: HouseNoDestruct
699 {
700 scope=1;
701 model="DZ\structures_sakhal\industrial\harbour\Pier_Concrete5_Corner_Outer.p3d";
702 };
703 class StaticObj_Pier_Concrete5_T: HouseNoDestruct
704 {
705 scope=1;
706 model="DZ\structures_sakhal\industrial\harbour\Pier_Concrete5_T.p3d";
707 };
708 class StaticObj_Pier_Crane2_Rails_4m: HouseNoDestruct
709 {
710 scope=1;
711 model="DZ\structures_sakhal\industrial\harbour\Pier_Crane2_Rails_4m.p3d";
712 };
713 class StaticObj_Pier_Crane2_Rails_4m_End: HouseNoDestruct
714 {
715 scope=1;
716 model="DZ\structures_sakhal\industrial\harbour\Pier_Crane2_Rails_4m_End.p3d";
717 };
718 class StaticObj_Pier_Crane2_Rails_8m: HouseNoDestruct
719 {
720 scope=1;
721 model="DZ\structures_sakhal\industrial\harbour\Pier_Crane2_Rails_8m.p3d";
722 };
723 class StaticObj_Pier_Wooden3_30deg: HouseNoDestruct
724 {
725 scope=1;
726 model="DZ\structures_sakhal\industrial\harbour\Pier_Wooden3_30deg.p3d";
727 };
728 class StaticObj_Pier_Wooden3_Barrels: HouseNoDestruct
729 {
730 scope=1;
731 model="DZ\structures_sakhal\industrial\harbour\Pier_Wooden3_Barrels.p3d";
732 };
733 class StaticObj_Pier_Wooden3_16m: HouseNoDestruct
734 {
735 scope=1;
736 model="DZ\structures_sakhal\industrial\harbour\Pier_Wooden3_16m.p3d";
737 };
738 class StaticObj_Pier_Wooden3_Platform: HouseNoDestruct
739 {
740 scope=1;
741 model="DZ\structures_sakhal\industrial\harbour\Pier_Wooden3_Platform.p3d";
742 };
743 class StaticObj_MooringBuoy: HouseNoDestruct
744 {
745 scope=1;
746 model="DZ\structures_sakhal\industrial\harbour\MooringBuoy.p3d";
747 };
748 class Land_Misc_Through_Static_Frozen: HouseNoDestruct
749 {
750 scope=1;
751 model="\DZ\structures_sakhal\industrial\misc\Misc_Through_Static_Frozen.p3d";
752 };
753 class Land_Misc_Through_Trailer_Frozen: HouseNoDestruct
754 {
755 scope=1;
756 model="\DZ\structures_sakhal\industrial\misc\Misc_Through_Trailer_Frozen.p3d";
757 };
758 class Land_Misc_Pallet_Spawn: HouseNoDestruct
759 {
760 scope=1;
761 model="\DZ\structures_sakhal\industrial\misc\Misc_Pallet_Spawn.p3d";
762 };
763 class Land_Misc_WoodenCrate_Spawn: HouseNoDestruct
764 {
765 scope=1;
766 model="\DZ\structures_sakhal\industrial\misc\Misc_WoodenCrate_Spawn.p3d";
767 };
768 class StaticObj_Misc_CrabCages: HouseNoDestruct
769 {
770 scope=1;
771 model="DZ\structures_sakhal\industrial\misc\Misc_CrabCages.p3d";
772 };
773 class StaticObj_Misc_FishingGear1: HouseNoDestruct
774 {
775 scope=1;
776 model="DZ\structures_sakhal\industrial\misc\Misc_FishingGear1.p3d";
777 };
778 class StaticObj_Misc_FishingGear2: HouseNoDestruct
779 {
780 scope=1;
781 model="DZ\structures_sakhal\industrial\misc\Misc_FishingGear2.p3d";
782 };
783 class StaticObj_Misc_Walkover: HouseNoDestruct
784 {
785 scope=1;
786 model="DZ\structures_sakhal\industrial\misc\Misc_Walkover.p3d";
787 };
788 class StaticObj_Misc_StairBridge: HouseNoDestruct
789 {
790 scope=1;
791 model="DZ\structures_sakhal\industrial\misc\Misc_StairBridge.p3d";
792 };
793 class StaticObj_Power_HV2_End: HouseNoDestruct
794 {
795 scope=1;
796 model="DZ\structures_sakhal\industrial\power\Power_HV2_End.p3d";
797 };
798 class StaticObj_Power_HV2_Line_End: HouseNoDestruct
799 {
800 scope=1;
801 model="DZ\structures_sakhal\industrial\power\Power_HV2_Line_End.p3d";
802 };
803 class StaticObj_Power_HV2_Tower: HouseNoDestruct
804 {
805 scope=1;
806 model="DZ\structures_sakhal\industrial\power\Power_HV2_Tower.p3d";
807 };
808 class StaticObj_Power_HV2_Wire: HouseNoDestruct
809 {
810 scope=1;
811 model="DZ\structures_sakhal\industrial\power\Power_HV2_Wire.p3d";
812 };
813 class StaticObj_Power_HV2_Wire_Main: HouseNoDestruct
814 {
815 scope=1;
816 model="DZ\structures_sakhal\industrial\power\Power_HV2_Wire_Main.p3d";
817 };
818 class Land_Geoplant_CoolingStack: HouseNoDestruct
819 {
820 scope=1;
821 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_CoolingStack.p3d";
822 };
823 class Land_Geoplant_Corridor_Main: HouseNoDestruct
824 {
825 scope=1;
826 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_Corridor_Main.p3d";
827 };
828 class Land_Geoplant_DrillTower: HouseNoDestruct
829 {
830 scope=1;
831 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_DrillTower.p3d";
832 class Doors
833 {
834 class Doors1
835 {
836 displayName="door 1";
837 component="Doors1";
838 soundPos="doors1_action";
839 animPeriod=1;
840 initPhase=0;
841 initOpened=0.30000001;
842 soundOpen="doorMetalSmallOpen";
843 soundClose="doorMetalSmallClose";
844 soundLocked="doorMetalSmallRattle";
845 soundOpenABit="doorMetalSmallOpenABit";
846 };
847 };
848 class DamageSystem
849 {
850 class GlobalHealth
851 {
852 class Health
853 {
854 hitpoints=1000;
855 };
856 };
857 class GlobalArmor
858 {
859 class Projectile
860 {
861 class Health
862 {
863 damage=0;
864 };
865 class Blood
866 {
867 damage=0;
868 };
869 class Shock
870 {
871 damage=0;
872 };
873 };
874 class Melee
875 {
876 class Health
877 {
878 damage=0;
879 };
880 class Blood
881 {
882 damage=0;
883 };
884 class Shock
885 {
886 damage=0;
887 };
888 };
889 class FragGrenade
890 {
891 class Health
892 {
893 damage=0;
894 };
895 class Blood
896 {
897 damage=0;
898 };
899 class Shock
900 {
901 damage=0;
902 };
903 };
904 };
905 class DamageZones
906 {
907 class door1
908 {
909 class Health
910 {
911 hitpoints=1000;
912 transferToGlobalCoef=0;
913 };
914 componentNames[]=
915 {
916 "doors1"
917 };
918 fatalInjuryCoef=-1;
919 class ArmorType
920 {
921 class Projectile
922 {
923 class Health
924 {
925 damage=3;
926 };
927 class Blood
928 {
929 damage=0;
930 };
931 class Shock
932 {
933 damage=0;
934 };
935 };
936 class Melee
937 {
938 class Health
939 {
940 damage=5;
941 };
942 class Blood
943 {
944 damage=0;
945 };
946 class Shock
947 {
948 damage=0;
949 };
950 };
951 class FragGrenade
952 {
953 class Health
954 {
955 damage=10;
956 };
957 class Blood
958 {
959 damage=0;
960 };
961 class Shock
962 {
963 damage=0;
964 };
965 };
966 };
967 };
968 };
969 };
970 };
971 class Land_Geoplant_MainHall_Left: HouseNoDestruct
972 {
973 scope=1;
974 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_MainHall_Left.p3d";
975 class Doors
976 {
977 class Doors1
978 {
979 displayName="door 1";
980 component="Doors1";
981 soundPos="doors1_action";
982 animPeriod=1;
983 initPhase=0;
984 initOpened=0.30000001;
985 soundOpen="doorMetalSmallOpen";
986 soundClose="doorMetalSmallClose";
987 soundLocked="doorMetalSmallRattle";
988 soundOpenABit="doorMetalSmallOpenABit";
989 };
990 class Doors2
991 {
992 displayName="door 2";
993 component="Doors2";
994 soundPos="doors2_action";
995 animPeriod=1;
996 initPhase=0;
997 initOpened=0.30000001;
998 soundOpen="doorMetalSmallOpen";
999 soundClose="doorMetalSmallClose";
1000 soundLocked="doorMetalSmallRattle";
1001 soundOpenABit="doorMetalSmallOpenABit";
1002 };
1003 };
1004 class DamageSystem
1005 {
1006 class GlobalHealth
1007 {
1008 class Health
1009 {
1010 hitpoints=1000;
1011 };
1012 };
1013 class GlobalArmor
1014 {
1015 class Projectile
1016 {
1017 class Health
1018 {
1019 damage=0;
1020 };
1021 class Blood
1022 {
1023 damage=0;
1024 };
1025 class Shock
1026 {
1027 damage=0;
1028 };
1029 };
1030 class Melee
1031 {
1032 class Health
1033 {
1034 damage=0;
1035 };
1036 class Blood
1037 {
1038 damage=0;
1039 };
1040 class Shock
1041 {
1042 damage=0;
1043 };
1044 };
1045 class FragGrenade
1046 {
1047 class Health
1048 {
1049 damage=0;
1050 };
1051 class Blood
1052 {
1053 damage=0;
1054 };
1055 class Shock
1056 {
1057 damage=0;
1058 };
1059 };
1060 };
1061 class DamageZones
1062 {
1063 class door1
1064 {
1065 class Health
1066 {
1067 hitpoints=1000;
1068 transferToGlobalCoef=0;
1069 };
1070 componentNames[]=
1071 {
1072 "doors1"
1073 };
1074 fatalInjuryCoef=-1;
1075 class ArmorType
1076 {
1077 class Projectile
1078 {
1079 class Health
1080 {
1081 damage=3;
1082 };
1083 class Blood
1084 {
1085 damage=0;
1086 };
1087 class Shock
1088 {
1089 damage=0;
1090 };
1091 };
1092 class Melee
1093 {
1094 class Health
1095 {
1096 damage=5;
1097 };
1098 class Blood
1099 {
1100 damage=0;
1101 };
1102 class Shock
1103 {
1104 damage=0;
1105 };
1106 };
1107 class FragGrenade
1108 {
1109 class Health
1110 {
1111 damage=10;
1112 };
1113 class Blood
1114 {
1115 damage=0;
1116 };
1117 class Shock
1118 {
1119 damage=0;
1120 };
1121 };
1122 };
1123 };
1124 class door2
1125 {
1126 class Health
1127 {
1128 hitpoints=1000;
1129 transferToGlobalCoef=0;
1130 };
1131 componentNames[]=
1132 {
1133 "doors2"
1134 };
1135 fatalInjuryCoef=-1;
1136 class ArmorType
1137 {
1138 class Projectile
1139 {
1140 class Health
1141 {
1142 damage=3;
1143 };
1144 class Blood
1145 {
1146 damage=0;
1147 };
1148 class Shock
1149 {
1150 damage=0;
1151 };
1152 };
1153 class Melee
1154 {
1155 class Health
1156 {
1157 damage=5;
1158 };
1159 class Blood
1160 {
1161 damage=0;
1162 };
1163 class Shock
1164 {
1165 damage=0;
1166 };
1167 };
1168 class FragGrenade
1169 {
1170 class Health
1171 {
1172 damage=10;
1173 };
1174 class Blood
1175 {
1176 damage=0;
1177 };
1178 class Shock
1179 {
1180 damage=0;
1181 };
1182 };
1183 };
1184 };
1185 };
1186 };
1187 };
1188 class Land_Geoplant_MainHall_Middle: HouseNoDestruct
1189 {
1190 scope=1;
1191 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_MainHall_Middle.p3d";
1192 };
1193 class Land_Geoplant_MainHall_Right: HouseNoDestruct
1194 {
1195 scope=1;
1196 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_MainHall_Right.p3d";
1197 class Doors
1198 {
1199 class Doors1
1200 {
1201 displayName="door 1";
1202 component="Doors1";
1203 soundPos="doors1_action";
1204 animPeriod=1;
1205 initPhase=0;
1206 initOpened=0.30000001;
1207 soundOpen="doorMetalSmallOpen";
1208 soundClose="doorMetalSmallClose";
1209 soundLocked="doorMetalSmallRattle";
1210 soundOpenABit="doorMetalSmallOpenABit";
1211 };
1212 class Doors2
1213 {
1214 displayName="door 2";
1215 component="Doors2";
1216 soundPos="doors2_action";
1217 animPeriod=1;
1218 initPhase=0;
1219 initOpened=0.30000001;
1220 soundOpen="doorMetalSmallOpen";
1221 soundClose="doorMetalSmallClose";
1222 soundLocked="doorMetalSmallRattle";
1223 soundOpenABit="doorMetalSmallOpenABit";
1224 };
1225 class Doors3
1226 {
1227 displayName="door 3";
1228 component="Doors3";
1229 soundPos="doors3_action";
1230 animPeriod=1;
1231 initPhase=0;
1232 initOpened=0.30000001;
1233 soundOpen="doorMetalSmallOpen";
1234 soundClose="doorMetalSmallClose";
1235 soundLocked="doorMetalSmallRattle";
1236 soundOpenABit="doorMetalSmallOpenABit";
1237 };
1238 class Doors4
1239 {
1240 displayName="door 4";
1241 component="Doors4";
1242 soundPos="doors4_action";
1243 animPeriod=1;
1244 initPhase=0;
1245 initOpened=0.30000001;
1246 soundOpen="doorMetalSmallOpen";
1247 soundClose="doorMetalSmallClose";
1248 soundLocked="doorMetalSmallRattle";
1249 soundOpenABit="doorMetalSmallOpenABit";
1250 };
1251 class Doors5
1252 {
1253 displayName="door 5";
1254 component="Doors5";
1255 soundPos="doors5_action";
1256 animPeriod=1;
1257 initPhase=0;
1258 initOpened=0.30000001;
1259 soundOpen="doorMetalSmallOpen";
1260 soundClose="doorMetalSmallClose";
1261 soundLocked="doorMetalSmallRattle";
1262 soundOpenABit="doorMetalSmallOpenABit";
1263 };
1264 };
1265 class DamageSystem
1266 {
1267 class GlobalHealth
1268 {
1269 class Health
1270 {
1271 hitpoints=1000;
1272 };
1273 };
1274 class GlobalArmor
1275 {
1276 class Projectile
1277 {
1278 class Health
1279 {
1280 damage=0;
1281 };
1282 class Blood
1283 {
1284 damage=0;
1285 };
1286 class Shock
1287 {
1288 damage=0;
1289 };
1290 };
1291 class Melee
1292 {
1293 class Health
1294 {
1295 damage=0;
1296 };
1297 class Blood
1298 {
1299 damage=0;
1300 };
1301 class Shock
1302 {
1303 damage=0;
1304 };
1305 };
1306 class FragGrenade
1307 {
1308 class Health
1309 {
1310 damage=0;
1311 };
1312 class Blood
1313 {
1314 damage=0;
1315 };
1316 class Shock
1317 {
1318 damage=0;
1319 };
1320 };
1321 };
1322 class DamageZones
1323 {
1324 class door1
1325 {
1326 class Health
1327 {
1328 hitpoints=1000;
1329 transferToGlobalCoef=0;
1330 };
1331 componentNames[]=
1332 {
1333 "doors1"
1334 };
1335 fatalInjuryCoef=-1;
1336 class ArmorType
1337 {
1338 class Projectile
1339 {
1340 class Health
1341 {
1342 damage=3;
1343 };
1344 class Blood
1345 {
1346 damage=0;
1347 };
1348 class Shock
1349 {
1350 damage=0;
1351 };
1352 };
1353 class Melee
1354 {
1355 class Health
1356 {
1357 damage=5;
1358 };
1359 class Blood
1360 {
1361 damage=0;
1362 };
1363 class Shock
1364 {
1365 damage=0;
1366 };
1367 };
1368 class FragGrenade
1369 {
1370 class Health
1371 {
1372 damage=10;
1373 };
1374 class Blood
1375 {
1376 damage=0;
1377 };
1378 class Shock
1379 {
1380 damage=0;
1381 };
1382 };
1383 };
1384 };
1385 class door2
1386 {
1387 class Health
1388 {
1389 hitpoints=1000;
1390 transferToGlobalCoef=0;
1391 };
1392 componentNames[]=
1393 {
1394 "doors2"
1395 };
1396 fatalInjuryCoef=-1;
1397 class ArmorType
1398 {
1399 class Projectile
1400 {
1401 class Health
1402 {
1403 damage=3;
1404 };
1405 class Blood
1406 {
1407 damage=0;
1408 };
1409 class Shock
1410 {
1411 damage=0;
1412 };
1413 };
1414 class Melee
1415 {
1416 class Health
1417 {
1418 damage=5;
1419 };
1420 class Blood
1421 {
1422 damage=0;
1423 };
1424 class Shock
1425 {
1426 damage=0;
1427 };
1428 };
1429 class FragGrenade
1430 {
1431 class Health
1432 {
1433 damage=10;
1434 };
1435 class Blood
1436 {
1437 damage=0;
1438 };
1439 class Shock
1440 {
1441 damage=0;
1442 };
1443 };
1444 };
1445 };
1446 class door3
1447 {
1448 class Health
1449 {
1450 hitpoints=1000;
1451 transferToGlobalCoef=0;
1452 };
1453 componentNames[]=
1454 {
1455 "doors3"
1456 };
1457 fatalInjuryCoef=-1;
1458 class ArmorType
1459 {
1460 class Projectile
1461 {
1462 class Health
1463 {
1464 damage=3;
1465 };
1466 class Blood
1467 {
1468 damage=0;
1469 };
1470 class Shock
1471 {
1472 damage=0;
1473 };
1474 };
1475 class Melee
1476 {
1477 class Health
1478 {
1479 damage=5;
1480 };
1481 class Blood
1482 {
1483 damage=0;
1484 };
1485 class Shock
1486 {
1487 damage=0;
1488 };
1489 };
1490 class FragGrenade
1491 {
1492 class Health
1493 {
1494 damage=10;
1495 };
1496 class Blood
1497 {
1498 damage=0;
1499 };
1500 class Shock
1501 {
1502 damage=0;
1503 };
1504 };
1505 };
1506 };
1507 class door4
1508 {
1509 class Health
1510 {
1511 hitpoints=1000;
1512 transferToGlobalCoef=0;
1513 };
1514 componentNames[]=
1515 {
1516 "doors4"
1517 };
1518 fatalInjuryCoef=-1;
1519 class ArmorType
1520 {
1521 class Projectile
1522 {
1523 class Health
1524 {
1525 damage=3;
1526 };
1527 class Blood
1528 {
1529 damage=0;
1530 };
1531 class Shock
1532 {
1533 damage=0;
1534 };
1535 };
1536 class Melee
1537 {
1538 class Health
1539 {
1540 damage=5;
1541 };
1542 class Blood
1543 {
1544 damage=0;
1545 };
1546 class Shock
1547 {
1548 damage=0;
1549 };
1550 };
1551 class FragGrenade
1552 {
1553 class Health
1554 {
1555 damage=10;
1556 };
1557 class Blood
1558 {
1559 damage=0;
1560 };
1561 class Shock
1562 {
1563 damage=0;
1564 };
1565 };
1566 };
1567 };
1568 class door5
1569 {
1570 class Health
1571 {
1572 hitpoints=1000;
1573 transferToGlobalCoef=0;
1574 };
1575 componentNames[]=
1576 {
1577 "doors5"
1578 };
1579 fatalInjuryCoef=-1;
1580 class ArmorType
1581 {
1582 class Projectile
1583 {
1584 class Health
1585 {
1586 damage=3;
1587 };
1588 class Blood
1589 {
1590 damage=0;
1591 };
1592 class Shock
1593 {
1594 damage=0;
1595 };
1596 };
1597 class Melee
1598 {
1599 class Health
1600 {
1601 damage=5;
1602 };
1603 class Blood
1604 {
1605 damage=0;
1606 };
1607 class Shock
1608 {
1609 damage=0;
1610 };
1611 };
1612 class FragGrenade
1613 {
1614 class Health
1615 {
1616 damage=10;
1617 };
1618 class Blood
1619 {
1620 damage=0;
1621 };
1622 class Shock
1623 {
1624 damage=0;
1625 };
1626 };
1627 };
1628 };
1629 };
1630 };
1631 };
1632 class Land_Geoplant_MaintenanceHall: HouseNoDestruct
1633 {
1634 scope=1;
1635 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_MaintenanceHall.p3d";
1636 class Doors
1637 {
1638 class Doors1
1639 {
1640 displayName="door 1";
1641 component="Doors1";
1642 soundPos="doors1_action";
1643 animPeriod=1;
1644 initPhase=0;
1645 initOpened=0.30000001;
1646 soundOpen="doorMetalSmallOpen";
1647 soundClose="doorMetalSmallClose";
1648 soundLocked="doorMetalSmallRattle";
1649 soundOpenABit="doorMetalSmallOpenABit";
1650 };
1651 class Doors2
1652 {
1653 displayName="door 2";
1654 component="Doors2";
1655 soundPos="doors2_action";
1656 animPeriod=1;
1657 initPhase=0;
1658 initOpened=0.30000001;
1659 soundOpen="doorMetalSmallOpen";
1660 soundClose="doorMetalSmallClose";
1661 soundLocked="doorMetalSmallRattle";
1662 soundOpenABit="doorMetalSmallOpenABit";
1663 };
1664 class Doors3
1665 {
1666 displayName="door 3";
1667 component="Doors3";
1668 soundPos="doors3_action";
1669 animPeriod=1;
1670 initPhase=0;
1671 initOpened=0.30000001;
1672 soundOpen="doorMetalSmallOpen";
1673 soundClose="doorMetalSmallClose";
1674 soundLocked="doorMetalSmallRattle";
1675 soundOpenABit="doorMetalSmallOpenABit";
1676 };
1677 };
1678 class DamageSystem
1679 {
1680 class GlobalHealth
1681 {
1682 class Health
1683 {
1684 hitpoints=1000;
1685 };
1686 };
1687 class GlobalArmor
1688 {
1689 class Projectile
1690 {
1691 class Health
1692 {
1693 damage=0;
1694 };
1695 class Blood
1696 {
1697 damage=0;
1698 };
1699 class Shock
1700 {
1701 damage=0;
1702 };
1703 };
1704 class Melee
1705 {
1706 class Health
1707 {
1708 damage=0;
1709 };
1710 class Blood
1711 {
1712 damage=0;
1713 };
1714 class Shock
1715 {
1716 damage=0;
1717 };
1718 };
1719 class FragGrenade
1720 {
1721 class Health
1722 {
1723 damage=0;
1724 };
1725 class Blood
1726 {
1727 damage=0;
1728 };
1729 class Shock
1730 {
1731 damage=0;
1732 };
1733 };
1734 };
1735 class DamageZones
1736 {
1737 class door1
1738 {
1739 class Health
1740 {
1741 hitpoints=1000;
1742 transferToGlobalCoef=0;
1743 };
1744 componentNames[]=
1745 {
1746 "doors1"
1747 };
1748 fatalInjuryCoef=-1;
1749 class ArmorType
1750 {
1751 class Projectile
1752 {
1753 class Health
1754 {
1755 damage=3;
1756 };
1757 class Blood
1758 {
1759 damage=0;
1760 };
1761 class Shock
1762 {
1763 damage=0;
1764 };
1765 };
1766 class Melee
1767 {
1768 class Health
1769 {
1770 damage=5;
1771 };
1772 class Blood
1773 {
1774 damage=0;
1775 };
1776 class Shock
1777 {
1778 damage=0;
1779 };
1780 };
1781 class FragGrenade
1782 {
1783 class Health
1784 {
1785 damage=10;
1786 };
1787 class Blood
1788 {
1789 damage=0;
1790 };
1791 class Shock
1792 {
1793 damage=0;
1794 };
1795 };
1796 };
1797 };
1798 class door2
1799 {
1800 class Health
1801 {
1802 hitpoints=1000;
1803 transferToGlobalCoef=0;
1804 };
1805 componentNames[]=
1806 {
1807 "doors2"
1808 };
1809 fatalInjuryCoef=-1;
1810 class ArmorType
1811 {
1812 class Projectile
1813 {
1814 class Health
1815 {
1816 damage=3;
1817 };
1818 class Blood
1819 {
1820 damage=0;
1821 };
1822 class Shock
1823 {
1824 damage=0;
1825 };
1826 };
1827 class Melee
1828 {
1829 class Health
1830 {
1831 damage=5;
1832 };
1833 class Blood
1834 {
1835 damage=0;
1836 };
1837 class Shock
1838 {
1839 damage=0;
1840 };
1841 };
1842 class FragGrenade
1843 {
1844 class Health
1845 {
1846 damage=10;
1847 };
1848 class Blood
1849 {
1850 damage=0;
1851 };
1852 class Shock
1853 {
1854 damage=0;
1855 };
1856 };
1857 };
1858 };
1859 class door3
1860 {
1861 class Health
1862 {
1863 hitpoints=1000;
1864 transferToGlobalCoef=0;
1865 };
1866 componentNames[]=
1867 {
1868 "doors3"
1869 };
1870 fatalInjuryCoef=-1;
1871 class ArmorType
1872 {
1873 class Projectile
1874 {
1875 class Health
1876 {
1877 damage=3;
1878 };
1879 class Blood
1880 {
1881 damage=0;
1882 };
1883 class Shock
1884 {
1885 damage=0;
1886 };
1887 };
1888 class Melee
1889 {
1890 class Health
1891 {
1892 damage=5;
1893 };
1894 class Blood
1895 {
1896 damage=0;
1897 };
1898 class Shock
1899 {
1900 damage=0;
1901 };
1902 };
1903 class FragGrenade
1904 {
1905 class Health
1906 {
1907 damage=10;
1908 };
1909 class Blood
1910 {
1911 damage=0;
1912 };
1913 class Shock
1914 {
1915 damage=0;
1916 };
1917 };
1918 };
1919 };
1920 };
1921 };
1922 };
1923 class Land_Geoplant_MaintenanceHall_Corridor: HouseNoDestruct
1924 {
1925 scope=1;
1926 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_MaintenanceHall_Corridor.p3d";
1927 };
1928 class Land_Geoplant_OpenTank: HouseNoDestruct
1929 {
1930 scope=1;
1931 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_OpenTank.p3d";
1932 };
1933 class Land_Geoplant_PipeHall: HouseNoDestruct
1934 {
1935 scope=1;
1936 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_PipeHall.p3d";
1937 };
1938 class Land_Geoplant_PowerHall: HouseNoDestruct
1939 {
1940 scope=1;
1941 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_PowerHall.p3d";
1942 };
1943 class Land_Geoplant_PowerHall_Corridor: HouseNoDestruct
1944 {
1945 scope=1;
1946 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_PowerHall_Corridor.p3d";
1947 };
1948 class Land_Geoplant_PowerHall_Pole: HouseNoDestruct
1949 {
1950 scope=1;
1951 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_PowerHall_Pole.p3d";
1952 };
1953 class Land_Geoplant_Well_Edgy: HouseNoDestruct
1954 {
1955 scope=1;
1956 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_Well_Edgy.p3d";
1957 };
1958 class Land_Geoplant_Well_Round: HouseNoDestruct
1959 {
1960 scope=1;
1961 model="\DZ\structures_sakhal\industrial\powerplant\Geoplant_Well_Round.p3d";
1962 };
1963 class StaticObj_Geoplant_PowerHall_Wire: HouseNoDestruct
1964 {
1965 scope=1;
1966 model="DZ\structures_sakhal\powerplant\Geoplant_PowerHall_Wire.p3d";
1967 };
1968 class Land_Conveyor_End: HouseNoDestruct
1969 {
1970 scope=1;
1971 model="\DZ\structures_sakhal\industrial\stockyard\Conveyor_End.p3d";
1972 };
1973 class Land_Stockyard_Crusher: HouseNoDestruct
1974 {
1975 scope=1;
1976 model="\DZ\structures_sakhal\industrial\stockyard\Stockyard_Crusher.p3d";
1977 };
1978 class Land_Stockyard_Reclaimer: HouseNoDestruct
1979 {
1980 scope=1;
1981 model="\DZ\structures_sakhal\industrial\stockyard\Stockyard_Reclaimer.p3d";
1982 };
1983 class Land_Stockyard_Shiploader: HouseNoDestruct
1984 {
1985 scope=1;
1986 model="\DZ\structures_sakhal\industrial\stockyard\Stockyard_Shiploader.p3d";
1987 };
1988 class Land_Stockyard_Shiploader_Arm: HouseNoDestruct
1989 {
1990 scope=1;
1991 model="\DZ\structures_sakhal\industrial\stockyard\Stockyard_Shiploader_Arm.p3d";
1992 };
1993 class StaticObj_Conveyor_Chute: HouseNoDestruct
1994 {
1995 scope=1;
1996 model="DZ\structures_sakhal\industrial\stockyard\Conveyor_Chute.p3d";
1997 };
1998 class StaticObj_Conveyor_Junction: HouseNoDestruct
1999 {
2000 scope=1;
2001 model="DZ\structures_sakhal\industrial\stockyard\Conveyor_Junction.p3d";
2002 };
2003 class StaticObj_Conveyor_Long: HouseNoDestruct
2004 {
2005 scope=1;
2006 model="DZ\structures_sakhal\industrial\stockyard\Conveyor_Long.p3d";
2007 };
2008 class StaticObj_Conveyor_Pillar: HouseNoDestruct
2009 {
2010 scope=1;
2011 model="DZ\structures_sakhal\industrial\stockyard\Conveyor_Pillar.p3d";
2012 };
2013 class StaticObj_Conveyor_Short: HouseNoDestruct
2014 {
2015 scope=1;
2016 model="DZ\structures_sakhal\industrial\stockyard\Conveyor_Short.p3d";
2017 };
2018 class StaticObj_Conveyor_Short2: HouseNoDestruct
2019 {
2020 scope=1;
2021 model="DZ\structures_sakhal\industrial\stockyard\Conveyor_Short2.p3d";
2022 };
2023 class StaticObj_Conveyor_Slope: HouseNoDestruct
2024 {
2025 scope=1;
2026 model="DZ\structures_sakhal\industrial\stockyard\Conveyor_Slope.p3d";
2027 };
2028 class StaticObj_Conveyor_Slope_NoSup: HouseNoDestruct
2029 {
2030 scope=1;
2031 model="DZ\structures_sakhal\industrial\stockyard\Conveyor_Slope_NoSup.p3d";
2032 };
2033 class StaticObj_Conveyor_Tripper: HouseNoDestruct
2034 {
2035 scope=1;
2036 model="DZ\structures_sakhal\industrial\stockyard\Conveyor_Tripper.p3d";
2037 };
2038 class StaticObj_Stockyard_OreMound1: HouseNoDestruct
2039 {
2040 scope=1;
2041 model="DZ\structures_sakhal\industrial\stockyard\Stockyard_OreMound1.p3d";
2042 };
2043 class StaticObj_Stockyard_OreMound2: HouseNoDestruct
2044 {
2045 scope=1;
2046 model="DZ\structures_sakhal\industrial\stockyard\Stockyard_OreMound2.p3d";
2047 };
2048 class StaticObj_Stockyard_Rail: HouseNoDestruct
2049 {
2050 scope=1;
2051 model="DZ\structures_sakhal\industrial\stockyard\Stockyard_Rail.p3d";
2052 };
2053 class Land_Tank_Big2: HouseNoDestruct
2054 {
2055 scope=1;
2056 model="\DZ\structures_sakhal\industrial\tanks\Tank_Big2.p3d";
2057 };
2058 class Land_Tank_Big3: HouseNoDestruct
2059 {
2060 scope=1;
2061 model="\DZ\structures_sakhal\industrial\tanks\Tank_Big3.p3d";
2062 };
2063 class Land_Mil_ReinforcedTank1;
2064 class Land_Mil_ReinforcedTank1_Sakhal: Land_Mil_ReinforcedTank1
2065 {
2066 model="\DZ\structures_sakhal\military\airfield\Mil_ReinforcedTank1_Sakhal.p3d";
2067 };
2068 class Land_Mil_ReinforcedTank2;
2069 class Land_Mil_ReinforcedTank2_Sakhal: Land_Mil_ReinforcedTank2
2070 {
2071 model="\DZ\structures_sakhal\military\airfield\Mil_ReinforcedTank2_Sakhal.p3d";
2072 };
2073 class StaticObj_Mil_BlastCover1_Sakhal: HouseNoDestruct
2074 {
2075 scope=1;
2076 model="DZ\structures_sakhal\military\airfield\Mil_BlastCover1_Sakhal.p3d";
2077 };
2078 class StaticObj_Mil_BlastCover2_Sakhal: HouseNoDestruct
2079 {
2080 scope=1;
2081 model="DZ\structures_sakhal\military\airfield\Mil_BlastCover2_Sakhal.p3d";
2082 };
2083 class StaticObj_Mil_BlastCover3_Sakhal: HouseNoDestruct
2084 {
2085 scope=1;
2086 model="DZ\structures_sakhal\military\airfield\Mil_BlastCover3_Sakhal.p3d";
2087 };
2088 class StaticObj_Mil_BlastCover4_Sakhal: HouseNoDestruct
2089 {
2090 scope=1;
2091 model="DZ\structures_sakhal\military\airfield\Mil_BlastCover4_Sakhal.p3d";
2092 };
2093 class Land_Bunker3_1: HouseNoDestruct
2094 {
2095 scope=1;
2096 model="\DZ\structures_sakhal\military\Bunkers\Bunker3_1.p3d";
2097 class Doors
2098 {
2099 class Doors1
2100 {
2101 displayName="door 1";
2102 component="Doors1";
2103 soundPos="doors1_action";
2104 animPeriod=1;
2105 initPhase=0;
2106 initOpened=0.30000001;
2107 soundOpen="doorHeavyMetalBunkerOpen";
2108 soundClose="doorHeavyMetalBunkerClose";
2109 soundLocked="doorHeavyMetalBunkerRattle";
2110 soundOpenABit="doorHeavyMetalBunkerOpenABit";
2111 };
2112 class Doors2
2113 {
2114 displayName="door 2";
2115 component="Doors2";
2116 soundPos="doors2_action";
2117 animPeriod=1;
2118 initPhase=0;
2119 initOpened=0.30000001;
2120 soundOpen="doorHeavyMetalSmallBunkerOpen";
2121 soundClose="doorHeavyMetalSmallBunkerClose";
2122 soundLocked="doorHeavyMetalSmallBunkerRattle";
2123 soundOpenABit="doorHeavyMetalSmallBunkerOpenABit";
2124 };
2125 class Doors3
2126 {
2127 displayName="door 3";
2128 component="Doors3";
2129 soundPos="doors3_action";
2130 animPeriod=1;
2131 initPhase=0;
2132 initOpened=0.30000001;
2133 soundOpen="doorHeavyMetalSmallBunkerOpen";
2134 soundClose="doorHeavyMetalSmallBunkerClose";
2135 soundLocked="doorHeavyMetalSmallBunkerRattle";
2136 soundOpenABit="doorHeavyMetalSmallBunkerOpenABit";
2137 };
2138 };
2139 class DamageSystem
2140 {
2141 class GlobalHealth
2142 {
2143 class Health
2144 {
2145 hitpoints=1000;
2146 };
2147 };
2148 class GlobalArmor
2149 {
2150 class Projectile
2151 {
2152 class Health
2153 {
2154 damage=0;
2155 };
2156 class Blood
2157 {
2158 damage=0;
2159 };
2160 class Shock
2161 {
2162 damage=0;
2163 };
2164 };
2165 class Melee
2166 {
2167 class Health
2168 {
2169 damage=0;
2170 };
2171 class Blood
2172 {
2173 damage=0;
2174 };
2175 class Shock
2176 {
2177 damage=0;
2178 };
2179 };
2180 class FragGrenade
2181 {
2182 class Health
2183 {
2184 damage=0;
2185 };
2186 class Blood
2187 {
2188 damage=0;
2189 };
2190 class Shock
2191 {
2192 damage=0;
2193 };
2194 };
2195 };
2196 class DamageZones
2197 {
2198 class door1
2199 {
2200 class Health
2201 {
2202 hitpoints=1500;
2203 transferToGlobalCoef=0;
2204 };
2205 componentNames[]=
2206 {
2207 "doors1"
2208 };
2209 fatalInjuryCoef=-1;
2210 class ArmorType
2211 {
2212 class Projectile
2213 {
2214 class Health
2215 {
2216 damage=2;
2217 };
2218 class Blood
2219 {
2220 damage=0;
2221 };
2222 class Shock
2223 {
2224 damage=0;
2225 };
2226 };
2227 class Melee
2228 {
2229 class Health
2230 {
2231 damage=2.5;
2232 };
2233 class Blood
2234 {
2235 damage=0;
2236 };
2237 class Shock
2238 {
2239 damage=0;
2240 };
2241 };
2242 class FragGrenade
2243 {
2244 class Health
2245 {
2246 damage=3;
2247 };
2248 class Blood
2249 {
2250 damage=0;
2251 };
2252 class Shock
2253 {
2254 damage=0;
2255 };
2256 };
2257 };
2258 };
2259 class door2
2260 {
2261 class Health
2262 {
2263 hitpoints=1500;
2264 transferToGlobalCoef=0;
2265 };
2266 componentNames[]=
2267 {
2268 "doors2"
2269 };
2270 fatalInjuryCoef=-1;
2271 class ArmorType
2272 {
2273 class Projectile
2274 {
2275 class Health
2276 {
2277 damage=2;
2278 };
2279 class Blood
2280 {
2281 damage=0;
2282 };
2283 class Shock
2284 {
2285 damage=0;
2286 };
2287 };
2288 class Melee
2289 {
2290 class Health
2291 {
2292 damage=2.5;
2293 };
2294 class Blood
2295 {
2296 damage=0;
2297 };
2298 class Shock
2299 {
2300 damage=0;
2301 };
2302 };
2303 class FragGrenade
2304 {
2305 class Health
2306 {
2307 damage=3;
2308 };
2309 class Blood
2310 {
2311 damage=0;
2312 };
2313 class Shock
2314 {
2315 damage=0;
2316 };
2317 };
2318 };
2319 };
2320 class door3
2321 {
2322 class Health
2323 {
2324 hitpoints=1500;
2325 transferToGlobalCoef=0;
2326 };
2327 componentNames[]=
2328 {
2329 "doors3"
2330 };
2331 fatalInjuryCoef=-1;
2332 class ArmorType
2333 {
2334 class Projectile
2335 {
2336 class Health
2337 {
2338 damage=2;
2339 };
2340 class Blood
2341 {
2342 damage=0;
2343 };
2344 class Shock
2345 {
2346 damage=0;
2347 };
2348 };
2349 class Melee
2350 {
2351 class Health
2352 {
2353 damage=2.5;
2354 };
2355 class Blood
2356 {
2357 damage=0;
2358 };
2359 class Shock
2360 {
2361 damage=0;
2362 };
2363 };
2364 class FragGrenade
2365 {
2366 class Health
2367 {
2368 damage=3;
2369 };
2370 class Blood
2371 {
2372 damage=0;
2373 };
2374 class Shock
2375 {
2376 damage=0;
2377 };
2378 };
2379 };
2380 };
2381 };
2382 };
2383 };
2384 class Land_Bunker3_2: HouseNoDestruct
2385 {
2386 scope=1;
2387 model="\DZ\structures_sakhal\military\Bunkers\Bunker3_2.p3d";
2388 class Doors
2389 {
2390 class Doors1
2391 {
2392 displayName="door 1";
2393 component="Doors1";
2394 soundPos="doors1_action";
2395 animPeriod=1;
2396 initPhase=0;
2397 initOpened=0.30000001;
2398 soundOpen="doorHeavyMetalBunkerOpen";
2399 soundClose="doorHeavyMetalBunkerClose";
2400 soundLocked="doorHeavyMetalBunkerRattle";
2401 soundOpenABit="doorHeavyMetalBunkerOpenABit";
2402 };
2403 class Doors2
2404 {
2405 displayName="door 2";
2406 component="Doors2";
2407 soundPos="doors2_action";
2408 animPeriod=1;
2409 initPhase=0;
2410 initOpened=0.30000001;
2411 soundOpen="doorHeavyMetalSmallBunkerOpen";
2412 soundClose="doorHeavyMetalSmallBunkerClose";
2413 soundLocked="doorHeavyMetalSmallBunkerRattle";
2414 soundOpenABit="doorHeavyMetalSmallBunkerOpenABit";
2415 };
2416 class Doors3
2417 {
2418 displayName="door 3";
2419 component="Doors3";
2420 soundPos="doors3_action";
2421 animPeriod=1;
2422 initPhase=0;
2423 initOpened=0.30000001;
2424 soundOpen="doorHeavyMetalSmallBunkerOpen";
2425 soundClose="doorHeavyMetalSmallBunkerClose";
2426 soundLocked="doorHeavyMetalSmallBunkerRattle";
2427 soundOpenABit="doorHeavyMetalSmallBunkerOpenABit";
2428 };
2429 class Doors4
2430 {
2431 displayName="door 4";
2432 component="Doors4";
2433 soundPos="doors4_action";
2434 animPeriod=1;
2435 initPhase=0;
2436 initOpened=0.30000001;
2437 soundOpen="doorHeavyMetalSmallBunkerOpen";
2438 soundClose="doorHeavyMetalSmallBunkerClose";
2439 soundLocked="doorHeavyMetalSmallBunkerRattle";
2440 soundOpenABit="doorHeavyMetalSmallBunkerOpenABit";
2441 };
2442 class Doors5
2443 {
2444 displayName="door 5";
2445 component="Doors5";
2446 soundPos="doors5_action";
2447 animPeriod=1;
2448 initPhase=0;
2449 initOpened=0.30000001;
2450 soundOpen="doorHeavyMetalSmallBunkerOpen";
2451 soundClose="doorHeavyMetalSmallBunkerClose";
2452 soundLocked="doorHeavyMetalSmallBunkerRattle";
2453 soundOpenABit="doorHeavyMetalSmallBunkerOpenABit";
2454 };
2455 class Doors6
2456 {
2457 displayName="door 6";
2458 component="Doors6";
2459 soundPos="doors6_action";
2460 animPeriod=1;
2461 initPhase=0;
2462 initOpened=0.30000001;
2463 soundOpen="doorHeavyMetalSmallBunkerOpen";
2464 soundClose="doorHeavyMetalSmallBunkerClose";
2465 soundLocked="doorHeavyMetalSmallBunkerRattle";
2466 soundOpenABit="doorHeavyMetalSmallBunkerOpenABit";
2467 };
