Dayz Explorer CPP 1.28.160049
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t_betula2w_1_latefall.rvmat
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1ambient[]={0.13600001,0.7511,0.50999999,0.15000001};
2diffuse[]={0.80000001,0.75,0.69999999,0.64999998};
3forcedDiffuse[]={0.5011,0.11,0.591021,0.40000001};
4emmisive[]={0.001,0.001,0.001,0.1};
5specular[]={0.1,0.1,0.1,0.0099999998};
6specularPower=10;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.1,0.2,10.8,10.5};
10class Stage1
11{
12 texture="dz\plants_sakhal\latefall\data\t_betula2w_1_latefall_no.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="#(argb,8,8,3)color(0.75,0.72,0.7900,1,MCA)";
25 uvSource="tex1";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34class Stage3
35{
36 texture="dz\plants_sakhal\dark\data\t_piceaabies_dark_lod1_dxt5.paa";
37 uvSource="WorldPos";
38 class uvTransform
39 {
40 aside[]={256,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};
46class Stage4
47{
48 texture="dz\plants_sakhal\latefall\data\t_betula2w_1_windmask_co.paa";
49 uvSource="tex";
50 class uvTransform
51 {
52 aside[]={1,0,0};
53 up[]={0,1,0};
54 dir[]={0,0,0};
55 pos[]={0,0,0};
56 };
57};