1ambient[]={0.075000003,0.56999999,0.89999998,1};
2forcedDiffuse[]={1,1,1,1};
4diffuse[]={0.94999999,0.94999999,0.87,1};
5specular[]={0.1,0.1,0.1,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.079999998,0.30000001,0.25999999,0.5};
12 texture="dz\plants_bliss\tree\data\bark_betula_pendula_nohq.paa";
24 texture="dz\plants_bliss\tree\data\betula_pendula_2w_trunk_mca.paa";