2468 class Doors7
2469 {
2470 displayName="door 7";
2471 component="Doors7";
2472 soundPos="doors7_action";
2473 animPeriod=1;
2474 initPhase=0;
2475 initOpened=0.30000001;
2476 soundOpen="doorHeavyMetalSmallBunkerOpen";
2477 soundClose="doorHeavyMetalSmallBunkerClose";
2478 soundLocked="doorHeavyMetalSmallBunkerRattle";
2479 soundOpenABit="doorHeavyMetalSmallBunkerOpenABit";
2480 };
2481 };
2482 class DamageSystem
2483 {
2484 class GlobalHealth
2485 {
2486 class Health
2487 {
2488 hitpoints=1000;
2489 };
2490 };
2491 class GlobalArmor
2492 {
2493 class Projectile
2494 {
2495 class Health
2496 {
2497 damage=0;
2498 };
2499 class Blood
2500 {
2501 damage=0;
2502 };
2503 class Shock
2504 {
2505 damage=0;
2506 };
2507 };
2508 class Melee
2509 {
2510 class Health
2511 {
2512 damage=0;
2513 };
2514 class Blood
2515 {
2516 damage=0;
2517 };
2518 class Shock
2519 {
2520 damage=0;
2521 };
2522 };
2523 class FragGrenade
2524 {
2525 class Health
2526 {
2527 damage=0;
2528 };
2529 class Blood
2530 {
2531 damage=0;
2532 };
2533 class Shock
2534 {
2535 damage=0;
2536 };
2537 };
2538 };
2539 class DamageZones
2540 {
2541 class door1
2542 {
2543 class Health
2544 {
2545 hitpoints=1500;
2546 transferToGlobalCoef=0;
2547 };
2548 componentNames[]=
2549 {
2550 "doors1"
2551 };
2552 fatalInjuryCoef=-1;
2553 class ArmorType
2554 {
2555 class Projectile
2556 {
2557 class Health
2558 {
2559 damage=2;
2560 };
2561 class Blood
2562 {
2563 damage=0;
2564 };
2565 class Shock
2566 {
2567 damage=0;
2568 };
2569 };
2570 class Melee
2571 {
2572 class Health
2573 {
2574 damage=2.5;
2575 };
2576 class Blood
2577 {
2578 damage=0;
2579 };
2580 class Shock
2581 {
2582 damage=0;
2583 };
2584 };
2585 class FragGrenade
2586 {
2587 class Health
2588 {
2589 damage=3;
2590 };
2591 class Blood
2592 {
2593 damage=0;
2594 };
2595 class Shock
2596 {
2597 damage=0;
2598 };
2599 };
2600 };
2601 };
2602 class door2
2603 {
2604 class Health
2605 {
2606 hitpoints=1500;
2607 transferToGlobalCoef=0;
2608 };
2609 componentNames[]=
2610 {
2611 "doors2"
2612 };
2613 fatalInjuryCoef=-1;
2614 class ArmorType
2615 {
2616 class Projectile
2617 {
2618 class Health
2619 {
2620 damage=2;
2621 };
2622 class Blood
2623 {
2624 damage=0;
2625 };
2626 class Shock
2627 {
2628 damage=0;
2629 };
2630 };
2631 class Melee
2632 {
2633 class Health
2634 {
2635 damage=2.5;
2636 };
2637 class Blood
2638 {
2639 damage=0;
2640 };
2641 class Shock
2642 {
2643 damage=0;
2644 };
2645 };
2646 class FragGrenade
2647 {
2648 class Health
2649 {
2650 damage=3;
2651 };
2652 class Blood
2653 {
2654 damage=0;
2655 };
2656 class Shock
2657 {
2658 damage=0;
2659 };
2660 };
2661 };
2662 };
2663 class door3
2664 {
2665 class Health
2666 {
2667 hitpoints=1500;
2668 transferToGlobalCoef=0;
2669 };
2670 componentNames[]=
2671 {
2672 "doors3"
2673 };
2674 fatalInjuryCoef=-1;
2675 class ArmorType
2676 {
2677 class Projectile
2678 {
2679 class Health
2680 {
2681 damage=2;
2682 };
2683 class Blood
2684 {
2685 damage=0;
2686 };
2687 class Shock
2688 {
2689 damage=0;
2690 };
2691 };
2692 class Melee
2693 {
2694 class Health
2695 {
2696 damage=2.5;
2697 };
2698 class Blood
2699 {
2700 damage=0;
2701 };
2702 class Shock
2703 {
2704 damage=0;
2705 };
2706 };
2707 class FragGrenade
2708 {
2709 class Health
2710 {
2711 damage=3;
2712 };
2713 class Blood
2714 {
2715 damage=0;
2716 };
2717 class Shock
2718 {
2719 damage=0;
2720 };
2721 };
2722 };
2723 };
2724 class door4
2725 {
2726 class Health
2727 {
2728 hitpoints=1500;
2729 transferToGlobalCoef=0;
2730 };
2731 componentNames[]=
2732 {
2733 "doors4"
2734 };
2735 fatalInjuryCoef=-1;
2736 class ArmorType
2737 {
2738 class Projectile
2739 {
2740 class Health
2741 {
2742 damage=2;
2743 };
2744 class Blood
2745 {
2746 damage=0;
2747 };
2748 class Shock
2749 {
2750 damage=0;
2751 };
2752 };
2753 class Melee
2754 {
2755 class Health
2756 {
2757 damage=2.5;
2758 };
2759 class Blood
2760 {
2761 damage=0;
2762 };
2763 class Shock
2764 {
2765 damage=0;
2766 };
2767 };
2768 class FragGrenade
2769 {
2770 class Health
2771 {
2772 damage=3;
2773 };
2774 class Blood
2775 {
2776 damage=0;
2777 };
2778 class Shock
2779 {
2780 damage=0;
2781 };
2782 };
2783 };
2784 };
2785 class door5
2786 {
2787 class Health
2788 {
2789 hitpoints=1500;
2790 transferToGlobalCoef=0;
2791 };
2792 componentNames[]=
2793 {
2794 "doors5"
2795 };
2796 fatalInjuryCoef=-1;
2797 class ArmorType
2798 {
2799 class Projectile
2800 {
2801 class Health
2802 {
2803 damage=2;
2804 };
2805 class Blood
2806 {
2807 damage=0;
2808 };
2809 class Shock
2810 {
2811 damage=0;
2812 };
2813 };
2814 class Melee
2815 {
2816 class Health
2817 {
2818 damage=2.5;
2819 };
2820 class Blood
2821 {
2822 damage=0;
2823 };
2824 class Shock
2825 {
2826 damage=0;
2827 };
2828 };
2829 class FragGrenade
2830 {
2831 class Health
2832 {
2833 damage=3;
2834 };
2835 class Blood
2836 {
2837 damage=0;
2838 };
2839 class Shock
2840 {
2841 damage=0;
2842 };
2843 };
2844 };
2845 };
2846 class door6
2847 {
2848 class Health
2849 {
2850 hitpoints=1500;
2851 transferToGlobalCoef=0;
2852 };
2853 componentNames[]=
2854 {
2855 "doors6"
2856 };
2857 fatalInjuryCoef=-1;
2858 class ArmorType
2859 {
2860 class Projectile
2861 {
2862 class Health
2863 {
2864 damage=2;
2865 };
2866 class Blood
2867 {
2868 damage=0;
2869 };
2870 class Shock
2871 {
2872 damage=0;
2873 };
2874 };
2875 class Melee
2876 {
2877 class Health
2878 {
2879 damage=2.5;
2880 };
2881 class Blood
2882 {
2883 damage=0;
2884 };
2885 class Shock
2886 {
2887 damage=0;
2888 };
2889 };
2890 class FragGrenade
2891 {
2892 class Health
2893 {
2894 damage=3;
2895 };
2896 class Blood
2897 {
2898 damage=0;
2899 };
2900 class Shock
2901 {
2902 damage=0;
2903 };
2904 };
2905 };
2906 };
2907 class door7
2908 {
2909 class Health
2910 {
2911 hitpoints=1500;
2912 transferToGlobalCoef=0;
2913 };
2914 componentNames[]=
2915 {
2916 "doors7"
2917 };
2918 fatalInjuryCoef=-1;
2919 class ArmorType
2920 {
2921 class Projectile
2922 {
2923 class Health
2924 {
2925 damage=2;
2926 };
2927 class Blood
2928 {
2929 damage=0;
2930 };
2931 class Shock
2932 {
2933 damage=0;
2934 };
2935 };
2936 class Melee
2937 {
2938 class Health
2939 {
2940 damage=2.5;
2941 };
2942 class Blood
2943 {
2944 damage=0;
2945 };
2946 class Shock
2947 {
2948 damage=0;
2949 };
2950 };
2951 class FragGrenade
2952 {
2953 class Health
2954 {
2955 damage=3;
2956 };
2957 class Blood
2958 {
2959 damage=0;
2960 };
2961 class Shock
2962 {
2963 damage=0;
2964 };
2965 };
2966 };
2967 };
2968 };
2969 };
2970 };
2971 class Land_Mil_Radome_Big: HouseNoDestruct
2972 {
2973 scope=1;
2974 model="\DZ\structures_sakhal\military\radar\Mil_Radome_Big.p3d";
2975 };
2976 class Land_Mil_Radome_Small: HouseNoDestruct
2977 {
2978 scope=1;
2979 model="\DZ\structures_sakhal\military\radar\Mil_Radome_Small.p3d";
2980 };
2981 class Land_Mil_Antena_K7: HouseNoDestruct
2982 {
2983 scope=1;
2984 model="\DZ\structures_sakhal\military\radar\Mil_Antena_K7.p3d";
2985 };
2986 class StaticObj_Mil_Artilery_Rampart_Sakhal: HouseNoDestruct
2987 {
2988 scope=1;
2989 model="DZ\structures_sakhal\military\improvised\Mil_Artilery_Rampart_Sakhal.p3d";
2990 };
2991 class StaticObj_Mil_Artillery_Nest_Sakhal: HouseNoDestruct
2992 {
2993 scope=1;
2994 model="DZ\structures_sakhal\military\improvised\Mil_Artillery_Nest_Sakhal.p3d";
2995 };
2996 class Land_WarheadStorage_Entrance: HouseNoDestruct
2997 {
2998 scope=2;
2999 model="\DZ\structures_sakhal\military\storage\WarheadStorage_Entrance.p3d";
3000 };
3001 class Land_WarheadStorage_Entrance_Roof: HouseNoDestruct
3002 {
3003 scope=2;
3004 model="\DZ\structures_sakhal\military\storage\WarheadStorage_Entrance_Roof.p3d";
3005 };
3006 class Land_WarheadStorage_Main: HouseNoDestruct
3007 {
3008 scope=2;
3009 model="\DZ\structures_sakhal\military\storage\WarheadStorage_Main.p3d";
3010 hiddenSelections[]=
3011 {
3012 "GlassLamp1",
3013 "GlassLamp2",
3014 "GlassLamp3",
3015 "GlassLamp4"
3016 };
3017 class Doors
3018 {
3019 class Doors1
3020 {
3021 displayName="door 1";
3022 component="Doors1";
3023 soundPos="doors1_action";
3024 animPeriod=1;
3025 initPhase=0;
3026 initOpened=0.30000001;
3027 soundOpen="doorMetalSmallOpen";
3028 soundClose="doorMetalSmallClose";
3029 soundLocked="doorMetalSmallRattle";
3030 soundOpenABit="doorMetalSmallOpenABit";
3031 };
3032 class Doors2
3033 {
3034 displayName="door 2";
3035 component="Doors2";
3036 soundPos="doors2_action";
3037 animPeriod=1;
3038 initPhase=0;
3039 initOpened=0.30000001;
3040 soundOpen="doorMetalSmallOpen";
3041 soundClose="doorMetalSmallClose";
3042 soundLocked="doorMetalSmallRattle";
3043 soundOpenABit="doorMetalSmallOpenABit";
3044 };
3045 class DoorsTwin1
3046 {
3047 displayName="door Twin1";
3048 component="DoorsTwin1";
3049 soundPos="doorsTwin1_action";
3050 animPeriod=1;
3051 initPhase=0;
3052 initOpened=0.30000001;
3053 soundOpen="doorMetalJailSlideOpen";
3054 soundClose="doorMetalJailSlideClose";
3055 soundLocked="doorMetalJailSlideRattle";
3056 soundOpenABit="doorMetalJailSlideOpenABit";
3057 };
3058 class DoorsTwin2
3059 {
3060 displayName="door Twin2";
3061 component="DoorsTwin2";
3062 soundPos="doorsTwin2_action";
3063 animPeriod=1;
3064 initPhase=0;
3065 initOpened=0.30000001;
3066 soundOpen="doorMetalJailSlideOpen";
3067 soundClose="doorMetalJailSlideClose";
3068 soundLocked="doorMetalJailSlideRattle";
3069 soundOpenABit="doorMetalJailSlideOpenABit";
3070 };
3071 class maindoor1_inner
3072 {
3073 displayName="maindoor1_INNER";
3074 component="maindoor1_inner";
3075 soundPos="maindoor1_inner_action";
3076 animPeriod=12;
3077 initPhase=0;
3078 initOpened=0;
3079 soundOpen="doorAirlockOpen";
3080 soundClose="doorAirlockClose";
3081 soundLocked="doorMetalValveRattle";
3082 soundOpenABit="doorMetalValveOpenABit";
3083 };
3084 class maindoor1_outer
3085 {
3086 displayName="maindoor1_OUTER";
3087 component="maindoor1_outer";
3088 soundPos="maindoor1_outer_action";
3089 animPeriod=12;
3090 initPhase=0;
3091 initOpened=0;
3092 soundOpen="doorAirlockOpen";
3093 soundClose="doorAirlockClose";
3094 soundLocked="doorMetalValveRattle";
3095 soundOpenABit="doorMetalValveOpenABit";
3096 };
3097 class maindoor2_inner
3098 {
3099 displayName="maindoor2_INNER";
3100 component="maindoor2_inner";
3101 soundPos="maindoor2_inner_action";
3102 animPeriod=12;
3103 initPhase=0;
3104 initOpened=0;
3105 soundOpen="doorAirlockOpen";
3106 soundClose="doorAirlockClose";
3107 soundLocked="doorMetalValveRattle";
3108 soundOpenABit="doorMetalValveOpenABit";
3109 };
3110 class maindoor2_outer
3111 {
3112 displayName="maindoor2_OUTER";
3113 component="maindoor2_outer";
3114 soundPos="maindoor2_outer_action";
3115 animPeriod=12;
3116 initPhase=0;
3117 initOpened=0;
3118 soundOpen="doorAirlockOpen";
3119 soundClose="doorAirlockClose";
3120 soundLocked="doorMetalValveRattle";
3121 soundOpenABit="doorMetalValveOpenABit";
3122 };
3123 class storagedoor1
3124 {
3125 displayName="storagedoor1";
3126 component="storagedoor1";
3127 soundPos="storagedoor1_action";
3128 animPeriod=3;
3129 initPhase=0;
3130 initOpened=0;
3131 soundOpen="doorMetalBunkerOpen";
3132 soundClose="doorMetalBunkerClose";
3133 soundLocked="doorMetalValveRattle";
3134 soundOpenABit="doorMetalValveOpenABit";
3135 };
3136 class storagedoor2
3137 {
3138 displayName="storagedoor2";
3139 component="storagedoor2";
3140 soundPos="storagedoor2_action";
3141 animPeriod=3;
3142 initPhase=0;
3143 initOpened=0;
3144 soundOpen="doorMetalBunkerOpen";
3145 soundClose="doorMetalBunkerClose";
3146 soundLocked="doorMetalValveRattle";
3147 soundOpenABit="doorMetalValveOpenABit";
3148 };
3149 class storagedoor3
3150 {
3151 displayName="storagedoor3";
3152 component="storagedoor3";
3153 soundPos="storagedoor3_action";
3154 animPeriod=3;
3155 initPhase=0;
3156 initOpened=0;
3157 soundOpen="doorMetalBunkerOpen";
3158 soundClose="doorMetalBunkerClose";
3159 soundLocked="doorMetalValveRattle";
3160 soundOpenABit="doorMetalValveOpenABit";
3161 };
3162 class storagedoor4
3163 {
3164 displayName="storagedoor4";
3165 component="storagedoor4";
3166 soundPos="storagedoor4_action";
3167 animPeriod=3;
3168 initPhase=0;
3169 initOpened=0;
3170 soundOpen="doorMetalBunkerOpen";
3171 soundClose="doorMetalBunkerClose";
3172 soundLocked="doorMetalValveRattle";
3173 soundOpenABit="doorMetalValveOpenABit";
3174 };
3175 };
3176 class DamageSystem
3177 {
3178 class GlobalHealth
3179 {
3180 class Health
3181 {
3182 hitpoints=1000;
3183 };
3184 };
3185 class GlobalArmor
3186 {
3187 class Projectile
3188 {
3189 class Health
3190 {
3191 damage=0;
3192 };
3193 class Blood
3194 {
3195 damage=0;
3196 };
3197 class Shock
3198 {
3199 damage=0;
3200 };
3201 };
3202 class Melee
3203 {
3204 class Health
3205 {
3206 damage=0;
3207 };
3208 class Blood
3209 {
3210 damage=0;
3211 };
3212 class Shock
3213 {
3214 damage=0;
3215 };
3216 };
3217 class FragGrenade
3218 {
3219 class Health
3220 {
3221 damage=0;
3222 };
3223 class Blood
3224 {
3225 damage=0;
3226 };
3227 class Shock
3228 {
3229 damage=0;
3230 };
3231 };
3232 };
3233 class DamageZones
3234 {
3235 class door1
3236 {
3237 class Health
3238 {
3239 hitpoints=1000;
3240 transferToGlobalCoef=0;
3241 };
3242 componentNames[]=
3243 {
3244 "doors1"
3245 };
3246 fatalInjuryCoef=-1;
3247 class ArmorType
3248 {
3249 class Projectile
3250 {
3251 class Health
3252 {
3253 damage=2;
3254 };
3255 class Blood
3256 {
3257 damage=0;
3258 };
3259 class Shock
3260 {
3261 damage=0;
3262 };
3263 };
3264 class Melee
3265 {
3266 class Health
3267 {
3268 damage=2.5;
3269 };
3270 class Blood
3271 {
3272 damage=0;
3273 };
3274 class Shock
3275 {
3276 damage=0;
3277 };
3278 };
3279 class FragGrenade
3280 {
3281 class Health
3282 {
3283 damage=3;
3284 };
3285 class Blood
3286 {
3287 damage=0;
3288 };
3289 class Shock
3290 {
3291 damage=0;
3292 };
3293 };
3294 };
3295 };
3296 class door2
3297 {
3298 class Health
3299 {
3300 hitpoints=1000;
3301 transferToGlobalCoef=0;
3302 };
3303 componentNames[]=
3304 {
3305 "doors2"
3306 };
3307 fatalInjuryCoef=-1;
3308 class ArmorType
3309 {
3310 class Projectile
3311 {
3312 class Health
3313 {
3314 damage=2;
3315 };
3316 class Blood
3317 {
3318 damage=0;
3319 };
3320 class Shock
3321 {
3322 damage=0;
3323 };
3324 };
3325 class Melee
3326 {
3327 class Health
3328 {
3329 damage=2.5;
3330 };
3331 class Blood
3332 {
3333 damage=0;
3334 };
3335 class Shock
3336 {
3337 damage=0;
3338 };
3339 };
3340 class FragGrenade
3341 {
3342 class Health
3343 {
3344 damage=3;
3345 };
3346 class Blood
3347 {
3348 damage=0;
3349 };
3350 class Shock
3351 {
3352 damage=0;
3353 };
3354 };
3355 };
3356 };
3357 class twin1
3358 {
3359 class Health
3360 {
3361 hitpoints=2000;
3362 transferToGlobalCoef=0;
3363 };
3364 componentNames[]=
3365 {
3366 "doorsTwin1"
3367 };
3368 fatalInjuryCoef=-1;
3369 class ArmorType
3370 {
3371 class Projectile
3372 {
3373 class Health
3374 {
3375 damage=2;
3376 };
3377 class Blood
3378 {
3379 damage=0;
3380 };
3381 class Shock
3382 {
3383 damage=0;
3384 };
3385 };
3386 class Melee
3387 {
3388 class Health
3389 {
3390 damage=2.5;
3391 };
3392 class Blood
3393 {
3394 damage=0;
3395 };
3396 class Shock
3397 {
3398 damage=0;
3399 };
3400 };
3401 class FragGrenade
3402 {
3403 class Health
3404 {
3405 damage=3;
3406 };
3407 class Blood
3408 {
3409 damage=0;
3410 };
3411 class Shock
3412 {
3413 damage=0;
3414 };
3415 };
3416 };
3417 };
3418 class twin2
3419 {
3420 class Health
3421 {
3422 hitpoints=2000;
3423 transferToGlobalCoef=0;
3424 };
3425 componentNames[]=
3426 {
3427 "doorsTwin2"
3428 };
3429 fatalInjuryCoef=-1;
3430 class ArmorType
3431 {
3432 class Projectile
3433 {
3434 class Health
3435 {
3436 damage=2;
3437 };
3438 class Blood
3439 {
3440 damage=0;
3441 };
3442 class Shock
3443 {
3444 damage=0;
3445 };
3446 };
3447 class Melee
3448 {
3449 class Health
3450 {
3451 damage=2.5;
3452 };
3453 class Blood
3454 {
3455 damage=0;
3456 };
3457 class Shock
3458 {
3459 damage=0;
3460 };
3461 };
3462 class FragGrenade
3463 {
3464 class Health
3465 {
3466 damage=3;
3467 };
3468 class Blood
3469 {
3470 damage=0;
3471 };
3472 class Shock
3473 {
3474 damage=0;
3475 };
3476 };
3477 };
3478 };
3479 };
3480 };
3481 class AnimationSources
3482 {
3483 };
3484 };
3485 class Land_WarheadStorage_Top: HouseNoDestruct
3486 {
3487 scope=2;
3488 model="\DZ\structures_sakhal\military\storage\WarheadStorage_Top.p3d";
3489 };
3490 class Land_WarheadStorage_Room1: HouseNoDestruct
3491 {
3492 scope=2;
3493 model="\DZ\structures_sakhal\military\storage\WarheadStorage_Room1.p3d";
3494 };
3495 class Land_WarheadStorage_Room2: HouseNoDestruct
3496 {
3497 scope=2;
3498 model="\DZ\structures_sakhal\military\storage\WarheadStorage_Room2.p3d";
3499 };
3500 class Land_WarheadStorage_Room3: HouseNoDestruct
3501 {
3502 scope=2;
3503 model="\DZ\structures_sakhal\military\storage\WarheadStorage_Room3.p3d";
3504 };
3505 class Land_WarheadStorage_Room4: HouseNoDestruct
3506 {
3507 scope=2;
3508 model="\DZ\structures_sakhal\military\storage\WarheadStorage_Room4.p3d";
3509 };
3510 class Land_Power_Station;
3511 class Land_WarheadStorage_PowerStation: Land_Power_Station
3512 {
3513 model="\DZ\structures_sakhal\military\storage\WarheadStorage_PowerStation.p3d";
3514 class AnimationSources
3515 {
3516 class lever1
3517 {
3518 source="user";
3519 initPhase=0;
3520 animPeriod=1;
3521 };
3522 class lever2
3523 {
3524 source="user";
3525 initPhase=0;
3526 animPeriod=1;
3527 };
3528 class lever3
3529 {
3530 source="user";
3531 initPhase=0;
3532 animPeriod=1;
3533 };
3534 class lever4
3535 {
3536 source="user";
3537 initPhase=0;
3538 animPeriod=1;
3539 };
3540 };
3541 };
3542 class Inventory_Base;
3543 class PowerGeneratorStatic: Inventory_Base
3544 {
3545 scope=2;
3546 displayName="$STR_CfgVehicles_PowerGenerator0";
3547 descriptionShort="$STR_CfgVehicles_PowerGenerator1";
3548 weight=75000;
3549 fuelTankCapacity=60000;
3550 model="DZ\structures_sakhal\military\storage\WarheadStorage_PowerStation_Generator.p3d";
3551 physLayer="item_large";
3552 carveNavmesh=1;
3553 attachments[]=
3554 {
3555 "GlowPlug"
3556 };
3557 class GUIInventoryAttachmentsProps
3558 {
3559 class Attachments_Engine
3560 {
3561 name="Generator parts";
3562 description="";
3563 attachmentSlots[]=
3564 {
3565 "GlowPlug"
3566 };
3567 icon="set:dayz_inventory image:glowplug";
3568 view_index=1;
3569 };
3570 };
3571 class EnergyManager
3572 {
3573 hasIcon=1;
3574 autoSwitchOff=1;
3575 energyStorageMax=60000;
3576 energyUsagePerSecond=8;
3577 reduceMaxEnergyByDamageCoef=0.5;
3578 energyAtSpawn=0;
3579 powerSocketsCount=4;
3580 compatiblePlugTypes[]={2,6};
3581 };
3582 class DamageSystem
3583 {
3584 class GlobalArmor
3585 {
3586 class Projectile
3587 {
3588 class Health
3589 {
3590 damage=0;
3591 };
3592 class Blood
3593 {
3594 damage=0;
3595 };
3596 class Shock
3597 {
3598 damage=0;
3599 };
3600 };
3601 class Melee
3602 {
3603 class Health
3604 {
3605 damage=0;
3606 };
3607 class Blood
3608 {
3609 damage=0;
3610 };
3611 class Shock
3612 {
3613 damage=0;
3614 };
3615 };
3616 class FragGrenade
3617 {
3618 class Health
3619 {
3620 damage=0;
3621 };
3622 class Blood
3623 {
3624 damage=0;
3625 };
3626 class Shock
3627 {
3628 damage=0;
3629 };
3630 };
3631 };
3632 };
3633 class AnimationSources
3634 {
3635 class dial_fuel
3636 {
3637 source="user";
3638 animPeriod=1;
3639 initPhase=0;
3640 };
3641 class Switch1
3642 {
3643 source="user";
3644 animPeriod=1;
3645 initPhase=0;
3646 };
3647 class Switch2
3648 {
3649 source="user";
3650 animPeriod=1;
3651 initPhase=0;
3652 };
3653 class Switch3
3654 {
3655 source="user";
3656 animPeriod=1;
3657 initPhase=0;
3658 };
3659 class Switch4
3660 {
3661 source="user";
3662 animPeriod=1;
3663 initPhase=0;
3664 };
3665 class Switch5
3666 {
3667 source="user";
3668 animPeriod=1;
3669 initPhase=0;
3670 };
3671 class Switch6
3672 {
3673 source="user";
3674 animPeriod=1;
3675 initPhase=0;
3676 };
3677 };
3678 };
3679 class Land_Tisy_BigHangar_A: HouseNoDestruct
3680 {
3681 scope=1;
3682 model="\DZ\structures_sakhal\military\tisy\Tisy_BigHangar_A.p3d";
3683 };
3684 class Land_Tisy_BigHangar_B: HouseNoDestruct
3685 {
3686 scope=1;
3687 model="\DZ\structures_sakhal\military\tisy\Tisy_BigHangar_B.p3d";
3688 };
3689 class Land_Tisy_Garages3: HouseNoDestruct
3690 {
3691 scope=1;
3692 model="\DZ\structures_sakhal\military\tisy\Tisy_Garages3.p3d";
3693 class Doors
3694 {
3695 class DoorsTwin1
3696 {
3697 displayName="door Twin1";
3698 component="DoorsTwin1";
3699 soundPos="doorsTwin1_action";
3700 animPeriod=3;
3701 initPhase=0;
3702 initOpened=0.30000001;
3703 soundOpen="doorMetalTwinBigOpen";
3704 soundClose="doorMetalTwinBigClose";
3705 soundLocked="doorMetalTwinBigRattle";
3706 soundOpenABit="doorMetalTwinBigOpenABit";
3707 };
3708 class DoorsTwin2
3709 {
3710 displayName="door Twin2";
3711 component="DoorsTwin2";
3712 soundPos="doorsTwin2_action";
3713 animPeriod=3;
3714 initPhase=0;
3715 initOpened=0.30000001;
3716 soundOpen="doorMetalTwinBigOpen";
3717 soundClose="doorMetalTwinBigClose";
3718 soundLocked="doorMetalTwinBigRattle";
3719 soundOpenABit="doorMetalTwinBigOpenABit";
3720 };
3721 class Doors5
3722 {
3723 displayName="door 5";
3724 component="Doors5";
3725 soundPos="doors5_action";
3726 animPeriod=1;
3727 initPhase=0;
3728 initOpened=0.30000001;
3729 soundOpen="doorMetalSmallOpen";
3730 soundClose="doorMetalSmallClose";
3731 soundLocked="doorMetalSmallRattle";
3732 soundOpenABit="doorMetalSmallOpenABit";
3733 };
3734 };
3735 class DamageSystem
3736 {
3737 class GlobalHealth
3738 {
3739 class Health
3740 {
3741 hitpoints=1000;
3742 };
3743 };
3744 class GlobalArmor
3745 {
3746 class Projectile
3747 {
3748 class Health
3749 {
3750 damage=0;
3751 };
3752 class Blood
3753 {
3754 damage=0;
3755 };
3756 class Shock
3757 {
3758 damage=0;
3759 };
3760 };
3761 class Melee
3762 {
3763 class Health
3764 {
3765 damage=0;
3766 };
3767 class Blood
3768 {
3769 damage=0;
3770 };
3771 class Shock
3772 {
3773 damage=0;
3774 };
3775 };
3776 class FragGrenade
3777 {
3778 class Health
3779 {
3780 damage=0;
3781 };
3782 class Blood
3783 {
3784 damage=0;
3785 };
3786 class Shock
3787 {
3788 damage=0;
3789 };
3790 };
3791 };
3792 class DamageZones
3793 {
3794 class twin1
3795 {
3796 class Health
3797 {
3798 hitpoints=1500;
3799 transferToGlobalCoef=0;
3800 };
3801 componentNames[]=
3802 {
3803 "doorsTwin1"
3804 };
3805 fatalInjuryCoef=-1;
3806 class ArmorType
3807 {
3808 class Projectile
3809 {
3810 class Health
3811 {
3812 damage=2;
3813 };
3814 class Blood
3815 {
3816 damage=0;
3817 };
3818 class Shock
3819 {
3820 damage=0;
3821 };
3822 };
3823 class Melee
3824 {
3825 class Health
3826 {
3827 damage=2.5;
3828 };
3829 class Blood
3830 {
3831 damage=0;
3832 };
3833 class Shock
3834 {
3835 damage=0;
3836 };
3837 };
3838 class FragGrenade
3839 {
3840 class Health
3841 {
3842 damage=3;
3843 };
3844 class Blood
3845 {
3846 damage=0;
3847 };
3848 class Shock
3849 {
3850 damage=0;
3851 };
3852 };
3853 };
3854 };
3855 class twin2
3856 {
3857 class Health
3858 {
3859 hitpoints=1500;
3860 transferToGlobalCoef=0;
3861 };
3862 componentNames[]=
3863 {
3864 "doorsTwin2"
3865 };
3866 fatalInjuryCoef=-1;
3867 class ArmorType
3868 {
3869 class Projectile
3870 {
3871 class Health
3872 {
3873 damage=2;
3874 };
3875 class Blood
3876 {
3877 damage=0;
3878 };
3879 class Shock
3880 {
3881 damage=0;
3882 };
3883 };
3884 class Melee
3885 {
3886 class Health
3887 {
3888 damage=2.5;
3889 };
3890 class Blood
3891 {
3892 damage=0;
3893 };
3894 class Shock
3895 {
3896 damage=0;
3897 };
3898 };
3899 class FragGrenade
3900 {
3901 class Health
3902 {
3903 damage=3;
3904 };
3905 class Blood
3906 {
3907 damage=0;
3908 };
3909 class Shock
3910 {
3911 damage=0;
3912 };
3913 };
3914 };
3915 };
3916 class door5
3917 {
3918 class Health
3919 {
3920 hitpoints=1500;
3921 transferToGlobalCoef=0;
3922 };
3923 componentNames[]=
3924 {
3925 "doors5"
3926 };
3927 fatalInjuryCoef=-1;
3928 class ArmorType
3929 {
3930 class Projectile
3931 {
3932 class Health
3933 {
3934 damage=2;
3935 };
3936 class Blood
3937 {
3938 damage=0;
3939 };
3940 class Shock
3941 {
3942 damage=0;
3943 };
3944 };
3945 class Melee
3946 {
3947 class Health
3948 {
3949 damage=2.5;
3950 };
3951 class Blood
3952 {
3953 damage=0;
3954 };
3955 class Shock
3956 {
3957 damage=0;
3958 };
3959 };
3960 class FragGrenade
3961 {
3962 class Health
3963 {
3964 damage=3;
3965 };
3966 class Blood
3967 {
3968 damage=0;
3969 };
3970 class Shock
3971 {
3972 damage=0;
3973 };
3974 };
3975 };
3976 };
3977 };
3978 };
3979 };
3980 class Land_Tisy_LaunchControl: HouseNoDestruct
3981 {
3982 scope=1;
3983 model="\DZ\structures_sakhal\military\tisy\Tisy_LaunchControl.p3d";
3984 class Doors
3985 {
3986 class DoorsTwin1
3987 {
3988 displayName="door Twin1";
3989 component="DoorsTwin1";
3990 soundPos="doorsTwin1_action";
3991 animPeriod=3;
3992 initPhase=0;
3993 initOpened=0.30000001;
3994 soundOpen="doorMetalTwinBigOpen";
3995 soundClose="doorMetalTwinBigClose";
3996 soundLocked="doorMetalTwinBigRattle";
3997 soundOpenABit="doorMetalTwinBigOpenABit";
3998 };
3999 class DoorsTwin2
4000 {
4001 displayName="door Twin2";
4002 component="DoorsTwin2";
4003 soundPos="doorsTwin2_action";
4004 animPeriod=3;
4005 initPhase=0;
4006 initOpened=0.30000001;
4007 soundOpen="doorMetalTwinBigOpen";
4008 soundClose="doorMetalTwinBigClose";
4009 soundLocked="doorMetalTwinBigRattle";
4010 soundOpenABit="doorMetalTwinBigOpenABit";
4011 };
4012 class Doors5
4013 {
4014 displayName="door 5";
4015 component="Doors5";
4016 soundPos="doors5_action";
4017 animPeriod=1;
4018 initPhase=0;
4019 initOpened=0.69999999;
4020 soundOpen="doorMetalSmallOpen";
4021 soundClose="doorMetalSmallClose";
4022 soundLocked="doorMetalSmallRattle";
4023 soundOpenABit="doorMetalSmallOpenABit";
4024 };
4025 class Doors6
4026 {
4027 displayName="door 6";
4028 component="Doors6";
4029 soundPos="doors6_action";
4030 animPeriod=1;
4031 initPhase=0;
4032 initOpened=0.69999999;
4033 soundOpen="doorMetalSmallOpen";
4034 soundClose="doorMetalSmallClose";
4035 soundLocked="doorMetalSmallRattle";
4036 soundOpenABit="doorMetalSmallOpenABit";
4037 };
4038 class Doors7
4039 {
4040 displayName="door 7";
4041 component="Doors7";
4042 soundPos="doors7_action";
4043 animPeriod=1;
4044 initPhase=0;
4045 initOpened=0.30000001;
4046 soundOpen="doorMetalSmallOpen";
4047 soundClose="doorMetalSmallClose";
4048 soundLocked="doorMetalSmallRattle";
4049 soundOpenABit="doorMetalSmallOpenABit";
4050 };
4051 class Doors8
4052 {
4053 displayName="door 8";
4054 component="Doors8";
4055 soundPos="doors8_action";
4056 animPeriod=1;
4057 initPhase=0;
4058 initOpened=0.69999999;
4059 soundOpen="doorMetalSmallOpen";
4060 soundClose="doorMetalSmallClose";
4061 soundLocked="doorMetalSmallRattle";
4062 soundOpenABit="doorMetalSmallOpenABit";
4063 };
4064 class Doors9
4065 {
4066 displayName="door 9";
4067 component="Doors9";
4068 soundPos="doors9_action";
4069 animPeriod=1;
4070 initPhase=0;
4071 initOpened=0.69999999;
4072 soundOpen="doorMetalSmallOpen";
4073 soundClose="doorMetalSmallClose";
4074 soundLocked="doorMetalSmallRattle";
4075 soundOpenABit="doorMetalSmallOpenABit";
4076 };
4077 class Doors10
4078 {
4079 displayName="door 10";
4080 component="Doors10";
4081 soundPos="doors10_action";
4082 animPeriod=1;
4083 initPhase=0;
4084 initOpened=0.69999999;
4085 soundOpen="doorMetalSmallOpen";
4086 soundClose="doorMetalSmallClose";
4087 soundLocked="doorMetalSmallRattle";
4088 soundOpenABit="doorMetalSmallOpenABit";
4089 };
4090 class Doors11
4091 {
4092 displayName="door 11";
4093 component="Doors11";
4094 soundPos="doors11_action";
4095 animPeriod=1;
4096 initPhase=0;
4097 initOpened=0.69999999;
4098 soundOpen="doorMetalSmallOpen";
4099 soundClose="doorMetalSmallClose";
4100 soundLocked="doorMetalSmallRattle";
4101 soundOpenABit="doorMetalSmallOpenABit";
4102 };
4103 };
4104 class DamageSystem
4105 {
4106 class GlobalHealth
4107 {
4108 class Health
4109 {
4110 hitpoints=1000;
4111 };
4112 };
4113 class GlobalArmor
4114 {
4115 class Projectile
4116 {
4117 class Health
4118 {
4119 damage=0;
4120 };
4121 class Blood
4122 {
4123 damage=0;
4124 };
4125 class Shock
4126 {
4127 damage=0;
4128 };
4129 };
4130 class Melee
4131 {
4132 class Health
4133 {
4134 damage=0;
4135 };
4136 class Blood
4137 {
4138 damage=0;
4139 };
4140 class Shock
4141 {
4142 damage=0;
4143 };
4144 };
4145 class FragGrenade
4146 {
4147 class Health
4148 {
4149 damage=0;
4150 };
4151 class Blood
4152 {
4153 damage=0;
4154 };
4155 class Shock
4156 {
4157 damage=0;
4158 };
4159 };
4160 };
4161 class DamageZones
4162 {
4163 class twin1
4164 {
4165 class Health
4166 {
4167 hitpoints=1500;
4168 transferToGlobalCoef=0;
4169 };
4170 componentNames[]=
4171 {
4172 "doorsTwin1"
4173 };
4174 fatalInjuryCoef=-1;
4175 class ArmorType
4176 {
4177 class Projectile
4178 {
4179 class Health
4180 {
4181 damage=2;
4182 };
4183 class Blood
4184 {
4185 damage=0;
4186 };
4187 class Shock
4188 {
4189 damage=0;
4190 };
4191 };
4192 class Melee
4193 {
4194 class Health
4195 {
4196 damage=2.5;
4197 };
4198 class Blood
4199 {
4200 damage=0;
4201 };
4202 class Shock
4203 {
4204 damage=0;
4205 };
4206 };
4207 class FragGrenade
4208 {
4209 class Health
4210 {
4211 damage=3;
4212 };
4213 class Blood
4214 {
4215 damage=0;
4216 };
4217 class Shock
4218 {
4219 damage=0;
4220 };
4221 };
4222 };
4223 };
4224 class twin2
4225 {
4226 class Health
4227 {
4228 hitpoints=1500;
4229 transferToGlobalCoef=0;
4230 };
4231 componentNames[]=
4232 {
4233 "doorsTwin2"
4234 };
4235 fatalInjuryCoef=-1;
4236 class ArmorType
4237 {
4238 class Projectile
4239 {
4240 class Health
4241 {
4242 damage=2;
4243 };
4244 class Blood
4245 {
4246 damage=0;
4247 };
4248 class Shock
4249 {
4250 damage=0;
4251 };
4252 };
4253 class Melee
4254 {
4255 class Health
4256 {
4257 damage=2.5;
4258 };
4259 class Blood
4260 {
4261 damage=0;
4262 };
4263 class Shock
4264 {
4265 damage=0;
4266 };
4267 };
4268 class FragGrenade
4269 {
4270 class Health
4271 {
4272 damage=3;
4273 };
4274 class Blood
4275 {
4276 damage=0;
4277 };
4278 class Shock
4279 {
4280 damage=0;
4281 };
4282 };
4283 };
4284 };
4285 class door5
4286 {
4287 class Health
4288 {
4289 hitpoints=1500;
4290 transferToGlobalCoef=0;
4291 };
4292 componentNames[]=
4293 {
4294 "doors5"
4295 };
4296 fatalInjuryCoef=-1;
4297 class ArmorType
4298 {
4299 class Projectile
4300 {
4301 class Health
4302 {
4303 damage=2;
4304 };
4305 class Blood
4306 {
4307 damage=0;
4308 };
4309 class Shock
4310 {
4311 damage=0;
4312 };
4313 };
4314 class Melee
4315 {
4316 class Health
4317 {
4318 damage=2.5;
4319 };
4320 class Blood
4321 {
4322 damage=0;
4323 };
4324 class Shock
4325 {
4326 damage=0;
4327 };
4328 };
4329 class FragGrenade
4330 {
4331 class Health
4332 {
4333 damage=3;
4334 };
4335 class Blood
4336 {
4337 damage=0;
4338 };
4339 class Shock
4340 {
4341 damage=0;
4342 };
4343 };
4344 };
4345 };
4346 class door6
4347 {
4348 class Health
4349 {
4350 hitpoints=1500;
4351 transferToGlobalCoef=0;
4352 };
4353 componentNames[]=
4354 {
4355 "doors6"
4356 };
4357 fatalInjuryCoef=-1;
4358 class ArmorType
4359 {
4360 class Projectile
4361 {
4362 class Health
4363 {
4364 damage=2;
4365 };
4366 class Blood
4367 {
4368 damage=0;
4369 };
4370 class Shock
4371 {
4372 damage=0;
4373 };
4374 };
4375 class Melee
4376 {
4377 class Health
4378 {
4379 damage=2.5;
4380 };
4381 class Blood
4382 {
4383 damage=0;
4384 };
4385 class Shock
4386 {
4387 damage=0;
4388 };
4389 };
4390 class FragGrenade
4391 {
4392 class Health
4393 {
4394 damage=3;
4395 };
4396 class Blood
4397 {
4398 damage=0;
4399 };
4400 class Shock
4401 {
4402 damage=0;
4403 };
4404 };
4405 };
4406 };
4407 class door7
4408 {
4409 class Health
4410 {
4411 hitpoints=1500;
4412 transferToGlobalCoef=0;
4413 };
4414 componentNames[]=
4415 {
4416 "doors7"
4417 };
4418 fatalInjuryCoef=-1;
4419 class ArmorType
4420 {
4421 class Projectile
4422 {
4423 class Health
4424 {
4425 damage=2;
4426 };
4427 class Blood
4428 {
4429 damage=0;
4430 };
4431 class Shock
4432 {
4433 damage=0;
4434 };
4435 };
4436 class Melee
4437 {
4438 class Health
4439 {
4440 damage=2.5;
4441 };
4442 class Blood
4443 {
4444 damage=0;
4445 };
4446 class Shock
4447 {
4448 damage=0;
4449 };
4450 };
4451 class FragGrenade
4452 {
4453 class Health
4454 {
4455 damage=3;
4456 };
4457 class Blood
4458 {
4459 damage=0;
4460 };
4461 class Shock
4462 {
4463 damage=0;
4464 };
4465 };
4466 };
4467 };
4468 class door8
4469 {
4470 class Health
4471 {
4472 hitpoints=1500;
