Dayz Explorer CPP 1.28.160049
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t_betula_pendula_2f_lod2_polyplane.rvmat
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1ambient[]={0.0049999999,0.52999997,0.80000001,0.60000002};
2diffuse[]={1,1.25,0.75,2};
3forcedDiffuse[]={0.94999999,0.94999999,0.5,1};
4emmisive[]={0.94999999,0.94999999,0.94999999,0.30000001};
5specular[]={0.039999999,0.050000001,0.029999999,0.30000001};
6specularPower=3;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.079999998,0.1,12.26,10.65};
10class Stage1
11{
12 texture="dz\plants_bliss\tree\data\polyplane1_betula_pendula_nohq.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="dz\plants_bliss\tree\data\betula_pendula_2f_lod1_polyplane1_mca.paa";
25 uvSource="tex1";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34class Stage4
35{
36 texture="dz\plants_bliss\tree\data\polyplane1_betula_windmask_co.paa";
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};