Dayz Explorer CPP 1.28.160049
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t_betula2w_5.rvmat
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1ambient[]={0.050000001,0.56999999,0.30000001,0.050000001};
2diffuse[]={0.44999999,0.38999999,0.30000001,0.89999998};
3forcedDiffuse[]={0.21100001,0.10000002,0.021000011,0.50999999};
4emmisive[]={0.15000001,0.15000001,0.15000001,0.2};
5specular[]={0.034000002,0.034000002,0.034000002,0.2};
6specularPower=300;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
10class Stage1
11{
12 texture="dz\plants\tree\data\t_betula2w_5_non.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="#(argb,8,8,3)color(0.9,0.9,0.9,1,MCA)";
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};