4473 transferToGlobalCoef=0;
4474 };
4475 componentNames[]=
4476 {
4477 "doors8"
4478 };
4479 fatalInjuryCoef=-1;
4480 class ArmorType
4481 {
4482 class Projectile
4483 {
4484 class Health
4485 {
4486 damage=2;
4487 };
4488 class Blood
4489 {
4490 damage=0;
4491 };
4492 class Shock
4493 {
4494 damage=0;
4495 };
4496 };
4497 class Melee
4498 {
4499 class Health
4500 {
4501 damage=2.5;
4502 };
4503 class Blood
4504 {
4505 damage=0;
4506 };
4507 class Shock
4508 {
4509 damage=0;
4510 };
4511 };
4512 class FragGrenade
4513 {
4514 class Health
4515 {
4516 damage=3;
4517 };
4518 class Blood
4519 {
4520 damage=0;
4521 };
4522 class Shock
4523 {
4524 damage=0;
4525 };
4526 };
4527 };
4528 };
4529 class door9
4530 {
4531 class Health
4532 {
4533 hitpoints=1500;
4534 transferToGlobalCoef=0;
4535 };
4536 componentNames[]=
4537 {
4538 "doors9"
4539 };
4540 fatalInjuryCoef=-1;
4541 class ArmorType
4542 {
4543 class Projectile
4544 {
4545 class Health
4546 {
4547 damage=2;
4548 };
4549 class Blood
4550 {
4551 damage=0;
4552 };
4553 class Shock
4554 {
4555 damage=0;
4556 };
4557 };
4558 class Melee
4559 {
4560 class Health
4561 {
4562 damage=2.5;
4563 };
4564 class Blood
4565 {
4566 damage=0;
4567 };
4568 class Shock
4569 {
4570 damage=0;
4571 };
4572 };
4573 class FragGrenade
4574 {
4575 class Health
4576 {
4577 damage=3;
4578 };
4579 class Blood
4580 {
4581 damage=0;
4582 };
4583 class Shock
4584 {
4585 damage=0;
4586 };
4587 };
4588 };
4589 };
4590 class door10
4591 {
4592 class Health
4593 {
4594 hitpoints=1500;
4595 transferToGlobalCoef=0;
4596 };
4597 componentNames[]=
4598 {
4599 "doors10"
4600 };
4601 fatalInjuryCoef=-1;
4602 class ArmorType
4603 {
4604 class Projectile
4605 {
4606 class Health
4607 {
4608 damage=2;
4609 };
4610 class Blood
4611 {
4612 damage=0;
4613 };
4614 class Shock
4615 {
4616 damage=0;
4617 };
4618 };
4619 class Melee
4620 {
4621 class Health
4622 {
4623 damage=2.5;
4624 };
4625 class Blood
4626 {
4627 damage=0;
4628 };
4629 class Shock
4630 {
4631 damage=0;
4632 };
4633 };
4634 class FragGrenade
4635 {
4636 class Health
4637 {
4638 damage=3;
4639 };
4640 class Blood
4641 {
4642 damage=0;
4643 };
4644 class Shock
4645 {
4646 damage=0;
4647 };
4648 };
4649 };
4650 };
4651 class door11
4652 {
4653 class Health
4654 {
4655 hitpoints=1500;
4656 transferToGlobalCoef=0;
4657 };
4658 componentNames[]=
4659 {
4660 "doors11"
4661 };
4662 fatalInjuryCoef=-1;
4663 class ArmorType
4664 {
4665 class Projectile
4666 {
4667 class Health
4668 {
4669 damage=2;
4670 };
4671 class Blood
4672 {
4673 damage=0;
4674 };
4675 class Shock
4676 {
4677 damage=0;
4678 };
4679 };
4680 class Melee
4681 {
4682 class Health
4683 {
4684 damage=2.5;
4685 };
4686 class Blood
4687 {
4688 damage=0;
4689 };
4690 class Shock
4691 {
4692 damage=0;
4693 };
4694 };
4695 class FragGrenade
4696 {
4697 class Health
4698 {
4699 damage=3;
4700 };
4701 class Blood
4702 {
4703 damage=0;
4704 };
4705 class Shock
4706 {
4707 damage=0;
4708 };
4709 };
4710 };
4711 };
4712 };
4713 };
4714 };
4715 class Land_Tisy_Garages2;
4716 class Land_Tisy_Garages2_Sakhal: Land_Tisy_Garages2
4717 {
4718 model="\DZ\structures_sakhal\military\tisy\Tisy_Garages2_Sakhal.p3d";
4719 };
4720 class Land_Mil_ControlTower;
4721 class Land_Mil_ControlTower_East: Land_Mil_ControlTower
4722 {
4723 model="\DZ\structures_sakhal\military\houses\Mil_ControlTower_East.p3d";
4724 };
4725 class Land_House_1W01;
4726 class Land_House_1W01_Red: Land_House_1W01
4727 {
4728 model="\DZ\structures_sakhal\residential\houses\House_1W01_Red.p3d";
4729 };
4730 class Land_House_1W02;
4731 class Land_House_1W02_Blue: Land_House_1W02
4732 {
4733 model="\DZ\structures_sakhal\residential\houses\House_1W02_Blue.p3d";
4734 };
4735 class Land_House_1W03;
4736 class Land_House_1W03_Yellow: Land_House_1W03
4737 {
4738 model="\DZ\structures_sakhal\residential\houses\House_1W03_Yellow.p3d";
4739 };
4740 class Land_House_1W04;
4741 class Land_House_1W04_Yellow: Land_House_1W04
4742 {
4743 model="\DZ\structures_sakhal\residential\houses\House_1W04_Yellow.p3d";
4744 };
4745 class Land_House_1W06;
4746 class Land_House_1W06_Blue: Land_House_1W06
4747 {
4748 model="\DZ\structures_sakhal\residential\houses\House_1W06_Blue.p3d";
4749 };
4750 class Land_House_1W07;
4751 class Land_House_1W07_Green: Land_House_1W07
4752 {
4753 model="\DZ\structures_sakhal\residential\houses\House_1W07_Green.p3d";
4754 };
4755 class Land_House_1W08;
4756 class Land_House_1W08_Blue: Land_House_1W08
4757 {
4758 model="\DZ\structures_sakhal\residential\houses\House_1W08_Blue.p3d";
4759 };
4760 class Land_House_1W11;
4761 class Land_House_1W11_Blue: Land_House_1W11
4762 {
4763 model="\DZ\structures_sakhal\residential\houses\House_1W11_Blue.p3d";
4764 };
4765 class Land_House_1W13_Dam;
4766 class Land_House_1W13_Dam_NoIvy: Land_House_1W13_Dam
4767 {
4768 model="\DZ\structures_sakhal\residential\houses\House_1W13_Dam_NoIvy.p3d";
4769 };
4770 class Land_House_1W13_Dam_Snow: Land_House_1W13_Dam
4771 {
4772 model="\DZ\structures_sakhal\residential\houses\House_1W13_Dam_Snow.p3d";
4773 };
4774 class Land_House_2W01;
4775 class Land_House_2W01_Yellow: Land_House_2W01
4776 {
4777 model="\DZ\structures_sakhal\residential\houses\House_2W01_Yellow.p3d";
4778 };
4779 class Land_House_2W04;
4780 class Land_House_2W04_Blue: Land_House_2W04
4781 {
4782 model="\DZ\structures_sakhal\residential\houses\House_2W04_Blue.p3d";
4783 };
4784 class Land_House_1W14_Dam: HouseNoDestruct
4785 {
4786 scope=1;
4787 model="\DZ\structures_sakhal\residential\houses\House_1W14_Dam.p3d";
4788 };
4789 class Land_House_1W14_Dam_Snow: HouseNoDestruct
4790 {
4791 scope=1;
4792 model="\DZ\structures_sakhal\residential\houses\House_1W14_Dam_Snow.p3d";
4793 };
4794 class Land_House_1W15_Dam: HouseNoDestruct
4795 {
4796 scope=1;
4797 model="\DZ\structures_sakhal\residential\houses\House_1W15_Dam.p3d";
4798 };
4799 class Land_House_1W15_Dam_Snow: HouseNoDestruct
4800 {
4801 scope=1;
4802 model="\DZ\structures_sakhal\residential\houses\House_1W15_Dam_Snow.p3d";
4803 };
4804 class Land_City_Hospital;
4805 class Land_City_Hospital_East: Land_City_Hospital
4806 {
4807 model="\DZ\structures_sakhal\residential\medical\City_Hospital_East.p3d";
4808 };
4809 class Land_Village_HealthCare;
4810 class Land_Village_HealthCare_East: Land_Village_HealthCare
4811 {
4812 model="\DZ\structures_sakhal\residential\medical\Village_HealthCare_East.p3d";
4813 };
4814 class Land_Misc_FireBarrel_Blue: HouseNoDestruct
4815 {
4816 scope=1;
4817 model="\DZ\structures_sakhal\residential\misc\Misc_FireBarrel_Blue.p3d";
4818 };
4819 class Land_Misc_FireBarrel_Green: HouseNoDestruct
4820 {
4821 scope=1;
4822 model="\DZ\structures_sakhal\residential\misc\Misc_FireBarrel_Green.p3d";
4823 };
4824 class Land_Misc_FireBarrel_Red: HouseNoDestruct
4825 {
4826 scope=1;
4827 model="\DZ\structures_sakhal\residential\misc\Misc_FireBarrel_Red.p3d";
4828 };
4829 class Land_Misc_FireBarrel_Yellow: HouseNoDestruct
4830 {
4831 scope=1;
4832 model="\DZ\structures_sakhal\residential\misc\Misc_FireBarrel_Yellow.p3d";
4833 };
4834 class Land_OutsideThermometer: HouseNoDestruct
4835 {
4836 scope=1;
4837 model="\dz\structures_sakhal\residential\misc\OutsideThermometer.p3d";
4838 class AnimationSources
4839 {
4840 class ThermoGauge
4841 {
4842 source="user";
4843 initPhase=0;
4844 animPeriod=0.1;
4845 };
4846 };
4847 };
4848 class Land_OutsideThermometer_1: HouseNoDestruct
4849 {
4850 scope=1;
4851 model="\dz\structures_sakhal\residential\misc\OutsideThermometer_1.p3d";
4852 class AnimationSources
4853 {
4854 class ThermoGauge
4855 {
4856 source="user";
4857 initPhase=0;
4858 animPeriod=0.1;
4859 };
4860 };
4861 };
4862 class Land_OutsideThermometer_2: HouseNoDestruct
4863 {
4864 scope=1;
4865 model="\dz\structures_sakhal\residential\misc\OutsideThermometer_2.p3d";
4866 class AnimationSources
4867 {
4868 class ThermoGauge
4869 {
4870 source="user";
4871 initPhase=0;
4872 animPeriod=0.1;
4873 };
4874 };
4875 };
4876 class Land_OutsideThermometer_2_wall: Land_OutsideThermometer_2
4877 {
4878 model="\dz\structures_sakhal\residential\misc\OutsideThermometer_2_wall.p3d";
4879 };
4880 class StaticObj_Misc_Fountain_Frozen: HouseNoDestruct
4881 {
4882 scope=1;
4883 model="DZ\structures_sakhal\residential\misc\Misc_Fountain_Frozen.p3d";
4884 };
4885 class StaticObj_Misc_SatDish: HouseNoDestruct
4886 {
4887 scope=1;
4888 model="DZ\structures_sakhal\residential\misc\Misc_SatDish.p3d";
4889 };
4890 class Land_Village_PoliceStation;
4891 class Land_Village_PoliceStation_East: Land_Village_PoliceStation
4892 {
4893 model="\DZ\structures_sakhal\residential\police\Village_PoliceStation_East.p3d";
4894 };
4895 class Land_City_School;
4896 class Land_City_School_East: Land_City_School
4897 {
4898 scope=1;
4899 model="\DZ\structures_sakhal\residential\Schools\City_School_East.p3d";
4900 };
4901 class Land_Village_Store;
4902 class Land_Village_Store_East: Land_Village_Store
4903 {
4904 model="\DZ\structures_sakhal\residential\Stores\Village_Store_East.p3d";
4905 };
4906 class Land_Tenement_Medium: HouseNoDestruct
4907 {
4908 scope=1;
4909 model="\DZ\structures_sakhal\residential\tenements\Tenement_Medium.p3d";
4910 class Doors
4911 {
4912 class Doors1
4913 {
4914 displayName="door 1";
4915 component="Doors1";
4916 soundPos="doors1_action";
4917 animPeriod=1;
4918 initPhase=0;
4919 initOpened=0.30000001;
4920 soundOpen="doorMetalSmallOpen";
4921 soundClose="doorMetalSmallClose";
4922 soundLocked="doorMetalSmallRattle";
4923 soundOpenABit="doorMetalSmallOpenABit";
4924 };
4925 class Doors2
4926 {
4927 displayName="door 2";
4928 component="Doors2";
4929 soundPos="doors2_action";
4930 animPeriod=1;
4931 initPhase=0;
4932 initOpened=0.30000001;
4933 soundOpen="doorMetalSmallOpen";
4934 soundClose="doorMetalSmallClose";
4935 soundLocked="doorMetalSmallRattle";
4936 soundOpenABit="doorMetalSmallOpenABit";
4937 };
4938 class Doors3
4939 {
4940 displayName="door 3";
4941 component="Doors3";
4942 soundPos="doors3_action";
4943 animPeriod=1;
4944 initPhase=0;
4945 initOpened=0.69999999;
4946 soundOpen="doorWoodSmallOpen";
4947 soundClose="doorWoodSmallClose";
4948 soundLocked="doorWoodSmallRattle";
4949 soundOpenABit="doorWoodSmallOpenABit";
4950 };
4951 class Doors4
4952 {
4953 displayName="door 4";
4954 component="Doors4";
4955 soundPos="doors4_action";
4956 animPeriod=1;
4957 initPhase=0;
4958 initOpened=0.69999999;
4959 soundOpen="doorWoodSmallOpen";
4960 soundClose="doorWoodSmallClose";
4961 soundLocked="doorWoodSmallRattle";
4962 soundOpenABit="doorWoodSmallOpenABit";
4963 };
4964 class Doors5
4965 {
4966 displayName="door 5";
4967 component="Doors5";
4968 soundPos="doors5_action";
4969 animPeriod=1;
4970 initPhase=0;
4971 initOpened=0.69999999;
4972 soundOpen="doorWoodSmallOpen";
4973 soundClose="doorWoodSmallClose";
4974 soundLocked="doorWoodSmallRattle";
4975 soundOpenABit="doorWoodSmallOpenABit";
4976 };
4977 class Doors6
4978 {
4979 displayName="door 6";
4980 component="Doors6";
4981 soundPos="doors6_action";
4982 animPeriod=1;
4983 initPhase=0;
4984 initOpened=0.69999999;
4985 soundOpen="doorWoodSmallOpen";
4986 soundClose="doorWoodSmallClose";
4987 soundLocked="doorWoodSmallRattle";
4988 soundOpenABit="doorWoodSmallOpenABit";
4989 };
4990 class Doors7
4991 {
4992 displayName="door 7";
4993 component="Doors7";
4994 soundPos="doors7_action";
4995 animPeriod=1;
4996 initPhase=0;
4997 initOpened=0.69999999;
4998 soundOpen="doorWoodSmallOpen";
4999 soundClose="doorWoodSmallClose";
5000 soundLocked="doorWoodSmallRattle";
5001 soundOpenABit="doorWoodSmallOpenABit";
5002 };
5003 class Doors8
5004 {
5005 displayName="door 8";
5006 component="Doors8";
5007 soundPos="doors8_action";
5008 animPeriod=1;
5009 initPhase=0;
5010 initOpened=0.69999999;
5011 soundOpen="doorWoodSmallOpen";
5012 soundClose="doorWoodSmallClose";
5013 soundLocked="doorWoodSmallRattle";
5014 soundOpenABit="doorWoodSmallOpenABit";
5015 };
5016 class Doors9
5017 {
5018 displayName="door 9";
5019 component="Doors9";
5020 soundPos="doors9_action";
5021 animPeriod=1;
5022 initPhase=0;
5023 initOpened=0.69999999;
5024 soundOpen="doorWoodSmallOpen";
5025 soundClose="doorWoodSmallClose";
5026 soundLocked="doorWoodSmallRattle";
5027 soundOpenABit="doorWoodSmallOpenABit";
5028 };
5029 class Doors10
5030 {
5031 displayName="door 10";
5032 component="Doors10";
5033 soundPos="doors10_action";
5034 animPeriod=1;
5035 initPhase=0;
5036 initOpened=0.69999999;
5037 soundOpen="doorWoodSmallOpen";
5038 soundClose="doorWoodSmallClose";
5039 soundLocked="doorWoodSmallRattle";
5040 soundOpenABit="doorWoodSmallOpenABit";
5041 };
5042 class Doors11
5043 {
5044 displayName="door 11";
5045 component="Doors11";
5046 soundPos="doors11_action";
5047 animPeriod=1;
5048 initPhase=0;
5049 initOpened=0.69999999;
5050 soundOpen="doorWoodSmallOpen";
5051 soundClose="doorWoodSmallClose";
5052 soundLocked="doorWoodSmallRattle";
5053 soundOpenABit="doorWoodSmallOpenABit";
5054 };
5055 class Doors12
5056 {
5057 displayName="door 12";
5058 component="Doors12";
5059 soundPos="doors12_action";
5060 animPeriod=1;
5061 initPhase=0;
5062 initOpened=0.69999999;
5063 soundOpen="doorWoodSmallOpen";
5064 soundClose="doorWoodSmallClose";
5065 soundLocked="doorWoodSmallRattle";
5066 soundOpenABit="doorWoodSmallOpenABit";
5067 };
5068 class Doors13
5069 {
5070 displayName="door 13";
5071 component="Doors13";
5072 soundPos="doors13_action";
5073 animPeriod=1;
5074 initPhase=0;
5075 initOpened=0.69999999;
5076 soundOpen="doorWoodSmallOpen";
5077 soundClose="doorWoodSmallClose";
5078 soundLocked="doorWoodSmallRattle";
5079 soundOpenABit="doorWoodSmallOpenABit";
5080 };
5081 class Doors14
5082 {
5083 displayName="door 14";
5084 component="Doors14";
5085 soundPos="doors14_action";
5086 animPeriod=1;
5087 initPhase=0;
5088 initOpened=0.69999999;
5089 soundOpen="doorWoodSmallOpen";
5090 soundClose="doorWoodSmallClose";
5091 soundLocked="doorWoodSmallRattle";
5092 soundOpenABit="doorWoodSmallOpenABit";
5093 };
5094 class Doors15
5095 {
5096 displayName="door 15";
5097 component="Doors15";
5098 soundPos="doors15_action";
5099 animPeriod=1;
5100 initPhase=0;
5101 initOpened=0.69999999;
5102 soundOpen="doorWoodSmallOpen";
5103 soundClose="doorWoodSmallClose";
5104 soundLocked="doorWoodSmallRattle";
5105 soundOpenABit="doorWoodSmallOpenABit";
5106 };
5107 class Doors17
5108 {
5109 displayName="door 17";
5110 component="Doors17";
5111 soundPos="doors17_action";
5112 animPeriod=1;
5113 initPhase=0;
5114 initOpened=0.69999999;
5115 soundOpen="doorWoodSmallOpen";
5116 soundClose="doorWoodSmallClose";
5117 soundLocked="doorWoodSmallRattle";
5118 soundOpenABit="doorWoodSmallOpenABit";
5119 };
5120 class Doors18
5121 {
5122 displayName="door 18";
5123 component="Doors18";
5124 soundPos="doors18_action";
5125 animPeriod=1;
5126 initPhase=0;
5127 initOpened=0.69999999;
5128 soundOpen="doorWoodSmallOpen";
5129 soundClose="doorWoodSmallClose";
5130 soundLocked="doorWoodSmallRattle";
5131 soundOpenABit="doorWoodSmallOpenABit";
5132 };
5133 class Doors19
5134 {
5135 displayName="door 19";
5136 component="Doors19";
5137 soundPos="doors19_action";
5138 animPeriod=1;
5139 initPhase=0;
5140 initOpened=0.69999999;
5141 soundOpen="doorWoodSmallOpen";
5142 soundClose="doorWoodSmallClose";
5143 soundLocked="doorWoodSmallRattle";
5144 soundOpenABit="doorWoodSmallOpenABit";
5145 };
5146 class Doors20
5147 {
5148 displayName="door 20";
5149 component="Doors20";
5150 soundPos="doors20_action";
5151 animPeriod=1;
5152 initPhase=0;
5153 initOpened=0.69999999;
5154 soundOpen="doorWoodSmallOpen";
5155 soundClose="doorWoodSmallClose";
5156 soundLocked="doorWoodSmallRattle";
5157 soundOpenABit="doorWoodSmallOpenABit";
5158 };
5159 class Doors21
5160 {
5161 displayName="door 21";
5162 component="Doors21";
5163 soundPos="doors21_action";
5164 animPeriod=1;
5165 initPhase=0;
5166 initOpened=0.69999999;
5167 soundOpen="doorWoodSmallOpen";
5168 soundClose="doorWoodSmallClose";
5169 soundLocked="doorWoodSmallRattle";
5170 soundOpenABit="doorWoodSmallOpenABit";
5171 };
5172 class Doors22
5173 {
5174 displayName="door 22";
5175 component="Doors22";
5176 soundPos="doors22_action";
5177 animPeriod=1;
5178 initPhase=0;
5179 initOpened=0.69999999;
5180 soundOpen="doorWoodSmallOpen";
5181 soundClose="doorWoodSmallClose";
5182 soundLocked="doorWoodSmallRattle";
5183 soundOpenABit="doorWoodSmallOpenABit";
5184 };
5185 class Doors23
5186 {
5187 displayName="door 23";
5188 component="Doors23";
5189 soundPos="doors23_action";
5190 animPeriod=1;
5191 initPhase=0;
5192 initOpened=0.69999999;
5193 soundOpen="doorWoodSmallOpen";
5194 soundClose="doorWoodSmallClose";
5195 soundLocked="doorWoodSmallRattle";
5196 soundOpenABit="doorWoodSmallOpenABit";
5197 };
5198 };
5199 class DamageSystem
5200 {
5201 class GlobalHealth
5202 {
5203 class Health
5204 {
5205 hitpoints=1000;
5206 };
5207 };
5208 class GlobalArmor
5209 {
5210 class Projectile
5211 {
5212 class Health
5213 {
5214 damage=0;
5215 };
5216 class Blood
5217 {
5218 damage=0;
5219 };
5220 class Shock
5221 {
5222 damage=0;
5223 };
5224 };
5225 class Melee
5226 {
5227 class Health
5228 {
5229 damage=0;
5230 };
5231 class Blood
5232 {
5233 damage=0;
5234 };
5235 class Shock
5236 {
5237 damage=0;
5238 };
5239 };
5240 class FragGrenade
5241 {
5242 class Health
5243 {
5244 damage=0;
5245 };
5246 class Blood
5247 {
5248 damage=0;
5249 };
5250 class Shock
5251 {
5252 damage=0;
5253 };
5254 };
5255 };
5256 class DamageZones
5257 {
5258 class door1
5259 {
5260 class Health
5261 {
5262 hitpoints=1000;
5263 transferToGlobalCoef=0;
5264 };
5265 componentNames[]=
5266 {
5267 "doors1"
5268 };
5269 fatalInjuryCoef=-1;
5270 class ArmorType
5271 {
5272 class Projectile
5273 {
5274 class Health
5275 {
5276 damage=3;
5277 };
5278 class Blood
5279 {
5280 damage=0;
5281 };
5282 class Shock
5283 {
5284 damage=0;
5285 };
5286 };
5287 class Melee
5288 {
5289 class Health
5290 {
5291 damage=5;
5292 };
5293 class Blood
5294 {
5295 damage=0;
5296 };
5297 class Shock
5298 {
5299 damage=0;
5300 };
5301 };
5302 class FragGrenade
5303 {
5304 class Health
5305 {
5306 damage=10;
5307 };
5308 class Blood
5309 {
5310 damage=0;
5311 };
5312 class Shock
5313 {
5314 damage=0;
5315 };
5316 };
5317 };
5318 };
5319 class door2
5320 {
5321 class Health
5322 {
5323 hitpoints=1000;
5324 transferToGlobalCoef=0;
5325 };
5326 componentNames[]=
5327 {
5328 "doors2"
5329 };
5330 fatalInjuryCoef=-1;
5331 class ArmorType
5332 {
5333 class Projectile
5334 {
5335 class Health
5336 {
5337 damage=3;
5338 };
5339 class Blood
5340 {
5341 damage=0;
5342 };
5343 class Shock
5344 {
5345 damage=0;
5346 };
5347 };
5348 class Melee
5349 {
5350 class Health
5351 {
5352 damage=5;
5353 };
5354 class Blood
5355 {
5356 damage=0;
5357 };
5358 class Shock
5359 {
5360 damage=0;
5361 };
5362 };
5363 class FragGrenade
5364 {
5365 class Health
5366 {
5367 damage=10;
5368 };
5369 class Blood
5370 {
5371 damage=0;
5372 };
5373 class Shock
5374 {
5375 damage=0;
5376 };
5377 };
5378 };
5379 };
5380 class door3
5381 {
5382 class Health
5383 {
5384 hitpoints=1000;
5385 transferToGlobalCoef=0;
5386 };
5387 componentNames[]=
5388 {
5389 "doors3"
5390 };
5391 fatalInjuryCoef=-1;
5392 class ArmorType
5393 {
5394 class Projectile
5395 {
5396 class Health
5397 {
5398 damage=3;
5399 };
5400 class Blood
5401 {
5402 damage=0;
5403 };
5404 class Shock
5405 {
5406 damage=0;
5407 };
5408 };
5409 class Melee
5410 {
5411 class Health
5412 {
5413 damage=5;
5414 };
5415 class Blood
5416 {
5417 damage=0;
5418 };
5419 class Shock
5420 {
5421 damage=0;
5422 };
5423 };
5424 class FragGrenade
5425 {
5426 class Health
5427 {
5428 damage=10;
5429 };
5430 class Blood
5431 {
5432 damage=0;
5433 };
5434 class Shock
5435 {
5436 damage=0;
5437 };
5438 };
5439 };
5440 };
5441 class door4
5442 {
5443 class Health
5444 {
5445 hitpoints=1000;
5446 transferToGlobalCoef=0;
5447 };
5448 componentNames[]=
5449 {
5450 "doors4"
5451 };
5452 fatalInjuryCoef=-1;
5453 class ArmorType
5454 {
5455 class Projectile
5456 {
5457 class Health
5458 {
5459 damage=3;
5460 };
5461 class Blood
5462 {
5463 damage=0;
5464 };
5465 class Shock
5466 {
5467 damage=0;
5468 };
5469 };
5470 class Melee
5471 {
5472 class Health
5473 {
5474 damage=5;
5475 };
5476 class Blood
5477 {
5478 damage=0;
5479 };
5480 class Shock
5481 {
5482 damage=0;
5483 };
5484 };
5485 class FragGrenade
5486 {
5487 class Health
5488 {
5489 damage=10;
5490 };
5491 class Blood
5492 {
5493 damage=0;
5494 };
5495 class Shock
5496 {
5497 damage=0;
5498 };
5499 };
5500 };
5501 };
5502 class door5
5503 {
5504 class Health
5505 {
5506 hitpoints=1000;
5507 transferToGlobalCoef=0;
5508 };
5509 componentNames[]=
5510 {
5511 "doors5"
5512 };
5513 fatalInjuryCoef=-1;
5514 class ArmorType
5515 {
5516 class Projectile
5517 {
5518 class Health
5519 {
5520 damage=3;
5521 };
5522 class Blood
5523 {
5524 damage=0;
5525 };
5526 class Shock
5527 {
5528 damage=0;
5529 };
5530 };
5531 class Melee
5532 {
5533 class Health
5534 {
5535 damage=5;
5536 };
5537 class Blood
5538 {
5539 damage=0;
5540 };
5541 class Shock
5542 {
5543 damage=0;
5544 };
5545 };
5546 class FragGrenade
5547 {
5548 class Health
5549 {
5550 damage=10;
5551 };
5552 class Blood
5553 {
5554 damage=0;
5555 };
5556 class Shock
5557 {
5558 damage=0;
5559 };
5560 };
5561 };
5562 };
5563 class door6
5564 {
5565 class Health
5566 {
5567 hitpoints=1000;
5568 transferToGlobalCoef=0;
5569 };
5570 componentNames[]=
5571 {
5572 "doors6"
5573 };
5574 fatalInjuryCoef=-1;
5575 class ArmorType
5576 {
5577 class Projectile
5578 {
5579 class Health
5580 {
5581 damage=3;
5582 };
5583 class Blood
5584 {
5585 damage=0;
5586 };
5587 class Shock
5588 {
5589 damage=0;
5590 };
5591 };
5592 class Melee
5593 {
5594 class Health
5595 {
5596 damage=5;
5597 };
5598 class Blood
5599 {
5600 damage=0;
5601 };
5602 class Shock
5603 {
5604 damage=0;
5605 };
5606 };
5607 class FragGrenade
5608 {
5609 class Health
5610 {
5611 damage=10;
5612 };
5613 class Blood
5614 {
5615 damage=0;
5616 };
5617 class Shock
5618 {
5619 damage=0;
5620 };
5621 };
5622 };
5623 };
5624 class door7
5625 {
5626 class Health
5627 {
5628 hitpoints=1000;
5629 transferToGlobalCoef=0;
5630 };
5631 componentNames[]=
5632 {
5633 "doors7"
5634 };
5635 fatalInjuryCoef=-1;
5636 class ArmorType
5637 {
5638 class Projectile
5639 {
5640 class Health
5641 {
5642 damage=3;
5643 };
5644 class Blood
5645 {
5646 damage=0;
5647 };
5648 class Shock
5649 {
5650 damage=0;
5651 };
5652 };
5653 class Melee
5654 {
5655 class Health
5656 {
5657 damage=5;
5658 };
5659 class Blood
5660 {
5661 damage=0;
5662 };
5663 class Shock
5664 {
5665 damage=0;
5666 };
5667 };
5668 class FragGrenade
5669 {
5670 class Health
5671 {
5672 damage=10;
5673 };
5674 class Blood
5675 {
5676 damage=0;
5677 };
5678 class Shock
5679 {
5680 damage=0;
5681 };
5682 };
5683 };
5684 };
5685 class door8
5686 {
5687 class Health
5688 {
5689 hitpoints=1000;
5690 transferToGlobalCoef=0;
5691 };
5692 componentNames[]=
5693 {
5694 "doors8"
5695 };
5696 fatalInjuryCoef=-1;
5697 class ArmorType
5698 {
5699 class Projectile
5700 {
5701 class Health
5702 {
5703 damage=3;
5704 };
5705 class Blood
5706 {
5707 damage=0;
5708 };
5709 class Shock
5710 {
5711 damage=0;
5712 };
5713 };
5714 class Melee
5715 {
5716 class Health
5717 {
5718 damage=5;
5719 };
5720 class Blood
5721 {
5722 damage=0;
5723 };
5724 class Shock
5725 {
5726 damage=0;
5727 };
5728 };
5729 class FragGrenade
5730 {
5731 class Health
5732 {
5733 damage=10;
5734 };
5735 class Blood
5736 {
5737 damage=0;
5738 };
5739 class Shock
5740 {
5741 damage=0;
5742 };
5743 };
5744 };
5745 };
5746 class door9
5747 {
5748 class Health
5749 {
5750 hitpoints=1000;
5751 transferToGlobalCoef=0;
5752 };
5753 componentNames[]=
5754 {
5755 "doors9"
5756 };
5757 fatalInjuryCoef=-1;
5758 class ArmorType
5759 {
5760 class Projectile
5761 {
5762 class Health
5763 {
5764 damage=3;
5765 };
5766 class Blood
5767 {
5768 damage=0;
5769 };
5770 class Shock
5771 {
5772 damage=0;
5773 };
5774 };
5775 class Melee
5776 {
5777 class Health
5778 {
5779 damage=5;
5780 };
5781 class Blood
5782 {
5783 damage=0;
5784 };
5785 class Shock
5786 {
5787 damage=0;
5788 };
5789 };
5790 class FragGrenade
5791 {
5792 class Health
5793 {
5794 damage=10;
5795 };
5796 class Blood
5797 {
5798 damage=0;
5799 };
5800 class Shock
5801 {
5802 damage=0;
5803 };
5804 };
5805 };
5806 };
5807 class door10
5808 {
5809 class Health
5810 {
5811 hitpoints=1000;
5812 transferToGlobalCoef=0;
5813 };
5814 componentNames[]=
5815 {
5816 "doors10"
5817 };
5818 fatalInjuryCoef=-1;
5819 class ArmorType
5820 {
5821 class Projectile
5822 {
5823 class Health
5824 {
5825 damage=3;
5826 };
5827 class Blood
5828 {
5829 damage=0;
5830 };
5831 class Shock
5832 {
5833 damage=0;
5834 };
5835 };
5836 class Melee
5837 {
5838 class Health
5839 {
5840 damage=5;
5841 };
5842 class Blood
5843 {
5844 damage=0;
5845 };
5846 class Shock
5847 {
5848 damage=0;
5849 };
5850 };
5851 class FragGrenade
5852 {
5853 class Health
5854 {
5855 damage=10;
5856 };
5857 class Blood
5858 {
5859 damage=0;
5860 };
5861 class Shock
5862 {
5863 damage=0;
5864 };
5865 };
5866 };
5867 };
5868 class door11
5869 {
5870 class Health
5871 {
5872 hitpoints=1000;
5873 transferToGlobalCoef=0;
5874 };
5875 componentNames[]=
5876 {
5877 "doors11"
5878 };
5879 fatalInjuryCoef=-1;
5880 class ArmorType
5881 {
5882 class Projectile
5883 {
5884 class Health
5885 {
5886 damage=3;
5887 };
5888 class Blood
5889 {
5890 damage=0;
5891 };
5892 class Shock
5893 {
5894 damage=0;
5895 };
5896 };
5897 class Melee
5898 {
5899 class Health
5900 {
5901 damage=5;
5902 };
5903 class Blood
5904 {
5905 damage=0;
5906 };
5907 class Shock
5908 {
5909 damage=0;
5910 };
5911 };
5912 class FragGrenade
5913 {
5914 class Health
5915 {
5916 damage=10;
5917 };
5918 class Blood
5919 {
5920 damage=0;
5921 };
5922 class Shock
5923 {
5924 damage=0;
5925 };
5926 };
5927 };
5928 };
5929 class door12
5930 {
5931 class Health
5932 {
5933 hitpoints=1000;
5934 transferToGlobalCoef=0;
5935 };
5936 componentNames[]=
5937 {
5938 "doors12"
5939 };
5940 fatalInjuryCoef=-1;
5941 class ArmorType
5942 {
5943 class Projectile
5944 {
5945 class Health
5946 {
5947 damage=3;
5948 };
5949 class Blood
5950 {
5951 damage=0;
5952 };
5953 class Shock
5954 {
5955 damage=0;
5956 };
5957 };
5958 class Melee
5959 {
5960 class Health
5961 {
5962 damage=5;
5963 };
5964 class Blood
5965 {
5966 damage=0;
5967 };
5968 class Shock
5969 {
5970 damage=0;
5971 };
5972 };
5973 class FragGrenade
5974 {
5975 class Health
5976 {
5977 damage=10;
5978 };
5979 class Blood
5980 {
5981 damage=0;
5982 };
5983 class Shock
5984 {
5985 damage=0;
5986 };
5987 };
5988 };
5989 };
5990 class door13
5991 {
5992 class Health
5993 {
5994 hitpoints=1000;
5995 transferToGlobalCoef=0;
5996 };
5997 componentNames[]=
5998 {
5999 "doors13"
6000 };
6001 fatalInjuryCoef=-1;
6002 class ArmorType
6003 {
6004 class Projectile
6005 {
6006 class Health
6007 {
6008 damage=3;
6009 };
6010 class Blood
6011 {
6012 damage=0;
6013 };
6014 class Shock
6015 {
6016 damage=0;
6017 };
6018 };
6019 class Melee
6020 {
6021 class Health
6022 {
6023 damage=5;
6024 };
6025 class Blood
6026 {
6027 damage=0;
6028 };
6029 class Shock
6030 {
6031 damage=0;
6032 };
6033 };
6034 class FragGrenade
6035 {
6036 class Health
6037 {
6038 damage=10;
6039 };
6040 class Blood
6041 {
6042 damage=0;
6043 };
6044 class Shock
6045 {
6046 damage=0;
6047 };
6048 };
6049 };
6050 };
6051 class door14
6052 {
6053 class Health
6054 {
6055 hitpoints=1000;
6056 transferToGlobalCoef=0;
6057 };
6058 componentNames[]=
6059 {
6060 "doors14"
6061 };
6062 fatalInjuryCoef=-1;
6063 class ArmorType
6064 {
6065 class Projectile
6066 {
6067 class Health
6068 {
6069 damage=3;
6070 };
6071 class Blood
6072 {
6073 damage=0;
6074 };
6075 class Shock
6076 {
6077 damage=0;
6078 };
6079 };
6080 class Melee
6081 {
6082 class Health
6083 {
6084 damage=5;
6085 };
6086 class Blood
6087 {
6088 damage=0;
6089 };
6090 class Shock
6091 {
6092 damage=0;
6093 };
6094 };
6095 class FragGrenade
6096 {
6097 class Health
6098 {
6099 damage=10;
6100 };
6101 class Blood
6102 {
6103 damage=0;
6104 };
6105 class Shock
6106 {
6107 damage=0;
6108 };
6109 };
6110 };
6111 };
6112 class door15
6113 {
6114 class Health
6115 {
6116 hitpoints=1000;
6117 transferToGlobalCoef=0;
6118 };
6119 componentNames[]=
6120 {
6121 "doors15"
6122 };
6123 fatalInjuryCoef=-1;
6124 class ArmorType
6125 {
6126 class Projectile
6127 {
6128 class Health
6129 {
6130 damage=3;
6131 };
6132 class Blood
6133 {
6134 damage=0;
6135 };
6136 class Shock
6137 {
6138 damage=0;
6139 };
6140 };
6141 class Melee
6142 {
6143 class Health
6144 {
6145 damage=5;
6146 };
6147 class Blood
6148 {
6149 damage=0;
6150 };
6151 class Shock
6152 {
6153 damage=0;
6154 };
6155 };
6156 class FragGrenade
6157 {
6158 class Health
6159 {
6160 damage=10;
6161 };
6162 class Blood
6163 {
6164 damage=0;
6165 };
6166 class Shock
6167 {
6168 damage=0;
6169 };
6170 };
6171 };
6172 };
6173 class door17
6174 {
6175 class Health
6176 {
6177 hitpoints=1000;
6178 transferToGlobalCoef=0;
6179 };
6180 componentNames[]=
6181 {
6182 "doors17"
6183 };
6184 fatalInjuryCoef=-1;
6185 class ArmorType
6186 {
6187 class Projectile
6188 {
6189 class Health
6190 {
6191 damage=3;
6192 };
6193 class Blood
6194 {
6195 damage=0;
6196 };
6197 class Shock
6198 {
6199 damage=0;
6200 };
6201 };
6202 class Melee
6203 {
6204 class Health
6205 {
6206 damage=5;
6207 };
6208 class Blood
6209 {
6210 damage=0;
6211 };
6212 class Shock
6213 {
6214 damage=0;
6215 };
6216 };
6217 class FragGrenade
6218 {
6219 class Health
6220 {
6221 damage=10;
6222 };
6223 class Blood
6224 {
6225 damage=0;
6226 };
6227 class Shock
6228 {
6229 damage=0;
6230 };
6231 };
6232 };
6233 };
6234 class door18
6235 {
6236 class Health
6237 {
6238 hitpoints=1000;
6239 transferToGlobalCoef=0;
6240 };
6241 componentNames[]=
6242 {
6243 "doors18"
6244 };
6245 fatalInjuryCoef=-1;
6246 class ArmorType
6247 {
6248 class Projectile
6249 {
6250 class Health
6251 {
6252 damage=3;
6253 };
6254 class Blood
6255 {
6256 damage=0;
6257 };
6258 class Shock
6259 {
6260 damage=0;
6261 };
6262 };
6263 class Melee
6264 {
6265 class Health
6266 {
6267 damage=5;
6268 };
6269 class Blood
6270 {
6271 damage=0;
6272 };
6273 class Shock
6274 {
6275 damage=0;
6276 };
6277 };
6278 class FragGrenade
6279 {
6280 class Health
6281 {
6282 damage=10;
6283 };
6284 class Blood
6285 {
6286 damage=0;
6287 };
6288 class Shock
6289 {
6290 damage=0;
6291 };
6292 };
6293 };
6294 };
6295 class door19
6296 {
6297 class Health
6298 {
6299 hitpoints=1000;
6300 transferToGlobalCoef=0;
6301 };
6302 componentNames[]=
6303 {
6304 "doors19"
6305 };
6306 fatalInjuryCoef=-1;
6307 class ArmorType
6308 {
6309 class Projectile
6310 {
6311 class Health
6312 {
6313 damage=3;
6314 };
6315 class Blood
6316 {
6317 damage=0;
6318 };
6319 class Shock
6320 {
6321 damage=0;
6322 };
6323 };
6324 class Melee
6325 {
6326 class Health
6327 {
6328 damage=5;
6329 };
6330 class Blood
6331 {
6332 damage=0;
6333 };
6334 class Shock
6335 {
6336 damage=0;
6337 };
6338 };
6339 class FragGrenade
6340 {
6341 class Health
6342 {
6343 damage=10;
6344 };
6345 class Blood
6346 {
6347 damage=0;
6348 };
6349 class Shock
6350 {
6351 damage=0;
6352 };
6353 };
6354 };
6355 };
6356 class door20
6357 {
6358 class Health
6359 {
6360 hitpoints=1000;
6361 transferToGlobalCoef=0;
6362 };
6363 componentNames[]=
6364 {
6365 "doors20"
6366 };
6367 fatalInjuryCoef=-1;
6368 class ArmorType
6369 {
6370 class Projectile
6371 {
6372 class Health
6373 {
6374 damage=3;
6375 };
6376 class Blood
6377 {
6378 damage=0;
6379 };
6380 class Shock
6381 {
6382 damage=0;
6383 };
6384 };
6385 class Melee
6386 {
6387 class Health
6388 {
6389 damage=5;
6390 };
6391 class Blood
6392 {
6393 damage=0;
6394 };
6395 class Shock
6396 {
6397 damage=0;
6398 };
6399 };
6400 class FragGrenade
6401 {
6402 class Health
6403 {
6404 damage=10;
6405 };
6406 class Blood
6407 {
6408 damage=0;
6409 };
6410 class Shock
6411 {
6412 damage=0;
6413 };
6414 };
6415 };
6416 };
6417 class door21
6418 {
6419 class Health
6420 {
6421 hitpoints=1000;
6422 transferToGlobalCoef=0;
6423 };
6424 componentNames[]=
6425 {
6426 "doors21"
6427 };
6428 fatalInjuryCoef=-1;
6429 class ArmorType
6430 {
6431 class Projectile
6432 {
6433 class Health
6434 {
6435 damage=3;
6436 };
6437 class Blood
6438 {
6439 damage=0;
6440 };
6441 class Shock
6442 {
6443 damage=0;
