Dayz Explorer CPP 1.28.160049
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default_mlod.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0,0,0,0};
6specularPower=15;
7PixelShaderID="Normal";
8VertexShaderID="Basic";
9class StageTI
10{
11 texture="dz\structures_sakhal\military\radar\data\default_vehicle_ti_ca.paa";
12};