Dayz Explorer CPP 1.28.160049
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t_betula_pendula_2s_lod3_polyplane2.rvmat
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1ambient[]={0.0049999999,0.52999997,0.80000001,0.60000002};
2diffuse[]={1.75,1.5,1.25,2};
3forcedDiffuse[]={0,0,0.5,0.5};
4emmisive[]={2,2,2,0};
5specular[]=
6{
7 0,
8 0,
9 0,
10 "1.5."
11};
12specularPower=20;
13PixelShaderID="TreeAdv";
14VertexShaderID="TreeAdv";
15class Stage1
16{
17 texture="#(argb,8,8,3)color(0.5,0.5,1,0,NOHQ)";
18 uvSource="tex";
19 class uvTransform
20 {
21 aside[]={1,0,0};
22 up[]={0,1,0};
23 dir[]={0,0,0};
24 pos[]={0,0,0};
25 };
26};
27class Stage2
28{
29 texture="dz\plants_bliss\tree\data\betula_pendula_2s_lod1_polyplane1_mca.paa";
30 uvSource="tex1";
31 class uvTransform
32 {
33 aside[]={1,0,0};
34 up[]={0,1,0};
35 dir[]={0,0,0};
36 pos[]={0,0,0};
37 };
38};