6444 };
6445 };
6446 class Melee
6447 {
6448 class Health
6449 {
6450 damage=5;
6451 };
6452 class Blood
6453 {
6454 damage=0;
6455 };
6456 class Shock
6457 {
6458 damage=0;
6459 };
6460 };
6461 class FragGrenade
6462 {
6463 class Health
6464 {
6465 damage=10;
6466 };
6467 class Blood
6468 {
6469 damage=0;
6470 };
6471 class Shock
6472 {
6473 damage=0;
6474 };
6475 };
6476 };
6477 };
6478 class door22
6479 {
6480 class Health
6481 {
6482 hitpoints=1000;
6483 transferToGlobalCoef=0;
6484 };
6485 componentNames[]=
6486 {
6487 "doors22"
6488 };
6489 fatalInjuryCoef=-1;
6490 class ArmorType
6491 {
6492 class Projectile
6493 {
6494 class Health
6495 {
6496 damage=3;
6497 };
6498 class Blood
6499 {
6500 damage=0;
6501 };
6502 class Shock
6503 {
6504 damage=0;
6505 };
6506 };
6507 class Melee
6508 {
6509 class Health
6510 {
6511 damage=5;
6512 };
6513 class Blood
6514 {
6515 damage=0;
6516 };
6517 class Shock
6518 {
6519 damage=0;
6520 };
6521 };
6522 class FragGrenade
6523 {
6524 class Health
6525 {
6526 damage=10;
6527 };
6528 class Blood
6529 {
6530 damage=0;
6531 };
6532 class Shock
6533 {
6534 damage=0;
6535 };
6536 };
6537 };
6538 };
6539 class door23
6540 {
6541 class Health
6542 {
6543 hitpoints=1000;
6544 transferToGlobalCoef=0;
6545 };
6546 componentNames[]=
6547 {
6548 "doors23"
6549 };
6550 fatalInjuryCoef=-1;
6551 class ArmorType
6552 {
6553 class Projectile
6554 {
6555 class Health
6556 {
6557 damage=3;
6558 };
6559 class Blood
6560 {
6561 damage=0;
6562 };
6563 class Shock
6564 {
6565 damage=0;
6566 };
6567 };
6568 class Melee
6569 {
6570 class Health
6571 {
6572 damage=5;
6573 };
6574 class Blood
6575 {
6576 damage=0;
6577 };
6578 class Shock
6579 {
6580 damage=0;
6581 };
6582 };
6583 class FragGrenade
6584 {
6585 class Health
6586 {
6587 damage=10;
6588 };
6589 class Blood
6590 {
6591 damage=0;
6592 };
6593 class Shock
6594 {
6595 damage=0;
6596 };
6597 };
6598 };
6599 };
6600 };
6601 };
6602 };
6603 class Land_Tenement_Small_Brick: HouseNoDestruct
6604 {
6605 scope=1;
6606 model="\DZ\structures_sakhal\residential\tenements\Tenement_Small_Brick.p3d";
6607 class Doors
6608 {
6609 class Doors1
6610 {
6611 displayName="door 1";
6612 component="Doors1";
6613 soundPos="doors1_action";
6614 animPeriod=1;
6615 initPhase=0;
6616 initOpened=0.30000001;
6617 soundOpen="doorWoodSmallOpen";
6618 soundClose="doorWoodSmallClose";
6619 soundLocked="doorWoodSmallRattle";
6620 soundOpenABit="doorWoodSmallOpenABit";
6621 };
6622 class Doors2
6623 {
6624 displayName="door 2";
6625 component="Doors2";
6626 soundPos="doors2_action";
6627 animPeriod=1;
6628 initPhase=0;
6629 initOpened=0.69999999;
6630 soundOpen="doorWoodSmallOpen";
6631 soundClose="doorWoodSmallClose";
6632 soundLocked="doorWoodSmallRattle";
6633 soundOpenABit="doorWoodSmallOpenABit";
6634 };
6635 class Doors3
6636 {
6637 displayName="door 3";
6638 component="Doors3";
6639 soundPos="doors3_action";
6640 animPeriod=1;
6641 initPhase=0;
6642 initOpened=0.69999999;
6643 soundOpen="doorWoodSmallOpen";
6644 soundClose="doorWoodSmallClose";
6645 soundLocked="doorWoodSmallRattle";
6646 soundOpenABit="doorWoodSmallOpenABit";
6647 };
6648 class Doors4
6649 {
6650 displayName="door 4";
6651 component="Doors4";
6652 soundPos="doors4_action";
6653 animPeriod=1;
6654 initPhase=0;
6655 initOpened=0.69999999;
6656 soundOpen="doorWoodSmallOpen";
6657 soundClose="doorWoodSmallClose";
6658 soundLocked="doorWoodSmallRattle";
6659 soundOpenABit="doorWoodSmallOpenABit";
6660 };
6661 class Doors5
6662 {
6663 displayName="door 5";
6664 component="Doors5";
6665 soundPos="doors5_action";
6666 animPeriod=1;
6667 initPhase=0;
6668 initOpened=0.69999999;
6669 soundOpen="doorWoodSmallOpen";
6670 soundClose="doorWoodSmallClose";
6671 soundLocked="doorWoodSmallRattle";
6672 soundOpenABit="doorWoodSmallOpenABit";
6673 };
6674 class Doors7
6675 {
6676 displayName="door 7";
6677 component="Doors7";
6678 soundPos="doors7_action";
6679 animPeriod=1;
6680 initPhase=0;
6681 initOpened=0.30000001;
6682 soundOpen="doorWoodSmallOpen";
6683 soundClose="doorWoodSmallClose";
6684 soundLocked="doorWoodSmallRattle";
6685 soundOpenABit="doorWoodSmallOpenABit";
6686 };
6687 class Doors8
6688 {
6689 displayName="door 8";
6690 component="Doors8";
6691 soundPos="doors8_action";
6692 animPeriod=1;
6693 initPhase=0;
6694 initOpened=0.69999999;
6695 soundOpen="doorWoodSmallOpen";
6696 soundClose="doorWoodSmallClose";
6697 soundLocked="doorWoodSmallRattle";
6698 soundOpenABit="doorWoodSmallOpenABit";
6699 };
6700 class Doors9
6701 {
6702 displayName="door 9";
6703 component="Doors9";
6704 soundPos="doors9_action";
6705 animPeriod=1;
6706 initPhase=0;
6707 initOpened=0.69999999;
6708 soundOpen="doorWoodSmallOpen";
6709 soundClose="doorWoodSmallClose";
6710 soundLocked="doorWoodSmallRattle";
6711 soundOpenABit="doorWoodSmallOpenABit";
6712 };
6713 class Doors10
6714 {
6715 displayName="door 10";
6716 component="Doors10";
6717 soundPos="doors10_action";
6718 animPeriod=1;
6719 initPhase=0;
6720 initOpened=0.69999999;
6721 soundOpen="doorWoodSmallOpen";
6722 soundClose="doorWoodSmallClose";
6723 soundLocked="doorWoodSmallRattle";
6724 soundOpenABit="doorWoodSmallOpenABit";
6725 };
6726 class Doors12
6727 {
6728 displayName="door 12";
6729 component="Doors12";
6730 soundPos="doors12_action";
6731 animPeriod=1;
6732 initPhase=0;
6733 initOpened=0.69999999;
6734 soundOpen="doorWoodSmallOpen";
6735 soundClose="doorWoodSmallClose";
6736 soundLocked="doorWoodSmallRattle";
6737 soundOpenABit="doorWoodSmallOpenABit";
6738 };
6739 class Doors13
6740 {
6741 displayName="door 13";
6742 component="Doors13";
6743 soundPos="doors13_action";
6744 animPeriod=1;
6745 initPhase=0;
6746 initOpened=0.69999999;
6747 soundOpen="doorWoodSmallOpen";
6748 soundClose="doorWoodSmallClose";
6749 soundLocked="doorWoodSmallRattle";
6750 soundOpenABit="doorWoodSmallOpenABit";
6751 };
6752 class Doors14
6753 {
6754 displayName="door 14";
6755 component="Doors14";
6756 soundPos="doors14_action";
6757 animPeriod=1;
6758 initPhase=0;
6759 initOpened=0.69999999;
6760 soundOpen="doorWoodSmallOpen";
6761 soundClose="doorWoodSmallClose";
6762 soundLocked="doorWoodSmallRattle";
6763 soundOpenABit="doorWoodSmallOpenABit";
6764 };
6765 class Doors15
6766 {
6767 displayName="door 15";
6768 component="Doors15";
6769 soundPos="doors15_action";
6770 animPeriod=1;
6771 initPhase=0;
6772 initOpened=0.69999999;
6773 soundOpen="doorWoodSmallOpen";
6774 soundClose="doorWoodSmallClose";
6775 soundLocked="doorWoodSmallRattle";
6776 soundOpenABit="doorWoodSmallOpenABit";
6777 };
6778 class Doors16
6779 {
6780 displayName="door 16";
6781 component="Doors16";
6782 soundPos="doors16_action";
6783 animPeriod=1;
6784 initPhase=0;
6785 initOpened=0.69999999;
6786 soundOpen="doorWoodSmallOpen";
6787 soundClose="doorWoodSmallClose";
6788 soundLocked="doorWoodSmallRattle";
6789 soundOpenABit="doorWoodSmallOpenABit";
6790 };
6791 class Doors17
6792 {
6793 displayName="door 17";
6794 component="Doors17";
6795 soundPos="doors17_action";
6796 animPeriod=1;
6797 initPhase=0;
6798 initOpened=0.69999999;
6799 soundOpen="doorWoodSmallOpen";
6800 soundClose="doorWoodSmallClose";
6801 soundLocked="doorWoodSmallRattle";
6802 soundOpenABit="doorWoodSmallOpenABit";
6803 };
6804 class Doors19
6805 {
6806 displayName="door 19";
6807 component="Doors19";
6808 soundPos="doors19_action";
6809 animPeriod=1;
6810 initPhase=0;
6811 initOpened=0.69999999;
6812 soundOpen="doorWoodSmallOpen";
6813 soundClose="doorWoodSmallClose";
6814 soundLocked="doorWoodSmallRattle";
6815 soundOpenABit="doorWoodSmallOpenABit";
6816 };
6817 class Doors20
6818 {
6819 displayName="door 20";
6820 component="Doors20";
6821 soundPos="doors20_action";
6822 animPeriod=1;
6823 initPhase=0;
6824 initOpened=0.69999999;
6825 soundOpen="doorWoodSmallOpen";
6826 soundClose="doorWoodSmallClose";
6827 soundLocked="doorWoodSmallRattle";
6828 soundOpenABit="doorWoodSmallOpenABit";
6829 };
6830 class Doors21
6831 {
6832 displayName="door 21";
6833 component="Doors21";
6834 soundPos="doors21_action";
6835 animPeriod=1;
6836 initPhase=0;
6837 initOpened=0.69999999;
6838 soundOpen="doorWoodSmallOpen";
6839 soundClose="doorWoodSmallClose";
6840 soundLocked="doorWoodSmallRattle";
6841 soundOpenABit="doorWoodSmallOpenABit";
6842 };
6843 class Doors22
6844 {
6845 displayName="door 22";
6846 component="Doors22";
6847 soundPos="doors22_action";
6848 animPeriod=1;
6849 initPhase=0;
6850 initOpened=0.69999999;
6851 soundOpen="doorWoodSmallOpen";
6852 soundClose="doorWoodSmallClose";
6853 soundLocked="doorWoodSmallRattle";
6854 soundOpenABit="doorWoodSmallOpenABit";
6855 };
6856 class Doors23
6857 {
6858 displayName="door 23";
6859 component="Doors23";
6860 soundPos="doors23_action";
6861 animPeriod=1;
6862 initPhase=0;
6863 initOpened=0.69999999;
6864 soundOpen="doorWoodSmallOpen";
6865 soundClose="doorWoodSmallClose";
6866 soundLocked="doorWoodSmallRattle";
6867 soundOpenABit="doorWoodSmallOpenABit";
6868 };
6869 class Doors24
6870 {
6871 displayName="door 24";
6872 component="Doors24";
6873 soundPos="doors24_action";
6874 animPeriod=1;
6875 initPhase=0;
6876 initOpened=0.69999999;
6877 soundOpen="doorWoodSmallOpen";
6878 soundClose="doorWoodSmallClose";
6879 soundLocked="doorWoodSmallRattle";
6880 soundOpenABit="doorWoodSmallOpenABit";
6881 };
6882 class Doors26
6883 {
6884 displayName="door 26";
6885 component="Doors26";
6886 soundPos="doors26_action";
6887 animPeriod=1;
6888 initPhase=0;
6889 initOpened=0.69999999;
6890 soundOpen="doorWoodSmallOpen";
6891 soundClose="doorWoodSmallClose";
6892 soundLocked="doorWoodSmallRattle";
6893 soundOpenABit="doorWoodSmallOpenABit";
6894 };
6895 class Doors27
6896 {
6897 displayName="door 27";
6898 component="Doors27";
6899 soundPos="doors27_action";
6900 animPeriod=1;
6901 initPhase=0;
6902 initOpened=0.69999999;
6903 soundOpen="doorWoodSmallOpen";
6904 soundClose="doorWoodSmallClose";
6905 soundLocked="doorWoodSmallRattle";
6906 soundOpenABit="doorWoodSmallOpenABit";
6907 };
6908 class Doors29
6909 {
6910 displayName="door 29";
6911 component="Doors29";
6912 soundPos="doors29_action";
6913 animPeriod=1;
6914 initPhase=0;
6915 initOpened=0.69999999;
6916 soundOpen="doorMetalGateOpen";
6917 soundClose="doorMetalGateClose";
6918 soundLocked="doorMetalGateRattle";
6919 soundOpenABit="doorMetalGateOpenABit";
6920 };
6921 class Doors32
6922 {
6923 displayName="door 32";
6924 component="Doors32";
6925 soundPos="doors32_action";
6926 animPeriod=1;
6927 initPhase=0;
6928 initOpened=0.69999999;
6929 soundOpen="doorMetalGateOpen";
6930 soundClose="doorMetalGateClose";
6931 soundLocked="doorMetalGateRattle";
6932 soundOpenABit="doorMetalGateOpenABit";
6933 };
6934 };
6935 class DamageSystem
6936 {
6937 class GlobalHealth
6938 {
6939 class Health
6940 {
6941 hitpoints=1000;
6942 };
6943 };
6944 class GlobalArmor
6945 {
6946 class Projectile
6947 {
6948 class Health
6949 {
6950 damage=0;
6951 };
6952 class Blood
6953 {
6954 damage=0;
6955 };
6956 class Shock
6957 {
6958 damage=0;
6959 };
6960 };
6961 class Melee
6962 {
6963 class Health
6964 {
6965 damage=0;
6966 };
6967 class Blood
6968 {
6969 damage=0;
6970 };
6971 class Shock
6972 {
6973 damage=0;
6974 };
6975 };
6976 class FragGrenade
6977 {
6978 class Health
6979 {
6980 damage=0;
6981 };
6982 class Blood
6983 {
6984 damage=0;
6985 };
6986 class Shock
6987 {
6988 damage=0;
6989 };
6990 };
6991 };
6992 class DamageZones
6993 {
6994 class door1
6995 {
6996 class Health
6997 {
6998 hitpoints=1000;
6999 transferToGlobalCoef=0;
7000 };
7001 componentNames[]=
7002 {
7003 "doors1"
7004 };
7005 fatalInjuryCoef=-1;
7006 class ArmorType
7007 {
7008 class Projectile
7009 {
7010 class Health
7011 {
7012 damage=3;
7013 };
7014 class Blood
7015 {
7016 damage=0;
7017 };
7018 class Shock
7019 {
7020 damage=0;
7021 };
7022 };
7023 class Melee
7024 {
7025 class Health
7026 {
7027 damage=5;
7028 };
7029 class Blood
7030 {
7031 damage=0;
7032 };
7033 class Shock
7034 {
7035 damage=0;
7036 };
7037 };
7038 class FragGrenade
7039 {
7040 class Health
7041 {
7042 damage=10;
7043 };
7044 class Blood
7045 {
7046 damage=0;
7047 };
7048 class Shock
7049 {
7050 damage=0;
7051 };
7052 };
7053 };
7054 };
7055 class door2
7056 {
7057 class Health
7058 {
7059 hitpoints=1000;
7060 transferToGlobalCoef=0;
7061 };
7062 componentNames[]=
7063 {
7064 "doors2"
7065 };
7066 fatalInjuryCoef=-1;
7067 class ArmorType
7068 {
7069 class Projectile
7070 {
7071 class Health
7072 {
7073 damage=3;
7074 };
7075 class Blood
7076 {
7077 damage=0;
7078 };
7079 class Shock
7080 {
7081 damage=0;
7082 };
7083 };
7084 class Melee
7085 {
7086 class Health
7087 {
7088 damage=5;
7089 };
7090 class Blood
7091 {
7092 damage=0;
7093 };
7094 class Shock
7095 {
7096 damage=0;
7097 };
7098 };
7099 class FragGrenade
7100 {
7101 class Health
7102 {
7103 damage=10;
7104 };
7105 class Blood
7106 {
7107 damage=0;
7108 };
7109 class Shock
7110 {
7111 damage=0;
7112 };
7113 };
7114 };
7115 };
7116 class door3
7117 {
7118 class Health
7119 {
7120 hitpoints=1000;
7121 transferToGlobalCoef=0;
7122 };
7123 componentNames[]=
7124 {
7125 "doors3"
7126 };
7127 fatalInjuryCoef=-1;
7128 class ArmorType
7129 {
7130 class Projectile
7131 {
7132 class Health
7133 {
7134 damage=3;
7135 };
7136 class Blood
7137 {
7138 damage=0;
7139 };
7140 class Shock
7141 {
7142 damage=0;
7143 };
7144 };
7145 class Melee
7146 {
7147 class Health
7148 {
7149 damage=5;
7150 };
7151 class Blood
7152 {
7153 damage=0;
7154 };
7155 class Shock
7156 {
7157 damage=0;
7158 };
7159 };
7160 class FragGrenade
7161 {
7162 class Health
7163 {
7164 damage=10;
7165 };
7166 class Blood
7167 {
7168 damage=0;
7169 };
7170 class Shock
7171 {
7172 damage=0;
7173 };
7174 };
7175 };
7176 };
7177 class door4
7178 {
7179 class Health
7180 {
7181 hitpoints=1000;
7182 transferToGlobalCoef=0;
7183 };
7184 componentNames[]=
7185 {
7186 "doors4"
7187 };
7188 fatalInjuryCoef=-1;
7189 class ArmorType
7190 {
7191 class Projectile
7192 {
7193 class Health
7194 {
7195 damage=3;
7196 };
7197 class Blood
7198 {
7199 damage=0;
7200 };
7201 class Shock
7202 {
7203 damage=0;
7204 };
7205 };
7206 class Melee
7207 {
7208 class Health
7209 {
7210 damage=5;
7211 };
7212 class Blood
7213 {
7214 damage=0;
7215 };
7216 class Shock
7217 {
7218 damage=0;
7219 };
7220 };
7221 class FragGrenade
7222 {
7223 class Health
7224 {
7225 damage=10;
7226 };
7227 class Blood
7228 {
7229 damage=0;
7230 };
7231 class Shock
7232 {
7233 damage=0;
7234 };
7235 };
7236 };
7237 };
7238 class door5
7239 {
7240 class Health
7241 {
7242 hitpoints=1000;
7243 transferToGlobalCoef=0;
7244 };
7245 componentNames[]=
7246 {
7247 "doors5"
7248 };
7249 fatalInjuryCoef=-1;
7250 class ArmorType
7251 {
7252 class Projectile
7253 {
7254 class Health
7255 {
7256 damage=3;
7257 };
7258 class Blood
7259 {
7260 damage=0;
7261 };
7262 class Shock
7263 {
7264 damage=0;
7265 };
7266 };
7267 class Melee
7268 {
7269 class Health
7270 {
7271 damage=5;
7272 };
7273 class Blood
7274 {
7275 damage=0;
7276 };
7277 class Shock
7278 {
7279 damage=0;
7280 };
7281 };
7282 class FragGrenade
7283 {
7284 class Health
7285 {
7286 damage=10;
7287 };
7288 class Blood
7289 {
7290 damage=0;
7291 };
7292 class Shock
7293 {
7294 damage=0;
7295 };
7296 };
7297 };
7298 };
7299 class door7
7300 {
7301 class Health
7302 {
7303 hitpoints=1000;
7304 transferToGlobalCoef=0;
7305 };
7306 componentNames[]=
7307 {
7308 "doors7"
7309 };
7310 fatalInjuryCoef=-1;
7311 class ArmorType
7312 {
7313 class Projectile
7314 {
7315 class Health
7316 {
7317 damage=3;
7318 };
7319 class Blood
7320 {
7321 damage=0;
7322 };
7323 class Shock
7324 {
7325 damage=0;
7326 };
7327 };
7328 class Melee
7329 {
7330 class Health
7331 {
7332 damage=5;
7333 };
7334 class Blood
7335 {
7336 damage=0;
7337 };
7338 class Shock
7339 {
7340 damage=0;
7341 };
7342 };
7343 class FragGrenade
7344 {
7345 class Health
7346 {
7347 damage=10;
7348 };
7349 class Blood
7350 {
7351 damage=0;
7352 };
7353 class Shock
7354 {
7355 damage=0;
7356 };
7357 };
7358 };
7359 };
7360 class door8
7361 {
7362 class Health
7363 {
7364 hitpoints=1000;
7365 transferToGlobalCoef=0;
7366 };
7367 componentNames[]=
7368 {
7369 "doors8"
7370 };
7371 fatalInjuryCoef=-1;
7372 class ArmorType
7373 {
7374 class Projectile
7375 {
7376 class Health
7377 {
7378 damage=3;
7379 };
7380 class Blood
7381 {
7382 damage=0;
7383 };
7384 class Shock
7385 {
7386 damage=0;
7387 };
7388 };
7389 class Melee
7390 {
7391 class Health
7392 {
7393 damage=5;
7394 };
7395 class Blood
7396 {
7397 damage=0;
7398 };
7399 class Shock
7400 {
7401 damage=0;
7402 };
7403 };
7404 class FragGrenade
7405 {
7406 class Health
7407 {
7408 damage=10;
7409 };
7410 class Blood
7411 {
7412 damage=0;
7413 };
7414 class Shock
7415 {
7416 damage=0;
7417 };
7418 };
7419 };
7420 };
7421 class door9
7422 {
7423 class Health
7424 {
7425 hitpoints=1000;
7426 transferToGlobalCoef=0;
7427 };
7428 componentNames[]=
7429 {
7430 "doors9"
7431 };
7432 fatalInjuryCoef=-1;
7433 class ArmorType
7434 {
7435 class Projectile
7436 {
7437 class Health
7438 {
7439 damage=3;
7440 };
7441 class Blood
7442 {
7443 damage=0;
7444 };
7445 class Shock
7446 {
7447 damage=0;
7448 };
7449 };
7450 class Melee
7451 {
7452 class Health
7453 {
7454 damage=5;
7455 };
7456 class Blood
7457 {
7458 damage=0;
7459 };
7460 class Shock
7461 {
7462 damage=0;
7463 };
7464 };
7465 class FragGrenade
7466 {
7467 class Health
7468 {
7469 damage=10;
7470 };
7471 class Blood
7472 {
7473 damage=0;
7474 };
7475 class Shock
7476 {
7477 damage=0;
7478 };
7479 };
7480 };
7481 };
7482 class door10
7483 {
7484 class Health
7485 {
7486 hitpoints=1000;
7487 transferToGlobalCoef=0;
7488 };
7489 componentNames[]=
7490 {
7491 "doors10"
7492 };
7493 fatalInjuryCoef=-1;
7494 class ArmorType
7495 {
7496 class Projectile
7497 {
7498 class Health
7499 {
7500 damage=3;
7501 };
7502 class Blood
7503 {
7504 damage=0;
7505 };
7506 class Shock
7507 {
7508 damage=0;
7509 };
7510 };
7511 class Melee
7512 {
7513 class Health
7514 {
7515 damage=5;
7516 };
7517 class Blood
7518 {
7519 damage=0;
7520 };
7521 class Shock
7522 {
7523 damage=0;
7524 };
7525 };
7526 class FragGrenade
7527 {
7528 class Health
7529 {
7530 damage=10;
7531 };
7532 class Blood
7533 {
7534 damage=0;
7535 };
7536 class Shock
7537 {
7538 damage=0;
7539 };
7540 };
7541 };
7542 };
7543 class door12
7544 {
7545 class Health
7546 {
7547 hitpoints=1000;
7548 transferToGlobalCoef=0;
7549 };
7550 componentNames[]=
7551 {
7552 "doors12"
7553 };
7554 fatalInjuryCoef=-1;
7555 class ArmorType
7556 {
7557 class Projectile
7558 {
7559 class Health
7560 {
7561 damage=3;
7562 };
7563 class Blood
7564 {
7565 damage=0;
7566 };
7567 class Shock
7568 {
7569 damage=0;
7570 };
7571 };
7572 class Melee
7573 {
7574 class Health
7575 {
7576 damage=5;
7577 };
7578 class Blood
7579 {
7580 damage=0;
7581 };
7582 class Shock
7583 {
7584 damage=0;
7585 };
7586 };
7587 class FragGrenade
7588 {
7589 class Health
7590 {
7591 damage=10;
7592 };
7593 class Blood
7594 {
7595 damage=0;
7596 };
7597 class Shock
7598 {
7599 damage=0;
7600 };
7601 };
7602 };
7603 };
7604 class door13
7605 {
7606 class Health
7607 {
7608 hitpoints=1000;
7609 transferToGlobalCoef=0;
7610 };
7611 componentNames[]=
7612 {
7613 "doors13"
7614 };
7615 fatalInjuryCoef=-1;
7616 class ArmorType
7617 {
7618 class Projectile
7619 {
7620 class Health
7621 {
7622 damage=3;
7623 };
7624 class Blood
7625 {
7626 damage=0;
7627 };
7628 class Shock
7629 {
7630 damage=0;
7631 };
7632 };
7633 class Melee
7634 {
7635 class Health
7636 {
7637 damage=5;
7638 };
7639 class Blood
7640 {
7641 damage=0;
7642 };
7643 class Shock
7644 {
7645 damage=0;
7646 };
7647 };
7648 class FragGrenade
7649 {
7650 class Health
7651 {
7652 damage=10;
7653 };
7654 class Blood
7655 {
7656 damage=0;
7657 };
7658 class Shock
7659 {
7660 damage=0;
7661 };
7662 };
7663 };
7664 };
7665 class door14
7666 {
7667 class Health
7668 {
7669 hitpoints=1000;
7670 transferToGlobalCoef=0;
7671 };
7672 componentNames[]=
7673 {
7674 "doors14"
7675 };
7676 fatalInjuryCoef=-1;
7677 class ArmorType
7678 {
7679 class Projectile
7680 {
7681 class Health
7682 {
7683 damage=3;
7684 };
7685 class Blood
7686 {
7687 damage=0;
7688 };
7689 class Shock
7690 {
7691 damage=0;
7692 };
7693 };
7694 class Melee
7695 {
7696 class Health
7697 {
7698 damage=5;
7699 };
7700 class Blood
7701 {
7702 damage=0;
7703 };
7704 class Shock
7705 {
7706 damage=0;
7707 };
7708 };
7709 class FragGrenade
7710 {
7711 class Health
7712 {
7713 damage=10;
7714 };
7715 class Blood
7716 {
7717 damage=0;
7718 };
7719 class Shock
7720 {
7721 damage=0;
7722 };
7723 };
7724 };
7725 };
7726 class door15
7727 {
7728 class Health
7729 {
7730 hitpoints=1000;
7731 transferToGlobalCoef=0;
7732 };
7733 componentNames[]=
7734 {
7735 "doors15"
7736 };
7737 fatalInjuryCoef=-1;
7738 class ArmorType
7739 {
7740 class Projectile
7741 {
7742 class Health
7743 {
7744 damage=3;
7745 };
7746 class Blood
7747 {
7748 damage=0;
7749 };
7750 class Shock
7751 {
7752 damage=0;
7753 };
7754 };
7755 class Melee
7756 {
7757 class Health
7758 {
7759 damage=5;
7760 };
7761 class Blood
7762 {
7763 damage=0;
7764 };
7765 class Shock
7766 {
7767 damage=0;
7768 };
7769 };
7770 class FragGrenade
7771 {
7772 class Health
7773 {
7774 damage=10;
7775 };
7776 class Blood
7777 {
7778 damage=0;
7779 };
7780 class Shock
7781 {
7782 damage=0;
7783 };
7784 };
7785 };
7786 };
7787 class door16
7788 {
7789 class Health
7790 {
7791 hitpoints=1000;
7792 transferToGlobalCoef=0;
7793 };
7794 componentNames[]=
7795 {
7796 "doors16"
7797 };
7798 fatalInjuryCoef=-1;
7799 class ArmorType
7800 {
7801 class Projectile
7802 {
7803 class Health
7804 {
7805 damage=3;
7806 };
7807 class Blood
7808 {
7809 damage=0;
7810 };
7811 class Shock
7812 {
7813 damage=0;
7814 };
7815 };
7816 class Melee
7817 {
7818 class Health
7819 {
7820 damage=5;
7821 };
7822 class Blood
7823 {
7824 damage=0;
7825 };
7826 class Shock
7827 {
7828 damage=0;
7829 };
7830 };
7831 class FragGrenade
7832 {
7833 class Health
7834 {
7835 damage=10;
7836 };
7837 class Blood
7838 {
7839 damage=0;
7840 };
7841 class Shock
7842 {
7843 damage=0;
7844 };
7845 };
7846 };
7847 };
7848 class door17
7849 {
7850 class Health
7851 {
7852 hitpoints=1000;
7853 transferToGlobalCoef=0;
7854 };
7855 componentNames[]=
7856 {
7857 "doors17"
7858 };
7859 fatalInjuryCoef=-1;
7860 class ArmorType
7861 {
7862 class Projectile
7863 {
7864 class Health
7865 {
7866 damage=3;
7867 };
7868 class Blood
7869 {
7870 damage=0;
7871 };
7872 class Shock
7873 {
7874 damage=0;
7875 };
7876 };
7877 class Melee
7878 {
7879 class Health
7880 {
7881 damage=5;
7882 };
7883 class Blood
7884 {
7885 damage=0;
7886 };
7887 class Shock
7888 {
7889 damage=0;
7890 };
7891 };
7892 class FragGrenade
7893 {
7894 class Health
7895 {
7896 damage=10;
7897 };
7898 class Blood
7899 {
7900 damage=0;
7901 };
7902 class Shock
7903 {
7904 damage=0;
7905 };
7906 };
7907 };
7908 };
7909 class door19
7910 {
7911 class Health
7912 {
7913 hitpoints=1000;
7914 transferToGlobalCoef=0;
7915 };
7916 componentNames[]=
7917 {
7918 "doors19"
7919 };
7920 fatalInjuryCoef=-1;
7921 class ArmorType
7922 {
7923 class Projectile
7924 {
7925 class Health
7926 {
7927 damage=3;
7928 };
7929 class Blood
7930 {
7931 damage=0;
7932 };
7933 class Shock
7934 {
7935 damage=0;
7936 };
7937 };
7938 class Melee
7939 {
7940 class Health
7941 {
7942 damage=5;
7943 };
7944 class Blood
7945 {
7946 damage=0;
7947 };
7948 class Shock
7949 {
7950 damage=0;
7951 };
7952 };
7953 class FragGrenade
7954 {
7955 class Health
7956 {
7957 damage=10;
7958 };
7959 class Blood
7960 {
7961 damage=0;
7962 };
7963 class Shock
7964 {
7965 damage=0;
7966 };
7967 };
7968 };
7969 };
7970 class door20
7971 {
7972 class Health
7973 {
7974 hitpoints=1000;
7975 transferToGlobalCoef=0;
7976 };
7977 componentNames[]=
7978 {
7979 "doors20"
7980 };
7981 fatalInjuryCoef=-1;
7982 class ArmorType
7983 {
7984 class Projectile
7985 {
7986 class Health
7987 {
7988 damage=3;
7989 };
7990 class Blood
7991 {
7992 damage=0;
7993 };
7994 class Shock
7995 {
7996 damage=0;
7997 };
7998 };
7999 class Melee
8000 {
8001 class Health
8002 {
8003 damage=5;
8004 };
8005 class Blood
8006 {
8007 damage=0;
8008 };
8009 class Shock
8010 {
8011 damage=0;
8012 };
8013 };
8014 class FragGrenade
8015 {
8016 class Health
8017 {
8018 damage=10;
8019 };
8020 class Blood
8021 {
8022 damage=0;
8023 };
8024 class Shock
8025 {
8026 damage=0;
8027 };
8028 };
8029 };
8030 };
8031 class door21
8032 {
8033 class Health
8034 {
8035 hitpoints=1000;
8036 transferToGlobalCoef=0;
8037 };
8038 componentNames[]=
8039 {
8040 "doors21"
8041 };
8042 fatalInjuryCoef=-1;
8043 class ArmorType
8044 {
8045 class Projectile
8046 {
8047 class Health
8048 {
8049 damage=3;
8050 };
8051 class Blood
8052 {
8053 damage=0;
8054 };
8055 class Shock
8056 {
8057 damage=0;
8058 };
8059 };
8060 class Melee
8061 {
8062 class Health
8063 {
8064 damage=5;
8065 };
8066 class Blood
8067 {
8068 damage=0;
8069 };
8070 class Shock
8071 {
8072 damage=0;
8073 };
8074 };
8075 class FragGrenade
8076 {
8077 class Health
8078 {
8079 damage=10;
8080 };
8081 class Blood
8082 {
8083 damage=0;
8084 };
8085 class Shock
8086 {
8087 damage=0;
8088 };
8089 };
8090 };
8091 };
8092 class door22
8093 {
8094 class Health
8095 {
8096 hitpoints=1000;
8097 transferToGlobalCoef=0;
8098 };
8099 componentNames[]=
8100 {
8101 "doors22"
8102 };
8103 fatalInjuryCoef=-1;
8104 class ArmorType
8105 {
8106 class Projectile
8107 {
8108 class Health
8109 {
8110 damage=3;
8111 };
8112 class Blood
8113 {
8114 damage=0;
8115 };
8116 class Shock
8117 {
8118 damage=0;
8119 };
8120 };
8121 class Melee
8122 {
8123 class Health
8124 {
8125 damage=5;
8126 };
8127 class Blood
8128 {
8129 damage=0;
8130 };
8131 class Shock
8132 {
8133 damage=0;
8134 };
8135 };
8136 class FragGrenade
8137 {
8138 class Health
8139 {
8140 damage=10;
8141 };
8142 class Blood
8143 {
8144 damage=0;
8145 };
8146 class Shock
8147 {
8148 damage=0;
8149 };
8150 };
8151 };
8152 };
8153 class door23
8154 {
8155 class Health
8156 {
8157 hitpoints=1000;
8158 transferToGlobalCoef=0;
8159 };
8160 componentNames[]=
8161 {
8162 "doors23"
8163 };
8164 fatalInjuryCoef=-1;
8165 class ArmorType
8166 {
8167 class Projectile
8168 {
8169 class Health
8170 {
8171 damage=3;
8172 };
8173 class Blood
8174 {
8175 damage=0;
8176 };
8177 class Shock
8178 {
8179 damage=0;
8180 };
8181 };
8182 class Melee
8183 {
8184 class Health
8185 {
8186 damage=5;
8187 };
8188 class Blood
8189 {
8190 damage=0;
8191 };
8192 class Shock
8193 {
8194 damage=0;
8195 };
8196 };
8197 class FragGrenade
8198 {
8199 class Health
8200 {
8201 damage=10;
8202 };
8203 class Blood
8204 {
8205 damage=0;
8206 };
8207 class Shock
8208 {
8209 damage=0;
8210 };
8211 };
8212 };
8213 };
8214 class door24
8215 {
8216 class Health
8217 {
8218 hitpoints=1000;
8219 transferToGlobalCoef=0;
8220 };
8221 componentNames[]=
8222 {
8223 "doors24"
8224 };
8225 fatalInjuryCoef=-1;
8226 class ArmorType
8227 {
8228 class Projectile
8229 {
8230 class Health
8231 {
8232 damage=3;
8233 };
8234 class Blood
8235 {
8236 damage=0;
8237 };
8238 class Shock
8239 {
8240 damage=0;
8241 };
8242 };
8243 class Melee
8244 {
8245 class Health
8246 {
8247 damage=5;
8248 };
8249 class Blood
8250 {
8251 damage=0;
8252 };
8253 class Shock
8254 {
8255 damage=0;
8256 };
8257 };
8258 class FragGrenade
8259 {
8260 class Health
8261 {
8262 damage=10;
8263 };
8264 class Blood
8265 {
8266 damage=0;
8267 };
8268 class Shock
8269 {
8270 damage=0;
8271 };
8272 };
8273 };
8274 };
8275 class door26
8276 {
8277 class Health
8278 {
8279 hitpoints=1000;
8280 transferToGlobalCoef=0;
8281 };
8282 componentNames[]=
8283 {
8284 "doors26"
8285 };
8286 fatalInjuryCoef=-1;
8287 class ArmorType
8288 {
8289 class Projectile
8290 {
8291 class Health
8292 {
8293 damage=3;
8294 };
8295 class Blood
8296 {
8297 damage=0;
8298 };
8299 class Shock
8300 {
8301 damage=0;
8302 };
8303 };
8304 class Melee
8305 {
8306 class Health
8307 {
8308 damage=5;
8309 };
8310 class Blood
8311 {
8312 damage=0;
8313 };
8314 class Shock
8315 {
8316 damage=0;
8317 };
8318 };
8319 class FragGrenade
8320 {
8321 class Health
8322 {
8323 damage=10;
8324 };
8325 class Blood
8326 {
8327 damage=0;
8328 };
8329 class Shock
8330 {
8331 damage=0;
8332 };
8333 };
8334 };
8335 };
8336 class door27
8337 {
8338 class Health
8339 {
8340 hitpoints=1000;
8341 transferToGlobalCoef=0;
8342 };
8343 componentNames[]=
8344 {
8345 "doors27"
8346 };
8347 fatalInjuryCoef=-1;
8348 class ArmorType
8349 {
8350 class Projectile
8351 {
8352 class Health
8353 {
8354 damage=3;
8355 };
8356 class Blood
8357 {
8358 damage=0;
8359 };
8360 class Shock
8361 {
8362 damage=0;
8363 };
8364 };
8365 class Melee
8366 {
8367 class Health
8368 {
8369 damage=5;
8370 };
8371 class Blood
8372 {
8373 damage=0;
8374 };
8375 class Shock
8376 {
8377 damage=0;
8378 };
8379 };
8380 class FragGrenade
8381 {
8382 class Health
8383 {
8384 damage=10;
8385 };
8386 class Blood
8387 {
8388 damage=0;
8389 };
8390 class Shock
8391 {
8392 damage=0;
8393 };
8394 };
8395 };
8396 };
8397 };
8398 };
8399 };
8400 class Land_Tenement_Small_Brown: Land_Tenement_Small_Brick
8401 {
8402 model="\DZ\structures_sakhal\residential\tenements\Tenement_Small_Brown.p3d";
8403 class Doors
8404 {
8405 class Doors1
8406 {
8407 displayName="door 1";
8408 component="Doors1";
8409 soundPos="doors1_action";
8410 animPeriod=1;
8411 initPhase=0;
8412 initOpened=0.30000001;
8413 soundOpen="doorWoodSmallOpen";
8414 soundClose="doorWoodSmallClose";
8415 soundLocked="doorWoodSmallRattle";
8416 soundOpenABit="doorWoodSmallOpenABit";
8417 };
8418 class Doors2
8419 {
8420 displayName="door 2";
8421 component="Doors2";
8422 soundPos="doors2_action";
8423 animPeriod=1;
8424 initPhase=0;
8425 initOpened=0.69999999;
8426 soundOpen="doorWoodSmallOpen";
8427 soundClose="doorWoodSmallClose";
8428 soundLocked="doorWoodSmallRattle";
8429 soundOpenABit="doorWoodSmallOpenABit";
8430 };
8431 class Doors3
8432 {
8433 displayName="door 3";
8434 component="Doors3";
8435 soundPos="doors3_action";
8436 animPeriod=1;
8437 initPhase=0;
8438 initOpened=0.69999999;
8439 soundOpen="doorWoodSmallOpen";
8440 soundClose="doorWoodSmallClose";
8441 soundLocked="doorWoodSmallRattle";
8442 soundOpenABit="doorWoodSmallOpenABit";
8443 };
8444 class Doors4
8445 {
8446 displayName="door 4";
8447 component="Doors4";
8448 soundPos="doors4_action";
8449 animPeriod=1;
8450 initPhase=0;
8451 initOpened=0.69999999;
8452 soundOpen="doorWoodSmallOpen";
8453 soundClose="doorWoodSmallClose";
8454 soundLocked="doorWoodSmallRattle";
8455 soundOpenABit="doorWoodSmallOpenABit";
8456 };
8457 class Doors5
8458 {
8459 displayName="door 5";
8460 component="Doors5";
8461 soundPos="doors5_action";
8462 animPeriod=1;
8463 initPhase=0;
8464 initOpened=0.69999999;
8465 soundOpen="doorWoodSmallOpen";
8466 soundClose="doorWoodSmallClose";
8467 soundLocked="doorWoodSmallRattle";
8468 soundOpenABit="doorWoodSmallOpenABit";
8469 };
8470 class Doors7
8471 {
8472 displayName="door 7";
8473 component="Doors7";
8474 soundPos="doors7_action";
8475 animPeriod=1;
8476 initPhase=0;
8477 initOpened=0.30000001;
8478 soundOpen="doorWoodSmallOpen";
8479 soundClose="doorWoodSmallClose";
8480 soundLocked="doorWoodSmallRattle";
8481 soundOpenABit="doorWoodSmallOpenABit";
8482 };
8483 class Doors8
8484 {
8485 displayName="door 8";
8486 component="Doors8";
8487 soundPos="doors8_action";
8488 animPeriod=1;
8489 initPhase=0;
8490 initOpened=0.69999999;
8491 soundOpen="doorWoodSmallOpen";
8492 soundClose="doorWoodSmallClose";
8493 soundLocked="doorWoodSmallRattle";
8494 soundOpenABit="doorWoodSmallOpenABit";
8495 };
8496 class Doors9
8497 {
8498 displayName="door 9";
8499 component="Doors9";
8500 soundPos="doors9_action";
8501 animPeriod=1;
8502 initPhase=0;
8503 initOpened=0.69999999;
8504 soundOpen="doorWoodSmallOpen";
8505 soundClose="doorWoodSmallClose";
8506 soundLocked="doorWoodSmallRattle";
8507 soundOpenABit="doorWoodSmallOpenABit";
8508 };
8509 class Doors10
8510 {
8511 displayName="door 10";
8512 component="Doors10";
8513 soundPos="doors10_action";
8514 animPeriod=1;
8515 initPhase=0;
8516 initOpened=0.69999999;
8517 soundOpen="doorWoodSmallOpen";
8518 soundClose="doorWoodSmallClose";
8519 soundLocked="doorWoodSmallRattle";
8520 soundOpenABit="doorWoodSmallOpenABit";
8521 };
8522 class Doors12
8523 {
8524 displayName="door 12";
8525 component="Doors12";
8526 soundPos="doors12_action";
