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2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.17999999,0.17999999,0.1799999,1};
11 texture="dz\weapons\firearms\svd\data\svd_old_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,as)";
59 texture="dz\weapons\firearms\svd\data\svd_old_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(2.34,0.08)";
76 texture="dz\data\data\env_land_co.paa";