2diffuse[]={0.34999999,0.34999999,0.34999999,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.1,0.1,0.1,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.079999998,0.1,12.26,10.65};
12 texture="dz\plants_bliss\tree\data\acer_platanoides_bark_nohq.paa";
24 texture="#(argb,8,8,3)color(0.7,0.7,0.7,1.0,MCA)";