8527 animPeriod=1;
8528 initPhase=0;
8529 initOpened=0.69999999;
8530 soundOpen="doorWoodSmallOpen";
8531 soundClose="doorWoodSmallClose";
8532 soundLocked="doorWoodSmallRattle";
8533 soundOpenABit="doorWoodSmallOpenABit";
8534 };
8535 class Doors13
8536 {
8537 displayName="door 13";
8538 component="Doors13";
8539 soundPos="doors13_action";
8540 animPeriod=1;
8541 initPhase=0;
8542 initOpened=0.69999999;
8543 soundOpen="doorWoodSmallOpen";
8544 soundClose="doorWoodSmallClose";
8545 soundLocked="doorWoodSmallRattle";
8546 soundOpenABit="doorWoodSmallOpenABit";
8547 };
8548 class Doors14
8549 {
8550 displayName="door 14";
8551 component="Doors14";
8552 soundPos="doors14_action";
8553 animPeriod=1;
8554 initPhase=0;
8555 initOpened=0.69999999;
8556 soundOpen="doorWoodSmallOpen";
8557 soundClose="doorWoodSmallClose";
8558 soundLocked="doorWoodSmallRattle";
8559 soundOpenABit="doorWoodSmallOpenABit";
8560 };
8561 class Doors15
8562 {
8563 displayName="door 15";
8564 component="Doors15";
8565 soundPos="doors15_action";
8566 animPeriod=1;
8567 initPhase=0;
8568 initOpened=0.69999999;
8569 soundOpen="doorWoodSmallOpen";
8570 soundClose="doorWoodSmallClose";
8571 soundLocked="doorWoodSmallRattle";
8572 soundOpenABit="doorWoodSmallOpenABit";
8573 };
8574 class Doors16
8575 {
8576 displayName="door 16";
8577 component="Doors16";
8578 soundPos="doors16_action";
8579 animPeriod=1;
8580 initPhase=0;
8581 initOpened=0.69999999;
8582 soundOpen="doorWoodSmallOpen";
8583 soundClose="doorWoodSmallClose";
8584 soundLocked="doorWoodSmallRattle";
8585 soundOpenABit="doorWoodSmallOpenABit";
8586 };
8587 class Doors17
8588 {
8589 displayName="door 17";
8590 component="Doors17";
8591 soundPos="doors17_action";
8592 animPeriod=1;
8593 initPhase=0;
8594 initOpened=0.69999999;
8595 soundOpen="doorWoodSmallOpen";
8596 soundClose="doorWoodSmallClose";
8597 soundLocked="doorWoodSmallRattle";
8598 soundOpenABit="doorWoodSmallOpenABit";
8599 };
8600 class Doors19
8601 {
8602 displayName="door 19";
8603 component="Doors19";
8604 soundPos="doors19_action";
8605 animPeriod=1;
8606 initPhase=0;
8607 initOpened=0.69999999;
8608 soundOpen="doorWoodSmallOpen";
8609 soundClose="doorWoodSmallClose";
8610 soundLocked="doorWoodSmallRattle";
8611 soundOpenABit="doorWoodSmallOpenABit";
8612 };
8613 class Doors20
8614 {
8615 displayName="door 20";
8616 component="Doors20";
8617 soundPos="doors20_action";
8618 animPeriod=1;
8619 initPhase=0;
8620 initOpened=0.69999999;
8621 soundOpen="doorWoodSmallOpen";
8622 soundClose="doorWoodSmallClose";
8623 soundLocked="doorWoodSmallRattle";
8624 soundOpenABit="doorWoodSmallOpenABit";
8625 };
8626 class Doors21
8627 {
8628 displayName="door 21";
8629 component="Doors21";
8630 soundPos="doors21_action";
8631 animPeriod=1;
8632 initPhase=0;
8633 initOpened=0.69999999;
8634 soundOpen="doorWoodSmallOpen";
8635 soundClose="doorWoodSmallClose";
8636 soundLocked="doorWoodSmallRattle";
8637 soundOpenABit="doorWoodSmallOpenABit";
8638 };
8639 class Doors22
8640 {
8641 displayName="door 22";
8642 component="Doors22";
8643 soundPos="doors22_action";
8644 animPeriod=1;
8645 initPhase=0;
8646 initOpened=0.69999999;
8647 soundOpen="doorWoodSmallOpen";
8648 soundClose="doorWoodSmallClose";
8649 soundLocked="doorWoodSmallRattle";
8650 soundOpenABit="doorWoodSmallOpenABit";
8651 };
8652 class Doors23
8653 {
8654 displayName="door 23";
8655 component="Doors23";
8656 soundPos="doors23_action";
8657 animPeriod=1;
8658 initPhase=0;
8659 initOpened=0.69999999;
8660 soundOpen="doorWoodSmallOpen";
8661 soundClose="doorWoodSmallClose";
8662 soundLocked="doorWoodSmallRattle";
8663 soundOpenABit="doorWoodSmallOpenABit";
8664 };
8665 class Doors24
8666 {
8667 displayName="door 24";
8668 component="Doors24";
8669 soundPos="doors24_action";
8670 animPeriod=1;
8671 initPhase=0;
8672 initOpened=0.69999999;
8673 soundOpen="doorWoodSmallOpen";
8674 soundClose="doorWoodSmallClose";
8675 soundLocked="doorWoodSmallRattle";
8676 soundOpenABit="doorWoodSmallOpenABit";
8677 };
8678 class Doors26
8679 {
8680 displayName="door 26";
8681 component="Doors26";
8682 soundPos="doors26_action";
8683 animPeriod=1;
8684 initPhase=0;
8685 initOpened=0.69999999;
8686 soundOpen="doorWoodSmallOpen";
8687 soundClose="doorWoodSmallClose";
8688 soundLocked="doorWoodSmallRattle";
8689 soundOpenABit="doorWoodSmallOpenABit";
8690 };
8691 class Doors27
8692 {
8693 displayName="door 27";
8694 component="Doors27";
8695 soundPos="doors27_action";
8696 animPeriod=1;
8697 initPhase=0;
8698 initOpened=0.69999999;
8699 soundOpen="doorWoodSmallOpen";
8700 soundClose="doorWoodSmallClose";
8701 soundLocked="doorWoodSmallRattle";
8702 soundOpenABit="doorWoodSmallOpenABit";
8703 };
8704 class Doors28
8705 {
8706 displayName="door 28";
8707 component="Doors28";
8708 soundPos="doors28_action";
8709 animPeriod=1;
8710 initPhase=0;
8711 initOpened=0.69999999;
8712 soundOpen="doorMetalGateOpen";
8713 soundClose="doorMetalGateClose";
8714 soundLocked="doorMetalGateRattle";
8715 soundOpenABit="doorMetalGateOpenABit";
8716 };
8717 class Doors29
8718 {
8719 displayName="door 29";
8720 component="Doors29";
8721 soundPos="doors29_action";
8722 animPeriod=1;
8723 initPhase=0;
8724 initOpened=0.69999999;
8725 soundOpen="doorMetalGateOpen";
8726 soundClose="doorMetalGateClose";
8727 soundLocked="doorMetalGateRattle";
8728 soundOpenABit="doorMetalGateOpenABit";
8729 };
8730 class Doors30
8731 {
8732 displayName="door 30";
8733 component="Doors30";
8734 soundPos="doors30_action";
8735 animPeriod=1;
8736 initPhase=0;
8737 initOpened=0.69999999;
8738 soundOpen="doorMetalGateOpen";
8739 soundClose="doorMetalGateClose";
8740 soundLocked="doorMetalGateRattle";
8741 soundOpenABit="doorMetalGateOpenABit";
8742 };
8743 class Doors32
8744 {
8745 displayName="door 32";
8746 component="Doors32";
8747 soundPos="doors32_action";
8748 animPeriod=1;
8749 initPhase=0;
8750 initOpened=0.69999999;
8751 soundOpen="doorMetalGateOpen";
8752 soundClose="doorMetalGateClose";
8753 soundLocked="doorMetalGateRattle";
8754 soundOpenABit="doorMetalGateOpenABit";
8755 };
8756 class Doors33
8757 {
8758 displayName="door 33";
8759 component="Doors33";
8760 soundPos="doors33_action";
8761 animPeriod=1;
8762 initPhase=0;
8763 initOpened=0.69999999;
8764 soundOpen="doorMetalGateOpen";
8765 soundClose="doorMetalGateClose";
8766 soundLocked="doorMetalGateRattle";
8767 soundOpenABit="doorMetalGateOpenABit";
8768 };
8769 };
8770 class DamageSystem
8771 {
8772 class GlobalHealth
8773 {
8774 class Health
8775 {
8776 hitpoints=1000;
8777 };
8778 };
8779 class GlobalArmor
8780 {
8781 class Projectile
8782 {
8783 class Health
8784 {
8785 damage=0;
8786 };
8787 class Blood
8788 {
8789 damage=0;
8790 };
8791 class Shock
8792 {
8793 damage=0;
8794 };
8795 };
8796 class Melee
8797 {
8798 class Health
8799 {
8800 damage=0;
8801 };
8802 class Blood
8803 {
8804 damage=0;
8805 };
8806 class Shock
8807 {
8808 damage=0;
8809 };
8810 };
8811 class FragGrenade
8812 {
8813 class Health
8814 {
8815 damage=0;
8816 };
8817 class Blood
8818 {
8819 damage=0;
8820 };
8821 class Shock
8822 {
8823 damage=0;
8824 };
8825 };
8826 };
8827 class DamageZones
8828 {
8829 class door1
8830 {
8831 class Health
8832 {
8833 hitpoints=1000;
8834 transferToGlobalCoef=0;
8835 };
8836 componentNames[]=
8837 {
8838 "doors1"
8839 };
8840 fatalInjuryCoef=-1;
8841 class ArmorType
8842 {
8843 class Projectile
8844 {
8845 class Health
8846 {
8847 damage=3;
8848 };
8849 class Blood
8850 {
8851 damage=0;
8852 };
8853 class Shock
8854 {
8855 damage=0;
8856 };
8857 };
8858 class Melee
8859 {
8860 class Health
8861 {
8862 damage=5;
8863 };
8864 class Blood
8865 {
8866 damage=0;
8867 };
8868 class Shock
8869 {
8870 damage=0;
8871 };
8872 };
8873 class FragGrenade
8874 {
8875 class Health
8876 {
8877 damage=10;
8878 };
8879 class Blood
8880 {
8881 damage=0;
8882 };
8883 class Shock
8884 {
8885 damage=0;
8886 };
8887 };
8888 };
8889 };
8890 class door2
8891 {
8892 class Health
8893 {
8894 hitpoints=1000;
8895 transferToGlobalCoef=0;
8896 };
8897 componentNames[]=
8898 {
8899 "doors2"
8900 };
8901 fatalInjuryCoef=-1;
8902 class ArmorType
8903 {
8904 class Projectile
8905 {
8906 class Health
8907 {
8908 damage=3;
8909 };
8910 class Blood
8911 {
8912 damage=0;
8913 };
8914 class Shock
8915 {
8916 damage=0;
8917 };
8918 };
8919 class Melee
8920 {
8921 class Health
8922 {
8923 damage=5;
8924 };
8925 class Blood
8926 {
8927 damage=0;
8928 };
8929 class Shock
8930 {
8931 damage=0;
8932 };
8933 };
8934 class FragGrenade
8935 {
8936 class Health
8937 {
8938 damage=10;
8939 };
8940 class Blood
8941 {
8942 damage=0;
8943 };
8944 class Shock
8945 {
8946 damage=0;
8947 };
8948 };
8949 };
8950 };
8951 class door3
8952 {
8953 class Health
8954 {
8955 hitpoints=1000;
8956 transferToGlobalCoef=0;
8957 };
8958 componentNames[]=
8959 {
8960 "doors3"
8961 };
8962 fatalInjuryCoef=-1;
8963 class ArmorType
8964 {
8965 class Projectile
8966 {
8967 class Health
8968 {
8969 damage=3;
8970 };
8971 class Blood
8972 {
8973 damage=0;
8974 };
8975 class Shock
8976 {
8977 damage=0;
8978 };
8979 };
8980 class Melee
8981 {
8982 class Health
8983 {
8984 damage=5;
8985 };
8986 class Blood
8987 {
8988 damage=0;
8989 };
8990 class Shock
8991 {
8992 damage=0;
8993 };
8994 };
8995 class FragGrenade
8996 {
8997 class Health
8998 {
8999 damage=10;
9000 };
9001 class Blood
9002 {
9003 damage=0;
9004 };
9005 class Shock
9006 {
9007 damage=0;
9008 };
9009 };
9010 };
9011 };
9012 class door4
9013 {
9014 class Health
9015 {
9016 hitpoints=1000;
9017 transferToGlobalCoef=0;
9018 };
9019 componentNames[]=
9020 {
9021 "doors4"
9022 };
9023 fatalInjuryCoef=-1;
9024 class ArmorType
9025 {
9026 class Projectile
9027 {
9028 class Health
9029 {
9030 damage=3;
9031 };
9032 class Blood
9033 {
9034 damage=0;
9035 };
9036 class Shock
9037 {
9038 damage=0;
9039 };
9040 };
9041 class Melee
9042 {
9043 class Health
9044 {
9045 damage=5;
9046 };
9047 class Blood
9048 {
9049 damage=0;
9050 };
9051 class Shock
9052 {
9053 damage=0;
9054 };
9055 };
9056 class FragGrenade
9057 {
9058 class Health
9059 {
9060 damage=10;
9061 };
9062 class Blood
9063 {
9064 damage=0;
9065 };
9066 class Shock
9067 {
9068 damage=0;
9069 };
9070 };
9071 };
9072 };
9073 class door5
9074 {
9075 class Health
9076 {
9077 hitpoints=1000;
9078 transferToGlobalCoef=0;
9079 };
9080 componentNames[]=
9081 {
9082 "doors5"
9083 };
9084 fatalInjuryCoef=-1;
9085 class ArmorType
9086 {
9087 class Projectile
9088 {
9089 class Health
9090 {
9091 damage=3;
9092 };
9093 class Blood
9094 {
9095 damage=0;
9096 };
9097 class Shock
9098 {
9099 damage=0;
9100 };
9101 };
9102 class Melee
9103 {
9104 class Health
9105 {
9106 damage=5;
9107 };
9108 class Blood
9109 {
9110 damage=0;
9111 };
9112 class Shock
9113 {
9114 damage=0;
9115 };
9116 };
9117 class FragGrenade
9118 {
9119 class Health
9120 {
9121 damage=10;
9122 };
9123 class Blood
9124 {
9125 damage=0;
9126 };
9127 class Shock
9128 {
9129 damage=0;
9130 };
9131 };
9132 };
9133 };
9134 class door7
9135 {
9136 class Health
9137 {
9138 hitpoints=1000;
9139 transferToGlobalCoef=0;
9140 };
9141 componentNames[]=
9142 {
9143 "doors7"
9144 };
9145 fatalInjuryCoef=-1;
9146 class ArmorType
9147 {
9148 class Projectile
9149 {
9150 class Health
9151 {
9152 damage=3;
9153 };
9154 class Blood
9155 {
9156 damage=0;
9157 };
9158 class Shock
9159 {
9160 damage=0;
9161 };
9162 };
9163 class Melee
9164 {
9165 class Health
9166 {
9167 damage=5;
9168 };
9169 class Blood
9170 {
9171 damage=0;
9172 };
9173 class Shock
9174 {
9175 damage=0;
9176 };
9177 };
9178 class FragGrenade
9179 {
9180 class Health
9181 {
9182 damage=10;
9183 };
9184 class Blood
9185 {
9186 damage=0;
9187 };
9188 class Shock
9189 {
9190 damage=0;
9191 };
9192 };
9193 };
9194 };
9195 class door8
9196 {
9197 class Health
9198 {
9199 hitpoints=1000;
9200 transferToGlobalCoef=0;
9201 };
9202 componentNames[]=
9203 {
9204 "doors8"
9205 };
9206 fatalInjuryCoef=-1;
9207 class ArmorType
9208 {
9209 class Projectile
9210 {
9211 class Health
9212 {
9213 damage=3;
9214 };
9215 class Blood
9216 {
9217 damage=0;
9218 };
9219 class Shock
9220 {
9221 damage=0;
9222 };
9223 };
9224 class Melee
9225 {
9226 class Health
9227 {
9228 damage=5;
9229 };
9230 class Blood
9231 {
9232 damage=0;
9233 };
9234 class Shock
9235 {
9236 damage=0;
9237 };
9238 };
9239 class FragGrenade
9240 {
9241 class Health
9242 {
9243 damage=10;
9244 };
9245 class Blood
9246 {
9247 damage=0;
9248 };
9249 class Shock
9250 {
9251 damage=0;
9252 };
9253 };
9254 };
9255 };
9256 class door9
9257 {
9258 class Health
9259 {
9260 hitpoints=1000;
9261 transferToGlobalCoef=0;
9262 };
9263 componentNames[]=
9264 {
9265 "doors9"
9266 };
9267 fatalInjuryCoef=-1;
9268 class ArmorType
9269 {
9270 class Projectile
9271 {
9272 class Health
9273 {
9274 damage=3;
9275 };
9276 class Blood
9277 {
9278 damage=0;
9279 };
9280 class Shock
9281 {
9282 damage=0;
9283 };
9284 };
9285 class Melee
9286 {
9287 class Health
9288 {
9289 damage=5;
9290 };
9291 class Blood
9292 {
9293 damage=0;
9294 };
9295 class Shock
9296 {
9297 damage=0;
9298 };
9299 };
9300 class FragGrenade
9301 {
9302 class Health
9303 {
9304 damage=10;
9305 };
9306 class Blood
9307 {
9308 damage=0;
9309 };
9310 class Shock
9311 {
9312 damage=0;
9313 };
9314 };
9315 };
9316 };
9317 class door10
9318 {
9319 class Health
9320 {
9321 hitpoints=1000;
9322 transferToGlobalCoef=0;
9323 };
9324 componentNames[]=
9325 {
9326 "doors10"
9327 };
9328 fatalInjuryCoef=-1;
9329 class ArmorType
9330 {
9331 class Projectile
9332 {
9333 class Health
9334 {
9335 damage=3;
9336 };
9337 class Blood
9338 {
9339 damage=0;
9340 };
9341 class Shock
9342 {
9343 damage=0;
9344 };
9345 };
9346 class Melee
9347 {
9348 class Health
9349 {
9350 damage=5;
9351 };
9352 class Blood
9353 {
9354 damage=0;
9355 };
9356 class Shock
9357 {
9358 damage=0;
9359 };
9360 };
9361 class FragGrenade
9362 {
9363 class Health
9364 {
9365 damage=10;
9366 };
9367 class Blood
9368 {
9369 damage=0;
9370 };
9371 class Shock
9372 {
9373 damage=0;
9374 };
9375 };
9376 };
9377 };
9378 class door12
9379 {
9380 class Health
9381 {
9382 hitpoints=1000;
9383 transferToGlobalCoef=0;
9384 };
9385 componentNames[]=
9386 {
9387 "doors12"
9388 };
9389 fatalInjuryCoef=-1;
9390 class ArmorType
9391 {
9392 class Projectile
9393 {
9394 class Health
9395 {
9396 damage=3;
9397 };
9398 class Blood
9399 {
9400 damage=0;
9401 };
9402 class Shock
9403 {
9404 damage=0;
9405 };
9406 };
9407 class Melee
9408 {
9409 class Health
9410 {
9411 damage=5;
9412 };
9413 class Blood
9414 {
9415 damage=0;
9416 };
9417 class Shock
9418 {
9419 damage=0;
9420 };
9421 };
9422 class FragGrenade
9423 {
9424 class Health
9425 {
9426 damage=10;
9427 };
9428 class Blood
9429 {
9430 damage=0;
9431 };
9432 class Shock
9433 {
9434 damage=0;
9435 };
9436 };
9437 };
9438 };
9439 class door13
9440 {
9441 class Health
9442 {
9443 hitpoints=1000;
9444 transferToGlobalCoef=0;
9445 };
9446 componentNames[]=
9447 {
9448 "doors13"
9449 };
9450 fatalInjuryCoef=-1;
9451 class ArmorType
9452 {
9453 class Projectile
9454 {
9455 class Health
9456 {
9457 damage=3;
9458 };
9459 class Blood
9460 {
9461 damage=0;
9462 };
9463 class Shock
9464 {
9465 damage=0;
9466 };
9467 };
9468 class Melee
9469 {
9470 class Health
9471 {
9472 damage=5;
9473 };
9474 class Blood
9475 {
9476 damage=0;
9477 };
9478 class Shock
9479 {
9480 damage=0;
9481 };
9482 };
9483 class FragGrenade
9484 {
9485 class Health
9486 {
9487 damage=10;
9488 };
9489 class Blood
9490 {
9491 damage=0;
9492 };
9493 class Shock
9494 {
9495 damage=0;
9496 };
9497 };
9498 };
9499 };
9500 class door14
9501 {
9502 class Health
9503 {
9504 hitpoints=1000;
9505 transferToGlobalCoef=0;
9506 };
9507 componentNames[]=
9508 {
9509 "doors14"
9510 };
9511 fatalInjuryCoef=-1;
9512 class ArmorType
9513 {
9514 class Projectile
9515 {
9516 class Health
9517 {
9518 damage=3;
9519 };
9520 class Blood
9521 {
9522 damage=0;
9523 };
9524 class Shock
9525 {
9526 damage=0;
9527 };
9528 };
9529 class Melee
9530 {
9531 class Health
9532 {
9533 damage=5;
9534 };
9535 class Blood
9536 {
9537 damage=0;
9538 };
9539 class Shock
9540 {
9541 damage=0;
9542 };
9543 };
9544 class FragGrenade
9545 {
9546 class Health
9547 {
9548 damage=10;
9549 };
9550 class Blood
9551 {
9552 damage=0;
9553 };
9554 class Shock
9555 {
9556 damage=0;
9557 };
9558 };
9559 };
9560 };
9561 class door15
9562 {
9563 class Health
9564 {
9565 hitpoints=1000;
9566 transferToGlobalCoef=0;
9567 };
9568 componentNames[]=
9569 {
9570 "doors15"
9571 };
9572 fatalInjuryCoef=-1;
9573 class ArmorType
9574 {
9575 class Projectile
9576 {
9577 class Health
9578 {
9579 damage=3;
9580 };
9581 class Blood
9582 {
9583 damage=0;
9584 };
9585 class Shock
9586 {
9587 damage=0;
9588 };
9589 };
9590 class Melee
9591 {
9592 class Health
9593 {
9594 damage=5;
9595 };
9596 class Blood
9597 {
9598 damage=0;
9599 };
9600 class Shock
9601 {
9602 damage=0;
9603 };
9604 };
9605 class FragGrenade
9606 {
9607 class Health
9608 {
9609 damage=10;
9610 };
9611 class Blood
9612 {
9613 damage=0;
9614 };
9615 class Shock
9616 {
9617 damage=0;
9618 };
9619 };
9620 };
9621 };
9622 class door16
9623 {
9624 class Health
9625 {
9626 hitpoints=1000;
9627 transferToGlobalCoef=0;
9628 };
9629 componentNames[]=
9630 {
9631 "doors16"
9632 };
9633 fatalInjuryCoef=-1;
9634 class ArmorType
9635 {
9636 class Projectile
9637 {
9638 class Health
9639 {
9640 damage=3;
9641 };
9642 class Blood
9643 {
9644 damage=0;
9645 };
9646 class Shock
9647 {
9648 damage=0;
9649 };
9650 };
9651 class Melee
9652 {
9653 class Health
9654 {
9655 damage=5;
9656 };
9657 class Blood
9658 {
9659 damage=0;
9660 };
9661 class Shock
9662 {
9663 damage=0;
9664 };
9665 };
9666 class FragGrenade
9667 {
9668 class Health
9669 {
9670 damage=10;
9671 };
9672 class Blood
9673 {
9674 damage=0;
9675 };
9676 class Shock
9677 {
9678 damage=0;
9679 };
9680 };
9681 };
9682 };
9683 class door17
9684 {
9685 class Health
9686 {
9687 hitpoints=1000;
9688 transferToGlobalCoef=0;
9689 };
9690 componentNames[]=
9691 {
9692 "doors17"
9693 };
9694 fatalInjuryCoef=-1;
9695 class ArmorType
9696 {
9697 class Projectile
9698 {
9699 class Health
9700 {
9701 damage=3;
9702 };
9703 class Blood
9704 {
9705 damage=0;
9706 };
9707 class Shock
9708 {
9709 damage=0;
9710 };
9711 };
9712 class Melee
9713 {
9714 class Health
9715 {
9716 damage=5;
9717 };
9718 class Blood
9719 {
9720 damage=0;
9721 };
9722 class Shock
9723 {
9724 damage=0;
9725 };
9726 };
9727 class FragGrenade
9728 {
9729 class Health
9730 {
9731 damage=10;
9732 };
9733 class Blood
9734 {
9735 damage=0;
9736 };
9737 class Shock
9738 {
9739 damage=0;
9740 };
9741 };
9742 };
9743 };
9744 class door19
9745 {
9746 class Health
9747 {
9748 hitpoints=1000;
9749 transferToGlobalCoef=0;
9750 };
9751 componentNames[]=
9752 {
9753 "doors19"
9754 };
9755 fatalInjuryCoef=-1;
9756 class ArmorType
9757 {
9758 class Projectile
9759 {
9760 class Health
9761 {
9762 damage=3;
9763 };
9764 class Blood
9765 {
9766 damage=0;
9767 };
9768 class Shock
9769 {
9770 damage=0;
9771 };
9772 };
9773 class Melee
9774 {
9775 class Health
9776 {
9777 damage=5;
9778 };
9779 class Blood
9780 {
9781 damage=0;
9782 };
9783 class Shock
9784 {
9785 damage=0;
9786 };
9787 };
9788 class FragGrenade
9789 {
9790 class Health
9791 {
9792 damage=10;
9793 };
9794 class Blood
9795 {
9796 damage=0;
9797 };
9798 class Shock
9799 {
9800 damage=0;
9801 };
9802 };
9803 };
9804 };
9805 class door20
9806 {
9807 class Health
9808 {
9809 hitpoints=1000;
9810 transferToGlobalCoef=0;
9811 };
9812 componentNames[]=
9813 {
9814 "doors20"
9815 };
9816 fatalInjuryCoef=-1;
9817 class ArmorType
9818 {
9819 class Projectile
9820 {
9821 class Health
9822 {
9823 damage=3;
9824 };
9825 class Blood
9826 {
9827 damage=0;
9828 };
9829 class Shock
9830 {
9831 damage=0;
9832 };
9833 };
9834 class Melee
9835 {
9836 class Health
9837 {
9838 damage=5;
9839 };
9840 class Blood
9841 {
9842 damage=0;
9843 };
9844 class Shock
9845 {
9846 damage=0;
9847 };
9848 };
9849 class FragGrenade
9850 {
9851 class Health
9852 {
9853 damage=10;
9854 };
9855 class Blood
9856 {
9857 damage=0;
9858 };
9859 class Shock
9860 {
9861 damage=0;
9862 };
9863 };
9864 };
9865 };
9866 class door21
9867 {
9868 class Health
9869 {
9870 hitpoints=1000;
9871 transferToGlobalCoef=0;
9872 };
9873 componentNames[]=
9874 {
9875 "doors21"
9876 };
9877 fatalInjuryCoef=-1;
9878 class ArmorType
9879 {
9880 class Projectile
9881 {
9882 class Health
9883 {
9884 damage=3;
9885 };
9886 class Blood
9887 {
9888 damage=0;
9889 };
9890 class Shock
9891 {
9892 damage=0;
9893 };
9894 };
9895 class Melee
9896 {
9897 class Health
9898 {
9899 damage=5;
9900 };
9901 class Blood
9902 {
9903 damage=0;
9904 };
9905 class Shock
9906 {
9907 damage=0;
9908 };
9909 };
9910 class FragGrenade
9911 {
9912 class Health
9913 {
9914 damage=10;
9915 };
9916 class Blood
9917 {
9918 damage=0;
9919 };
9920 class Shock
9921 {
9922 damage=0;
9923 };
9924 };
9925 };
9926 };
9927 class door22
9928 {
9929 class Health
9930 {
9931 hitpoints=1000;
9932 transferToGlobalCoef=0;
9933 };
9934 componentNames[]=
9935 {
9936 "doors22"
9937 };
9938 fatalInjuryCoef=-1;
9939 class ArmorType
9940 {
9941 class Projectile
9942 {
9943 class Health
9944 {
9945 damage=3;
9946 };
9947 class Blood
9948 {
9949 damage=0;
9950 };
9951 class Shock
9952 {
9953 damage=0;
9954 };
9955 };
9956 class Melee
9957 {
9958 class Health
9959 {
9960 damage=5;
9961 };
9962 class Blood
9963 {
9964 damage=0;
9965 };
9966 class Shock
9967 {
9968 damage=0;
9969 };
9970 };
9971 class FragGrenade
9972 {
9973 class Health
9974 {
9975 damage=10;
9976 };
9977 class Blood
9978 {
9979 damage=0;
9980 };
9981 class Shock
9982 {
9983 damage=0;
9984 };
9985 };
9986 };
9987 };
9988 class door23
9989 {
9990 class Health
9991 {
9992 hitpoints=1000;
9993 transferToGlobalCoef=0;
9994 };
9995 componentNames[]=
9996 {
9997 "doors23"
9998 };
9999 fatalInjuryCoef=-1;
10000 class ArmorType
10001 {
10002 class Projectile
10003 {
10004 class Health
10005 {
10006 damage=3;
10007 };
10008 class Blood
10009 {
10010 damage=0;
10011 };
10012 class Shock
10013 {
10014 damage=0;
10015 };
10016 };
10017 class Melee
10018 {
10019 class Health
10020 {
10021 damage=5;
10022 };
10023 class Blood
10024 {
10025 damage=0;
10026 };
10027 class Shock
10028 {
10029 damage=0;
10030 };
10031 };
10032 class FragGrenade
10033 {
10034 class Health
10035 {
10036 damage=10;
10037 };
10038 class Blood
10039 {
10040 damage=0;
10041 };
10042 class Shock
10043 {
10044 damage=0;
10045 };
10046 };
10047 };
10048 };
10049 class door24
10050 {
10051 class Health
10052 {
10053 hitpoints=1000;
10054 transferToGlobalCoef=0;
10055 };
10056 componentNames[]=
10057 {
10058 "doors24"
10059 };
10060 fatalInjuryCoef=-1;
10061 class ArmorType
10062 {
10063 class Projectile
10064 {
10065 class Health
10066 {
10067 damage=3;
10068 };
10069 class Blood
10070 {
10071 damage=0;
10072 };
10073 class Shock
10074 {
10075 damage=0;
10076 };
10077 };
10078 class Melee
10079 {
10080 class Health
10081 {
10082 damage=5;
10083 };
10084 class Blood
10085 {
10086 damage=0;
10087 };
10088 class Shock
10089 {
10090 damage=0;
10091 };
10092 };
10093 class FragGrenade
10094 {
10095 class Health
10096 {
10097 damage=10;
10098 };
10099 class Blood
10100 {
10101 damage=0;
10102 };
10103 class Shock
10104 {
10105 damage=0;
10106 };
10107 };
10108 };
10109 };
10110 class door26
10111 {
10112 class Health
10113 {
10114 hitpoints=1000;
10115 transferToGlobalCoef=0;
10116 };
10117 componentNames[]=
10118 {
10119 "doors26"
10120 };
10121 fatalInjuryCoef=-1;
10122 class ArmorType
10123 {
10124 class Projectile
10125 {
10126 class Health
10127 {
10128 damage=3;
10129 };
10130 class Blood
10131 {
10132 damage=0;
10133 };
10134 class Shock
10135 {
10136 damage=0;
10137 };
10138 };
10139 class Melee
10140 {
10141 class Health
10142 {
10143 damage=5;
10144 };
10145 class Blood
10146 {
10147 damage=0;
10148 };
10149 class Shock
10150 {
10151 damage=0;
10152 };
10153 };
10154 class FragGrenade
10155 {
10156 class Health
10157 {
10158 damage=10;
10159 };
10160 class Blood
10161 {
10162 damage=0;
10163 };
10164 class Shock
10165 {
10166 damage=0;
10167 };
10168 };
10169 };
10170 };
10171 class door27
10172 {
10173 class Health
10174 {
10175 hitpoints=1000;
10176 transferToGlobalCoef=0;
10177 };
10178 componentNames[]=
10179 {
10180 "doors27"
10181 };
10182 fatalInjuryCoef=-1;
10183 class ArmorType
10184 {
10185 class Projectile
10186 {
10187 class Health
10188 {
10189 damage=3;
10190 };
10191 class Blood
10192 {
10193 damage=0;
10194 };
10195 class Shock
10196 {
10197 damage=0;
10198 };
10199 };
10200 class Melee
10201 {
10202 class Health
10203 {
10204 damage=5;
10205 };
10206 class Blood
10207 {
10208 damage=0;
10209 };
10210 class Shock
10211 {
10212 damage=0;
10213 };
10214 };
10215 class FragGrenade
10216 {
10217 class Health
10218 {
10219 damage=10;
10220 };
10221 class Blood
10222 {
10223 damage=0;
10224 };
10225 class Shock
10226 {
10227 damage=0;
10228 };
10229 };
10230 };
10231 };
10232 };
10233 };
10234 };
10235 class Land_Tenement_Small_Yellow: Land_Tenement_Small_Brick
10236 {
10237 model="\DZ\structures_sakhal\residential\tenements\Tenement_Small_Yellow.p3d";
10238 class Doors
10239 {
10240 class Doors1
10241 {
10242 displayName="door 1";
10243 component="Doors1";
10244 soundPos="doors1_action";
10245 animPeriod=1;
10246 initPhase=0;
10247 initOpened=0.30000001;
10248 soundOpen="doorWoodSmallOpen";
10249 soundClose="doorWoodSmallClose";
10250 soundLocked="doorWoodSmallRattle";
10251 soundOpenABit="doorWoodSmallOpenABit";
10252 };
10253 class Doors2
10254 {
10255 displayName="door 2";
10256 component="Doors2";
10257 soundPos="doors2_action";
10258 animPeriod=1;
10259 initPhase=0;
10260 initOpened=0.69999999;
10261 soundOpen="doorWoodSmallOpen";
10262 soundClose="doorWoodSmallClose";
10263 soundLocked="doorWoodSmallRattle";
10264 soundOpenABit="doorWoodSmallOpenABit";
10265 };
10266 class Doors3
10267 {
10268 displayName="door 3";
10269 component="Doors3";
10270 soundPos="doors3_action";
10271 animPeriod=1;
10272 initPhase=0;
10273 initOpened=0.69999999;
10274 soundOpen="doorWoodSmallOpen";
10275 soundClose="doorWoodSmallClose";
10276 soundLocked="doorWoodSmallRattle";
10277 soundOpenABit="doorWoodSmallOpenABit";
10278 };
10279 class Doors4
10280 {
10281 displayName="door 4";
10282 component="Doors4";
10283 soundPos="doors4_action";
10284 animPeriod=1;
10285 initPhase=0;
10286 initOpened=0.69999999;
10287 soundOpen="doorWoodSmallOpen";
10288 soundClose="doorWoodSmallClose";
10289 soundLocked="doorWoodSmallRattle";
10290 soundOpenABit="doorWoodSmallOpenABit";
10291 };
10292 class Doors5
10293 {
10294 displayName="door 5";
10295 component="Doors5";
10296 soundPos="doors5_action";
10297 animPeriod=1;
10298 initPhase=0;
10299 initOpened=0.69999999;
10300 soundOpen="doorWoodSmallOpen";
10301 soundClose="doorWoodSmallClose";
10302 soundLocked="doorWoodSmallRattle";
10303 soundOpenABit="doorWoodSmallOpenABit";
10304 };
10305 class Doors7
10306 {
10307 displayName="door 7";
10308 component="Doors7";
10309 soundPos="doors7_action";
10310 animPeriod=1;
10311 initPhase=0;
10312 initOpened=0.30000001;
10313 soundOpen="doorWoodSmallOpen";
10314 soundClose="doorWoodSmallClose";
10315 soundLocked="doorWoodSmallRattle";
10316 soundOpenABit="doorWoodSmallOpenABit";
10317 };
10318 class Doors8
10319 {
10320 displayName="door 8";
10321 component="Doors8";
10322 soundPos="doors8_action";
10323 animPeriod=1;
10324 initPhase=0;
10325 initOpened=0.69999999;
10326 soundOpen="doorWoodSmallOpen";
10327 soundClose="doorWoodSmallClose";
10328 soundLocked="doorWoodSmallRattle";
10329 soundOpenABit="doorWoodSmallOpenABit";
10330 };
10331 class Doors9
10332 {
10333 displayName="door 9";
10334 component="Doors9";
10335 soundPos="doors9_action";
10336 animPeriod=1;
10337 initPhase=0;
10338 initOpened=0.69999999;
10339 soundOpen="doorWoodSmallOpen";
10340 soundClose="doorWoodSmallClose";
10341 soundLocked="doorWoodSmallRattle";
10342 soundOpenABit="doorWoodSmallOpenABit";
10343 };
10344 class Doors10
10345 {
10346 displayName="door 10";
10347 component="Doors10";
10348 soundPos="doors10_action";
10349 animPeriod=1;
10350 initPhase=0;
10351 initOpened=0.69999999;
10352 soundOpen="doorWoodSmallOpen";
10353 soundClose="doorWoodSmallClose";
10354 soundLocked="doorWoodSmallRattle";
10355 soundOpenABit="doorWoodSmallOpenABit";
10356 };
10357 class Doors12
10358 {
10359 displayName="door 12";
10360 component="Doors12";
10361 soundPos="doors12_action";
10362 animPeriod=1;
10363 initPhase=0;
10364 initOpened=0.69999999;
10365 soundOpen="doorWoodSmallOpen";
10366 soundClose="doorWoodSmallClose";
10367 soundLocked="doorWoodSmallRattle";
10368 soundOpenABit="doorWoodSmallOpenABit";
10369 };
10370 class Doors13
10371 {
10372 displayName="door 13";
10373 component="Doors13";
10374 soundPos="doors13_action";
10375 animPeriod=1;
10376 initPhase=0;
10377 initOpened=0.69999999;
10378 soundOpen="doorWoodSmallOpen";
10379 soundClose="doorWoodSmallClose";
10380 soundLocked="doorWoodSmallRattle";
10381 soundOpenABit="doorWoodSmallOpenABit";
10382 };
10383 class Doors14
10384 {
10385 displayName="door 14";
10386 component="Doors14";
10387 soundPos="doors14_action";
10388 animPeriod=1;
10389 initPhase=0;
10390 initOpened=0.69999999;
10391 soundOpen="doorWoodSmallOpen";
10392 soundClose="doorWoodSmallClose";
10393 soundLocked="doorWoodSmallRattle";
10394 soundOpenABit="doorWoodSmallOpenABit";
10395 };
10396 class Doors15
10397 {
10398 displayName="door 15";
10399 component="Doors15";
10400 soundPos="doors15_action";
10401 animPeriod=1;
10402 initPhase=0;
10403 initOpened=0.69999999;
10404 soundOpen="doorWoodSmallOpen";
10405 soundClose="doorWoodSmallClose";
10406 soundLocked="doorWoodSmallRattle";
10407 soundOpenABit="doorWoodSmallOpenABit";
10408 };
10409 class Doors16
10410 {
10411 displayName="door 16";
10412 component="Doors16";
10413 soundPos="doors16_action";
10414 animPeriod=1;
10415 initPhase=0;
10416 initOpened=0.69999999;
10417 soundOpen="doorWoodSmallOpen";
10418 soundClose="doorWoodSmallClose";
10419 soundLocked="doorWoodSmallRattle";
10420 soundOpenABit="doorWoodSmallOpenABit";
10421 };
10422 class Doors17
10423 {
10424 displayName="door 17";
10425 component="Doors17";
10426 soundPos="doors17_action";
10427 animPeriod=1;
10428 initPhase=0;
10429 initOpened=0.69999999;
10430 soundOpen="doorWoodSmallOpen";
10431 soundClose="doorWoodSmallClose";
10432 soundLocked="doorWoodSmallRattle";
10433 soundOpenABit="doorWoodSmallOpenABit";
10434 };
10435 class Doors19
10436 {
10437 displayName="door 19";
10438 component="Doors19";
10439 soundPos="doors19_action";
10440 animPeriod=1;
10441 initPhase=0;
10442 initOpened=0.69999999;
10443 soundOpen="doorWoodSmallOpen";
10444 soundClose="doorWoodSmallClose";
10445 soundLocked="doorWoodSmallRattle";
10446 soundOpenABit="doorWoodSmallOpenABit";
10447 };
10448 class Doors20
10449 {
10450 displayName="door 20";
10451 component="Doors20";
10452 soundPos="doors20_action";
10453 animPeriod=1;
10454 initPhase=0;
10455 initOpened=0.69999999;
10456 soundOpen="doorWoodSmallOpen";
10457 soundClose="doorWoodSmallClose";
10458 soundLocked="doorWoodSmallRattle";
10459 soundOpenABit="doorWoodSmallOpenABit";
10460 };
10461 class Doors21
10462 {
10463 displayName="door 21";
10464 component="Doors21";
10465 soundPos="doors21_action";
10466 animPeriod=1;
10467 initPhase=0;
10468 initOpened=0.69999999;
10469 soundOpen="doorWoodSmallOpen";
10470 soundClose="doorWoodSmallClose";
10471 soundLocked="doorWoodSmallRattle";
10472 soundOpenABit="doorWoodSmallOpenABit";
10473 };
10474 class Doors22
10475 {
10476 displayName="door 22";
10477 component="Doors22";
10478 soundPos="doors22_action";
10479 animPeriod=1;
10480 initPhase=0;
10481 initOpened=0.69999999;
10482 soundOpen="doorWoodSmallOpen";
10483 soundClose="doorWoodSmallClose";
10484 soundLocked="doorWoodSmallRattle";
10485 soundOpenABit="doorWoodSmallOpenABit";
10486 };
10487 class Doors23
10488 {
10489 displayName="door 23";
10490 component="Doors23";
10491 soundPos="doors23_action";
10492 animPeriod=1;
10493 initPhase=0;
10494 initOpened=0.69999999;
10495 soundOpen="doorWoodSmallOpen";
10496 soundClose="doorWoodSmallClose";
10497 soundLocked="doorWoodSmallRattle";
10498 soundOpenABit="doorWoodSmallOpenABit";
10499 };
10500 class Doors24
10501 {
10502 displayName="door 24";
10503 component="Doors24";
