Dayz Explorer CPP 1.28.160049
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swan_cab_black.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={1,1,1,1};
6specularPower=60;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="dz\structures\specific\lunapark\data\swan_cab_black_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,1};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,1};
30 pos[]={0,0,0};
31 };
32};
33class Stage3
34{
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
36 uvSource="none";
37};
38class Stage4
39{
40 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
41 uvSource="none";
42};
43class Stage5
44{
45 texture="dz\structures\specific\lunapark\data\swan_cab_black_smdi.paa";
46 uvSource="tex";
47 class uvTransform
48 {
49 aside[]={1,0,0};
50 up[]={0,1,0};
51 dir[]={0,0,1};
52 pos[]={0,0,0};
53 };
54 Filter="Point";
55};
56class Stage6
57{
58 texture="#(ai,32,128,1)fresnel(1.8,1)";
59 uvSource="tex";
60 class uvTransform
61 {
62 aside[]={1,0,0};
63 up[]={0,1,0};
64 dir[]={0,0,1};
65 pos[]={0,0,0};
66 };
67};
68class Stage7
69{
70 texture="dz\data\data\env_land_co.paa";
71 uvSource="tex";
72 class uvTransform
73 {
74 aside[]={1,0,0};
75 up[]={0,1,0};
76 dir[]={0,0,1};
77 pos[]={0,0,0};
78 };
79};