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3forcedDiffuse[]={0,0,0,0};
5specular[]={1.5,1.5,1.7,1};
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23 texture="dz\data\data\detail_maps\moondust_dt.paa";
35 texture="dz\weapons\data\weapons_damage_metal_mc.paa";
47 texture="dz\weapons\firearms\sv98\data\sv98_metal_as.paa";
59 texture="dz\weapons\firearms\sv98\data\sv98_metal_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(2.34,0.12)";
76 texture="dz\data\data\env_roughness_co.paa";