10504 soundPos="doors24_action";
10505 animPeriod=1;
10506 initPhase=0;
10507 initOpened=0.69999999;
10508 soundOpen="doorWoodSmallOpen";
10509 soundClose="doorWoodSmallClose";
10510 soundLocked="doorWoodSmallRattle";
10511 soundOpenABit="doorWoodSmallOpenABit";
10512 };
10513 class Doors26
10514 {
10515 displayName="door 26";
10516 component="Doors26";
10517 soundPos="doors26_action";
10518 animPeriod=1;
10519 initPhase=0;
10520 initOpened=0.69999999;
10521 soundOpen="doorWoodSmallOpen";
10522 soundClose="doorWoodSmallClose";
10523 soundLocked="doorWoodSmallRattle";
10524 soundOpenABit="doorWoodSmallOpenABit";
10525 };
10526 class Doors27
10527 {
10528 displayName="door 27";
10529 component="Doors27";
10530 soundPos="doors27_action";
10531 animPeriod=1;
10532 initPhase=0;
10533 initOpened=0.69999999;
10534 soundOpen="doorWoodSmallOpen";
10535 soundClose="doorWoodSmallClose";
10536 soundLocked="doorWoodSmallRattle";
10537 soundOpenABit="doorWoodSmallOpenABit";
10538 };
10539 };
10540 class DamageSystem
10541 {
10542 class GlobalHealth
10543 {
10544 class Health
10545 {
10546 hitpoints=1000;
10547 };
10548 };
10549 class GlobalArmor
10550 {
10551 class Projectile
10552 {
10553 class Health
10554 {
10555 damage=0;
10556 };
10557 class Blood
10558 {
10559 damage=0;
10560 };
10561 class Shock
10562 {
10563 damage=0;
10564 };
10565 };
10566 class Melee
10567 {
10568 class Health
10569 {
10570 damage=0;
10571 };
10572 class Blood
10573 {
10574 damage=0;
10575 };
10576 class Shock
10577 {
10578 damage=0;
10579 };
10580 };
10581 class FragGrenade
10582 {
10583 class Health
10584 {
10585 damage=0;
10586 };
10587 class Blood
10588 {
10589 damage=0;
10590 };
10591 class Shock
10592 {
10593 damage=0;
10594 };
10595 };
10596 };
10597 class DamageZones
10598 {
10599 class door1
10600 {
10601 class Health
10602 {
10603 hitpoints=1000;
10604 transferToGlobalCoef=0;
10605 };
10606 componentNames[]=
10607 {
10608 "doors1"
10609 };
10610 fatalInjuryCoef=-1;
10611 class ArmorType
10612 {
10613 class Projectile
10614 {
10615 class Health
10616 {
10617 damage=3;
10618 };
10619 class Blood
10620 {
10621 damage=0;
10622 };
10623 class Shock
10624 {
10625 damage=0;
10626 };
10627 };
10628 class Melee
10629 {
10630 class Health
10631 {
10632 damage=5;
10633 };
10634 class Blood
10635 {
10636 damage=0;
10637 };
10638 class Shock
10639 {
10640 damage=0;
10641 };
10642 };
10643 class FragGrenade
10644 {
10645 class Health
10646 {
10647 damage=10;
10648 };
10649 class Blood
10650 {
10651 damage=0;
10652 };
10653 class Shock
10654 {
10655 damage=0;
10656 };
10657 };
10658 };
10659 };
10660 class door2
10661 {
10662 class Health
10663 {
10664 hitpoints=1000;
10665 transferToGlobalCoef=0;
10666 };
10667 componentNames[]=
10668 {
10669 "doors2"
10670 };
10671 fatalInjuryCoef=-1;
10672 class ArmorType
10673 {
10674 class Projectile
10675 {
10676 class Health
10677 {
10678 damage=3;
10679 };
10680 class Blood
10681 {
10682 damage=0;
10683 };
10684 class Shock
10685 {
10686 damage=0;
10687 };
10688 };
10689 class Melee
10690 {
10691 class Health
10692 {
10693 damage=5;
10694 };
10695 class Blood
10696 {
10697 damage=0;
10698 };
10699 class Shock
10700 {
10701 damage=0;
10702 };
10703 };
10704 class FragGrenade
10705 {
10706 class Health
10707 {
10708 damage=10;
10709 };
10710 class Blood
10711 {
10712 damage=0;
10713 };
10714 class Shock
10715 {
10716 damage=0;
10717 };
10718 };
10719 };
10720 };
10721 class door3
10722 {
10723 class Health
10724 {
10725 hitpoints=1000;
10726 transferToGlobalCoef=0;
10727 };
10728 componentNames[]=
10729 {
10730 "doors3"
10731 };
10732 fatalInjuryCoef=-1;
10733 class ArmorType
10734 {
10735 class Projectile
10736 {
10737 class Health
10738 {
10739 damage=3;
10740 };
10741 class Blood
10742 {
10743 damage=0;
10744 };
10745 class Shock
10746 {
10747 damage=0;
10748 };
10749 };
10750 class Melee
10751 {
10752 class Health
10753 {
10754 damage=5;
10755 };
10756 class Blood
10757 {
10758 damage=0;
10759 };
10760 class Shock
10761 {
10762 damage=0;
10763 };
10764 };
10765 class FragGrenade
10766 {
10767 class Health
10768 {
10769 damage=10;
10770 };
10771 class Blood
10772 {
10773 damage=0;
10774 };
10775 class Shock
10776 {
10777 damage=0;
10778 };
10779 };
10780 };
10781 };
10782 class door4
10783 {
10784 class Health
10785 {
10786 hitpoints=1000;
10787 transferToGlobalCoef=0;
10788 };
10789 componentNames[]=
10790 {
10791 "doors4"
10792 };
10793 fatalInjuryCoef=-1;
10794 class ArmorType
10795 {
10796 class Projectile
10797 {
10798 class Health
10799 {
10800 damage=3;
10801 };
10802 class Blood
10803 {
10804 damage=0;
10805 };
10806 class Shock
10807 {
10808 damage=0;
10809 };
10810 };
10811 class Melee
10812 {
10813 class Health
10814 {
10815 damage=5;
10816 };
10817 class Blood
10818 {
10819 damage=0;
10820 };
10821 class Shock
10822 {
10823 damage=0;
10824 };
10825 };
10826 class FragGrenade
10827 {
10828 class Health
10829 {
10830 damage=10;
10831 };
10832 class Blood
10833 {
10834 damage=0;
10835 };
10836 class Shock
10837 {
10838 damage=0;
10839 };
10840 };
10841 };
10842 };
10843 class door5
10844 {
10845 class Health
10846 {
10847 hitpoints=1000;
10848 transferToGlobalCoef=0;
10849 };
10850 componentNames[]=
10851 {
10852 "doors5"
10853 };
10854 fatalInjuryCoef=-1;
10855 class ArmorType
10856 {
10857 class Projectile
10858 {
10859 class Health
10860 {
10861 damage=3;
10862 };
10863 class Blood
10864 {
10865 damage=0;
10866 };
10867 class Shock
10868 {
10869 damage=0;
10870 };
10871 };
10872 class Melee
10873 {
10874 class Health
10875 {
10876 damage=5;
10877 };
10878 class Blood
10879 {
10880 damage=0;
10881 };
10882 class Shock
10883 {
10884 damage=0;
10885 };
10886 };
10887 class FragGrenade
10888 {
10889 class Health
10890 {
10891 damage=10;
10892 };
10893 class Blood
10894 {
10895 damage=0;
10896 };
10897 class Shock
10898 {
10899 damage=0;
10900 };
10901 };
10902 };
10903 };
10904 class door7
10905 {
10906 class Health
10907 {
10908 hitpoints=1000;
10909 transferToGlobalCoef=0;
10910 };
10911 componentNames[]=
10912 {
10913 "doors7"
10914 };
10915 fatalInjuryCoef=-1;
10916 class ArmorType
10917 {
10918 class Projectile
10919 {
10920 class Health
10921 {
10922 damage=3;
10923 };
10924 class Blood
10925 {
10926 damage=0;
10927 };
10928 class Shock
10929 {
10930 damage=0;
10931 };
10932 };
10933 class Melee
10934 {
10935 class Health
10936 {
10937 damage=5;
10938 };
10939 class Blood
10940 {
10941 damage=0;
10942 };
10943 class Shock
10944 {
10945 damage=0;
10946 };
10947 };
10948 class FragGrenade
10949 {
10950 class Health
10951 {
10952 damage=10;
10953 };
10954 class Blood
10955 {
10956 damage=0;
10957 };
10958 class Shock
10959 {
10960 damage=0;
10961 };
10962 };
10963 };
10964 };
10965 class door8
10966 {
10967 class Health
10968 {
10969 hitpoints=1000;
10970 transferToGlobalCoef=0;
10971 };
10972 componentNames[]=
10973 {
10974 "doors8"
10975 };
10976 fatalInjuryCoef=-1;
10977 class ArmorType
10978 {
10979 class Projectile
10980 {
10981 class Health
10982 {
10983 damage=3;
10984 };
10985 class Blood
10986 {
10987 damage=0;
10988 };
10989 class Shock
10990 {
10991 damage=0;
10992 };
10993 };
10994 class Melee
10995 {
10996 class Health
10997 {
10998 damage=5;
10999 };
11000 class Blood
11001 {
11002 damage=0;
11003 };
11004 class Shock
11005 {
11006 damage=0;
11007 };
11008 };
11009 class FragGrenade
11010 {
11011 class Health
11012 {
11013 damage=10;
11014 };
11015 class Blood
11016 {
11017 damage=0;
11018 };
11019 class Shock
11020 {
11021 damage=0;
11022 };
11023 };
11024 };
11025 };
11026 class door9
11027 {
11028 class Health
11029 {
11030 hitpoints=1000;
11031 transferToGlobalCoef=0;
11032 };
11033 componentNames[]=
11034 {
11035 "doors9"
11036 };
11037 fatalInjuryCoef=-1;
11038 class ArmorType
11039 {
11040 class Projectile
11041 {
11042 class Health
11043 {
11044 damage=3;
11045 };
11046 class Blood
11047 {
11048 damage=0;
11049 };
11050 class Shock
11051 {
11052 damage=0;
11053 };
11054 };
11055 class Melee
11056 {
11057 class Health
11058 {
11059 damage=5;
11060 };
11061 class Blood
11062 {
11063 damage=0;
11064 };
11065 class Shock
11066 {
11067 damage=0;
11068 };
11069 };
11070 class FragGrenade
11071 {
11072 class Health
11073 {
11074 damage=10;
11075 };
11076 class Blood
11077 {
11078 damage=0;
11079 };
11080 class Shock
11081 {
11082 damage=0;
11083 };
11084 };
11085 };
11086 };
11087 class door10
11088 {
11089 class Health
11090 {
11091 hitpoints=1000;
11092 transferToGlobalCoef=0;
11093 };
11094 componentNames[]=
11095 {
11096 "doors10"
11097 };
11098 fatalInjuryCoef=-1;
11099 class ArmorType
11100 {
11101 class Projectile
11102 {
11103 class Health
11104 {
11105 damage=3;
11106 };
11107 class Blood
11108 {
11109 damage=0;
11110 };
11111 class Shock
11112 {
11113 damage=0;
11114 };
11115 };
11116 class Melee
11117 {
11118 class Health
11119 {
11120 damage=5;
11121 };
11122 class Blood
11123 {
11124 damage=0;
11125 };
11126 class Shock
11127 {
11128 damage=0;
11129 };
11130 };
11131 class FragGrenade
11132 {
11133 class Health
11134 {
11135 damage=10;
11136 };
11137 class Blood
11138 {
11139 damage=0;
11140 };
11141 class Shock
11142 {
11143 damage=0;
11144 };
11145 };
11146 };
11147 };
11148 class door12
11149 {
11150 class Health
11151 {
11152 hitpoints=1000;
11153 transferToGlobalCoef=0;
11154 };
11155 componentNames[]=
11156 {
11157 "doors12"
11158 };
11159 fatalInjuryCoef=-1;
11160 class ArmorType
11161 {
11162 class Projectile
11163 {
11164 class Health
11165 {
11166 damage=3;
11167 };
11168 class Blood
11169 {
11170 damage=0;
11171 };
11172 class Shock
11173 {
11174 damage=0;
11175 };
11176 };
11177 class Melee
11178 {
11179 class Health
11180 {
11181 damage=5;
11182 };
11183 class Blood
11184 {
11185 damage=0;
11186 };
11187 class Shock
11188 {
11189 damage=0;
11190 };
11191 };
11192 class FragGrenade
11193 {
11194 class Health
11195 {
11196 damage=10;
11197 };
11198 class Blood
11199 {
11200 damage=0;
11201 };
11202 class Shock
11203 {
11204 damage=0;
11205 };
11206 };
11207 };
11208 };
11209 class door13
11210 {
11211 class Health
11212 {
11213 hitpoints=1000;
11214 transferToGlobalCoef=0;
11215 };
11216 componentNames[]=
11217 {
11218 "doors13"
11219 };
11220 fatalInjuryCoef=-1;
11221 class ArmorType
11222 {
11223 class Projectile
11224 {
11225 class Health
11226 {
11227 damage=3;
11228 };
11229 class Blood
11230 {
11231 damage=0;
11232 };
11233 class Shock
11234 {
11235 damage=0;
11236 };
11237 };
11238 class Melee
11239 {
11240 class Health
11241 {
11242 damage=5;
11243 };
11244 class Blood
11245 {
11246 damage=0;
11247 };
11248 class Shock
11249 {
11250 damage=0;
11251 };
11252 };
11253 class FragGrenade
11254 {
11255 class Health
11256 {
11257 damage=10;
11258 };
11259 class Blood
11260 {
11261 damage=0;
11262 };
11263 class Shock
11264 {
11265 damage=0;
11266 };
11267 };
11268 };
11269 };
11270 class door14
11271 {
11272 class Health
11273 {
11274 hitpoints=1000;
11275 transferToGlobalCoef=0;
11276 };
11277 componentNames[]=
11278 {
11279 "doors14"
11280 };
11281 fatalInjuryCoef=-1;
11282 class ArmorType
11283 {
11284 class Projectile
11285 {
11286 class Health
11287 {
11288 damage=3;
11289 };
11290 class Blood
11291 {
11292 damage=0;
11293 };
11294 class Shock
11295 {
11296 damage=0;
11297 };
11298 };
11299 class Melee
11300 {
11301 class Health
11302 {
11303 damage=5;
11304 };
11305 class Blood
11306 {
11307 damage=0;
11308 };
11309 class Shock
11310 {
11311 damage=0;
11312 };
11313 };
11314 class FragGrenade
11315 {
11316 class Health
11317 {
11318 damage=10;
11319 };
11320 class Blood
11321 {
11322 damage=0;
11323 };
11324 class Shock
11325 {
11326 damage=0;
11327 };
11328 };
11329 };
11330 };
11331 class door15
11332 {
11333 class Health
11334 {
11335 hitpoints=1000;
11336 transferToGlobalCoef=0;
11337 };
11338 componentNames[]=
11339 {
11340 "doors15"
11341 };
11342 fatalInjuryCoef=-1;
11343 class ArmorType
11344 {
11345 class Projectile
11346 {
11347 class Health
11348 {
11349 damage=3;
11350 };
11351 class Blood
11352 {
11353 damage=0;
11354 };
11355 class Shock
11356 {
11357 damage=0;
11358 };
11359 };
11360 class Melee
11361 {
11362 class Health
11363 {
11364 damage=5;
11365 };
11366 class Blood
11367 {
11368 damage=0;
11369 };
11370 class Shock
11371 {
11372 damage=0;
11373 };
11374 };
11375 class FragGrenade
11376 {
11377 class Health
11378 {
11379 damage=10;
11380 };
11381 class Blood
11382 {
11383 damage=0;
11384 };
11385 class Shock
11386 {
11387 damage=0;
11388 };
11389 };
11390 };
11391 };
11392 class door16
11393 {
11394 class Health
11395 {
11396 hitpoints=1000;
11397 transferToGlobalCoef=0;
11398 };
11399 componentNames[]=
11400 {
11401 "doors16"
11402 };
11403 fatalInjuryCoef=-1;
11404 class ArmorType
11405 {
11406 class Projectile
11407 {
11408 class Health
11409 {
11410 damage=3;
11411 };
11412 class Blood
11413 {
11414 damage=0;
11415 };
11416 class Shock
11417 {
11418 damage=0;
11419 };
11420 };
11421 class Melee
11422 {
11423 class Health
11424 {
11425 damage=5;
11426 };
11427 class Blood
11428 {
11429 damage=0;
11430 };
11431 class Shock
11432 {
11433 damage=0;
11434 };
11435 };
11436 class FragGrenade
11437 {
11438 class Health
11439 {
11440 damage=10;
11441 };
11442 class Blood
11443 {
11444 damage=0;
11445 };
11446 class Shock
11447 {
11448 damage=0;
11449 };
11450 };
11451 };
11452 };
11453 class door17
11454 {
11455 class Health
11456 {
11457 hitpoints=1000;
11458 transferToGlobalCoef=0;
11459 };
11460 componentNames[]=
11461 {
11462 "doors17"
11463 };
11464 fatalInjuryCoef=-1;
11465 class ArmorType
11466 {
11467 class Projectile
11468 {
11469 class Health
11470 {
11471 damage=3;
11472 };
11473 class Blood
11474 {
11475 damage=0;
11476 };
11477 class Shock
11478 {
11479 damage=0;
11480 };
11481 };
11482 class Melee
11483 {
11484 class Health
11485 {
11486 damage=5;
11487 };
11488 class Blood
11489 {
11490 damage=0;
11491 };
11492 class Shock
11493 {
11494 damage=0;
11495 };
11496 };
11497 class FragGrenade
11498 {
11499 class Health
11500 {
11501 damage=10;
11502 };
11503 class Blood
11504 {
11505 damage=0;
11506 };
11507 class Shock
11508 {
11509 damage=0;
11510 };
11511 };
11512 };
11513 };
11514 class door19
11515 {
11516 class Health
11517 {
11518 hitpoints=1000;
11519 transferToGlobalCoef=0;
11520 };
11521 componentNames[]=
11522 {
11523 "doors19"
11524 };
11525 fatalInjuryCoef=-1;
11526 class ArmorType
11527 {
11528 class Projectile
11529 {
11530 class Health
11531 {
11532 damage=3;
11533 };
11534 class Blood
11535 {
11536 damage=0;
11537 };
11538 class Shock
11539 {
11540 damage=0;
11541 };
11542 };
11543 class Melee
11544 {
11545 class Health
11546 {
11547 damage=5;
11548 };
11549 class Blood
11550 {
11551 damage=0;
11552 };
11553 class Shock
11554 {
11555 damage=0;
11556 };
11557 };
11558 class FragGrenade
11559 {
11560 class Health
11561 {
11562 damage=10;
11563 };
11564 class Blood
11565 {
11566 damage=0;
11567 };
11568 class Shock
11569 {
11570 damage=0;
11571 };
11572 };
11573 };
11574 };
11575 class door20
11576 {
11577 class Health
11578 {
11579 hitpoints=1000;
11580 transferToGlobalCoef=0;
11581 };
11582 componentNames[]=
11583 {
11584 "doors20"
11585 };
11586 fatalInjuryCoef=-1;
11587 class ArmorType
11588 {
11589 class Projectile
11590 {
11591 class Health
11592 {
11593 damage=3;
11594 };
11595 class Blood
11596 {
11597 damage=0;
11598 };
11599 class Shock
11600 {
11601 damage=0;
11602 };
11603 };
11604 class Melee
11605 {
11606 class Health
11607 {
11608 damage=5;
11609 };
11610 class Blood
11611 {
11612 damage=0;
11613 };
11614 class Shock
11615 {
11616 damage=0;
11617 };
11618 };
11619 class FragGrenade
11620 {
11621 class Health
11622 {
11623 damage=10;
11624 };
11625 class Blood
11626 {
11627 damage=0;
11628 };
11629 class Shock
11630 {
11631 damage=0;
11632 };
11633 };
11634 };
11635 };
11636 class door21
11637 {
11638 class Health
11639 {
11640 hitpoints=1000;
11641 transferToGlobalCoef=0;
11642 };
11643 componentNames[]=
11644 {
11645 "doors21"
11646 };
11647 fatalInjuryCoef=-1;
11648 class ArmorType
11649 {
11650 class Projectile
11651 {
11652 class Health
11653 {
11654 damage=3;
11655 };
11656 class Blood
11657 {
11658 damage=0;
11659 };
11660 class Shock
11661 {
11662 damage=0;
11663 };
11664 };
11665 class Melee
11666 {
11667 class Health
11668 {
11669 damage=5;
11670 };
11671 class Blood
11672 {
11673 damage=0;
11674 };
11675 class Shock
11676 {
11677 damage=0;
11678 };
11679 };
11680 class FragGrenade
11681 {
11682 class Health
11683 {
11684 damage=10;
11685 };
11686 class Blood
11687 {
11688 damage=0;
11689 };
11690 class Shock
11691 {
11692 damage=0;
11693 };
11694 };
11695 };
11696 };
11697 class door22
11698 {
11699 class Health
11700 {
11701 hitpoints=1000;
11702 transferToGlobalCoef=0;
11703 };
11704 componentNames[]=
11705 {
11706 "doors22"
11707 };
11708 fatalInjuryCoef=-1;
11709 class ArmorType
11710 {
11711 class Projectile
11712 {
11713 class Health
11714 {
11715 damage=3;
11716 };
11717 class Blood
11718 {
11719 damage=0;
11720 };
11721 class Shock
11722 {
11723 damage=0;
11724 };
11725 };
11726 class Melee
11727 {
11728 class Health
11729 {
11730 damage=5;
11731 };
11732 class Blood
11733 {
11734 damage=0;
11735 };
11736 class Shock
11737 {
11738 damage=0;
11739 };
11740 };
11741 class FragGrenade
11742 {
11743 class Health
11744 {
11745 damage=10;
11746 };
11747 class Blood
11748 {
11749 damage=0;
11750 };
11751 class Shock
11752 {
11753 damage=0;
11754 };
11755 };
11756 };
11757 };
11758 class door23
11759 {
11760 class Health
11761 {
11762 hitpoints=1000;
11763 transferToGlobalCoef=0;
11764 };
11765 componentNames[]=
11766 {
11767 "doors23"
11768 };
11769 fatalInjuryCoef=-1;
11770 class ArmorType
11771 {
11772 class Projectile
11773 {
11774 class Health
11775 {
11776 damage=3;
11777 };
11778 class Blood
11779 {
11780 damage=0;
11781 };
11782 class Shock
11783 {
11784 damage=0;
11785 };
11786 };
11787 class Melee
11788 {
11789 class Health
11790 {
11791 damage=5;
11792 };
11793 class Blood
11794 {
11795 damage=0;
11796 };
11797 class Shock
11798 {
11799 damage=0;
11800 };
11801 };
11802 class FragGrenade
11803 {
11804 class Health
11805 {
11806 damage=10;
11807 };
11808 class Blood
11809 {
11810 damage=0;
11811 };
11812 class Shock
11813 {
11814 damage=0;
11815 };
11816 };
11817 };
11818 };
11819 class door24
11820 {
11821 class Health
11822 {
11823 hitpoints=1000;
11824 transferToGlobalCoef=0;
11825 };
11826 componentNames[]=
11827 {
11828 "doors24"
11829 };
11830 fatalInjuryCoef=-1;
11831 class ArmorType
11832 {
11833 class Projectile
11834 {
11835 class Health
11836 {
11837 damage=3;
11838 };
11839 class Blood
11840 {
11841 damage=0;
11842 };
11843 class Shock
11844 {
11845 damage=0;
11846 };
11847 };
11848 class Melee
11849 {
11850 class Health
11851 {
11852 damage=5;
11853 };
11854 class Blood
11855 {
11856 damage=0;
11857 };
11858 class Shock
11859 {
11860 damage=0;
11861 };
11862 };
11863 class FragGrenade
11864 {
11865 class Health
11866 {
11867 damage=10;
11868 };
11869 class Blood
11870 {
11871 damage=0;
11872 };
11873 class Shock
11874 {
11875 damage=0;
11876 };
11877 };
11878 };
11879 };
11880 class door26
11881 {
11882 class Health
11883 {
11884 hitpoints=1000;
11885 transferToGlobalCoef=0;
11886 };
11887 componentNames[]=
11888 {
11889 "doors26"
11890 };
11891 fatalInjuryCoef=-1;
11892 class ArmorType
11893 {
11894 class Projectile
11895 {
11896 class Health
11897 {
11898 damage=3;
11899 };
11900 class Blood
11901 {
11902 damage=0;
11903 };
11904 class Shock
11905 {
11906 damage=0;
11907 };
11908 };
11909 class Melee
11910 {
11911 class Health
11912 {
11913 damage=5;
11914 };
11915 class Blood
11916 {
11917 damage=0;
11918 };
11919 class Shock
11920 {
11921 damage=0;
11922 };
11923 };
11924 class FragGrenade
11925 {
11926 class Health
11927 {
11928 damage=10;
11929 };
11930 class Blood
11931 {
11932 damage=0;
11933 };
11934 class Shock
11935 {
11936 damage=0;
11937 };
11938 };
11939 };
11940 };
11941 class door27
11942 {
11943 class Health
11944 {
11945 hitpoints=1000;
11946 transferToGlobalCoef=0;
11947 };
11948 componentNames[]=
11949 {
11950 "doors27"
11951 };
11952 fatalInjuryCoef=-1;
11953 class ArmorType
11954 {
11955 class Projectile
11956 {
11957 class Health
11958 {
11959 damage=3;
11960 };
11961 class Blood
11962 {
11963 damage=0;
11964 };
11965 class Shock
11966 {
11967 damage=0;
11968 };
11969 };
11970 class Melee
11971 {
11972 class Health
11973 {
11974 damage=5;
11975 };
11976 class Blood
11977 {
11978 damage=0;
11979 };
11980 class Shock
11981 {
11982 damage=0;
11983 };
11984 };
11985 class FragGrenade
11986 {
11987 class Health
11988 {
11989 damage=10;
11990 };
11991 class Blood
11992 {
11993 damage=0;
11994 };
11995 class Shock
11996 {
11997 damage=0;
11998 };
11999 };
12000 };
12001 };
12002 };
12003 };
12004 };
12005 class Land_Tenement_Medium_Ghost1: HouseNoDestruct
12006 {
12007 model="\DZ\structures_sakhal\residential\tenements\Tenement_Medium_Ghost1.p3d";
12008 };
12009 class Land_Tenement_Medium_Ghost2: HouseNoDestruct
12010 {
12011 model="\DZ\structures_sakhal\residential\tenements\Tenement_Medium_Ghost2.p3d";
12012 };
12013 class Land_Tenement_Small_Brick_Ghost1: HouseNoDestruct
12014 {
12015 model="\DZ\structures_sakhal\residential\tenements\Tenement_Small_Brick_Ghost1.p3d";
12016 };
12017 class Land_Tenement_Small_Brick_Ghost2: HouseNoDestruct
12018 {
12019 model="\DZ\structures_sakhal\residential\tenements\Tenement_Small_Brick_Ghost2.p3d";
12020 };
12021 class Land_Tenement_Small_Brown_Ghost1: HouseNoDestruct
12022 {
12023 model="\DZ\structures_sakhal\residential\tenements\Tenement_Small_Brown_Ghost1.p3d";
12024 };
12025 class Land_Tenement_Small_Brown_Ghost2: HouseNoDestruct
12026 {
12027 model="\DZ\structures_sakhal\residential\tenements\Tenement_Small_Brown_Ghost2.p3d";
12028 };
12029 class Land_Tenement_Small_Yellow_Ghost1: HouseNoDestruct
12030 {
12031 model="\DZ\structures_sakhal\residential\tenements\Tenement_Small_Yellow_Ghost1.p3d";
12032 };
12033 class Land_Tenement_Small_Yellow_Ghost2: HouseNoDestruct
12034 {
12035 model="\DZ\structures_sakhal\residential\tenements\Tenement_Small_Yellow_Ghost2.p3d";
12036 };
12037 class StaticObj_Bridge_Concrete3: HouseNoDestruct
12038 {
12039 scope=1;
12040 model="DZ\structures_sakhal\roads\bridges\Bridge_Concrete3.p3d";
12041 };
12042 class StaticObj_Bridge_Concrete3_Snow: HouseNoDestruct
12043 {
12044 scope=1;
12045 model="DZ\structures_sakhal\roads\bridges\Bridge_Concrete3_Snow.p3d";
12046 };
12047 class StaticObj_Bridge_Wood2: HouseNoDestruct
12048 {
12049 scope=1;
12050 model="DZ\structures_sakhal\roads\bridges\Bridge_Wood2.p3d";
12051 };
12052 class StaticObj_Bridge_Wood2_Snow: HouseNoDestruct
12053 {
12054 scope=1;
12055 model="DZ\structures_sakhal\roads\bridges\Bridge_Wood2_Snow.p3d";
12056 };
12057 class StaticObj_Bridge_Wood2_Pillar: HouseNoDestruct
12058 {
12059 scope=1;
12060 model="DZ\structures_sakhal\roads\bridges\Bridge_Wood2_Pillar.p3d";
12061 };
12062 class StaticObj_Decal_CaveInterior_Square: HouseNoDestruct
12063 {
12064 scope=1;
12065 model="DZ\structures_sakhal\roads\decals\Decal_CaveInterior_Square.p3d";
12066 };
12067 class StaticObj_Decal_Crosswalk_East: HouseNoDestruct
12068 {
12069 scope=1;
12070 model="DZ\structures_sakhal\roads\decals\Decal_Crosswalk_East.p3d";
12071 };
12072 class StaticObj_Decal_Sakhal_Snow_01: HouseNoDestruct
12073 {
12074 scope=1;
12075 model="DZ\structures_sakhal\roads\decals\Decal_Sakhal_Snow_01.p3d";
12076 };
12077 class StaticObj_Decal_Sakhal_Snow_01_noLC: HouseNoDestruct
12078 {
12079 scope=1;
12080 model="DZ\structures_sakhal\roads\decals\Decal_Sakhal_Snow_01_noLC.p3d";
12081 };
12082 class StaticObj_Decal_Sakhal_Snow_02: HouseNoDestruct
12083 {
12084 scope=1;
12085 model="DZ\structures_sakhal\roads\decals\Decal_Sakhal_Snow_02.p3d";
12086 };
12087 class StaticObj_Decal_Sakhal_Snow_02_noLC: HouseNoDestruct
12088 {
12089 scope=1;
12090 model="DZ\structures_sakhal\roads\decals\Decal_Sakhal_Snow_02_noLC.p3d";
12091 };
12092 class StaticObj_Decal_Sakhal_Snow_03: HouseNoDestruct
12093 {
12094 scope=1;
12095 model="DZ\structures_sakhal\roads\decals\Decal_Sakhal_Snow_03.p3d";
12096 };
12097 class StaticObj_Decal_Sakhal_Snow_03_noLC: HouseNoDestruct
12098 {
12099 scope=1;
12100 model="DZ\structures_sakhal\roads\decals\Decal_Sakhal_Snow_03_noLC.p3d";
12101 };
12102 class StaticObj_Decal_Sakhal_Snow_05: HouseNoDestruct
12103 {
12104 scope=1;
12105 model="DZ\structures_sakhal\roads\decals\Decal_Sakhal_Snow_05.p3d";
12106 };
12107 class StaticObj_Decal_Sakhal_Snow_05_noLC: HouseNoDestruct
12108 {
12109 scope=1;
12110 model="DZ\structures_sakhal\roads\decals\Decal_Sakhal_Snow_05_noLC.p3d";
12111 };
12112 class StaticObj_Decal_Sakhal_Snow_06: HouseNoDestruct
12113 {
12114 scope=1;
12115 model="DZ\structures_sakhal\roads\decals\Decal_Sakhal_Snow_06.p3d";
12116 };
12117 class StaticObj_Decal_Sakhal_Snow_06_noLC: HouseNoDestruct
12118 {
12119 scope=1;
12120 model="DZ\structures_sakhal\roads\decals\Decal_Sakhal_Snow_06_noLC.p3d";
12121 };
12122 class StaticObj_Decal_Sakhal_snow_long1: HouseNoDestruct
12123 {
12124 scope=1;
12125 model="DZ\structures_sakhal\roads\decals\Decal_Sakhal_snow_long1.p3d";
12126 };
12127 class StaticObj_Decal_Sakhal_snow_long1_noLC: HouseNoDestruct
12128 {
12129 scope=1;
12130 model="DZ\structures_sakhal\roads\decals\Decal_Sakhal_snow_long1_noLC.p3d";
12131 };
12132 class StaticObj_asf1sakhal_dashedline_0_2000: HouseNoDestruct
12133 {
12134 scope=1;
12135 model="DZ\structures_sakhal\roads\parts\asf1sakhal_dashedline_0 2000.p3d";
12136 };
12137 class StaticObj_asf1sakhal_dashedline_1_1000: HouseNoDestruct
12138 {
12139 scope=1;
12140 model="DZ\structures_sakhal\roads\parts\asf1sakhal_dashedline_1 1000.p3d";
12141 };
12142 class StaticObj_asf1sakhal_dashedline_6: HouseNoDestruct
12143 {
12144 scope=1;
12145 model="DZ\structures_sakhal\roads\parts\asf1sakhal_dashedline_6.p3d";
12146 };
12147 class StaticObj_asf1sakhal_dashedline_6konec: HouseNoDestruct
12148 {
12149 scope=1;
12150 model="DZ\structures_sakhal\roads\parts\asf1sakhal_dashedline_6konec.p3d";
12151 };
12152 class StaticObj_asf1sakhal_dashedline_7_100: HouseNoDestruct
12153 {
12154 scope=1;
12155 model="DZ\structures_sakhal\roads\parts\asf1sakhal_dashedline_7 100.p3d";
12156 };
12157 class StaticObj_asf1sakhal_dashedline_10_25: HouseNoDestruct
12158 {
12159 scope=1;
12160 model="DZ\structures_sakhal\roads\parts\asf1sakhal_dashedline_10 25.p3d";
12161 };
12162 class StaticObj_asf1sakhal_dashedline_10_50: HouseNoDestruct
12163 {
12164 scope=1;
12165 model="DZ\structures_sakhal\roads\parts\asf1sakhal_dashedline_10 50.p3d";
12166 };
12167 class StaticObj_asf1sakhal_dashedline_10_75: HouseNoDestruct
12168 {
12169 scope=1;
12170 model="DZ\structures_sakhal\roads\parts\asf1sakhal_dashedline_10 75.p3d";
12171 };
12172 class StaticObj_asf1sakhal_dashedline_10_100: HouseNoDestruct
12173 {
12174 scope=1;
12175 model="DZ\structures_sakhal\roads\parts\asf1sakhal_dashedline_10 100.p3d";
12176 };
12177 class StaticObj_asf1sakhal_dashedline_12: HouseNoDestruct
12178 {
12179 scope=1;
12180 model="DZ\structures_sakhal\roads\parts\asf1sakhal_dashedline_12.p3d";
12181 };
12182 class StaticObj_asf1sakhal_dashedline_30_25: HouseNoDestruct
12183 {
12184 scope=1;
12185 model="DZ\structures_sakhal\roads\parts\asf1sakhal_dashedline_30 25.p3d";
12186 };
12187 class StaticObj_asf1sakhal_dashedline_60_10: HouseNoDestruct
12188 {
12189 scope=1;
12190 model="DZ\structures_sakhal\roads\parts\asf1sakhal_dashedline_60 10.p3d";
12191 };
12192 class StaticObj_asf1sakhal_fullline_0_2000: HouseNoDestruct
12193 {
12194 scope=1;
12195 model="DZ\structures_sakhal\roads\parts\asf1sakhal_fullline_0 2000.p3d";
12196 };
12197 class StaticObj_asf1sakhal_fullline_1_1000: HouseNoDestruct
12198 {
12199 scope=1;
12200 model="DZ\structures_sakhal\roads\parts\asf1sakhal_fullline_1 1000.p3d";
12201 };
12202 class StaticObj_asf1sakhal_fullline_6: HouseNoDestruct
12203 {
12204 scope=1;
12205 model="DZ\structures_sakhal\roads\parts\asf1sakhal_fullline_6.p3d";
12206 };
12207 class StaticObj_asf1sakhal_fullline_6konec: HouseNoDestruct
12208 {
12209 scope=1;
12210 model="DZ\structures_sakhal\roads\parts\asf1sakhal_fullline_6konec.p3d";
12211 };
12212 class StaticObj_asf1sakhal_fullline_7_100: HouseNoDestruct
12213 {
12214 scope=1;
12215 model="DZ\structures_sakhal\roads\parts\asf1sakhal_fullline_7 100.p3d";
12216 };
12217 class StaticObj_asf1sakhal_fullline_10_25: HouseNoDestruct
12218 {
12219 scope=1;
12220 model="DZ\structures_sakhal\roads\parts\asf1sakhal_fullline_10 25.p3d";
12221 };
12222 class StaticObj_asf1sakhal_fullline_10_50: HouseNoDestruct
12223 {
12224 scope=1;
12225 model="DZ\structures_sakhal\roads\parts\asf1sakhal_fullline_10 50.p3d";
12226 };
12227 class StaticObj_asf1sakhal_fullline_10_75: HouseNoDestruct
12228 {
12229 scope=1;
12230 model="DZ\structures_sakhal\roads\parts\asf1sakhal_fullline_10 75.p3d";
12231 };
12232 class StaticObj_asf1sakhal_fullline_10_100: HouseNoDestruct
12233 {
12234 scope=1;
12235 model="DZ\structures_sakhal\roads\parts\asf1sakhal_fullline_10 100.p3d";
12236 };
12237 class StaticObj_asf1sakhal_fullline_12: HouseNoDestruct
12238 {
12239 scope=1;
12240 model="DZ\structures_sakhal\roads\parts\asf1sakhal_fullline_12.p3d";
12241 };
12242 class StaticObj_asf1sakhal_fullline_30_25: HouseNoDestruct
12243 {
12244 scope=1;
12245 model="DZ\structures_sakhal\roads\parts\asf1sakhal_fullline_30 25.p3d";
12246 };
12247 class StaticObj_asf1sakhal_fullline_60_10: HouseNoDestruct
12248 {
12249 scope=1;
12250 model="DZ\structures_sakhal\roads\parts\asf1sakhal_fullline_60 10.p3d";
12251 };
12252 class StaticObj_asf2sakhal_0_2000: HouseNoDestruct
12253 {
12254 scope=1;
12255 model="DZ\structures_sakhal\roads\parts\asf2sakhal_0 2000.p3d";
12256 };
12257 class StaticObj_asf2sakhal_1_1000: HouseNoDestruct
12258 {
12259 scope=1;
12260 model="DZ\structures_sakhal\roads\parts\asf2sakhal_1 1000.p3d";
12261 };
12262 class StaticObj_asf2sakhal_6: HouseNoDestruct
12263 {
12264 scope=1;
12265 model="DZ\structures_sakhal\roads\parts\asf2sakhal_6.p3d";
12266 };
12267 class StaticObj_asf2sakhal_6konec1: HouseNoDestruct
12268 {
12269 scope=1;
12270 model="DZ\structures_sakhal\roads\parts\asf2sakhal_6konec1.p3d";
12271 };
12272 class StaticObj_asf2sakhal_6konec2: HouseNoDestruct
12273 {
12274 scope=1;
12275 model="DZ\structures_sakhal\roads\parts\asf2sakhal_6konec2.p3d";
12276 };
12277 class StaticObj_asf2sakhal_7_100: HouseNoDestruct
12278 {
12279 scope=1;
12280 model="DZ\structures_sakhal\roads\parts\asf2sakhal_7 100.p3d";
12281 };
12282 class StaticObj_asf2sakhal_10_25: HouseNoDestruct
12283 {
12284 scope=1;
12285 model="DZ\structures_sakhal\roads\parts\asf2sakhal_10 25.p3d";
12286 };
12287 class StaticObj_asf2sakhal_10_50: HouseNoDestruct
12288 {
12289 scope=1;
12290 model="DZ\structures_sakhal\roads\parts\asf2sakhal_10 50.p3d";
12291 };
12292 class StaticObj_asf2sakhal_10_75: HouseNoDestruct
12293 {
12294 scope=1;
12295 model="DZ\structures_sakhal\roads\parts\asf2sakhal_10 75.p3d";
12296 };
12297 class StaticObj_asf2sakhal_10_100: HouseNoDestruct
12298 {
12299 scope=1;
12300 model="DZ\structures_sakhal\roads\parts\asf2sakhal_10 100.p3d";
12301 };
12302 class StaticObj_asf2sakhal_12: HouseNoDestruct
12303 {
12304 scope=1;
12305 model="DZ\structures_sakhal\roads\parts\asf2sakhal_12.p3d";
12306 };
12307 class StaticObj_asf2sakhal_30_25: HouseNoDestruct
12308 {
12309 scope=1;
12310 model="DZ\structures_sakhal\roads\parts\asf2sakhal_30 25.p3d";
12311 };
12312 class StaticObj_asf2sakhal_60_10: HouseNoDestruct
12313 {
12314 scope=1;
12315 model="DZ\structures_sakhal\roads\parts\asf2sakhal_60 10.p3d";
12316 };
12317 class StaticObj_asf3sakhal_0_2000: HouseNoDestruct
12318 {
12319 scope=1;
12320 model="DZ\structures_sakhal\roads\parts\asf3sakhal_0 2000.p3d";
12321 };
12322 class StaticObj_asf3sakhal_1_1000: HouseNoDestruct
12323 {
12324 scope=1;
12325 model="DZ\structures_sakhal\roads\parts\asf3sakhal_1 1000.p3d";
12326 };
12327 class StaticObj_asf3sakhal_6: HouseNoDestruct
12328 {
12329 scope=1;
12330 model="DZ\structures_sakhal\roads\parts\asf3sakhal_6.p3d";
12331 };
12332 class StaticObj_asf3sakhal_6konec1: HouseNoDestruct
12333 {
12334 scope=1;
12335 model="DZ\structures_sakhal\roads\parts\asf3sakhal_6konec.p3d";
12336 };
12337 class StaticObj_asf3sakhal_7_100: HouseNoDestruct
12338 {
12339 scope=1;
12340 model="DZ\structures_sakhal\roads\parts\asf3sakhal_7 100.p3d";
12341 };
12342 class StaticObj_asf3sakhal_10_25: HouseNoDestruct
12343 {
12344 scope=1;
12345 model="DZ\structures_sakhal\roads\parts\asf3sakhal_10 25.p3d";
12346 };
12347 class StaticObj_asf3sakhal_10_50: HouseNoDestruct
12348 {
12349 scope=1;
12350 model="DZ\structures_sakhal\roads\parts\asf3sakhal_10 50.p3d";
12351 };
12352 class StaticObj_asf3sakhal_10_75: HouseNoDestruct
12353 {
12354 scope=1;
12355 model="DZ\structures_sakhal\roads\parts\asf3sakhal_10 75.p3d";
12356 };
12357 class StaticObj_asf3sakhal_10_100: HouseNoDestruct
12358 {
12359 scope=1;
12360 model="DZ\structures_sakhal\roads\parts\asf3sakhal_10 100.p3d";
12361 };
12362 class StaticObj_asf3sakhal_12: HouseNoDestruct
12363 {
12364 scope=1;
12365 model="DZ\structures_sakhal\roads\parts\asf3sakhal_12.p3d";
12366 };
12367 class StaticObj_asf3sakhal_30_25: HouseNoDestruct
12368 {
12369 scope=1;
12370 model="DZ\structures_sakhal\roads\parts\asf3sakhal_30 25.p3d";
12371 };
12372 class StaticObj_asf3sakhal_60_10: HouseNoDestruct
12373 {
12374 scope=1;
12375 model="DZ\structures_sakhal\roads\parts\asf3sakhal_60 10.p3d";
12376 };
12377 class StaticObj_gravsakhal_0_2000: HouseNoDestruct
12378 {
12379 scope=1;
12380 model="DZ\structures_sakhal\roads\parts\gravsakhal_0 2000.p3d";
12381 };
12382 class StaticObj_gravsakhal_1_1000: HouseNoDestruct
12383 {
12384 scope=1;
12385 model="DZ\structures_sakhal\roads\parts\gravsakhal_1 1000.p3d";
12386 };
12387 class StaticObj_gravsakhal_6: HouseNoDestruct
12388 {
12389 scope=1;
12390 model="DZ\structures_sakhal\roads\parts\gravsakhal_6.p3d";
12391 };
12392 class StaticObj_gravsakhal_6konec1: HouseNoDestruct
12393 {
12394 scope=1;
12395 model="DZ\structures_sakhal\roads\parts\gravsakhal_6konec.p3d";
12396 };
12397 class StaticObj_gravsakhal_7_100: HouseNoDestruct
12398 {
12399 scope=1;
12400 model="DZ\structures_sakhal\roads\parts\gravsakhal_7 100.p3d";
12401 };
12402 class StaticObj_gravsakhal_10_25: HouseNoDestruct
12403 {
12404 scope=1;
12405 model="DZ\structures_sakhal\roads\parts\gravsakhal_10 25.p3d";
12406 };
12407 class StaticObj_gravsakhal_10_50: HouseNoDestruct
12408 {
12409 scope=1;
12410 model="DZ\structures_sakhal\roads\parts\gravsakhal_10 50.p3d";
12411 };
12412 class StaticObj_gravsakhal_10_75: HouseNoDestruct
12413 {
12414 scope=1;
12415 model="DZ\structures_sakhal\roads\parts\gravsakhal_10 75.p3d";
12416 };
12417 class StaticObj_gravsakhal_10_100: HouseNoDestruct
12418 {
12419 scope=1;
12420 model="DZ\structures_sakhal\roads\parts\gravsakhal_10 100.p3d";
12421 };
12422 class StaticObj_gravsakhal_12: HouseNoDestruct
12423 {
12424 scope=1;
12425 model="DZ\structures_sakhal\roads\parts\gravsakhal_12.p3d";
12426 };
12427 class StaticObj_gravsakhal_30_25: HouseNoDestruct
12428 {
12429 scope=1;
12430 model="DZ\structures_sakhal\roads\parts\gravsakhal_30 25.p3d";
12431 };
12432 class StaticObj_gravsakhal_60_10: HouseNoDestruct
12433 {
12434 scope=1;
12435 model="DZ\structures_sakhal\roads\parts\gravsakhal_60 10.p3d";
12436 };
12437 class StaticObj_mudsakhal_0_2000: HouseNoDestruct
12438 {
12439 scope=1;
12440 model="DZ\structures_sakhal\roads\parts\mudsakhal_0 2000.p3d";
12441 };
12442 class StaticObj_mudsakhal_1_1000: HouseNoDestruct
12443 {
12444 scope=1;
12445 model="DZ\structures_sakhal\roads\parts\mudsakhal_1 1000.p3d";
12446 };
12447 class StaticObj_mudsakhal_6: HouseNoDestruct
12448 {
12449 scope=1;
12450 model="DZ\structures_sakhal\roads\parts\mudsakhal_6.p3d";
12451 };
12452 class StaticObj_mudsakhal_6konec1: HouseNoDestruct
12453 {
12454 scope=1;
12455 model="DZ\structures_sakhal\roads\parts\mudsakhal_6konec.p3d";
12456 };
12457 class StaticObj_mudsakhal_7_100: HouseNoDestruct
12458 {
12459 scope=1;
12460 model="DZ\structures_sakhal\roads\parts\mudsakhal_7 100.p3d";
12461 };
12462 class StaticObj_mudsakhal_10_25: HouseNoDestruct
12463 {
12464 scope=1;
12465 model="DZ\structures_sakhal\roads\parts\mudsakhal_10 25.p3d";
12466 };
12467 class StaticObj_mudsakhal_10_50: HouseNoDestruct
12468 {
12469 scope=1;
12470 model="DZ\structures_sakhal\roads\parts\mudsakhal_10 50.p3d";
12471 };
12472 class StaticObj_mudsakhal_10_75: HouseNoDestruct
12473 {
12474 scope=1;
12475 model="DZ\structures_sakhal\roads\parts\mudsakhal_10 75.p3d";
12476 };
12477 class StaticObj_mudsakhal_10_100: HouseNoDestruct
12478 {
12479 scope=1;
12480 model="DZ\structures_sakhal\roads\parts\mudsakhal_10 100.p3d";
12481 };
12482 class StaticObj_mudsakhal_12: HouseNoDestruct
12483 {
12484 scope=1;
12485 model="DZ\structures_sakhal\roads\parts\mudsakhal_12.p3d";
12486 };
12487 class StaticObj_mudsakhal_30_25: HouseNoDestruct
12488 {
12489 scope=1;
12490 model="DZ\structures_sakhal\roads\parts\mudsakhal_30 25.p3d";
12491 };
12492 class StaticObj_mudsakhal_60_10: HouseNoDestruct
12493 {
12494 scope=1;
12495 model="DZ\structures_sakhal\roads\parts\mudsakhal_60 10.p3d";
12496 };
12497 class StaticObj_quarrysakhal_0_2000: HouseNoDestruct
12498 {
12499 scope=1;
12500 model="DZ\structures_sakhal\roads\parts\quarrysakhal_0 2000.p3d";
12501 };
12502 class StaticObj_quarrysakhal_1_1000: HouseNoDestruct
12503 {
12504 scope=1;
12505 model="DZ\structures_sakhal\roads\parts\quarrysakhal_1 1000.p3d";
12506 };
12507 class StaticObj_quarrysakhal_6: HouseNoDestruct
12508 {
12509 scope=1;
12510 model="DZ\structures_sakhal\roads\parts\quarrysakhal_6.p3d";
12511 };
12512 class StaticObj_quarrysakhal_6konec1: HouseNoDestruct
12513 {
12514 scope=1;
12515 model="DZ\structures_sakhal\roads\parts\quarrysakhal_6konec.p3d";
12516 };
12517 class StaticObj_quarrysakhal_7_100: HouseNoDestruct
12518 {
12519 scope=1;
12520 model="DZ\structures_sakhal\roads\parts\quarrysakhal_7 100.p3d";
12521 };
12522 class StaticObj_quarrysakhal_10_25: HouseNoDestruct
12523 {
12524 scope=1;
12525 model="DZ\structures_sakhal\roads\parts\quarrysakhal_10 25.p3d";
12526 };
12527 class StaticObj_quarrysakhal_10_50: HouseNoDestruct
12528 {
12529 scope=1;
12530 model="DZ\structures_sakhal\roads\parts\quarrysakhal_10 50.p3d";
12531 };
12532 class StaticObj_quarrysakhal_10_75: HouseNoDestruct
12533 {
12534 scope=1;
12535 model="DZ\structures_sakhal\roads\parts\quarrysakhal_10 75.p3d";
12536 };
12537 class StaticObj_quarrysakhal_10_100: HouseNoDestruct
12538 {
12539 scope=1;
12540 model="DZ\structures_sakhal\roads\parts\quarrysakhal_10 100.p3d";
12541 };
12542 class StaticObj_quarrysakhal_12: HouseNoDestruct
12543 {
12544 scope=1;
12545 model="DZ\structures_sakhal\roads\parts\quarrysakhal_12.p3d";
12546 };
12547 class StaticObj_quarrysakhal_30_25: HouseNoDestruct
12548 {
12549 scope=1;
12550 model="DZ\structures_sakhal\roads\parts\quarrysakhal_30 25.p3d";
12551 };
12552 class StaticObj_quarrysakhal_60_10: HouseNoDestruct
12553 {
12554 scope=1;
12555 model="DZ\structures_sakhal\roads\parts\quarrysakhal_60 10.p3d";
12556 };
12557 class StaticObj_Billboard_CrabCan: HouseNoDestruct
12558 {
12559 scope=1;
12560 model="DZ\structures_sakhal\signs\billboards\Billboard_CrabCan.p3d";
12561 };
12562 class StaticObj_Billboard_FilterBottle: HouseNoDestruct
12563 {
12564 scope=1;
12565 model="DZ\structures_sakhal\signs\billboards\Billboard_FilterBottle.p3d";
12566 };
12567 class StaticObj_Billboard_Service: HouseNoDestruct
12568 {
12569 scope=1;
12570 model="DZ\structures_sakhal\signs\billboards\Billboard_Service.p3d";
12571 };
12572 class StaticObj_Misc_SnowPole: HouseNoDestruct
12573 {
12574 scope=1;
12575 model="DZ\structures_sakhal\signs\misc\Misc_SnowPole.p3d";
12576 };
12577 class StaticObj_Sign_Petropavlovsk: HouseNoDestruct
12578 {
12579 scope=1;
12580 model="DZ\structures_sakhal\signs\settlements\Sign_Petropavlovsk.p3d";
12581 };
12582 class StaticObj_Sign_Build_BlueCross: HouseNoDestruct
12583 {
12584 scope=1;
12585 model="DZ\structures_sakhal\signs\misc\Sign_Build_BlueCross.p3d";
12586 };
12587 class Land_Airfield_Small_Hangar;
12588 class Land_Airport_Small_Hangar: Land_Airfield_Small_Hangar
12589 {
12590 scope=1;
12591 model="\DZ\structures_sakhal\specific\airport\Airport_Small_Hangar.p3d";
12592 };
12593 class Land_Airport_Small_Main: HouseNoDestruct
12594 {
12595 scope=1;
12596 model="\DZ\structures_sakhal\specific\airport\Airport_Small_Main.p3d";
12597 class Doors
12598 {
12599 class Doors1
12600 {
12601 displayName="door 1";
12602 component="Doors1";
12603 soundPos="doors1_action";
12604 animPeriod=1;
12605 initPhase=0;
12606 initOpened=0.30000001;
12607 soundOpen="doorWoodSmallOpen";
12608 soundClose="doorWoodSmallClose";
12609 soundLocked="doorWoodSmallRattle";
12610 soundOpenABit="doorWoodSmallOpenABit";
12611 };
12612 class Doors2
12613 {
12614 displayName="door 2";
12615 component="Doors2";
12616 soundPos="doors2_action";
12617 animPeriod=1;
12618 initPhase=0;
12619 initOpened=0.30000001;
12620 soundOpen="doorWoodSmallOpen";
12621 soundClose="doorWoodSmallClose";
12622 soundLocked="doorWoodSmallRattle";
12623 soundOpenABit="doorWoodSmallOpenABit";
12624 };
12625 class Doors3
12626 {
12627 displayName="door 3";
12628 component="Doors3";
12629 soundPos="doors3_action";
12630 animPeriod=1;
12631 initPhase=0;
12632 initOpened=0.69999999;
12633 soundOpen="doorWoodSmallOpen";
12634 soundClose="doorWoodSmallClose";
12635 soundLocked="doorWoodSmallRattle";
12636 soundOpenABit="doorWoodSmallOpenABit";
12637 };
12638 class Doors5
12639 {
12640 displayName="door 5";
12641 component="Doors5";
12642 soundPos="doors5_action";
12643 animPeriod=1;
12644 initPhase=0;
12645 initOpened=0.69999999;
12646 soundOpen="doorWoodSmallOpen";
12647 soundClose="doorWoodSmallClose";
12648 soundLocked="doorWoodSmallRattle";
12649 soundOpenABit="doorWoodSmallOpenABit";
12650 };
12651 class Doors6
12652 {
12653 displayName="door 6";
12654 component="Doors6";
12655 soundPos="doors6_action";
12656 animPeriod=1;
12657 initPhase=0;
12658 initOpened=0.69999999;
12659 soundOpen="doorWoodSmallOpen";
12660 soundClose="doorWoodSmallClose";
12661 soundLocked="doorWoodSmallRattle";
12662 soundOpenABit="doorWoodSmallOpenABit";
12663 };
12664 class Doors7
12665 {
12666 displayName="door 7";
12667 component="Doors7";
12668 soundPos="doors7_action";
12669 animPeriod=1;
12670 initPhase=0;
12671 initOpened=0.69999999;
12672 soundOpen="doorWoodSmallOpen";
12673 soundClose="doorWoodSmallClose";
12674 soundLocked="doorWoodSmallRattle";
12675 soundOpenABit="doorWoodSmallOpenABit";
12676 };
12677 class Doors8
12678 {
12679 displayName="door 8";
12680 component="Doors8";
12681 soundPos="doors8_action";
12682 animPeriod=1;
12683 initPhase=0;
12684 initOpened=0.69999999;
12685 soundOpen="doorWoodSmallOpen";
12686 soundClose="doorWoodSmallClose";
12687 soundLocked="doorWoodSmallRattle";
12688 soundOpenABit="doorWoodSmallOpenABit";
12689 };
12690 class Doors9
12691 {
12692 displayName="door 9";
12693 component="Doors9";
12694 soundPos="doors9_action";
12695 animPeriod=1;
12696 initPhase=0;
12697 initOpened=0.30000001;
12698 soundOpen="doorWoodSmallOpen";
12699 soundClose="doorWoodSmallClose";
12700 soundLocked="doorWoodSmallRattle";
12701 soundOpenABit="doorWoodSmallOpenABit";
12702 };
12703 class Doors10
12704 {
12705 displayName="door 10";
12706 component="Doors10";
12707 soundPos="doors10_action";
12708 animPeriod=1;
12709 initPhase=0;
12710 initOpened=0.69999999;
12711 soundOpen="doorWoodSmallOpen";
12712 soundClose="doorWoodSmallClose";
12713 soundLocked="doorWoodSmallRattle";
12714 soundOpenABit="doorWoodSmallOpenABit";
12715 };
12716 class DoorsTwin1
12717 {
12718 displayName="door Twin1";
12719 component="DoorsTwin1";
12720 soundPos="doorsTwin1_action";
12721 animPeriod=1;
12722 initPhase=0;
12723 initOpened=0.69999999;
12724 soundOpen="doorWoodTwinOpen";
12725 soundClose="doorWoodTwinClose";
12726 soundLocked="doorWoodTwinRattle";
12727 soundOpenABit="doorWoodTwinOpenABit";
12728 };
12729 class DoorsTwin2
12730 {
12731 displayName="door Twin2";
12732 component="DoorsTwin2";
12733 soundPos="doorsTwin2_action";
12734 animPeriod=1;
12735 initPhase=0;
12736 initOpened=0.30000001;
12737 soundOpen="doorWoodTwinOpen";
12738 soundClose="doorWoodTwinClose";
12739 soundLocked="doorWoodTwinRattle";
12740 soundOpenABit="doorWoodTwinOpenABit";
12741 };
12742 class Doors15
12743 {
12744 displayName="door 15";
12745 component="Doors15";
12746 soundPos="doors15_action";
12747 animPeriod=1;
12748 initPhase=0;
12749 initOpened=0.30000001;
12750 soundOpen="doorWoodSmallOpen";
12751 soundClose="doorWoodSmallClose";
12752 soundLocked="doorWoodSmallRattle";
12753 soundOpenABit="doorWoodSmallOpenABit";
12754 };
12755 class Doors16
12756 {
12757 displayName="door 16";
12758 component="Doors16";
12759 soundPos="doors16_action";
12760 animPeriod=1;
12761 initPhase=0;
12762 initOpened=0.30000001;
12763 soundOpen="doorWoodSmallOpen";
12764 soundClose="doorWoodSmallClose";
12765 soundLocked="doorWoodSmallRattle";
12766 soundOpenABit="doorWoodSmallOpenABit";
12767 };
12768 class Doors17
12769 {
12770 displayName="door 17";
12771 component="Doors17";
12772 soundPos="doors17_action";
12773 animPeriod=1;
12774 initPhase=0;
12775 initOpened=0.30000001;
12776 soundOpen="doorWoodSmallOpen";
12777 soundClose="doorWoodSmallClose";
12778 soundLocked="doorWoodSmallRattle";
12779 soundOpenABit="doorWoodSmallOpenABit";
12780 };
12781 };
12782 class DamageSystem
12783 {
12784 class GlobalHealth
12785 {
12786 class Health
12787 {
12788 hitpoints=1000;
12789 };
12790 };
12791 class GlobalArmor
12792 {
12793 class Projectile
12794 {
12795 class Health
12796 {
12797 damage=0;
12798 };
12799 class Blood
12800 {
12801 damage=0;
12802 };
12803 class Shock
12804 {
12805 damage=0;
12806 };
12807 };
12808 class Melee
12809 {
12810 class Health
12811 {
12812 damage=0;
12813 };
12814 class Blood
12815 {
12816 damage=0;
12817 };
12818 class Shock
12819 {
12820 damage=0;
12821 };
12822 };
12823 class FragGrenade
12824 {
12825 class Health
12826 {
12827 damage=0;
12828 };
12829 class Blood
12830 {
12831 damage=0;
12832 };
12833 class Shock
12834 {
12835 damage=0;
12836 };
12837 };
12838 };
12839 class DamageZones
12840 {
12841 class door1
12842 {
12843 class Health
12844 {
12845 hitpoints=1500;
12846 transferToGlobalCoef=0;
12847 };
12848 componentNames[]=
12849 {
12850 "doors1"
12851 };
12852 fatalInjuryCoef=-1;
12853 class ArmorType
12854 {
12855 class Projectile
12856 {
12857 class Health
12858 {
12859 damage=3;
12860 };
12861 class Blood
12862 {
12863 damage=0;
12864 };
12865 class Shock
12866 {
12867 damage=0;
12868 };
12869 };
12870 class Melee
12871 {
12872 class Health
12873 {
12874 damage=5;
12875 };
12876 class Blood
12877 {
12878 damage=0;
12879 };
12880 class Shock
12881 {
12882 damage=0;
12883 };
12884 };
12885 class FragGrenade
12886 {
12887 class Health
12888 {
12889 damage=10;
12890 };
12891 class Blood
12892 {
12893 damage=0;
12894 };
12895 class Shock
12896 {
12897 damage=0;
12898 };
12899 };
12900 };
12901 };
12902 class door2
12903 {
12904 class Health
12905 {
12906 hitpoints=1500;
12907 transferToGlobalCoef=0;
12908 };
12909 componentNames[]=
12910 {
12911 "doors2"
12912 };
12913 fatalInjuryCoef=-1;
12914 class ArmorType
12915 {
12916 class Projectile
12917 {
12918 class Health
12919 {
12920 damage=3;
12921 };
12922 class Blood
12923 {
12924 damage=0;
12925 };
12926 class Shock
12927 {
12928 damage=0;
12929 };
12930 };
12931 class Melee
12932 {
12933 class Health
12934 {
12935 damage=5;
12936 };
12937 class Blood
12938 {
12939 damage=0;
12940 };
12941 class Shock
12942 {
12943 damage=0;
12944 };
12945 };
12946 class FragGrenade
12947 {
12948 class Health
12949 {
12950 damage=10;
12951 };
12952 class Blood
12953 {
12954 damage=0;
12955 };
12956 class Shock
12957 {
12958 damage=0;
12959 };
12960 };
12961 };
12962 };
12963 class door3
12964 {
12965 class Health
12966 {
12967 hitpoints=1000;
12968 transferToGlobalCoef=0;
12969 };
12970 componentNames[]=
12971 {
12972 "doors3"
12973 };
12974 fatalInjuryCoef=-1;
12975 class ArmorType
12976 {
12977 class Projectile
12978 {
12979 class Health
12980 {
12981 damage=3;
12982 };
12983 class Blood
12984 {
12985 damage=0;
12986 };
12987 class Shock
12988 {
12989 damage=0;
12990 };
12991 };
12992 class Melee
12993 {
12994 class Health
12995 {
12996 damage=5;
12997 };
12998 class Blood
12999 {
13000 damage=0;
13001 };
13002 class Shock
13003 {
13004 damage=0;
13005 };
13006 };
13007 class FragGrenade
13008 {
13009 class Health
13010 {
13011 damage=10;
13012 };
13013 class Blood
13014 {
13015 damage=0;
13016 };
13017 class Shock
13018 {
13019 damage=0;
13020 };
13021 };
13022 };
13023 };
13024 class door5
13025 {
13026 class Health
13027 {
13028 hitpoints=1000;
13029 transferToGlobalCoef=0;
13030 };
13031 componentNames[]=
13032 {
13033 "doors5"
13034 };
13035 fatalInjuryCoef=-1;
13036 class ArmorType
13037 {
13038 class Projectile
13039 {
13040 class Health
13041 {
13042 damage=3;
13043 };
13044 class Blood
13045 {
13046 damage=0;
13047 };
13048 class Shock
13049 {
13050 damage=0;
13051 };
13052 };
13053 class Melee
13054 {
13055 class Health
13056 {
13057 damage=5;
13058 };
13059 class Blood
13060 {
13061 damage=0;
13062 };
13063 class Shock
13064 {
13065 damage=0;
13066 };
13067 };
13068 class FragGrenade
13069 {
13070 class Health
13071 {
13072 damage=10;
13073 };
13074 class Blood
13075 {
13076 damage=0;
13077 };
13078 class Shock
13079 {
13080 damage=0;
13081 };
13082 };
13083 };
13084 };
13085 class door6
13086 {
13087 class Health
13088 {
13089 hitpoints=1000;
13090 transferToGlobalCoef=0;
13091 };
13092 componentNames[]=
13093 {
13094 "doors6"
13095 };
13096 fatalInjuryCoef=-1;
13097 class ArmorType
13098 {
13099 class Projectile
13100 {
13101 class Health
13102 {
13103 damage=3;
13104 };
13105 class Blood
13106 {
13107 damage=0;
13108 };
13109 class Shock
13110 {
13111 damage=0;
13112 };
13113 };
13114 class Melee
13115 {
13116 class Health
13117 {
13118 damage=5;
13119 };
13120 class Blood
13121 {
13122 damage=0;
13123 };
13124 class Shock
13125 {
13126 damage=0;
13127 };
13128 };
13129 class FragGrenade
13130 {
13131 class Health
13132 {
13133 damage=10;
13134 };
13135 class Blood
13136 {
13137 damage=0;
13138 };
13139 class Shock
13140 {
13141 damage=0;
13142 };
13143 };
13144 };
13145 };
13146 class door7
13147 {
13148 class Health
13149 {
13150 hitpoints=1000;
13151 transferToGlobalCoef=0;
13152 };
13153 componentNames[]=
13154 {
13155 "doors7"
13156 };
13157 fatalInjuryCoef=-1;
13158 class ArmorType
13159 {
13160 class Projectile
13161 {
13162 class Health
13163 {
13164 damage=3;
13165 };
13166 class Blood
13167 {
13168 damage=0;
13169 };
13170 class Shock
13171 {
13172 damage=0;
13173 };
13174 };
13175 class Melee
13176 {
13177 class Health
13178 {
13179 damage=5;
13180 };
13181 class Blood
13182 {
13183 damage=0;
13184 };
13185 class Shock
13186 {
13187 damage=0;
13188 };
13189 };
13190 class FragGrenade
13191 {
13192 class Health
13193 {
13194 damage=10;
13195 };
13196 class Blood
13197 {
13198 damage=0;
13199 };
13200 class Shock
13201 {
13202 damage=0;
13203 };
13204 };
13205 };
13206 };
13207 class door8
13208 {
13209 class Health
13210 {
13211 hitpoints=1000;
13212 transferToGlobalCoef=0;
13213 };
13214 componentNames[]=
13215 {
13216 "doors8"
13217 };
13218 fatalInjuryCoef=-1;
13219 class ArmorType
13220 {
13221 class Projectile
13222 {
13223 class Health
13224 {
13225 damage=3;
13226 };
13227 class Blood
13228 {
13229 damage=0;
13230 };
13231 class Shock
13232 {
13233 damage=0;
13234 };
13235 };
13236 class Melee
13237 {
13238 class Health
13239 {
13240 damage=5;
13241 };
13242 class Blood
13243 {
13244 damage=0;
13245 };
13246 class Shock
13247 {
13248 damage=0;
13249 };
13250 };
13251 class FragGrenade
13252 {
13253 class Health
13254 {
13255 damage=10;
13256 };
13257 class Blood
13258 {
13259 damage=0;
13260 };
13261 class Shock
13262 {
13263 damage=0;
13264 };
13265 };
13266 };
13267 };
13268 class door9
13269 {
13270 class Health
13271 {
13272 hitpoints=1000;
13273 transferToGlobalCoef=0;
13274 };
13275 componentNames[]=
13276 {
13277 "doors9"
13278 };
13279 fatalInjuryCoef=-1;
13280 class ArmorType
13281 {
13282 class Projectile
13283 {
13284 class Health
13285 {
13286 damage=3;
13287 };
13288 class Blood
13289 {
13290 damage=0;
13291 };
13292 class Shock
13293 {
13294 damage=0;
13295 };
13296 };
13297 class Melee
13298 {
13299 class Health
13300 {
13301 damage=5;
13302 };
13303 class Blood
13304 {
13305 damage=0;
13306 };
13307 class Shock
13308 {
13309 damage=0;
13310 };
13311 };
13312 class FragGrenade
13313 {
13314 class Health
13315 {
13316 damage=10;
13317 };
13318 class Blood
13319 {
13320 damage=0;
13321 };
13322 class Shock
13323 {
13324 damage=0;
13325 };
13326 };
13327 };
13328 };
13329 class door10
13330 {
13331 class Health
13332 {
13333 hitpoints=1000;
13334 transferToGlobalCoef=0;
13335 };
13336 componentNames[]=
13337 {
13338 "doors10"
13339 };
13340 fatalInjuryCoef=-1;
13341 class ArmorType
13342 {
13343 class Projectile
13344 {
13345 class Health
13346 {
13347 damage=3;
13348 };
13349 class Blood
13350 {
13351 damage=0;
13352 };
13353 class Shock
13354 {
13355 damage=0;
13356 };
13357 };
13358 class Melee
13359 {
13360 class Health
13361 {
13362 damage=5;
13363 };
13364 class Blood
13365 {
13366 damage=0;
13367 };
13368 class Shock
13369 {
13370 damage=0;
13371 };
13372 };
13373 class FragGrenade
13374 {
13375 class Health
13376 {
13377 damage=10;
13378 };
13379 class Blood
13380 {
13381 damage=0;
13382 };
13383 class Shock
13384 {
13385 damage=0;
13386 };
13387 };
13388 };
13389 };
13390 class door11
13391 {
13392 class Health
13393 {
13394 hitpoints=1000;
13395 transferToGlobalCoef=0;
13396 };
13397 componentNames[]=
13398 {
13399 "doors11"
13400 };
13401 fatalInjuryCoef=-1;
13402 class ArmorType
13403 {
13404 class Projectile
13405 {
13406 class Health
13407 {
13408 damage=3;
13409 };
13410 class Blood
13411 {
13412 damage=0;
13413 };
13414 class Shock
13415 {
13416 damage=0;
13417 };
13418 };
13419 class Melee
13420 {
13421 class Health
13422 {
13423 damage=5;
13424 };
13425 class Blood
13426 {
13427 damage=0;
13428 };
13429 class Shock
13430 {
13431 damage=0;
13432 };
13433 };
13434 class FragGrenade
13435 {
13436 class Health
13437 {
13438 damage=10;
13439 };
13440 class Blood
13441 {
13442 damage=0;
13443 };
13444 class Shock
13445 {
13446 damage=0;
13447 };
13448 };
13449 };
13450 };
13451 class twin1
13452 {
13453 class Health
13454 {
13455 hitpoints=1500;
13456 transferToGlobalCoef=0;
13457 };
13458 componentNames[]=
13459 {
13460 "doorsTwin1"
13461 };
13462 fatalInjuryCoef=-1;
13463 class ArmorType
13464 {
13465 class Projectile
13466 {
13467 class Health
13468 {
13469 damage=3;
13470 };
13471 class Blood
13472 {
13473 damage=0;
13474 };
13475 class Shock
13476 {
13477 damage=0;
13478 };
13479 };
13480 class Melee
13481 {
13482 class Health
13483 {
13484 damage=5;
13485 };
13486 class Blood
13487 {
13488 damage=0;
13489 };
13490 class Shock
13491 {
13492 damage=0;
13493 };
13494 };
13495 class FragGrenade
13496 {
13497 class Health
13498 {
13499 damage=10;
13500 };
13501 class Blood
13502 {
13503 damage=0;
13504 };
13505 class Shock
13506 {
13507 damage=0;
13508 };
13509 };
13510 };
13511 };
13512 class twin2
13513 {
13514 class Health
13515 {
13516 hitpoints=1500;
13517 transferToGlobalCoef=0;
13518 };
13519 componentNames[]=
13520 {
13521 "doorsTwin2"
13522 };
13523 fatalInjuryCoef=-1;
13524 class ArmorType
13525 {
13526 class Projectile
13527 {
13528 class Health
13529 {
13530 damage=3;
13531 };
13532 class Blood
13533 {
13534 damage=0;
13535 };
13536 class Shock
13537 {
13538 damage=0;
13539 };
13540 };
13541 class Melee
13542 {
13543 class Health
13544 {
13545 damage=5;
13546 };
13547 class Blood
13548 {
13549 damage=0;
13550 };
13551 class Shock
13552 {
13553 damage=0;
13554 };
13555 };
13556 class FragGrenade
13557 {
13558 class Health
13559 {
13560 damage=10;
13561 };
13562 class Blood
13563 {
13564 damage=0;
13565 };
13566 class Shock
13567 {
13568 damage=0;
13569 };
13570 };
13571 };
13572 };
13573 class door15
13574 {
13575 class Health
13576 {
13577 hitpoints=1000;
13578 transferToGlobalCoef=0;
13579 };
13580 componentNames[]=
13581 {
13582 "doors15"
13583 };
13584 fatalInjuryCoef=-1;
13585 class ArmorType
13586 {
13587 class Projectile
13588 {
13589 class Health
13590 {
13591 damage=3;
13592 };
13593 class Blood
13594 {
13595 damage=0;
13596 };
13597 class Shock
13598 {
13599 damage=0;
13600 };
13601 };
13602 class Melee
13603 {
13604 class Health
13605 {
13606 damage=5;
13607 };
13608 class Blood
13609 {
13610 damage=0;
13611 };
13612 class Shock
13613 {
13614 damage=0;
13615 };
13616 };
13617 class FragGrenade
13618 {
13619 class Health
13620 {
13621 damage=10;
13622 };
13623 class Blood
13624 {
13625 damage=0;
13626 };
13627 class Shock
13628 {
13629 damage=0;
13630 };
13631 };
13632 };
13633 };
13634 class door16
13635 {
13636 class Health
13637 {
13638 hitpoints=1000;
13639 transferToGlobalCoef=0;
13640 };
13641 componentNames[]=
13642 {
13643 "doors16"
13644 };
13645 fatalInjuryCoef=-1;
13646 class ArmorType
13647 {
13648 class Projectile
13649 {
13650 class Health
13651 {
13652 damage=3;
13653 };
13654 class Blood
13655 {
13656 damage=0;
13657 };
13658 class Shock
13659 {
13660 damage=0;
13661 };
13662 };
13663 class Melee
13664 {
13665 class Health
13666 {
13667 damage=5;
13668 };
13669 class Blood
13670 {
13671 damage=0;
13672 };
13673 class Shock
13674 {
13675 damage=0;
13676 };
13677 };
13678 class FragGrenade
13679 {
13680 class Health
13681 {
13682 damage=10;
13683 };
13684 class Blood
13685 {
13686 damage=0;
13687 };
13688 class Shock
13689 {
13690 damage=0;
13691 };
13692 };
13693 };
13694 };
13695 class door17
13696 {
13697 class Health
13698 {
13699 hitpoints=1000;
13700 transferToGlobalCoef=0;
13701 };
13702 componentNames[]=
13703 {
13704 "doors17"
13705 };
13706 fatalInjuryCoef=-1;
13707 class ArmorType
13708 {
13709 class Projectile
13710 {
13711 class Health
13712 {
13713 damage=3;
13714 };
13715 class Blood
13716 {
13717 damage=0;
13718 };
13719 class Shock
13720 {
13721 damage=0;
13722 };
13723 };
13724 class Melee
13725 {
13726 class Health
13727 {
13728 damage=5;
13729 };
13730 class Blood
13731 {
13732 damage=0;
13733 };
13734 class Shock
13735 {
13736 damage=0;
13737 };
13738 };
13739 class FragGrenade
13740 {
13741 class Health
13742 {
13743 damage=10;
13744 };
13745 class Blood
13746 {
13747 damage=0;
13748 };
13749 class Shock
13750 {
13751 damage=0;
13752 };
13753 };
13754 };
13755 };
13756 };
13757 };
13758 };
13759 class Land_Airport_Small_Hangar2: HouseNoDestruct
13760 {
13761 scope=1;
13762 model="\DZ\structures_sakhal\specific\airport\Airport_Small_Hangar2.p3d";
13763 class Doors
13764 {
13765 class Doors1
13766 {
13767 displayName="door 1";
13768 component="Doors1";
13769 soundPos="doors1_action";
13770 animPeriod=1;
13771 initPhase=0;
13772 initOpened=0.30000001;
13773 soundOpen="doorMetalSmallOpen";
13774 soundClose="doorMetalSmallClose";
13775 soundLocked="doorMetalSmallRattle";
13776 soundOpenABit="doorMetalSmallOpenABit";
13777 };
13778 };
13779 class DamageSystem
13780 {
13781 class GlobalHealth
13782 {
13783 class Health
13784 {
13785 hitpoints=1000;
13786 };
13787 };
13788 class GlobalArmor
13789 {
13790 class Projectile
13791 {
13792 class Health
13793 {
13794 damage=0;
13795 };
13796 class Blood
13797 {
13798 damage=0;
13799 };
13800 class Shock
13801 {
13802 damage=0;
13803 };
13804 };
13805 class Melee
13806 {
13807 class Health
13808 {
13809 damage=0;
13810 };
13811 class Blood
13812 {
13813 damage=0;
13814 };
13815 class Shock
13816 {
13817 damage=0;
13818 };
13819 };
13820 class FragGrenade
13821 {
13822 class Health
13823 {
13824 damage=0;
13825 };
13826 class Blood
13827 {
13828 damage=0;
13829 };
13830 class Shock
13831 {
13832 damage=0;
13833 };
13834 };
13835 };
13836 class DamageZones
13837 {
13838 class door1
13839 {
13840 class Health
13841 {
13842 hitpoints=1500;
13843 transferToGlobalCoef=0;
13844 };
13845 componentNames[]=
13846 {
13847 "doors1"
13848 };
13849 fatalInjuryCoef=-1;
13850 class ArmorType
13851 {
13852 class Projectile
13853 {
13854 class Health
13855 {
13856 damage=3;
13857 };
13858 class Blood
13859 {
13860 damage=0;
13861 };
13862 class Shock
13863 {
13864 damage=0;
13865 };
13866 };
13867 class Melee
13868 {
13869 class Health
13870 {
13871 damage=5;
13872 };
13873 class Blood
13874 {
13875 damage=0;
13876 };
13877 class Shock
13878 {
13879 damage=0;
13880 };
13881 };
13882 class FragGrenade
13883 {
13884 class Health
13885 {
13886 damage=10;
13887 };
13888 class Blood
13889 {
13890 damage=0;
13891 };
13892 class Shock
13893 {
13894 damage=0;
13895 };
13896 };
13897 };
13898 };
13899 };
13900 };
13901 };
13902 class StaticObj_Monument_Bears: HouseNoDestruct
13903 {
13904 scope=1;
13905 model="DZ\structures_sakhal\specific\monuments\Monument_Bears.p3d";
13906 };
13907 class StaticObj_Monument_Workcamp: HouseNoDestruct
13908 {
13909 scope=1;
13910 model="DZ\structures_sakhal\specific\monuments\Monument_Workcamp.p3d";
13911 };
13912 class Land_Radio_building_East: HouseNoDestruct
13913 {
13914 scope=1;
13915 model="\DZ\structures_sakhal\specific\radio\Radio_building_East.p3d";
13916 class Doors
13917 {
13918 class DoorsTwin1
13919 {
13920 displayName="door Twin1";
13921 component="DoorsTwin1";
13922 soundPos="doorsTwin1_action";
13923 animPeriod=1;
13924 initPhase=0;
13925 initOpened=0.30000001;
13926 soundOpen="doorWoodTwinOpen";
13927 soundClose="doorWoodTwinClose";
13928 soundLocked="doorWoodTwinRattle";
13929 soundOpenABit="doorWoodTwinOpenABit";
13930 };
13931 class Doors3
13932 {
13933 displayName="door 3";
13934 component="Doors3";
13935 soundPos="doors3_action";
13936 animPeriod=1;
13937 initPhase=0;
13938 initOpened=0.30000001;
13939 soundOpen="doorMetalSmallOpen";
13940 soundClose="doorMetalSmallClose";
13941 soundLocked="doorMetalSmallRattle";
13942 soundOpenABit="doorMetalSmallOpenABit";
13943 };
13944 class Doors4
13945 {
13946 displayName="door 4";
13947 component="Doors4";
13948 soundPos="doors4_action";
13949 animPeriod=1;
13950 initPhase=0;
13951 initOpened=0.30000001;
13952 soundOpen="doorMetalSmallOpen";
13953 soundClose="doorMetalSmallClose";
13954 soundLocked="doorMetalSmallRattle";
13955 soundOpenABit="doorMetalSmallOpenABit";
13956 };
13957 class Doors5
13958 {
13959 displayName="door 5";
13960 component="Doors5";
13961 soundPos="doors5_action";
13962 animPeriod=1;
13963 initPhase=0;
13964 initOpened=0.69999999;
13965 soundOpen="doorWoodSmallOpen";
13966 soundClose="doorWoodSmallClose";
13967 soundLocked="doorWoodSmallRattle";
13968 soundOpenABit="doorWoodSmallOpenABit";
13969 };
13970 class Doors6
13971 {
13972 displayName="door 6";
13973 component="Doors6";
13974 soundPos="doors6_action";
13975 animPeriod=1;
13976 initPhase=0;
13977 initOpened=0.69999999;
13978 soundOpen="doorWoodSmallOpen";
13979 soundClose="doorWoodSmallClose";
13980 soundLocked="doorWoodSmallRattle";
13981 soundOpenABit="doorWoodSmallOpenABit";
13982 };
13983 class Doors7
13984 {
13985 displayName="door 7";
13986 component="Doors7";
13987 soundPos="doors7_action";
13988 animPeriod=1;
13989 initPhase=0;
13990 initOpened=0.69999999;
13991 soundOpen="doorWoodSmallOpen";
13992 soundClose="doorWoodSmallClose";
13993 soundLocked="doorWoodSmallRattle";
13994 soundOpenABit="doorWoodSmallOpenABit";
13995 };
13996 class Doors8
13997 {
13998 displayName="door 8";
13999 component="Doors8";
14000 soundPos="doors8_action";
14001 animPeriod=1;
14002 initPhase=0;
14003 initOpened=0.69999999;
14004 soundOpen="doorWoodSmallOpen";
14005 soundClose="doorWoodSmallClose";
14006 soundLocked="doorWoodSmallRattle";
14007 soundOpenABit="doorWoodSmallOpenABit";
14008 };
14009 class Doors9
14010 {
14011 displayName="door 9";
14012 component="Doors9";
14013 soundPos="doors9_action";
14014 animPeriod=1;
14015 initPhase=0;
14016 initOpened=0.69999999;
14017 soundOpen="doorWoodSmallOpen";
14018 soundClose="doorWoodSmallClose";
14019 soundLocked="doorWoodSmallRattle";
14020 soundOpenABit="doorWoodSmallOpenABit";
14021 };
14022 };
14023 class DamageSystem
14024 {
14025 class GlobalHealth
14026 {
14027 class Health
14028 {
14029 hitpoints=1000;
14030 };
14031 };
14032 class GlobalArmor
14033 {
14034 class Projectile
14035 {
14036 class Health
14037 {
14038 damage=0;
14039 };
14040 class Blood
14041 {
14042 damage=0;
14043 };
14044 class Shock
14045 {
14046 damage=0;
14047 };
14048 };
14049 class Melee
14050 {
14051 class Health
14052 {
14053 damage=0;
14054 };
14055 class Blood
14056 {
14057 damage=0;
14058 };
14059 class Shock
14060 {
14061 damage=0;
14062 };
14063 };
14064 class FragGrenade
14065 {
14066 class Health
14067 {
14068 damage=0;
14069 };
14070 class Blood
14071 {
14072 damage=0;
14073 };
14074 class Shock
14075 {
14076 damage=0;
14077 };
14078 };
14079 };
14080 class DamageZones
14081 {
14082 class twin1
14083 {
14084 class Health
14085 {
14086 hitpoints=1500;
14087 transferToGlobalCoef=0;
14088 };
14089 componentNames[]=
14090 {
14091 "doorsTwin1"
14092 };
14093 fatalInjuryCoef=-1;
14094 class ArmorType
14095 {
14096 class Projectile
14097 {
14098 class Health
14099 {
14100 damage=3;
14101 };
14102 class Blood
14103 {
14104 damage=0;
14105 };
14106 class Shock
14107 {
14108 damage=0;
14109 };
14110 };
14111 class Melee
14112 {
14113 class Health
14114 {
14115 damage=5;
14116 };
14117 class Blood
14118 {
14119 damage=0;
14120 };
14121 class Shock
14122 {
14123 damage=0;
14124 };
14125 };
14126 class FragGrenade
14127 {
14128 class Health
14129 {
14130 damage=10;
14131 };
14132 class Blood
14133 {
14134 damage=0;
14135 };
14136 class Shock
14137 {
14138 damage=0;
14139 };
14140 };
14141 };
14142 };
14143 class door3
14144 {
14145 class Health
14146 {
14147 hitpoints=1000;
14148 transferToGlobalCoef=0;
14149 };
14150 componentNames[]=
14151 {
14152 "doors3"
14153 };
14154 fatalInjuryCoef=-1;
14155 class ArmorType
14156 {
14157 class Projectile
14158 {
14159 class Health
14160 {
14161 damage=2;
14162 };
14163 class Blood
14164 {
14165 damage=0;
14166 };
14167 class Shock
14168 {
14169 damage=0;
14170 };
14171 };
14172 class Melee
14173 {
14174 class Health
14175 {
14176 damage=2.5;
14177 };
14178 class Blood
14179 {
14180 damage=0;
14181 };
14182 class Shock
14183 {
14184 damage=0;
14185 };
14186 };
14187 class FragGrenade
14188 {
14189 class Health
14190 {
14191 damage=3;
14192 };
14193 class Blood
14194 {
14195 damage=0;
14196 };
14197 class Shock
14198 {
14199 damage=0;
14200 };
14201 };
14202 };
14203 };
14204 class door4
14205 {
14206 class Health
14207 {
14208 hitpoints=1000;
14209 transferToGlobalCoef=0;
14210 };
14211 componentNames[]=
14212 {
14213 "doors4"
14214 };
14215 fatalInjuryCoef=-1;
14216 class ArmorType
14217 {
14218 class Projectile
14219 {
14220 class Health
14221 {
14222 damage=2;
14223 };
14224 class Blood
14225 {
14226 damage=0;
14227 };
14228 class Shock
14229 {
14230 damage=0;
14231 };
14232 };
14233 class Melee
14234 {
14235 class Health
14236 {
14237 damage=2.5;
14238 };
14239 class Blood
14240 {
14241 damage=0;
14242 };
14243 class Shock
14244 {
14245 damage=0;
14246 };
14247 };
14248 class FragGrenade
14249 {
14250 class Health
14251 {
14252 damage=3;
14253 };
14254 class Blood
14255 {
14256 damage=0;
14257 };
14258 class Shock
14259 {
14260 damage=0;
14261 };
14262 };
14263 };
14264 };
14265 class door5
14266 {
14267 class Health
14268 {
14269 hitpoints=1000;
14270 transferToGlobalCoef=0;
14271 };
14272 componentNames[]=
14273 {
14274 "doors5"
14275 };
14276 fatalInjuryCoef=-1;
14277 class ArmorType
14278 {
14279 class Projectile
14280 {
14281 class Health
14282 {
14283 damage=3;
14284 };
14285 class Blood
14286 {
14287 damage=0;
14288 };
14289 class Shock
14290 {
14291 damage=0;
14292 };
14293 };
14294 class Melee
14295 {
14296 class Health
14297 {
14298 damage=5;
14299 };
14300 class Blood
14301 {
14302 damage=0;
14303 };
14304 class Shock
14305 {
14306 damage=0;
14307 };
14308 };
14309 class FragGrenade
14310 {
14311 class Health
14312 {
14313 damage=10;
14314 };
14315 class Blood
14316 {
14317 damage=0;
14318 };
14319 class Shock
14320 {
14321 damage=0;
14322 };
14323 };
14324 };
14325 };
14326 class door6
14327 {
14328 class Health
14329 {
14330 hitpoints=1000;
14331 transferToGlobalCoef=0;
14332 };
14333 componentNames[]=
14334 {
14335 "doors6"
14336 };
14337 fatalInjuryCoef=-1;
14338 class ArmorType
14339 {
14340 class Projectile
14341 {
14342 class Health
14343 {
14344 damage=3;
14345 };
14346 class Blood
14347 {
14348 damage=0;
14349 };
14350 class Shock
14351 {
14352 damage=0;
14353 };
14354 };
14355 class Melee
14356 {
14357 class Health
14358 {
14359 damage=5;
14360 };
14361 class Blood
14362 {
14363 damage=0;
14364 };
14365 class Shock
14366 {
14367 damage=0;
14368 };
14369 };
14370 class FragGrenade
14371 {
14372 class Health
14373 {
14374 damage=10;
14375 };
14376 class Blood
14377 {
14378 damage=0;
14379 };
14380 class Shock
14381 {
14382 damage=0;
14383 };
14384 };
14385 };
14386 };
14387 class door7
14388 {
14389 class Health
14390 {
14391 hitpoints=1000;
14392 transferToGlobalCoef=0;
14393 };
14394 componentNames[]=
14395 {
14396 "doors7"
14397 };
14398 fatalInjuryCoef=-1;
14399 class ArmorType
14400 {
14401 class Projectile
14402 {
14403 class Health
14404 {
14405 damage=3;
14406 };
14407 class Blood
14408 {
14409 damage=0;
14410 };
14411 class Shock
14412 {
14413 damage=0;
14414 };
14415 };
14416 class Melee
14417 {
14418 class Health
14419 {
14420 damage=5;
14421 };
14422 class Blood
14423 {
14424 damage=0;
14425 };
14426 class Shock
14427 {
14428 damage=0;
14429 };
14430 };
14431 class FragGrenade
14432 {
14433 class Health
14434 {
14435 damage=10;
14436 };
14437 class Blood
14438 {
14439 damage=0;
14440 };
14441 class Shock
14442 {
14443 damage=0;
14444 };
14445 };
14446 };
14447 };
14448 class door8
14449 {
14450 class Health
14451 {
14452 hitpoints=1000;
14453 transferToGlobalCoef=0;
14454 };
14455 componentNames[]=
14456 {
14457 "doors8"
14458 };
14459 fatalInjuryCoef=-1;
14460 class ArmorType
14461 {
14462 class Projectile
14463 {
14464 class Health
14465 {
14466 damage=3;
14467 };
14468 class Blood
14469 {
14470 damage=0;
14471 };
14472 class Shock
14473 {
14474 damage=0;
14475 };
14476 };
14477 class Melee
14478 {
14479 class Health
14480 {
14481 damage=5;
14482 };
14483 class Blood
14484 {
14485 damage=0;
14486 };
14487 class Shock
14488 {
14489 damage=0;
14490 };
14491 };
14492 class FragGrenade
14493 {
14494 class Health
14495 {
14496 damage=10;
14497 };
14498 class Blood
14499 {
14500 damage=0;
14501 };
14502 class Shock
14503 {
14504 damage=0;
14505 };
14506 };
14507 };
14508 };
14509 class door9
14510 {
14511 class Health
14512 {
14513 hitpoints=1000;
14514 transferToGlobalCoef=0;
14515 };
14516 componentNames[]=
14517 {
14518 "doors9"
14519 };
14520 fatalInjuryCoef=-1;
14521 class ArmorType
14522 {
14523 class Projectile
14524 {
14525 class Health
14526 {
14527 damage=3;
14528 };
14529 class Blood
14530 {
14531 damage=0;
14532 };
14533 class Shock
14534 {
14535 damage=0;
14536 };
14537 };
14538 class Melee
14539 {
14540 class Health
14541 {
14542 damage=5;
14543 };
14544 class Blood
14545 {
14546 damage=0;
14547 };
14548 class Shock
14549 {
14550 damage=0;
14551 };
14552 };
14553 class FragGrenade
14554 {
14555 class Health
14556 {
14557 damage=10;
14558 };
14559 class Blood
14560 {
14561 damage=0;
14562 };
14563 class Shock
14564 {
14565 damage=0;
14566 };
14567 };
14568 };
14569 };
14570 };
14571 };
14572 };
14573 class Land_MobileLaboratory: HouseNoDestruct
14574 {
14575 scope=1;
14576 model="\DZ\structures_sakhal\specific\volcano\MobileLaboratory.p3d";
14577 class Doors
14578 {
14579 class Doors1
14580 {
14581 displayName="door 1";
14582 component="Doors1";
14583 soundPos="doors1_action";
14584 animPeriod=1;
14585 initPhase=0;
14586 initOpened=0.30000001;
14587 soundOpen="doorMetalSmallOpen";
14588 soundClose="doorMetalSmallClose";
14589 soundLocked="doorMetalSmallRattle";
14590 soundOpenABit="doorMetalSmallOpenABit";
14591 };
14592 };
14593 class DamageSystem
14594 {
14595 class GlobalHealth
14596 {
14597 class Health
14598 {
14599 hitpoints=1000;
14600 };
14601 };
14602 class GlobalArmor
14603 {
14604 class Projectile
14605 {
14606 class Health
14607 {
14608 damage=0;
14609 };
14610 class Blood
14611 {
14612 damage=0;
14613 };
14614 class Shock
14615 {
14616 damage=0;
14617 };
14618 };
14619 class Melee
14620 {
14621 class Health
14622 {
14623 damage=0;
14624 };
14625 class Blood
14626 {
14627 damage=0;
14628 };
14629 class Shock
14630 {
14631 damage=0;
14632 };
14633 };
14634 class FragGrenade
14635 {
14636 class Health
14637 {
14638 damage=0;
14639 };
14640 class Blood
14641 {
14642 damage=0;
14643 };
14644 class Shock
14645 {
14646 damage=0;
14647 };
14648 };
14649 };
14650 class DamageZones
14651 {
14652 class door1
14653 {
14654 class Health
14655 {
14656 hitpoints=1500;
14657 transferToGlobalCoef=0;
14658 };
14659 componentNames[]=
14660 {
14661 "doors1"
14662 };
14663 fatalInjuryCoef=-1;
14664 class ArmorType
14665 {
14666 class Projectile
14667 {
14668 class Health
14669 {
14670 damage=3;
14671 };
14672 class Blood
14673 {
14674 damage=0;
14675 };
14676 class Shock
14677 {
14678 damage=0;
14679 };
14680 };
14681 class Melee
14682 {
14683 class Health
14684 {
14685 damage=5;
14686 };
14687 class Blood
14688 {
14689 damage=0;
14690 };
14691 class Shock
14692 {
14693 damage=0;
14694 };
14695 };
14696 class FragGrenade
14697 {
14698 class Health
14699 {
14700 damage=10;
14701 };
14702 class Blood
14703 {
14704 damage=0;
14705 };
14706 class Shock
14707 {
14708 damage=0;
14709 };
14710 };
14711 };
14712 };
14713 };
14714 };
14715 };
14716 class Land_MobileLaboratory_Ruin: HouseNoDestruct
14717 {
14718 scope=1;
14719 model="\DZ\structures_sakhal\specific\volcano\MobileLaboratory_Ruin.p3d";
14720 };
14721 class Land_Wall_Gate_Village;
14722 class Land_Wall_Gate_Village_Red: Land_Wall_Gate_Village
14723 {
14724 scope=1;
14725 model="DZ\structures_sakhal\walls\Wall_Gate_Village_Red.p3d";
14726 };
14727 class Land_Wall_Gate_Village_Green: Land_Wall_Gate_Village
14728 {
14729 scope=1;
14730 model="DZ\structures_sakhal\walls\Wall_Gate_Village_Green.p3d";
14731 };
14732 class StaticObj_Wall_Tin7_Blue_4: HouseNoDestruct
14733 {
14734 scope=1;
14735 model="DZ\structures_sakhal\walls\Wall_Tin7_Blue_4.p3d";
14736 };
14737 class StaticObj_Wall_Tin7_Blue_8: HouseNoDestruct
14738 {
14739 scope=1;
14740 model="DZ\structures_sakhal\walls\Wall_Tin7_Blue_8.p3d";
14741 };
14742 class StaticObj_Wall_Tin8_LowBlue_4: HouseNoDestruct
14743 {
14744 scope=1;
14745 model="DZ\structures_sakhal\walls\Wall_Tin8_LowBlue_4.p3d";
14746 };
14747 class StaticObj_Wall_Tin8_LowBlue_8: HouseNoDestruct
14748 {
14749 scope=1;
14750 model="DZ\structures_sakhal\walls\Wall_Tin8_LowBlue_8.p3d";
14751 };
14752 class StaticObj_Wall_Tin8_LowBlue_Pole: HouseNoDestruct
14753 {
14754 scope=1;
14755 model="DZ\structures_sakhal\walls\Wall_Tin8_LowBlue_Pole.p3d";
14756 };
14757 class StaticObj_Wall_Tin8_LowGreen_4: HouseNoDestruct
14758 {
14759 scope=1;
14760 model="DZ\structures_sakhal\walls\Wall_Tin8_LowGreen_4.p3d";
14761 };
14762 class StaticObj_Wall_Tin8_LowGreen_8: HouseNoDestruct
14763 {
14764 scope=1;
14765 model="DZ\structures_sakhal\walls\Wall_Tin8_LowGreen_8.p3d";
14766 };
14767 class StaticObj_Wall_Tin8_LowGreen_Pole: HouseNoDestruct
14768 {
14769 scope=1;
14770 model="DZ\structures_sakhal\walls\Wall_Tin8_LowGreen_Pole.p3d";
14771 };
14772 class StaticObj_Wall_Tin8_LowRed_4: HouseNoDestruct
14773 {
14774 scope=1;
14775 model="DZ\structures_sakhal\walls\Wall_Tin8_LowRed_4.p3d";
14776 };
14777 class StaticObj_Wall_Tin8_LowRed_8: HouseNoDestruct
14778 {
14779 scope=1;
14780 model="DZ\structures_sakhal\walls\Wall_Tin8_LowRed_8.p3d";
14781 };
14782 class StaticObj_Wall_Tin8_LowRed_Pole: HouseNoDestruct
14783 {
14784 scope=1;
14785 model="DZ\structures_sakhal\walls\Wall_Tin8_LowRed_Pole.p3d";
14786 };
14787 class StaticObj_Wall_VilVar2_Green_4: HouseNoDestruct
14788 {
14789 scope=1;
14790 model="DZ\structures_sakhal\walls\Wall_VilVar2_Green_4.p3d";
14791 };
14792 class StaticObj_Wall_VilVar2_Green_4_2: HouseNoDestruct
14793 {
14794 scope=1;
14795 model="DZ\structures_sakhal\walls\Wall_VilVar2_Green_4_2.p3d";
14796 };
14797 class StaticObj_Wall_VilVar2_Green_4_D: HouseNoDestruct
14798 {
14799 scope=1;
14800 model="DZ\structures_sakhal\walls\Wall_VilVar2_Green_4_D.p3d";
14801 };
14802 class StaticObj_Wall_VilVar2_Green_4_End: HouseNoDestruct
14803 {
14804 scope=1;
14805 model="DZ\structures_sakhal\walls\Wall_VilVar2_Green_4_End.p3d";
14806 };
14807 class StaticObj_Wall_VilVar2_Green_Pole: HouseNoDestruct
14808 {
14809 scope=1;
14810 model="DZ\structures_sakhal\walls\Wall_VilVar2_Green_Pole.p3d";
14811 };
14812 class StaticObj_Wall_VilVar2_Red_4: HouseNoDestruct
14813 {
14814 scope=1;
14815 model="DZ\structures_sakhal\walls\Wall_VilVar2_Red_4.p3d";
14816 };
14817 class StaticObj_Wall_VilVar2_Red_4_2: HouseNoDestruct
14818 {
14819 scope=1;
14820 model="DZ\structures_sakhal\walls\Wall_VilVar2_Red_4_2.p3d";
14821 };
14822 class StaticObj_Wall_VilVar2_Red_4_D: HouseNoDestruct
14823 {
14824 scope=1;
14825 model="DZ\structures_sakhal\walls\Wall_VilVar2_Red_4_D.p3d";
14826 };
14827 class StaticObj_Wall_VilVar2_Red_4_End: HouseNoDestruct
14828 {
14829 scope=1;
14830 model="DZ\structures_sakhal\walls\Wall_VilVar2_Red_4_End.p3d";
14831 };
14832 class StaticObj_Wall_VilVar2_Red_Pole: HouseNoDestruct
14833 {
14834 scope=1;
14835 model="DZ\structures_sakhal\walls\Wall_VilVar2_Red_Pole.p3d";
14836 };
14837 class StaticObj_Wall_Wood5_4: HouseNoDestruct
14838 {
14839 scope=1;
14840 model="DZ\structures_sakhal\walls\Wall_Wood5_4.p3d";
14841 };
14842 class StaticObj_Wall_Wood5_4_2: HouseNoDestruct
14843 {
14844 scope=1;
14845 model="DZ\structures_sakhal\walls\Wall_Wood5_4_2.p3d";
14846 };
14847 class StaticObj_Wall_Wood5_4_D: HouseNoDestruct
14848 {
14849 scope=1;
14850 model="DZ\structures_sakhal\walls\Wall_Wood5_4_D.p3d";
14851 };
14852 class StaticObj_Wall_Wood5_4_End: HouseNoDestruct
14853 {
14854 scope=1;
14855 model="DZ\structures_sakhal\walls\Wall_Wood5_4_End.p3d";
14856 };
14857 class StaticObj_Wall_Wood5_4_Pole: HouseNoDestruct
14858 {
14859 scope=1;
14860 model="DZ\structures_sakhal\walls\Wall_Wood5_4_Pole.p3d";
14861 };
14862 class Misc_TirePile_Burning_DE: HouseNoDestruct
14863 {
14864 scope=2;
14865 model="DZ\structures_sakhal\industrial\misc\Misc_TirePile_Burning.p3d";
14866 storageCategory=4;
14867 };
14868 class Land_Submarine_Back: HouseNoDestruct
14869 {
14870 scope=1;
14871 model="\DZ\structures_sakhal\wrecks\Submarine_Back.p3d";
14872 };
14873 class Land_Submarine_Front: HouseNoDestruct
14874 {
14875 scope=1;
14876 model="\DZ\structures_sakhal\wrecks\Submarine_Front.p3d";
14877 };
14878 class Land_Submarine_Middle: HouseNoDestruct
14879 {
14880 scope=1;
14881 model="\DZ\structures_sakhal\wrecks\Submarine_Middle.p3d";
14882 };
14883 class Land_Boat_Small7: HouseNoDestruct
14884 {
14885 scope=1;
14886 model="\DZ\structures_sakhal\wrecks\Boat_Small7.p3d";
14887 };
14888 class Land_Boat_Small8_Blue: HouseNoDestruct
14889 {
14890 scope=1;
14891 model="\DZ\structures_sakhal\wrecks\Boat_Small8_Blue.p3d";
14892 };
14893 class Land_Boat_Small8_Red: HouseNoDestruct
14894 {
14895 scope=1;
14896 model="\DZ\structures_sakhal\wrecks\Boat_Small8_Red.p3d";
14897 };
14898 class Land_Boat_Small9: HouseNoDestruct
14899 {
14900 scope=1;
14901 model="\DZ\structures_sakhal\wrecks\Boat_Small9.p3d";
14902 class Doors
14903 {
14904 class Doors1
14905 {
14906 displayName="door 1";
14907 component="Doors1";
14908 soundPos="doors1_action";
14909 animPeriod=1;
14910 initPhase=0;
14911 initOpened=0.69999999;
14912 soundOpen="doorWoodSmallOpen";
14913 soundClose="doorWoodSmallClose";
14914 soundLocked="doorWoodSmallRattle";
14915 soundOpenABit="doorWoodSmallOpenABit";
14916 };
14917 };
14918 class DamageSystem
14919 {
14920 class GlobalHealth
14921 {
14922 class Health
14923 {
14924 hitpoints=1000;
14925 };
14926 };
14927 class GlobalArmor
14928 {
14929 class Projectile
14930 {
14931 class Health
14932 {
14933 damage=0;
14934 };
14935 class Blood
14936 {
14937 damage=0;
14938 };
14939 class Shock
14940 {
14941 damage=0;
14942 };
14943 };
14944 class Melee
14945 {
14946 class Health
14947 {
14948 damage=0;
14949 };
14950 class Blood
14951 {
14952 damage=0;
14953 };
14954 class Shock
14955 {
14956 damage=0;
14957 };
14958 };
14959 class FragGrenade
14960 {
14961 class Health
14962 {
14963 damage=0;
14964 };
14965 class Blood
14966 {
14967 damage=0;
14968 };
14969 class Shock
14970 {
14971 damage=0;
14972 };
14973 };
14974 };
14975 class DamageZones
14976 {
14977 class door1
14978 {
14979 class Health
14980 {
14981 hitpoints=1000;
14982 transferToGlobalCoef=0;
14983 };
14984 componentNames[]=
14985 {
14986 "doors1"
14987 };
14988 fatalInjuryCoef=-1;
14989 class ArmorType
14990 {
14991 class Projectile
14992 {
14993 class Health
14994 {
14995 damage=3;
14996 };
14997 class Blood
14998 {
14999 damage=0;
15000 };
15001 class Shock
15002 {
15003 damage=0;
15004 };
15005 };
15006 class Melee
15007 {
15008 class Health
15009 {
15010 damage=5;
15011 };
15012 class Blood
15013 {
15014 damage=0;
15015 };
15016 class Shock
15017 {
15018 damage=0;
15019 };
15020 };
15021 class FragGrenade
15022 {
15023 class Health
15024 {
15025 damage=10;
15026 };
15027 class Blood
15028 {
15029 damage=0;
15030 };
15031 class Shock
15032 {
15033 damage=0;
15034 };
15035 };
15036 };
15037 };
15038 };
15039 };
15040 };
15041 class Land_Boat_Small9_DE: Land_Boat_Small9
15042 {
15043 scope=2;
15044 storageCategory=4;
15045 };
15046 class Land_Boat_Small10_Blue: HouseNoDestruct
15047 {
15048 scope=1;
15049 model="\DZ\structures_sakhal\wrecks\Boat_Small10_Blue.p3d";
15050 };
15051 class Land_Boat_Small10_Red: HouseNoDestruct
15052 {
15053 scope=1;
15054 model="\DZ\structures_sakhal\wrecks\Boat_Small10_Red.p3d";
15055 };
15056 class Land_Ship_Medium2: HouseNoDestruct
15057 {
15058 scope=1;
15059 model="\DZ\structures_sakhal\wrecks\Ship_Medium2.p3d";
15060 class Doors
15061 {
15062 class Doors1
15063 {
15064 displayName="door 1";
15065 component="Doors1";
15066 soundPos="doors1_action";
15067 animPeriod=1;
15068 initPhase=0;
15069 initOpened=0.30000001;
15070 soundOpen="doorMetalSmallOpen";
15071 soundClose="doorMetalSmallClose";
15072 soundLocked="doorMetalSmallRattle";
15073 soundOpenABit="doorMetalSmallOpenABit";
15074 };
15075 class Doors2
15076 {
15077 displayName="door 2";
15078 component="Doors2";
15079 soundPos="doors2_action";
15080 animPeriod=1;
15081 initPhase=0;
15082 initOpened=0.30000001;
15083 soundOpen="doorMetalSmallOpen";
15084 soundClose="doorMetalSmallClose";
15085 soundLocked="doorMetalSmallRattle";
15086 soundOpenABit="doorMetalSmallOpenABit";
15087 };
15088 class Doors3
15089 {
15090 displayName="door 3";
15091 component="Doors3";
15092 soundPos="doors3_action";
15093 animPeriod=1;
15094 initPhase=0;
15095 initOpened=0.30000001;
15096 soundOpen="doorMetalSmallOpen";
15097 soundClose="doorMetalSmallClose";
15098 soundLocked="doorMetalSmallRattle";
15099 soundOpenABit="doorMetalSmallOpenABit";
15100 };
15101 class Doors4
15102 {
15103 displayName="door 4";
15104 component="Doors4";
15105 soundPos="doors4_action";
15106 animPeriod=1;
15107 initPhase=0;
15108 initOpened=0.30000001;
15109 soundOpen="doorMetalSmallOpen";
15110 soundClose="doorMetalSmallClose";
15111 soundLocked="doorMetalSmallRattle";
15112 soundOpenABit="doorMetalSmallOpenABit";
15113 };
15114 class Doors5
15115 {
15116 displayName="door 5";
15117 component="Doors5";
15118 soundPos="doors5_action";
15119 animPeriod=1;
15120 initPhase=0;
15121 initOpened=0.30000001;
15122 soundOpen="doorMetalSmallOpen";
15123 soundClose="doorMetalSmallClose";
15124 soundLocked="doorMetalSmallRattle";
15125 soundOpenABit="doorMetalSmallOpenABit";
15126 };
15127 class Doors6
15128 {
15129 displayName="door 6";
15130 component="Doors6";
15131 soundPos="doors6_action";
15132 animPeriod=1;
15133 initPhase=0;
15134 initOpened=0.30000001;
15135 soundOpen="doorMetalSmallOpen";
15136 soundClose="doorMetalSmallClose";
15137 soundLocked="doorMetalSmallRattle";
15138 soundOpenABit="doorMetalSmallOpenABit";
15139 };
15140 class Doors7
15141 {
15142 displayName="door 7";
15143 component="Doors7";
15144 soundPos="doors7_action";
15145 animPeriod=1;
15146 initPhase=0;
15147 initOpened=0.30000001;
15148 soundOpen="doorMetalSmallOpen";
15149 soundClose="doorMetalSmallClose";
15150 soundLocked="doorMetalSmallRattle";
15151 soundOpenABit="doorMetalSmallOpenABit";
15152 };
15153 };
15154 class DamageSystem
15155 {
15156 class GlobalHealth
15157 {
15158 class Health
15159 {
15160 hitpoints=1000;
15161 };
15162 };
15163 class GlobalArmor
15164 {
15165 class Projectile
15166 {
15167 class Health
15168 {
15169 damage=0;
15170 };
15171 class Blood
15172 {
15173 damage=0;
15174 };
15175 class Shock
15176 {
15177 damage=0;
15178 };
15179 };
15180 class Melee
15181 {
15182 class Health
15183 {
15184 damage=0;
15185 };
15186 class Blood
15187 {
15188 damage=0;
15189 };
15190 class Shock
15191 {
15192 damage=0;
15193 };
15194 };
15195 class FragGrenade
15196 {
15197 class Health
15198 {
15199 damage=0;
15200 };
15201 class Blood
15202 {
15203 damage=0;
15204 };
15205 class Shock
15206 {
15207 damage=0;
15208 };
15209 };
15210 };
15211 class DamageZones
15212 {
15213 class door1
15214 {
15215 class Health
15216 {
15217 hitpoints=1500;
15218 transferToGlobalCoef=0;
15219 };
15220 componentNames[]=
15221 {
15222 "doors1"
15223 };
15224 fatalInjuryCoef=-1;
15225 class ArmorType
15226 {
15227 class Projectile
15228 {
15229 class Health
15230 {
15231 damage=3;
15232 };
15233 class Blood
15234 {
15235 damage=0;
15236 };
15237 class Shock
15238 {
15239 damage=0;
15240 };
15241 };
15242 class Melee
15243 {
15244 class Health
15245 {
15246 damage=5;
15247 };
15248 class Blood
15249 {
15250 damage=0;
15251 };
15252 class Shock
15253 {
15254 damage=0;
15255 };
15256 };
15257 class FragGrenade
15258 {
15259 class Health
15260 {
15261 damage=10;
15262 };
15263 class Blood
15264 {
15265 damage=0;
15266 };
15267 class Shock
15268 {
15269 damage=0;
15270 };
15271 };
15272 };
15273 };
15274 class door2
15275 {
15276 class Health
15277 {
15278 hitpoints=1500;
15279 transferToGlobalCoef=0;
15280 };
15281 componentNames[]=
15282 {
15283 "doors2"
15284 };
15285 fatalInjuryCoef=-1;
15286 class ArmorType
15287 {
15288 class Projectile
15289 {
15290 class Health
15291 {
15292 damage=3;
15293 };
15294 class Blood
15295 {
15296 damage=0;
15297 };
15298 class Shock
15299 {
15300 damage=0;
15301 };
15302 };
15303 class Melee
15304 {
15305 class Health
15306 {
15307 damage=5;
15308 };
15309 class Blood
15310 {
15311 damage=0;
15312 };
15313 class Shock
15314 {
15315 damage=0;
15316 };
15317 };
15318 class FragGrenade
15319 {
15320 class Health
15321 {
15322 damage=10;
15323 };
15324 class Blood
15325 {
15326 damage=0;
15327 };
15328 class Shock
15329 {
15330 damage=0;
15331 };
15332 };
15333 };
15334 };
15335 class door3
15336 {
15337 class Health
15338 {
15339 hitpoints=1500;
15340 transferToGlobalCoef=0;
15341 };
15342 componentNames[]=
15343 {
15344 "doors3"
15345 };
15346 fatalInjuryCoef=-1;
15347 class ArmorType
15348 {
15349 class Projectile
15350 {
15351 class Health
15352 {
15353 damage=3;
15354 };
15355 class Blood
15356 {
15357 damage=0;
15358 };
15359 class Shock
15360 {
15361 damage=0;
15362 };
15363 };
15364 class Melee
15365 {
15366 class Health
15367 {
15368 damage=5;
15369 };
15370 class Blood
15371 {
15372 damage=0;
15373 };
15374 class Shock
15375 {
15376 damage=0;
15377 };
15378 };
15379 class FragGrenade
15380 {
15381 class Health
15382 {
15383 damage=10;
15384 };
15385 class Blood
15386 {
15387 damage=0;
15388 };
15389 class Shock
15390 {
15391 damage=0;
15392 };
15393 };
15394 };
15395 };
15396 class door4
15397 {
15398 class Health
15399 {
15400 hitpoints=1500;
15401 transferToGlobalCoef=0;
15402 };
15403 componentNames[]=
15404 {
15405 "doors4"
15406 };
15407 fatalInjuryCoef=-1;
15408 class ArmorType
15409 {
15410 class Projectile
15411 {
15412 class Health
15413 {
15414 damage=3;
15415 };
15416 class Blood
15417 {
15418 damage=0;
15419 };
15420 class Shock
15421 {
15422 damage=0;
15423 };
15424 };
15425 class Melee
15426 {
15427 class Health
15428 {
15429 damage=5;
15430 };
15431 class Blood
15432 {
15433 damage=0;
15434 };
15435 class Shock
15436 {
15437 damage=0;
15438 };
15439 };
15440 class FragGrenade
15441 {
15442 class Health
15443 {
15444 damage=10;
15445 };
15446 class Blood
15447 {
15448 damage=0;
15449 };
15450 class Shock
15451 {
15452 damage=0;
15453 };
15454 };
15455 };
15456 };
15457 class door5
15458 {
15459 class Health
15460 {
15461 hitpoints=1500;
15462 transferToGlobalCoef=0;
15463 };
15464 componentNames[]=
15465 {
15466 "doors5"
15467 };
15468 fatalInjuryCoef=-1;
15469 class ArmorType
15470 {
15471 class Projectile
15472 {
15473 class Health
15474 {
15475 damage=3;
15476 };
15477 class Blood
15478 {
15479 damage=0;
15480 };
15481 class Shock
15482 {
15483 damage=0;
15484 };
15485 };
15486 class Melee
15487 {
15488 class Health
15489 {
15490 damage=5;
15491 };
15492 class Blood
15493 {
15494 damage=0;
15495 };
15496 class Shock
15497 {
15498 damage=0;
15499 };
15500 };
15501 class FragGrenade
15502 {
15503 class Health
15504 {
15505 damage=10;
15506 };
15507 class Blood
15508 {
15509 damage=0;
15510 };
15511 class Shock
15512 {
15513 damage=0;
15514 };
15515 };
15516 };
15517 };
15518 class door6
15519 {
15520 class Health
15521 {
15522 hitpoints=1500;
15523 transferToGlobalCoef=0;
15524 };
15525 componentNames[]=
15526 {
15527 "doors6"
15528 };
15529 fatalInjuryCoef=-1;
15530 class ArmorType
15531 {
15532 class Projectile
15533 {
15534 class Health
15535 {
15536 damage=3;
15537 };
15538 class Blood
15539 {
15540 damage=0;
15541 };
15542 class Shock
15543 {
15544 damage=0;
15545 };
15546 };
15547 class Melee
15548 {
15549 class Health
15550 {
15551 damage=5;
15552 };
15553 class Blood
15554 {
15555 damage=0;
15556 };
15557 class Shock
15558 {
15559 damage=0;
15560 };
15561 };
15562 class FragGrenade
15563 {
15564 class Health
15565 {
15566 damage=10;
15567 };
15568 class Blood
15569 {
15570 damage=0;
15571 };
15572 class Shock
15573 {
15574 damage=0;
15575 };
15576 };
15577 };
15578 };
15579 class door7
15580 {
15581 class Health
15582 {
15583 hitpoints=1500;
15584 transferToGlobalCoef=0;
15585 };
15586 componentNames[]=
15587 {
15588 "doors7"
15589 };
15590 fatalInjuryCoef=-1;
15591 class ArmorType
15592 {
15593 class Projectile
15594 {
15595 class Health
15596 {
15597 damage=3;
15598 };
15599 class Blood
15600 {
15601 damage=0;
15602 };
15603 class Shock
15604 {
15605 damage=0;
15606 };
15607 };
15608 class Melee
15609 {
15610 class Health
15611 {
15612 damage=5;
15613 };
15614 class Blood
15615 {
15616 damage=0;
15617 };
15618 class Shock
15619 {
15620 damage=0;
15621 };
15622 };
15623 class FragGrenade
15624 {
15625 class Health
15626 {
15627 damage=10;
15628 };
15629 class Blood
15630 {
15631 damage=0;
15632 };
15633 class Shock
15634 {
15635 damage=0;
15636 };
15637 };
15638 };
15639 };
15640 };
15641 };
15642 };
15643 class Land_Static_An2: HouseNoDestruct
15644 {
15645 scope=1;
15646 model="\DZ\structures_sakhal\wrecks\Static_An2.p3d";
15647 };
15648 class Land_Static_Mi8_Civilian: HouseNoDestruct
15649 {
15650 scope=1;
15651 model="\DZ\structures_sakhal\wrecks\Static_Mi8_Civilian.p3d";
15652 };
15653 class Land_Wreck_Mi8_Civilian: HouseNoDestruct
15654 {
15655 scope=1;
15656 model="\DZ\structures_sakhal\wrecks\Wreck_Mi8_Civilian.p3d";
15657 };
15658 class Land_wreck_sed02_aban1_police: HouseNoDestruct
15659 {
15660 scope=1;
15661 model="\DZ\structures_sakhal\wrecks\wreck_sed02_aban1_police.p3d";
15662 class Doors
15663 {
15664 class Doors1
15665 {
15666 displayName="door 1";
15667 component="Doors1";
15668 soundPos="doors1_action";
15669 animPeriod=1.5;
15670 initPhase=0;
15671 initOpened=0.30000001;
15672 soundOpen="doorCarWreckOpen";
15673 soundClose="doorCarWreckClose";
15674 soundLocked="doorCarWreckRattle";
15675 soundOpenABit="doorCarWreckOpenABit";
15676 };
15677 class Doors2
15678 {
15679 displayName="door 2";
15680 component="Doors2";
15681 soundPos="doors2_action";
15682 animPeriod=1.5;
15683 initPhase=0;
15684 initOpened=0.30000001;
15685 soundOpen="doorCarWreckOpen";
15686 soundClose="doorCarWreckClose";
15687 soundLocked="doorCarWreckRattle";
15688 soundOpenABit="doorCarWreckOpenABit";
15689 };
15690 class Doors3
15691 {
15692 displayName="door 3";
15693 component="Doors3";
15694 soundPos="doors3_action";
15695 animPeriod=1.5;
15696 initPhase=0;
15697 initOpened=0.30000001;
15698 soundOpen="doorCarWreckOpen";
15699 soundClose="doorCarWreckClose";
15700 soundLocked="doorCarWreckRattle";
15701 soundOpenABit="doorCarWreckOpenABit";
15702 };
15703 };
15704 };
15705 class Land_wreck_sed02_aban1_police_DE: HouseNoDestruct
15706 {
15707 scope=1;
15708 storageCategory=4;
15709 model="\DZ\structures_sakhal\wrecks\wreck_sed02_aban1_police.p3d";
15710 class Doors
15711 {
15712 class Doors1
15713 {
15714 displayName="door 1";
15715 component="Doors1";
15716 soundPos="doors1_action";
15717 animPeriod=1.5;
15718 initPhase=0;
15719 initOpened=0.30000001;
15720 soundOpen="doorCarWreckOpen";
15721 soundClose="doorCarWreckClose";
15722 soundLocked="doorCarWreckRattle";
15723 soundOpenABit="doorCarWreckOpenABit";
15724 };
15725 class Doors2
15726 {
15727 displayName="door 2";
15728 component="Doors2";
15729 soundPos="doors2_action";
15730 animPeriod=1.5;
15731 initPhase=0;
15732 initOpened=0.30000001;
15733 soundOpen="doorCarWreckOpen";
15734 soundClose="doorCarWreckClose";
15735 soundLocked="doorCarWreckRattle";
15736 soundOpenABit="doorCarWreckOpenABit";
15737 };
15738 class Doors3
15739 {
15740 displayName="door 3";
15741 component="Doors3";
15742 soundPos="doors3_action";
15743 animPeriod=1.5;
15744 initPhase=0;
15745 initOpened=0.30000001;
15746 soundOpen="doorCarWreckOpen";
15747 soundClose="doorCarWreckClose";
15748 soundLocked="doorCarWreckRattle";
15749 soundOpenABit="doorCarWreckOpenABit";
15750 };
15751 };
15752 };
15753 class Land_wreck_sed02_aban2_police: HouseNoDestruct
15754 {
15755 scope=1;
15756 model="\DZ\structures_sakhal\wrecks\wreck_sed02_aban2_police.p3d";
15757 class Doors
15758 {
15759 class Doors1
15760 {
15761 displayName="door 1";
15762 component="Doors1";
15763 soundPos="doors1_action";
15764 animPeriod=1.5;
15765 initPhase=0;
15766 initOpened=0.30000001;
15767 soundOpen="doorCarWreckOpen";
15768 soundClose="doorCarWreckClose";
15769 soundLocked="doorCarWreckRattle";
15770 soundOpenABit="doorCarWreckOpenABit";
15771 };
15772 class Doors2
15773 {
15774 displayName="door 2";
15775 component="Doors2";
15776 soundPos="doors2_action";
15777 animPeriod=1.5;
15778 initPhase=0;
15779 initOpened=0.30000001;
15780 soundOpen="doorCarWreckOpen";
15781 soundClose="doorCarWreckClose";
15782 soundLocked="doorCarWreckRattle";
15783 soundOpenABit="doorCarWreckOpenABit";
15784 };
15785 class Doors3
15786 {
15787 displayName="door 3";
15788 component="Doors3";
15789 soundPos="doors3_action";
15790 animPeriod=1.5;
15791 initPhase=0;
15792 initOpened=0.30000001;
15793 soundOpen="doorCarWreckOpen";
15794 soundClose="doorCarWreckClose";
15795 soundLocked="doorCarWreckRattle";
15796 soundOpenABit="doorCarWreckOpenABit";
15797 };
15798 };
15799 };
15800 class Land_wreck_sed02_aban2_police_DE: HouseNoDestruct
15801 {
15802 scope=1;
15803 storageCategory=4;
15804 model="\DZ\structures_sakhal\wrecks\wreck_sed02_aban2_police.p3d";
15805 class Doors
15806 {
15807 class Doors1
15808 {
15809 displayName="door 1";
15810 component="Doors1";
15811 soundPos="doors1_action";
15812 animPeriod=1.5;
15813 initPhase=0;
15814 initOpened=0.30000001;
15815 soundOpen="doorCarWreckOpen";
15816 soundClose="doorCarWreckClose";
15817 soundLocked="doorCarWreckRattle";
15818 soundOpenABit="doorCarWreckOpenABit";
15819 };
15820 class Doors2
15821 {
15822 displayName="door 2";
15823 component="Doors2";
15824 soundPos="doors2_action";
15825 animPeriod=1.5;
15826 initPhase=0;
15827 initOpened=0.30000001;
15828 soundOpen="doorCarWreckOpen";
15829 soundClose="doorCarWreckClose";
15830 soundLocked="doorCarWreckRattle";
15831 soundOpenABit="doorCarWreckOpenABit";
15832 };
15833 class Doors3
15834 {
15835 displayName="door 3";
15836 component="Doors3";
15837 soundPos="doors3_action";
15838 animPeriod=1.5;
15839 initPhase=0;
15840 initOpened=0.30000001;
15841 soundOpen="doorCarWreckOpen";
15842 soundClose="doorCarWreckClose";
15843 soundLocked="doorCarWreckRattle";
15844 soundOpenABit="doorCarWreckOpenABit";
15845 };
15846 };
15847 };
15848 class StaticObj_PatrolBoat_Military_DE: HouseNoDestruct
15849 {
15850 scope=2;
15851 storageCategory=4;
15852 model="\DZ\structures_sakhal\wrecks\PatrolBoat_Military.p3d";
15853 };
15854};